//Normal Cargo Assault Created by A+drew //Wharf Created by Taiyaki and Jakapoa #base robot_giant.pop #base robot_standard.pop #base robot_gatebot.pop population { StartingCurrency 400 RespawnWaveTime 2 CanBotsAttackWhileInSpawnRoom no MaxRedPlayers 3 Mission { Objective DestroySentries Where spawnbot_mission_sentrybuster Where spawnbot_gate_1_flank Where spawnbot_gate_2_flank BeginAtWave 1 RunForThisManyWaves 9 InitialCooldown 60 CooldownTime 60 DesiredCount 1 TFBot { Template T_TFBot_SentryBuster Tag bot_giant } } Mission { Objective Sniper Where spawnbot_mission_sniper Where spawnbot_gate_1 Where spawnbot_gate_2 InitialCooldown 30 CooldownTime 30 DesiredCount 2 BeginAtWave 4 RunForThisManyWaves 3 TFBot { Template T_TFBot_Sniper } } Wave { InitWaveOutput { Target wave_setup_relay Action Trigger } StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action trigger } WaitWhenDone 65 Sound "Announcer.IncomingMob" Checkpoint Yes WaveSpawn { Name w1a TotalCurrency 200 TotalCount 30 MaxActive 6 SpawnCount 3 Where spawnbot_mid Where spawnbot_gate_1 Where spawnbot_gate_2 WaitBeforeStarting 2 WaitBetweenSpawns 3 TFBot { ClassIcon scout_bat Health 125 Name "Bat Scout" Class Scout Skill Hard WeaponRestrictions MeleeOnly } } WaveSpawn { Name w1a TotalCurrency 200 TotalCount 20 MaxActive 5 SpawnCount 5 Where spawnbot_right Where spawnbot_gate_1 Where spawnbot_gate_2 WaitBeforeStarting 5 WaitBetweenSpawns 5 TFBot { Class Demoman Name "Demoknight" ClassIcon demoknight EventChangeAttributes { Default { BehaviorModifiers push Attributes IgnoreFlag Tag nav_prefer_gate1_flank Tag bot_gatebot Item "MvM GateBot Light Demoman" Skill Hard Item "The Chargin' Targe" Item "The Eyelander" WeaponRestrictions MeleeOnly ItemAttributes { ItemName "The Eyelander" "critboost on kill" 3 } } RevertGateBotsBehavior { Item "MvM GateBot Light Demoman" ItemAttributes { ItemName "MvM GateBot Light Demoman" "item style override" 1 } Item "The Chargin' Targe" Item "The Eyelander" WeaponRestrictions MeleeOnly ItemAttributes { ItemName "The Eyelander" "critboost on kill" 3 } Skill Hard } } } } WaveSpawn { Name w1b WaitForAllSpawned w1a TotalCurrency 100 TotalCount 18 MaxActive 6 SpawnCount 2 Where spawnbot_left Where spawnbot_gate_1 Where spawnbot_gate_2 WaitBeforeStarting 2 WaitBetweenSpawns 2 TFBot { Health 200 Name Soldier Class Soldier Skill Hard WeaponRestrictions PrimaryOnly } } } Wave { InitWaveOutput { Target wave_setup_relay Action Trigger } StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action trigger } WaitWhenDone 65 Sound "Announcer.IncomingMob" Checkpoint Yes WaveSpawn { Name w2b WaitForAllSpawned w2a TotalCurrency 300 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 5 WaitBetweenSpawns 10 FirstSpawnOutput { Target boss_spawn_relay Action Trigger } Tank { Health 15000 Speed 75 Name "tankboss" StartingPathTrackNode "boss_path_b1" OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } WaveSpawn { Name w2a TotalCurrency 100 TotalCount 32 MaxActive 8 SpawnCount 2 Where spawnbot_mid Where spawnbot_left Where spawnbot_gate_1 Where spawnbot_gate_2 WaitBeforeStarting 0 WaitBetweenSpawns 2 TFBot { Template T_TFBot_Sniper_Huntsman } } WaveSpawn { Name w2a TotalCurrency 200 TotalCount 15 MaxActive 5 SpawnCount 1 Where spawnbot_right Where spawnbot_gate_1 Where spawnbot_gate_2 WaitBeforeStarting 4 WaitBetweenSpawns 2 TFBot { Template T_TFGateBot_Demoman_Easy } } WaveSpawn { Name w2b TotalCurrency 100 TotalCount 24 MaxActive 6 SpawnCount 2 Where spawnbot_mid Where spawnbot_gate_1 Where spawnbot_gate_2 WaitBeforeStarting 3 WaitBetweenSpawns 2 TFBot { ClassIcon scout_pistol Health 125 Name "Pistol Scout" Class Scout Skill Normal WeaponRestrictions SecondaryOnly } } WaveSpawn { Name w2b WaitForAllDead w2a TotalCurrency 100 TotalCount 21 MaxActive 7 SpawnCount 1 Where spawnbot_left Where spawnbot_gate_1 Where spawnbot_gate_2 WaitBeforeStarting 3 WaitBetweenSpawns 1 Support 1 TFBot { ClassIcon heavy_steelfist Health 300 Name "Steelfist Heavy" Class HeavyWeapons Skill Expert WeaponRestrictions MeleeOnly Item "fists of steel" } } } Wave { InitWaveOutput { Target wave_setup_relay Action Trigger } StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action trigger } WaitWhenDone 65 Sound "Announcer.IncomingMob" Checkpoint Yes WaveSpawn { Name w3a TotalCurrency 100 TotalCount 24 MaxActive 6 SpawnCount 2 Where spawnbot_mid Where spawnbot_gate_1 Where spawnbot_gate_2 WaitBeforeStarting 0 WaitBetweenSpawns 2 TFBot { Template T_TFGateBot_Heavyweapons_Shotgun } } WaveSpawn { Name w3a TotalCurrency 200 TotalCount 20 MaxActive 5 SpawnCount 1 Where spawnbot_right Where spawnbot_gate_1 Where spawnbot_gate_2 WaitBeforeStarting 5 WaitBetweenSpawns 1 TFBot { Health 200 Name Soldier Class Soldier Skill Hard WeaponRestrictions PrimaryOnly } } WaveSpawn { Name w3b WaitForAllDead w3a TotalCurrency 200 TotalCount 2 MaxActive 1 SpawnCount 1 Where spawnbot_mid Where spawnbot_gate_1 Where spawnbot_gate_2 WaitBeforeStarting 5 WaitBetweenSpawns 5 TFBot { Template T_TFBot_Giant_Boxing_Heavy Tag bot_giant } } WaveSpawn { Name w3b WaitForAllDead w3a TotalCurrency 200 TotalCount 30 MaxActive 6 SpawnCount 3 Where spawnbot_left Where spawnbot_gate_1 Where spawnbot_gate_2 WaitBeforeStarting 0 WaitBetweenSpawns 3 TFBot { Health 175 Name Pyro Class Pyro Skill Easy WeaponRestrictions PrimaryOnly } } } Wave { InitWaveOutput { Target wave_setup_relay Action Trigger } StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action trigger } WaitWhenDone 65 Sound "Announcer.IncomingMob" Checkpoint Yes WaveSpawn { Name w4a TotalCurrency 100 TotalCount 2 MaxActive 1 SpawnCount 1 Where spawnbot_mid Where spawnbot_gate_1 Where spawnbot_gate_2 WaitBeforeStarting 6 WaitBetweenSpawns 6 TFBot { Scale 1.75 ClassIcon sniper_bow Class Sniper Name "Giant Bowman" Health 3300 EventChangeAttributes { Default { Tag nav_prefer_gate1_flank Tag bot_gatebot BehaviorModifiers push Attributes IgnoreFlag Attributes MiniBoss Item "MvM GateBot Light Sniper" Item "The Huntsman" Tag bot_giant Skill Expert ItemAttributes { ItemName "The Huntsman" "damage bonus" 0.5 } CharacterAttributes { "damage force reduction" 0.3 "airblast vulnerability multiplier" 0.3 "override footstep sound set" 5 "move speed bonus" 0.4 } } RevertGateBotsBehavior { Item "MvM GateBot Light Sniper" ItemAttributes { ItemName "MvM GateBot Light Sniper" "item style override" 1 } Item "The Huntsman" Tag bot_giant Attributes MiniBoss Skill Expert ItemAttributes { ItemName "The Huntsman" "damage bonus" 0.5 } CharacterAttributes { "damage force reduction" 0.3 "airblast vulnerability multiplier" 0.3 "override footstep sound set" 5 "move speed bonus" 0.4 } } } } } WaveSpawn { Name w4a TotalCurrency 100 TotalCount 24 MaxActive 6 SpawnCount 3 Where spawnbot_left Where spawnbot_gate_1 Where spawnbot_gate_2 WaitBeforeStarting 0 WaitBetweenSpawns 2 TFBot { ClassIcon pyro_volcano Health 175 Name "Volcanic Pyro" Class Pyro Skill Expert WeaponRestrictions MeleeOnly Item "sharpened volcano fragment" Item "the warsworn helmet" } } WaveSpawn { Name w4a TotalCurrency 100 TotalCount 16 MaxActive 4 SpawnCount 4 Where spawnbot_right Where spawnbot_gate_1 Where spawnbot_gate_2 WaitBeforeStarting 4 WaitBetweenSpawns 4 TFBot { Template T_TFBot_Scout_FAN } } WaveSpawn { Name w4b WaitForAllDead w4a TotalCurrency 100 TotalCount 2 MaxActive 1 SpawnCount 1 Where spawnbot_right Where spawnbot_gate_1 Where spawnbot_gate_2 WaitBeforeStarting 7 WaitBetweenSpawns 7 TFBot { Template T_TFBot_Giant_Soldier Tag bot_giant } } WaveSpawn { Name w4b WaitForAllDead w4a TotalCurrency 100 TotalCount 24 MaxActive 6 SpawnCount 2 Where spawnbot_left Where spawnbot_gate_1 Where spawnbot_gate_2 WaitBeforeStarting 0 WaitBetweenSpawns 2 TFBot { Template T_TFBot_Pyro_Flaregun } } WaveSpawn { Name w4b WaitForAllDead w4a TotalCurrency 100 TotalCount 12 MaxActive 3 SpawnCount 3 Where spawnbot_right Where spawnbot_gate_1_flank Where spawnbot_gate_2_flank WaitBeforeStarting 0 WaitBetweenSpawns 1 TFBot { ClassIcon heavy_warrior Health 300 Name "Warrior Spirit Heavy" Class HeavyWeapons Skill Expert WeaponRestrictions MeleeOnly Item "warrior's spirit" } } } Wave { InitWaveOutput { Target wave_setup_relay Action Trigger } StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action trigger } WaitWhenDone 65 Sound "Announcer.IncomingMob" Checkpoint Yes WaveSpawn { Name w5a TotalCurrency 200 TotalCount 4 MaxActive 1 SpawnCount 1 Where spawnbot_left Where spawnbot_gate_1 Where spawnbot_gate_2 WaitBeforeStarting 5 WaitBetweenSpawns 5 TFBot { Health 1600 Class Scout Name "Giant Bat Scout" ClassIcon scout_bat_giant EventChangeAttributes { Default { Tag nav_prefer_gate1_flank Tag bot_gatebot BehaviorModifiers push Attributes IgnoreFlag CharacterAttributes { "damage force reduction" 0.7 "airblast vulnerability multiplier" 0.7 "override footstep sound set" 5 } Attributes MiniBoss WeaponRestrictions MeleeOnly Item "MvM GateBot Light Scout" Tag bot_giant Skill Expert } RevertGateBotsBehavior { Attributes MiniBoss WeaponRestrictions MeleeOnly Tag bot_giant Skill Expert Item "MvM GateBot Light Scout" ItemAttributes { ItemName "MvM GateBot Light Scout" "item style override" 1 } CharacterAttributes { "damage force reduction" 0.7 "airblast vulnerability multiplier" 0.7 "override footstep sound set" 5 } } } } } WaveSpawn { Name w5a TotalCurrency 200 TotalCount 36 MaxActive 8 SpawnCount 4 Where spawnbot_mid Where spawnbot_gate_1 Where spawnbot_gate_2 WaitBeforeStarting 0 WaitBetweenSpawns 2 TFBot { Template T_TFBot_Heavyweapons_Heavyweight_Champ Attributes "AlwaysCrit" } } WaveSpawn { Name w5b WaitForAllDead w5a TotalCurrency 200 TotalCount 6 MaxActive 3 SpawnCount 3 Where spawnbot_mid Where spawnbot_gate_1 Where spawnbot_gate_2 WaitBeforeStarting 6 WaitBetweenSpawns 6 Squad { TFBot { Template T_TFBot_Giant_Soldier_Spammer Tag bot_giant } TFBot { Template T_TFBot_Medic_BigHeal Tag bot_squad_member } TFBot { Template T_TFBot_Medic_BigHeal Tag bot_squad_member } } } WaveSpawn { Name w5b WaitForAllDead w5a TotalCurrency 100 TotalCount 33 MaxActive 8 SpawnCount 2 Where spawnbot_right Where spawnbot_gate_1 Where spawnbot_gate_2 WaitBeforeStarting 0 WaitBetweenSpawns 2 TFBot { Skill Hard Template T_TFBot_Heavyweapons_Heavyweight_Champ } } } Wave { InitWaveOutput { Target wave_setup_relay Action Trigger } StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action trigger } WaitWhenDone 65 Sound "Announcer.IncomingMob" Checkpoint Yes WaveSpawn { Name w6a TotalCurrency 200 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 4 WaitBetweenSpawns 10 FirstSpawnOutput { Target boss_spawn_relay Action Trigger } Tank { Health 20000 Name "tankboss" Speed 75 StartingPathTrackNode "boss_path_b1" OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } WaveSpawn { Name w6a TotalCurrency 100 TotalCount 32 MaxActive 8 SpawnCount 2 Where spawnbot_mid Where spawnbot_gate_1 Where spawnbot_gate_2 WaitBeforeStarting 0 WaitBetweenSpawns 2 TFBot { Name "Heater Heavy" ClassIcon heavy_heater Class Heavy EventChangeAttributes { Default { BehaviorModifiers push Attributes IgnoreFlag Tag nav_prefer_gate1_flank Tag bot_gatebot Item "MvM GateBot Light Heavy" Skill Easy Item "the huo long heatmaker" } RevertGateBotsBehavior { Item "MvM GateBot Light Heavy" ItemAttributes { ItemName "MvM GateBot Light Heavy" "item style override" 1 } Skill Easy Item "the huo long heatmaker" } } } } WaveSpawn { Name w6a2 TotalCurrency 100 TotalCount 8 MaxActive 2 SpawnCount 2 Where spawnbot_right Where spawnbot_gate_1 Where spawnbot_gate_2 WaitBeforeStarting 10 WaitBetweenSpawns 10 TFBot { Template T_TFBot_Heavyweapons_Fist Tag bot_giant } } WaveSpawn { Name w6b WaitForAllDead w6a TotalCurrency 100 TotalCount 3 MaxActive 3 SpawnCount 1 WaitBeforeStarting 6 WaitBetweenSpawns 6 FirstSpawnOutput { Target boss_spawn_relay Action Trigger } Tank { Health 7500 Name "tankboss" Speed 75 StartingPathTrackNode "boss_path_b1" OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } WaveSpawn { Name w6b WaitForAllDead w6a TotalCurrency 100 TotalCount 30 MaxActive 6 SpawnCount 3 Where spawnbot_left Where spawnbot_gate_1 Where spawnbot_gate_2 WaitBeforeStarting 0 WaitBetweenSpawns 2 TFBot { ClassIcon sniper_carbine Health 125 Name "Carbine Sniper" Class Sniper Skill Hard WeaponRestrictions SecondaryOnly Item "the cleaner's carbine" } } WaveSpawn { Name w6b WaitForAllDead w6a TotalCurrency 100 TotalCount 20 MaxActive 5 SpawnCount 5 Where spawnbot_mid Where spawnbot_gate_1 Where spawnbot_gate_2 WaitBeforeStarting 5 WaitBetweenSpawns 5 TFBot { Template T_TFBot_Demoman Skill Hard } } } Wave { InitWaveOutput { Target wave_setup_relay Action Trigger } StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action trigger } WaitWhenDone 65 Sound "Announcer.IncomingMob" Checkpoint Yes WaveSpawn { Name w7a TotalCurrency 100 TotalCount 2 MaxActive 2 SpawnCount 2 Where spawnbot_mid Where spawnbot_gate_1 Where spawnbot_gate_2 WaitBeforeStarting 0 WaitBetweenSpawns 5 Squad { TFBot { Template T_TFBot_Giant_Soldier_Spammer_Reload Tag bot_giant } TFBot { Template T_TFBot_Giant_Medic_Regen Tag bot_giant Tag bot_squad_member } } } WaveSpawn { Name w7b WaitForAllDead w7a TotalCurrency 100 TotalCount 6 MaxActive 2 SpawnCount 2 Where spawnbot_left Where spawnbot_gate_1 Where spawnbot_gate_2 WaitBeforeStarting 3 WaitBetweenSpawns 3 Squad { TFBot { Template T_TFBot_Giant_Pyro_Flare_Spammer Tag bot_giant } TFBot { Template T_TFBot_Medic_QuickUber Tag bot_squad_member } } } WaveSpawn { Name w7b WaitForAllDead w7a TotalCurrency 100 TotalCount 42 MaxActive 8 SpawnCount 4 Where spawnbot_top_right Where spawnbot_gate_1_flank Where spawnbot_gate_2_flank WaitBeforeStarting 2 WaitBetweenSpawns 3 RandomChoice { TFBot { Name "Bonk Scout" Template T_TFBot_Scout_Bonk Skill Expert ItemAttributes { ItemName "Bonk Helm" "set item tint rgb" 15185211 } } TFBot { ClassIcon scout_cola Name "Cola Scout" Template T_TFBot_Scout_Bonk Skill Expert Item "crit-a-cola" ItemAttributes { ItemName "Bonk Helm" "set item tint rgb" 8208497 } } } } WaveSpawn { Name w7c WaitForAllSpawned w7b TotalCurrency 100 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 0 FirstSpawnOutput { Target boss_spawn_relay Action Trigger } Tank { Health 25000 Name "tankboss" Speed 75 Skin 1 StartingPathTrackNode "boss_path_a1" OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } WaveSpawn { Name w7c WaitForAllDead w7b TotalCurrency 100 TotalCount 32 MaxActive 8 SpawnCount 2 Where spawnbot_right Where spawnbot_gate_1 Where spawnbot_gate_2 WaitBeforeStarting 0 WaitBetweenSpawns 2 Squad { TFBot { Health 175 Name Pyro Class Pyro Skill Normal WeaponRestrictions PrimaryOnly Attributes "AlwaysFireWeapon" } TFBot { Template T_TFBot_Sniper_Huntsman Tag bot_squad_member } } } } Wave { InitWaveOutput { Target wave_setup_relay Action Trigger } StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action trigger } WaitWhenDone 65 Sound "Announcer.IncomingMob" Checkpoint Yes WaveSpawn { Name w8a TotalCurrency 200 TotalCount 2 MaxActive 1 SpawnCount 1 Where spawnbot_mid Where spawnbot_gate_1 Where spawnbot_gate_2 WaitBeforeStarting 5 WaitBetweenSpawns 5 TFBot { Template T_TFGateBot_Giant_Demo_Burst } } WaveSpawn { Name w8a TotalCurrency 100 TotalCount 30 MaxActive 6 SpawnCount 3 Where spawnbot_left Where spawnbot_gate_1 Where spawnbot_gate_2 WaitBeforeStarting 0 WaitBetweenSpawns 2 TFBot { ClassIcon scout_cleaver Health 125 Name "Cleaver Scout" Class Scout Skill Hard WeaponRestrictions SecondaryOnly Item "the flying guillotine" Item "horrific headsplitter" ItemAttributes { ItemName "the flying guillotine" "effect bar recharge rate increased" .01 "fire rate penalty" 2 } } } WaveSpawn { Name w8a TotalCurrency 100 TotalCount 28 MaxActive 7 SpawnCount 1 Where spawnbot_right Where spawnbot_gate_1 Where spawnbot_gate_2 WaitBeforeStarting 4 WaitBetweenSpawns 1 TFBot { ClassIcon scout_fish_nys Name "Fish Scout" Skill Expert Template T_TFBot_Scout_Fish Attributes "AlwaysCrit" } } WaveSpawn { Name w8b WaitForAllDead w8a TotalCurrency 100 TotalCount 2 MaxActive 1 SpawnCount 1 Where spawnbot_right Where spawnbot_gate_1 Where spawnbot_gate_2 WaitBeforeStarting 5 WaitBetweenSpawns 5 TFBot { Template T_TFBot_Giant_Heavyweapons Tag bot_giant } } WaveSpawn { Name w8b WaitForAllDead w8a TotalCurrency 100 TotalCount 24 MaxActive 6 SpawnCount 2 Where spawnbot_mid Where spawnbot_gate_1 Where spawnbot_gate_2 WaitBeforeStarting 0 WaitBetweenSpawns 2 TFBot { Skill Normal Template T_TFBot_Demoman_Knight Attributes "AlwaysCrit" } } WaveSpawn { Name w8b WaitForAllDead w8a TotalCurrency 100 TotalCount 24 MaxActive 6 SpawnCount 2 Where spawnbot_left Where spawnbot_gate_1 Where spawnbot_gate_2 WaitBeforeStarting 0 WaitBetweenSpawns 2 TFBot { Health 200 Name Soldier Class Soldier Skill Normal } } } Wave { InitWaveOutput { Target wave_setup_relay Action Trigger } StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action trigger } WaitWhenDone 65 Sound "Announcer.IncomingMob" Checkpoint Yes WaveSpawn { Name Final TotalCurrency 420 TotalCount 1 MaxActive 1 SpawnCount 1 Where spawnbot_mid WaitBeforeStarting 3 WaitBetweenSpawns 0 FirstSpawnWarningSound "npc\strider\striderx_alert2.wav" TFBot { ClassIcon soldier_spammer Class Soldier Name "Chief Rapid Fire Soldier" Health 25000 Skill Expert WeaponRestrictions PrimaryOnly Attributes UseBossHealthBar Attributes MiniBoss Item "Upgradeable TF_WEAPON_ROCKETLAUNCHER" Item "the mantreads" ItemAttributes { ItemName "Upgradeable TF_WEAPON_ROCKETLAUNCHER" "faster reload rate" -0.8 "fire rate bonus" 0.5 "fire rate bonus with reduced health" 0.4 "item style override" 1 "is australium item" 1 "turn to gold" 1 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 "override footstep sound set" 3 "Projectile speed increased" 0.65 } Item "the conquistador" Item "the shogun's shoulder guard" Item "the dark age defender" } } WaveSpawn { WaitBeforeStarting 6 FirstSpawnWarningSound "music/hl2_song16.mp3" } } }