//Hydrophobia created by A+drew //Intermediate Difficulty #base robot_giant.pop #base robot_standard.pop #base judge_restricts.pop population { StartingCurrency 1200 RespawnWaveTime 3 CanBotsAttackWhileInSpawnRoom no PointTemplates { MissionName { logic_relay { "targetname" "name" "OnTrigger" "tf_objective_resource,$SetClientProp$m_iszMvMPopfileName,Hydrophobia (Intermediate),0,-1" } OnSpawnOutput { Target "name" Action "trigger" Delay 0 } } } Mission { Objective DestroySentries Where spawnbot BeginAtWave 1 RunForThisManyWaves 7 InitialCooldown 30 CooldownTime 30 DesiredCount 1 TFBot { Template T_TFBot_SentryBuster } } Mission { Objective Sniper Where spawnbot InitialCooldown 60 CooldownTime 60 DesiredCount 2 BeginAtWave 2 RunForThisManyWaves 1 TFBot { Template T_TFBot_Sniper } } Mission { Objective Sniper Where spawnbot InitialCooldown 60 CooldownTime 60 DesiredCount 2 BeginAtWave 5 RunForThisManyWaves 1 TFBot { Template T_TFBot_Sniper } } Mission { Objective Spy Where spawnbot BeginAtWave 3 RunForThisManyWaves 1 InitialCooldown 50 CooldownTime 40 DesiredCount 2 TFBot { Template T_TFBot_Spy } } SpawnTemplate MissionName Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } InitWaveOutput { Target init_wave_relay_alt Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name w1a TotalCurrency 250 TotalCount 3 MaxActive 2 SpawnCount 1 Where spawnbot WaitBeforeStarting 0 WaitBetweenSpawns 13 TFBot { Name "Giant Demoman" Template T_TFBot_Giant_Demo_RapidFire } } WaveSpawn { Name w1a TotalCurrency 75 TotalCount 21 MaxActive 6 SpawnCount 3 Where spawnbot WaitBeforeStarting 3 WaitBetweenSpawns 4 TFBot { Template T_TFBot_Heavyweapons_Heavyweight_Champ } } WaveSpawn { Name w1a TotalCurrency 75 TotalCount 18 MaxActive 6 SpawnCount 2 Where spawnbot_left WaitBeforeStarting 4 WaitBetweenSpawns 2 TFBot { Class Scout Skill Easy MaxVisionRange 600 } } WaveSpawn { Name w1bb WaitForAllSpawned w1a TotalCurrency 225 TotalCount 4 MaxActive 4 SpawnCount 2 Where spawnbot WaitBeforeStarting 10 WaitBetweenSpawns 17 Squad { TFBot { ClassIcon pyro_detonator_lite_spammer Name "Giant Rapid Flare Pyro" Template T_TFBot_Giant_Pyro_Flare_Spammer } TFBot { Template T_TFBot_Medic_QuickFix } } } WaveSpawn { Name w1c WaitForAllSpawned w1bb TotalCurrency 100 TotalCount 2 MaxActive 2 SpawnCount 2 Where spawnbot WaitBeforeStarting 22 WaitBetweenSpawns 12 Squad { TFBot { Template T_TFBot_Giant_Soldier_Extended_Battalion } TFBot { Class Scout Name "Giant Cola League Scout" ClassIcon scout_cola_nys Skill Expert Health 1600 Item "Batter's Helmet" Item "MNC Mascot Outfit" Item "The Sandman" Item "crit-a-cola" WeaponRestrictions MeleeOnly Attributes MiniBoss ItemAttributes { ItemName "The Sandman" "effect bar recharge rate increased" 0.1 } ItemAttributes { ItemName "Batter's Helmet" "set item tint rgb" 8208497 } CharacterAttributes { "damage force reduction" 0.7 "airblast vulnerability multiplier" 0.7 "override footstep sound set" 5 "effect bar recharge rate increased" 0.55 } } } } WaveSpawn { Name w1b WaitForAllSpawned w1a TotalCurrency 75 TotalCount 18 MaxActive 6 SpawnCount 2 Where spawnbot WaitBeforeStarting 13 WaitBetweenSpawns 3.25 Support 1 TFBot { Class Soldier Skill Normal } } } Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } InitWaveOutput { Target init_wave_relay_main Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name w2a111 TotalCurrency 250 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 10 FirstSpawnOutput { Target boss_spawn_relay Action Trigger } Tank { Health 15000 Name "tankboss" Speed 75 StartingPathTrackNode boss_path_1 OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } WaveSpawn { Name w2a TotalCurrency 250 TotalCount 3 MaxActive 3 SpawnCount 1 Where spawnbot WaitBeforeStarting 0 WaitBetweenSpawns 15 TFBot { Template T_TFBot_Giant_Soldier } } WaveSpawn { Name w2a TotalCurrency 50 TotalCount 25 MaxActive 8 SpawnCount 4 Where spawnbot_left WaitBeforeStarting 3 WaitBetweenSpawns 5 TFBot { Template T_TFBot_Sniper_Huntsman } } WaveSpawn { Name w2b2 WaitForAllDead w2a TotalCurrency 200 TotalCount 5 MaxActive 5 SpawnCount 1 Where spawnbot WaitBeforeStarting 5 WaitBetweenSpawns 6 TFBot { Template T_TFBot_Giant_Scout_Baseball } } WaveSpawn { Name w2b WaitForAllSpawned w2a TotalCurrency 100 TotalCount 26 MaxActive 9 SpawnCount 3 Where spawnbot WaitBeforeStarting 10 WaitBetweenSpawns 2 Support Limited TFBot { Health 300 Name Heavy Class HeavyWeapons Skill Easy MaxVisionRange 600 } } } Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } InitWaveOutput { Target init_wave_relay_alt Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name w3a TotalCurrency 200 TotalCount 3 MaxActive 2 SpawnCount 1 Where spawnbot WaitBeforeStarting 0 WaitBetweenSpawns 10 TFBot { ClassIcon sniper_smg_tind WeaponRestrictions SecondaryOnly Health 3300 MaxVisionRange 1200 Skill Expert Name "Giant SMG Sniper" Class Sniper Attributes "MiniBoss" CharacterAttributes { "voice pitch scale" 0 "override footstep sound set" 5 "move speed bonus" 0.5 } } } WaveSpawn { Name w3a TotalCurrency 50 TotalCount 20 MaxActive 6 SpawnCount 3 Where spawnbot WaitBeforeStarting 3 WaitBetweenSpawns 4 TFBot { Class Pyro Skill Hard CharacterAttributes { "airblast disabled" 1 } } } WaveSpawn { Name w3a TotalCurrency 50 TotalCount 12 MaxActive 6 SpawnCount 2 Where spawnbot_flank WaitBeforeStarting 5 WaitBetweenSpawns 6 Squad { TFBot { Class Soldier Skill Normal } TFBot { Name "Big-heal Medic" Template T_TFBot_Medic_BigHeal Tag bot_squad_member } } } WaveSpawn { Name w3a1 WaitForAllSpawned w3a TotalCurrency 150 TotalCount 6 MaxActive 6 SpawnCount 3 Where spawnbot WaitBeforeStarting 10 WaitBetweenSpawns 18 Squad { TFBot { ClassIcon demo_spammer Template T_TFBot_Giant_Demoman } TFBot { Health 300 Name Heavy Class HeavyWeapons Skill Normal MaxVisionRange 600 } TFBot { Health 300 Name Heavy Class HeavyWeapons Skill Normal MaxVisionRange 600 } } } WaveSpawn { Name w3b WaitForAllSpawned w3a1 TotalCurrency 200 TotalCount 2 MaxActive 2 SpawnCount 2 Where spawnbot WaitBeforeStarting 20 WaitBetweenSpawns 15 Squad { TFBot { Template T_TFBot_Giant_Soldier_Spammer_Reload } TFBot { Template T_TFBot_Giant_Demo_Burst } } } WaveSpawn { Name w3aa WaitForAllSpawned w3a TotalCurrency 50 TotalCount 40 MaxActive 9 SpawnCount 3 Where spawnbot WaitBeforeStarting 20 WaitBetweenSpawns 3 Support Limited TFBot { Template T_TFBot_Sniper_Huntsman } } } Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } InitWaveOutput { Target init_wave_relay_main Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name w4a TotalCurrency 150 TotalCount 4 MaxActive 4 SpawnCount 1 Where spawnbot WaitBeforeStarting 0 WaitBetweenSpawns 11 TFBot { Template T_TFBot_Giant_DemoMan_PrinceTavish } } WaveSpawn { Name w4a TotalCurrency 75 TotalCount 21 MaxActive 7 SpawnCount 1 Where spawnbot WaitBeforeStarting 2 WaitBetweenSpawns 1.5 TFBot { Class Scout Skill Normal MaxVisionRange 600 } } WaveSpawn { Name w4a TotalCurrency 75 TotalCount 16 MaxActive 6 SpawnCount 3 Where spawnbot_flank WaitBeforeStarting 3 WaitBetweenSpawns 4 TFBot { Class Soldier Skill Normal } } WaveSpawn { Name w4b WaitForAllSpawned w4a TotalCurrency 200 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 3 WaitBetweenSpawns 10 FirstSpawnOutput { Target boss_spawn_relay Action Trigger } Tank { Health 18000 Name "tankboss" Speed 75 StartingPathTrackNode boss_path_1 OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } WaveSpawn { Name w4b WaitForAllSpawned w4a TotalCurrency 200 TotalCount 2 MaxActive 2 SpawnCount 1 Where spawnbot WaitBeforeStarting 12 WaitBetweenSpawns 15 TFBot { Template T_TFBot_Giant_Soldier_Crit } } WaveSpawn { Name w4b WaitForAllSpawned w4a TotalCurrency 50 TotalCount 23 MaxActive 9 SpawnCount 3 Where spawnbot WaitBeforeStarting 12 WaitBetweenSpawns 4 TFBot { Class Demoman Name "Sticky Demoman" Skill Normal ClassIcon demo_sticky_daan WeaponRestrictions SecondaryOnly ItemAttributes { ItemName "TF_WEAPON_GRENADELAUNCHER" "is_passive_weapon" 1 "override projectile type" 15 } ItemAttributes { ItemName "TF_WEAPON_PIPEBOMBLAUNCHER" "damage bonus" 1 "stickybomb charge rate" -3 "sticky arm time bonus" 2 "max pipebombs decreased" -6 } CharacterAttributes { "blast dmg to self increased" 0 } } } WaveSpawn { Name w4c WaitForAllDead w4b TotalCurrency 100 TotalCount 4 MaxActive 4 SpawnCount 2 Where spawnbot WaitBeforeStarting 0 WaitBetweenSpawns 15 Squad { TFBot { Template T_TFBot_Giant_Heavyweapons_Shotgun } TFBot { Name "Big-heal Medic" Template T_TFBot_Medic_BigHeal Tag bot_squad_member } } } WaveSpawn { Name w4c WaitForAllSpawned w4b TotalCurrency 50 TotalCount 50 MaxActive 12 SpawnCount 6 Where spawnbot_left WaitBeforeStarting 12 WaitBetweenSpawns 6 Support Limited TFBot { Class Demoman Name "Claidheamohmor Demoknight" Skill Expert Item "Ali Baba's Wee Booties" WeaponRestrictions MeleeOnly ClassIcon demoknight_charge Item "The Claidheamohmor" Item "The Tide Turner" ItemAttributes { ItemName "The Tide Turner" "Attack not cancel charge" 1 } } } } Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } InitWaveOutput { Target init_wave_relay_alt Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name w5a TotalCurrency 50 TotalCount 4 MaxActive 3 SpawnCount 1 Where spawnbot WaitBeforeStarting 0 WaitBetweenSpawns 12 TFBot { Template T_TFBot_Giant_Soldier_Spammer } } WaveSpawn { Name w5a TotalCurrency 50 TotalCount 24 MaxActive 6 SpawnCount 3 Where spawnbot WaitBeforeStarting 1 WaitBetweenSpawns 3 TFBot { Class Demoman Skill Normal } } WaveSpawn { Name w5a TotalCurrency 50 TotalCount 16 MaxActive 4 SpawnCount 2 Where spawnbot_flank WaitBeforeStarting 2 WaitBetweenSpawns 4 TFBot { Template T_TFBot_Heavyweapons_Shotgun } } WaveSpawn { Name w5b WaitForAllSpawned w5a TotalCurrency 150 TotalCount 6 MaxActive 4 SpawnCount 2 Where spawnbot WaitBeforeStarting 10 WaitBetweenSpawns 13 Squad { TFBot { ClassIcon pyro_dragon_fury_swordstone Name "Giant Dragon's Fury Pyro" Template T_TFBot_Giant_Pyro Skill Expert Item "The Dragon's Fury" MaxVisionRange 600 } TFBot { Name "Quick Uber Medic" Template T_TFBot_Medic_QuickUber } } } WaveSpawn { Name w5b WaitForAllSpawned w5a TotalCurrency 50 TotalCount 28 MaxActive 12 SpawnCount 4 Where spawnbot_left Where spawnbot_flank WaitBeforeStarting 13 WaitBetweenSpawns 5 TFBot { Template T_TFBot_Pyro_Flaregun } } WaveSpawn { Name w5c WaitForAllDead w5b TotalCurrency 350 TotalCount 2 MaxActive 2 SpawnCount 2 Where spawnbot WaitBeforeStarting 5 WaitBetweenSpawns 10 Squad { TFBot { Template T_TFBot_Giant_Soldier_Spammer } TFBot { Name "Giant Regen Medic" Template T_TFBot_Giant_Medic_Regen } } } WaveSpawn { Name w5c WaitForAllSpawned w5b TotalCurrency 50 TotalCount 50 MaxActive 8 SpawnCount 4 Where spawnbot Where spawnbot_flank WaitBeforeStarting 12 WaitBetweenSpawns 4 Support Limited TFBot { Template T_TFBot_Heavyweapons_Shotgun } } } Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } InitWaveOutput { Target init_wave_relay_main Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name w6aa TotalCurrency 100 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 10 FirstSpawnOutput { Target boss_spawn_relay Action Trigger } Tank { Health 20000 Name "tankboss" Speed 75 StartingPathTrackNode boss_path_1 OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } WaveSpawn { Name w6a TotalCurrency 200 TotalCount 6 MaxActive 4 SpawnCount 3 Where spawnbot WaitBeforeStarting 3 WaitBetweenSpawns 13 Squad { TFBot { Template T_TFBot_Giant_Soldier_Extended_Buff_Banner } TFBot { Skill Normal Class Scout MaxVisionRange 600 } TFBot { Skill Normal Class Scout MaxVisionRange 600 } } } WaveSpawn { Name w6a TotalCurrency 50 TotalCount 21 MaxActive 8 SpawnCount 4 Where spawnbot_left WaitBeforeStarting 5 WaitBetweenSpawns 4 TFBot { Skill Normal Class Scout MaxVisionRange 600 } } WaveSpawn { Name w6b WaitForAllSpawned w6a TotalCurrency 150 TotalCount 6 MaxActive 4 SpawnCount 2 Where spawnbot WaitBeforeStarting 12 WaitBetweenSpawns 15 Squad { TFBot { Template T_TFBot_Giant_Soldier_Spammer_Reload } } } WaveSpawn { Name w6b WaitForAllSpawned w6a TotalCurrency 50 TotalCount 18 MaxActive 6 SpawnCount 3 Where spawnbot WaitBeforeStarting 15 WaitBetweenSpawns 3 TFBot { Name "Deflector Pyro" Class Pyro Skill Hard Item "The U-clank-a" ItemAttributes { ItemName "TF_WEAPON_FLAMETHROWER" "airblast_destroy_projectile" 1 } } } WaveSpawn { Name w6b WaitForAllSpawned w6a TotalCurrency 50 TotalCount 15 MaxActive 6 SpawnCount 3 Where spawnbot_flank WaitBeforeStarting 17 WaitBetweenSpawns 5 TFBot { Template T_TFBot_Demo_Burst } } WaveSpawn { Name w6c1 WaitForAllDead w6b TotalCurrency 100 TotalCount 9 MaxActive 6 SpawnCount 3 Where spawnbot WaitBeforeStarting 0 WaitBetweenSpawns 13 Squad { TFBot { ClassIcon demo_spammer Template T_TFBot_Giant_Demoman } TFBot { Name "Big-heal Medic" Template T_TFBot_Medic_BigHeal Tag bot_squad_member } TFBot { Name "Big-heal Medic" Template T_TFBot_Medic_BigHeal Tag bot_squad_member } } } WaveSpawn { Name w6c2 WaitForAllSpawned w6c1 TotalCurrency 100 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 10 FirstSpawnOutput { Target boss_spawn_relay Action Trigger } Tank { Health 20000 Name "tankboss" Speed 85 Skin 1 StartingPathTrackNode boss_path_1 OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } WaveSpawn { Name w6c2 WaitForAllSpawned w6c1 TotalCurrency 100 TotalCount 2 MaxActive 2 SpawnCount 1 Where spawnbot WaitBeforeStarting 10 WaitBetweenSpawns 18 TFBot { Template T_TFBot_Giant_Heavyweapons_Deflector } } WaveSpawn { Name w6c WaitForAllSpawned w6b TotalCurrency 50 TotalCount 50 MaxActive 6 SpawnCount 3 Where spawnbot_left WaitBeforeStarting 12 WaitBetweenSpawns 5 Support Limited TFBot { ClassIcon pyro_dragon_fury_swordstone Name "Dragon's Fury Pyro" Class Pyro Skill Easy Item "The Dragon's Fury" MaxVisionRange 600 CharacterAttributes { "airblast disabled" 1 } } } WaveSpawn { Name w6c WaitForAllSpawned w6b TotalCurrency 50 TotalCount 50 MaxActive 5 SpawnCount 1 Where spawnbot_left WaitBeforeStarting 20 WaitBetweenSpawns 1.5 Support Limited TFBot { Template T_TFBot_Soldier_RocketShotgun } } } }