//Hydrophobia created by A+drew //Intermediate Difficulty #base robot_giant.pop #base robot_standard.pop population { StartingCurrency 800 RespawnWaveTime 3 CanBotsAttackWhileInSpawnRoom no MaxRedPlayers 4 Mission { Objective DestroySentries Where spawnbot BeginAtWave 1 RunForThisManyWaves 6 InitialCooldown 30 CooldownTime 30 DesiredCount 1 TFBot { Template T_TFBot_SentryBuster } } Mission { Objective Sniper Where spawnbot InitialCooldown 30 CooldownTime 30 DesiredCount 2 BeginAtWave 2 RunForThisManyWaves 2 TFBot { Template T_TFBot_Sniper } } Mission { Objective Sniper Where spawnbot InitialCooldown 30 CooldownTime 30 DesiredCount 2 BeginAtWave 5 RunForThisManyWaves 2 TFBot { Template T_TFBot_Sniper_Sydney_Sleeper } } Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name w1a TotalCurrency 50 TotalCount 18 MaxActive 6 SpawnCount 2 Where spawnbot WaitBeforeStarting 0 WaitBetweenSpawns 2 TFBot { ClassIcon pyro_fireaxe_lite Health 175 Name "Fireaxe Pyro" Class Pyro Skill Hard WeaponRestrictions MeleeOnly Item "brigade helm" } } WaveSpawn { Name w1a TotalCurrency 50 TotalCount 18 MaxActive 6 SpawnCount 2 Where spawnbot_left WaitBeforeStarting 2 WaitBetweenSpawns 2 TFBot { Class Scout Skill Normal } } WaveSpawn { Name w1a TotalCurrency 50 TotalCount 12 MaxActive 4 SpawnCount 2 Where spawnbot_flank WaitBeforeStarting 3 WaitBetweenSpawns 2 TFBot { Template T_TFBot_Sniper_Huntsman } } WaveSpawn { Name w1b WaitForAllSpawned w1a TotalCurrency 200 TotalCount 3 MaxActive 2 SpawnCount 1 Where spawnbot WaitBeforeStarting 10 WaitBetweenSpawns 12 TFBot { ClassIcon demo_loosecannon Name "Giant Loose Cannon Demoman" Skill Expert Class Demoman Health 3300 WeaponRestrictions PrimaryOnly Attributes HoldFireUntilFullReload Attributes MiniBoss Item "the loose cannon" ItemAttributes { ItemName "The Loose Cannon" "reload time decreased" 0.8 "grenade launcher mortar mode" 0 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.5 "airblast vulnerability multiplier" 0.5 "override footstep sound set" 4 } Item "reggaelator" } } WaveSpawn { Name w1b WaitForAllSpawned w1a TotalCurrency 50 TotalCount 24 MaxActive 8 SpawnCount 2 Where spawnbot WaitBeforeStarting 13 WaitBetweenSpawns 4 TFBot { ClassIcon scout_pistol_nys Health 125 Name "Pistol Scout" Class Scout Skill Easy WeaponRestrictions SecondaryOnly } } WaveSpawn { Name w1b WaitForAllSpawned w1a TotalCurrency 50 TotalCount 18 MaxActive 6 SpawnCount 2 Where spawnbot_left WaitBeforeStarting 11 WaitBetweenSpawns 2 TFBot { ClassIcon soldier_escapeplan Health 200 Name "Escape Plan Soldier" Class Soldier Skill Expert WeaponRestrictions MeleeOnly Item "the escape plan" Item "idiot box" Item "Shoestring Budget" Item "steel pipes" } } WaveSpawn { Name w1c WaitForAllSpawned w1b TotalCurrency 200 TotalCount 6 MaxActive 4 SpawnCount 2 Where spawnbot WaitBeforeStarting 10 WaitBetweenSpawns 12 Squad { TFBot { ClassIcon pyro_detonator_lite_spammer Name "Giant Rapid Flare Pyro" Template T_TFBot_Giant_Pyro_Flare_Spammer } TFBot { Template T_TFBot_Medic_QuickFix } } } WaveSpawn { Name w1c WaitForAllSpawned w1b TotalCurrency 50 TotalCount 20 MaxActive 6 SpawnCount 2 Where spawnbot WaitBeforeStarting 13 WaitBetweenSpawns 2 TFBot { Health 175 Name Demoman Class Demoman Skill Normal } } } Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name w2a TotalCurrency 200 TotalCount 3 MaxActive 2 SpawnCount 1 Where spawnbot WaitBeforeStarting 0 WaitBetweenSpawns 12 TFBot { Template T_TFBot_Giant_Soldier } } WaveSpawn { Name w2a TotalCurrency 50 TotalCount 24 MaxActive 8 SpawnCount 2 Where spawnbot WaitBeforeStarting 1 WaitBetweenSpawns 2 TFBot { Template T_TFBot_Heavyweapons_Heavyweight_Champ } } WaveSpawn { Name w2a TotalCurrency 50 TotalCount 18 MaxActive 6 SpawnCount 3 Where spawnbot_left WaitBeforeStarting 3 WaitBetweenSpawns 3 TFBot { Health 125 Name Scout Class Scout Skill Easy } } WaveSpawn { Name w2b WaitForAllDead w2a TotalCurrency 150 TotalCount 3 MaxActive 1 SpawnCount 1 Where spawnbot WaitBeforeStarting 5 WaitBetweenSpawns 5 TFBot { Template T_TFBot_Giant_Scout_Baseball } } WaveSpawn { Name w2b WaitForAllSpawned w2a TotalCurrency 50 TotalCount 18 MaxActive 6 SpawnCount 2 Where spawnbot WaitBeforeStarting 10 WaitBetweenSpawns 2 TFBot { Health 300 Name Heavy Class HeavyWeapons Skill Easy } } WaveSpawn { Name w2c WaitForAllSpawned w2b TotalCurrency 200 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 3 WaitBetweenSpawns 10 FirstSpawnOutput { Target boss_spawn_relay Action Trigger } Tank { Health 12000 Name "tankboss" Speed 75 StartingPathTrackNode boss_path_1 OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } WaveSpawn { Name w2c WaitForAllSpawned w2b TotalCurrency 200 TotalCount 3 MaxActive 2 SpawnCount 1 Where spawnbot WaitBeforeStarting 13 WaitBetweenSpawns 12 TFBot { ClassIcon pyro_reflect_daan Name "Giant Airblast Pyro" Template T_TFBot_Giant_Pyro Item "traffic cone" } } WaveSpawn { Name w2c WaitForAllSpawned w2b TotalCurrency 50 TotalCount 50 MaxActive 6 SpawnCount 2 Where spawnbot_left WaitBeforeStarting 15 WaitBetweenSpawns 2 Support Limited TFBot { Class Soldier Skill Normal } } } Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name w3a TotalCurrency 200 TotalCount 3 MaxActive 2 SpawnCount 1 Where spawnbot WaitBeforeStarting 0 WaitBetweenSpawns 10 TFBot { Template T_TFBot_Giant_DemoMan_PrinceTavish } } WaveSpawn { Name w3a TotalCurrency 50 TotalCount 24 MaxActive 8 SpawnCount 2 Where spawnbot WaitBeforeStarting 1 WaitBetweenSpawns 2 TFBot { ClassIcon heavy_deflector_fire Name "Deflector Pyro" Class Pyro Skill Hard Item "The U-clank-a" ItemAttributes { ItemName "TF_WEAPON_FLAMETHROWER" "airblast_destroy_projectile" 1 } } } WaveSpawn { Name w3a TotalCurrency 50 TotalCount 18 MaxActive 6 SpawnCount 3 Where spawnbot_left WaitBeforeStarting 3 WaitBetweenSpawns 3 TFBot { ClassIcon soldier_bison Health 200 Name "Bison Soldier" Class Soldier Skill Normal WeaponRestrictions SecondaryOnly Item "the righteous bison" } } WaveSpawn { Name w3a1 WaitForAllSpawned w3a TotalCurrency 150 TotalCount 2 MaxActive 2 SpawnCount 1 Where spawnbot WaitBeforeStarting 8 WaitBetweenSpawns 5 TFBot { ClassIcon scout_armored_pda Class Scout Name "Giant Armored Scout" Skill Expert Health 3000 WeaponRestrictions PrimaryOnly Attributes MiniBoss Item "courtly cuirass" Item "squire's sabatons" CharacterAttributes { "damage force reduction" 0.7 "airblast vulnerability multiplier" 0.7 "override footstep sound set" 5 "move speed penalty" 0.75 } } } WaveSpawn { Name w3b WaitForAllDead w3a1 TotalCurrency 150 TotalCount 3 MaxActive 2 SpawnCount 1 Where spawnbot WaitBeforeStarting 0 WaitBetweenSpawns 10 TFBot { ClassIcon demo_spammer Template T_TFBot_Giant_Demoman } } WaveSpawn { Name w3b WaitForAllDead w3a1 TotalCurrency 50 TotalCount 24 MaxActive 6 SpawnCount 2 Where spawnbot WaitBeforeStarting 0 WaitBetweenSpawns 2 TFBot { Template T_TFBot_Sniper_Huntsman } } WaveSpawn { Name w3b WaitForAllDead w3a1 TotalCurrency 50 TotalCount 18 MaxActive 6 SpawnCount 2 Where spawnbot_left WaitBeforeStarting 3 WaitBetweenSpawns 2 TFBot { Template T_TFBot_Pyro_Flaregun } } } Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name w4a TotalCurrency 100 TotalCount 6 MaxActive 4 SpawnCount 2 Where spawnbot WaitBeforeStarting 0 WaitBetweenSpawns 13 Squad { TFBot { ClassIcon sniper_smg_tind WeaponRestrictions SecondaryOnly Health 3300 Skill Expert Name "Giant SMG Sniper" Class Sniper Attributes "MiniBoss" CharacterAttributes { "voice pitch scale" 0 "override footstep sound set" 5 "move speed bonus" 0.5 } } TFBot { Template T_TFBot_Medic } } } WaveSpawn { Name w4a TotalCurrency 50 TotalCount 30 MaxActive 8 SpawnCount 2 Where spawnbot WaitBeforeStarting 1 WaitBetweenSpawns 2 TFBot { Health 125 Name Scout Class Scout Skill Normal } } WaveSpawn { Name w4a TotalCurrency 50 TotalCount 24 MaxActive 6 SpawnCount 3 Where spawnbot Where spawnbot_left Where spawnbot_flank WaitBeforeStarting 3 WaitBetweenSpawns 2 RandomChoice { TFBot { ClassIcon pyro_gascann Health 175 Name "Gas Passer Pyro" Class Pyro Skill Hard WeaponRestrictions SecondaryOnly Item "The Gas Passer" Item "brigade helm" ItemAttributes { ItemName "The Gas Passer" "attach particle effect" 9 } CharacterAttributes { "airblast disabled" 1 } } TFBot { ClassIcon scout_milk Health 125 Name "Mad Milk Scout" Class Scout Skill Expert WeaponRestrictions SecondaryOnly Attributes "AlwaysFireWeapon" Item "mad milk" Item "the milkman" CharacterAttributes { "effect bar recharge rate increased" .01 "fire rate penalty" 2 } } TFBot { ClassIcon sniper_jarate Health 125 Name "Jarate Sniper" Class Sniper Skill Expert WeaponRestrictions SecondaryOnly Attributes "AlwaysFireWeapon" Item "jarate" Item "the anger" CharacterAttributes { "effect bar recharge rate increased" .01 "fire rate penalty" 2 } } } } WaveSpawn { Name w4b WaitForAllSpawned w4a TotalCurrency 150 TotalCount 4 MaxActive 4 SpawnCount 2 Where spawnbot WaitBeforeStarting 12 WaitBetweenSpawns 15 Squad { TFBot { Template T_TFBot_Giant_Soldier_Crit } TFBot { Template T_TFBot_Medic } } } WaveSpawn { Name w4b WaitForAllSpawned w4a TotalCurrency 50 TotalCount 24 MaxActive 6 SpawnCount 2 Where spawnbot WaitBeforeStarting 12 WaitBetweenSpawns 2 TFBot { ClassIcon sniper_carbine Health 125 Name "Carbine Sniper" Class Sniper Skill Normal WeaponRestrictions SecondaryOnly Item "the cleaner's carbine" } } WaveSpawn { Name w4b WaitForAllSpawned w4a TotalCurrency 150 TotalCount 6 MaxActive 3 SpawnCount 3 Where spawnbot_flank WaitBeforeStarting 15 WaitBetweenSpawns 6 TFBot { Template T_TFBot_Heavyweapons_Fist } } WaveSpawn { Name w4c WaitForAllSpawned w4b TotalCurrency 200 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 3 WaitBetweenSpawns 10 FirstSpawnOutput { Target boss_spawn_relay Action Trigger } Tank { Health 20000 Name "tankboss" Speed 75 StartingPathTrackNode boss_path_1 OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } WaveSpawn { Name w4c WaitForAllDead w4b TotalCurrency 100 TotalCount 2 MaxActive 2 SpawnCount 1 Where spawnbot WaitBeforeStarting 0 WaitBetweenSpawns 10 TFBot { Template T_TFBot_Giant_Heavyweapons_Shotgun } } WaveSpawn { Name w4c WaitForAllSpawned w4b TotalCurrency 50 TotalCount 50 MaxActive 6 SpawnCount 2 Where spawnbot_left WaitBeforeStarting 12 WaitBetweenSpawns 3 Support Limited TFBot { ClassIcon soldier_mangler Health 200 Name "Cow Mangler Soldier" Class Soldier Skill Normal Item "the cow mangler 5000" Item "lord cockswain's pith helmet" } } } Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name w5a TotalCurrency 50 TotalCount 4 MaxActive 2 SpawnCount 1 Where spawnbot WaitBeforeStarting 0 WaitBetweenSpawns 10 TFBot { Template T_TFBot_Giant_Soldier_Spammer_Reload } } WaveSpawn { Name w5a TotalCurrency 50 TotalCount 30 MaxActive 8 SpawnCount 2 Where spawnbot WaitBeforeStarting 1 WaitBetweenSpawns 2 TFBot { Class Demoman Skill Normal } } WaveSpawn { Name w5a TotalCurrency 50 TotalCount 24 MaxActive 6 SpawnCount 2 Where spawnbot_left WaitBeforeStarting 2 WaitBetweenSpawns 2 TFBot { Template T_TFBot_Heavyweapons_Shotgun } } WaveSpawn { Name w5b WaitForAllSpawned w5a TotalCurrency 200 TotalCount 6 MaxActive 4 SpawnCount 2 Where spawnbot WaitBeforeStarting 10 WaitBetweenSpawns 13 Squad { TFBot { ClassIcon heavy_shotgun_giant Template T_TFBot_Giant_Heavyweapons_Shotgun } TFBot { Template T_TFBot_Medic } } } WaveSpawn { Name w5b WaitForAllSpawned w5a TotalCurrency 50 TotalCount 27 MaxActive 9 SpawnCount 3 Where spawnbot WaitBeforeStarting 13 WaitBetweenSpawns 2 TFBot { Template T_TFBot_Pyro_Flaregun Attributes "AlwaysCrit" } } WaveSpawn { Name w5c WaitForAllDead w5b TotalCurrency 350 TotalCount 2 MaxActive 2 SpawnCount 2 Where spawnbot WaitBeforeStarting 5 WaitBetweenSpawns 10 Squad { TFBot { Template T_TFBot_Giant_Soldier_Spammer } TFBot { Template T_TFBot_Giant_Medic_Regen } } } WaveSpawn { Name w5c WaitForAllSpawned w5b TotalCurrency 50 TotalCount 50 MaxActive 8 SpawnCount 2 Where spawnbot WaitBeforeStarting 12 WaitBetweenSpawns 2 Support Limited TFBot { ClassIcon scout_bat_nys Health 125 Name "Bat Scout" Class Scout Skill Expert WeaponRestrictions MeleeOnly } } } Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name w6a1 TotalCurrency 200 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 10 FirstSpawnOutput { Target boss_spawn_relay Action Trigger } Tank { Health 20000 Name "tankboss" Speed 75 StartingPathTrackNode boss_path_1 OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } WaveSpawn { Name w6a TotalCurrency 150 TotalCount 2 MaxActive 2 SpawnCount 1 Where spawnbot WaitBeforeStarting 5 WaitBetweenSpawns 15 TFBot { Template T_TFBot_Giant_Heavyweapons } } WaveSpawn { Name w6a TotalCurrency 50 TotalCount 18 MaxActive 6 SpawnCount 2 Where spawnbot WaitBeforeStarting 0 WaitBetweenSpawns 2 TFBot { Health 200 Name Soldier Class Soldier Skill Normal } } WaveSpawn { Name w6b WaitForAllSpawned w6a TotalCurrency 150 TotalCount 3 MaxActive 2 SpawnCount 1 Where spawnbot WaitBeforeStarting 12 WaitBetweenSpawns 10 TFBot { Template T_TFBot_Giant_Soldier_Extended_Buff_Banner } } WaveSpawn { Name w6b WaitForAllSpawned w6a TotalCurrency 50 TotalCount 30 MaxActive 6 SpawnCount 2 Where spawnbot WaitBeforeStarting 13 WaitBetweenSpawns 2 TFBot { Health 125 Name Scout Class Scout Skill Hard } } WaveSpawn { Name w6b WaitForAllSpawned w6a TotalCurrency 50 TotalCount 24 MaxActive 6 SpawnCount 2 Where spawnbot_left WaitBeforeStarting 15 WaitBetweenSpawns 2 TFBot { ClassIcon demo_loosecannon Name "Loose Cannon Demoman" Class Demoman Skill Normal Item "the loose cannon" ItemAttributes { ItemName "The Loose Cannon" "reload time decreased" 0.8 "grenade launcher mortar mode" 0 } } } WaveSpawn { Name w6c WaitForAllDead w6b TotalCurrency 150 TotalCount 6 MaxActive 6 SpawnCount 3 Where spawnbot WaitBeforeStarting 5 WaitBetweenSpawns 15 Squad { TFBot { Template T_TFBot_Giant_Heavyweapons_Deflector } TFBot { Template T_TFBot_Medic } TFBot { Template T_TFBot_Medic } } } WaveSpawn { Name w6c WaitForAllSpawned w6b TotalCurrency 50 TotalCount 50 MaxActive 4 SpawnCount 2 Where spawnbot WaitBeforeStarting 15 WaitBetweenSpawns 2 Support Limited TFBot { Health 200 Name Soldier Class Soldier Skill Normal } } WaveSpawn { Name w6c WaitForAllDead w6b TotalCurrency 50 TotalCount 50 MaxActive 4 SpawnCount 2 Where spawnbot_left WaitBeforeStarting 0 WaitBetweenSpawns 2 Support Limited TFBot { Template T_TFBot_Heavyweapons_Shotgun } } } Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name w7a TotalCurrency 400 TotalCount 4 MaxActive 3 SpawnCount 1 Where spawnbot WaitBeforeStarting 0 WaitBetweenSpawns 10 TFBot { Template T_TFBot_Giant_Demo_Burst } } WaveSpawn { Name w7a TotalCurrency 50 TotalCount 24 MaxActive 8 SpawnCount 2 Where spawnbot WaitBeforeStarting 2 WaitBetweenSpawns 2 TFBot { Template T_TFBot_Sniper_Huntsman } } WaveSpawn { Name w7a TotalCurrency 50 TotalCount 18 MaxActive 6 SpawnCount 3 Where spawnbot_left WaitBeforeStarting 3 WaitBetweenSpawns 3 TFBot { Name "Bonk Scout" Template T_TFBot_Scout_Bonk Attributes "AlwaysCrit" } } WaveSpawn { Name w7b WaitForAllSpawned w7a TotalCurrency 150 TotalCount 6 MaxActive 6 SpawnCount 3 Where spawnbot WaitBeforeStarting 12 WaitBetweenSpawns 20 Squad { TFBot { Template T_TFBot_Giant_Soldier Attributes "AlwaysCrit" } TFBot { Template T_TFBot_Medic_QuickUber } TFBot { Template T_TFBot_Medic_QuickUber } } } WaveSpawn { Name w7b WaitForAllSpawned w7a TotalCurrency 50 TotalCount 24 MaxActive 8 SpawnCount 2 Where spawnbot WaitBeforeStarting 13 WaitBetweenSpawns 2 TFBot { ClassIcon pyro_reflect_daan Name "Airblast Pyro" Skill Hard Template T_TFBot_Pyro Item "traffic cone" } } WaveSpawn { Name w7b WaitForAllSpawned w7a TotalCurrency 50 TotalCount 24 MaxActive 6 SpawnCount 3 Where spawnbot_left WaitBeforeStarting 15 WaitBetweenSpawns 3 TFBot { Health 125 Name Scout Class Scout Skill Hard } } WaveSpawn { Name w7c WaitForAllSpawned w7b TotalCurrency 0 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 5 WaitBetweenSpawns 10 FirstSpawnOutput { Target boss_spawn_relay Action Trigger } Tank { Health 30000 Name "tankboss" Speed 75 Skin 1 StartingPathTrackNode boss_path_1 OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } WaveSpawn { Name w7c WaitForAllDead w7b TotalCurrency 100 TotalCount 5 MaxActive 4 SpawnCount 1 Where spawnbot WaitBeforeStarting 0 WaitBetweenSpawns 10 TFBot { ClassIcon pyro_dragon_fury_swordstone Name "Giant Dragon's Fury Pyro" Template T_TFBot_Giant_Pyro Item "The Dragon's Fury" ItemAttributes { ItemName "The Dragon's Fury" "airblast disabled" 1 } } } WaveSpawn { Name w7c WaitForAllSpawned w7b TotalCurrency 50 TotalCount 50 MaxActive 8 SpawnCount 2 Where spawnbot_left WaitBeforeStarting 12 WaitBetweenSpawns 2 Support Limited TFBot { Skill Normal Template T_TFBot_Demoman } } } }