#base robot_giant.pop #base robot_standard.pop #base robot_gatebot.pop boo_boo_fart_mission_off_of_ebay { StartingCurrency 0 RespawnWaveTime 6 //MedievalMode 1 //this shit important TextPrintTime 0 RobotLimit 30 MaxSpectators 0 SendBotsToSpectatorImmediately 1 NoRomevisionCosmetics 1 MaxRedPlayers 8 Advanced 1 CanBotsAttackWhileInSpawnRoom no Templates { } Mission { Objective Spy Where spawnbot_mission_spy BeginAtWave 1 RunForThisManyWaves 2 InitialCooldown 90 CooldownTime 50 DesiredCount 3 TFBot { Name Gangsta! Template T_TFBot_Spy ItemAttributes { ItemName gentlemanne_revolver_topshelf "damage bonus while disguised" 5.20 } Item "gentlemanne_revolver_topshelf" Item "gentlemanne_knife_topshelf" Item "base metal billycock" Item "chicago overcoat" } } Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_setup_right_relay Action Trigger } WaveSpawn { Name bats1 TotalCurrency 50 TotalCount 12 MaxActive 6 SpawnCount 2 WaitBeforeStarting 1 WaitBetweenSpawns 3 FirstSpawnOutput { Target wave_setup_right_relay Action Trigger } Where spawnbot_mid Squad { TFBot { ClassIcon scout_bat_nys Health 125 Name "Bat Scout" Class Scout Skill Normal WeaponRestrictions MeleeOnly } } } WaveSpawn { Name bats2 TotalCurrency 25 TotalCount 10 MaxActive 5 SpawnCount 1 WaitBeforeStarting 5 WaitBetweenSpawns 3 Where spawnbot_mid Squad { TFBot { ClassIcon scout_bat_nys Health 125 Name "Bat Scout" Class Scout Skill Hard WeaponRestrictions MeleeOnly } } } WaveSpawn { Name bats3 TotalCurrency 50 TotalCount 10 MaxActive 5 SpawnCount 5 WaitBeforeStarting 15 WaitBetweenSpawns 5 Where spawnbot_top_mid Squad { TFBot { ClassIcon scout_bat_nys Health 125 Name "Bat Scout" Class Scout Skill Hard WeaponRestrictions MeleeOnly } } } WaveSpawn { Name minor1 WaitForAllDead bats1 TotalCurrency 25 TotalCount 4 MaxActive 4 SpawnCount 1 WaitBeforeStarting 0.5 WaitBetweenSpawns 2 RandomSpawn 1 Where spawnbot_left Where spawnbot_right Squad { TFBot { Health 145 Template T_TFBot_Scout_Sandman } } } WaveSpawn { WaitForAllSpawned minor1 TotalCurrency 75 TotalCount 10 MaxActive 5 SpawnCount 2 WaitBeforeStarting 5 WaitBetweenSpawns 3 Where spawnbot_mid Squad { TFBot { ClassIcon soldier_shovel Health 200 Name "Gravel Digger" Class Soldier Skill Normal WeaponRestrictions MeleeOnly Item "mnc hat" } } } WaveSpawn { WaitForAllDead minor1 TotalCurrency 25 TotalCount 10 MaxActive 5 SpawnCount 1 WaitBeforeStarting 2 WaitBetweenSpawns 1 Where spawnbot_right Squad { TFBot { ClassIcon scout_bat_nys Health 125 Name "Bat Scout" Class Scout Skill Normal WeaponRestrictions MeleeOnly } } } WaveSpawn { WaitForAllDead minor1 TotalCurrency 25 TotalCount 10 MaxActive 5 SpawnCount 1 WaitBeforeStarting 3 WaitBetweenSpawns 2.5 Where spawnbot_left Squad { TFBot { Health 160 Template T_TFBot_Scout_Sandman } } } WaveSpawn { Name minor2 WaitForAllDead minor1 TotalCurrency 25 TotalCount 12 MaxActive 6 SpawnCount 2 WaitBeforeStarting 6 WaitBetweenSpawns 2.5 Where spawnbot Squad { TFBot { Template T_TFGateBot_Scout_Sandman_FastCharge EventChangeAttributes { Default { Item "gatebot light scout" } RevertGateBotsBehavior { Item "gatebot light scout" } } } } } WaveSpawn { WaitForAllSpawned minor2 TotalCurrency 50 TotalCount 5 MaxActive 5 SpawnCount 5 WaitBeforeStarting 5 Where spawnbot_mid Squad { TFBot { ClassIcon soldier_shovel Health 200 Name "Gravel Digger" Class Soldier Skill Normal WeaponRestrictions MeleeOnly Item "mnc hat" } } } WaveSpawn { WaitForAllSpawned minor2 TotalCurrency 25 TotalCount 5 MaxActive 5 SpawnCount 1 WaitBeforeStarting 7.5 WaitBetweenSpawns 1.5 Where spawnbot_top_left Squad { TFBot { ClassIcon scout_bat_nys Health 125 Name "Bat Scout" Class Scout Skill Hard WeaponRestrictions MeleeOnly Attributes "AlwaysFireWeapon" } } } WaveSpawn { WaitForAllSpawned minor2 TotalCurrency 25 TotalCount 5 MaxActive 5 SpawnCount 1 WaitBeforeStarting 7.5 WaitBetweenSpawns 1.5 Where spawnbot_top_right Squad { TFBot { ClassIcon scout_bat_nys Health 125 Name "Bat Scout" Class Scout Skill Hard WeaponRestrictions MeleeOnly Attributes "AlwaysFireWeapon" } } } } Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name hyper1 TotalCurrency 50 TotalCount 16 MaxActive 8 SpawnCount 2 WaitBeforeStarting 2 WaitBetweenSpawns 2 Where spawnbot_mid FirstSpawnOutput { Target wave_setup_right_relay Action Trigger } Squad { TFBot { Health 175 Template T_TFBot_Scout_Sandman_FastCharge } } } WaveSpawn { Name pistol1 TotalCurrency 50 TotalCount 5 MaxActive 5 SpawnCount 1 WaitBeforeStarting 6 WaitBetweenSpawns 3 RandomSpawn 1 Where spawnbot_right Where spawnbot_left Squad { TFBot { ClassIcon scout_pistol_nys Health 125 Name "Pistol Scout" Class Scout Skill Normal WeaponRestrictions SecondaryOnly } } } WaveSpawn { Name getcucked TotalCurrency 100 TotalCount 10 MaxActive 10 SpawnCount 2 WaitBeforeStarting 12 WaitBetweenSpawns 2.5 RandomSpawn 1 Where spawnbot_right Where spawnbot_left Squad { TFBot { ClassIcon soldier_shovel_buff Health 225 Name "Extended Buff Gravel Digger" Class Soldier Skill Normal WeaponRestrictions MeleeOnly Attributes "SpawnWithFullCharge" CharacterAttributes { "increase buff duration" 9 } Item "the buff banner" Item "mnc hat" } TFBot { ClassIcon sniper_bushwacka Health 150 Name "Bushwacka Sniper" Class Sniper Skill Hard WeaponRestrictions MeleeOnly Item "the bushwacka" Item "crocleather slouch" } } } WaveSpawn { Name hyper2 WaitForAllDead pistol1 TotalCurrency 65 TotalCount 10 MaxActive 5 SpawnCount 1 WaitBeforeStarting 2.5 WaitBetweenSpawns 1 RandomSpawn 1 Where spawnbot_right Where spawnbot_left Squad { TFBot { Health 175 Template T_TFBot_Scout_Sandman_FastCharge } } } WaveSpawn { WaitForAllSpawned getcucked TotalCurrency 85 TotalCount 5 MaxActive 5 SpawnCount 5 WaitBeforeStarting 10 Where spawnbot_top_mid Squad { TFBot { ClassIcon heavy_steelfist_nys Template T_TFBot_Heavyweapons_Fist Item "the gridiron guardian" } TFBot { Health 160 Template T_TFBot_Scout_Sandman } TFBot { Health 160 Template T_TFBot_Scout_Sandman } TFBot { Health 175 Template T_TFBot_Scout_Sandman_FastCharge } TFBot { Health 175 Template T_TFBot_Scout_Sandman_FastCharge } } } WaveSpawn { WaitForAllSpawned getcucked TotalCurrency 50 TotalCount 5 MaxActive 5 SpawnCount 5 WaitBeforeStarting 15 Where spawnbot_top_mid Squad { TFBot { ClassIcon soldier_shovel_buff Health 225 Name "Extended Buff Gravel Digger" Class Soldier Skill Normal WeaponRestrictions MeleeOnly Attributes "SpawnWithFullCharge" CharacterAttributes { "increase buff duration" 9 } Item "the buff banner" Item "mnc hat" } } } WaveSpawn { WaitForAllDead getcucked TotalCurrency 45 TotalCount 9 MaxActive 3 SpawnCount 1 WaitBeforeStarting 4 WaitBetweenSpawns 1 RandomSpawn 1 Where spawnbot_right Where spawnbot_left Where spawnbot_top_right Where spawnbot_top_left Squad { TFBot { Template T_TFBot_Sniper_Huntsman Item "larrikin robin" Item "the falconer" } } } WaveSpawn { WaitForAllDead getcucked TotalCurrency 40 TotalCount 8 MaxActive 8 SpawnCount 4 WaitBeforeStarting 9 WaitBetweenSpawns 3 Where spawnbot_mid Squad { TFBot { Health 175 Template T_TFBot_Scout_Sandman_FastCharge } } } WaveSpawn { Name gauntlet WaitForAllDead getcucked TotalCurrency 25 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 10 Where spawnbot_mid Squad { TFBot { ClassIcon heavy_steelfist_nys Template T_TFBot_Heavyweapons_Fist Item "the gridiron guardian" } } } WaveSpawn { WaitForAllSpawned gauntlet TotalCurrency 90 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 5 Where spawnbot_mid Squad { TFBot { Name "Giant Demoman" Template T_TFBot_Giant_Demoman } } } } Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { TotalCurrency 40 TotalCount 9 MaxActive 5 SpawnCount 2 WaitBeforeStarting 0.5 WaitBetweenSpawns 2 Where spawnbot FirstSpawnOutput { Target wave_setup_left_relay Action Trigger } Squad { TFBot { Template T_TFBot_Scout_FAN ItemAttributes { ItemName "the force-a-nature" "damage bonus" 0.5 } } } } WaveSpawn { Name w3a TotalCurrency 65 TotalCount 24 MaxActive 12 SpawnCount 6 WaitBeforeStarting 5 WaitBetweenSpawns 3 Where spawnbot_mid Squad { TFBot { Health 175 Template T_TFBot_Scout_Sandman_FastCharge } TFBot { ClassIcon soldier_shovel_buff Health 225 Name "Extended Buff Gravel Digger" WeaponRestrictions MeleeOnly Template T_TFBot_Soldier_Extended_Buff_Banner Item "mnc hat" } TFBot { ClassIcon soldier_shovel_buff Health 225 Name "Extended Backup Gravel Digger" WeaponRestrictions MeleeOnly Template T_TFBot_Soldier_Extended_Battalion Item "the sarif cap" } } } WaveSpawn { TotalCurrency 10 TotalCount 2 MaxActive 2 SpawnCount 2 WaitBeforeStarting 10 Where spawnbot_top_mid Squad { TFBot { Template T_TFBot_Scout_FAN } } } WaveSpawn { WaitForAllDead w3a TotalCurrency 150 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 2 Where spawnbot_top_mid Squad { TFBot { Template T_TFBot_Giant_Scout_Baseball_Armored CharacterAttributes { "move speed bonus" 0.15 } } } } WaveSpawn { Name w3b WaitForAllDead w3a TotalCurrency 35 TotalCount 10 MaxActive 10 SpawnCount 5 WaitBeforeStarting 10 WaitBetweenSpawns 10 RandomSpawn 1 Where spawnbot_right Where spawnbot_left Squad { TFBot { ClassIcon heavy_steelfist_nys Template T_TFBot_Heavyweapons_Fist Item "the gridiron guardian" } TFBot { Template T_TFBot_Heavyweapons_Heavyweight_Champ } TFBot { Template T_TFBot_Heavyweapons_Heavyweight_Champ } TFBot { Skill Normal Template T_TFBot_Scout_Scattergun_SlowFire } TFBot { Skill Normal Template T_TFBot_Scout_Scattergun_SlowFire } } } WaveSpawn { WaitForAllSpawned w3b TotalCurrency 25 TotalCount 10 MaxActive 5 SpawnCount 1 WaitBeforeStarting 5 WaitBetweenSpawns 1 RandomSpawn 1 Where spawnbot_top_right Where spawnbot_top_left Squad { TFBot { Health 160 Template T_TFBot_Scout_Sandman } } } WaveSpawn { WaitForAllSpawned w3b TotalCurrency 45 TotalCount 6 MaxActive 6 SpawnCount 2 WaitBeforeStarting 9 WaitBetweenSpawns 3.5 RandomSpawn 1 Where spawnbot_mid Where spawnbot_top_mid Squad { TFBot { Skill Normal Template T_TFBot_Scout_Scattergun_SlowFire } } } WaveSpawn { Name tank WaitForAllDead w3b TotalCurrency 130 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 10 Where spawnbot FirstSpawnOutput { Target boss_spawn_relay Action Trigger } Squad { Tank { Health 7500 Name Tank Speed 75 StartingPathTrackNode boss_path_a1 OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } } } }