// mvm_warehouse2 // advanced skill #base robot_giant.pop #base robot_standard.pop #base robot_gatebot.pop WaveSchedule { StartingCurrency 800 CanBotsAttackWhileInSpawnRoom No RespawnWaveTime 8 Advanced 1 // MISSION: Sentry Buster Mission { Objective DestroySentries Where spawnbot_mission_sentrybuster Where spawnbot_gate_1_flank Where spawnbot_gate_2_flank CooldownTime 30 TFBot { Template T_TFBot_SentryBuster Tag bot_sentrybuster } } Mission // Sniper - wave 1 { Objective Sniper InitialCooldown 30 Where spawnbot Where spawnbot_gate_1_flank Where spawnbot_gate_2_flank BeginAtWave 1 RunForThisManyWaves 1 CooldownTime 100 DesiredCount 2 TFBot { Class Sniper Skill Expert Name Sniper MaxVisionRange 4000 } } Mission // Sniper - wave 2 { Objective Sniper InitialCooldown 100 Where spawnbot Where spawnbot_gate_1_flank Where spawnbot_gate_2_flank BeginAtWave 2 RunForThisManyWaves 1 CooldownTime 100 DesiredCount 2 TFBot { Class Sniper Skill Expert Name Sniper } } Mission // Sniper - wave 3 { Objective Sniper InitialCooldown 40 Where spawnbot Where spawnbot_gate_1_flank Where spawnbot_gate_2_flank BeginAtWave 3 RunForThisManyWaves 1 CooldownTime 35 DesiredCount 2 TFBot { Class Sniper Skill Expert Name Sniper MaxVisionRange 4000 } } Mission // Sniper - wave 5 { Objective Sniper InitialCooldown 200 Where spawnbot Where spawnbot_gate_1_flank Where spawnbot_gate_2_flank BeginAtWave 5 RunForThisManyWaves 1 CooldownTime 25 DesiredCount 2 TFBot { Class Sniper Skill Expert Name Sniper MaxVisionRange 4000 } } Mission // Spy - wave 6 { Objective Spy InitialCooldown 25 Where spawnbot Where spawnbot_gate_1_flank Where spawnbot_gate_2_flank BeginAtWave 6 RunForThisManyWaves 1 CooldownTime 40 DesiredCount 2 TFBot { Class Spy Skill Expert Name Spy } } //========================================================================= //WAVE 01 950 Wave { InitWaveOutput { Target wave_setup_relay Action Trigger } StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action trigger } WaitWhenDone 65 Sound "Announcer.IncomingMob" Checkpoint Yes WaveSpawn // shotgun scouts - normal GATEBOT { TotalCurrency 50 Name "w1_scouts_shotgun" Where spawnbot Where spawnbot_gate_1 Where spawnbot_gate_2 TotalCount 16 MaxActive 8 SpawnCount 1 WaitBetweenSpawns 0.5 WaitBeforeStarting 0 Randomspawn 1 TFBot { Template T_TFGateBot_Scout_Normal } } WaveSpawn // shotgun scouts { TotalCurrency 50 Name "w1_scouts_shotgun" Where spawnbot Where spawnbot_gate_1 Where spawnbot_gate_2 TotalCount 16 MaxActive 8 SpawnCount 1 WaitBetweenSpawns 0.5 WaitBeforeStarting 0 Randomspawn 1 TFBot { Class Scout Skill Easy MaxVisionRange 1300 } } WaveSpawn // demo samurai { TotalCurrency 100 WaitForAllDead "w1_scouts_shotgun" Name "w1_demo_ninjas" Where spawnbot Where spawnbot_gate_1 Where spawnbot_gate_2 TotalCount 2 MaxActive 2 SpawnCount 2 WaitBetweenSpawns 0 WaitBeforeStarting 0 Randomspawn 1 TFBot { Template T_TFBot_Demoman_Samurai Tag bot_giant } } WaveSpawn // demo samurai { TotalCurrency 100 WaitForAllDead "w1_scouts_shotgun" Name "w1_demo_ninjas" Where spawnbot Where spawnbot_gate_1 Where spawnbot_gate_2 TotalCount 2 MaxActive 2 SpawnCount 2 WaitBetweenSpawns 0 WaitBeforeStarting 8 Randomspawn 1 TFBot { Template T_TFBot_Demoman_Samurai Tag bot_giant } } WaveSpawn // Soldiers giant + uber - GATEBOT { TotalCurrency 75 WaitForAllDead "w1_demo_ninjas" Name "w1_soldiers_giant" Where spawnbot Where spawnbot_gate_1 Where spawnbot_gate_2 TotalCount 8 MaxActive 8 SpawnCount 4 WaitBetweenSpawns 14 WaitBeforeStarting 0 Squad { TFBot { Template T_TFGateBot_giant_Soldier_Spammer_Reload } TFBot { Template T_TFBot_Medic_QuickUber Tag bot_squad_member } TFBot { Template T_TFBot_Medic_QuickUber Tag bot_squad_member } TFBot { Template T_TFBot_Medic_QuickUber Tag bot_squad_member } } } WaveSpawn // Samurai to support giant soldiers { TotalCurrency 25 WaitForAllDead "w1_demo_ninjas" Name "w1_soldiers_giant" Where spawnbot Where spawnbot_gate_1 Where spawnbot_gate_2 TotalCount 3 MaxActive 3 SpawnCount 3 WaitBetweenSpawns 0 WaitBeforeStarting 10 RandomSpawn 1 TFBot { Template T_TFBot_Demoman_Samurai Tag bot_giant } } WaveSpawn // soldier { TotalCurrency 100 WaitForAllDead "w1_soldiers_giant" Name "w1_soldier_group" Where spawnbot Where spawnbot_gate_1 Where spawnbot_gate_2 TotalCount 10 MaxActive 10 SpawnCount 10 WaitBetweenSpawns 0 WaitBeforeStarting 10 RandomSpawn 1 TFBot { Class Soldier Skill Hard } } WaveSpawn // soldier giant GATEBOT { TotalCurrency 50 WaitForAllSpawned "w1_soldier_group" Name "w1_giant_soldier_pyro" Where spawnbot Where spawnbot_gate_1 Where spawnbot_gate_2 TotalCount 2 MaxActive 2 SpawnCount 1 WaitBetweenSpawns 17 WaitBeforeStarting 20 Randomspawn 1 TFBot { Template T_TFGateBot_giant_Soldier_Spammer_Reload } } WaveSpawn // soldier giant uber { TotalCurrency 300 WaitForAllDead "w1_giant_soldier_pyro" Name "w1_giant_soldier_uber" Where spawnbot Where spawnbot_gate_1 Where spawnbot_gate_2 TotalCount 26 MaxActive 13 SpawnCount 13 WaitBetweenSpawns 0 WaitBeforeStarting 15 Randomspawn 1 Squad { TFBot { Template T_TFBot_Giant_Soldier_Spammer_Reload ClassIcon soldier_spammer_crit Attributes AlwaysCrit Tag bot_giant } TFBot { Template T_TFBot_Medic_QuickUber Tag bot_squad_member } TFBot { Template T_TFBot_Medic_QuickUber Tag bot_squad_member } TFBot { Template T_TFBot_Medic_QuickUber Tag bot_squad_member } TFBot { Template T_TFBot_Medic_QuickUber Tag bot_squad_member } TFBot { Template T_TFBot_Medic_QuickUber Tag bot_squad_member } TFBot { Template T_TFBot_Medic_QuickUber Tag bot_squad_member } TFBot { Template T_TFBot_Medic_QuickUber Tag bot_squad_member } TFBot { Template T_TFBot_Medic_QuickUber Tag bot_squad_member } TFBot { Template T_TFBot_Medic_QuickUber Tag bot_squad_member } TFBot { Template T_TFBot_Medic_QuickUber Tag bot_squad_member } TFBot { Template T_TFBot_Medic_QuickUber Tag bot_squad_member } TFBot { Template T_TFBot_Medic_QuickUber Tag bot_squad_member } } } WaveSpawn // spy support for soldier { TotalCurrency 100 WaitForAllSpawned "w1_giant_soldier_uber" Name "w1_spies" Where spawnbot Where spawnbot_gate_1 Where spawnbot_gate_2 TotalCount 30 MaxActive 4 SpawnCount 4 WaitBetweenSpawns 0 WaitBeforeStarting 3 Randomspawn 1 Support 1 TFBot { Class Spy Skill Normal Attributes IgnoreFlag } } WaveSpawn // scouts melee support { TotalCurrency 0 WaitForAllSpawned "w1_soldier_group" Where spawnbot Where spawnbot_gate_1 Where spawnbot_gate_2 TotalCount 20 MaxActive 2 SpawnCount 2 WaitBetweenSpawns 8 WaitBeforeStarting 15 Support 1 TFBot { Class Scout WeaponRestrictions MeleeOnly } } } //WAVE 02 1000 Wave { InitWaveOutput { Target wave_setup_relay Action Trigger } StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action trigger } WaitWhenDone 65 Sound "Announcer.IncomingMob" Checkpoint Yes WaveSpawn // scouts melee support - MISSION { TotalCurrency 100 Where spawnbot Where spawnbot_gate_1 Where spawnbot_gate_2 TotalCount 20 MaxActive 1 SpawnCount 1 WaitBetweenSpawnsAfterDeath 20 WaitBeforeStarting 100 Support 1 TFBot { Class Scout WeaponRestrictions MeleeOnly } } WaveSpawn // heavy fist - main { TotalCurrency 50 Where spawnbot Where spawnbot_gate_1 Where spawnbot_gate_2 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBetweenSpawns 0 WaitBeforeStarting 0 RandomSpawn 1 TFBot { Template T_TFBot_Heavyweapons_Fist Attributes AlwaysCrit } } WaveSpawn // [TANK] { Name "gatetank" TotalCount 1 WaitBeforeStarting 20 TotalCurrency 50 FirstSpawnOutput { Target boss_spawn_relay Action Trigger } Tank { Health 30000 Speed 90 Name "gatetank" StartingPathTrackNode "boss_path_a1" OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } WaveSpawn // demomen Normal - main { Name "w2_demo_grenades" TotalCurrency 100 Where spawnbot Where spawnbot_gate_1 Where spawnbot_gate_2 TotalCount 15 MaxActive 10 SpawnCount 5 WaitBetweenSpawns 12 WaitBeforeStarting 22 RandomSpawn 1 TFBot { Class Demoman Skill Normal } } WaveSpawn // demomen GATEBOT - upper { Name "w2_demo_grenades_gatebot" TotalCurrency 100 Where spawnbot Where spawnbot_gate_1_flank Where spawnbot_gate_2_flank TotalCount 15 MaxActive 5 SpawnCount 5 WaitBetweenSpawns 0 WaitBeforeStarting 35 RandomSpawn 1 TFBot { Template T_TFGateBot_Demoman_Hard } } WaveSpawn // spy support { Where spawnbot Where spawnbot_gate_1 Where spawnbot_gate_2 TotalCurrency 0 TotalCount 8 MaxActive 8 SpawnCount 1 WaitBetweenSpawns 2 WaitBeforeStarting 7 Randomspawn 1 Support Limited TFBot { Class Spy } } WaveSpawn // FAN giants { WaitForAllDead "w2_demo_grenades" Name "w2_fan_scout_giant" TotalCurrency 25 Where spawnbot Where spawnbot_gate_1 Where spawnbot_gate_2 TotalCount 3 MaxActive 3 SpawnCount 1 WaitBetweenSpawns 7 WaitBeforeStarting 10 RandomSpawn 1 TFBot { Template T_TFBot_Giant_Scout_FAN Tag bot_giant } } WaveSpawn // heavy fist - upper { WaitForAllDead "w2_fan_scout_giant" Name "w2_heavy_fist_train2" TotalCurrency 100 Where spawnbot Where spawnbot_gate_1_flank Where spawnbot_gate_2_flank TotalCount 8 MaxActive 8 SpawnCount 1 WaitBetweenSpawns 2 WaitBeforeStarting 0 Randomspawn 1 RandomChoice { TFBot { Template T_TFGateBot_Heavy_IronFist_Crit } } } WaveSpawn // pyro - main to support fist { WaitForAllDead "w2_fan_scout_giant" Name "w2_heavy_fist_train2" TotalCurrency 75 Where spawnbot Where spawnbot_gate_1 Where spawnbot_gate_2 TotalCount 12 MaxActive 6 SpawnCount 1 WaitBetweenSpawns 1 WaitBeforeStarting 0 Randomspawn 1 RandomChoice { TFBot { Class Pyro Skill Normal } } } WaveSpawn // battalion GATEBOT clumps { WaitForAllDead "w2_heavy_fist_train2" Name "w2_pyro_soldier_squad" TotalCurrency 50 Where spawnbot Where spawnbot_gate_1 Where spawnbot_gate_2 TotalCount 20 MaxActive 10 SpawnCount 10 WaitBetweenSpawns 0 WaitBeforeStarting 2 TFBot { Template T_TFGateBot_Soldier_Extended_Battalion_Hard } } WaveSpawn // battalion GATEBOT stream { WaitForAllDead "w2_pyro_soldier_squad" Name "w2_battalion_stream" TotalCurrency 100 Where spawnbot Where spawnbot_gate_1 Where spawnbot_gate_2 TotalCount 18 MaxActive 18 SpawnCount 1 WaitBetweenSpawns 1 WaitBeforeStarting 5 TFBot { Template T_TFGateBot_Soldier_Extended_Battalion_Hard } } WaveSpawn // giant Pyro - final { WaitForAllDead "w2_battalion_stream" Name "w2_giant_pyro" TotalCurrency 200 Where spawnbot Where spawnbot_gate_1 Where spawnbot_gate_2 TotalCount 5 MaxActive 5 SpawnCount 1 WaitBetweenSpawns 8 WaitBeforeStarting 10 Randomspawn 1 TFBot { Template T_TFBot_Giant_Pyro Attributes AlwaysFireWeapon Attributes AlwaysCrit Tag bot_giant } } WaveSpawn // scouts melee support final { WaitForAllDead "w2_battalion_stream" TotalCurrency 100 Where spawnbot Where spawnbot_gate_1 Where spawnbot_gate_2 TotalCount 30 MaxActive 10 SpawnCount 2 WaitBetweenSpawns 1 WaitBeforeStarting 15 RandomSpawn 1 Support 1 TFBot { Class Scout WeaponRestrictions MeleeOnly } } } //WAVE 03 1000 Wave { InitWaveOutput { Target wave_setup_relay Action Trigger } StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action trigger } WaitWhenDone 65 Sound "Announcer.IncomingMob" Checkpoint Yes WaveSpawn // scouts melee support - MISSION { TotalCurrency 100 Where spawnbot Where spawnbot_gate_1 Where spawnbot_gate_2 TotalCount 30 MaxActive 1 SpawnCount 1 WaitBetweenSpawnsAfterDeath 15 WaitBeforeStarting 100 RandomSpawn 1 Support 1 TFBot { Class Scout WeaponRestrictions MeleeOnly } } WaveSpawn // super scouts { TotalCurrency 150 Name "w3_super_scouts" Where spawnbot Where spawnbot_gate_1 Where spawnbot_gate_2 TotalCount 5 MaxActive 5 SpawnCount 1 WaitBetweenSpawns 5 WaitBeforeStarting 12 RandomSpawn 1 TFBot { Template T_TFBot_Giant_Scout_Fast Tag bot_giant } } WaveSpawn // heavy GATEBOT hard { //WaitForAllSpawned "w3_super_scouts" Name "w3_heavy_main" TotalCurrency 50 Where spawnbot Where spawnbot_gate_1 Where spawnbot_gate_2 TotalCount 16 MaxActive 16 SpawnCount 1 WaitBetweenSpawns 0.5 WaitBeforeStarting 12 RandomSpawn 1 TFBot { Template T_TFGateBot_Heavy_Hard } } WaveSpawn // concher normal { WaitForAllSpawned "w3_heavy_main" Name "w3_conch_rush" TotalCurrency 50 Where spawnbot Where spawnbot_gate_1 Where spawnbot_gate_2 TotalCount 8 MaxActive 8 SpawnCount 4 WaitBetweenSpawns 5 WaitBeforeStarting 12 RandomSpawn 1 TFBot { Template T_TFBot_Soldier_Extended_Concheror Skill Normal } } WaveSpawn // FAN Scout giant - GATEBOT - upper { TotalCurrency 100 WaitForAllSpawned "w3_heavy_main" Name "w3_super_scouts_fan" Where spawnbot Where spawnbot_gate_1_flank Where spawnbot_gate_2_flank TotalCount 1 MaxActive 1 SpawnCount 1 WaitBetweenSpawns 5 WaitBeforeStarting 18 RandomSpawn 1 TFBot { Template T_TFGateBot_Giant_Scout_FAN } } WaveSpawn // jumping sandman GIANT { TotalCurrency 150 WaitForAllDead "w3_heavy_main" Name "w3_jumping_sandman_giant" Where spawnbot Where spawnbot_gate_1 Where spawnbot_gate_2 TotalCount 2 MaxActive 1 SpawnCount 1 WaitBetweenSpawns 0 WaitBeforeStarting 0 Randomspawn 1 TFBot { Template T_TFBot_Giant_Scout_Jumping_Sandman Attributes AlwaysCrit Tag bot_giant } } WaveSpawn // heavy GATEBOT hard { WaitForAllDead "w3_heavy_main" Name "w3_heavy_main_upper" TotalCurrency 100 Where spawnbot Where spawnbot_gate_1_flank Where spawnbot_gate_2_flank TotalCount 16 MaxActive 8 SpawnCount 2 WaitBetweenSpawns 2 WaitBeforeStarting 0 RandomSpawn 1 TFBot { Template T_TFGateBot_Heavy_Hard } } // WaveSpawn // FAN Scout giant - GATEBOT - upper // { // TotalCurrency 50 // WaitForAllDead "w3_conch_rush" // Name "w3_super_scouts_fan2" // Where spawnbot_upper0 // Where spawnbot_main1 // Where spawnbot_main2 // TotalCount 2 // MaxActive 2 // SpawnCount 1 // WaitBetweenSpawns 4 // WaitBeforeStarting 18 // RandomSpawn 1 // TFBot // { // Template T_TFGateBot_Giant_Scout_FAN // } // } WaveSpawn // Giant demoman + GATEBOT { TotalCurrency 50 WaitForAllDead "w3_heavy_main_upper" Name "w3_giant_demo_gatebot" Where spawnbot Where spawnbot_gate_1_flank Where spawnbot_gate_2_flank TotalCount 3 MaxActive 3 SpawnCount 1 WaitBetweenSpawns 26 WaitBeforeStarting 8 Randomspawn 1 Squad { TFBot { Template T_TFGateBot_Giant_Demo_Burst } // TFBot // { // Template T_TFBot_Giant_Medic_Regen // Tag bot_squad_member // Tag bot_giant // } } } WaveSpawn // Heavy champs { TotalCurrency 50 WaitForAllDead "w3_heavy_main_upper" Name "w3_champs" Where spawnbot Where spawnbot_gate_1_flank Where spawnbot_gate_2_flank TotalCount 36 MaxActive 18 SpawnCount 2 WaitBetweenSpawns 2 WaitBeforeStarting 10 RandomSpawn 1 TFBot { Template T_TFBot_Heavyweapons_Heavyweight_Champ } } WaveSpawn // Heavy always crit + conch GATEBOT { TotalCurrency 100 WaitForAllDead "w3_giant_demo_gatebot" Name "w3_heavy_crit" Where spawnbot Where spawnbot_gate_1 Where spawnbot_gate_2 TotalCount 10 MaxActive 10 SpawnCount 5 WaitBetweenSpawns 6 WaitBeforeStarting 2 Squad { TFBot { Template T_TFGateBot_Heavy_Normal_Crit } TFBot { Template T_TFGateBot_Heavy_Normal_Crit } TFBot { Template T_TFGateBot_Soldier_Extended_Concheror_Normal } TFBot { Template T_TFGateBot_Soldier_Extended_Concheror_Normal } TFBot { Template T_TFGateBot_Soldier_Extended_Concheror_Normal } } } WaveSpawn // jumping sandman GIANT { TotalCurrency 50 WaitForAllDead "w3_heavy_crit" Name "w3_jumping_sandman_giant_finale" Where spawnbot Where spawnbot_gate_1 Where spawnbot_gate_2 TotalCount 4 MaxActive 4 SpawnCount 1 WaitBetweenSpawns 20 WaitBeforeStarting 20 Randomspawn 1 TFBot { Template T_TFBot_Giant_Scout_Jumping_Sandman Attributes AlwaysCrit Tag bot_giant } } WaveSpawn // Soldier { WaitForAllDead "w3_heavy_crit" Name "w3_soldier_finale" TotalCurrency 50 Where spawnbot Where spawnbot_gate_1 Where spawnbot_gate_2 TotalCount 30 MaxActive 10 SpawnCount 2 WaitBetweenSpawns 1 WaitBeforeStarting 4 RandomSpawn 1 Support 1 TFBot { Class Soldier Skill Normal } } } //WAVE 04 850 Wave { InitWaveOutput { Target wave_setup_relay Action Trigger } StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action trigger } WaitWhenDone 65 Sound "Announcer.IncomingMob" Checkpoint Yes WaveSpawn // FAN support - bomb runner { TotalCurrency 100 Where spawnbot Where spawnbot_gate_1 Where spawnbot_gate_2 TotalCount 20 MaxActive 1 SpawnCount 1 WaitBetweenSpawnsAfterDeath 15 WaitBeforeStarting 70 Support 1 TFBot { Template T_TFBot_Scout_FAN } } WaveSpawn // Engineer support { TotalCurrency 50 Where spawnbot Where spawnbot_gate_1 Where spawnbot_gate_2 TotalCount 20 MaxActive 1 SpawnCount 1 WaitBetweenSpawnsAfterDeath 20 WaitBeforeStarting 20 Support 1 TFBot { Template T_TFBot_Engineer_Sentry_Battle Attributes IgnoreFlag } } WaveSpawn // [TANK] { Name "gatetank" TotalCount 1 WaitBeforeStarting 0 TotalCurrency 0 FirstSpawnOutput { Target boss_spawn_relay Action Trigger } Tank { Health 30000 Speed 75 Name "gatetank" StartingPathTrackNode "boss_path_a1" OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } WaveSpawn // [TANK] { Name "gatetank" TotalCount 1 WaitBeforeStarting 60 TotalCurrency 0 FirstSpawnOutput { Target boss_spawn_relay Action Trigger } Tank { Health 30000 Speed 75 Name "gatetank" StartingPathTrackNode "boss_path_a1" OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } WaveSpawn // BOSS slow crit soldier - BOSS - GATEBOT { TotalCurrency 150 Name "w4_boss_soldier_giant" Where spawnbot Where spawnbot_gate_1 Where spawnbot_gate_2 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBetweenSpawns 0 WaitBeforeStarting 0 RandomSpawn 1 TFBot { Template T_TFGateBot_Chief_Soldier_SlowCritBarrage } } WaveSpawn // fan scout GIANT - upper { TotalCurrency 50 WaitForAllSpawned "w4_boss_soldier_giant" Name "w4_scout_fan_upper" Where spawnbot Where spawnbot_gate_1_flank Where spawnbot_gate_2_flank TotalCount 4 MaxActive 4 SpawnCount 1 WaitBetweenSpawns 3 WaitBeforeStarting 37 RandomSpawn 1 TFBot { Template T_TFBot_Giant_Scout_FAN Tag bot_giant } } WaveSpawn // Pyro Expert + quick fix { TotalCurrency 100 WaitForAllDead "w4_scout_fan_upper" Name "w4_pyro_uber" Where spawnbot Where spawnbot_gate_1_flank Where spawnbot_gate_2_flank TotalCount 30 MaxActive 12 SpawnCount 6 WaitBetweenSpawns 6 WaitBeforeStarting 8 Squad { TFBot { Template T_TFGateBot_Pyro_Hard } TFBot { Template T_TFBot_Medic_QuickFix Tag bot_squad_member } TFBot { Template T_TFGateBot_Soldier_Extended_Concheror_Normal Tag bot_squad_member } } } WaveSpawn // FAN scout clump { TotalCurrency 50 WaitForAllDead "w4_pyro_uber" Name "w4_fan_clump1" Where spawnbot Where spawnbot_gate_1 Where spawnbot_gate_2 TotalCount 36 MaxActive 18 SpawnCount 18 WaitBetweenSpawns 0 WaitBeforeStarting 3 TFBot { Template T_TFBot_Scout_FAN Skill Hard MaxVisionRange 1600 Attributes AlwaysCrit } } WaveSpawn // Heavy giant deflector GATEBOT + Battalion { TotalCurrency 200 WaitForAllDead "w4_fan_clump1" Name "w4_dual_heavy_battalion" Where spawnbot Where spawnbot_gate_1 Where spawnbot_gate_2 TotalCount 10 MaxActive 10 SpawnCount 5 WaitBetweenSpawns 18 //previously 27 WaitBeforeStarting 5 RandomSpawn 1 Squad { TFBot { Template T_TFGateBot_Giant_Heavyweapons_Heater } TFBot { Template T_TFBot_Giant_Medic_Regen Tag bot_squad_member Tag bot_giant } TFBot { Template T_TFBot_Soldier_Extended_Battalion Skill Expert Tag bot_squad_member } TFBot { Template T_TFBot_Soldier_Extended_Battalion Skill Expert Tag bot_squad_member } TFBot { Template T_TFBot_Soldier_Extended_Battalion Skill Expert Tag bot_squad_member } } } WaveSpawn // Slow barrage finale { TotalCurrency 100 WaitForAllDead "w4_dual_heavy_battalion" Name "w4_fan_scout_bombrush" Where spawnbot Where spawnbot_gate_1 Where spawnbot_gate_2 TotalCount 3 MaxActive 3 SpawnCount 1 WaitBetweenSpawns 35 WaitBeforeStarting 5 RandomSpawn 1 TFBot { Template T_TFBot_Giant_Soldier_SlowBarrage Attributes AlwaysCrit } } WaveSpawn // FAN scout support for boss { TotalCurrency 50 WaitForAllDead "w4_dual_heavy_battalion" Name "w4_final" Where spawnbot Where spawnbot_gate_1 Where spawnbot_gate_2 TotalCount 20 MaxActive 10 SpawnCount 2 WaitBetweenSpawns 1 WaitBeforeStarting 0 RandomSpawn 1 Support 1 TFBot { Template T_TFBot_Scout_FAN } } } //WAVE 05 850 Wave { InitWaveOutput { Target wave_setup_relay Action Trigger } StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action trigger } WaitWhenDone 65 Sound "Announcer.IncomingMob" Checkpoint Yes WaveSpawn // scout FAN support { TotalCurrency 0 Where spawnbot Where spawnbot_gate_1 Where spawnbot_gate_2 TotalCount 30 MaxActive 1 SpawnCount 1 WaitBetweenSpawnsAfterDeath 6 WaitBeforeStarting 200 Support 1 TFBot { Template T_TFBot_Scout_FAN Skill Expert } } WaveSpawn // [TANK] { Name "gatetank" TotalCount 1 WaitBeforeStarting 0 TotalCurrency 0 FirstSpawnOutput { Target boss_spawn_relay Action Trigger } Tank { Health 40000 Speed 75 Name "gatetank" Skin 1 StartingPathTrackNode "boss_path_a1" OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } WaveSpawn // Chief rocketpush { Name "w5_chief_rocketpush" TotalCurrency 250 Where spawnbot Where spawnbot_gate_1 Where spawnbot_gate_2 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBetweenSpawns 2 WaitBeforeStarting 0 Randomspawn 1 TFBot { Template T_TFBot_Chief_Soldier_RocketPush Tag bot_giant Health 58000 } } WaveSpawn // conch soldiers crit { WaitForAllDead "w5_chief_rocketpush" Name "w5_many_soldier_crit" TotalCurrency 100 Where spawnbot Where spawnbot_gate_1 Where spawnbot_gate_2 TotalCount 36 MaxActive 18 SpawnCount 3 WaitBetweenSpawns 2.5 WaitBeforeStarting 0 RandomSpawn 1 Squad { TFBot { Template T_TFGateBot_Soldier_Extended_Concheror_Normal_Crit } TFBot { Template T_TFGateBot_Soldier_Normal } TFBot { Template T_TFGateBot_Soldier_Normal } } } WaveSpawn // Heavy Iron Fist GATEBOT { WaitForAllDead "w5_chief_rocketpush" Name "w5_many_soldier_crit" TotalCurrency 50 Where spawnbot Where spawnbot_gate_1 Where spawnbot_gate_2 TotalCount 8 MaxActive 8 SpawnCount 2 WaitBetweenSpawns 6 WaitBeforeStarting 0 RandomSpawn 1 TFBot { Template T_TFGateBot_Heavy_IronFist_Crit } } WaveSpawn // spammer { TotalCurrency 50 WaitForAllDead "w5_many_soldier_crit" Name "w5_heavy_demo_heavy0" Where spawnbot Where spawnbot_gate_1 Where spawnbot_gate_2 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBetweenSpawns 0 WaitBeforeStarting 4 RandomSpawn 1 TFBot { Template T_TFGateBot_Giant_Demo_Burst } } WaveSpawn // heavy weapons { TotalCurrency 50 WaitForAllDead "w5_many_soldier_crit" Name "w5_heavy_demo_heavy0" Where spawnbot Where spawnbot_gate_1 Where spawnbot_gate_2 TotalCount 16 MaxActive 16 SpawnCount 1 WaitBetweenSpawns 0.5 WaitBeforeStarting 10 RandomSpawn 1 TFBot { Class Heavy Skill Hard } } WaveSpawn // spammer CRIT GATEBOT { TotalCurrency 50 WaitForAllDead "w5_heavy_demo_heavy0" Name "w5_heavy_demo_heavy1" Where spawnbot Where spawnbot_gate_1 Where spawnbot_gate_2 TotalCount 2 MaxActive 2 SpawnCount 1 WaitBetweenSpawns 15 WaitBeforeStarting 3 RandomSpawn 1 TFBot { Template T_TFGateBot_Giant_Demo_Burst_Crit Attributes AlwaysCrit ClassIcon demo_burst_crit } } WaveSpawn // heavy weapons CRIT { TotalCurrency 50 WaitForAllDead "w5_heavy_demo_heavy0" Name "w5_heavy_demo_heavy1" Where spawnbot Where spawnbot_gate_1 Where spawnbot_gate_2 TotalCount 16 MaxActive 16 SpawnCount 8 WaitBetweenSpawns 0 WaitBeforeStarting 0 RandomSpawn 1 TFBot { Class Heavy Skill Hard Attributes AlwaysCrit ClassIcon heavy_giant } } WaveSpawn // spammer + conch + giant medic FINALE { TotalCurrency 100 WaitForAllDead "w5_heavy_demo_heavy1" Name "w5_heavy_demo2" Where spawnbot Where spawnbot_gate_1 Where spawnbot_gate_2 TotalCount 12 MaxActive 8 SpawnCount 4 WaitBetweenSpawns 50 WaitBeforeStarting 15 RandomSpawn 1 Squad { TFBot { Template T_TFBot_Giant_Demo_Burst Attributes AlwaysCrit ClassIcon demo_burst_crit } TFBot { Template T_TFBot_Giant_Medic_Regen Tag bot_squad_member } TFBot { Template T_TFBot_Soldier_Extended_Concheror Tag bot_squad_member Attributes AlwaysCrit } TFBot { Template T_TFBot_Soldier_Extended_Concheror Tag bot_squad_member Attributes AlwaysCrit } } } WaveSpawn // Final Engineer { WaitForAllDead "w5_heavy_demo_heavy1" Name "w5_final_engie_rush" TotalCurrency 50 Where spawnbot Where spawnbot_gate_1 Where spawnbot_gate_2 TotalCount 50 MaxActive 4 SpawnCount 1 WaitBetweenSpawns 1 WaitBeforeStarting 10 Randomspawn 1 Support 1 TFBot { Template T_TFBot_Engineer_Sentry_Battle Attributes IgnoreFlag } } WaveSpawn // Final demoman easy rush { WaitForAllDead "w5_heavy_demo_heavy1" Name "w5_final_demo_rush" TotalCurrency 50 Where spawnbot Where spawnbot_gate_1 Where spawnbot_gate_2 TotalCount 50 MaxActive 5 SpawnCount 1 WaitBetweenSpawns 1 WaitBeforeStarting 0 Randomspawn 1 Support 1 TFBot { Class Demoman Skill Easy } } WaveSpawn // Final heavy normal rush { WaitForAllDead "w5_heavy_demo_heavy1" Name "w5_final_heavy_rush" TotalCurrency 50 Where spawnbot Where spawnbot_gate_1 Where spawnbot_gate_2 TotalCount 50 MaxActive 4 SpawnCount 1 WaitBetweenSpawns 1 WaitBeforeStarting 0 Randomspawn 1 Support 1 TFBot { Class Heavy Skill Normal } } } //WAVE 06 400 Wave { InitWaveOutput { Target wave_setup_relay Action Trigger } StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action trigger } WaitWhenDone 65 Sound "Announcer.IncomingMob" Checkpoint Yes WaveSpawn // scout FAN support { TotalCurrency 75 Where spawnbot Where spawnbot_gate_1 Where spawnbot_gate_2 TotalCount 30 MaxActive 3 SpawnCount 1 WaitBetweenSpawns 10 WaitBeforeStarting 70 Randomspawn 1 Support 1 TFBot { Template T_TFBot_Scout_FAN } } WaveSpawn // [TANK] { Name "gatetank" TotalCount 1 WaitBeforeStarting 0 TotalCurrency 0 FirstSpawnOutput { Target boss_spawn_relay Action Trigger } Tank { Health 40000 Speed 75 Name "gatetank" Skin 1 StartingPathTrackNode "boss_path_a1" OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } WaveSpawn // [TANK] { Name "gatetank" TotalCount 1 WaitBeforeStarting 120 TotalCurrency 0 FirstSpawnOutput { Target boss_spawn_relay Action Trigger } Tank { Health 40000 Speed 75 Name "gatetank" Skin 1 StartingPathTrackNode "boss_path_a1" OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } WaveSpawn // Fist rush 0 { TotalCurrency 160 Name "w6_fist_rush0" Where spawnbot Where spawnbot_gate_1 Where spawnbot_gate_2 TotalCount 8 MaxActive 4 SpawnCount 1 WaitBetweenSpawns 1.5 WaitBeforeStarting 5 TFBot { Template T_TFGateBot_Heavy_IronFist_Airblast } } WaveSpawn // Fist rush 0 - upper { TotalCurrency 150 Name "w6_fist_rush0" Where spawnbot Where spawnbot_gate_1_flank Where spawnbot_gate_2_flank TotalCount 8 MaxActive 2 SpawnCount 1 WaitBetweenSpawns 1.5 WaitBeforeStarting 5 TFBot { Template T_TFGateBot_Heavy_IronFist_Airblast } } WaveSpawn // Giant soldier Spammer crit { TotalCurrency 50 Name "w6_giant_soldier_conch_spammer" Where spawnbot Where spawnbot_gate_1 Where spawnbot_gate_2 TotalCount 4 MaxActive 2 SpawnCount 1 WaitBetweenSpawns 12 WaitBeforeStarting 0 RandomSpawn 1 TFBot { Template T_TFGateBot_Giant_Soldier_Spammer_Crit } } WaveSpawn // Giant pyro upper { TotalCurrency 50 Name "w6_giant_soldier_conch_spammer" Where spawnbot Where spawnbot_gate_1_flank Where spawnbot_gate_2_flank TotalCount 2 MaxActive 2 SpawnCount 1 WaitBetweenSpawns 16 WaitBeforeStarting 18 RandomSpawn 1 TFBot { Template T_TFBot_Giant_Pyro Tag bot_giant } } WaveSpawn // FAN Scouts GATEBOT { TotalCurrency 50 WaitForAllDead "w6_giant_soldier_conch_spammer" Name "w6_fan_scouts_heavy" Where spawnbot Where spawnbot_gate_1 Where spawnbot_gate_2 TotalCount 30 MaxActive 10 SpawnCount 5 WaitBetweenSpawns 6 WaitBeforeStarting 4 TFBot { Template T_TFGateBot_Scout_FAN_Crit } } WaveSpawn // Battalion soldier { TotalCurrency 50 WaitForAllDead "w6_giant_soldier_conch_spammer" Name "w6_soldier_battalion" Where spawnbot Where spawnbot_gate_1 Where spawnbot_gate_2 TotalCount 12 MaxActive 4 SpawnCount 1 WaitBetweenSpawns 3 WaitBeforeStarting 4 TFBot { Template T_TFBot_Soldier_Extended_Battalion } } WaveSpawn // Airblast fist { TotalCurrency 50 WaitForAllDead "w6_giant_soldier_conch_spammer" Name "w6_fan_scouts_heavy" Where spawnbot Where spawnbot_gate_1 Where spawnbot_gate_2 TotalCount 6 MaxActive 4 SpawnCount 2 WaitBetweenSpawns 10 WaitBeforeStarting 0 TFBot { Template T_TFBot_Heavy_IronFist_Airblast Tag bot_giant } } WaveSpawn // Giant soldier Spammer crit { TotalCurrency 50 WaitForAllSpawned "w6_fan_scouts_heavy" Name "w6_giant_spammer_final" Where spawnbot Where spawnbot_gate_1 Where spawnbot_gate_2 TotalCount 4 MaxActive 4 SpawnCount 1 WaitBetweenSpawns 8 WaitBeforeStarting 10 RandomSpawn 1 TFBot { Template T_TFGateBot_Giant_Soldier_Spammer_Crit } } WaveSpawn // Giant heal soldier + medic { TotalCurrency 50 WaitForAllDead "w6_giant_spammer_final" Name "w6_giant_conch_medic" Where spawnbot Where spawnbot_gate_1 Where spawnbot_gate_2 TotalCount 6 MaxActive 6 SpawnCount 2 WaitBetweenSpawns 40 WaitBeforeStarting 0 Squad { TFBot { Template T_TFBot_Giant_Soldier_RocketShotgun } TFBot { Template T_TFBot_Giant_Medic_Regen Tag bot_squad_member Tag bot_giant } } } WaveSpawn // Huntsman { TotalCurrency 50 WaitForAllDead "w6_fan_scouts_heavy" Name "w6_huntsman" Where spawnbot Where spawnbot_gate_1 Where spawnbot_gate_2 TotalCount 20 MaxActive 2 SpawnCount 1 WaitBetweenSpawns 7 WaitBeforeStarting 0 Support 1 TFBot { Template T_TFBot_Sniper_Huntsman Skill Easy Attributes AlwaysCrit } } WaveSpawn // Demoknights { TotalCurrency 200 WaitForAllDead "w6_fan_scouts_heavy" Name "w6_demoknight" Where spawnbot Where spawnbot_gate_1 Where spawnbot_gate_2 TotalCount 50 MaxActive 8 SpawnCount 2 WaitBetweenSpawns 3 WaitBeforeStarting 0 Support 1 TFBot { Template T_TFBot_Demoman_Knight Attributes AlwaysCrit } } } }