#base robot_giant.pop #base robot_standard.pop #base robot_gatebot.pop population { StartingCurrency 1000 RespawnWaveTime 6 CanBotsAttackWhileInSpawnRoom yes EventPopfile Halloween Advanced 1 Templates { } Mission { Objective DestroySentries Where spawnbot_mission_sentry_buster BeginAtWave 1 RunForThisManyWaves 16 InitialCooldown 30 CooldownTime 45 DesiredCount 1 TFBot { Template T_TFBot_SentryBuster } } Mission { Objective Spy Where spawnbot_mission_spy BeginAtWave 1 RunForThisManyWaves 9 InitialCooldown 10 CooldownTime 15 DesiredCount 5 TFBot { ClassIcon spy Health 375 Name Spy Class Spy Skill Expert ItemAttributes { ItemName "powerhouse_revolver_deadreckoner" "set_item_texture_wear" 0 } ItemAttributes { ItemName "harvest_knife_boneyard" "set_item_texture_wear" 0 } CharacterAttributes { "backstab shield" 1 } Item "powerhouse_revolver_deadreckoner" Item "harvest_knife_boneyard" Item "night vision gawkers" Item "tactical turtleneck" } } Mission { Objective Sniper Where spawnbot_mission_sniper BeginAtWave 1 RunForThisManyWaves 16 InitialCooldown 10 CooldownTime 15 DesiredCount 2 TFBot { ClassIcon sniper Health 375 Name Sniper Class Sniper Skill Expert MaxVisionRange 2500 ItemAttributes { ItemName "teufort_sniperrifle_bogtrotter" "damage bonus" 1.2 "set_item_texture_wear" 0 } CharacterAttributes { "backstab shield" 1 } Item "teufort_sniperrifle_bogtrotter" Item "the classy capper" Item "rifleman's regalia" } } Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name 5A TotalCurrency 100 TotalCount 2 MaxActive 2 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 10 Where spawnbot Squad { Tank { Health 14000 Name Tank Speed 75 StartingPathTrackNode tank_path_1 OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } } WaveSpawn { Name 5A TotalCurrency 100 TotalCount 36 MaxActive 12 SpawnCount 6 WaitBeforeStarting 0 WaitBetweenSpawns 10 Where spawnbot Squad { TFBot { ClassIcon scout Health 375 Name Scout Class Scout Skill Expert WeaponRestrictions PrimaryOnly ItemAttributes { ItemName "pyroland_scattergun_shottohell" "set_item_texture_wear" 0 } Item "pyroland_scattergun_shottohell" Item "killer exclusive" Item "messenger's mail bag" } } } WaveSpawn { Name 5A TotalCurrency 100 TotalCount 12 FirstSpawnWarningSound "vo/portal_open.mp3" LastSpawnWarningSound "vo/portal_close.mp3" MaxActive 4 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 10 RandomSpawn 1 Where spawnbot Where flankers Where spawnbot_mission_sniper Where spawnbot_chief Where spawnbot_mission_spy Where spawnbot_mission_sentry_buster Squad { TFBot { ClassIcon heavy_random Health 900 Name "Parasol Heavy" Class HeavyWeapons Skill Expert BehaviorModifiers Push WeaponRestrictions PrimaryOnly Tag "bot_giant" Tag "bot_gatebot" Attributes "IgnoreFlag" ItemAttributes { ItemName "upgradeable tf_weapon_minigun" "damage bonus" 2.5 "is australium item" 1 "item style override" 1 "turn to gold" 1 "dmg bonus vs buildings" 2.5 } CharacterAttributes { "back headshot" 1 "backstab shield" 1 "attach particle effect" 69 } Item "upgradeable tf_weapon_minigun" Item "hard counter" Item "heavy tourism" } } } WaveSpawn { Name 5A TotalCurrency 100 TotalCount 8 MaxActive 4 SpawnCount 4 WaitBeforeStarting 0 WaitBetweenSpawns 10 Where spawnbot_chief Squad { TFBot { ClassIcon soldier_burstfire Health 4200 Name "Chief Blast Soldier" Class Soldier Skill Expert WeaponRestrictions PrimaryOnly Attributes "HoldFireUntilFullReload" Attributes "MiniBoss" ItemAttributes { ItemName "warbird_rocketlauncher_warhawk" "fire rate bonus" 0.001 "clip size upgrade atomic" 0 "faster reload rate" 0.9 "projectile spread angle penalty" 2 "set_item_texture_wear" 0 } CharacterAttributes { "move speed bonus" 0.4 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 "override footstep sound set" 3 "airblast vertical vulnerability multiplier" 0.1 } Item "warbird_rocketlauncher_warhawk" Item "the spook specs" Item "the classified coif" Item "the man in slacks" } TFBot { ClassIcon medic_uber Health 450 Name "Uber Medic" Class Medic Skill Expert Tag "bot_squad_member" Attributes "SpawnWithFullCharge" ItemAttributes { ItemName "gold botkiller medi gun mk.ii" "ubercharge rate bonus" 0.25 "uber duration bonus" -3 } CharacterAttributes { "heal rate bonus" 0.1 "health regen" 50 } Item "the blutsauger" Item "gold botkiller medi gun mk.ii" Item "the ubersaw" Item "medic's mountain cap" Item "the medicine manpurse" } TFBot { ClassIcon medic_uber Health 450 Name "Uber Medic" Class Medic Skill Expert Tag "bot_squad_member" Attributes "SpawnWithFullCharge" ItemAttributes { ItemName "gold botkiller medi gun mk.ii" "ubercharge rate bonus" 0.25 "uber duration bonus" -3 } CharacterAttributes { "heal rate bonus" 0.1 "health regen" 50 } Item "the blutsauger" Item "gold botkiller medi gun mk.ii" Item "the ubersaw" Item "medic's mountain cap" Item "the medicine manpurse" } TFBot { ClassIcon medic_uber Health 450 Name "Uber Medic" Class Medic Skill Expert Tag "bot_squad_member" Attributes "SpawnWithFullCharge" ItemAttributes { ItemName "gold botkiller medi gun mk.ii" "ubercharge rate bonus" 0.25 "uber duration bonus" -3 } CharacterAttributes { "heal rate bonus" 0.1 "health regen" 50 } Item "the blutsauger" Item "gold botkiller medi gun mk.ii" Item "the ubersaw" Item "medic's mountain cap" Item "the medicine manpurse" } } } WaveSpawn { Name 5B WaitForAllDead 5A TotalCurrency 25 TotalCount 12 MaxActive 4 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 10 Where spawnbot Squad { TFBot { ClassIcon demo_gold Health 525 Name "Tour Guide Demo" Class Demoman Skill Expert BehaviorModifiers Push WeaponRestrictions PrimaryOnly Tag "bot_giant" Tag "bot_gatebot" Attributes "IgnoreFlag" ItemAttributes { ItemName "upgradeable tf_weapon_grenadelauncher" "damage bonus" 2.5 "dmg bonus vs buildings" 2.5 "is australium item" 1 "item style override" 1 "turn to gold" 1 } CharacterAttributes { "backstab shield" 1 } Item "upgradeable tf_weapon_grenadelauncher" Item "saxton hat" Item "eotl_hiphunter_boots" } } } WaveSpawn { Name 5B WaitForAllDead 5A TotalCurrency 100 TotalCount 18 FirstSpawnWarningSound "vo/portal_open.mp3" LastSpawnWarningSound "vo/portal_close.mp3" MaxActive 6 SpawnCount 3 WaitBeforeStarting 0 WaitBetweenSpawns 10 RandomSpawn 1 Where spawnbot Where flankers Where spawnbot_mission_sniper Where spawnbot_chief Where spawnbot_mission_spy Where spawnbot_mission_sentry_buster Squad { TFBot { ClassIcon heavy_random Health 600 Name "Brown Conch Jane" Class Soldier Skill Expert Attributes "SpawnWithFullCharge" CharacterAttributes { "increase buff duration" 300 "health regen" 50 "attach particle effect" 69 } Item "the original" Item "the concheror" Item "the half-zatoichi" Item "full metal drill hat" } } } WaveSpawn { Name 5B WaitForAllDead 5A TotalCurrency 75 TotalCount 2 FirstSpawnWarningSound "vo/portal_open.mp3" LastSpawnWarningSound "vo/portal_close.mp3" MaxActive 2 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 10 RandomSpawn 1 Where spawnbot Where flankers Where spawnbot_mission_sniper Where spawnbot_chief Where spawnbot_mission_spy Where spawnbot_mission_sentry_buster Squad { TFBot { ClassIcon heavy_random_giant Health 2500 Name "Al-Robert's" Class Demoman Skill Expert WeaponRestrictions MeleeOnly Attributes "MiniBoss" ItemAttributes { ItemName "the tide turner" "Attack not cancel charge" 1 "dmg taken from fire reduced" 1 "dmg taken from blast reduced" 1 "full charge turn control" 50 "charge impact damage increased" 125 "charge time increased" 2 "charge recharge rate increased" 125 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0 "airblast vulnerability multiplier" 0 "airblast vertical vulnerability multiplier" 0 "override footstep sound set" 4 "increased jump height" 1.5 "backstab shield" 1 "mult stun resistance" 0 "wet immunity" 1 "attach particle effect" 69 } Item "the tide turner" Item "the persian persuader" Item "the buccaneer's bicorne" Item "the whiskey bib" Item "dec2014 viking boots" } } } WaveSpawn { Name 5B WaitForAllDead 5A TotalCurrency 50 TotalCount 3 MaxActive 2 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 10 RandomSpawn 1 Where spawnbot Where spawnbot_mission_sniper Squad { TFBot { Template T_TFBot_Giant_Scout_Fast } } } WaveSpawn { Name 5C WaitForAllDead 5B TotalCurrency 80 TotalCount 30 MaxActive 8 SpawnCount 4 WaitBeforeStarting 0 WaitBetweenSpawns 10 RandomSpawn 1 Where spawnbot Squad { TFBot { ClassIcon scout_milk Health 375 Name "Milk Scout" Class Scout Skill Expert Item "the shortstop" Item "mad milk" Item "the holy mackerel" Item "the milkman" } } } WaveSpawn { Name 5C WaitForAllDead 5B TotalCurrency 45 TotalCount 24 MaxActive 8 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 10 Where flankers Squad { TFBot { ClassIcon demo_loch Health 525 Name "Expert's Ordnance" Class Demoman Skill Expert WeaponRestrictions PrimaryOnly Attributes "HoldFireUntilFullReload" ItemAttributes { ItemName "the loch-n-load" "faster reload rate" 1.75 "fire rate bonus" 0.05 "clip size penalty" 0.5 "projectile spread angle penalty" 3 } Item "the loch-n-load" Item "the quickiebomb launcher" Item "the ullapool caber" Item "scotch bonnet" } } } WaveSpawn { Name 5C WaitForAllDead 5B TotalCurrency 100 TotalCount 6 FirstSpawnWarningSound "vo/portal_open.mp3" LastSpawnWarningSound "vo/portal_close.mp3" MaxActive 4 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 10 Where spawnbot Where flankers Where spawnbot_mission_sniper Where spawnbot_chief Where spawnbot_mission_spy Where spawnbot_mission_sentry_buster Squad { TFBot { ClassIcon heavy_random_giant Health 3800 Name "Major Baseball Scout" Class Scout Skill Expert WeaponRestrictions MeleeOnly Attributes "MiniBoss" ItemAttributes { ItemName "the sandman" "effect bar recharge rate increased" 0.001 } CharacterAttributes { "move speed bonus" 8 "override footstep sound set" 5 "damage force reduction" 0.7 "airblast vulnerability multiplier" 3.0 "airblast vertical vulnerability multiplier" 0.1 "rage giving scale" 0.1 "attach particle effect" 69 } Item "the sandman" Item "batter's helmet" Item "bonk batter's backup" } } } WaveSpawn { WaitForAllDead 5A TotalCurrency 0 TotalCount 10 MaxActive 5 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 10 Support 1 RandomSpawn 1 Where spawnbot Where flankers Where spawnbot_mission_sniper Where spawnbot_chief Where spawnbot_mission_spy Where spawnbot_mission_sentry_buster Squad { TFBot { ClassIcon demo_persian Health 525 Name "1001 Demoknight" Class Demoman Skill Hard WeaponRestrictions MeleeOnly Item "ali baba's wee booties" Item "the splendid screen" Item "the persian persuader" Item "sultan's ceremonial" } } } WaveSpawn { WaitForAllDead 5A TotalCurrency 0 TotalCount 30 FirstSpawnWarningSound "vo/portal_open.mp3" LastSpawnWarningSound "vo/portal_close.mp3" MaxActive 8 SpawnCount 4 WaitBeforeStarting 0 WaitBetweenSpawns 10 Support 1 RandomSpawn 1 Where spawnbot Where flankers Where spawnbot_mission_sniper Where spawnbot_chief Where spawnbot_mission_spy Where spawnbot_mission_sentry_buster Squad { TFBot { ClassIcon heavy_random Health 525 Name "Fast Food Firestarter" Class Pyro Skill Hard WeaponRestrictions PrimaryOnly ItemAttributes { ItemName "the nostromo napalmer" "airblast pushback scale" 5 } CharacterAttributes { "attach particle effect" 69 } Item "the nostromo napalmer" Item "employee of the mmmph" Item "the frymaster" } } } WaveSpawn { WaitForAllDead 5A TotalCurrency 0 TotalCount 30 FirstSpawnWarningSound "vo/portal_open.mp3" LastSpawnWarningSound "vo/portal_close.mp3" MaxActive 8 SpawnCount 4 WaitBeforeStarting 0 WaitBetweenSpawns 10 RandomSpawn 1 Where spawnbot Where flankers Where spawnbot_mission_sniper Where spawnbot_chief Where spawnbot_mission_spy Where spawnbot_mission_sentry_buster Squad { TFBot { ClassIcon heavy_random Health 525 Name "Pilot Demoman" Class Demoman Skill Expert WeaponRestrictions SecondaryOnly ItemAttributes { ItemName "TF_WEAPON_GRENADELAUNCHER" "is_passive_weapon" 1 "override projectile type" 27 "fire rate penalty" 2000 } ItemAttributes { ItemName "the quickiebomb launcher" "self dmg push force decreased" 0.5 "stickybomb charge rate" 0.05 "projectile range decreased" 0.45 "max pipebombs decreased" -7 } CharacterAttributes { "attach particle effect" 69 "cancel falling damage" 1 } Item "the b.a.s.e. jumper" Item "the quickiebomb launcher" Item "scotch bonnet" Item "aerobatics demonstrator" } } } WaveSpawn { Name 5A TotalCurrency 0 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 10 Where spawnbot Squad { TFBot { ClassIcon scout_rally Health 950 Name "Timeless Rally Scout" Class Scout Skill Easy WeaponRestrictions MeleeOnly CharacterAttributes { "move speed bonus" 8 "override footstep sound set" 5 } Item "the ripped rider" Item "pest's pads" Item "the decorated veteran" } } } WaveSpawn { Name 5B WaitForAllDead 5A TotalCurrency 0 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 10 Where spawnbot Squad { TFBot { ClassIcon scout_rally Health 950 Name "Timeless Rally Scout" Class Scout Skill Easy WeaponRestrictions MeleeOnly CharacterAttributes { "move speed bonus" 8 "override footstep sound set" 5 } Item "the ripped rider" Item "pest's pads" Item "the decorated veteran" } } } WaveSpawn { Name 5C WaitForAllDead 5B TotalCurrency 0 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 10 Where spawnbot Squad { TFBot { ClassIcon scout_rally Health 950 Name "Timeless Rally Scout" Class Scout Skill Easy WeaponRestrictions MeleeOnly CharacterAttributes { "move speed bonus" 8 "override footstep sound set" 5 } Item "the ripped rider" Item "pest's pads" Item "the decorated veteran" } } } WaveSpawn { Name Support TotalCurrency 0 TotalCount 2 MaxActive 2 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 10 Support 1 Where spawnbot Squad { TFBot { Health 60000 Name "Time Traveler" BehaviorModifiers Push Template T_TFBot_Engineer_Sentry_Tele_Battle Attributes "IgnoreFlag" CharacterAttributes { "damage force reduction" 0.0001 "dmg from ranged reduced" 0.000000001 "airblast vulnerability multiplier" 0.01 "airblast vertical vulnerability multiplier" 0.01 "rage giving scale" 0.1 "backstab shield" 1 } Item "the frontier justice" Item "the giger counter" Item "golden wrench" Item "the lawnmaker" Item "the western wraps" Item "the texas half-pants" } TFBot { ClassIcon heavy_random Health 60000 Name "Time Traveler" Class Pyro Skill Expert WeaponRestrictions PrimaryOnly Tag "bot_squad_member" Attributes "AlwaysCrit" Attributes "AlwaysFireWeapon" ItemAttributes { ItemName "upgradeable tf_weapon_flamethrower" "damage bonus" 2.5 "dmg bonus vs buildings" 2.5 "airblast pushback scale" 5 "is australium item" 1 "item style override" 1 "turn to gold" 1 } CharacterAttributes { "damage force reduction" 0.0001 "dmg from ranged reduced" 0.000000001 "airblast vulnerability multiplier" 0.01 "airblast vertical vulnerability multiplier" 0.01 "rage giving scale" 0.1 "backstab shield" 1 } Item "upgradeable tf_weapon_flamethrower" Item "the burning question" Item "spawn camper" Item "kazan karategi" } } } WaveSpawn { Name "wave1spellbot" TotalCurrency 0 TotalCount 10 MaxActive 2 SpawnCount 2 WaitBeforeStarting 5 WaitBetweenSpawns 20 Support 1 Where spawnbot_spell Squad { TFBot { ClassIcon spellbook_lite Health 1200 Name "Healing Aura Medic" Class Medic Skill Expert WeaponRestrictions PrimaryOnly Attributes "MiniBoss" Tag spell_regen ItemAttributes { ItemName "the blutsauger" "is australium item" 1 "item style override" 1 "mad milk syringes" 1 "damage bonus" 1.1 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.5 "airblast vulnerability multiplier" 0.5 "override footstep sound set" 4 "attach particle effect" 17 } Item "the blutsauger" Item "teutonkahmun" Item "ramses' regalia" } } } WaveSpawn { TotalCurrency 0 TotalCount 30 MaxActive 4 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 8 Support 1 RandomSpawn 1 Where spawnbot Where flankers Where spawnbot_mission_sniper Where spawnbot_chief Where spawnbot_mission_spy Where spawnbot_mission_sentry_buster Squad { TFBot { ClassIcon heavy_random Health 375 Name "Adventurer Scout" Class Scout Skill Expert BehaviorModifiers Push WeaponRestrictions PrimaryOnly Tag "bot_giant" Tag "bot_gatebot" Attributes "IgnoreFlag" ItemAttributes { ItemName "upgradeable tf_weapon_scattergun" "damage bonus" 2.5 "is australium item" 1 "item style override" 1 "turn to gold" 1 "dmg bonus vs buildings" 2.5 } Item "upgradeable tf_weapon_scattergun" Item "messenger's mail bag" Item "jungle jersey" Item "transparent trousers" } } } } Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name 6A TotalCurrency 60 TotalCount 8 MaxActive 4 SpawnCount 4 WaitBeforeStarting 0 WaitBetweenSpawns 10 Where spawnbot Squad { TFBot { ClassIcon heavy_natascha_giant Health 5000 Name "Giant Natascha Heavy" Class HeavyWeapons Skill Expert MaxVisionRange 1200 WeaponRestrictions PrimaryOnly Attributes "MiniBoss" ItemAttributes { ItemName natascha "damage bonus" 1.5 "slow enemy on hit" 1 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.3 "airblast vulnerability multiplier" 0.3 "override footstep sound set" 2 "cannot be backstabbed" 1 } Item "natascha" Item "fat man's field cap" Item "siberian tigerstripe" } TFBot { ClassIcon medic_uber Health 450 Name "Uber Medic" Class Medic Skill Expert Tag "bot_squad_member" Attributes "SpawnWithFullCharge" ItemAttributes { ItemName "carbonado botkiller medi gun mk.i" "ubercharge rate bonus" 0.25 "uber duration bonus" -3 } CharacterAttributes { "heal rate bonus" 0.1 "health regen" 50 } Item "the blutsauger" Item "carbonado botkiller medi gun mk.i" Item "the amputator" Item "battle boonie" Item "herzensbrecher" } TFBot { ClassIcon medic_uber Health 450 Name "Uber Medic" Class Medic Skill Expert Tag "bot_squad_member" Attributes "SpawnWithFullCharge" ItemAttributes { ItemName "carbonado botkiller medi gun mk.i" "ubercharge rate bonus" 0.25 "uber duration bonus" -3 } CharacterAttributes { "heal rate bonus" 0.1 "health regen" 50 } Item "the blutsauger" Item "carbonado botkiller medi gun mk.i" Item "the amputator" Item "battle boonie" Item "herzensbrecher" } TFBot { ClassIcon medic_uber Health 450 Name "Uber Medic" Class Medic Skill Expert Tag "bot_squad_member" Attributes "SpawnWithFullCharge" ItemAttributes { ItemName "carbonado botkiller medi gun mk.i" "ubercharge rate bonus" 0.25 "uber duration bonus" -3 } CharacterAttributes { "heal rate bonus" 0.1 "health regen" 50 } Item "the blutsauger" Item "carbonado botkiller medi gun mk.i" Item "the amputator" Item "battle boonie" Item "herzensbrecher" } } } WaveSpawn { Name 6A TotalCurrency 100 TotalCount 30 FirstSpawnWarningSound "vo/portal_open.mp3" LastSpawnWarningSound "vo/portal_close.mp3" MaxActive 10 SpawnCount 5 WaitBeforeStarting 0 WaitBetweenSpawns 10 RandomSpawn 1 Where spawnbot Where flankers Where spawnbot_mission_sniper Where spawnbot_chief Where spawnbot_mission_spy Where spawnbot_mission_sentry_buster Squad { TFBot { ClassIcon heavy_random Health 375 Name "Public Enemy" Class Scout Skill Expert WeaponRestrictions PrimaryOnly CharacterAttributes { "attach particle effect" 69 } Item "baby face's blaster" Item "pretty boy's pocket pistol" Item "festive bat 2011" Item "the fed-fightin' fedora" Item "dillinger's duffel" } } } WaveSpawn { Name 6A TotalCurrency 40 TotalCount 21 MaxActive 6 SpawnCount 3 WaitBeforeStarting 0 WaitBetweenSpawns 10 RandomSpawn 1 Where spawnbot Where flankers Squad { TFBot { ClassIcon pyro_gold Health 350 Name "Fisherman Pyro" Class Pyro Skill Expert BehaviorModifiers Push WeaponRestrictions PrimaryOnly Tag "bot_giant" Tag "bot_gatebot" ItemAttributes { ItemName "upgradeable tf_weapon_flamethrower" "damage bonus" 2.5 "dmg bonus vs buildings" 2.5 "airblast pushback scale" 5 "is australium item" 1 "item style override" 1 "turn to gold" 1 } CharacterAttributes { "backstab shield" 1 } Item "upgradeable tf_weapon_flamethrower" Item "reel fly hat" Item "water waders" Item "hook line and cinder" } } } WaveSpawn { Name 6B WaitForAllDead 6A TotalCurrency 150 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 10 Where spawnbot Squad { Tank { Health 30000 Name Tank Speed 75 StartingPathTrackNode tank_path_1 OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } } WaveSpawn { Name 6B WaitForAllDead 6A TotalCurrency 50 TotalCount 60 MaxActive 20 SpawnCount 10 WaitBeforeStarting 0 WaitBetweenSpawns 10 RandomSpawn 1 Where spawnbot Where spawnbot_chief Where flankers Squad { ShouldPreserveSquad 1 TFBot { ClassIcon spy_revolver Health 1 Name Gambler Scale 0.01 Class Soldier Skill Easy WeaponRestrictions MeleeOnly Attributes "SuppressFire" CharacterAttributes { "no_jump" 1 "health drain" -1 "dmg from ranged reduced" 0 "dmg from melee increased" 0 "voice pitch scale" 0 "cannot pick up intelligence" 1 } } TFBot { ClassIcon spy_revolver Health 375 Name Gambler Class Spy Skill Expert WeaponRestrictions SecondaryOnly Tag "bot_squad_member" ItemAttributes { ItemName "warbird_revolver_blitzkrieg" "cannot disguise" 1 "damage bonus" 1.1 } CharacterAttributes { "attach particle effect" 60 } Item "warbird_revolver_blitzkrieg" Item "hat of cards" Item "assassin's attire" Item "the rogue's brogues" } } } WaveSpawn { Name 6B WaitForAllDead 6A TotalCurrency 25 TotalCount 18 FirstSpawnWarningSound "vo/portal_open.mp3" LastSpawnWarningSound "vo/portal_close.mp3" MaxActive 6 SpawnCount 3 WaitBeforeStarting 0 WaitBetweenSpawns 10 RandomSpawn 1 Where spawnbot Where flankers Where spawnbot_mission_sniper Where spawnbot_chief Where spawnbot_mission_spy Where spawnbot_mission_sentry_buster Squad { TFBot { ClassIcon heavy_random Health 525 Name "Tour Guide Demo" Class Demoman Skill Expert BehaviorModifiers Push WeaponRestrictions PrimaryOnly Tag "bot_giant" Tag "bot_gatebot" Attributes "IgnoreFlag" ItemAttributes { ItemName "upgradeable tf_weapon_grenadelauncher" "damage bonus" 2.5 "dmg bonus vs buildings" 2.5 "is australium item" 1 "item style override" 1 "turn to gold" 1 } CharacterAttributes { "backstab shield" 1 "attach particle effect" 69 } Item "upgradeable tf_weapon_grenadelauncher" Item "saxton hat" Item "eotl_hiphunter_boots" } } } WaveSpawn { Name 6B WaitForAllDead 6A TotalCurrency 75 TotalCount 4 MaxActive 2 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 10 Where spawnbot_chief Squad { TFBot { ClassIcon demo_gold_giant Health 5000 Name "King Demoman" Scale 1.7 Class Demoman Skill Expert BehaviorModifiers Push WeaponRestrictions PrimaryOnly Tag "bot_giant" Tag "bot_gatebot" Attributes "MiniBoss" Attributes "HoldFireUntilFullReload" Attributes "IgnoreFlag" ItemAttributes { ItemName "upgradeable tf_weapon_grenadelauncher" "damage bonus" 2.5 "dmg bonus vs buildings" 2.5 "is australium item" 1 "item style override" 1 "turn to gold" 1 "clip size upgrade atomic" 26.0 "faster reload rate" 0.22 "fire rate bonus" 0.2 "projectile spread angle penalty" 5 } CharacterAttributes { "move speed bonus" 0.5 "damage bonus" 1.5 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 "override footstep sound set" 3 "airblast vertical vulnerability multiplier" 0.1 "Projectile speed increased" 0.4 "backstab shield" 1 } Item "upgradeable tf_weapon_grenadelauncher" Item "class crown" Item "the king of scotland cape" Item "the cool breeze" } TFBot { ClassIcon medic_kritz Health 300 Name "Kritzkrieg Medic" Class Medic Skill Expert Tag "bot_squad_member" Attributes "SpawnWithFullCharge" Attributes "AlwaysCrit" ItemAttributes { ItemName "the kritzkrieg" "ubercharge rate bonus" 0.25 "uber duration bonus" -3 } CharacterAttributes { "heal rate bonus" 0.1 "health regen" 50 "bot medic uber health threshold" 20000 } Item "the blutsauger" Item "the kritzkrieg" Item "the vita-saw" Item "the virus doctor" } } } WaveSpawn { Name 6B WaitForAllDead 6A TotalCurrency 25 TotalCount 3 MaxActive 2 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 10 Where spawnbot Squad { TFBot { ClassIcon demoknight_persian_tind Health 2500 Name "Al-Robert's" Class Demoman Skill Expert WeaponRestrictions MeleeOnly Attributes "MiniBoss" ItemAttributes { ItemName "the tide turner" "Attack not cancel charge" 1 "dmg taken from fire reduced" 1 "dmg taken from blast reduced" 1 "full charge turn control" 50 "charge impact damage increased" 125 "charge time increased" 2 "charge recharge rate increased" 125 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0 "airblast vulnerability multiplier" 0 "airblast vertical vulnerability multiplier" 0 "override footstep sound set" 4 "increased jump height" 1.5 "backstab shield" 1 "mult stun resistance" 0 "wet immunity" 1 } Item "the tide turner" Item "the persian persuader" Item "the buccaneer's bicorne" Item "the whiskey bib" Item "dec2014 viking boots" } } } WaveSpawn { Name 6C WaitForAllDead 6B TotalCurrency 75 TotalCount 8 MaxActive 4 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 10 Where spawnbot_chief Squad { TFBot { ClassIcon plane_driver Health 6200 Name "Aircraft Pilot" Scale 1.9 Class Soldier Skill Expert Attributes "MiniBoss" Attributes "HoldFireUntilFullReload" ItemAttributes { ItemName "the air strike" "clip size upgrade atomic" 36 "faster reload rate" 0.15 "fire rate bonus" 0 "projectile spread angle penalty" 10 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 "override footstep sound set" 3 "Projectile speed increased" 0.9 "cancel falling damage" 1 "cannot be backstabbed" 1 } Item "the air strike" Item "the b.a.s.e. jumper" Item "the market gardener" Item "sky high fly guy" Item "veterans attire" Item "the man in slacks" } TFBot { ClassIcon medic_surprise Health 750 Name "Lost Pilot Medic" Class Medic Skill Expert Tag "bot_squad_member" Attributes "SpawnWithFullCharge" Attributes "ProjectileShield" Attributes "IgnoreEnemies" ItemAttributes { ItemName "the quick-fix" "ubercharge rate bonus" 0.01 "generate rage on heal" 2 "increase buff duration" 500 } CharacterAttributes { "heal rate bonus" 200 "health regen" 50 "uber duration bonus" -7.85 "cannot be backstabbed" 1 "cancel falling damage" 1 } Item "the overdose" Item "the quick-fix" Item "the b.a.s.e. jumper" Item "rolfe copter" Item "field practice" } } } WaveSpawn { Name 6C WaitForAllDead 6B TotalCurrency 0 TotalCount 20 FirstSpawnWarningSound "vo/portal_open.mp3" LastSpawnWarningSound "vo/portal_close.mp3" MaxActive 8 SpawnCount 4 WaitBeforeStarting 0 WaitBetweenSpawns 10 Support 1 RandomSpawn 1 Where spawnbot Where flankers Where spawnbot_mission_sniper Where spawnbot_chief Where spawnbot_mission_spy Where spawnbot_mission_sentry_buster Squad { TFBot { ClassIcon heavy_random Health 600 Name "Grave Robber" Class Soldier Skill Hard WeaponRestrictions MeleeOnly ItemAttributes { ItemName tf_weapon_shovel "bleeding duration" 2 "slow enemy on hit" 1 } CharacterAttributes { "attach particle effect" 69 } Item "hellhunter's headpiece" Item "supernatural stalker" Item "ghoul gibbin' gear" } } } WaveSpawn { Name 6C WaitForAllDead 6B TotalCurrency 0 TotalCount 30 FirstSpawnWarningSound "vo/portal_open.mp3" LastSpawnWarningSound "vo/portal_close.mp3" MaxActive 9 SpawnCount 3 WaitBeforeStarting 0 WaitBetweenSpawns 10 Support 1 RandomSpawn 1 Where spawnbot Where flankers Where spawnbot_mission_sniper Where spawnbot_chief Where spawnbot_mission_spy Where spawnbot_mission_sentry_buster Squad { TFBot { ClassIcon heavy_random Health 525 Name "Samurai Demo" Class Demoman Skill Hard WeaponRestrictions MeleeOnly ItemAttributes { ItemName "the half-zatoichi" "critboost on kill" 10 "heal on kill" 50 } CharacterAttributes { "attach particle effect" 69 } Item "ali baba's wee booties" Item "the splendid screen" Item "the half-zatoichi" Item "demo kabuto" } } } WaveSpawn { Name 6C WaitForAllDead 6B TotalCurrency 0 TotalCount 60 FirstSpawnWarningSound "vo/portal_open.mp3" LastSpawnWarningSound "vo/portal_close.mp3" MaxActive 16 SpawnCount 8 WaitBeforeStarting 0 WaitBetweenSpawns 10 Support 1 RandomSpawn 1 Where spawnbot Where flankers Where spawnbot_mission_sniper Where spawnbot_chief Where spawnbot_mission_spy Where spawnbot_mission_sentry_buster Squad { ShouldPreserveSquad 1 TFBot { ClassIcon heavy_random Health 1 Name "Pilot Engineer" Scale 0.01 Class Soldier Skill Easy WeaponRestrictions MeleeOnly Attributes "SuppressFire" CharacterAttributes { "no_jump" 1 "health drain" -1 "dmg from ranged reduced" 0 "dmg from melee increased" 0 "voice pitch scale" 0 "cannot pick up intelligence" 1 } } TFBot { ClassIcon heavy_random Health 375 Name "Pilot Engineer" Class Engineer Skill Expert BehaviorModifiers Mobber WeaponRestrictions SecondaryOnly Tag "bot_squad_member" ItemAttributes { ItemName "warbird_pistol_blitzkrieg" "damage bonus" 1.1 } CharacterAttributes { "cancel falling damage" 1 "attach particle effect" 69 } Item "warbird_pistol_blitzkrieg" Item "the trencher's topper" Item "the dogfighter" Item "final frontier freighter" } } } WaveSpawn { Name 6C WaitForAllDead 6B TotalCurrency 0 TotalCount 20 FirstSpawnWarningSound "vo/portal_open.mp3" LastSpawnWarningSound "vo/portal_close.mp3" MaxActive 6 SpawnCount 3 WaitBeforeStarting 0 WaitBetweenSpawns 10 Support 1 RandomSpawn 1 Where spawnbot Where flankers Where spawnbot_mission_sniper Where spawnbot_chief Where spawnbot_mission_spy Where spawnbot_mission_sentry_buster Squad { TFBot { ClassIcon sniper_smg Health 375 Name "Riot Sniper" Class Sniper Skill Expert WeaponRestrictions SecondaryOnly Tag "bot_squad_member" ItemAttributes { ItemName concealedkiller_smg_woodsywidowmaker "set item texture wear" 0 } CharacterAttributes { "attach particle effect" 69 } Item "concealedkiller_smg_woodsywidowmaker" Item "airborne attire" Item "antarctic eyewear" Item "the triggerman's tacticals" } } } WaveSpawn { TotalCurrency 0 TotalCount 2 MaxActive 2 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 10 Support 1 RandomSpawn 1 Where spawnbot Squad { TFBot { Health 60000 Name "Time Traveler" BehaviorModifiers Push Template T_TFBot_Engineer_Sentry_Tele_Battle Attributes "IgnoreFlag" CharacterAttributes { "damage force reduction" 0.0001 "dmg from ranged reduced" 0.000000001 "airblast vulnerability multiplier" 0.01 "airblast vertical vulnerability multiplier" 0.01 "rage giving scale" 0.1 "backstab shield" 1 } Item "the frontier justice" Item "the giger counter" Item "golden wrench" Item "the lawnmaker" Item "the western wraps" Item "the texas half-pants" } TFBot { ClassIcon heavy_random Health 60000 Name "Time Traveler" Class Pyro Skill Expert WeaponRestrictions PrimaryOnly Tag "bot_squad_member" Attributes "AlwaysCrit" Attributes "AlwaysFireWeapon" ItemAttributes { ItemName "upgradeable tf_weapon_flamethrower" "damage bonus" 2.5 "dmg bonus vs buildings" 2.5 "airblast pushback scale" 5 "is australium item" 1 "item style override" 1 "turn to gold" 1 } CharacterAttributes { "damage force reduction" 0.0001 "dmg from ranged reduced" 0.000000001 "airblast vulnerability multiplier" 0.01 "airblast vertical vulnerability multiplier" 0.01 "rage giving scale" 0.1 "backstab shield" 1 } Item "upgradeable tf_weapon_flamethrower" Item "the burning question" Item "spawn camper" Item "kazan karategi" } } } WaveSpawn { Name 6A TotalCurrency 0 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 10 Where spawnbot Squad { TFBot { ClassIcon scout_rally Health 950 Name "Timeless Rally Scout" Class Scout Skill Easy WeaponRestrictions MeleeOnly CharacterAttributes { "move speed bonus" 8 "override footstep sound set" 5 } Item "the ripped rider" Item "pest's pads" Item "the decorated veteran" } } } WaveSpawn { Name 6B WaitForAllDead 6A TotalCurrency 0 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 10 Where spawnbot Squad { TFBot { ClassIcon scout_rally Health 950 Name "Timeless Rally Scout" Class Scout Skill Easy WeaponRestrictions MeleeOnly CharacterAttributes { "move speed bonus" 8 "override footstep sound set" 5 } Item "the ripped rider" Item "pest's pads" Item "the decorated veteran" } } } WaveSpawn { Name 6C WaitForAllDead 6B TotalCurrency 0 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 10 Where spawnbot Squad { TFBot { ClassIcon scout_rally Health 950 Name "Timeless Rally Scout" Class Scout Skill Easy WeaponRestrictions MeleeOnly CharacterAttributes { "move speed bonus" 8 "override footstep sound set" 5 } Item "the ripped rider" Item "pest's pads" Item "the decorated veteran" } } } WaveSpawn { Name Spell TotalCurrency 0 TotalCount 10 MaxActive 2 SpawnCount 2 WaitBeforeStarting 10 WaitBetweenSpawns 20 Support 1 Where spawnbot_spell Squad { TFBot { ClassIcon spellbook_lite Health 1200 Name "Healing Aura Medic" Class Medic Skill Expert WeaponRestrictions PrimaryOnly Attributes "MiniBoss" Tag spell_regen ItemAttributes { ItemName "the blutsauger" "is australium item" 1 "item style override" 1 "mad milk syringes" 1 "damage bonus" 1.1 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.5 "airblast vulnerability multiplier" 0.5 "override footstep sound set" 4 "attach particle effect" 17 } Item "the blutsauger" Item "teutonkahmun" Item "ramses' regalia" } } } WaveSpawn { TotalCurrency 0 TotalCount 30 MaxActive 4 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 8 Support 1 RandomSpawn 1 Where spawnbot Where flankers Where spawnbot_mission_sniper Where spawnbot_chief Where spawnbot_mission_spy Where spawnbot_mission_sentry_buster Squad { TFBot { ClassIcon scout_gold Health 375 Name "Adventurer Scout" Class Scout Skill Expert BehaviorModifiers Push WeaponRestrictions PrimaryOnly Tag "bot_giant" Tag "bot_gatebot" Attributes "IgnoreFlag" ItemAttributes { ItemName "upgradeable tf_weapon_scattergun" "damage bonus" 2.5 "is australium item" 1 "item style override" 1 "turn to gold" 1 "dmg bonus vs buildings" 2.5 } Item "upgradeable tf_weapon_scattergun" Item "messenger's mail bag" Item "jungle jersey" Item "transparent trousers" } } } } }