#base robot_giant.pop #base robot_standard.pop #base robot_gatebot.pop population { StartingCurrency 400 RespawnWaveTime 6 CanBotsAttackWhileInSpawnRoom no Advanced 1 Templates { } Mission { Objective DestroySentries Where spawnbot BeginAtWave 1 RunForThisManyWaves 4 InitialCooldown 15 CooldownTime 30 DesiredCount 1 TFBot { Template T_TFBot_SentryBuster } } Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } InitWaveOutput { Target init_wave_relay_alt Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name 1 TotalCurrency 100 TotalCount 30 MaxActive 10 SpawnCount 2 WaitBeforeStarting 5 WaitBetweenSpawns 1.5 Where spawnbot Where spawnbot_left Where spawnbot_right TFBot { Name "Drunken Scot" ClassIcon demoknight_bottle_lite WeaponRestrictions MeleeOnly Template T_TFBot_Demoman Attributes "SpawnWithFullCharge" Attributes "AlwaysCrit" ItemAttributes { ItemName "the splendid screen" "charge recharge rate increased" 2 } CharacterAttributes { "torso scale" 0.5 "cancel falling damage" 1 } Item "the splendid screen" Item "the buccaneer's bicorne" } } WaveSpawn { Name 1a TotalCurrency 100 TotalCount 18 MaxActive 8 SpawnCount 2 WaitBeforeStarting 1 WaitBetweenSpawns 4 Where spawnbot_flank TFBot { ClassIcon demo_sticky_daan Health 175 Name "Sticky Bomb Demo" Class Demoman Skill Easy WeaponRestrictions SecondaryOnly ItemAttributes { ItemName "TF_WEAPON_GRENADELAUNCHER" "is_passive_weapon" 1 "override projectile type" 27 } ItemAttributes { ItemName tf_weapon_pipebomblauncher "stickybomb charge rate" 0.001 "Projectile range increased" 0.35 "max pipebombs decreased" -7 } Item "l4d hat" } } WaveSpawn { Name 1aa TotalCurrency 100 TotalCount 6 MaxActive 3 SpawnCount 3 WaitBeforeStarting 0 WaitBetweenSpawns 12.5 Where spawnbot Squad { TFBot { Template T_TFBot_Giant_Soldier_Extended_Buff_Banner Item "loyalty reward" } TFBot { Template T_TFBot_Medic_QuickUber Item "the virus doctor" Item "the byte'd beak" } TFBot { Template T_TFBot_Medic_QuickUber Item "the virus doctor" Item "the byte'd beak" } } } WaveSpawn { Name 2 WaitForAllSpawned 1 TotalCurrency 100 TotalCount 35 MaxActive 6 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 1 Where spawnbot TFBot { Template T_TFBot_Scout_FAN } } WaveSpawn { Name 2a WaitForAllSpawned 1a TotalCurrency 100 TotalCount 45 MaxActive 12 SpawnCount 3 WaitBeforeStarting 0 WaitBetweenSpawns 1.5 Where spawnbot Where spawnbot_flank Where spawnbot_right Where spawnbot_left TFBot { Action FetchFlag ClassIcon spy_revolver_lite Health 125 Name "Gun Spy" Class Spy Skill Normal CharacterAttributes { "cannot disguise" 1 } } } WaveSpawn { Name 2aa WaitForAllSpawned 1aa TotalCurrency 100 TotalCount 6 MaxActive 2 SpawnCount 1 WaitBeforeStarting 5 WaitBetweenSpawns 12 Where spawnbot TFBot { Skill Expert Template T_TFBot_Giant_Soldier_Crit Item "the crosslinker's coil" } } WaveSpawn { Name 3 WaitForAllSpawned 2 TotalCurrency 0 TotalCount 15 MaxActive 15 SpawnCount 3 WaitBeforeStarting 2.5 WaitBetweenSpawns 2 Support 1 Where spawnbot Where spawnbot_flank Where spawnbot_left Where spawnbot_right TFBot { Name "Bison Soldier" Skill Normal Class Soldier ClassIcon soldier_bison_b Item "The Righteous Bison" WeaponRestrictions SecondaryOnly } } } Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } InitWaveOutput { Target init_wave_relay_main Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name 1 TotalCurrency 100 TotalCount 30 MaxActive 12 SpawnCount 3 WaitBeforeStarting 5 WaitBetweenSpawns 2.25 Where spawnbot TFBot { Template T_TFBot_Soldier_RocketShotgun } } WaveSpawn { Name 1a TotalCurrency 100 TotalCount 16 MaxActive 4 SpawnCount 1 WaitBeforeStarting 5 WaitBetweenSpawns 2 Where spawnbot_left Where spawnbot_right TFBot { Class HeavyWeapons Skill Easy WeaponRestrictions PrimaryOnly Item "the team captain" } } WaveSpawn { Name 1aa TotalCurrency 100 TotalCount 10 MaxActive 5 SpawnCount 5 WaitBeforeStarting 0 WaitBetweenSpawns 0 Where spawnbot Squad { TFBot { Template T_TFBot_Giant_Demo_Burst } TFBot { Template T_TFBot_Medic_QuickUber } TFBot { ClassIcon medic_pop Template T_TFBot_Medic_BigHeal Attributes "SpawnWithFullCharge" } TFBot { ClassIcon medic_pop Template T_TFBot_Medic_BigHeal Attributes "SpawnWithFullCharge" } TFBot { Template T_TFBot_Medic_QuickUber } } } WaveSpawn { Name 2 WaitForAllSpawned 1 TotalCurrency 100 TotalCount 36 MaxActive 12 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 1 Where spawnbot_flank TFBot { ClassIcon scout_cola_popper Name "Cola Soda Scout" Class Scout Skill Normal Item "the soda popper" Item "crit-a-cola" Item "the bolt boy" } } WaveSpawn { Name 2a WaitForAllSpawned 1a TotalCurrency 100 TotalCount 24 MaxActive 8 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 1.5 Where spawnbot TFBot { ClassIcon pyro_phlog_v2 Health 175 Name "Phlogistinator Pyro" Class Pyro Skill Hard WeaponRestrictions PrimaryOnly Attributes "SpawnWithFullCharge" ItemAttributes { ItemName "the phlogistinator" "airblast disabled" 1 } Item "the phlogistinator" Item "the rusty reaper" } } WaveSpawn { Name 2aa WaitForAllSpawned 1aa TotalCurrency 100 TotalCount 2 MaxActive 1 SpawnCount 1 WaitBeforeStarting 8 WaitBetweenSpawns 20 Where spawnbot TFBot { Template T_TFBot_Giant_Heavyweapons // Attributes "AlwaysCrit" Item "the warsworn helmet" } } WaveSpawn { Name tankboss TotalCurrency 100 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 45 WaitBetweenSpawns 0 Where spawnbot Squad { Tank { Health 15000 Name Tank Speed 75 StartingPathTrackNode boss_path_2 OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } } } Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } InitWaveOutput { Target wave_start_ironman Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name 1 TotalCurrency 100 TotalCount 35 MaxActive 14 SpawnCount 2 WaitBeforeStarting 5 WaitBetweenSpawns 2 Where spawnbot_right Where spawnbot Where spawnbot_left TFBot { Class Soldier Skill Easy WeaponRestrictions PrimaryOnly } } WaveSpawn { Name 1a TotalCurrency 100 TotalCount 24 MaxActive 6 SpawnCount 6 WaitBeforeStarting 1 WaitBetweenSpawns 3 Where spawnbot TFBot { Template T_TFBot_Sniper_Huntsman } } WaveSpawn { Name 1aa TotalCurrency 100 TotalCount 6 MaxActive 2 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 10 Where spawnbot Squad { TFBot { Template T_TFBot_Giant_Scout_Baseball_Armored } TFBot { Template T_TFBot_Medic_QuickUber } } } WaveSpawn { Name 2 WaitForAllSpawned 1 TotalCurrency 100 TotalCount 32 MaxActive 12 SpawnCount 4 WaitBeforeStarting 0 WaitBetweenSpawns 5 Where spawnbot Where spawnbot_flank TFBot { Template T_TFBot_Demo_Burst } } WaveSpawn { Name 2a WaitForAllSpawned 1a TotalCurrency 100 TotalCount 16 MaxActive 6 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 5 Where spawnbot Where spawnbot_flank TFBot { Template T_TFBot_Soldier_Extended_Buff_Banner } } WaveSpawn { Name 2a WaitForAllSpawned 1a TotalCurrency 100 TotalCount 2 MaxActive 1 SpawnCount 1 WaitBeforeStarting 5 WaitBetweenSpawns 5 Where spawnbot TFBot { ClassIcon heavy_shotgun_infinite_giant Health 5000 Name "Giant Shotgun Heavy" Class HeavyWeapons Skill Expert MaxVisionRange 1200 WeaponRestrictions SecondaryOnly Attributes "MiniBoss" ItemAttributes { ItemName tf_weapon_shotgun_hwg "fire rate bonus" 0.5 "bullets per shot bonus" 10 "damage penalty" 0.5 "faster reload rate" -0.3 "clip size penalty" 0.5 } CharacterAttributes { "move speed bonus" 0.7 "damage force reduction" 0.3 "airblast vulnerability multiplier" 0.3 "attack projectiles" 1 "override footstep sound set" 2 } Item "the warsworn helmet" } } WaveSpawn { Name 2aaa WaitForAllDead 1aa TotalCurrency 100 TotalCount 6 MaxActive 2 SpawnCount 2 WaitBeforeStarting 1 WaitBetweenSpawns 7 Where spawnbot TFBot { Template T_TFBot_Giant_Scout_Fast Attributes "AlwaysCrit" } } } Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name tankboss TotalCurrency 100 TotalCount 2 MaxActive 2 SpawnCount 1 WaitBeforeStarting 15 WaitBetweenSpawns 60 Where spawnbot Squad { Tank { Health 17500 Name Tank Speed 75 StartingPathTrackNode boss_path_1 OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } } WaveSpawn { Name 1 TotalCurrency 100 TotalCount 30 MaxActive 10 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 1.5 Where spawnbot Where spawnbot_flank Where spawnbot_left Where spawnbot_right TFBot { Action FetchFlag ClassIcon engineer_conch_lite Health 125 Name "Conch Engineer" Class Engineer Skill Normal Item "The Concheror" Attributes "SpawnWithFullCharge" CharacterAttributes { "increase buff duration" 9 } } } WaveSpawn { Name 1a TotalCurrency 100 TotalCount 24 MaxActive 9 SpawnCount 3 WaitBeforeStarting 5 WaitBetweenSpawns 3 Where spawnbot TFBot { Template T_TFBot_Demoman } } WaveSpawn { Name 1aa TotalCurrency 50 TotalCount 3 MaxActive 1 SpawnCount 1 WaitBeforeStarting 5 WaitBetweenSpawns 6 Where spawnbot TFBot { Template T_TFBot_Giant_Heavyweapons_Deflector } } WaveSpawn { Name 1aa TotalCurrency 50 TotalCount 4 MaxActive 1 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 0 Where spawnbot TFBot { ClassIcon pyro_reflect_daan_giant Template T_TFBot_Giant_Pyro Item "Traffic Cone" Attributes "AlwaysFireWeapon" } } WaveSpawn { Name 2 WaitForAllSpawned 1 TotalCurrency 100 TotalCount 30 MaxActive 10 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 1 Where spawnbot Where spawnbot_flank Where spawnbot_left Where spawnbot_right RandomChoice { TFBot { Skill Normal Template T_TFBot_Scout_Scattergun_SlowFire } TFBot { Skill Normal Template T_TFBot_Scout_Scattergun_SlowFire } TFBot { Class Scout Skill Easy } } } WaveSpawn { Name 2a WaitForAllSpawned 1a TotalCurrency 100 TotalCount 35 MaxActive 10 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 1.25 Where spawnbot Where spawnbot_flank Where spawnbot_left Where spawnbot_right TFBot { Template T_TFBot_Demoman_Knight Attributes "AlwaysCrit" } } WaveSpawn { Name 2.1 WaitForAllSpawned 1aa TotalCurrency 75 TotalCount 4 MaxActive 1 SpawnCount 1 WaitBeforeStarting 5 WaitBetweenSpawns 0 Where spawnbot TFBot { Name "Giant Rapid Backup Soldier" ClassIcon soldier_backup_spammer Template T_TFBot_Giant_Soldier_Spammer Attributes "SpawnWithFullCharge" CharacterAttributes { "increase buff duration" 9 } Item "the battalion's backup" } } WaveSpawn { Name 3 WaitForAllSpawned 2 TotalCurrency 25 TotalCount 25 MaxActive 10 SpawnCount 2 WaitBeforeStarting 8 WaitBetweenSpawns 2.25 Where spawnbot Where spawnbot_flank Where spawnbot_left Where spawnbot_right TFBot { ClassIcon heavy_accurate_lite Name "Tomislav Heavy" Class HeavyWeapons Skill Easy Item "tomislav" Item "capone's capper" Item "friendly item" } } WaveSpawn { Name 3a WaitForAllSpawned 2a TotalCurrency 25 TotalCount 4 MaxActive 2 SpawnCount 1 WaitBeforeStarting 3.5 WaitBetweenSpawns 12.5 Where spawnbot TFBot { Template T_TFBot_Giant_Soldier_Crit } } WaveSpawn { Name 3aa WaitForAllDead 2.1 TotalCurrency 25 TotalCount 24 MaxActive 9 SpawnCount 3 WaitBeforeStarting 0 WaitBetweenSpawns 2.5 Where spawnbot Where spawnbot_flank Where spawnbot_left Where spawnbot_right TFBot { Template T_TFBot_Pyro Skill Easy Attributes "AlwaysFireWeapon" } } } }