//Intermediate Sealand Terminal created by A+drew //Wharf created by Taiyaki and Jakapoa #base robot_giant.pop #base robot_standard.pop #base robot_gatebot.pop #base robot_andrew.pop population { StartingCurrency 1500 RespawnWaveTime 2 CanBotsAttackWhileInSpawnRoom no Mission { Objective DestroySentries Where spawnbot_mission_sentrybuster Where spawnbot_gate_1_flank Where spawnbot_gate_2_flank BeginAtWave 1 RunForThisManyWaves 3 InitialCooldown 30 CooldownTime 30 DesiredCount 1 TFBot { Template T_TFBot_SentryBuster } } Mission { Objective Sniper Where spawnbot_mission_sniper Where spawnbot_gate_1 Where spawnbot_gate_2 BeginAtWave 1 RunForThisManyWaves 1 InitialCooldown 30 CooldownTime 30 DesiredCount 2 TFBot { Template T_TFBot_Sniper } } Mission { Objective Sniper Where spawnbot_mission_sniper Where spawnbot_gate_1 Where spawnbot_gate_2 BeginAtWave 3 RunForThisManyWaves 1 InitialCooldown 30 CooldownTime 30 DesiredCount 2 TFBot { Template T_TFBot_Sniper_Sydney_Sleeper } } Wave { InitWaveOutput { Target wave_setup_relay Action Trigger } StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action trigger } WaitWhenDone 65 Sound "Announcer.IncomingMob" Checkpoint Yes WaveSpawn { Name w1a TotalCurrency 50 TotalCount 4 MaxActive 1 SpawnCount 1 Where spawnbot_left Where spawnbot_gate_1 Where spawnbot_gate_2 WaitBeforeStarting 6 WaitBetweenSpawns 5 TFBot { ClassIcon scout_milk Name "Giant Mad Milk Scout" Class Scout Health 1600 EventChangeAttributes { Default { BehaviorModifiers push Attributes IgnoreFlag Tag nav_prefer_gate1_flank Tag bot_gatebot Item "mad milk" Attributes AlwaysFireWeapon Attributes MiniBoss Item "MvM GateBot Light Scout" Tag bot_giant Skill Expert CharacterAttributes { "damage force reduction" 0.7 "airblast vulnerability multiplier" 0.7 "override footstep sound set" 5 "fire rate penalty" 2 "effect bar recharge rate increased" .01 } } RevertGateBotsBehavior { Item "mad milk" Item "MvM GateBot Light Scout" ItemAttributes { ItemName "MvM GateBot Light Scout" "item style override" 1 } Tag bot_giant Skill Expert Attributes MiniBoss Attributes AlwaysFireWeapon CharacterAttributes { "damage force reduction" 0.7 "airblast vulnerability multiplier" 0.7 "override footstep sound set" 5 "fire rate penalty" 2 "effect bar recharge rate increased" .01 } } } } } WaveSpawn { Name w1a TotalCurrency 50 TotalCount 40 MaxActive 10 SpawnCount 5 Where spawnbot_mid Where spawnbot_left Where spawnbot_gate_1 Where spawnbot_gate_2 Where spawnbot_gate_1_flank Where spawnbot_gate_2_flank WaitBeforeStarting 3 WaitBetweenSpawns 3 RandomChoice { TFBot { Template T_TFBot_Heavyweapons_Heavyweight_Champ Skill Expert } TFBot { Template T_TFBot_Heavyweapons_Heavyweight_Champ_Fast Skill Expert Attributes AlwaysCrit Item "pugilist's protector" ItemAttributes { ItemName "pugilist's protector" "set item tint RGB" 15185211 } } TFBot { ClassIcon heavy_steelfist Health 300 Name "Steelfist Heavies" Class HeavyWeapons Skill Expert WeaponRestrictions MeleeOnly Item "fists of steel" } } } WaveSpawn { Name w1a TotalCurrency 64 TotalCount 24 MaxActive 6 SpawnCount 2 Where spawnbot_right Where spawnbot_gate_1 Where spawnbot_gate_2 WaitBeforeStarting 0 WaitBetweenSpawns 2 TFBot { Class Sniper Name "Bowman" Health 125 ClassIcon sniper_bow EventChangeAttributes { Default { Tag nav_prefer_gate1_flank Tag bot_gatebot BehaviorModifiers push Attributes IgnoreFlag Item "MvM GateBot Light Sniper" Item "The Huntsman" Skill Hard ItemAttributes { ItemName "The Huntsman" "damage bonus" 0.5 } } RevertGateBotsBehavior { Item "MvM GateBot Light Sniper" ItemAttributes { ItemName "MvM GateBot Light Sniper" "item style override" 1 } Item "The Huntsman" Skill Hard ItemAttributes { ItemName "The Huntsman" "damage bonus" 0.5 } } } } } WaveSpawn { Name w1b WaitForAllSpawned w1a TotalCurrency 150 TotalCount 4 MaxActive 2 SpawnCount 2 Where spawnbot_giant Where spawnbot_gate_1 Where spawnbot_gate_2 WaitBeforeStarting 10 WaitBetweenSpawns 5 Squad { TFBot { ClassIcon pyro_volcano Health 3300 Name "Giant Volcanic Pyro" Class Pyro Skill Expert WeaponRestrictions MeleeOnly Item "sharpened volcano fragment" Item "the warsworn helmet" Attributes MiniBoss CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.6 "airblast vulnerability multiplier" 0.6 "override footstep sound set" 6 } } TFBot { ClassIcon scout_bat Name "Giant Bat Scout" WeaponRestrictions MeleeOnly Template T_TFBot_Giant_Scout Tag bot_squad_member Tag bot_giant } } } WaveSpawn { Name w1b WaitForAllDead w1a TotalCurrency 36 TotalCount 18 MaxActive 6 SpawnCount 1 Where spawnbot_mid Where spawnbot_gate_1 Where spawnbot_gate_2 Where spawnbot_gate_1_flank Where spawnbot_gate_2_flank WaitBeforeStarting 0 WaitBetweenSpawns 1 TFBot { Class Pyro Name "Detonator Pyro" ClassIcon pyro_detonator EventChangeAttributes { Default { Tag bot_gatebot Tag nav_prefer_gate1_flank BehaviorModifiers push Attributes IgnoreFlag Item "MvM GateBot Light Pyro" Skill Expert Item "the detonator" WeaponRestrictions SecondaryOnly } RevertGateBotsBehavior { Item "MvM GateBot Light Pyro" ItemAttributes { ItemName "MvM GateBot Light Pyro" "item style override" 1 } Skill Expert Item "the detonator" WeaponRestrictions SecondaryOnly } } } } WaveSpawn { Name w1b WaitForAllDead w1a TotalCurrency 84 TotalCount 24 MaxActive 6 SpawnCount 1 Where spawnbot Where spawnbot_gate_1 Where spawnbot_gate_2 WaitBeforeStarting 2 WaitBetweenSpawns 1 TFBot { Template T_TFBot_Demoman_Knight } } WaveSpawn { Name w1c WaitForAllDead w1b TotalCurrency 60 TotalCount 26 MaxActive 6 SpawnCount 2 Where spawnbot_mid Where spawnbot_gate_1 Where spawnbot_gate_2 WaitBeforeStarting 2 WaitBetweenSpawns 2 TFBot { Class Soldier EventChangeAttributes { Default { BehaviorModifiers push Attributes IgnoreFlag Tag nav_prefer_gate1_flank Tag bot_gatebot Item "MvM GateBot Light Soldier" Skill Hard } RevertGateBotsBehavior { Item "MvM GateBot Light Soldier" ItemAttributes { ItemName "MvM GateBot Light Soldier" "item style override" 1 } Skill Hard } } } } WaveSpawn { Name w1c WaitForAllDead w1b TotalCurrency 40 TotalCount 16 MaxActive 4 SpawnCount 4 Where spawnbot_right Where spawnbot_gate_1 Where spawnbot_gate_2 WaitBeforeStarting 3 WaitBetweenSpawns 5 TFBot { Health 300 Name Heavy Class HeavyWeapons Skill Normal } } WaveSpawn { Name w1c WaitForAllDead w1b TotalCurrency 100 TotalCount 6 MaxActive 2 SpawnCount 2 Where spawnbot_right Where spawnbot_gate_1_flank Where spawnbot_gate_2_flank WaitBeforeStarting 2 WaitBetweenSpawns 10 TFBot { Class Heavyweapons Name "Steel Gauntlet" ClassIcon heavy_steelfist Health 900 Scale 1.5 EventChangeAttributes { Default { Tag nav_prefer_gate1_flank Tag bot_gatebot BehaviorModifiers push Attributes IgnoreFlag Item "Fists of Steel" Item "MvM GateBot Light Heavy" WeaponRestrictions MeleeOnly Tag bot_giant Skill Normal } RevertGateBotsBehavior { Item "Fists of Steel" Item "MvM GateBot Light Heavy" ItemAttributes // turn off light hat { ItemName "MvM GateBot Light Heavy" "item style override" 1 } ItemAttributes { ItemName "TF_WEAPON_ROCKETLAUNCHER" "faster reload rate" -0.8 "fire rate bonus" 0.5 } WeaponRestrictions MeleeOnly Tag bot_giant Skill Normal } } } } WaveSpawn { Name w1d WaitForAllSpawned w1c TotalCurrency 164 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 5 WaitBetweenSpawns 0 FirstSpawnOutput { Target boss_spawn_relay Action Trigger } Tank { Health 15000 Speed 75 Name "tankboss" StartingPathTrackNode "boss_path_b1" OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } WaveSpawn { Name w1d WaitForAllDead w1c TotalCurrency 166 TotalCount 9 MaxActive 3 SpawnCount 3 Where spawnbot_mid Where spawnbot_gate_1 Where spawnbot_gate_2 WaitBeforeStarting 4 WaitBetweenSpawns 4 Squad { TFBot { Template T_TFBot_Giant_DemoMan_PrinceTavish Tag bot_giant } TFBot { Template T_TFBot_Medic_BigHeal Tag bot_giant } TFBot { Template T_TFBot_Medic_BigHeal Tag bot_giant } } } WaveSpawn { Name w1d WaitForAllDead w1c TotalCurrency 36 TotalCount 30 MaxActive 6 SpawnCount 3 Where spawnbot Where spawnbot_gate_1 Where spawnbot_gate_2 WaitBeforeStarting 0 WaitBetweenSpawns 2 TFBot { ClassIcon sniper_carbine Health 125 Name "Carbine Sniper" Class Sniper Skill Normal WeaponRestrictions SecondaryOnly Item "the cleaner's carbine" } } } Wave { InitWaveOutput { Target wave_setup_relay Action Trigger } StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action trigger } WaitWhenDone 65 Sound "Announcer.IncomingMob" Checkpoint Yes WaveSpawn { Name w2a TotalCurrency 75 TotalCount 4 MaxActive 2 SpawnCount 2 Where spawnbot_right Where spawnbot_gate_1 Where spawnbot_gate_2 WaitBeforeStarting 5 WaitBetweenSpawns 5 Squad { TFBot { Class Pyro Name "Giant Flare Pyro" ClassIcon pyro_flare Health 3000 EventChangeAttributes { Default { Tag nav_prefer_gate1_flank Tag bot_gatebot BehaviorModifiers push Attributes IgnoreFlag Item "MvM GateBot Light Pyro" Item "The detonator" Skill Expert WeaponRestrictions SecondaryOnly Attributes MiniBoss Tag bot_giant ItemAttributes { ItemName "The detonator" "fire rate bonus" 0.3 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.6 "airblast vulnerability multiplier" 0.6 "override footstep sound set" 6 } } RevertGateBotsBehavior { Item "MvM GateBot Light Pyro" Item "The detonator" ItemAttributes { ItemName "MvM GateBot Light Pyro" "item style override" 1 } Skill Expert WeaponRestrictions PrimaryOnly Attributes MiniBoss Tag bot_giant ItemAttributes { ItemName "The detonator" "fire rate bonus" 0.3 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.6 "airblast vulnerability multiplier" 0.6 "override footstep sound set" 6 } } } } TFBot { Template T_TFBot_Medic_BigHeal Tag bot_squad_member } } } WaveSpawn { Name w2a TotalCurrency 30 TotalCount 20 MaxActive 4 SpawnCount 2 Where spawnbot_left Where spawnbot_gate_1 Where spawnbot_gate_2 WaitBeforeStarting 1 WaitBetweenSpawns 2 TFBot { Template T_TFBot_Scout_FAN } } WaveSpawn { Name w2a TotalCurrency 40 TotalCount 20 MaxActive 4 SpawnCount 1 Where spawnbot_top_right Where spawnbot_gate_1 Where spawnbot_gate_2 WaitBeforeStarting 2 WaitBetweenSpawns 1 TFBot { Name "Bonk Scout" Skill Expert Template T_TFBot_Scout_Bonk } } WaveSpawn { Name w2a TotalCurrency 20 TotalCount 20 MaxActive 4 SpawnCount 2 Where spawnbot_left Where spawnbot_gate_1 Where spawnbot_gate_2 WaitBeforeStarting 3 WaitBetweenSpawns 2 TFBot { ClassIcon scout_pistol Health 125 Name "Pistol Scout" Class Scout Skill Easy WeaponRestrictions SecondaryOnly } } WaveSpawn { Name w2b WaitForAllSpawned w2a TotalCurrency 50 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 5 WaitBetweenSpawns 0 FirstSpawnOutput { Target boss_spawn_relay Action Trigger } Tank { Health 15000 Speed 75 Name "tankboss" StartingPathTrackNode "boss_path_b1" OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } WaveSpawn { Name w2b WaitForAllSpawned w2a TotalCurrency 90 TotalCount 3 MaxActive 1 SpawnCount 1 Where spawnbot_mid Where spawnbot_gate_1 Where spawnbot_gate_2 WaitBeforeStarting 8 WaitBetweenSpawns 0 TFBot { Template T_TFBot_Giant_Boxing_Heavy Tag bot_giant } } WaveSpawn { Name w2b WaitForAllDead w2a TotalCurrency 30 TotalCount 30 MaxActive 6 SpawnCount 2 Where spawnbot_right Where spawnbot_gate_1 Where spawnbot_gate_2 Where spawnbot_gate_1_flank Where spawnbot_gate_2_flank WaitBeforeStarting 0 WaitBetweenSpawns 2 TFBot { ClassIcon demo_loosecannon Class Demoman EventChangeAttributes { Default { BehaviorModifiers push Attributes IgnoreFlag Tag nav_prefer_gate1_flank Tag bot_gatebot Item "MvM GateBot Light Demoman" Skill Normal Item "the loose cannon" ItemAttributes { ItemName "The Loose Cannon" "reload time decreased" 0.8 "grenade launcher mortar mode" 0 } } RevertGateBotsBehavior { Item "MvM GateBot Light Demoman" ItemAttributes { ItemName "MvM GateBot Light Demoman" "item style override" 1 } Skill Normal Item "the loose cannon" ItemAttributes { ItemName "The Loose Cannon" "reload time decreased" 0.8 "grenade launcher mortar mode" 0 } } } } } WaveSpawn { Name w2c WaitForAllDead w2b TotalCurrency 75 TotalCount 4 MaxActive 2 SpawnCount 2 Where spawnbot_mid Where spawnbot_gate_1 Where spawnbot_gate_2 WaitBeforeStarting 8 WaitBetweenSpawns 8 TFBot { Scale 1.75 ClassIcon sniper_bow Class Sniper Name "Giant Bowman" Health 3300 EventChangeAttributes { Default { Tag nav_prefer_gate1_flank Tag bot_gatebot BehaviorModifiers push Attributes IgnoreFlag Attributes MiniBoss Item "MvM GateBot Light Sniper" Item "The Huntsman" Tag bot_giant Skill Expert ItemAttributes { ItemName "The Huntsman" "damage bonus" 0.5 } CharacterAttributes { "damage force reduction" 0.3 "airblast vulnerability multiplier" 0.3 "override footstep sound set" 5 "move speed bonus" 0.4 } } RevertGateBotsBehavior { Item "MvM GateBot Light Sniper" ItemAttributes { ItemName "MvM GateBot Light Sniper" "item style override" 1 } Item "The Huntsman" Tag bot_giant Attributes MiniBoss Skill Expert ItemAttributes { ItemName "The Huntsman" "damage bonus" 0.5 } CharacterAttributes { "damage force reduction" 0.3 "airblast vulnerability multiplier" 0.3 "override footstep sound set" 5 "move speed bonus" 0.4 } } } } } WaveSpawn { Name w2c WaitForAllDead w2b TotalCurrency 32 TotalCount 16 MaxActive 4 SpawnCount 2 Where spawnbot_top_right Where spawnbot_gate_1 Where spawnbot_gate_2 WaitBeforeStarting 1 WaitBetweenSpawns 3 TFBot { Health 175 Name Pyro Class Pyro Skill Expert CharacterAttributes { "airblast disabled" 1 } } } WaveSpawn { Name w2c WaitForAllDead w2b TotalCurrency 48 TotalCount 24 MaxActive 6 SpawnCount 1 Where spawnbot_right Where spawnbot_gate_1 Where spawnbot_gate_2 WaitBeforeStarting 3 WaitBetweenSpawns 1 TFBot { Class Heavyweapons ClassIcon heavy_shotgun Name "Shotgun Heavy" EventChangeAttributes { Default { Tag nav_prefer_gate1_flank Tag bot_gatebot BehaviorModifiers push Attributes IgnoreFlag Item "MvM GateBot Light Heavy" Skill Normal WeaponRestrictions SecondaryOnly ItemAttributes { ItemName "TF_WEAPON_SHOTGUN_HWG" "faster reload rate" 0.1 "fire rate bonus" 2.5 "bullets per shot bonus" 3 "damage penalty" 0.33 } } RevertGateBotsBehavior { Item "MvM GateBot Light Heavy" ItemAttributes // turn off light hat { ItemName "MvM GateBot Light Heavy" "item style override" 1 } Skill Normal WeaponRestrictions SecondaryOnly ItemAttributes { ItemName "TF_WEAPON_SHOTGUN_HWG" "faster reload rate" 0.1 "fire rate bonus" 2.5 "bullets per shot bonus" 3 "damage penalty" 0.33 } } } } } WaveSpawn { Name w2d WaitForAllSpawned w2c TotalCurrency 400 TotalCount 6 MaxActive 2 SpawnCount 2 Where spawnbot_mid Where spawnbot_gate_1 Where spawnbot_gate_2 WaitBeforeStarting 8 WaitBetweenSpawns 3 Squad { TFBot { Class Demoman Name "Giant Charged Demoman" ClassIcon demo_giant Health 3000 Skill Expert WeaponRestrictions PrimaryOnly Attributes AlwaysCrit Attributes MiniBoss Item "the loose cannon" ItemAttributes { ItemName "The Loose Cannon" "damage bonus" 1.5 "reload time decreased" 0.8 "grenade launcher mortar mode" 0 "faster reload rate" 0.2 "fire rate bonus" 2 } CharacterAttributes { "move speed bonus" 0.5 "airblast vulnerability multiplier" 0.5 "override footstep sound set" 4 } Tag bot_giant } TFBot { Template T_TFBot_Medic Tag bot_squad_member } } } WaveSpawn { Name w2d WaitForAllDead w2c TotalCurrency 30 TotalCount 18 MaxActive 6 SpawnCount 2 Where spawnbot_mid Where spawnbot_top_right Where spawnbot_gate_1 Where spawnbot_gate_2 WaitBeforeStarting 3 WaitBetweenSpawns 2 TFBot { WeaponRestrictions PrimaryOnly Name "Bonk Scout" Skill Normal Template T_TFBot_Scout_Bonk } } WaveSpawn { Name w2d WaitForAllDead w2c TotalCurrency 30 TotalCount 24 MaxActive 6 SpawnCount 3 Where spawnbot Where spawnbot_gate_1 Where spawnbot_gate_2 WaitBeforeStarting 3 WaitBetweenSpawns 2 TFBot { ClassIcon demoknight_samurai Health 200 Name "Samurai Soldier" Class Soldier Skill Expert WeaponRestrictions MeleeOnly Item "the half-zatoichi" Item "soldier samurai hat" } } } Wave { InitWaveOutput { Target wave_setup_relay Action Trigger } StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action trigger } WaitWhenDone 65 Sound "Announcer.IncomingMob" Checkpoint Yes WaveSpawn { Name w3a TotalCurrency 100 TotalCount 12 MaxActive 6 SpawnCount 2 Where spawnbot_left Where spawnbot_gate_1 Where spawnbot_gate_2 WaitBeforeStarting 0 WaitBetweenSpawns 10 Squad { TFBot { ClassIcon sniper_jarate Health 3300 Name "Giant Jarate Sniper" Class Sniper Skill Normal WeaponRestrictions SecondaryOnly Attributes "MiniBoss" Attributes "AlwaysFireWeapon" Item "tf_weapon_sniperrifle" Item "jarate" Item "tf_weapon_club" Item "the anger" Tag bot_giant CharacterAttributes { "fire rate penalty" 2 "effect bar recharge rate increased" .01 "override footstep sound set" 7 "move speed bonus" 0.4 } } TFBot { Template T_TFBot_Medic Tag bot_squad_member } } } WaveSpawn { Name w3a TotalCurrency 48 TotalCount 32 MaxActive 8 SpawnCount 2 Where spawnbot Where spawnbot_gate_1 Where spawnbot_gate_2 Where spawnbot_gate_1_flank Where spawnbot_gate_2_flank WaitBeforeStarting 2 WaitBetweenSpawns 2 TFBot { ClassIcon sniper_bushwacka Health 125 Name "Bushwacka Sniper" Class Sniper Skill Hard WeaponRestrictions MeleeOnly EventChangeAttributes { Default { Tag nav_prefer_gate1_flank Tag bot_gatebot BehaviorModifiers push Attributes IgnoreFlag WeaponRestrictions MeleeOnly Attributes AlwaysFireWeapon Item "MvM GateBot Light Sniper" Item "the bushwacka" Skill Hard } RevertGateBotsBehavior { Item "MvM GateBot Light Sniper" ItemAttributes { ItemName "MvM GateBot Light Sniper" "item style override" 1 } BehaviorModifiers push Attributes IgnoreFlag WeaponRestrictions MeleeOnly Attributes AlwaysFireWeapon Item "the bushwacka" Skill Hard } } } } WaveSpawn { Name w3a TotalCurrency 24 TotalCount 24 MaxActive 6 SpawnCount 2 Where spawnbot_mid Where spawnbot_gate_1 Where spawnbot_gate_2 WaitBeforeStarting 3 WaitBetweenSpawns 2 TFBot { ClassIcon scout_pistol Health 125 Name "Pistol Scout" Class Scout Skill Expert WeaponRestrictions SecondaryOnly } } WaveSpawn { Name w3b WaitForAllDead w3a TotalCurrency 100 TotalCount 9 MaxActive 3 SpawnCount 3 Where spawnbot_left Where spawnbot_gate_1 Where spawnbot_gate_2 WaitBeforeStarting 2 WaitBetweenSpawns 3 Squad { TFBot { Template T_TFBot_Giant_Soldier_Spammer Tag bot_giant } TFBot { ClassIcon sniper_bow_ignite Skill Hard Name "Fire Bowman" Template T_TFBot_Sniper_Huntsman Item "spine-chilling skull" ItemAttributes { ItemName "the huntsman" "attach particle effect" 13 "Set DamageType Ignite" 1 } } TFBot { ClassIcon sniper_huntsman_bleed Name "Bleeding Bowman" Template T_TFBot_Sniper_Huntsman Item "voodoo juju" ItemAttributes { ItemName "voodoo juju" "bleeding duration" 3 "attach particle effect" 43 } } } } WaveSpawn { Name w3b WaitForAllDead w3a TotalCurrency 36 TotalCount 36 MaxActive 8 SpawnCount 2 Where spawnbot Where spawnbot_gate_1 Where spawnbot_gate_2 WaitBeforeStarting 2 WaitBetweenSpawns 2 TFBot { Name "Heavyweight Champ" ClassIcon heavy_champ Class Heavyweapons EventChangeAttributes { Default { WeaponRestrictions MeleeOnly BehaviorModifiers push Attributes IgnoreFlag Tag nav_prefer_gate1_flank Tag bot_gatebot Item "MvM GateBot Light Heavy" Skill Hard WeaponRestrictions MeleeOnly Item "the killing gloves of boxing" Item "Pugilist's Protector" ItemAttributes { ItemName "Pugilist's Protector" "set item tint RGB" 15185211 } } RevertGateBotsBehavior { WeaponRestrictions MeleeOnly Item "MvM GateBot Light Heavy" ItemAttributes { ItemName "MvM GateBot Light Heavy" "item style override" 1 } Skill Hard WeaponRestrictions MeleeOnly Item "the killing gloves of boxing" Item "Pugilist's Protector" ItemAttributes { ItemName "Pugilist's Protector" "set item tint RGB" 6773060 } } } } } WaveSpawn { Name w3b WaitForAllDead w3a TotalCurrency 80 TotalCount 8 MaxActive 2 SpawnCount 2 Where spawnbot_right Where spawnbot_gate_1_flank Where spawnbot_gate_2_flank WaitBeforeStarting 6 WaitBetweenSpawns 1 TFBot { ClassIcon sniper_bow_multi Template T_TFBot_Sniper_Huntsman_Spammer Tag bot_giant } } WaveSpawn { Name w3c WaitForAllSpawned w3b TotalCurrency 132 TotalCount 6 MaxActive 1 SpawnCount 1 Where spawnbot_mid Where spawnbot_gate_1 Where spawnbot_gate_2 WaitBeforeStarting 15 WaitBetweenSpawns 7 TFBot { Class Scout Name "Super Scout" ClassIcon scout_giant_fast Health 1200 EventChangeAttributes { Default { BehaviorModifiers push WeaponRestrictions MeleeOnly Attributes IgnoreFlag Tag nav_prefer_gate1_flank Tag bot_gatebot Tag bot_giant Item "The Holy Mackerel" Item "MvM GateBot Light Scout" Tag bot_giant MaxVisionRange 900 Skill Expert Attributes MiniBoss CharacterAttributes { "move speed bonus" 2 "damage force reduction" 0.7 "airblast vulnerability multiplier" 0.7 "override footstep sound set" 5 } } RevertGateBotsBehavior { Tag bot_giant WeaponRestrictions MeleeOnly Item "The Holy Mackerel" Item "MvM GateBot Light Scout" ItemAttributes { ItemName "MvM GateBot Light Scout" "item style override" 1 } CharacterAttributes { "move speed bonus" 2 "damage force reduction" 0.7 "airblast vulnerability multiplier" 0.7 "override footstep sound set" 5 } } } } } WaveSpawn { Name w3c WaitForAllDead w3b TotalCurrency 60 TotalCount 30 MaxActive 6 SpawnCount 3 Where spawnbot Where spawnbot_gate_1 Where spawnbot_gate_2 WaitBeforeStarting 2 WaitBetweenSpawns 3 TFBot { ClassIcon heavy_steelfist Health 300 Name "Steelfist Heavies" Class HeavyWeapons Skill Expert WeaponRestrictions MeleeOnly Item "fists of steel" } } WaveSpawn { Name w3c WaitForAllDead w3b TotalCurrency 28 TotalCount 24 MaxActive 6 SpawnCount 1 Where spawnbot_top_right Where spawnbot_gate_1 Where spawnbot_gate_2 WaitBeforeStarting 3 WaitBetweenSpawns 1 TFBot { Template T_TFBot_Soldier_RocketShotgun } } WaveSpawn { Name w3d WaitForAllSpawned w3c TotalCurrency 200 TotalCount 3 MaxActive 3 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 5 FirstSpawnOutput { Target boss_spawn_relay Action Trigger } Tank { Health 15000 Name Tank Speed 75 StartingPathTrackNode "boss_path_a1" OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } WaveSpawn { Name w3d WaitForAllDead w3c TotalCurrency 42 TotalCount 42 MaxActive 8 SpawnCount 2 Where spawnbot Where spawnbot_gate_1 Where spawnbot_gate_2 WaitBeforeStarting 0 WaitBetweenSpawns 2 Support 1 TFBot { Template T_TFBot_Soldier_Extended_Buff_Banner } } } Wave { InitWaveOutput { Target wave_setup_relay Action Trigger } StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action trigger } WaitWhenDone 65 Sound "Announcer.IncomingMob" Checkpoint Yes WaveSpawn { Name w4a TotalCurrency 100 TotalCount 4 MaxActive 2 SpawnCount 2 Where spawnbot_right Where spawnbot_gate_1 Where spawnbot_gate_2 WaitBeforeStarting 5 WaitBetweenSpawns 5 Squad { TFBot { Health 5000 Class Heavyweapons Name "Giant Deflector Heavy" ClassIcon heavy_deflector EventChangeAttributes { Default { Tag nav_prefer_gate1_flank Tag bot_gatebot BehaviorModifiers push Attributes IgnoreFlag MaxVisionRange 1200 Attributes MiniBoss Item "The U-clank-a" Item "Deflector" ItemAttributes { ItemName "Deflector" "damage bonus" 1.5 "attack projectiles" 1 } ItemAttributes { ItemName "The U-clank-a" "set item tint RGB" 15185211 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.3 "airblast vulnerability multiplier" 0.3 "override footstep sound set" 2 } Item "MvM GateBot Light Heavy" WeaponRestrictions PrimaryOnly Tag bot_giant Skill Expert } RevertGateBotsBehavior { Tag bot_giant Skill Expert WeaponRestrictions PrimaryOnly MaxVisionRange 1200 Attributes MiniBoss Item "The U-clank-a" Item "Deflector" Item "MvM GateBot Light Heavy" ItemAttributes { ItemName "MvM GateBot Light Heavy" "item style override" 1 } ItemAttributes { ItemName "Deflector" "damage bonus" 1.5 "attack projectiles" 1 } ItemAttributes { ItemName "The U-clank-a" "set item tint RGB" 6773060 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.3 "airblast vulnerability multiplier" 0.3 "override footstep sound set" 2 } } } } TFBot { Template T_TFBot_Medic Tag bot_squad_member } } } WaveSpawn { Name w4a TotalCurrency 100 TotalCount 32 MaxActive 8 SpawnCount 2 Where spawnbot_left Where spawnbot_right Where spawnbot_gate_1 Where spawnbot_gate_2 WaitBeforeStarting 3 WaitBetweenSpawns 2 Squad { TFBot { Template T_TFBot_Demoman_Sticky_Andrew } TFBot { ClassIcon engineer_widowmaker_nys WeaponRestrictions PrimaryOnly Health 125 Skill Expert Name "Widowmaker Engineer" Class Engineer BehaviorModifiers Push Attributes "Aggressive" Attributes "DisableDodge" Item "the widowmaker" Item "the data mining light" Item "iron lung" CharacterAttributes { "kill forces attacker to laugh" 1 } } } } WaveSpawn { Name w4b WaitForAllDead w4a TotalCurrency 100 TotalCount 3 MaxActive 1 SpawnCount 1 Where spawnbot_left Where spawnbot_gate_1 Where spawnbot_gate_2 WaitBeforeStarting 2 WaitBetweenSpawns 3 TFBot { Template T_TFBot_Giant_Soldier_Spammer_Reload Tag bot_giant } } WaveSpawn { Name w4b WaitForAllDead w4a TotalCurrency 100 TotalCount 6 MaxActive 2 SpawnCount 2 Where spawnbot_mid Where spawnbot_gate_1 Where spawnbot_gate_2 WaitBeforeStarting 6 WaitBetweenSpawns 6 TFBot { Health 1600 Class Scout Name "Giant Bat Scout" ClassIcon scout_bat_giant EventChangeAttributes { Default { Tag nav_prefer_gate1_flank Tag bot_gatebot BehaviorModifiers push Attributes IgnoreFlag CharacterAttributes { "damage force reduction" 0.7 "airblast vulnerability multiplier" 0.7 "override footstep sound set" 5 } Attributes MiniBoss WeaponRestrictions MeleeOnly Item "MvM GateBot Light Scout" Tag bot_giant Skill Expert } RevertGateBotsBehavior { Attributes MiniBoss WeaponRestrictions MeleeOnly Tag bot_giant Skill Expert Item "MvM GateBot Light Scout" ItemAttributes { ItemName "MvM GateBot Light Scout" "item style override" 1 } CharacterAttributes { "damage force reduction" 0.7 "airblast vulnerability multiplier" 0.7 "override footstep sound set" 5 } } } } } WaveSpawn { Name w4b WaitForAllDead w4a TotalCurrency 42 TotalCount 42 MaxActive 8 SpawnCount 4 Where spawnbot Where spawnbot_gate_1 Where spawnbot_gate_2 Where spawnbot_gate_1_flank Where spawnbot_gate_2_flank WaitBeforeStarting 3 WaitBetweenSpawns 3 TFBot { ClassIcon pyro_dragon_fury_swordstone Health 175 Name "Dragon's Fury Pyro" Class Pyro Skill Normal WeaponRestrictions PrimaryOnly Item "The Dragon's Fury" CharacterAttributes { "airblast disabled" 1 } } } WaveSpawn { Name w4c WaitForAllDead w4b TotalCurrency 150 TotalCount 3 MaxActive 1 SpawnCount 1 Where spawnbot_mid Where spawnbot_gate_1 Where spawnbot_gate_2 WaitBeforeStarting 3 WaitBetweenSpawns 3 TFBot { Name "Super Lightweight Champ" Class Heavyweapons Skill Expert Health 5000 ClassIcon heavy_gru_giant Item "gloves of running urgently mvm" Attributes MiniBoss WeaponRestrictions MeleeOnly Tag bot_giant ItemAttributes { ItemName "gloves of running urgently mvm" "damage bonus" 1.2 } CharacterAttributes { "airblast vulnerability multiplier" 0.3 "damage force reduction" 0.3 "move speed bonus" 0.6 "override footstep sound set" 2 } } } WaveSpawn { Name w4c WaitForAllDead w4b TotalCurrency 28 TotalCount 28 MaxActive 7 SpawnCount 1 Where spawnbot_right Where spawnbot_gate_1 Where spawnbot_gate_2 WaitBeforeStarting 2 WaitBetweenSpawns 1 TFBot { Class Heavyweapons ClassIcon heavy_shotgun Name "Shotgun Heavy" EventChangeAttributes { Default { Tag nav_prefer_gate1_flank Tag bot_gatebot BehaviorModifiers push Attributes IgnoreFlag Item "MvM GateBot Light Heavy" Skill Normal WeaponRestrictions SecondaryOnly ItemAttributes { ItemName "TF_WEAPON_SHOTGUN_HWG" "faster reload rate" 0.1 "fire rate bonus" 2.5 "bullets per shot bonus" 3 "damage penalty" 0.33 } } RevertGateBotsBehavior { Item "MvM GateBot Light Heavy" ItemAttributes { ItemName "MvM GateBot Light Heavy" "item style override" 1 } Skill Normal WeaponRestrictions SecondaryOnly ItemAttributes { ItemName "TF_WEAPON_SHOTGUN_HWG" "faster reload rate" 0.1 "fire rate bonus" 2.5 "bullets per shot bonus" 3 "damage penalty" 0.33 } } } } } WaveSpawn { Name w4c WaitForAllDead w4b TotalCurrency 50 TotalCount 9 MaxActive 3 SpawnCount 1 Where spawnbot Where spawnbot_gate_1_flank Where spawnbot_gate_2_flank WaitBeforeStarting 5 WaitBetweenSpawns 5 TFBot { Health 750 Scale 1.3 Name "Armored Major League Scout" Class Scout Skill Hard ClassIcon scout_stun_armored WeaponRestrictions MeleeOnly Item "The Sandman" Item "Batter's Helmet" } } WaveSpawn { Name w4d WaitForAllSpawned w4c TotalCurrency 105 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 0 FirstSpawnOutput { Target boss_spawn_relay Action Trigger } Tank { Health 33000 Name "tankboss" Speed 75 Skin 1 StartingPathTrackNode "boss_path_b1" OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } WaveSpawn { Name w4d WaitForAllDead w4c TotalCurrency 100 TotalCount 4 MaxActive 2 SpawnCount 2 Where spawnbot_mid Where spawnbot_gate_1 Where spawnbot_gate_2 WaitBeforeStarting 5 WaitBetweenSpawns 5 Squad { TFBot { ClassIcon heavy_brass_nys Name "Giant Brass Beast Heavy" Template T_TFBot_Giant_Heavyweapons_BrassBeast Tag bot_giant } TFBot { Template T_TFBot_Giant_Medic Tag bot_giant Tag bot_squad_member } } } WaveSpawn { Name Support TotalCurrency 0 TotalCount 999 MaxActive 4 SpawnCount 2 Where spawnbot Where spawnbot_gate_1_flank Where spawnbot_gate_2_flank WaitBeforeStarting 10 WaitBetweenSpawns 8 Support 1 RandomSpawn 1 TFBot { Health 300 Template T_TFBot_Heavyweapons_Gnome Skill Expert } } WaveSpawn { Name w4d WaitForAllDead w4c TotalCurrency 0 TotalCount 999 MaxActive 10 SpawnCount 2 Where spawnbot Where spawnbot_top_right Where spawnbot_gate_1 Where spawnbot_gate_2 Where spawnbot_gate_1_flank Where spawnbot_gate_2_flank WaitBeforeStarting 5 WaitBetweenSpawns 2 Support 1 RandomSpawn 1 RandomChoice { TFBot { ClassIcon scout_bat Health 125 Name Scout Class Scout Skill Hard WeaponRestrictions MeleeOnly BehaviorModifiers Push Tag bot_gatebot Item "tf_weapon_bat" } TFBot { ClassIcon scout_bat Health 125 Name Scout Class Scout Skill Hard WeaponRestrictions MeleeOnly Attributes "IgnoreFlag" Tag nav_prefer_left BehaviorModifiers Push Tag bot_gatebot Item "the sandman" } TFBot { ClassIcon scout_bat Health 125 Name Scout Class Scout Skill Expert WeaponRestrictions MeleeOnly Attributes "IgnoreFlag" Tag nav_prefer_left BehaviorModifiers Push Tag bot_gatebot Item "the holy mackerel" } TFBot { ClassIcon scout_bat Health 125 Name Scout Class Scout Skill Hard WeaponRestrictions MeleeOnly BehaviorModifiers Push Tag bot_gatebot Item "the candy cane" } TFBot { ClassIcon scout_bat Health 125 Name Scout Class Scout Skill Normal WeaponRestrictions MeleeOnly BehaviorModifiers Push Tag bot_gatebot Item "the boston basher" ItemAttributes { ItemName "the boston basher" "hit self on miss" 0 //makes the bot not take self damage } } TFBot { ClassIcon scout_bat Health 125 Name Scout Class Scout Skill Hard WeaponRestrictions MeleeOnly BehaviorModifiers Push Tag bot_gatebot Item "sun-on-a-stick" } TFBot { ClassIcon scout_bat Health 125 Name Scout Class Scout Skill Normal WeaponRestrictions MeleeOnly Attributes "IgnoreFlag" Tag nav_prefer_left BehaviorModifiers Push Tag bot_gatebot Item "the fan o'war" } TFBot { ClassIcon scout_bat Health 125 Name Scout Class Scout Skill Hard WeaponRestrictions MeleeOnly BehaviorModifiers Push Tag bot_gatebot Item "the atomizer" } TFBot { ClassIcon scout_bat Health 125 Name Scout Class Scout Skill Hard WeaponRestrictions MeleeOnly BehaviorModifiers Push Tag bot_gatebot Item "unarmed combat" } TFBot { ClassIcon scout_bat Health 125 Name Scout Class Scout Skill Expert WeaponRestrictions MeleeOnly BehaviorModifiers Push Tag bot_gatebot Item "the wrap assassin" } TFBot { ClassIcon scout_bat Health 125 Name Scout Class Scout Skill Normal WeaponRestrictions MeleeOnly BehaviorModifiers Push Tag bot_gatebot Item "the bat outta hell" } TFBot { ClassIcon scout_bat Health 125 Name Scout Class Scout Skill Hard WeaponRestrictions MeleeOnly BehaviorModifiers Push Tag bot_gatebot Item "the freedom staff" } } } } }