#base robot_giant.pop #base robot_standard.pop #base robot_gatebot.pop population { StartingCurrency 400 RespawnWaveTime 6 CanBotsAttackWhileInSpawnRoom no Advanced 1 Templates { T_TFBot_Medic_Kritz_Armored { ClassIcon medic_kritz2_armored_lite Health 650 Name "Kritzkrieg Medic" Class Medic Skill Expert Item "the kritzkrieg" Item "berlin brain bowl" Item "bunnyhopper's ballistics vest" Attributes "SpawnWithFullCharge" ItemAttributes { ItemName "the kritzkrieg" "heal rate bonus" 1.25 "uber duration bonus" 621 // h. "ubercharge rate bonus" 25 // 1.6s to build kritz } CharacterAttributes { "bot medic uber health threshold" 700 // Any number higher than their max addit. hp will trigger Behaviour MedicUber// "bot medic uber deploy delay duration" 0 } } } Mission { Objective DestroySentries Where spawnbot BeginAtWave 1 RunForThisManyWaves 5 InitialCooldown 15 CooldownTime 30 DesiredCount 1 TFBot { Template T_TFBot_SentryBuster } } Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } InitWaveOutput { Target init_wave_relay_alt Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name 1 TotalCurrency 75 TotalCount 21 MaxActive 10 SpawnCount 2 WaitBeforeStarting 15 WaitBetweenSpawns 1.5 Where spawnbot Where spawnbot_left Where spawnbot_right TFBot { Name "Drunken Scot" ClassIcon demoknight_bottle_lite WeaponRestrictions MeleeOnly Template T_TFBot_Demoman Attributes "SpawnWithFullCharge" Attributes "AlwaysCrit" ItemAttributes { ItemName "the splendid screen" "charge recharge rate increased" 2 } CharacterAttributes { "torso scale" 0.5 "cancel falling damage" 1 } Item "the splendid screen" Item "the buccaneer's bicorne" } } WaveSpawn { Name 1 TotalCurrency 25 TotalCount 9 MaxActive 3 SpawnCount 3 WaitBeforeStarting 9 WaitBetweenSpawns 3 Where spawnbot_secret TFBot { Name "Tall Scot" ClassIcon demoknight_bottle_lite WeaponRestrictions MeleeOnly Template T_TFBot_Demoman Attributes "SpawnWithFullCharge" Attributes "AlwaysCrit" //ItemAttributes //{ //ItemName "The Tide Turner" //"charge recharge rate increased" 2 //} CharacterAttributes { "torso scale" 2 "cancel falling damage" 1 } //Item "The Tide Turner" Item "the buccaneer's bicorne" } } WaveSpawn { Name 1 TotalCurrency 100 TotalCount 18 MaxActive 8 SpawnCount 2 WaitBeforeStarting 1 WaitBetweenSpawns 4 Where spawnbot_flank TFBot { ClassIcon demo_sticky_daan Health 175 Name "Sticky Bomb Demoman" Class Demoman Skill Normal WeaponRestrictions SecondaryOnly ItemAttributes { ItemName "TF_WEAPON_GRENADELAUNCHER" "is_passive_weapon" 1 "override projectile type" 27 } ItemAttributes { ItemName tf_weapon_pipebomblauncher "stickybomb charge rate" 0.001 "Projectile range increased" 0.35 "max pipebombs decreased" -7 } Item "l4d hat" } } WaveSpawn { Name 1 TotalCurrency 100 TotalCount 6 MaxActive 3 SpawnCount 3 WaitBeforeStarting 0 WaitBetweenSpawns 12.5 Where spawnbot Squad { TFBot { Template T_TFBot_Giant_Soldier //_Extended_Buff_Banner Item "loyalty reward" } TFBot { Template T_TFBot_Medic_QuickUber Item "the virus doctor" Item "the byte'd beak" } TFBot { Template T_TFBot_Medic_QuickUber Item "the virus doctor" Item "the byte'd beak" } } } WaveSpawn { Name 2 WaitForAllDead 1 TotalCurrency 100 TotalCount 35 MaxActive 6 SpawnCount 1 WaitBeforeStarting 8 WaitBetweenSpawns 1 Where spawnbot TFBot { Template T_TFBot_Scout_FAN } } WaveSpawn { Name 2_spy WaitForAllDead 1 TotalCurrency 100 TotalCount 45 MaxActive 12 SpawnCount 3 WaitBeforeStarting 0 WaitBetweenSpawns 1.5 Where spawnbot Where spawnbot_flank Where spawnbot_right Where spawnbot_left TFBot { Action FetchFlag ClassIcon spy_revolver_lite Health 125 Name "Gun Spy" Class Spy Skill Easy AimTrackingInterval 1 //Override aim tracking time. 0.05 - expert 1.0 - easy CharacterAttributes { "cannot disguise" 1 } } } WaveSpawn { Name 2_giant WaitForAllDead 1 TotalCurrency 100 TotalCount 6 MaxActive 3 SpawnCount 1 WaitBeforeStarting 10 WaitBetweenSpawns 12 Where spawnbot TFBot { Skill Expert Template T_TFBot_Giant_Soldier_Crit Item "the crosslinker's coil" } } WaveSpawn { Name 3 WaitForAllSpawned 2_spy TotalCurrency 0 TotalCount 15 MaxActive 15 SpawnCount 3 WaitBeforeStarting 2.5 WaitBetweenSpawns 2 Support 1 Where spawnbot Where spawnbot_flank Where spawnbot_left Where spawnbot_right TFBot { Name "Bison Soldier" Skill Normal Class Soldier ClassIcon soldier_bison_b Item "The Righteous Bison" WeaponRestrictions SecondaryOnly } } } Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } InitWaveOutput { Target init_wave_relay_main Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name 1 TotalCurrency 100 TotalCount 30 MaxActive 12 SpawnCount 3 WaitBeforeStarting 5 WaitBetweenSpawns 2.25 Where spawnbot TFBot { Template T_TFBot_Demoman } } WaveSpawn { Name 1 TotalCurrency 100 TotalCount 16 MaxActive 4 SpawnCount 1 WaitBeforeStarting 5 WaitBetweenSpawns 2 Where spawnbot_left Where spawnbot_right TFBot { Class HeavyWeapons Skill Easy WeaponRestrictions PrimaryOnly Item "the team captain" } } WaveSpawn { Name 1 TotalCurrency 100 TotalCount 10 MaxActive 5 SpawnCount 5 WaitBeforeStarting 0 WaitBetweenSpawns 15 Where spawnbot Squad { TFBot { Template T_TFBot_Giant_Demo_Burst } TFBot { Template T_TFBot_Medic_QuickUber } TFBot { ClassIcon medic_pop Template T_TFBot_Medic_BigHeal Attributes "SpawnWithFullCharge" } TFBot { ClassIcon medic_pop Template T_TFBot_Medic_BigHeal Attributes "SpawnWithFullCharge" } TFBot { Template T_TFBot_Medic_QuickUber } } } WaveSpawn { Name 2 WaitForAllDead 1 TotalCurrency 75 TotalCount 36 MaxActive 11 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 1.5 Where spawnbot_flank TFBot { ClassIcon scout_cola_popper Name "Cola Soda Scout" Class Scout Skill Normal Item "the soda popper" Item "crit-a-cola" Item "the bolt boy" } } WaveSpawn { Name 2 WaitForAllDead 1 TotalCurrency 100 TotalCount 24 MaxActive 8 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 1.5 Where spawnbot TFBot { ClassIcon pyro_phlog_v2 Health 175 Name "Phlogistinator Pyro" Class Pyro Skill Hard WeaponRestrictions PrimaryOnly Attributes "SpawnWithFullCharge" ItemAttributes { ItemName "the phlogistinator" "airblast disabled" 1 } Item "the phlogistinator" Item "the rusty reaper" } } WaveSpawn { Name 2 WaitForAllSpawned 1 TotalCurrency 100 TotalCount 2 MaxActive 2 SpawnCount 1 WaitBeforeStarting 8 WaitBetweenSpawns 22 Where spawnbot TFBot { Template T_TFBot_Giant_Heavyweapons // Attributes "AlwaysCrit" Item "the warsworn helmet" } } WaveSpawn { Name tankboss TotalCurrency 75 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 45 WaitBetweenSpawns 0 Where spawnbot Tank { Health 15000 Name Tank Speed 75 StartingPathTrackNode boss_path_2 OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } FirstSpawnOutPut { Target wave_start_relay Action RunScriptCode Param " ClientPrint(null,3,`\x0799CCFFTank deployed with 15k (15000) HP!`) " } } } Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } InitWaveOutput { Target wave_start_ironman Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name 1 TotalCurrency 75 TotalCount 35 MaxActive 14 SpawnCount 2 WaitBeforeStarting 5 WaitBetweenSpawns 2 Where spawnbot_right Where spawnbot Where spawnbot_left TFBot { Class Soldier Skill Easy WeaponRestrictions PrimaryOnly } } WaveSpawn { Name 1 TotalCurrency 75 TotalCount 24 MaxActive 6 SpawnCount 6 WaitBeforeStarting 1 WaitBetweenSpawns 3 Where spawnbot TFBot { Template T_TFBot_Sniper_Huntsman } } WaveSpawn { Name 1a TotalCurrency 100 TotalCount 6 MaxActive 2 SpawnCount 2 WaitBeforeStarting 1 WaitBetweenSpawns 10 Where spawnbot Squad { TFBot { Template T_TFBot_Giant_Scout_Baseball_Armored } TFBot { Template T_TFBot_Medic_QuickUber } } } WaveSpawn { Name 2 WaitForAllDead 1 TotalCurrency 100 TotalCount 32 MaxActive 12 SpawnCount 4 WaitBeforeStarting 1 WaitBetweenSpawns 5 Where spawnbot Where spawnbot_flank TFBot { Template T_TFBot_Demo_Burst } } WaveSpawn { Name 2 WaitForAllDead 1 TotalCurrency 100 TotalCount 16 MaxActive 6 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 5 Where spawnbot Where spawnbot_flank TFBot { Template T_TFBot_Soldier_Extended_Buff_Banner } } WaveSpawn { Name 2a WaitForAllSpawned 1a TotalCurrency 75 TotalCount 3 MaxActive 2 SpawnCount 1 WaitBeforeStarting 5 WaitBetweenSpawns 12.5 Where spawnbot TFBot { Template T_TFBot_Giant_Pyro //Name "Giant Dragon's Fury Pyro" //ClassIcon pyro_dragon_fury_swordstone //Item "The Dragon's Fury" Item "the warsworn helmet" ItemAttributes { ItemName "TF_WEAPON_FLAMETHROWER" "airblast disabled" 1 } } } WaveSpawn { Name 2aa WaitForAllSpawned 2a TotalCurrency 75 TotalCount 4 MaxActive 4 SpawnCount 1 WaitBeforeStarting 12.5 WaitBetweenSpawns 12.5 Where spawnbot //Squad //{ TFBot { Template T_TFBot_Giant_Pyro Name "Giant Dragon's Fury Pyro" ClassIcon pyro_dragon_fury_swordstone Item "The Dragon's Fury" Item "the warsworn helmet" } //TFBot //{ //Template T_TFBot_Medic_BigHeal //ClassIcon medic_pop //Attributes "SpawnWithFullCharge" //} //} } WaveSpawn { //Name 2 //WaitForAllDead 1 TotalCurrency 150 TotalCount 6 MaxActive 2 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 17 Where spawnbot TFBot { Template T_TFBot_Giant_Scout_Fast //Attributes "AlwaysCrit" } } } Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name tankboss TotalCurrency 100 TotalCount 2 MaxActive 2 SpawnCount 1 WaitBeforeStarting 15 WaitBetweenSpawns 60 Where spawnbot Tank { Health 17500 Name Tank Speed 75 StartingPathTrackNode boss_path_1 OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } FirstSpawnOutPut { Target wave_start_relay Action RunScriptCode Param " ClientPrint(null,3,`\x0799CCFF2 Tanks deployed with 17.5k (17500) HP each!`) " } } WaveSpawn { Name 1 TotalCurrency 100 TotalCount 30 MaxActive 10 SpawnCount 2 WaitBeforeStarting 5 WaitBetweenSpawns 1.5 Where spawnbot Where spawnbot_flank Where spawnbot_left Where spawnbot_right TFBot { Template T_TFBot_Heavyweapons_Shotgun } } WaveSpawn { Name 1 TotalCurrency 75 TotalCount 24 MaxActive 9 SpawnCount 3 WaitBeforeStarting 5 WaitBetweenSpawns 3 Where spawnbot TFBot { Template T_TFBot_Demoman } } WaveSpawn { Name 1 TotalCurrency 50 TotalCount 3 MaxActive 2 SpawnCount 1 WaitBeforeStarting 5 WaitBetweenSpawns 15 Where spawnbot TFBot { Template T_TFBot_Giant_Heavyweapons_Deflector } } WaveSpawn { Name 1 TotalCurrency 50 TotalCount 4 MaxActive 2 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 12 Where spawnbot TFBot { ClassIcon pyro_reflect_daan_giant Template T_TFBot_Giant_Pyro Item "Traffic Cone" //Attributes "AlwaysFireWeapon" } } WaveSpawn { Name 2 WaitForAllSpawned 1 TotalCurrency 50 TotalCount 30 MaxActive 8 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 1 Where spawnbot Where spawnbot_flank Where spawnbot_left Where spawnbot_right RandomChoice { TFBot { Skill Normal Template T_TFBot_Scout_Scattergun_SlowFire } TFBot { Skill Normal Template T_TFBot_Scout_Scattergun_SlowFire } TFBot { Class Scout Skill Easy } } } WaveSpawn { Name 2 WaitForAllSpawned 1 TotalCurrency 50 TotalCount 30 MaxActive 8 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 1 Where spawnbot Where spawnbot_flank Where spawnbot_left Where spawnbot_right TFBot { Template T_TFBot_Demoman_Knight //Attributes "AlwaysCrit" } } WaveSpawn { Name 2.1 WaitForAllDead 1 TotalCurrency 75 TotalCount 4 MaxActive 2 SpawnCount 1 WaitBeforeStarting 5 WaitBetweenSpawns 8 Where spawnbot TFBot { //Name "Giant Rapid Backup Soldier" //ClassIcon soldier_backup_spammer Template T_TFBot_Giant_Soldier_Spammer //Attributes "SpawnWithFullCharge" //CharacterAttributes //{ // "increase buff duration" 9 //} //Item "the battalion's backup" } } WaveSpawn { Name 3 WaitForAllSpawned 2 TotalCurrency 25 TotalCount 24 MaxActive 8 SpawnCount 2 WaitBeforeStarting 8 WaitBetweenSpawns 2.25 Where spawnbot Where spawnbot_flank Where spawnbot_left Where spawnbot_right TFBot { //ClassIcon heavy_accurate_lite //Name "Tomislav Heavy" Class HeavyWeapons Skill Easy //Item "tomislav" //Item "capone's capper" Item "friendly item" } } WaveSpawn { Name 3a WaitForAllDead 2 TotalCurrency 100 TotalCount 4 MaxActive 2 SpawnCount 1 WaitBeforeStarting 3.5 WaitBetweenSpawns 10 Where spawnbot TFBot { Template T_TFBot_Giant_Soldier_Crit Skill Expert } } WaveSpawn { Name 3 WaitForAllDead 2 TotalCurrency 25 TotalCount 24 MaxActive 9 SpawnCount 3 WaitBeforeStarting 0 WaitBetweenSpawns 2.5 Where spawnbot Where spawnbot_flank Where spawnbot_left Where spawnbot_right Support 1 RandomChoice { TFBot { Template T_TFBot_Pyro Skill Easy } TFBot { Template T_TFBot_Pyro Skill Easy Attributes "AlwaysFireWeapon" } TFBot { Template T_TFBot_Pyro Skill Easy } } } } Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name 1 TotalCurrency 50 TotalCount 12 MaxActive 6 SpawnCount 3 WaitBeforeStarting 0 WaitBetweenSpawns 12 Where spawnbot Squad { TFBot { Template T_TFBot_Giant_Soldier_Spammer_Reload } TFBot { ClassIcon demo_sticky_daan_armored Health 600 Name "Armored Sticky Bomb Demoman" Class Demoman Skill Hard WeaponRestrictions SecondaryOnly Scale 1.34 ItemAttributes { ItemName "TF_WEAPON_GRENADELAUNCHER" "is_passive_weapon" 1 "override projectile type" 27 } ItemAttributes { ItemName tf_weapon_pipebomblauncher "stickybomb charge rate" 0.001 "Projectile range increased" 0.35 "max pipebombs decreased" -7 } CharacterAttributes { "move speed penalty" 0.8 } Item "l4d hat" } TFBot { ClassIcon demo_sticky_daan_armored Health 600 Name "Armored Sticky Bomb Demoman" Class Demoman Skill Hard WeaponRestrictions SecondaryOnly Scale 1.34 ItemAttributes { ItemName "TF_WEAPON_GRENADELAUNCHER" "is_passive_weapon" 1 "override projectile type" 27 } ItemAttributes { ItemName tf_weapon_pipebomblauncher "stickybomb charge rate" 0.001 "Projectile range increased" 0.35 "max pipebombs decreased" -7 } CharacterAttributes { "move speed penalty" 0.8 } Item "l4d hat" } } } WaveSpawn { Name 1 TotalCurrency 50 TotalCount 2 MaxActive 1 SpawnCount 1 WaitBeforeStarting 7 WaitBetweenSpawns 20 Where spawnbot TFBot { Template T_TFBot_Giant_Demoman ClassIcon demo_spammer_giant } } WaveSpawn { Name 1 TotalCurrency 50 TotalCount 28 MaxActive 10 SpawnCount 3 WaitBetweenSpawns 4 WaitBeforeStarting 4.375 Where spawnbot_left Where spawnbot_right Support Limited TFBot { //Attributes "AlwaysCrit" Template T_TFBot_Soldier_RocketShotgun } } WaveSpawn { Name 1 TotalCurrency 50 TotalCount 8 MaxActive 3 SpawnCount 2 WaitBeforeStarting 4 WaitBetweenSpawns 8 Where spawnbot_flank TFBot { //Attributes AlwaysCrit ClassIcon demo_sticky_daan_armored Health 600 Name "Armored Sticky Bomb Demoman" Class Demoman Skill Hard WeaponRestrictions SecondaryOnly Scale 1.34 ItemAttributes { ItemName "TF_WEAPON_GRENADELAUNCHER" "is_passive_weapon" 1 "override projectile type" 27 } ItemAttributes { ItemName tf_weapon_pipebomblauncher "stickybomb charge rate" 0.001 "Projectile range increased" 0.35 "max pipebombs decreased" -7 } CharacterAttributes { "move speed penalty" 0.8 } Item "l4d hat" } } WaveSpawn { Name 2 WaitForAllDead 1 TotalCurrency 50 TotalCount 4 MaxActive 3 SpawnCount 2 WaitBeforeStarting 3 WaitBetweenSpawns 25 Where spawnbot Squad { TFBot { Template T_TFBot_Giant_Heavyweapons } TFBot { Template T_TFBot_Medic_Kritz_Armored //ClassIcon medic_pop //Name "Giant Regen Medic" } } } WaveSpawn { Name 2 WaitForAllDead 1 TotalCurrency 50 TotalCount 10 MaxActive 5 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 11.1 Where spawnbot Where spawnbot_left RandomSpawn 1 TFBot { Template T_TFBot_Sniper_Huntsman_Spammer ClassIcon sniper_bow_multi } } WaveSpawn { Name 3 WaitForAllDead 2 TotalCurrency 50 TotalCount 3 MaxActive 2 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 16 Where spawnbot TFBot { Template T_TFBot_Giant_Soldier_RocketShotgun } } WaveSpawn { Name 3a WaitForAllDead 2 TotalCurrency 50 TotalCount 4 MaxActive 3 SpawnCount 2 WaitBeforeStarting 5 WaitBetweenSpawns 25 Where spawnbot Squad { TFBot { Template T_TFBot_Giant_Soldier_SlowBarrage } TFBot { ClassIcon medic_Uber_armored Health 675 Template T_TFBot_Medic_QuickUber Scale 1.34 Skill Hard Name "Armored Uber Medic" CharacterAttributes { "bot medic uber health threshold" 125 "move speed penalty" 0.8 } } } } WaveSpawn { Name Support WaitForAllDead 1 TotalCurrency 50 TotalCount 64 MaxActive 6 SpawnCount 3 WaitBeforeStarting 0 WaitBetweenSpawns 5 Where spawnbot_left Where spawnbot_right Support 1 TFBot { Class Heavyweapons Skill Easy } } WaveSpawn { Name support WaitForAllDead 1 TotalCurrency 50 TotalCount 15 MaxActive 4 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 5 Where spawnbot_secret Where spawnbot_flank Where spawnbot Where spawnbot_left Where spawnbot_right Support Limited TFBot { Template T_TFBot_Soldier_Extended_Concheror } } WaveSpawn { Name support WaitForAllDead 2 TotalCurrency 50 TotalCount 45 MaxActive 6 SpawnCount 1 WaitBeforeStarting 1 WaitBetweenSpawns 1 Where spawnbot_flank Where spawnbot Support 1 RandomChoice { TFBot { Class Soldier Skill Normal ClassIcon soldier_directhit_lite Item "The Direct Hit" } TFBot { Class Soldier Skill Easy ClassIcon soldier_directhit_lite Item "The Direct Hit" } } } } }