#base robot_standard.pop #base robot_giant.pop #base robot_gatebot.pop #base reverse_waterlogged_robottemplates.pop #base reverse_waterlogged_wavelogic_roy.pop #base reverse_waterlogged_custom_roy.pop WaveSchedule { //Standard KVs StartingCurrency 1350 CanBotsAttackWhileInSpawnRoom No RespawnWaveTimeBlue 1 FixedRespawnWaveTimeBlue 1 AddSentryBusterWhenDamageDealtExceeds 0 CustomUpgradesFile mvm_upgrades_tomboy_reverse_test2.txt //remember to rename this on release :) //Reverse KVs ReverseWinConditions 1 AllowJoinTeamBlueMax 6 AllowJoinTeamBlue 1 HumansMustJoinTeam Blue SetCreditTeam 3 SniperAllowHeadshots 1 SendBotsToSpectatorImmediately 1 //FlagCarrierMovementPenalty 1 BluHumanFlagCapture 1 BluHumanFlagPickup 1 FixHuntsmanDamageBonus 1 NoBluHumanFootsteps 1 //Team/Player KVs FastEntityNameLookup 1 FastWholeMapTriggers 1 NoReanimators 1 MaxSpectators 1 RobotLimit 24 NoRomevisionCosmetics 1 BluHumanInfiniteAmmo 0 BluHumanInfiniteCloak 0 BluPlayersAreRobots 1 PlayerRobotsUsePlayerAnimation 1 BotsRandomCrit 0 MaxSpeedLimit 3500 BotHumansHaveEyeGlow 0 MedigunShieldDamage 1 RemoveBluVelocityLimit 1 NoRedBotsRandomCrit 1 NoRedSniperBotHeadshots 1 FastWholeMapTriggers 1 //Visual/Audio KVs TextPrintTime 0 SniperHideLasers 1 NoMvMDeathTune 1 WaveStartCountdown 3 FixSetCustomModelInput 1 DisableSound "heavy_mvm_giant_robot01" DisableSound "heavy_mvm_giant_robot02" DisableSound "heavy_mvm_giant_robot03" DisableSound "heavy_mvm_giant_robot04" DisableSound "engineer_mvm_giant_robot01" DisableSound "engineer_mvm_giant_robot02" DisableSound "engineer_mvm_giant_robot03" DisableSound "soldier_mvm_giant_robot01" DisableSound "soldier_mvm_giant_robot02" DisableSound "soldier_mvm_giant_robot03" DisableSound "soldier_mvm_giant_robot04" DisableSound "medic_mvm_giant_robot01" DisableSound "medic_mvm_giant_robot02" DisableSound "medic_mvm_giant_robot03" DisableSound "Announcer.MVM_Bomb_Alert_Near_Hatch" DisableSound "Announcer.MVM_Spy_Alert" PrecacheSound "mvm/mvm_used_powerup.wav" PrecacheSound "rpg_sounds/rpg_explode.wav" PrecacheSound "rpg_sounds/rocketfire1.wav" PrecacheModel "models/props_mvm/mvm_comically_small_player_shield.mdl" LuaScript"function vitasawOnHit(_, activat, calle) local teamCheckInstance = ents.FindByName('vitasaw_team_check'); teamCheckInstance:AcceptInput('TestActivator',_,calle,activat); activat:SetName('vitasaw_caller'); end" LuaScriptFile "scripts/freelance_mercenary_logic.lua" SpawnTemplate bossroom_collision SpawnTemplate Combo_Pyro SpawnTemplate Alternating_Burst Spawntemplate filters_mini SpawnTemplate speedtriggers SpawnTemplate annotations SpawnTemplate bossarena_spawnindicators SpawnTemplate compass_logic SpawnTemplate generator_props SpawnTemplate CanteenPurchase PlayerItemEquipSpawnTemplate { Name CustomCanteens ClassName "tf_powerup_bottle" Origin "0 0 0" } PlayerSpawnOnceTemplate { Name CustomCanteensSetup Origin "0 0 0" } //todo: handle wave restore ExtendedUpgrades { newRage { //Name "Dispensing Rage" Name "Explosive Rage" Cap 1 Increment 1 Cost 300 Description "Deal damage to charge up your rage meter. When fully charged, press the Special-Attack key to fire explosive rounds for 8 seconds" //Description "Deal damage to charge up your Dispense-O-Meter. When fully charged, press the Special-Attack key to activate your dispenser" Attribute "generate rage on damage" AllowedWeapons { Classname "TF_WEAPON_MINIGUN" } SecondaryAttributes { "special item description" "Deal damage to charge up your rage meter. When fully charged, press the Special-Attack key to fire explosive rounds for 8 seconds" } } //canteens speed_can { Name "Speed Boost Canteen" //random attribute, preferably one that doesn't do anything nor show up on the player, basically just meant to index Attribute "mvm completed challenges bitmask" Cap 5 Increment 1 Cost 0//25 UIGroup 2 AllowedWeapons { Classname "tf_powerup_bottle" } DisallowedUpgrade {Upgrade re_can} DisallowedUpgrade {Upgrade add_can} DisallowedUpgrade {Upgrade ber_can} DisallowedUpgrade {Upgrade cloak_can} DisallowedUpgrade {Upgrade piss_can} OnUpgrade { Output "canteen_count_update,$FireUser5," Output "!activator,$AddItemAttribute,special item description|Consumable: Gain a speed boost for 5 seconds|9,0" Output "!activator,$SetVar$canteenIndex,1,0" } OnApply { Output "canteen_count_update,$FireUser5," Output "!activator,$AddItemAttribute,special item description|Consumable: Gain a speed boost for 5 seconds|9,0" Output "!activator,$SetVar$canteenIndex,1,0" } OnDowngrade { Output "canteen_count_update,$FireUser5," Output "on_canteen_empty,Trigger,,0" } } re_can { Name "Reprogram Canteen" Attribute "limited quantity item" Cap 10 Increment 1 Cost 0//100 Description "Reprogram non-giant enemies in a radius" UIGroup 2 AllowedWeapons { Classname "tf_powerup_bottle" } DisallowedUpgrade {Upgrade speed_can} DisallowedUpgrade {Upgrade add_can} DisallowedUpgrade {Upgrade ber_can} DisallowedUpgrade {Upgrade cloak_can} DisallowedUpgrade {Upgrade piss_can} OnUpgrade { Output "canteen_count_update,$FireUser5," Output "!activator,$AddItemAttribute,special item description|Consumable: Reprogram non-giant enemies in a radius|9,0" Output "!activator,$SetVar$canteenIndex,2,0" } OnApply { Output "canteen_count_update,$FireUser5," Output "!activator,$AddItemAttribute,special item description|Consumable: Reprogram non-giant enemies in a radius|9,0" Output "!activator,$SetVar$canteenIndex,2,0" } OnDowngrade { Output "canteen_count_update,$FireUser5," Output "on_canteen_empty,Trigger,,0" } } ber_can { Name "Berserk Canteen" Attribute "throwable healing" Cap 3 Increment 1 Cost 0//25 Description "Locked to melee for 5 seconds, greatly increased melee power" UIGroup 2 AllowedWeapons { Classname "tf_powerup_bottle" } DisallowedUpgrade {Upgrade re_can} DisallowedUpgrade {Upgrade speed_can} DisallowedUpgrade {Upgrade add_can} DisallowedUpgrade {Upgrade cloak_can} DisallowedUpgrade {Upgrade piss_can} OnUpgrade { Output "canteen_count_update,$FireUser5," Output "!activator,$AddItemAttribute,special item description|Consumable: Lock to melee but increase melee power|9,0" Output "!activator,$SetVar$canteenIndex,3,0" } OnApply { Output "canteen_count_update,$FireUser5," Output "!activator,$AddItemAttribute,special item description|Consumable: Lock to melee but increase melee power|9,0" Output "!activator,$SetVar$canteenIndex,3,0" } OnDowngrade { Output "canteen_count_update,$FireUser5," Output "on_canteen_empty,Trigger,,0" } } add_can { Name "Adrenaline Canteen" Attribute "throwable damage" Cap 3 Increment 1 Cost 0//75 Description "Gain various stat buffs for 5 seconds, become weakened for a duration afterward" UIGroup 2 AllowedWeapons { Classname "tf_powerup_bottle" } DisallowedUpgrade {Upgrade re_can} DisallowedUpgrade {Upgrade speed_can} DisallowedUpgrade {Upgrade ber_can} DisallowedUpgrade {Upgrade cloak_can} DisallowedUpgrade {Upgrade piss_can} OnUpgrade { Output "canteen_count_update,$FireUser5," Output "!activator,$AddItemAttribute,special item description|Consumable: Gain various buffs for 5 seconds and become fatigue briefly after duration|9,0" Output "!activator,$SetVar$canteenIndex,4,0" } OnApply { Output "canteen_count_update,$FireUser5," Output "!activator,$AddItemAttribute,special item description|Consumable: Gain various buffs for 5 seconds and become fatigue briefly after duration|9,0" Output "!activator,$SetVar$canteenIndex,4,0" } OnDowngrade { Output "canteen_count_update,$FireUser5," Output "on_canteen_empty,Trigger,,0" } } cloak_can { Name "Stealth Canteen" Attribute "throwable particle trail only" Cap 3 Increment 1 Cost 0//50 Description "Cloak for up to 15 seconds, cloak is cancelled when attacking" UIGroup 2 AllowedWeapons { Classname "tf_powerup_bottle" } DisallowedUpgrade {Upgrade re_can} DisallowedUpgrade {Upgrade speed_can} DisallowedUpgrade {Upgrade ber_can} DisallowedUpgrade {Upgrade add_can} DisallowedUpgrade {Upgrade knock_can} DisallowedUpgrade {Upgrade piss_can} OnUpgrade { Output "canteen_count_update,$FireUser5," Output "!activator,$AddItemAttribute,special item description|Consumable: Cloak for up to 15 seconds|9,0" Output "!activator,$SetVar$canteenIndex,5,0" } OnApply { Output "canteen_count_update,$FireUser5," Output "!activator,$AddItemAttribute,special item description|Consumable: Cloak for up to 15 seconds|9,0" Output "!activator,$SetVar$canteenIndex,5,0" } OnDowngrade { Output "canteen_count_update,$FireUser5," Output "on_canteen_empty,Trigger,,0" } } piss_can { Name "Pissplosion Canteen" Attribute "decoded by itemdefindex" Cap 3 Increment 1 Cost 0//25 Description "Apply Jarate to enemies within a large radius" UIGroup 2 AllowedWeapons { Classname "tf_powerup_bottle" } DisallowedUpgrade {Upgrade re_can} DisallowedUpgrade {Upgrade speed_can} DisallowedUpgrade {Upgrade ber_can} DisallowedUpgrade {Upgrade add_can} DisallowedUpgrade {Upgrade cloak_can} DisallowedUpgrade {Upgrade knock_can} OnUpgrade { Output "canteen_count_update,$FireUser5," Output "!activator,$AddItemAttribute,special item description|Consumable: Apply Jarate to enemies within a large radius|9,0" Output "!activator,$SetVar$canteenIndex,6,0" } OnApply { Output "canteen_count_update,$FireUser5," Output "!activator,$AddItemAttribute,special item description|Consumable: Apply Jarate to enemies within a large radius|9,0" Output "!activator,$SetVar$canteenIndex,6,0" } OnDowngrade { Output "canteen_count_update,$FireUser5," Output "on_canteen_empty,Trigger,,0" } } knock_can { Name "Knockback Immunity Canteen" Attribute "elevate quality" Cap 3 Increment 1 Cost 0//25 Description "Gain knockback resistance for 5 seconds" UIGroup 2 AllowedWeapons { Classname "tf_powerup_bottle" } DisallowedUpgrade {Upgrade re_can} DisallowedUpgrade {Upgrade speed_can} DisallowedUpgrade {Upgrade ber_can} DisallowedUpgrade {Upgrade add_can} DisallowedUpgrade {Upgrade cloak_can} DisallowedUpgrade {Upgrade piss_can} OnUpgrade { Output "canteen_count_update,$FireUser5," Output "!activator,$AddItemAttribute,special item description|Consumable: Knockback resistance for 5 seconds|9,0" Output "!activator,$SetVar$canteenIndex,69,0" } OnApply { Output "canteen_count_update,$FireUser5," Output "!activator,$AddItemAttribute,special item description|Consumable: Knockback resistance for 5 seconds|9,0" Output "!activator,$SetVar$canteenIndex,69,0" } OnDowngrade { Output "canteen_count_update,$FireUser5," Output "on_canteen_empty,Trigger,,0" } } } SpawnTemplate DirectHit_Rework_Global SpawnTemplate Axe_Rework_Global // SpawnTemplate Vitsaw_Rework_Global //SpawnTemplate FrontalImpact_Global SpawnTemplate Murasama_Global CustomWeapon { "Blundergat" { OriginalItemName "The Force-a-Nature" //"clip size penalty" 0.1 "can headshot" 1 "fire rate bonus" 1 "scattergun has knockback" 0 "is australium item" 1 "item style override" 1 "bullets per shot bonus" 2 "fire rate penalty" 1.3 //"move accuracy mult" 1.5 "special item description" "Curse of The Decommissioned: Cannot be overhealed" // "special item description" "Curse of The Decommissioned: Lose all overheal on fire. Cannot be healed by Medics" // "special item description 2" "+15% bullets per shot for every 100 overheal, rounded upward" } "Anti-Aircraft Launcher" { OriginalItemName "The Liberty Launcher" "cannot be upgraded" 1 "mod projectile heat follow crosshair" 1 "mod projectile heat seek power" 180 "Projectile speed increased" 0.2 "fire rate bonus hidden" 2 "fire rate bonus" 0.6 "damage penalty" 1 "damage bonus hidden" 3 "faster reload rate" 0.4 "clip size bonus" .25 "projectile acceleration" 5000 "projectile acceleration time" .1 "projectile acceleration start time" .5 "custom weapon fire sound" "=50|rpg_sounds/rocketfire1.wav" "mod projectile heat aim time" 10 "custom impact sound" "misc/null.wav" "special item description" "+200% damage bonus" } "Thunderdome" { OriginalItemName "Upgradeable TF_WEAPON_MINIGUN" "hidden primary max ammo bonus" 0.0001 "cannot be upgraded" 1 "special item description" "Create 2 small projectile shields that orbit around you and damage enemies" "special item description 2" "Increased damage for secondary and melee" "special item description 3" "No primary weapon" } // "Frontal Impact" // { // OriginalItemName "Festive Targe 2014" // "dmg taken from blast reduced" 1 // "dmg taken from fire reduced" 1 // "full charge turn control" 1 // "fire input on hit" "frontalimpact_hit^Trigger^" // "special item description" "On charge impact: propel yourself backward in an arch" // } "Murasama" { OriginalItemName "The Half-Zatoichi" "item color rgb" 25500 // "taunt attack time mult" 1.5 // "gesture speed increase" 1.5 "restore health on kill" 0 "increased air control" 3 //"melee cleave attack" 1 "fire input on hit" "murasama_hit^Trigger^" "special item description" "Each hit propels the user forward and upward" "special item description 2" "Being propelled greatly extends melee range until you land" "special item description 3" "Restricted to melee with a charge" } "Murasama Charge" { OriginalItemName "The Tide Turner" //"is invisible" 1 "allow bunny hop" 1 "custom item model" "models/empty.mdl" //"no_jump" 1 "kill refills meter" 0.4 "dmg taken from blast reduced" 1 "dmg taken from fire reduced" 1 "special item description" "Charging greatly increases movement speed for 1 second" } "National Pride" { OriginalItemName "Upgradeable TF_WEAPON_PIPEBOMBLAUNCHER" "provide on active" 1 //for no_attack "paintkit_proto_def_index" 209 //clover camo'd "set_item_texture_wear" 0 "stickybomb fizzle time" 10 "clip size penalty" 0.1 "Reload time increased" 1.7 "max pipebombs decreased" -7 "sticky arm time penalty" 5000 "damage penalty" 0 "special item description" "Stickybombs grant minicrit to nearby teammates" "special item description 2" "Cannot detonate. only 1 sticky can be active at a time" //"special item description 3" "-30% damage on primary weapon when at least 1 stickybomb is active" } "Kirin's Ascension" { OriginalItemName "TF_WEAPON_INVIS" //using Upgradeable mess with things for some reason "mult cloak rate" 50 "mult decloak rate" 0.001 "special item description" "On Cloak: Remove disguise and gain a speed boost with infinite air jumps" "special item description 2" "No disguise while active" "special item description 3" "No cloak effect" "special item description 3" "Cannot gain cloak on hit from primary weapon" } "Rider On The Storm" { OriginalItemName "Activated Campaign 3 Pass" "attachment scale" 1.5 "increased air control" 3 "dmg from ranged reduced" 0.9 "damage force increase" 2 "cancel falling damage" 1 "custom item model" "models/player/items/all_class/spacechem_pin.mdl" } "Freelance Mercenary" { OriginalItemName "Halloween Spellbook" "special item description" "Press the Action key to switch between classes on the fly" } } ExtraLoadoutItems { Scout { Action {Item "Rider On The Storm" Cost 10} Primary {Item "Blundergat"} } Heavyweapons { Primary {Item "Thunderdome"} } Demoman { Secondary {Item "National Pride"} // Secondary {Item "Frontal Impact"} Melee {Item "Murasama"} } Spy { PDA2 {Item "Kirin's Ascension"} Action {Item "Rider On The Storm" Cost 10} } Action {Item "Freelance Mercenary" Cost 100} } PlayerItemEquipSpawnTemplate { Name FreelanceMercenary_Logic ItemName "Freelance Mercenary" } PlayerItemEquipSpawnTemplate { Name BabyFace_Spawn ItemName "Baby Face's Blaster" } PlayerItemEquipSpawnTemplate { Name ScoutNoOverheal ItemName "Blundergat" } PlayerItemEquipSpawnTemplate { Name Thunderdome_Spawn ItemName "Thunderdome" } PlayerShootTemplate { Name rpg_shoottemplate ItemName "Anti-Aircraft Launcher" AttachToProjectile 1 } ItemAttributes { ItemName "Baby Face's Blaster" "special item description" "Initial Scout: Gain increase to reload and fire rate while at full boost" } PlayerItemEquipSpawnTemplate { Name DirectHit_Spawn ItemName "The Direct Hit" } ItemAttributes { ItemName "The Direct Hit" "fire input on hit" "direct_hit_on_hit^Trigger^" "clip size penalty" 0.25 "special item description" "On Hit: Reload one rocket" } PlayerItemEquipSpawnTemplate { Name Axe_Rework ItemName "The Axtinguisher" } ItemAttributes { ItemName "The Axtinguisher" "fire input on kill" "axe_kill^Trigger^" "special item description" "On Kill: Mark for death enemies within 400 hammer units for 5 seconds" } PlayerItemEquipSpawnTemplate { Name Axe_Rework ItemName "Festive Axtinguisher" } ItemAttributes { ItemName "Festive Axtinguisher" "fire input on kill" "axe_kill^Trigger^" "special item description" "On Kill: Mark for death enemies within 400 hammer units for 5 seconds" } PlayerItemEquipSpawnTemplate { Name Axe_Rework ItemName "The Postal Pummeler" } ItemAttributes { ItemName "The Postal Pummeler" "fire input on kill" "axe_kill^Trigger^" "special item description" "On Kill: Mark for death enemies within 400 hammer units for 5 seconds" } PlayerItemEquipSpawnTemplate { Name "Caber_Buster" ItemName "The Ullapool Caber" } ItemAttributes { ItemName "The Ullapool Caber" "not solid to players" 1 "special item description" "Becomes a Sentry Buster. Taunt to detonate (revert back to a regular Demoman on detonation)" "special item description 2" "Cannot transform into a Sentry Buster if the Freelance Mercenary is equipped" } PlayerShootTemplate { Name BannerSticky AttachToProjectile 1 ItemName "National Pride" } PlayerItemEquipSpawnTemplate { Name NationalPride_Spawn ItemName "National Pride" } PlayerItemEquipSpawnTemplate { Name Murasama_Spawn ItemName "Murasama" } PlayerSpawnTemplate { Name Rage_Replacement Class Heavyweapons } ItemAttributes { ClassName TF_WEAPON_PDA_ENGINEER_BUILD "special item description" "Buildings start at level 2 after construction" } BuildingSpawnTemplate { Name Building_Level2_Spawn BuildingType "Sentry" } BuildingSpawnTemplate { Name Building_Level2_Spawn BuildingType "Dispenser" } BuildingSpawnTemplate { Name Building_Level2_Spawn BuildingType "Teleporter Entry" } BuildingSpawnTemplate { Name Building_Level2_Spawn BuildingType "Teleporter Exit" } // PlayerItemEquipSpawnTemplate // { // Name Vitasaw_Rework_Spawn // ItemName "The Vita-Saw" // } PlayerItemEquipSpawnTemplate { Name KirinAscension_Spawn ItemName "Kirin's Ascension" } // ItemAttributes // { // ItemName "The Vita-Saw" // "fire input on hit" "popscript^$vitasawOnHit^vitasaw_team_check" // "damage penalty" 0.09 // "max health additive penalty" 0 // "special item description" "On Hit Teammate: Exchange 2 organs to give target every banner effects for 5 seconds" // } ItemAttributes { Classname "tf_weapon_Compound_Bow" "arrow hit kill time" 0.01 "special item description" "Fires explosive tipped arrows that stick to enemies and surfaces. Arrows detonate after 3 seconds after contact" "special item description 2" "Splash damage is affected by damage bonus upgrade" } PlayerShootTemplate { Name Explosive_Tip AttachToProjectile 1 Classname "tf_weapon_compound_bow" } PlayerItemEquipSpawnTemplate { Name "test_mini" ItemName "The Gunslinger" } ItemAttributes { ItemName "The Gunslinger" "cannot pick up buildings" 1 "special item description" "Placed Mini-Sentries are converted into drones that will float alongside you." } SpawnTemplate "general_logic" Wave // Wave #1 { PlayerAttributes { "cannot pick up intelligence" 1 } SpawnTemplate "wave1_logic" InitWaveOutput { Target wave1_init_relay Action Trigger } StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name "Bomb Fella" Where spawnbot TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 0.1 WaitBetweenSpawns 0 Support Limited DoneOutput { Target wave1_loss_relay Action Trigger } RandomChoice { RandomChoice { TFBot { Template T_TFBot_Giant_Soldier_Extended_Battalion_Fake } } } } WaveSpawn { Name "w1_subwaveone_hw" Where "spawnbot_factory_one" Where "spawnbot_factory_two" TotalCount 6 MaxActive 6 SpawnCount 1 Support limited TotalCurrency 38 WaitBeforeStarting 1 WaitBetweenSpawns 1.5 TFBot { Template T_TFBot_Heavyweapons_Shotgun AddTemplate RedBot SpawnTemplate "points_common_one" } } WaveSpawn { Name "w1_subwaveone" Where "spawnbot_factory_one" Where "spawnbot_factory_two" WaitForAllSpawned "w1_subwaveone_hw" TotalCount 24 MaxActive 6 SpawnCount 1 Support limited TotalCurrency 12 WaitBeforeStarting 10 WaitBetweenSpawns 1.5 RandomChoice { RandomChoice { TFBot { Template T_TFBot_Heavyweapons_Shotgun AddTemplate RedBot SpawnTemplate "points_common_one" } } } } WaveSpawn { Name "w1_subwaveone_sc" Where "spawnbot_factory_one" Where "spawnbot_factory_two" TotalCount 8 MaxActive 6 SpawnCount 1 Support limited TotalCurrency 36 WaitBeforeStarting 1 WaitBetweenSpawns 1 TFBot { Template T_TFBot_Scout_Melee AddTemplate RedBot SpawnTemplate "points_common_one" } } WaveSpawn { Name "w1_subwaveone" Where "spawnbot_factory_one" Where "spawnbot_factory_two" WaitForAllSpawned "w1_subwaveone_sc" TotalCount 28 MaxActive 6 SpawnCount 1 Support limited TotalCurrency 14 WaitBeforeStarting 10 WaitBetweenSpawns 1 RandomChoice { RandomChoice { TFBot { Template T_TFBot_Scout_Melee AddTemplate RedBot SpawnTemplate "points_common_one" } } } } WaveSpawn { Name "w1_subwaveone" Where "spawnbot_factory_one" TotalCount 2 MaxActive 1 SpawnCount 1 TotalCurrency 100 WaitBeforeStarting 5 WaitBetweenSpawns 20 TFBot { Template T_TFBot_Giant_Pyro_Flare_Spammer AddTemplate RedBot_Giant SpawnTemplate "points_gdetonator" } } WaveSpawn { Name "w1_subwaveone" Where "spawnbot_factory_two" TotalCount 1 MaxActive 1 SpawnCount 1 TotalCurrency 50 WaitBeforeStarting 25 WaitBetweenSpawns 20 TFBot { Template T_TFBot_Giant_Pyro_Flare_Spammer AddTemplate RedBot_Giant SpawnTemplate "points_gdetonator" } } WaveSpawn { Name "w1_gateone" Where "spawnbot_scaffold" TotalCount 1 MaxActive 1 SpawnCount 1 TotalCurrency 100 WaitBeforeStarting 1 WaitBetweenSpawns 1.5 TFBot { Template T_TFBot_Giant_Heavyweapons_Fist AddTemplate RedBot_Giant InterruptAction // Stop current bot ai and force the bot to move to a location { Target "trigger_that_does_nothing" //Target "-5485.430176 1419.615723 467.03131" Delay 1 // Time before the first task starts (Default: 10) Repeats 0 // How many times should bot do the task in total (Default: 0 - Infinite) Cooldown 5 //Time between each task (Default: 10) Duration 300 // How long should the ai be interrupted WaitUntilDone 1 } SpawnTemplate "points_gsteelfist" } } WaveSpawn { Name "w1_gateone_sc" Where "spawnbot_scaffold" Where "spawnbot_balcony" TotalCount 8 MaxActive 8 SpawnCount 1 Support limited TotalCurrency 75 WaitBeforeStarting 2 WaitBetweenSpawns 1 TFBot { Template T_TFBot_Scout_Scattergun_SlowFire Name "Scout" AddTemplate RedBot SpawnTemplate "points_common_gateone" } } WaveSpawn { Name "w1_gateone" Where "spawnbot_scaffold" Where "spawnbot_balcony" WaitForAllSpawned "w1_gateone_sc" TotalCount 50 MaxActive 8 SpawnCount 1 Support limited TotalCurrency 25 WaitBeforeStarting 15 WaitBetweenSpawns 1 RandomChoice { RandomChoice { TFBot { Template T_TFBot_Scout_Scattergun_SlowFire Name "Scout" AddTemplate RedBot SpawnTemplate "points_common_gateone" } } } } WaveSpawn { Name "w1_gateone_so" Where "spawnbot_scaffold" Where "spawnbot_balcony" TotalCount 10 MaxActive 6 SpawnCount 1 Support limited TotalCurrency 50 WaitBeforeStarting 2 WaitBetweenSpawns 2 TFBot { Class Soldier Skill Hard AddTemplate RedBot SpawnTemplate "points_common_gateone" } } WaveSpawn { Name "w1_gateone" Where "spawnbot_scaffold" Where "spawnbot_balcony" WaitForAllSpawned "w1_gateone_so" TotalCount 50 MaxActive 6 SpawnCount 1 Support limited TotalCurrency 50 WaitBeforeStarting 15 WaitBetweenSpawns 2 RandomChoice { RandomChoice { TFBot { Class Soldier Skill Hard AddTemplate RedBot SpawnTemplate "points_common_gateone" } } } } WaveSpawn { Name "w1_subwavetwo" Where "spawnbot_balcony_drain_extra" TotalCount 1 MaxActive 1 SpawnCount 1 TotalCurrency 75 WaitBeforeStarting 0 WaitBetweenSpawns 0 TFBot { Template T_TFBot_Giant_Soldier_Spammer AddTemplate RedBot_Giant SpawnTemplate "points_gsoldier" } } WaveSpawn { Name "w1_subwavetwo" Where "spawnbot_balcony_extra" TotalCount 1 MaxActive 1 SpawnCount 1 TotalCurrency 75 WaitBeforeStarting 0 WaitBetweenSpawns 0 TFBot { Template T_TFBot_Giant_Soldier_Spammer AddTemplate RedBot_Giant SpawnTemplate "points_gsoldier" } } WaveSpawn { Name "w1_subwavetwo_hw" Where "spawnbot_balcony_drain_extra" Where "spawnbot_balcony_extra" TotalCount 5 MaxActive 5 SpawnCount 1 Support limited TotalCurrency 75 WaitBeforeStarting 2 WaitBetweenSpawns 1 TFBot { Template T_TFBot_Heavyweapons_Heavyweight_Champ_Fast AddTemplate RedBot SpawnTemplate "points_common_two" } } WaveSpawn { Name "w1_subwavetwo" Where "spawnbot_balcony_drain_extra" Where "spawnbot_balcony_extra" WaitForAllSpawned "w1_subwavetwo_hw" TotalCount 24 MaxActive 6 SpawnCount 1 Support limited TotalCurrency 25 WaitBeforeStarting 8 WaitBetweenSpawns 1 RandomChoice { RandomChoice { TFBot { Template T_TFBot_Heavyweapons_Heavyweight_Champ_Fast AddTemplate RedBot SpawnTemplate "points_common_two" } } } } WaveSpawn { Name "w1_gatetwo_de" Where "spawnbot_balcony_drain" TotalCount 3 MaxActive 3 SpawnCount 1 Support limited TotalCurrency 60 WaitBeforeStarting 10 WaitBetweenSpawns 2.5 TFBot { Class Demoman Skill Expert AddTemplate RedBot SpawnTemplate "points_common_gatetwo" } } WaveSpawn { Name "w1_gatetwo" Where "spawnbot_balcony_drain" WaitForAllSpawned "w1_gatetwo_de" TotalCount 44 MaxActive 6 SpawnCount 1 Support limited TotalCurrency 40 WaitBeforeStarting 12 WaitBetweenSpawns 2.5 RandomChoice { RandomChoice { TFBot { Class Demoman Skill Expert AddTemplate RedBot SpawnTemplate "points_common_gatetwo" } } } } WaveSpawn { Name "w1_gatetwo_hf" Where "spawnbot_balcony_drain" TotalCount 2 MaxActive 2 SpawnCount 1 Support limited TotalCurrency 60 WaitBeforeStarting 6 WaitBetweenSpawns 10 TFBot { Template T_TFBot_Heavyweapons_Fist AddTemplate RedBot SpawnTemplate "points_steelfist" } } WaveSpawn { Name "w1_gatetwo" Where "spawnbot_balcony_drain" WaitForAllSpawned "w1_gatetwo_hf" TotalCount 20 MaxActive 3 SpawnCount 1 Support limited TotalCurrency 40 WaitBeforeStarting 12 WaitBetweenSpawns 10 RandomChoice { RandomChoice { TFBot { Template T_TFBot_Heavyweapons_Fist AddTemplate RedBot SpawnTemplate "points_steelfist" } } } } WaveSpawn { Name "w1_gatetwo" Where "spawnbot_balcony_drain" TotalCount 2 MaxActive 2 SpawnCount 2 TotalCurrency 200 WaitBeforeStarting 1 WaitBetweenSpawns 1 TFBot { Template T_TFBot_Giant_Pyro AddTemplate RedBot_Giant ItemAttributes { ItemName "TF_WEAPON_FLAMETHROWER" "airblast disabled" 1 } InterruptAction // Stop current bot ai and force the bot to move to a location { Target "trigger_that_does_nothing2" Delay 1 // Time before the first task starts (Default: 10) Repeats 0 // How many times should bot do the task in total (Default: 0 - Infinite) Cooldown 5 //Time between each task (Default: 10) Duration 300 // How long should the ai be interrupted WaitUntilDone 1 } SpawnTemplate "points_gpyro" } } WaveSpawn { Name "w1_subwavethree_support_so" Where "spawnbot_hatch" Where "spawnbot_garage" TotalCount 2 MaxActive 2 SpawnCount 1 Support limited TotalCurrency 24 WaitBeforeStarting 1 WaitBetweenSpawns 4 TFBot { Template T_TFBot_Soldier_RocketShotgun AddTemplate RedBot } } WaveSpawn { Name "w1_subwavethree_support" Where "spawnbot_hatch" Where "spawnbot_garage" WaitForAllSpawned "w1_subwavethree_support_so" TotalCount 40 MaxActive 5 SpawnCount 1 Support limited TotalCurrency 26 WaitBeforeStarting 8 WaitBetweenSpawns 4 RandomChoice { RandomChoice { TFBot { Template T_TFBot_Soldier_RocketShotgun AddTemplate RedBot } } } } WaveSpawn { Name "w1_subwavethree_support_py" Where "spawnbot_hatch" Where "spawnbot_garage" TotalCount 2 MaxActive 2 SpawnCount 1 Support limited TotalCurrency 24 WaitBeforeStarting 5 WaitBetweenSpawns 4 TFBot { Class Pyro Skill Normal WeaponRestrictions PrimaryOnly ItemAttributes { ItemName "TF_WEAPON_FLAMETHROWER" "airblast disabled" 1 } AddTemplate RedBot } } WaveSpawn { Name "w1_subwavethree_support" Where "spawnbot_hatch" Where "spawnbot_garage" WaitForAllSpawned "w1_subwavethree_support_py" TotalCount 50 MaxActive 5 SpawnCount 1 Support limited TotalCurrency 26 WaitBeforeStarting 10 WaitBetweenSpawns 4 RandomChoice { RandomChoice { TFBot { Class Pyro Skill Normal WeaponRestrictions PrimaryOnly ItemAttributes { ItemName "TF_WEAPON_FLAMETHROWER" "airblast disabled" 1 } AddTemplate RedBot } } } } WaveSpawn { Name "w1_subwavethree" Where "spawnbot_hatch" TotalCount 2 MaxActive 1 SpawnCount 1 TotalCurrency 100 WaitBeforeStarting 1 WaitBetweenSpawns 1 TFBot { Template T_TFBot_Giant_Demoman AddTemplate RedBot_Giant } } WaveSpawn { Name "w1_subwavethree" Where "spawnbot_garage" TotalCount 1 MaxActive 1 SpawnCount 1 TotalCurrency 50 WaitBeforeStarting 1 WaitBetweenSpawns 1 TFBot { Template T_TFBot_Giant_Demoman AddTemplate RedBot_Giant } } WaveSpawn { WaitForAllDead "w1_subwavethree" DoneOutput { Target w1_subwavethree_complete_relay Action Trigger } } WaveSpawn { Name "w1_endboss" Where "spawnbot_extra" TotalCount 1 MaxActive 1 SpawnCount 1 TotalCurrency 100 WaitBeforeStarting 1 WaitBetweenSpawns 1 DoneOutput { Target wave1_endsequence_relay Action Trigger } TFBot { Template T_TFBot_Sergeant_Shapeshift CharacterAttributes { "force distribute currency on death" 1 } } } WaveSpawn { Where spawnbot TotalCount 0 WaitBeforeStarting 9999 RandomChoice { RandomChoice { TFBot { Class Scout ClassIcon hellmet_blank } } } } } PlayerSpawnTemplate "PlayerRes" PlayerSpawnTemplate "PlayerTracker" SpawnTemplate "PlayersLeftLogic" Wave //Wave #2 { SpawnTemplate "wave2_logic" SpawnTemplate "PlayerResInput" PlayerAttributes { "min respawn time" 9999 } InitWaveOutput { Target wave2_init_relay Action Trigger } StartWaveOutput { Target wave_start_boss_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { FirstSpawnOutput { Target playerResInWave //REQUIRED | Used to tell self res logic that wave is active/ turn it off again at the end of a wave Action ToggleTest } } WaveSpawn { WaitForAllDead "shapeshift" FirstSpawnOutput { Target playerResInWave //REQUIRED | Used to tell self res logic that wave is active/ turn it off again at the end of a wave Action ToggleTest } } WaveSpawn { FirstSpawnOutput { Target playerResVal3 //set res count to one of 3 set Action GetValue } } WaveSpawn { FirstSpawnOutput { Target boss_resupply Action Disable } } WaveSpawn { Name "shapeshift" Where spawnbot_boss TotalCount 1 MaxActive 1 SpawnCount 1 WaitBetweenSpawns 0 WaitBeforeStarting 0 TotalCurrency 150 DoneOutput { Target "bots_win" Action "RoundWin" } TFBot { Template T_TFBot_Sergeant_Shapeshift_Supreme } } WaveSpawn { Where summon_chief TotalCount 4 MaxActive 4 SpawnCount 4 WaitBetweenSpawns 0 WaitBeforeStarting 0 TotalCurrency 0 Support 1 RandomChoice { RandomChoice { TFBot { SpawnTemplate "Necromancer_Summoned" Template T_TFBot_Scout_Shortstop AddTemplate RedBot } } } } WaveSpawn { Where summon_chief2 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBetweenSpawns 0 WaitBeforeStarting 0 TotalCurrency 0 Support 1 RandomChoice { RandomChoice { TFBot { SpawnTemplate "Necromancer_Summoned" Template T_TFBot_Giant_Pyro_Flare_Spammer AddTemplate RedBot_Giant } } } } WaveSpawn { Where summon_chief3 TotalCount 3 MaxActive 3 SpawnCount 3 WaitBetweenSpawns 0 WaitBeforeStarting 0 TotalCurrency 0 Support 1 RandomChoice { RandomChoice { TFBot { SpawnTemplate "Necromancer_Summoned" Template T_TFBot_Spy_RocketGun AddTemplate RedBot } } } } WaveSpawn { Name "midphase1" Where "spawnbot_arena_1" Where "spawnbot_arena_2" Where "spawnbot_arena_3" TotalCount 2 MaxActive 2 SpawnCount 1 Support limited TotalCurrency 50 WaitBeforeStarting 0 WaitBetweenSpawns 0 TFBot { Class Scout Name "Armored Scout" ClassIcon scout_stun_giant_armored Attributes MiniBoss Skill Expert Health 3000 WeaponRestrictions PrimaryOnly AddTemplate RedBot_Giant CharacterAttributes { "override footstep sound set" 5 "move speed penalty" 0.75 } } } WaveSpawn { Name "midphase1" Where "spawnbot_arena_1" Where "spawnbot_arena_2" Where "spawnbot_arena_3" TotalCount 3 MaxActive 3 SpawnCount 1 Support limited TotalCurrency 50 WaitBeforeStarting 0 WaitBetweenSpawns 0 TFBot { Template T_TFBot_Heavyweapons_Fist AddTemplate RedBot } } WaveSpawn { Name "midphase1_support" Where "spawnbot_arena_1" Where "spawnbot_arena_2" Where "spawnbot_arena_3" TotalCount 5 MaxActive 5 SpawnCount 1 Support limited TotalCurrency 25 WaitBeforeStarting 0 WaitBetweenSpawns 0 TFBot { Class Demoman Skill Expert AddTemplate RedBot } } WaveSpawn { Name "" WaitForAllDead "midphase1" DoneOutput { Target "bip" Action Trigger } } WaveSpawn { Name "midphase2" Where "spawnbot_arena_1" Where "spawnbot_arena_2" Where "spawnbot_arena_3" WaitForAllDead "midphase1" TotalCount 2 MaxActive 2 SpawnCount 1 TotalCurrency 50 WaitBeforeStarting 0 WaitBetweenSpawns 0 Support Limited TFBot { Template T_TFBot_Giant_Soldier_RocketShotgun AddTemplate RedBot_Giant } } WaveSpawn { Name "midphase2" Where "spawnbot_arena_1" Where "spawnbot_arena_2" Where "spawnbot_arena_3" WaitForAllDead "midphase1" TotalCount 2 MaxActive 2 SpawnCount 1 TotalCurrency 50 WaitBeforeStarting 0 WaitBetweenSpawns 0 Support Limited TFBot { Template T_TFBot_Sniper_Huntsman_Spammer AddTemplate RedBot ItemAttributes { ItemName "The Huntsman" "fire rate bonus" 0.6 "cannot headshot" 1 } CharacterAttributes { "damage force reduction" 0.6 "airblast vulnerability multiplier" 0.6 } } } WaveSpawn { Name "midphase2_support" Where "spawnbot_arena_1" Where "spawnbot_arena_2" Where "spawnbot_arena_3" WaitForAllDead "midphase1" TotalCount 5 MaxActive 5 SpawnCount 1 WaitBeforeStarting 5 WaitBetweenSpawns 0 TotalCurrency 25 Support Limited TFBot { Class Pyro Skill Normal WeaponRestrictions PrimaryOnly ItemAttributes { ItemName "TF_WEAPON_FLAMETHROWER" "airblast disabled" 1 } AddTemplate RedBot } } WaveSpawn { Name "lastphase" Where "spawnbot_arena_1" Where "spawnbot_arena_2" Where "spawnbot_arena_3" WaitForAllDead "midphase2" TotalCount 100 MaxActive 5 SpawnCount 1 WaitBeforeStarting 5 WaitBetweenSpawns 2 TotalCurrency 100 Support Limited RandomChoice { TFBot { Class Pyro Skill Normal WeaponRestrictions PrimaryOnly ItemAttributes { ItemName "TF_WEAPON_FLAMETHROWER" "airblast disabled" 1 } AddTemplate RedBot } TFBot { Template T_TFBot_Heavyweapons_Shotgun AddTemplate RedBot } TFBot { Template T_TFBot_Scout_Scattergun_SlowFire Name "Scout" AddTemplate RedBot } TFBot { Class Soldier AddTemplate RedBot } } } WaveSpawn { Name "" WaitForAllDead "midphase2" DoneOutput { Target "bip" Action Trigger } } WaveSpawn { Where spawnbot TotalCount 0 WaitBeforeStarting 9999 RandomChoice { RandomChoice { TFBot { Class Scout ClassIcon hellmet_blank } } } } } Mission { Objective Spy Where spawnbot_factory_one Where spawnbot_factory_two Where spawnbot_balcony Where spawnbot_balcony_extra Where spawnbot_balcony_drain Where spawnbot_balcony_drain_extra Where spawnbot_hatch BeginAtWave 3 RunForThisManyWaves 1 CooldownTime 60 InitialCooldown 25 DesiredCount 2 TFBot { Class Spy Skill Expert AddCond {Name "TF_COND_REPROGRAMMED" } } } Wave // Wave #3 { SpawnTemplate "wave3_logic" StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } InitWaveOutput { Target wave3_init_relay Action Trigger } WaveSpawn // Tank # HP { Name "generator_one" TotalCount 1 MaxActive 1 SpawnCount 1 Tank { SpawnTemplate "generator_template" Name "generator_one" ClassIcon generator_lite StartingPathTrackNode "generator_one_path_1" Health 5000 Speed 0 Skin 0 Scale 0.4 Model "models/empty.mdl" PingSound "misc/null.wav" EngineLoopSound "misc/null.wav" Gravity 0 DisableSmokestack 1 DisableTracks 1 DisableChildModels 1 TeamNum 2 OnKilledOutput { Target generator_one_killed_relay Action Trigger } } } WaveSpawn // Tank # HP { Name "generator_twothree" WaitForAllSpawned "areaone_done" TotalCount 1 MaxActive 1 SpawnCount 1 Tank { SpawnTemplate "generator_template" Name "generator_two" ClassIcon generator_lite StartingPathTrackNode "generator_two_path_1" Health 5000 Speed 0 Skin 0 Scale 0.4 Model "models/empty.mdl" PingSound "misc/null.wav" EngineLoopSound "misc/null.wav" Gravity 0 DisableSmokestack 1 DisableTracks 1 DisableChildModels 1 TeamNum 2 OnKilledOutput { Target generator_three_killed_relay Action Trigger } } } WaveSpawn // Tank # HP { Name "generator_twothree" WaitForAllSpawned "areaone_done" TotalCount 1 MaxActive 1 SpawnCount 1 Tank { SpawnTemplate "generator_template" Name "generator_three" ClassIcon generator_lite StartingPathTrackNode "generator_three_path_1" Health 5000 Speed 0 Skin 0 Scale 0.4 Model "models/empty.mdl" PingSound "misc/null.wav" EngineLoopSound "misc/null.wav" Gravity 0 DisableSmokestack 1 DisableTracks 1 DisableChildModels 1 TeamNum 2 OnKilledOutput { Target generator_three_killed_relay Action Trigger } } } WaveSpawn // Dummy { WaitForAllDead "generator_twothree" DoneOutput { Target "generator_twothree_killed_relay" Action Trigger } } WaveSpawn // Tank # HP { Name "generator_fourfivesix" WaitForAllSpawned "areatwo_done" TotalCount 1 MaxActive 1 SpawnCount 1 Tank { SpawnTemplate "generator_template" Name "generator_four" ClassIcon generator_lite StartingPathTrackNode "generator_four_path_1" Health 5000 Speed 0 Skin 0 Scale 0.4 Model "models/empty.mdl" PingSound "misc/null.wav" EngineLoopSound "misc/null.wav" Gravity 0 DisableSmokestack 1 DisableTracks 1 DisableChildModels 1 TeamNum 2 } } WaveSpawn // Tank # HP { Name "generator_fourfivesix" WaitForAllSpawned "areatwo_done" TotalCount 1 MaxActive 1 SpawnCount 1 Tank { SpawnTemplate "generator_template" Name "generator_five" ClassIcon generator_lite StartingPathTrackNode "generator_five_path_1" Health 5000 Speed 0 Skin 0 Scale 0.4 Model "models/empty.mdl" PingSound "misc/null.wav" EngineLoopSound "misc/null.wav" Gravity 0 DisableSmokestack 1 DisableTracks 1 DisableChildModels 1 TeamNum 2 } } WaveSpawn // Tank # HP { Name "generator_fourfivesix" WaitForAllSpawned "areatwo_done" TotalCount 1 MaxActive 1 SpawnCount 1 Tank { SpawnTemplate "generator_template" Name "generator_six" ClassIcon generator_lite StartingPathTrackNode "generator_six_path_1" Health 5000 Speed 0 Skin 0 Scale 0.4 Model "models/empty.mdl" PingSound "misc/null.wav" EngineLoopSound "misc/null.wav" Gravity 0 DisableSmokestack 1 DisableTracks 1 DisableChildModels 1 TeamNum 2 } } WaveSpawn // Dummy { WaitForAllDead "generator_fourfivesix" DoneOutput { Target "generator_fourfivesix_killed_relay" Action Trigger } } WaveSpawn { Name "blue_support_1" Where spawnbot_barrier_1 TotalCount 6 MaxActive 2 SpawnCount 1 WaitBeforeStarting 10 WaitBetweenSpawns 15 Support Limited DoneOutput { Target "spawn_hologram_barrier1" Action Disable } TFBot { Template T_TFBot_Soldier_AA Action Mobber FireInput { Target "changeattribute_state" Action "GetValue" Delay 0.1 Cooldown 8 Repeats 1 } EventChangeAttributes { Default { InterruptAction // Stop current bot ai and force the bot to move to a location { Target "spawn_hologram_barrier1" Delay 0.1 // Time before the first task starts (Default: 10) Repeats 0 // How many times should bot do the task in total (Default: 0 - Infinite) Cooldown 1 //Time between each task (Default: 10) Duration 300 // How long should the ai be interrupted WaitUntilDone 1 } Attributes SuppressFire CharacterAttributes { //"move speed bonus" 0.2 "no_jump" 1 } } BarrierDown { } CaptureGateOne { InterruptAction // Stop current bot ai and force the bot to move to a location { Target "trigger_that_does_nothing" //Target "-5485.430176 1419.615723 467.03131" Delay 0.1 // Time before the first task starts (Default: 10) Repeats 0 // How many times should bot do the task in total (Default: 0 - Infinite) Cooldown 1 //Time between each task (Default: 10) Duration 300 // How long should the ai be interrupted WaitUntilDone 1 } } } } } WaveSpawn { Name "w3_subwaveone_a_support" Where "spawnbot_factory_one" Where "spawnbot_factory_two" TotalCount 12 MaxActive 8 SpawnCount 2 Support limited TotalCurrency 75 WaitBeforeStarting 0 WaitBetweenSpawns 1 TFBot { Class Soldier AddTemplate RedBot } } WaveSpawn { Name "w3_subwaveone_a_support" Where "spawnbot_factory_one" Where "spawnbot_factory_two" TotalCount 5 MaxActive 3 SpawnCount 1 Support limited TotalCurrency 75 WaitBeforeStarting 5 WaitBetweenSpawns 8 TFBot { Template T_TFBot_Soldier_Extended_Battalion AddTemplate RedBot Item "Steel Shako" } } WaveSpawn { Name "w3_subwaveone_b_support_so" Where "spawnbot_scaffold" Where "spawnbot_balcony" WaitForAllSpawned "w3_subwaveone_a_support" TotalCount 4 MaxActive 4 SpawnCount 2 Support limited TotalCurrency 120 WaitBeforeStarting 5 WaitBetweenSpawns 1 RandomChoice { RandomChoice { TFBot { Class Soldier AddTemplate RedBot } } } } WaveSpawn { Name "w3_subwaveone_b_support" Where "spawnbot_scaffold" Where "spawnbot_balcony" WaitForAllSpawned "w3_subwaveone_b_support_so" TotalCount 50 MaxActive 6 SpawnCount 2 Support limited TotalCurrency 30 WaitBeforeStarting 15 WaitBetweenSpawns 1 RandomChoice { RandomChoice { TFBot { Class Soldier AddTemplate RedBot } } } } WaveSpawn { Name "w3_subwaveone_b_support_sb" Where "spawnbot_scaffold" Where "spawnbot_balcony" WaitForAllSpawned "w3_subwaveone_a_support" TotalCount 5 MaxActive 3 SpawnCount 1 Support limited TotalCurrency 25 WaitBeforeStarting 16 WaitBetweenSpawns 8 RandomChoice { RandomChoice { TFBot { Template T_TFBot_Soldier_Extended_Battalion AddTemplate RedBot Item "Steel Shako" } } } } WaveSpawn { Name "w3_subwaveone" Where "spawnbot_factory_one" TotalCount 3 MaxActive 3 SpawnCount 3 TotalCurrency 75 WaitBeforeStarting 0 WaitBetweenSpawns 20 Squad { TFBot { Template T_TFBot_Giant_Demoknight_NoShield AddTemplate RedBot_Giant } TFBot { Template T_TFBot_Medic_QuickFix Attributes IgnoreFlag Attributes DisableDodge AddCond { Name "TF_COND_REPROGRAMMED" } CharacterAttributes { "crit mod disabled" 0 "force distribute currency on death" 1 } } TFBot { Template T_TFBot_Medic_QuickFix Attributes IgnoreFlag Attributes DisableDodge AddCond { Name "TF_COND_REPROGRAMMED" } CharacterAttributes { "crit mod disabled" 0 "force distribute currency on death" 1 } } } } WaveSpawn { Name "w3_subwaveone" Where "spawnbot_factory_two" TotalCount 3 MaxActive 3 SpawnCount 3 TotalCurrency 75 WaitBeforeStarting 5 WaitBetweenSpawns 20 Squad { TFBot { Template T_TFBot_Giant_Demoknight_NoShield AddTemplate RedBot_Giant } TFBot { Template T_TFBot_Medic_QuickFix Attributes IgnoreFlag Attributes DisableDodge AddCond { Name "TF_COND_REPROGRAMMED" } CharacterAttributes { "crit mod disabled" 0 "force distribute currency on death" 1 } } TFBot { Template T_TFBot_Medic_QuickFix Attributes IgnoreFlag Attributes DisableDodge AddCond { Name "TF_COND_REPROGRAMMED" } CharacterAttributes { "crit mod disabled" 0 "force distribute currency on death" 1 } } } } WaveSpawn { Name "w3_subwaveone" Where "spawnbot_balcony" Where "spawnbot_scaffold" TotalCount 3 MaxActive 3 SpawnCount 3 TotalCurrency 75 WaitBeforeStarting 15 WaitBetweenSpawns 0 Squad { TFBot { Template T_TFBot_Giant_Demoknight_NoShield AddTemplate RedBot_Giant } TFBot { Template T_TFBot_Medic_QuickFix Attributes IgnoreFlag Attributes DisableDodge AddCond { Name "TF_COND_REPROGRAMMED" } CharacterAttributes { "crit mod disabled" 0 "force distribute currency on death" 1 } } TFBot { Template T_TFBot_Medic_QuickFix Attributes IgnoreFlag Attributes DisableDodge AddCond { Name "TF_COND_REPROGRAMMED" } CharacterAttributes { "crit mod disabled" 0 "force distribute currency on death" 1 } } } } WaveSpawn { Name "heli_support_hf" WaitForAllSpawned "heli" Where "spawnbot_balcony_extra" Where "spawnbot_scaffold_extra" TotalCount 5 MaxActive 3 SpawnCount 1 TotalCurrency 150 WaitBeforeStarting 0 WaitBetweenSpawns 8 Support Limited TFBot { Template T_TFBot_Heavyweapons_Fist AddTemplate RedBot SpawnTemplate "Thunderdome_Bot" } } WaveSpawn { Name "heli_support" Where "spawnbot_balcony_extra" Where "spawnbot_scaffold_extra" WaitForAllSpawned "heli" TotalCount 50 MaxActive 2 SpawnCount 1 TotalCurrency 50 WaitBeforeStarting 6 WaitBetweenSpawns 20 Support Limited TFBot { Template T_TFBot_Giant_Demoman AddTemplate RedBot_Giant } } WaveSpawn { Name "heli_support" Where "spawnbot_balcony_extra" Where "spawnbot_scaffold_extra" WaitForAllSpawned "heli_support_hf" TotalCount 50 MaxActive 2 SpawnCount 1 TotalCurrency 50 WaitBeforeStarting 16 WaitBetweenSpawns 12 Support Limited TFBot { Template T_TFBot_Heavyweapons_Fist AddTemplate RedBot SpawnTemplate "Thunderdome_Bot" } } WaveSpawn { Name "heli" Where spawnbot_heli TotalCount 1 MaxActive 1 SpawnCount 1 WaitBetweenSpawns 0 WaitBeforeStarting 0 TotalCurrency 0 WaitForAllDead "generator_one" Tank { SpawnTemplate "Helicopter_Tank_Init" ClassIcon blimp2_red_rocket_lite_2 Health 17500 Speed 0 Scale 1.1 DisableSmokestack 1 MaxTurnRate 0 Model "models/empty.mdl" ReplaceModelCollisions 1 StartSound "misc/null.wav" PingSound "misc/null.wav" EngineLoopSound "misc/null.wav" Gravity 0 TeamNum 2 DisableTracks 1 DisableChildModels 1 Name "tankboss" //StartingPathTrackNode "Helicopter_1" OnKilledOutput { Target heli_killed_relay Action Trigger } } } WaveSpawn { Name "heli" Where spawnbot_heli TotalCount 1 MaxActive 1 SpawnCount 1 WaitBetweenSpawns 0 WaitBeforeStarting 0 TotalCurrency 0 Support Limited WaitForAllDead "generator_one" RandomChoice { RandomChoice { TFBot { SpawnTemplate "Helicopter_Base_Init" Template T_TFBot_Helicopter_Base AddCond { Name "TF_COND_REPROGRAMMED" } InterruptAction { Target "-4080.4 -666.5 424.4" Delay 0.1 Repeats 1 } } } } } WaveSpawn { Name "heli" Where spawnbot_heli TotalCount 1 MaxActive 1 SpawnCount 1 WaitBetweenSpawns 0 WaitBeforeStarting 0 TotalCurrency 0 Support Limited WaitForAllDead "generator_one" RandomChoice { RandomChoice { TFBot { SpawnTemplate "Helicopter_Shooter_Init" Template T_TFBot_Helicopter_Shoot AddCond { Name "TF_COND_REPROGRAMMED" } } } } } WaveSpawn { Name "" Where spawnbot_barrier_2 TotalCount 6 MaxActive 2 SpawnCount 1 WaitBeforeStarting 10 WaitBetweenSpawns 15 Support 1 DoneOutput { Target "spawn_hologram_barrier2" Action Disable } TFBot { Template T_TFBot_Soldier_AA Action Mobber FireInput { Target "changeattribute_state2" Action "GetValue" Delay 0.1 Cooldown 8 Repeats 1 } EventChangeAttributes { Default { InterruptAction // Stop current bot ai and force the bot to move to a location { Target "spawn_hologram_barrier2" Delay 0.1 // Time before the first task starts (Default: 10) Repeats 0 // How many times should bot do the task in total (Default: 0 - Infinite) Cooldown 1 //Time between each task (Default: 10) Duration 300 // How long should the ai be interrupted WaitUntilDone 1 } Attributes SuppressFire CharacterAttributes { //"move speed bonus" 0.2 "no_jump" 1 } } BarrierDown2 { } CaptureGateTwo { InterruptAction // Stop current bot ai and force the bot to move to a location { Target "trigger_that_does_nothing2" //Target "-5485.430176 1419.615723 467.03131" Delay 0.1 // Time before the first task starts (Default: 10) Repeats 0 // How many times should bot do the task in total (Default: 0 - Infinite) Cooldown 1 //Time between each task (Default: 10) Duration 300 // How long should the ai be interrupted WaitUntilDone 1 } } } } } WaveSpawn { Name "w3_subwavetwo_hsb" Where "spawnbot_balcony_drain" TotalCount 1 MaxActive 1 SpawnCount 1 TotalCurrency 100 WaitBeforeStarting 0 WaitBetweenSpawns 20 TFBot { Template T_TFBot_Giant_Heavyweapons_Shotgun ClassIcon heavy_shotgun_red ItemAttributes { ItemName "TF_WEAPON_SHOTGUN_HWG" "bullets per shot bonus" 5 } AddTemplate RedBot_Giant } } WaveSpawn { Name "w3_subwavetwo" Where "spawnbot_balcony_drain" Where "spawnbot_side" WaitForAllDead "w3_subwavetwo_hsb" TotalCount 25 MaxActive 1 SpawnCount 1 Support Limited TotalCurrency 25 WaitBeforeStarting 10 WaitBetweenSpawns 20 RandomChoice { RandomChoice { TFBot { Template T_TFBot_Giant_Heavyweapons_Shotgun ClassIcon heavy_shotgun_red ItemAttributes { ItemName "TF_WEAPON_SHOTGUN_HWG" "bullets per shot bonus" 5 } AddTemplate RedBot_Giant } } } } WaveSpawn { Name "w3_subwavetwo_hsw" Where "spawnbot_building" TotalCount 1 MaxActive 1 SpawnCount 1 TotalCurrency 100 WaitBeforeStarting 0 WaitBetweenSpawns 20 TFBot { Template T_TFBot_Giant_Heavyweapons_Shotgun ClassIcon heavy_shotgun_red ItemAttributes { ItemName "TF_WEAPON_SHOTGUN_HWG" "bullets per shot bonus" 5 } AddTemplate RedBot_Giant } } WaveSpawn { Name "w3_subwavetwo" Where "spawnbot_building" WaitForAllDead "w3_subwavetwo_hsw" TotalCount 25 MaxActive 1 SpawnCount 1 TotalCurrency 25 WaitBeforeStarting 10 WaitBetweenSpawns 20 RandomChoice { RandomChoice { TFBot { Template T_TFBot_Giant_Heavyweapons_Shotgun ClassIcon heavy_shotgun_red ItemAttributes { ItemName "TF_WEAPON_SHOTGUN_HWG" "bullets per shot bonus" 5 } AddTemplate RedBot_Giant } } } } WaveSpawn { Name "w3_subwavetwo_boss" Where "spawnbot_building_extra" TotalCount 1 MaxActive 1 SpawnCount 1 TotalCurrency 100 WaitBeforeStarting 0 WaitBetweenSpawns 0 DoneOutput { Target chief_killed_relay Action Trigger } TFBot { Template T_TFBot_Chief_Soldier_Alternating AddTemplate RedBot_Giant } } WaveSpawn { Name "areaone_done" Where "spawnbot_balcony_drain" Where "spawnbot_side" Where "spawnbot_building" TotalCount 1 MaxActive 1 SpawnCount 1 TotalCurrency 0 WaitBeforeStarting 0 WaitBetweenSpawns 3 Support Limited RandomChoice { RandomChoice { TFBot { Template T_TFBot_Pyro_DF AddTemplate RedBot } } } } WaveSpawn { Name "w3_subwavetwo_support_df" Where "spawnbot_balcony_drain" Where "spawnbot_side" TotalCount 6 MaxActive 6 SpawnCount 2 TotalCurrency 60 WaitBeforeStarting 0 WaitBetweenSpawns 3 Support Limited TFBot { Template T_TFBot_Pyro_DF AddTemplate RedBot } } WaveSpawn { Name "w3_subwavetwo_support" Where "spawnbot_balcony_drain" Where "spawnbot_side" Where "spawnbot_building" WaitForAllSpawned "w3_subwavetwo_support_df" TotalCount 80 MaxActive 8 SpawnCount 2 TotalCurrency 40 WaitBeforeStarting 15 WaitBetweenSpawns 5 Support Limited RandomChoice { RandomChoice { TFBot { Template T_TFBot_Pyro_DF AddTemplate RedBot } } } } WaveSpawn { Name "w3_subwavetwo_support_sss" Where "spawnbot_side_extra" Where "spawnbot_building_extra" TotalCount 2 MaxActive 2 SpawnCount 1 TotalCurrency 60 WaitBeforeStarting 0 WaitBetweenSpawns 8 Support Limited TFBot { Template T_TFBot_Scout_Shortstop AddTemplate RedBot } } WaveSpawn { Name "w3_subwavetwo_support" Where "spawnbot_balcony_drain_extra" Where "spawnbot_building" WaitForAllSpawned "w3_subwavetwo_support_sss" TotalCount 40 MaxActive 3 SpawnCount 1 TotalCurrency 40 WaitBeforeStarting 12 WaitBetweenSpawns 12 Support Limited RandomChoice { RandomChoice { TFBot { Template T_TFBot_Scout_Shortstop AddTemplate RedBot } } } } WaveSpawn { Name "areatwo_done" Where "spawnbot_hatch" Where "spawnbot_garage" TotalCount 1 MaxActive 1 SpawnCount 1 TotalCurrency 0 WaitBeforeStarting 0 WaitBetweenSpawns 3 Support Limited RandomChoice { RandomChoice { TFBot { Template T_TFBot_Demo_Burst AddTemplate RedBot } } } } WaveSpawn { Name "w3_subwavethree_cfh" Where "spawnbot_hatch" TotalCount 2 MaxActive 1 SpawnCount 1 TotalCurrency 50 WaitBeforeStarting 0 WaitBetweenSpawns 15 TFBot { Template T_TFBot_Giant_Pyro_ComboFlare AddTemplate RedBot_Giant } } WaveSpawn { Name "w3_subwavethree" Where "spawnbot_hatch" WaitForAllSpawned "w3_subwavethree_cfh" TotalCount 10 MaxActive 1 SpawnCount 1 TotalCurrency 50 WaitBeforeStarting 25 WaitBetweenSpawns 15 RandomChoice { RandomChoice { TFBot { Template T_TFBot_Giant_Pyro_ComboFlare AddTemplate RedBot_Giant } } } } WaveSpawn { Name "w3_subwavethree_cfg" Where "spawnbot_garage" TotalCount 2 MaxActive 1 SpawnCount 1 TotalCurrency 50 WaitBeforeStarting 0 WaitBetweenSpawns 15 TFBot { Template T_TFBot_Giant_Pyro_ComboFlare AddTemplate RedBot_Giant } } WaveSpawn { Name "w3_subwavethree" Where "spawnbot_garage" WaitForAllSpawned "w3_subwavethree_cfg" TotalCount 10 MaxActive 1 SpawnCount 1 TotalCurrency 50 WaitBeforeStarting 25 WaitBetweenSpawns 15 Support Limited RandomChoice { RandomChoice { TFBot { Template T_TFBot_Giant_Pyro_ComboFlare AddTemplate RedBot_Giant } } } } WaveSpawn { Name "w3_subwavethree_support_de" Where "spawnbot_hatch" Where "spawnbot_garage" TotalCount 6 MaxActive 6 SpawnCount 1 TotalCurrency 60 WaitBeforeStarting 0 WaitBetweenSpawns 3 Support Limited TFBot { Template T_TFBot_Demo_Burst AddTemplate RedBot } } WaveSpawn { Name "w3_subwavethree_support" Where "spawnbot_hatch" Where "spawnbot_garage" WaitForAllSpawned "w3_subwavethree_support_de" TotalCount 80 MaxActive 8 SpawnCount 1 TotalCurrency 40 WaitBeforeStarting 20 WaitBetweenSpawns 3 Support Limited RandomChoice { RandomChoice { TFBot { Template T_TFBot_Demo_Burst AddTemplate RedBot } } } } WaveSpawn { Name "w3_boss_support_sbh" Where "spawnbot_hatch_extra" TotalCount 2 MaxActive 1 SpawnCount 1 TotalCurrency 150 WaitBeforeStarting 0 WaitBetweenSpawns 25 Support Limited TFBot { Template T_TFBot_Giant_Soldier_Extended_Buff_Banner AddTemplate RedBot_Giant } } WaveSpawn { Name "w3_boss_support" Where "spawnbot_hatch_extra" WaitForAllDead "w3_boss_support_sbh" TotalCount 20 MaxActive 1 SpawnCount 1 TotalCurrency 50 WaitBeforeStarting 15 WaitBetweenSpawns 25 Support Limited RandomChoice { RandomChoice { TFBot { Template T_TFBot_Giant_Soldier_Extended_Buff_Banner AddTemplate RedBot_Giant } } } } WaveSpawn { Name "w3_boss_support_sbg" Where "spawnbot_garage_extra" TotalCount 2 MaxActive 1 SpawnCount 1 TotalCurrency 150 WaitBeforeStarting 0 WaitBetweenSpawns 25 Support Limited TFBot { Template T_TFBot_Giant_Soldier_Extended_Buff_Banner AddTemplate RedBot_Giant } } WaveSpawn { Name "w3_boss_support" Where "spawnbot_garage_extra" WaitForAllDead "w3_boss_support_sbg" TotalCount 20 MaxActive 1 SpawnCount 1 TotalCurrency 50 WaitBeforeStarting 15 WaitBetweenSpawns 25 Support Limited RandomChoice { RandomChoice { TFBot { Template T_TFBot_Giant_Soldier_Extended_Buff_Banner AddTemplate RedBot_Giant } } } } WaveSpawn { Name "w3_subwavetwo_boss" Where "spawnbot_building_doppler" WaitForAllDead "generator_fourfivesix" TotalCount 1 MaxActive 1 SpawnCount 1 TotalCurrency 300 WaitBeforeStarting 5 WaitBetweenSpawns 0 DoneOutput { Target doppler_killed_relay Action Trigger } TFBot { Template T_TFBot_Ranger_Doctor_Doppler AddTemplate RedBot_Giant } } } Wave // Wave #4 { SpawnTemplate "wave4_logic" StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } InitWaveOutput { Target wave4_init_relay Action Trigger } WaveSpawn { Where spawnbot_heli TotalCount 1 MaxActive 1 SpawnCount 1 WaitBetweenSpawns 0 WaitBeforeStarting 0 TotalCurrency 0 DoneOutput { Target chief_killed_relay Action Trigger } TFBot { SpawnTemplate Yakuza_Title_Card_Corporal Template T_TFBot_Chief_Canteen } } WaveSpawn { Name "w4_subwaveone" Where "spawnbot_scaffold" Where "spawnbot_balcony" TotalCount 8 MaxActive 6 SpawnCount 1 Support limited TotalCurrency 36 WaitBeforeStarting 1 WaitBetweenSpawns 1 TFBot { Template T_TFBot_Scout_Melee Action Mobber BehaviorModifiers Mobber Attributes IgnoreFlag Attributes DisableDodge UseMeleeThreatPrioritization 1 AddCond { Name "TF_COND_REPROGRAMMED" } CharacterAttributes { "crit mod disabled" 0 "force distribute currency on death" 1 } } } WaveSpawn { Where spawnbot_side TotalCount 1 MaxActive 1 SpawnCount 1 WaitBetweenSpawns 0 WaitBeforeStarting 0 TotalCurrency 0 DoneOutput { Target chief2_killed_relay Action Trigger } TFBot { SpawnTemplate Yakuza_Title_Card_Kazuma Template T_TFBot_Chief_Yakuza } } WaveSpawn { Name "w4_subwaveone" Where "spawnbot_scaffold" Where "spawnbot_balcony" TotalCount 8 MaxActive 6 SpawnCount 1 Support limited TotalCurrency 36 WaitBeforeStarting 1 WaitBetweenSpawns 1 TFBot { Template T_TFBot_Heavyweapons_Shotgun Action Mobber BehaviorModifiers Mobber Attributes IgnoreFlag Attributes DisableDodge UseMeleeThreatPrioritization 1 AddCond { Name "TF_COND_REPROGRAMMED" } CharacterAttributes { "crit mod disabled" 0 "force distribute currency on death" 1 "voice pitch scale" 0 } SpawnTemplate "points_common_one" } } WaveSpawn { Where spawnbot_hatchshield TotalCount 1 MaxActive 1 SpawnCount 1 WaitBetweenSpawns 0 WaitBeforeStarting 0 TotalCurrency 0 DoneOutput { Target go_win_relay Action Trigger } TFBot { //SpawnTemplate Yakuza_Title_Card_Corporal Template T_TFBot_Chief_Canteen } } WaveSpawn { Name "w4_subwaveone" Where "spawnbot_side" Where "spawnbot_balcony_drain" TotalCount 8 MaxActive 6 SpawnCount 1 Support limited TotalCurrency 36 WaitBeforeStarting 1 WaitBetweenSpawns 1 TFBot { Template T_TFBot_Scout_Melee Action Mobber BehaviorModifiers Mobber Attributes IgnoreFlag Attributes DisableDodge UseMeleeThreatPrioritization 1 AddCond { Name "TF_COND_REPROGRAMMED" } CharacterAttributes { "crit mod disabled" 0 "force distribute currency on death" 1 } } } WaveSpawn { Name "w4_subwaveone" Where "spawnbot_hatch" Where "spawnbot_garage" TotalCount 8 MaxActive 6 SpawnCount 1 Support limited TotalCurrency 36 WaitBeforeStarting 1 WaitBetweenSpawns 1 TFBot { Template T_TFBot_Heavyweapons_Shotgun Action Mobber BehaviorModifiers Mobber Attributes IgnoreFlag Attributes DisableDodge UseMeleeThreatPrioritization 1 AddCond { Name "TF_COND_REPROGRAMMED" } CharacterAttributes { "crit mod disabled" 0 "force distribute currency on death" 1 "voice pitch scale" 0 } SpawnTemplate "points_common_one" } } WaveSpawn { Where spawnbot_hatchshield TotalCount 1 MaxActive 1 SpawnCount 1 WaitBetweenSpawns 0 WaitBeforeStarting 0 TotalCurrency 0 TFBot { //SpawnTemplate Yakuza_Title_Card_Kazuma Template T_TFBot_Chief_Yakuza } } } Wave //Wave #5 { SpawnTemplate "wave5_logic" SpawnTemplate "PlayerResInput" PlayerAttributes { "min respawn time" 9999 } InitWaveOutput { Target wave5_init_relay Action Trigger } StartWaveOutput { Target wave_start_boss_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { FirstSpawnOutput { Target playerResInWave //REQUIRED | Used to tell self res logic that wave is active/ turn it off again at the end of a wave Action ToggleTest } } WaveSpawn { WaitForAllDead "shapeshift" FirstSpawnOutput { Target playerResInWave //REQUIRED | Used to tell self res logic that wave is active/ turn it off again at the end of a wave Action ToggleTest } } WaveSpawn { FirstSpawnOutput { Target playerResVal3 //set res count to one of 3 set Action GetValue } } WaveSpawn { FirstSpawnOutput { Target boss_resupply Action Disable } } WaveSpawn { Name "ranger" Where spawnbot_boss TotalCount 1 MaxActive 1 SpawnCount 1 WaitBetweenSpawns 0 WaitBeforeStarting 0 TotalCurrency 150 DoneOutput { Target "bots_win" Action "RoundWin" } TFBot { Template T_TFBot_Ranger_Rockethell Action Mobber BehaviorModifiers Mobber Attributes IgnoreFlag Attributes DisableDodge UseMeleeThreatPrioritization 1 AddCond {Name "TF_COND_REPROGRAMMED" } } } } ExtraTankPath { Name "generator_one_path" Node "-5020 135 127" Node "-4020 135 127" } ExtraTankPath { Name "generator_two_path" Node "-2687 -61 63" Node "-1000 -61 63" } ExtraTankPath { Name "generator_three_path" Node "-2611 -560 251" Node "-2000 -560 251" } ExtraTankPath { Name "generator_four_path" Node "-1574 987 -1" Node "-1000 987 -1" } ExtraTankPath { Name "generator_five_path" Node "-615 1107 -1" Node "-615 1200 -1" } ExtraTankPath { Name "generator_six_path" Node "-940 1888 95" Node "-762 1789 95" } ExtraSpawnPoint { Name "spawnbot_extra" StartDisabled 1 TeamNum 2 X "-3098.7" Y "-1490.0" Z "276.6" } ExtraSpawnPoint { Name "spawnbot_hatchshield" StartDisabled 1 TeamNum 2 X "-1132" Y "1686" Z "164" } ExtraSpawnPoint { Name "spawnbot_hatch_extra" StartDisabled 1 TeamNum 2 X "171" Y "1657" Z "63" } ExtraSpawnPoint { Name "spawnbot_garage_extra" StartDisabled 1 TeamNum 2 X "664" Y "32" Z "47" } ExtraSpawnPoint { Name "spawnbot_whatever" StartDisabled 1 TeamNum 2 X "-2130" Y "765" Z "48" } ExtraSpawnPoint { Name "spawnbot_whatever2" StartDisabled 1 TeamNum 2 X "-2130" Y "765" Z "48" } ExtraSpawnPoint { Name "spawnbot_building_extra" StartDisabled 1 TeamNum 2 X "-1128" Y "8" Z "127" } ExtraSpawnPoint { Name "spawnbot_building_doppler" TeamNum 2 X "-1128" Y "8" Z "127" } ExtraSpawnPoint { Name "spawnbot_side_extra" StartDisabled 1 TeamNum 2 X "-1695" Y "1688" Z "143" } ExtraSpawnPoint { Name "summon_chief" TeamNum 2 X "-3098.7" Y "-1490.0" Z "276.6" StartDisabled 1 } ExtraSpawnPoint { Name "summon_chief2" TeamNum 2 X "-3098.7" Y "-1490.0" Z "276.6" StartDisabled 1 } ExtraSpawnPoint { Name "summon_chief3" TeamNum 2 X "-3098.7" Y "-1490.0" Z "276.6" StartDisabled 1 } ExtraSpawnPoint { Name "spawnbot_heli" TeamNum 2 X "-3098.7" Y "-1490.0" Z "276.6" } ExtraSpawnPoint { Name "spawnbot_heli2" TeamNum 2 X "-2086" Y "-304" Z "276" } ExtraSpawnPoint { Name "spawnbot_balcony_drain_extra" TeamNum 2 X "-3488" Y "-376" Z "463" } ExtraSpawnPoint { Name "spawnbot_balcony_extra" TeamNum 2 X "-3736" Y "-424" Z "463" } ExtraSpawnPoint { Name "spawnbot_scaffold_extra" TeamNum 2 X "-4848" Y "1872" Z "423" } ExtraSpawnPoint { Name "spawnbot_boss" TeamNum 2 X "-1164" Y "5462" Z "-379" } ExtraSpawnPoint { Name "spawnbot_arena_1" TeamNum 2 X "-2808" Y "5895" Z "-145" StartDisabled 1 } ExtraSpawnPoint { Name "spawnbot_arena_2" TeamNum 2 X "667" Y "4136" Z "-145" StartDisabled 1 } ExtraSpawnPoint { Name "spawnbot_arena_3" TeamNum 2 X "-2828" Y "4120" Z "-132" StartDisabled 1 } ExtraSpawnPoint { Name "spawnbot_barrier_1" TeamNum 2 X "-5196" Y "413" Z "201" //StartDisabled 1 } ExtraSpawnPoint { Name "spawnbot_barrier_2" TeamNum 2 X "-2567" Y "-203" Z "243" StartDisabled 1 } }