// mvm_wharf by Takyaki and Jakapoa // Illegal Packages made by FaN Scout and A+drew // Giantmania robots by Yoovy. #base robot_giantmania.pop WaveSchedule { StartingCurrency 1600 CanBotsAttackWhileInSpawnRoom no RespawnWaveTime 5 AddSentryBusterWhenDamageDealtExceeds 3000 AddSentryBusterWhenKillCountExceeds 15 Advanced 1 CustomUpgradesFile "mvm_upgrades_sigsegv_extra_v19.txt" //Sigmod Templates { T_TFGateBot_Giant_Scout { Name "Giant Scout" Class Scout ClassIcon scout_giant Health 1600 Attributes MiniBoss EventChangeAttributes { Default { Skill Normal WeaponRestrictions PrimaryOnly Attributes IgnoreFlag BehaviorModifiers Push Tag nav_prefer_gate1_flank Tag bot_gatebot Tag bot_giant Item "MvM GateBot Light Scout" ItemAttributes { ItemName "TF_WEAPON_SCATTERGUN" "damage bonus" 1.25 } CharacterAttributes { "damage force reduction" 0.2 "airblast vulnerability multiplier" 0.2 "override footstep sound set" 5 } } RevertGateBotsBehavior { Skill Normal WeaponRestrictions PrimaryOnly Item "MvM GateBot Light Scout" ItemAttributes { ItemName "MvM GateBot Light Scout" "item style override" 1 } ItemAttributes { ItemName "TF_WEAPON_SCATTERGUN" "damage bonus" 1.5 } CharacterAttributes { "move speed bonus" 1.1 "damage force reduction" 0.2 "airblast vulnerability multiplier" 0.2 "override footstep sound set" 5 } } } } T_TFGateBot_Giant_Scout_Sandman_FastCharge { Class Scout Name "Giant Hyper League Scout" ClassIcon scout_stun_giant Health 1600 EventChangeAttributes { Default { Tag nav_prefer_gate1_flank Tag bot_gatebot Tag bot_giant BehaviorModifiers push Attributes IgnoreFlag Attributes MiniBoss Item "MvM GateBot Light Scout" Item "The Sandman" ItemAttributes { ItemName "The Sandman" "effect bar recharge rate increased" 0.25 "damage bonus" 1.25 "max health additive penalty" 0 } Skill Hard WeaponRestrictions MeleeOnly } RevertGateBotsBehavior { Item "The Sandman" ItemAttributes { ItemName "The Sandman" "effect bar recharge rate increased" 0.15 "damage bonus" 1.35 "max health additive penalty" 0 } Skill Expert WeaponRestrictions MeleeOnly Attributes MiniBoss Item "MvM GateBot Light Scout" ItemAttributes { ItemName "MvM GateBot Light Scout" "item style override" 1 } } } } T_TFGateBot_Giant_Heavyweapons { Class Heavyweapons Name "Giant Heavy" Health 5000 ClassIcon heavy_giant EventChangeAttributes { Default { BehaviorModifiers Push Attributes IgnoreFlag Tag nav_prefer_gate1_flank Tag bot_gatebot Item "MvM GateBot Light Heavy" Skill Expert WeaponRestrictions PrimaryOnly MaxVisionRange 1200 Attributes MiniBoss Tag bot_giant ItemAttributes { ItemName "TF_WEAPON_MINIGUN" "damage bonus" 1.5 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.3 "airblast vulnerability multiplier" 0.3 "override footstep sound set" 2 } } RevertGateBotsBehavior { Item "MvM GateBot Light Heavy" ItemAttributes { ItemName "MvM GateBot Light Heavy" "item style override" 1 } Skill Expert WeaponRestrictions PrimaryOnly MaxVisionRange 1200 Attributes MiniBoss Tag bot_giant ItemAttributes { ItemName "TF_WEAPON_MINIGUN" "damage bonus" 1.5 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.3 "airblast vulnerability multiplier" 0.3 "override footstep sound set" 2 } } } } T_TFGateBot_Titan_Pyro { ClassIcon pyro_armored2 Health 30000 Name "Titan Pyro" Scale 1.85 Class Pyro Skill Expert WeaponRestrictions PrimaryOnly EventChangeAttributes { Default { Skill Expert WeaponRestrictions PrimaryOnly Attributes IgnoreFlag Attributes MiniBoss Attributes UseBossHealthBar BehaviorModifiers Push Tag nav_prefer_gate1_flank Tag bot_gatebot Tag bot_giant Item "MvM GateBot Light Pyro" Item "the steel sixpack" Item "the rusty reaper" Item "the cyborg stunt helmet" Item "powerhouse_flamethrower_turbinetorcher" ItemAttributes { ItemName "powerhouse_flamethrower_turbinetorcher" "damage bonus" 3.0 "airblast pushback scale" 3.5 "weapon burn dmg increased" 2.75 "flame_spread_degree" 4 "flame_drag" 4 "flame_up_speed" -50 "flame_speed" 3600 "flame_lifetime" 0.75 "set_item_texture_wear" 0.2 "ragdolls become ash" 1 } CharacterAttributes { "move speed bonus" 0.375 "damage force reduction" 0.1 "airblast vulnerability multiplier" 0.1 "override footstep sound set" 6 "airblast vertical vulnerability multiplier" 0.1 "rage giving scale" 0.1 } } RevertGateBotsBehavior { Skill Expert WeaponRestrictions PrimaryOnly Attributes IgnoreFlag Attributes MiniBoss Attributes UseBossHealthBar BehaviorModifiers Push Tag nav_prefer_gate1_flank Tag bot_gatebot Tag bot_giant Item "MvM GateBot Light Pyro" Item "the steel sixpack" Item "the rusty reaper" Item "the cyborg stunt helmet" Item "powerhouse_flamethrower_turbinetorcher" ItemAttributes { ItemName "powerhouse_flamethrower_turbinetorcher" "damage bonus" 3.25 "airblast pushback scale" 3.6 "weapon burn dmg increased" 2.75 "flame_spread_degree" 4 "flame_drag" 4 "flame_up_speed" -50 "flame_speed" 3600 "flame_lifetime" 0.75 "set_item_texture_wear" 0.2 "ragdolls become ash" 1 } CharacterAttributes { "move speed bonus" 0.375 "damage force reduction" 0.1 "airblast vulnerability multiplier" 0.1 "override footstep sound set" 6 "airblast vertical vulnerability multiplier" 0.1 "rage giving scale" 0.1 } } } } } Mission { Where spawnbot Objective DestroySentries BeginAtWave 1 RunForThisManyWaves 6 DesiredCount 1 InitialCooldown 30 CooldownTime 30 TFBot { Template T_TFBot_Sentrybuster_Armor Tag bot_giant } } Mission { Objective Sniper Where spawnbot_mission_sniper BeginAtWave 2 RunForThisManyWaves 2 InitialCooldown 15 CooldownTime 15 DesiredCount 3 TFBot { Template T_TFBot_Giant_Sniper Tag bot_giant } } Mission { Objective Sniper Where spawnbot_mission_sniper BeginAtWave 5 RunForThisManyWaves 2 InitialCooldown 15 CooldownTime 15 DesiredCount 3 TFBot { Template T_TFBot_Giant_Sniper Tag bot_giant } } Mission { Objective Spy Where spawnbot_mission_spy BeginAtWave 6 RunForThisManyWaves 1 InitialCooldown 15 CooldownTime 15 DesiredCount 2 TFBot { Template T_TFBot_Giant_Spy Tag bot_giant } } Wave // Wave 1 // 2 giant flare pyros, 4 giant soldiers, 20 soldiers, 20 scout, 20 pyros, and 20 flare pyros. // Gatebots: soldiers and scouts { InitWaveOutput { Target wave_setup_relay Action Trigger } StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name "1a" Where spawnbot_mid Where spawnbot_gate_1 Where spawnbot_gate_2 TotalCount 50 MaxActive 12 SpawnCount 6 WaitBeforeStarting 0 WaitBetweenSpawns 5 TotalCurrency 1000 Squad { TFBot { Template T_TFGateBot_Giant_Soldier } TFBot { Template T_TFGateBot_Giant_Scout } } } WaveSpawn { Name "1a" Where spawnbot_mid Where spawnbot_gate_1 Where spawnbot_gate_2 TotalCount 2 MaxActive 1 SpawnCount 1 WaitBeforeStarting 10 WaitBetweenSpawns 5 TotalCurrency 1000 TFBot { Template T_TFBot_Titan_Pyro_Flare Tag bot_giant } } WaveSpawn { Name "1b" WaitForAllDead "1a" Where spawnbot_top_left Where spawnbot_gate_1 Where spawnbot_gate_2 TotalCount 28 MaxActive 12 SpawnCount 6 WaitBeforeStarting 5 WaitBetweenSpawns 5 TotalCurrency 1500 Squad { TFBot { Template T_TFBot_Giant_Pyro Item "Brigade Helm" Tag bot_giant } TFBot { Template T_TFBot_Giant_Pyro_Flare_Spammer Item "Old Guadalajara" Tag bot_giant } } } WaveSpawn { Name "1b" WaitForAllDead "1a" Where spawnbot_right Where spawnbot_gate_1 Where spawnbot_gate_2 TotalCount 2 MaxActive 1 SpawnCount 1 WaitBeforeStarting 10 WaitBetweenSpawns 15 TotalCurrency 2500 TFBot { Template T_TFBot_Titan_Soldier_Spammer Tag bot_giant } } } Wave // Wave 2 // 3 giant soliers, 2 giant demomen, 15 sandman scouts, 10 heavies, and 10 flare pyros. // Gatebots: Sandman scouts // Support: Shotgun heavies and shortstop scouts. { InitWaveOutput { Target wave_setup_relay Action Trigger } StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name "2aA" Where spawnbot_mid Where spawnbot_gate_1 Where spawnbot_gate_2 TotalCount 3 MaxActive 1 SpawnCount 1 WaitBeforeStarting 10 WaitBetweenSpawns 5 TotalCurrency 1500 TFBot { Template T_TFBot_Titan_Soldier Tag bot_giant } } WaveSpawn { Name "2aB" Where spawnbot_left Where spawnbot_gate_1 Where spawnbot_gate_2 TotalCount 45 MaxActive 10 SpawnCount 5 WaitBeforeStarting 0 WaitBetweenSpawns 5 TotalCurrency 1500 TFBot { Template T_TFGateBot_Giant_Scout_Sandman_FastCharge } } WaveSpawn { Name "2b" WaitForAllDead "2aA" Where spawnbot Where spawnbot_gate_1 Where spawnbot_gate_2 TotalCount 20 MaxActive 8 SpawnCount 4 WaitBeforeStarting 0 WaitBetweenSpawns 5 TotalCurrency 2000 Squad { TFBot { Template T_TFBot_Giant_Heavyweapons Tag bot_giant } TFBot { Template T_TFBot_Giant_Pyro_Flare_Spammer Tag bot_giant } } } WaveSpawn { Name "2b" WaitForAllSpawned "2aB" Where spawnbot_left Where spawnbot_right Where spawnbot_gate_1 Where spawnbot_gate_2 TotalCount 2 MaxActive 1 SpawnCount 1 WaitBeforeStarting 15 WaitBetweenSpawns 10 TotalCurrency 2000 TFBot { Template T_TFBot_Titan_Demoman Tag bot_giant } } WaveSpawn { Name "2c" Where spawnbot_mid Where spawnbot_gate_1 Where spawnbot_gate_2 TotalCount 30 MaxActive 2 SpawnCount 2 WaitBeforeStarting 30 WaitBetweenSpawns 10 TotalCurrency 1000 Support 1 RandomChoice { TFBot // Broken. Did this. { ClassIcon scout_shortstop Health 2200 Name "Giant Shortstop Scout" Class Scout Skill Expert WeaponRestrictions PrimaryOnly Attributes "MiniBoss" CharacterAttributes { "damage force reduction" 0.7 "airblast vulnerability multiplier" 0.7 "override footstep sound set" 5 "move speed bonus" 1.25 } Item "the shortstop" Tag bot_giant Item "The Milkman" } TFBot { Template T_TFBot_Giant_Heavyweapons_Shotgun Tag bot_giant Item "Dealer's Visor" } } } } Wave // Wave 3 // 4 giant detonator pyros, 2 giant demomen, 2 giant soldiers, 40 shotguns, and 20 bowmen. { InitWaveOutput { Target wave_setup_relay Action Trigger } StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name "3a" Where spawnbot Where spawnbot_gate_1 Where spawnbot_gate_2 TotalCount 40 MaxActive 10 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 2 TotalCurrency 2000 RandomChoice { TFBot { Name "Shotgun Soldier" Class Soldier ClassIcon heavy_shotgun Health 4000 Skill Expert WeaponRestrictions SecondaryOnly Attributes MiniBoss Tag bot_giant Item "Steel Shako" Item "gentlemanne_shotgun_dressedtokill" ItemAttributes { ItemName "gentlemanne_shotgun_dressedtokill" "faster reload rate" 0.001 "fire rate bonus" 2.5 "bullets per shot bonus" 4 "damage penalty" 0.4 } CharacterAttributes { "move speed bonus" 0.6 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 "override footstep sound set" 3 } } TFBot { Name "Shotgun Pyro" Class Pyro ClassIcon heavy_shotgun Health 4000 Skill Expert WeaponRestrictions SecondaryOnly Attributes MiniBoss Tag bot_giant Item "The Scrap Sack" Item "gentlemanne_shotgun_dressedtokill" ItemAttributes { ItemName "gentlemanne_shotgun_dressedtokill" "faster reload rate" 0.001 "fire rate bonus" 2.5 "bullets per shot bonus" 4 "damage penalty" 0.4 } CharacterAttributes { "move speed bonus" 0.6 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 "override footstep sound set" 6 } } } } WaveSpawn { Name "3a" Where spawnbot_mid Where spawnbot_gate_1 Where spawnbot_gate_2 TotalCount 4 MaxActive 1 SpawnCount 1 WaitBeforeStarting 10 WaitBetweenSpawns 0 TotalCurrency 2000 TFBot { Template T_TFBot_Titan_Pyro_Flare Tag bot_giant } } WaveSpawn { Name "3bTank" TotalCurrency 1500 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 15 WaitBetweenSpawns 0 FirstSpawnOutput { Target boss_spawn_gate_relay Action Trigger } Tank { Health 30000 Speed 75 Name "tankboss" StartingPathTrackNode boss_path_a1 OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } WaveSpawn { Name "3b" Where spawnbot Where spawnbot_gate_1 Where spawnbot_gate_2 TotalCount 25 MaxActive 5 SpawnCount 1 WaitBeforeStarting 30 WaitBetweenSpawns 0 TotalCurrency 1000 TFBot { Template T_TFGateBot_Giant_Scout_FAN Tag bot_giant } } WaveSpawn { Name "3c" WaitForAllDead "3a" Where spawnbot_left Where spawnbot_right Where spawnbot_gate_1 Where spawnbot_gate_2 TotalCount 4 MaxActive 2 SpawnCount 2 WaitBeforeStarting 5 WaitBetweenSpawns 10 TotalCurrency 2500 Squad { TFBot { Template T_TFBot_Titan_Demoman Tag bot_giant Item "The War Eagle" } TFBot { Template T_TFBot_Titan_Soldier Tag bot_giant Item "The War Eagle" } } } WaveSpawn { Name "3c" WaitForAllDead "3a" Where spawnbot Where spawnbot_gate_1 Where spawnbot_gate_2 TotalCount 30 MaxActive 10 SpawnCount 2 WaitBeforeStarting 10 WaitBetweenSpawns 2 TotalCurrency 1000 TFBot { Template T_TFBot_Giant_Sniper_Huntsman } } } Wave // Wave 4 // 30 heavyweight champs, 20 demoknights, 5 giant pyros, 3 giant boxing heavies, and 2 giant demonkights // Gatebots: Giant pyros. // Support: Flare pyros { InitWaveOutput { Target wave_setup_relay Action Trigger } StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name "4aGateBot" Where spawnbot_mid Where spawnbot_gate_1 Where spawnbot_gate_2 TotalCount 6 MaxActive 2 SpawnCount 1 WaitBeforeStarting 5 WaitBetweenSpawns 15 TotalCurrency 1000 TFBot { Template T_TFGateBot_Titan_Pyro Attributes AlwaysFireWeapon } } WaveSpawn { Name "4a" Where spawnbot_top Where spawnbot_gate_1 Where spawnbot_gate_2 TotalCount 30 MaxActive 10 SpawnCount 10 WaitBeforeStarting 0 WaitBetweenSpawns 5 TotalCurrency 1500 TFBot { Template T_TFBot_Giant_Boxing_Heavy Tag bot_giant } } WaveSpawn { Name "4b" WaitForAllDead "4a" Where spawnbot_top Where spawnbot_gate_1 Where spawnbot_gate_2 TotalCount 20 MaxActive 4 SpawnCount 4 WaitBetweenSpawns 10 TotalCurrency 1500 Support 1 TFBot { Template T_TFBot_Giant_DemoMan_PrinceTavish } } WaveSpawn { Name "4c" Where spawnbot_giant Where spawnbot_gate_1 Where spawnbot_gate_2 TotalCount 2 MaxActive 1 SpawnCount 1 WaitBeforeStarting 10 WaitBetweenSpawns 5 TotalCurrency 2000 TFBot { Template T_TFBot_Titan_Demoman_Princetavish Tag bot_giant } } WaveSpawn // Tank 45000 HP { Name "4cTank" TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 45 WaitBetweenSpawns 0 TotalCurrency 2000 Tank { Name "tankboss" StartingPathTrackNode "boss_path_1" Health 45000 Speed 75 Skin 1 OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } WaveSpawn { Name "4d" WaitForAllDead "4a" Where spawnbot_mid Where spawnbot_gate_1 Where spawnbot_gate_2 TotalCount 2 MaxActive 1 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 5 TotalCurrency 2000 TFBot { ClassIcon heavy_champ_GiANt Health 50000 Name "Heavyweight Titan Heavy" Scale 1.85 Class HeavyWeapons Skill Expert WeaponRestrictions MeleeOnly Attributes "MiniBoss" Attributes "UseBossHealthBar" ItemAttributes { ItemName "the killing gloves of boxing" "fire rate bonus" 0.45 "damage bonus" 5.0 "critboost on kill" 10 "heal on kill" 2500 "dmg bonus vs buildings" 2.5 } CharacterAttributes { "move speed bonus" 0.375 "damage force reduction" 0.1 "airblast vulnerability multiplier" 0.1 "override footstep sound set" 2 "airblast vertical vulnerability multiplier" 0.1 "health regen" 50 "rage giving scale" 0.1 } Item "the killing gloves of boxing" Item "pugilist's protector" Item "bone-cut belt" Item "the tyurtlenek" } } WaveSpawn { Name "4e" Where spawnbot_top Where spawnbot_gate_1 Where spawnbot_gate_2 WaitForAllDead "4a" TotalCount 5 MaxActive 5 SpawnCount 5 WaitBeforeStarting 0 WaitBetweenSpawns 10 TotalCurrency 1000 Support 1 TFBot { Template T_TFBot_Giant_Pyro_Flare_Spammer } } } Wave // Wave 5 // 4 giant heavies, 20 heavies, 20 shotguns heavies and 15 bonk scouts // Support: Steel gauntlet { InitWaveOutput { Target wave_setup_relay Action Trigger } StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name "5a" Where spawnbot_left Where spawnbot_right Where spawnbot_gate_1 Where spawnbot_gate_2 TotalCount 4 MaxActive 1 SpawnCount 1 WaitBeforeStarting 15 WaitBetweenSpawns 5 TotalCurrency 2000 Squad { TFBot { Template T_TFBot_Titan_Heavyweapons ClassIcon heavy_armored_giant Tag bot_giant } } } WaveSpawn { Name "5a" Where spawnbot_mid Where spawnbot_gate_1 Where spawnbot_gate_2 TotalCount 30 MaxActive 10 SpawnCount 5 WaitBeforeStarting 0 WaitBetweenSpawns 5 TotalCurrency 2000 TFBot { Template T_TFGateBot_Giant_Heavyweapons } } WaveSpawn { Name "5a" Where spawnbot Where spawnbot_gate_1 Where spawnbot_gate_2 TotalCount 30 MaxActive 10 SpawnCount 5 WaitBeforeStarting 5 WaitBetweenSpawns 3 TotalCurrency 1000 TFBot { Template T_TFGateBot_Giant_Heavyweapons_Shotgun } } WaveSpawn { Name "5b" Where spawnbot_mid Where spawnbot_gate_1 Where spawnbot_gate_2 TotalCount 25 MaxActive 10 SpawnCount 1 WaitBeforeStarting 30 WaitBetweenSpawns 0 TotalCurrency 2500 TFBot { Template T_TFBot_Giant_Scout_Bonk Tag bot_giant } } WaveSpawn { Name "5c" Where spawnbot TotalCount 10 MaxActive 1 SpawnCount 1 WaitBeforeStarting 30 WaitBetweenSpawns 10 TotalCurrency 1000 Support 1 TFBot { Template T_TFBot_Giant_Heavyweapons_Fist Tag bot_giant } } } Wave // Wave 6 // 1 boss robot // Support: Snipers and spies. { InitWaveOutput { Target wave_setup_relay Action Trigger } StartWaveOutput { Target wave_start_boss_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name "6aBoss" Where spawnbot_mid TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 4 WaitBetweenSpawns 0 TotalCurrency 1000 FirstSpawnWarningSound "vo/mvm/mght/taunts/soldier_mvm_m_taunts15.mp3" DoneWarningSound "vo/mvm/mght/soldier_mvm_m_paincrticialdeath03.mp3" TFBot { Class Soldier Skill Expert WeaponRestrictions PrimaryOnly Name "Major Burst Gold" //Boss name by A+drew Item "The Team Captain" Item "The Black Box" Item "The Buff Banner" Item "Fancy Dress Uniform" Item "The Gunboats" Item "lord cockswain's novelty mutton chops and pipe" Item "duel medal gold" ClassIcon soldier_atomic_golden_lite Health 100000 Scale 2 Attributes MiniBoss Attributes UseBossHealthBar Attributes HoldFireUntilFullReload Attributes SpawnWithFullCharge ItemAttributes { ItemName "The Black Box" "killstreak idleeffect" 1 "is australium item" 1 "item style override" 1 "turn to gold" 1 "damage bonus" 4 "damage causes airblast" 1 // This might be an issue this this was on. Too bad! I'm turning this on! "Reload time increased" 1.66 "fire rate bonus" 0.25 "projectile spread angle penalty" 3 //"use large smoke explosion" 1 // Yall can't see if this was enabled. "blast radius increased" 3.5 "Projectile speed increased" 2.5 // Direct hit scan! "dmg falloff decreased" 0.15 //"mod weapon blocks healing" 1 //"mod medic killed marked for death" 1 // Attribute not working. Valve you dum dum //"mod medic healed damage bonus" 1.25 //"reload time decreased while healed" 0.5 "fire rate bonus with reduced health" 1 "attach particle effect static" 704 "attach particle effect" 702 } ItemAttributes { ItemName "The Team Captain" "attach particle effect" 175 } CharacterAttributes { "health regen" 500 "move speed bonus" 0.4 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 "override footstep sound set" 3 "airblast vertical vulnerability multiplier" 0.1 "attach particle effect" 3050 } } } //WaveSpawn //{ //Name "6b" //Where spawnbot //TotalCount 10 //MaxActive 5 //SpawnCount 1 //WaitBeforeStarting 5 //WaitBetweenSpawns 0 //TotalCurrency 100 //Support 1 //TFBot //{ //Template T_TFBot_Medic_QuickFix //} //} } } /////////////// // Version 1: // Release /////////////// // Version 2: // x10 money insted of x2 ///////////////