//Intermediate Robotic Factory created by A+drew //Wharf created by Taiyaki and Jakapoa #base robot_giant.pop #base robot_standard.pop #base robot_gatebot.pop #base robot_andrew.pop population { StartingCurrency 1300 RespawnWaveTime 2 CanBotsAttackWhileInSpawnRoom no Mission { Objective DestroySentries Where spawnbot_mission_sentrybuster BeginAtWave 1 RunForThisManyWaves 3 InitialCooldown 30 CooldownTime 30 DesiredCount 1 TFBot { Template T_TFBot_SentryBuster } } Mission { Objective Sniper Where spawnbot_mission_sniper BeginAtWave 1 RunForThisManyWaves 1 InitialCooldown 30 CooldownTime 30 DesiredCount 2 TFBot { Template T_TFBot_Sniper } } Mission { Objective Sniper Where spawnbot_mission_sniper BeginAtWave 3 RunForThisManyWaves 1 InitialCooldown 30 CooldownTime 30 DesiredCount 2 TFBot { Template T_TFBot_Sniper_Sydney_Sleeper } } Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action trigger } WaveSpawn { Name w1a TotalCurrency 100 TotalCount 40 MaxActive 10 SpawnCount 5 Where spawnbot_mid WaitBeforeStarting 3 WaitBetweenSpawns 3 RandomChoice { TFBot { Template T_TFBot_Heavyweapons_Heavyweight_Champ Skill Expert } TFBot { Template T_TFBot_Heavyweapons_Heavyweight_Champ_Fast Skill Expert Attributes AlwaysCrit Item "pugilist's protector" ItemAttributes { ItemName "pugilist's protector" "set item tint RGB" 15185211 } } TFBot { ClassIcon heavy_steelfist Health 300 Name "Steelfist Heavies" Class HeavyWeapons Skill Expert WeaponRestrictions MeleeOnly Item "fists of steel" } } } WaveSpawn { Name w1a TotalCurrency 64 TotalCount 24 MaxActive 6 SpawnCount 2 Where spawnbot_right WaitBeforeStarting 0 WaitBetweenSpawns 2 TFBot { Template T_TFBot_Sniper_Huntsman } } WaveSpawn { Name w1b WaitForAllSpawned w1a TotalCurrency 150 TotalCount 4 MaxActive 2 SpawnCount 2 Where spawnbot_giant WaitBeforeStarting 10 WaitBetweenSpawns 5 Squad { TFBot { ClassIcon pyro_volcano Health 3300 Name "Giant Volcanic Pyro" Class Pyro Skill Expert WeaponRestrictions MeleeOnly Item "sharpened volcano fragment" Item "the warsworn helmet" Attributes MiniBoss CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.6 "airblast vulnerability multiplier" 0.6 "override footstep sound set" 6 } } TFBot { ClassIcon scout_bat Name "Giant Bat Scout" WeaponRestrictions MeleeOnly Template T_TFBot_Giant_Scout Tag bot_squad_member Tag bot_giant } } } WaveSpawn { Name w1b WaitForAllDead w1a TotalCurrency 36 TotalCount 18 MaxActive 6 SpawnCount 1 Where spawnbot_mid WaitBeforeStarting 0 WaitBetweenSpawns 1 TFBot { ClassIcon pyro_detonator Health 175 Name "Detonator Pyro" Class Pyro Skill Hard WeaponRestrictions SecondaryOnly Item "the detonator" } } WaveSpawn { Name w1b WaitForAllDead w1a TotalCurrency 84 TotalCount 24 MaxActive 6 SpawnCount 1 Where spawnbot WaitBeforeStarting 2 WaitBetweenSpawns 1 TFBot { Template T_TFBot_Demoman_Knight } } WaveSpawn { Name w1c WaitForAllDead w1b TotalCurrency 60 TotalCount 26 MaxActive 6 SpawnCount 2 Where spawnbot_mid WaitBeforeStarting 2 WaitBetweenSpawns 2 TFBot { Health 200 Name Soldier Class Soldier Skill Easy } } WaveSpawn { Name w1c WaitForAllDead w1b TotalCurrency 40 TotalCount 16 MaxActive 4 SpawnCount 4 Where spawnbot_right WaitBeforeStarting 3 WaitBetweenSpawns 5 TFBot { Health 300 Name Heavy Class HeavyWeapons Skill Easy } } WaveSpawn { Name w1c WaitForAllDead w1b TotalCurrency 100 TotalCount 6 MaxActive 2 SpawnCount 2 Where spawnbot WaitBeforeStarting 2 WaitBetweenSpawns 10 TFBot { Skill Normal Template T_TFBot_Heavyweapons_Fist Tag bot_giant } } WaveSpawn { Name w1d WaitForAllSpawned w1c TotalCurrency 164 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 5 WaitBetweenSpawns 0 FirstSpawnOutput { Target boss_spawn_relay Action Trigger } Tank { Health 15000 Speed 75 Name "tankboss" StartingPathTrackNode "boss_path_b1" OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } WaveSpawn { Name w1d WaitForAllDead w1c TotalCurrency 166 TotalCount 3 MaxActive 1 SpawnCount 1 Where spawnbot_mid WaitBeforeStarting 4 WaitBetweenSpawns 4 TFBot { Template T_TFBot_Giant_DemoMan_PrinceTavish Tag bot_giant } } WaveSpawn { Name w1d WaitForAllDead w1c TotalCurrency 36 TotalCount 30 MaxActive 6 SpawnCount 3 Where spawnbot WaitBeforeStarting 0 WaitBetweenSpawns 2 TFBot { ClassIcon sniper_carbine Health 125 Name "Carbine Sniper" Class Sniper Skill Normal WeaponRestrictions SecondaryOnly Item "the cleaner's carbine" } } } Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action trigger } WaveSpawn { Name w2a TotalCurrency 75 TotalCount 4 MaxActive 2 SpawnCount 2 Where spawnbot_giant WaitBeforeStarting 5 WaitBetweenSpawns 5 Squad { TFBot { Template T_TFBot_Giant_Pyro_Flare_Spammer Tag bot_giant } TFBot { Template T_TFBot_Medic_BigHeal Tag bot_squad_member } } } WaveSpawn { Name w2a TotalCurrency 30 TotalCount 20 MaxActive 4 SpawnCount 2 Where spawnbot_left WaitBeforeStarting 1 WaitBetweenSpawns 2 TFBot { Template T_TFBot_Scout_FAN } } WaveSpawn { Name w2a TotalCurrency 40 TotalCount 20 MaxActive 4 SpawnCount 1 Where spawnbot_top_right WaitBeforeStarting 2 WaitBetweenSpawns 1 TFBot { Name "Bonk Scout" Skill Expert Template T_TFBot_Scout_Bonk } } WaveSpawn { Name w2a TotalCurrency 20 TotalCount 20 MaxActive 4 SpawnCount 2 Where spawnbot_left WaitBeforeStarting 3 WaitBetweenSpawns 2 TFBot { ClassIcon scout_pistol Health 125 Name "Pistol Scout" Class Scout Skill Easy WeaponRestrictions SecondaryOnly } } WaveSpawn { Name w2b WaitForAllSpawned w2a TotalCurrency 90 TotalCount 3 MaxActive 1 SpawnCount 1 Where spawnbot_giant WaitBeforeStarting 8 WaitBetweenSpawns 0 TFBot { Template T_TFBot_Giant_Boxing_Heavy Tag bot_giant } } WaveSpawn { Name w2b WaitForAllDead w2a TotalCurrency 30 TotalCount 30 MaxActive 6 SpawnCount 2 Where spawnbot_right WaitBeforeStarting 0 WaitBetweenSpawns 2 TFBot { Skill Normal Template T_TFBot_Demoman_Loosecannon } } WaveSpawn { Name w2c WaitForAllDead w2b TotalCurrency 75 TotalCount 4 MaxActive 2 SpawnCount 2 Where spawnbot_mid WaitBeforeStarting 8 WaitBetweenSpawns 8 TFBot { ClassIcon sniper_bow Health 3300 Name "Giant Bowman" Skill Expert Class Sniper Item "the huntsman" Attributes "MiniBoss" Tag bot_giant ItemAttributes { ItemName "the huntsman" "damage bonus" 1 } CharacterAttributes { "move speed bonus" 0.4 "override footstep sound set" 7 "head scale" 0.8 } } } WaveSpawn { Name w2c WaitForAllDead w2b TotalCurrency 32 TotalCount 16 MaxActive 4 SpawnCount 2 Where spawnbot_top_right WaitBeforeStarting 1 WaitBetweenSpawns 3 TFBot { Health 175 Name Pyro Class Pyro Skill Expert CharacterAttributes { "airblast disabled" 1 } } } WaveSpawn { Name w2c WaitForAllDead w2b TotalCurrency 48 TotalCount 24 MaxActive 6 SpawnCount 1 Where spawnbot_right WaitBeforeStarting 3 WaitBetweenSpawns 1 TFBot { Template T_TFBot_Heavyweapons_Shotgun } } WaveSpawn { Name w2d WaitForAllSpawned w2c TotalCurrency 400 TotalCount 6 MaxActive 2 SpawnCount 2 Where spawnbot_mid WaitBeforeStarting 10 WaitBetweenSpawns 3 Squad { TFBot { Template T_TFBot_Giant_Soldier_Crit Tag bot_giant } TFBot { Template T_TFBot_Medic Tag bot_squad_member } } } WaveSpawn { Name w2d WaitForAllDead w2c TotalCurrency 30 TotalCount 18 MaxActive 6 SpawnCount 2 Where spawnbot_mid Where spawnbot_top_right WaitBeforeStarting 3 WaitBetweenSpawns 2 TFBot { WeaponRestrictions PrimaryOnly Name "Bonk Scout" Skill Normal Template T_TFBot_Scout_Bonk } } WaveSpawn { Name w2d WaitForAllDead w2c TotalCurrency 30 TotalCount 24 MaxActive 6 SpawnCount 3 Where spawnbot WaitBeforeStarting 3 WaitBetweenSpawns 2 TFBot { ClassIcon demoknight_samurai Health 200 Name "Samurai Soldier" Class Soldier Skill Expert WeaponRestrictions MeleeOnly Item "the half-zatoichi" Item "soldier samurai hat" } } } Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action trigger } WaveSpawn { Name w3a TotalCurrency 100 TotalCount 12 MaxActive 6 SpawnCount 2 Where spawnbot_left WaitBeforeStarting 0 WaitBetweenSpawns 10 Squad { TFBot { ClassIcon sniper_jarate Health 3300 Name "Giant Jarate Sniper" Class Sniper Skill Normal WeaponRestrictions SecondaryOnly Attributes "MiniBoss" Attributes "AlwaysFireWeapon" Item "tf_weapon_sniperrifle" Item "jarate" Item "tf_weapon_club" Item "the anger" Tag bot_giant CharacterAttributes { "fire rate penalty" 2 "effect bar recharge rate increased" .01 "override footstep sound set" 7 "move speed bonus" 0.4 } } TFBot { Template T_TFBot_Medic Tag bot_squad_member } } } WaveSpawn { Name w3a TotalCurrency 48 TotalCount 32 MaxActive 8 SpawnCount 2 Where spawnbot WaitBeforeStarting 2 WaitBetweenSpawns 2 TFBot { ClassIcon sniper_bushwacka Health 125 Name "Bushwacka Sniper" Class Sniper Skill Hard WeaponRestrictions MeleeOnly Attributes "AlwaysFireWeapon" Item "the bushwacka" Item "ol' snaggletooth" } } WaveSpawn { Name w3a TotalCurrency 24 TotalCount 24 MaxActive 6 SpawnCount 2 Where spawnbot_mid WaitBeforeStarting 3 WaitBetweenSpawns 2 TFBot { ClassIcon scout_cleaver Health 125 Name "Cleaver Scout" Class Scout Skill Expert WeaponRestrictions SecondaryOnly Item "the flying guillotine" Item "horrific headsplitter" CharacterAttributes { "effect bar recharge rate increased" .01 "fire rate penalty" 2 } } } WaveSpawn { Name w3b WaitForAllDead w3a TotalCurrency 100 TotalCount 9 MaxActive 3 SpawnCount 3 Where spawnbot_left WaitBeforeStarting 2 WaitBetweenSpawns 3 Squad { TFBot { Template T_TFBot_Giant_Soldier_Spammer Tag bot_giant } TFBot { ClassIcon sniper_bow_ignite Skill Hard Name "Fire Bowman" Template T_TFBot_Sniper_Huntsman Item "spine-chilling skull" ItemAttributes { ItemName "the huntsman" "attach particle effect" 13 "Set DamageType Ignite" 1 } } TFBot { ClassIcon sniper_huntsman_bleed Name "Bleeding Bowman" Template T_TFBot_Sniper_Huntsman Item "voodoo juju" ItemAttributes { ItemName "voodoo juju" "bleeding duration" 3 "attach particle effect" 43 } } } } WaveSpawn { Name w3b WaitForAllDead w3a TotalCurrency 36 TotalCount 36 MaxActive 8 SpawnCount 2 Where spawnbot WaitBeforeStarting 2 WaitBetweenSpawns 2 TFBot { Template T_TFBot_Heavyweapons_Heavyweight_Champ } } WaveSpawn { Name w3b WaitForAllDead w3a TotalCurrency 80 TotalCount 8 MaxActive 2 SpawnCount 2 Where spawnbot_right WaitBeforeStarting 6 WaitBetweenSpawns 1 TFBot { ClassIcon sniper_bow_multi Template T_TFBot_Sniper_Huntsman_Spammer Tag bot_giant } } WaveSpawn { Name w3c WaitForAllSpawned w3b TotalCurrency 132 TotalCount 4 MaxActive 1 SpawnCount 1 Where spawnbot_mid WaitBeforeStarting 15 WaitBetweenSpawns 7 TFBot { Name "Giant Bonk Scout" Template T_TFBot_Giant_Scout_Bonk Tag bot_giant } } WaveSpawn { Name w3c WaitForAllDead w3b TotalCurrency 60 TotalCount 30 MaxActive 6 SpawnCount 3 Where spawnbot WaitBeforeStarting 2 WaitBetweenSpawns 3 TFBot { ClassIcon heavy_steelfist Health 300 Name "Steelfist Heavies" Class HeavyWeapons Skill Expert WeaponRestrictions MeleeOnly Item "fists of steel" } } WaveSpawn { Name w3c WaitForAllDead w3b TotalCurrency 28 TotalCount 24 MaxActive 6 SpawnCount 1 Where spawnbot_top_right WaitBeforeStarting 3 WaitBetweenSpawns 1 TFBot { Template T_TFBot_Soldier_RocketShotgun } } WaveSpawn { Name w3d WaitForAllSpawned w3c TotalCurrency 200 TotalCount 3 MaxActive 3 SpawnCount 1 WaitBeforeStarting 8 WaitBetweenSpawns 5 FirstSpawnOutput { Target boss_spawn_relay Action Trigger } Tank { Health 10000 Name Tank Speed 75 StartingPathTrackNode "boss_path_a1" OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } WaveSpawn { Name w3d WaitForAllDead w3c TotalCurrency 42 TotalCount 42 MaxActive 8 SpawnCount 2 Where spawnbot WaitBeforeStarting 0 WaitBetweenSpawns 2 Support 1 TFBot { Template T_TFBot_Soldier_Extended_Buff_Banner } } } Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action trigger } WaveSpawn { Name w4a TotalCurrency 100 TotalCount 4 MaxActive 2 SpawnCount 2 Where spawnbot_giant WaitBeforeStarting 5 WaitBetweenSpawns 5 Squad { TFBot { Template T_TFBot_Giant_Heavyweapons_Deflector Tag bot_giant } TFBot { Template T_TFBot_Medic Tag bot_squad_member } } } WaveSpawn { Name w4a TotalCurrency 100 TotalCount 32 MaxActive 8 SpawnCount 2 Where spawnbot_left Where spawnbot_right WaitBeforeStarting 3 WaitBetweenSpawns 2 Squad { TFBot { Template T_TFBot_Demoman_Sticky_Andrew } TFBot { ClassIcon engineer_frontier_justice_nys WeaponRestrictions PrimaryOnly Health 125 Skill Hard Name "Frontier Justice Engineer" Class Engineer BehaviorModifiers Push Attributes "Aggressive" Attributes "DisableDodge" Item "The Frontier Justice" Item "the data mining light" Item "iron lung" ItemAttributes { ItemName "The Frontier Justice" "faster reload rate" -0.7 "fire rate penalty" 1.5 } CharacterAttributes { "kill forces attacker to laugh" 1 } } } } WaveSpawn { Name w4b WaitForAllDead w4a TotalCurrency 100 TotalCount 3 MaxActive 1 SpawnCount 1 Where spawnbot_left WaitBeforeStarting 2 WaitBetweenSpawns 3 TFBot { Template T_TFBot_Giant_Soldier_Spammer_Reload Tag bot_giant } } WaveSpawn { Name w4b WaitForAllDead w4a TotalCurrency 100 TotalCount 6 MaxActive 2 SpawnCount 2 Where spawnbot_mid WaitBeforeStarting 6 WaitBetweenSpawns 6 TFBot { ClassIcon scout_bat_giant Name "Giant Bat Scout" WeaponRestrictions MeleeOnly Template T_TFBot_Giant_Scout Tag bot_giant } } WaveSpawn { Name w4b WaitForAllDead w4a TotalCurrency 42 TotalCount 42 MaxActive 8 SpawnCount 4 Where spawnbot WaitBeforeStarting 3 WaitBetweenSpawns 3 TFBot { ClassIcon pyro_dragon_fury_swordstone Health 175 Name "Dragon's Fury Pyro" Class Pyro Skill Normal WeaponRestrictions PrimaryOnly Item "The Dragon's Fury" CharacterAttributes { "airblast disabled" 1 } } } WaveSpawn { Name w4c WaitForAllDead w4b TotalCurrency 150 TotalCount 3 MaxActive 1 SpawnCount 1 Where spawnbot_mid WaitBeforeStarting 3 WaitBetweenSpawns 3 TFBot { Name "Super Lightweight Champ" Class Heavyweapons Skill Expert Health 5000 ClassIcon heavy_gru_giant Item "gloves of running urgently mvm" Item "pugilist's protector" Attributes MiniBoss WeaponRestrictions MeleeOnly Tag bot_giant ItemAttributes { ItemName "pugilist's protector" "set item tint RGB" 15185211 } ItemAttributes { ItemName "gloves of running urgently mvm" "damage bonus" 1.2 } CharacterAttributes { "airblast vulnerability multiplier" 0.3 "damage force reduction" 0.3 "move speed bonus" 0.6 "override footstep sound set" 2 } } } WaveSpawn { Name w4c WaitForAllDead w4b TotalCurrency 28 TotalCount 28 MaxActive 7 SpawnCount 1 Where spawnbot_right WaitBeforeStarting 2 WaitBetweenSpawns 1 TFBot { Template T_TFBot_Heavyweapons_Shotgun } } WaveSpawn { Name w4c WaitForAllDead w4b TotalCurrency 50 TotalCount 9 MaxActive 3 SpawnCount 1 Where spawnbot WaitBeforeStarting 5 WaitBetweenSpawns 5 TFBot { Health 750 Scale 1.3 Name "Armored Major League Scout" Class Scout Skill Hard ClassIcon scout_stun_armored WeaponRestrictions MeleeOnly Item "The Sandman" Item "Batter's Helmet" } } WaveSpawn { Name w4d WaitForAllSpawned w4c TotalCurrency 105 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 5 WaitBetweenSpawns 0 FirstSpawnOutput { Target boss_spawn_relay Action Trigger } Tank { Health 33000 Name "tankboss" Speed 75 Skin 1 StartingPathTrackNode "boss_path_b1" OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } WaveSpawn { Name w4d WaitForAllDead w4c TotalCurrency 100 TotalCount 4 MaxActive 2 SpawnCount 2 Where spawnbot_mid WaitBeforeStarting 5 WaitBetweenSpawns 5 Squad { TFBot { ClassIcon heavy_brass_nys Name "Giant Brass Beast Heavy" Template T_TFBot_Giant_Heavyweapons_BrassBeast Tag bot_giant } TFBot { Template T_TFBot_Giant_Medic Tag bot_giant Tag bot_squad_member } } } WaveSpawn { Name Support TotalCurrency 0 TotalCount 999 MaxActive 4 SpawnCount 2 Where spawnbot WaitBeforeStarting 10 WaitBetweenSpawns 8 Support 1 RandomSpawn 1 TFBot { Health 300 Template T_TFBot_Heavyweapons_Gnome Skill Expert } } WaveSpawn { Name w4d WaitForAllDead w4c TotalCurrency 0 TotalCount 999 MaxActive 10 SpawnCount 2 Where spawnbot Where spawnbot_top_right WaitBeforeStarting 5 WaitBetweenSpawns 2 Support 1 RandomSpawn 1 RandomChoice { TFBot { ClassIcon scout_bat Health 125 Name Scout Class Scout Skill Hard WeaponRestrictions MeleeOnly Attributes "IgnoreFlag" Tag nav_prefer_left BehaviorModifiers Push Tag bot_gatebot Item "tf_weapon_bat" } TFBot { ClassIcon scout_bat Health 125 Name Scout Class Scout Skill Hard WeaponRestrictions MeleeOnly Attributes "IgnoreFlag" Tag nav_prefer_left BehaviorModifiers Push Tag bot_gatebot Item "the sandman" } TFBot { ClassIcon scout_bat Health 125 Name Scout Class Scout Skill Expert WeaponRestrictions MeleeOnly Attributes "IgnoreFlag" Tag nav_prefer_left BehaviorModifiers Push Tag bot_gatebot Item "the holy mackerel" } TFBot { ClassIcon scout_bat Health 125 Name Scout Class Scout Skill Hard WeaponRestrictions MeleeOnly Attributes "IgnoreFlag" Tag nav_prefer_left BehaviorModifiers Push Tag bot_gatebot Item "the candy cane" } TFBot { ClassIcon scout_bat Health 125 Name Scout Class Scout Skill Normal WeaponRestrictions MeleeOnly Attributes "IgnoreFlag" Tag nav_prefer_left BehaviorModifiers Push Tag bot_gatebot Item "the boston basher" ItemAttributes { ItemName "the boston basher" "hit self on miss" 0 //makes the bot not take self damage } } TFBot { ClassIcon scout_bat Health 125 Name Scout Class Scout Skill Hard WeaponRestrictions MeleeOnly Attributes "IgnoreFlag" Tag nav_prefer_left BehaviorModifiers Push Tag bot_gatebot Item "sun-on-a-stick" } TFBot { ClassIcon scout_bat Health 125 Name Scout Class Scout Skill Normal WeaponRestrictions MeleeOnly Attributes "IgnoreFlag" Tag nav_prefer_left BehaviorModifiers Push Tag bot_gatebot Item "the fan o'war" } TFBot { ClassIcon scout_bat Health 125 Name Scout Class Scout Skill Hard WeaponRestrictions MeleeOnly Attributes "IgnoreFlag" Tag nav_prefer_left BehaviorModifiers Push Tag bot_gatebot Item "the atomizer" } TFBot { ClassIcon scout_bat Health 125 Name Scout Class Scout Skill Hard WeaponRestrictions MeleeOnly Attributes "IgnoreFlag" Tag nav_prefer_left BehaviorModifiers Push Tag bot_gatebot Item "unarmed combat" } TFBot { ClassIcon scout_bat Health 125 Name Scout Class Scout Skill Expert WeaponRestrictions MeleeOnly Attributes "IgnoreFlag" Tag nav_prefer_left BehaviorModifiers Push Tag bot_gatebot Item "the wrap assassin" } TFBot { ClassIcon scout_bat Health 125 Name Scout Class Scout Skill Normal WeaponRestrictions MeleeOnly Attributes "IgnoreFlag" Tag nav_prefer_left BehaviorModifiers Push Tag bot_gatebot Item "the bat outta hell" } TFBot { ClassIcon scout_bat Health 125 Name Scout Class Scout Skill Hard WeaponRestrictions MeleeOnly Attributes "IgnoreFlag" Tag nav_prefer_left BehaviorModifiers Push Tag bot_gatebot Item "the freedom staff" } } } } }