// Mission designer: Lyney // Map designer: Charlie #base robot_giant.pop #base robot_standard.pop #base robot_lyney.pop WaveSchedule { StartingCurrency 20000 RespawnWaveTime 4 CanBotsAttackWhileInSpawnRoom no // Missions Mission // Sentrybuster { Objective DestroySentries InitialCooldown 10 Where spawnbot BeginAtWave 1 RunForThisManyWaves 9 CooldownTime 45 TFBot { Template T_TFBot_SentryBuster Attributes DisableDodge } } Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } InitWaveOutput { Target wave_start_relay Action RunScriptCode Param " EntFire(`init_wave_relay_main`, `Trigger`) PrecacheSound(`all_conquering_tide_up12db.mp3`) PrecacheSound(`all_conquering_tide_up12db_end.mp3`) EmitSoundEx({sound_name = `all_conquering_tide_up12db.mp3`, flags = 4}) " } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name "1amusic" WaitBeforeStarting 0 Support limited FirstSpawnOutput { Target wave_start_relay Action RunScriptCode Param " EmitSoundEx({sound_name = `all_conquering_tide_up12db.mp3`}) " } } WaveSpawn { Name "1amusic" WaitBeforeStarting 264 Support limited FirstSpawnOutput { Target wave_start_relay Action RunScriptCode Param " EmitSoundEx({sound_name = `all_conquering_tide_up12db.mp3`}) " } } WaveSpawn { Name "1amusic" WaitBeforeStarting 528 Support limited FirstSpawnOutput { Target wave_start_relay Action RunScriptCode Param " EmitSoundEx({sound_name = `all_conquering_tide_up12db.mp3`}) " } } WaveSpawn { Name "1amusic" WaitBeforeStarting 792 Support limited FirstSpawnOutput { Target wave_start_relay Action RunScriptCode Param " EmitSoundEx({sound_name = `all_conquering_tide_up12db.mp3`}) " } } WaveSpawn { Name "1a" Where spawnbot TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 5 WaitBetweenSpawns 0 TotalCurrency 0 TFBot { Class Scout Skill Easy BehaviorModifiers push Attributes IgnoreFlag } } WaveSpawn { Name "1b" WaitForAllDead "1a" WaitBeforeStarting 0 FirstSpawnOutput { Target wave_finished_relay Action RunScriptCode Param " EntFire(`wave_finished_relay`, `Trigger`) EmitSoundEx({sound_name = `all_conquering_tide_up12db.mp3`, flags = 4}) EmitSoundEx({sound_name = `all_conquering_tide_up12db_end.mp3`}) " } } } }