#base robot_standard.pop #base robot_giant.pop #base robot_gatebot.pop #base robot_gettysburg_dd.pop //Winter's Bite //Made by gettysburg //Expert // // Starting Currency: 900 // // +----------+----------+----------+ // | Wave | Currency | A+ | // +----------+----------+----------+ // | Wave 1 | 1000 | 1100 | // | Wave 2 | 900 | 1000 | // | Wave 3 | 900 | 1000 | // | Wave 4 | 700 | 800 | // | Wave 5 | 400 | 500 | // +----------+----------+----------+ // | Total | 3900 | 4400 | // +----------+----------+----------+ // gettysburg { StartingCurrency 900 RespawnWaveTime 5 CanBotsAttackWhileInSpawnRoom No Advanced 1 NoReanimators 1 NoRomevisionCosmetics 1 FixSetCustomModelInput 1 SentryBusterFriendlyFire 0 SniperHideLasers 1 SniperAllowHeadshots 1 NoMvMDeathTune 1 BuybacksPerWave 1 EnableDominations 1 ImprovedAirblast 1 CustomUpgradesFile "mvm_upgrades_gettysburg_final.txt" Mission //Sentry Buster { Objective DestroySentries Where spawnbot_flank Where spawnbot_gate_invasion Where spawnbot_mission_sentrybuster2 CooldownTime 42 TFBot { Template T_TFBot_SentryBuster Class Engineer Skill Easy Item eotl_demopants Attributes IgnoreEnemies Attributes DisableDodge Tag bot_sentrybuster CharacterAttributes { "damage force reduction" 0.2 "airblast vulnerability multiplier" 0.2 "airblast vertical vulnerability multiplier" 0 "voice pitch scale" 1.33 } } } Mission //Wave 1-2 Snipers { Objective Sniper Where spawnbot_mission_sniper Where spawnbot_mission_sniper1 Where spawnbot_mission_sniper2 DesiredCount 2 BeginAtWave 1 RunForThisManyWaves 2 InitialCooldown 15 CooldownTime 45 TFBot { Template T_TFBot_Sniper_Razorback Item Graybanns Item "The Triggerman's Tacticals" Item "The Snow Scoper" Item "The Shahanshah" Item concealedkiller_sniperrifle_nightowl ItemAttributes { ItemName concealedkiller_sniperrifle_nightowl "set_item_texture_wear" 0.2 "killstreak tier" 1 } } } Mission //Wave 5 Headshot Snipers { Objective Sniper Where spawnbot_mission_sniper Where spawnbot_mission_sniper1 Where spawnbot_mission_sniper2 DesiredCount 2 BeginAtWave 5 RunForThisManyWaves 1 InitialCooldown 30 CooldownTime 30 TFBot { Template G_Sniper_Headshot Item "The Snow Scoper" FireWeapon { Delay 2 Cooldown 4 IfSeeTarget 1 Type Primary } } } Mission //Wave 4-5 Spies { Objective Spy Where spawnbot_mission_sniper Where spawnbot_mission_sniper1 Where spawnbot_mission_sniper2 DesiredCount 2 BeginAtWave 4 RunForThisManyWaves 2 InitialCooldown 30 CooldownTime 30 TFBot { Template G_Spy AimTrackingInterval 0.05 ItemAttributes { ItemName "Upgradeable TF_WEAPON_REVOLVER" "last shot crits" 1 } } } Mission //Wave 1-2 Engineers { Objective Engineer Where spawnbot_flank Where spawnbot_gate_invasion Where spawnbot_gate2_invasion DesiredCount 1 BeginAtWave 1 RunForThisManyWaves 2 InitialCooldown 15 CooldownTime 45 TFBot { Template G_Engineer_Tele_In Health 600 Name "Dam Engineer" } } Mission //Wave 3-5 Engineers - teleports in small bots { Objective Engineer Where spawnbot_invasion Where spawnbot_gate_invasion Where spawnbot_gate2_invasion DesiredCount 1 BeginAtWave 3 RunForThisManyWaves 3 InitialCooldown 15 CooldownTime 45 TFBot { Template G_Engineer_Tele_In Health 600 Name "Dam Engineer" TeleportWhere spawnbot_invasion TeleportWhere spawnbot_gate_invasion TeleportWhere spawnbot_gate2_invasion } } Wave //Wave 1 - $1000 { StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name 1a Where spawnbot_invasion Where spawnbot_gate_invasion Where spawnbot_gate2_invasion TotalCount 24 SpawnCount 6 MaxActive 6 WaitBetweenSpawns 15 TotalCurrency 200 Squad { TFBot { Template G_GateBot_Demo_Hard } TFBot { Name "Quick Uber Medic" Class Medic ClassIcon medic_uber Skill Expert Attributes SpawnWithFullCharge //Attributes IgnoreEnemies Item "Field Practice" Item "Das Metalmeatencasen" Item "Upgradeable TF_WEAPON_MEDIGUN" Item "Upgradeable TF_WEAPON_SYRINGEGUN_MEDIC" AimAt Head AimLeadProjectileSpeed 1000 ItemAttributes { ItemName "Upgradeable TF_WEAPON_SYRINGEGUN_MEDIC" "damage bonus" 1.5 } ItemAttributes { ItemName "Upgradeable TF_WEAPON_MEDIGUN" "ubercharge rate bonus" 5 "uber duration bonus" -3 "heal rate penalty" 0.5 } Tag bot_squad_member } } } WaveSpawn { Name 1b Where spawnbot Where spawnbot_gate Where spawnbot_gate2 TotalCount 45 SpawnCount 3 MaxActive 7 WaitBetweenSpawns 2 TotalCurrency 150 TFBot { Name "Penetrating Bowman" Class Sniper ClassIcon sniper_bow Skill Expert Item "The Fortified Compound" Item "The Fruit Shoot" ItemAttributes { ItemName "The Fortified Compound" "projectile penetration" 1 "dmg penalty vs players" 0.5 "dmg penalty vs buildings" 0.5 } } } WaveSpawn { Name 1c Where spawnbot Where spawnbot_gate Where spawnbot_gate2 TotalCount 3 SpawnCount 1 MaxActive 2 WaitBeforeStarting 15 WaitBetweenSpawns 25 TotalCurrency 75 Squad { TFBot { Template T_TFBot_Giant_DemoMan_PrinceTavish Tag bot_giant Item "The King of Scotland Cape" Item "eotl_demopants" Item "Festive Eyelander" //Attributes AlwaysCrit ItemAttributes { ItemName "The Chargin' Targe" "attack not cancel charge" 1 "charge recharge rate increased" 2 } ItemAttributes { ItemName "Festive Eyelander" "killstreak tier" 2 "killstreak idleeffect" 1 "melee cleave attack" 1 "set turn to ice" 1 } CharacterAttributes { "damage force reduction" 0 "airblast vulnerability multiplier" 0 } } } } WaveSpawn { Name 1d Where spawnbot_flank Where spawnbot_gate Where spawnbot_gate2 TotalCount 6 SpawnCount 1 MaxActive 2 WaitForAllSpawned 1a WaitBeforeStarting 6 WaitBetweenSpawns 7 TotalCurrency 150 TFBot { Template T_TFGateBot_Heavy_IronFist ClassIcon heavy_steelfist_nys } } WaveSpawn { Name 1d Where spawnbot_invasion Where spawnbot_gate Where spawnbot_gate2_invasion TotalCount 6 SpawnCount 1 MaxActive 2 WaitForAllSpawned 1a WaitBeforeStarting 6 WaitBetweenSpawns 5 TotalCurrency 125 TFBot { Template T_TFBot_Heavyweapons_Fist ClassIcon heavy_steelfist_nys_giant Attributes AlwaysCrit Action Mobber Tag bot_giant } } WaveSpawn { Name 1e Where spawnbot Where spawnbot_gate Where spawnbot_gate2 TotalCount 9 SpawnCount 3 MaxActive 4 WaitForAllDead 1c WaitBeforeStarting 5 WaitBetweenSpawns 15 TotalCurrency 50 Squad { TFBot { Template G_Heavy_Giant_Shotgun_Burst Item "Weight Room Warmer" AimLeadProjectileSpeed 6000 UseMeleeThreatPrioritization 1 } TFBot { Template G_Medic_Uber Item "The Chronoscarf" AimAt Head AimLeadProjectileSpeed 1000 Tag bot_squad_member } TFBot { Template G_Medic_Uber Item "The Chronoscarf" AimAt Head AimLeadProjectileSpeed 1000 Tag bot_squad_member } } } WaveSpawn { Name 1f Where spawnbot_invasion Where spawnbot_gate Where spawnbot_gate2_invasion TotalCount 24 SpawnCount 3 MaxActive 8 WaitForAllDead 1b WaitBeforeStarting 5 WaitBetweenSpawns 4 TotalCurrency 225 RandomChoice { TFBot { Class Pyro Skill Hard Item "Upgradeable TF_WEAPON_FLAMETHROWER" Item "The Winter Wonderland Wrap" Item "The Sub Zero Suit" } TFBot { Class Pyro Skill Hard Item "Upgradeable TF_WEAPON_FLAMETHROWER" Item "The Winter Wonderland Wrap" Item "The Sub Zero Suit" } TFBot { Class Pyro Skill Hard Item "Upgradeable TF_WEAPON_FLAMETHROWER" Item "The Winter Wonderland Wrap" Item "The Sub Zero Suit" } TFBot { Class Pyro Skill Expert Item "The Phlogistinator" Item "The Winter Wonderland Wrap" Item "The Sub Zero Suit" Attributes AlwaysFireWeapon Action Mobber UseMeleeThreatPrioritization 1 } } } WaveSpawn { Name 1g Where spawnbot_flank Where spawnbot_gate_invasion Where spawnbot_gate2_invasion Support 1 TotalCount 3 SpawnCount 1 MaxActive 5 WaitForAllDead 1d WaitBetweenSpawns 1 TotalCurrency 25 TFBot { Name "Penetrating Bowman" Class Sniper ClassIcon sniper_bow Skill Expert Item "The Fortified Compound" Item "The Fruit Shoot" ItemAttributes { ItemName "The Fortified Compound" "projectile penetration" 1 "dmg penalty vs players" 0.5 "dmg penalty vs buildings" 0.5 } } } } Wave //Wave 2 - $900 { StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name 2s1 Where spawnbot_flank Where spawnbot_gate_invasion Where spawnbot_gate2_invasion Support 1 TotalCount 25 SpawnCount 2 MaxActive 4 WaitBeforeStarting 9 WaitBetweenSpawns 6 TotalCurrency 300 TFBot { Class Demoman Skill Expert Item "The Loch-n-Load" Item eotl_demopants Item "The Hurt Locher" AimLeadProjectileSpeed 1513 AimAt Body } } WaveSpawn { Name 2a Where spawnbot Where spawnbot_gate Where spawnbot_gate2 TotalCount 18 SpawnCount 6 MaxActive 7 WaitBetweenSpawns 20 TotalCurrency 100 Squad { TFBot { Template G_Soldier_Conch_Giant ItemAttributes { ItemName craftsmann_rocketlauncher_americanpastoral "mod soldier buff range" 2 } AimAt Feet AimLeadProjectileSpeed 1100 UseMeleeThreatPrioritization 1 } TFBot { Template G_Medic_Kritz Tag bot_squad_member } TFBot { Template G_Medic_Kritz Tag bot_squad_member } TFBot { Template G_Medic_Kritz Tag bot_squad_member } TFBot { Template G_Medic_Kritz Tag bot_squad_member } TFBot { Template G_Medic_Kritz Tag bot_squad_member } } } WaveSpawn { Name 2a Where spawnbot_invasion Where spawnbot_gate Where spawnbot_gate2_invasion TotalCount 8 SpawnCount 2 MaxActive 3 WaitBetweenSpawns 15 TotalCurrency 50 TFBot { Template T_TFGateBot_Heavy_IronFist ClassIcon heavy_steelfist_nys } } WaveSpawn { Name 2b Where spawnbot_invasion Where spawnbot_gate Where spawnbot_gate2 RandomSpawn 1 TotalCount 90 SpawnCount 2 MaxActive 8 WaitBeforeStarting 9 WaitBetweenSpawns 2 TotalCurrency 108 RandomChoice { TFBot { Template T_TFBot_Scout_Wrap_Assassin ClassIcon scout_wrap_lite Skill Expert Item "eotl_thermal_sleeves" AimLeadProjectileSpeed 3000 ItemAttributes { ItemName "The Wrap Assassin" "effect bar recharge rate increased" 0.33 } } TFBot { Template T_TFBot_Scout_Wrap_Assassin ClassIcon scout_wrap_lite Skill Expert Item "eotl_thermal_sleeves" AimLeadProjectileSpeed 3000 ItemAttributes { ItemName "The Wrap Assassin" "effect bar recharge rate increased" 0.33 } } TFBot { Template T_TFBot_Scout_Wrap_Assassin ClassIcon scout_wrap_lite Skill Expert Item "eotl_thermal_sleeves" AimLeadProjectileSpeed 3000 Action Mobber ItemAttributes { ItemName "The Wrap Assassin" "effect bar recharge rate increased" 0.33 } } TFBot { Template T_TFGateBot_Scout_Hard } TFBot { Template T_TFGateBot_Scout_Hard } } } WaveSpawn { Name 2tank1 TotalCount 1 SpawnCount 1 WaitForAllDead 2a WaitBeforeStarting 5 FirstSpawnWarningSound "mvm/mvm_tank_start.wav" TotalCurrency 92 Tank { Name tankboss Speed 75 Health 22000 StartingPathTrackNode boss_path_1 OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } WaveSpawn { Name 2ca Where spawnbot_right Where spawnbot_gate Where spawnbot_gate2 TotalCount 10 SpawnCount 5 MaxActive 6 WaitForAllDead 2a WaitBeforeStarting 5 WaitBetweenSpawns 25 TotalCurrency 125 Squad { TFBot { Template G_GateBot_Demo_Burst_Giant } TFBot { Template G_Medic_Kritz Tag bot_squad_member } TFBot { Template G_Medic_Kritz Tag bot_squad_member } TFBot { Template G_Medic_Kritz Tag bot_squad_member } TFBot { Template G_Medic_Kritz Tag bot_squad_member } } } WaveSpawn { Name 2cb Where spawnbot_left Where spawnbot_gate Where spawnbot_gate2 TotalCount 2 SpawnCount 2 MaxActive 2 WaitForAllDead 2ca WaitBeforeStarting 6 TotalCurrency 225 Squad { TFBot { Template G_Demo_Rapid_Giant AimAt Head AimLeadProjectileSpeed 1216 UseMeleeThreatPrioritization 1 FireWeapon { Delay 0 Cooldown .05 IfSeeTarget 1 Type Primary } } TFBot { Template G_Medic_QuickFix_Giant Tag bot_squad_member } } } } Wave //Wave 3 - $900 { StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name 3s Where spawnbot_flank Where spawnbot_gate_invasion Where spawnbot_gate2_invasion Support 1 TotalCount 10 SpawnCount 1 MaxActive 2 WaitBeforeStarting 8 WaitBetweenSpawns 8 TotalCurrency 160 TFBot { Template G_Soldier_Charged Action Mobber AimAt Feet AimLeadProjectileSpeed 550 } } WaveSpawn { Name 3s Where spawnbot_invasion Where spawnbot_gate_invasion Where spawnbot_gate2_invasion Support 1 TotalCount 3 SpawnCount 1 MaxActive 1 WaitBeforeStarting 8 WaitBetweenSpawns 12 TotalCurrency 65 TFBot { Template G_Medic_Uber Item "The Chronoscarf" Skill Expert Attributes IgnoreEnemies Attributes IgnoreFlag Tag bot_squad_member } } WaveSpawn { Name 3a Where spawnbot Where spawnbot_gate Where spawnbot_gate2 TotalCount 8 SpawnCount 1 MaxActive 3 WaitBetweenSpawns 18 TotalCurrency 200 RandomChoice { TFBot { Template G_Heavy_Heater_Giant ClassIcon heavy_heater_giant Item "Weight Room Warmer" UseMeleeThreatPrioritization 1 } TFBot { Template G_Pyro_Giant Item "The Winter Wonderland Wrap" Item "The Sub Zero Suit" Item "The Scorch Shot" UseMeleeThreatPrioritization 1 UseBestWeapon 1 } } } WaveSpawn { Name 3b Where spawnbot_flank Where spawnbot_gate Where spawnbot_gate2_invasion TotalCount 24 SpawnCount 2 MaxActive 6 WaitBeforeStarting 5 WaitBetweenSpawns 3 TotalCurrency 200 Squad { TFBot { Template G_Gatebot_Heavy_Heater } TFBot { Template G_Medic_QuickUber Tag bot_squad_member } } } WaveSpawn { Name 3b Where spawnbot_invasion Where spawnbot_gate Where spawnbot_gate2_invasion TotalCount 30 SpawnCount 5 MaxActive 6 WaitBeforeStarting 5 TotalCurrency 105 TFBot { Class Pyro Skill Hard Item "Upgradeable TF_WEAPON_FLAMETHROWER" Item "The Winter Wonderland Wrap" Item "The Sub Zero Suit" Attributes AlwaysCrit AimTrackingInterval 0.25 } } WaveSpawn { Name 3c Where spawnbot_invasion Where spawnbot_gate_invasion Where spawnbot_gate2_invasion TotalCount 16 SpawnCount 8 MaxActive 9 WaitForAllSpawned 3a WaitForAllDead 3b TotalCurrency 85 TFBot { Template T_TFBot_Soldier_Extended_Buff_Banner Item "Merc's Pride Scarf" AimAt Feet AimLeadProjectileSpeed 1100 CharacterAttributes { "increase buff duration" 900 "deploy time increased" 0.33 } } } WaveSpawn { Name 3c Where spawnbot_invasion Where spawnbot_gate_invasion Where spawnbot_gate2_invasion TotalCount 16 SpawnCount 8 MaxActive 9 WaitForAllSpawned 3a WaitForAllDead 3b WaitBeforeStarting 2 TotalCurrency 85 TFBot { Template T_TFBot_Soldier_Extended_Concheror Item "Merc's Pride Scarf" AimAt Feet AimLeadProjectileSpeed 1100 CharacterAttributes { "increase buff duration" 900 "deploy time increased" 0.33 } } } } Wave { StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name 4a Where spawnbot Where spawnbot_gate Where spawnbot_gate2 TotalCount 4 MaxActive 2 SpawnCount 2 WaitBetweenSpawns 25 TotalCurrency 100 Squad { TFBot { Template G_GateBot_Heavy_Giant } TFBot { Template G_Medic_Uber_Giant Item "The Chronoscarf" Tag bot_squad_member } } } WaveSpawn { Name 4b Where spawnbot_invasion Where spawnbot_gate Where spawnbot_gate2_invasion TotalCount 16 SpawnCount 2 MaxActive 4 WaitBetweenSpawns 2 WaitBeforeStarting 10 TotalCurrency 18 Squad { TFBot { Class Soldier Skill Expert Item "Merc's Pride Scarf" Item "The Black Box" Attributes HoldFireUntilFullReload } TFBot { Template G_Medic_BigHeal Tag bot_squad_member } } } WaveSpawn { Name 4b Where spawnbot_invasion Where spawnbot_gate Where spawnbot_gate2_invasion TotalCount 18 SpawnCount 2 MaxActive 4 WaitBetweenSpawns 2 WaitBeforeStarting 10 TotalCurrency 118 TFBot { Template G_GateBot_Pyro_Hard } } WaveSpawn { Name 4ca Where spawnbot Where spawnbot_gate Where spawnbot_gate2 TotalCount 4 SpawnCount 1 MaxActive 2 WaitForAllDead 4a WaitBeforeStarting 5 WaitBetweenSpawns 12 TotalCurrency 164 TFBot { Template G_GateBot_Soldier_Backup_Giant } } WaveSpawn { Name dummy WaitForAllDead 4ca FirstSpawnOutput { Target intel Action ForceReset } } WaveSpawn { Name 4cb Where spawnbot Where spawnbot_gate Where spawnbot_gate2 TotalCount 4 SpawnCount 2 MaxActive 4 WaitForAllDead 4ca WaitBetweenSpawns 20 WaitBeforeStarting 2 TotalCurrency 75 Squad { TFBot { Template G_Soldier_BurstFire_Giant Attributes AlwaysCrit AimAt Feet AimLeadProjectileSpeed 990 } TFBot { Template G_Medic_Uber_Giant Item "The Chronoscarf" Tag bot_squad_member } } } WaveSpawn { Name 4d Where spawnbot_flank Where spawnbot_gate Where spawnbot_gate2 TotalCount 6 SpawnCount 1 MaxActive 1 WaitForAllDead 4a WaitBeforeStarting 2 WaitBetweenSpawnsAfterDeath 6 TotalCurrency 35 TFBot { Template G_Scout_Sandman_Armored_Giant Item "Snowwing" Action Mobber } } WaveSpawn { Name 4e Where spawnbot Where spawnbot_gate_invasion Where spawnbot_gate2_invasion TotalCount 16 SpawnCount 2 MaxActive 4 WaitForAllDead 4b WaitBeforeStarting 2 TotalCurrency 40 Squad { TFBot { Template T_TFBot_Demo_Burst Item "The Iron Bomber" Item "eotl_demopants" Item "Scotch Bonnet" Item "The Hurt Locher" AimLeadProjectileSpeed 1216 ItemAttributes { ItemName "The Iron Bomber" "reload time increased" 1.75 "fire rate bonus" 0.05 "clip size penalty" 0.5 "projectile spread angle penalty" 3 } } TFBot { Template G_Medic_BigHeal Tag bot_squad_member } } } WaveSpawn { Name 4e Where spawnbot_flank Where spawnbot_gate Where spawnbot_gate2_invasion TotalCount 20 SpawnCount 2 MaxActive 4 WaitForAllDead 4b WaitBeforeStarting 2 TotalCurrency 150 Squad { TFBot { Name "Backburner Pyro" Class Pyro Skill Hard Attributes AlwaysFireWeapon Item "The Backburner" Item "The Winter Wonderland Wrap" Item "The Sub Zero Suit" Item "Pyro Helm" UseMeleeThreatPrioritization 1 ItemAttributes { ItemName "The Backburner" "lunchbox adds minicrits" 2 "flame_drag" 4.5 } } TFBot { Template G_Medic_BigHeal Tag bot_squad_member } } } } Wave { StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name 5tanks1 TotalCount 1 SpawnCount 1 WaitBeforeStarting 9 WaitForAllDead 5ba TotalCurrency 32 Tank { Name tankboss Speed 75 Health 40000 StartingPathTrackNode boss_path_1 OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } WaveSpawn { Name 5aa Where spawnbot Where spawnbot_gate Where spawnbot_gate2 TotalCount 2 SpawnCount 2 MaxActive 2 WaitBeforeStarting 4 TotalCurrency 50 Squad { TFBot { Name "Giant Deflector Heavy" Class Heavyweapons ClassIcon heavy_deflector_giant Health 5000 Skill Expert MaxVisionRange 1200 Item "The U-clank-a" Item "Weight Room Warmer" Item Deflector Attributes MiniBoss Tag bot_giant UseMeleeThreatPrioritization 1 AimLeadProjectileSpeed 6000 ItemAttributes { ItemName Deflector "damage bonus" 1.5 "attack projectiles" 2 "killstreak tier" 2 "killstreak idleeffect" 1 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.15 "airblast vulnerability multiplier" 0.15 "airblast vertical vulnerability multiplier" 0.5 "override footstep sound set" 2 } } TFBot { Template G_Medic_Uber_Giant Item "The Chronoscarf" Tag bot_squad_member } } } WaveSpawn { Name 5ba Where spawnbot_flank Where spawnbot_gate Where spawnbot_gate2 TotalCount 2 SpawnCount 2 MaxActive 2 TotalCurrency 50 Squad { TFBot { Template G_GateBot_Demo_Burst_Giant } TFBot { Template G_Medic_Kritz_Giant Tag bot_squad_member } } } WaveSpawn { Name 5ab Where spawnbot_flank Where spawnbot_gate Where spawnbot_gate2 TotalCount 2 SpawnCount 2 MaxActive 2 WaitForAllDead 5ba TotalCurrency 50 Squad { TFBot { Template G_GateBot_Heavy_Deflector_Giant } TFBot { Template G_Medic_Uber_Giant Item "The Chronoscarf" Tag bot_squad_member } } } WaveSpawn { Name 5bb Where spawnbot Where spawnbot_gate Where spawnbot_gate2 TotalCount 2 SpawnCount 2 MaxActive 2 WaitForAllDead 5ba WaitBeforeStarting 8 TotalCurrency 50 Squad { TFBot { Template G_GateBot_Demo_Burst_Giant } TFBot { Template G_Medic_Kritz_Giant Tag bot_squad_member } } } WaveSpawn { Name 5ac Where spawnbot Where spawnbot_gate Where spawnbot_gate2 TotalCount 2 SpawnCount 2 MaxActive 2 WaitForAllDead 5bb TotalCurrency 50 Squad { TFBot { Name "Giant Deflector Heavy" Class Heavyweapons ClassIcon heavy_deflector_giant Health 5000 Skill Expert MaxVisionRange 1200 Item "The U-clank-a" Item "Weight Room Warmer" Item Deflector Attributes MiniBoss Tag bot_giant UseMeleeThreatPrioritization 1 AimLeadProjectileSpeed 6000 ItemAttributes { ItemName Deflector "damage bonus" 1.5 "attack projectiles" 2 "killstreak tier" 2 "killstreak idleeffect" 1 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.15 "airblast vulnerability multiplier" 0.15 "airblast vertical vulnerability multiplier" 0.5 "override footstep sound set" 2 } } TFBot { Template G_Medic_Uber_Giant Item "The Chronoscarf" Tag bot_squad_member } } } WaveSpawn { Name 5bc Where spawnbot Where spawnbot_gate Where spawnbot_gate2 TotalCount 2 SpawnCount 2 MaxActive 2 WaitForAllSpawned 5ac WaitBeforeStarting 12 TotalCurrency 25 Squad { TFBot { Name "Giant Burst Fire Demo" Class Demoman ClassIcon demo_burst_giant Skill Expert Health 3300 Item "Scotsman's Stove Pipe" Item "The Hurt Locher" Item "eotl_demopants" Item "The Iron Bomber" Attributes MiniBoss Attributes HoldFireUntilFullReload Tag bot_giant AimAt Body AimLeadProjectileSpeed 1337 ItemAttributes { ItemName "The Iron Bomber" "damage bonus" 2 "clip size upgrade atomic" 5 "faster reload rate" 0.4 "fire rate bonus" 0.2 "projectile speed increased" 1.1 "killstreak tier" 2 "killstreak idleeffect" 1 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.25 "airblast vulnerability multiplier" 0.25 "airblast vertical vulnerability multiplier" 0.5 "override footstep sound set" 7 } } TFBot { Template G_Medic_Kritz_Giant Tag bot_squad_member } } } WaveSpawn { Name 5s1 Where spawnbot_invasion Where spawnbot_gate_invasion Where spawnbot_gate2_invasion Support 1 TotalCount 20 SpawnCount 2 MaxActive 5 WaitBeforeStarting 1 WaitBetweenSpawns 2 TotalCurrency 87 Squad { TFBot { Template G_Soldier_Direct_Hit Action Mobber AimAt Feet AimLeadProjectileSpeed 1980 } TFBot { Template G_Medic_BigHeal Tag bot_squad_member } } } WaveSpawn { Name 5s2 Where spawnbot_invasion Where spawnbot_gate_invasion Where spawnbot_gate2_invasion Support 1 TotalCount 6 SpawnCount 3 MaxActive 6 WaitBeforeStarting 8 WaitBetweenSpawns 8 TotalCurrency 6 TFBot { Class Scout Skill Hard WeaponRestrictions SecondaryOnly Item "eotl_thermal_sleeves" Item "Upgradeable TF_WEAPON_PISTOL" } } } Templates { G_GateBot_Soldier_Backup_Giant { Name "Giant Battalion Soldier" Class Soldier ClassIcon soldier_backup_giant Health 4000 AimAt Feet AimLeadProjectileSpeed 1100 UseMeleeThreatPrioritization 1 EventChangeAttributes { Default { Tag bot_giant Tag bot_gatebot Tag nav_prefer_gate1_flank BehaviorModifiers Push Attributes IgnoreFlag Attributes MiniBoss Attributes SpawnWithFullCharge Attributes HoldFireUntilFullReload Skill Expert Item "Upgradeable TF_WEAPON_ROCKETLAUNCHER" Item "The Battalion's Backup" Item "Merc's Pride Scarf" Item "MvM GateBot Light Soldier" ItemAttributes { ItemName "Upgradeable TF_WEAPON_ROCKETLAUNCHER" "killstreak tier" 2 "killstreak idleeffect" 1 "mod soldier buff range" 2 } CharacterAttributes { "deploy time increased" 0.5 "move speed bonus" 0.5 "override footstep sound set" 7 "damage force reduction" 0.2 "airblast vulnerability multiplier" 0.2 "increase buff duration" 100 } } RevertGateBotsBehavior { Tag bot_giant Attributes MiniBoss Attributes SpawnWithFullCharge Attributes HoldFireUntilFullReload Skill Expert Item "Upgradeable TF_WEAPON_ROCKETLAUNCHER" Item "The Battalion's Backup" Item "Merc's Pride Scarf" Item "MvM GateBot Light Soldier" ItemAttributes { ItemName "Upgradeable TF_WEAPON_ROCKETLAUNCHER" "killstreak tier" 2 "killstreak idleeffect" 1 } CharacterAttributes { "deploy time increased" 0.5 "move speed bonus" 0.5 "override footstep sound set" 7 "damage force reduction" 0.2 "airblast vulnerability multiplier" 0.2 "increase buff duration" 100 } ItemAttributes { ItemName "MvM GateBot Light Soldier" "item style override" 1 } } } } G_GateBot_Pyro_Hard { Class Pyro EventChangeAttributes { Default { Tag bot_gatebot Tag nav_prefer_gate1_flank BehaviorModifiers Push Attributes IgnoreFlag Skill Hard Item "The Winter Wonderland Wrap" Item "The Sub Zero Suit" Item "The Backburner" Item "MvM GateBot Light Pyro" } RevertGateBotsBehavior { Skill Expert Item "The Winter Wonderland Wrap" Item "The Sub Zero Suit" Item "The Backburner" Item "MvM GateBot Light Pyro" ItemAttributes { ItemName "MvM GateBot Light Pyro" "item style override" 1 } } } } G_GateBot_Demo_Hard { Class Demoman AimAt Head EventChangeAttributes { Default { Tag bot_gatebot Tag nav_prefer_gate1_flank BehaviorModifiers Push Attributes IgnoreFlag Skill Hard Item "The Iron Bomber" Item "MvM GateBot Light Demoman" Item eotl_demopants Item "The Hurt Locher" } RevertGateBotsBehavior { Skill Hard Item "The Iron Bomber" Item "MvM GateBot Light Demoman" Item eotl_demopants Item "The Hurt Locher" ItemAttributes { ItemName "MvM GateBot Light Demoman" "item style override" 1 } } } } G_GateBot_Demo_Burst_Giant { Name "Giant Burst Fire Demo" Class Demoman ClassIcon demo_burst_giant Health 3300 AimAt Head AimLeadProjectileSpeed 1216 EventChangeAttributes { Default { Tag bot_giant Tag bot_gatebot Tag nav_prefer_gate1_flank BehaviorModifiers Push Attributes IgnoreFlag Attributes MiniBoss Attributes HoldFireUntilFullReload Skill Expert Item "The Iron Bomber" Item "The Hurt Locher" Item "eotl_demopants" Item "MvM GateBot Light Demoman" ItemAttributes { ItemName "The Iron Bomber" "faster reload rate" 0.65 "fire rate bonus" 0.1 "clip size upgrade atomic" 7 "projectile spread angle penalty" 5 "killstreak tier" 2 "killstreak idleeffect" 1 } CharacterAttributes { "move speed bonus" 0.5 "override footstep sound set" 7 "damage force reduction" 0.25 "airblast vulnerability multiplier" 0.25 } } RevertGateBotsBehavior { Tag bot_giant Attributes MiniBoss Attributes HoldFireUntilFullReload Skill Expert Item "The Iron Bomber" Item "The Hurt Locher" Item "eotl_demopants" Item "MvM GateBot Light Demoman" ItemAttributes { ItemName "The Iron Bomber" "faster reload rate" 0.65 "fire rate bonus" 0.1 "clip size upgrade atomic" 7 "projectile spread angle penalty" 5 "killstreak tier" 2 "killstreak idleeffect" 1 } CharacterAttributes { "move speed bonus" 0.5 "override footstep sound set" 7 "damage force reduction" 0.25 "airblast vulnerability multiplier" 0.25 } ItemAttributes { ItemName "MvM GateBot Light Demoman" "item style override" 1 } } } } G_Gatebot_Heavy_Heater { Name "Heater Heavy" Class Heavy ClassIcon heavy_heater EventChangeAttributes { Default { Tag bot_gatebot Tag nav_prefer_gate1_flank BehaviorModifiers Push Attributes IgnoreFlag Skill Hard Item "The Huo Long Heatmaker" Item "MvM GateBot Light Heavy" Item "Weight Room Warmer" } RevertGateBotsBehavior { Skill Hard Item "The Huo Long Heatmaker" Item "MvM GateBot Light Heavy" Item "Weight Room Warmer" ItemAttributes { ItemName "MvM GateBot Light Heavy" "item style override" 1 } } } } G_GateBot_Heavy_Giant { Name "Giant Heavy" Class Heavy ClassIcon heavy_giant Health 5000 UseMeleeThreatPrioritization 1 AimLeadProjectileSpeed 6000 EventChangeAttributes { Default { Tag bot_giant Tag bot_gatebot Tag nav_prefer_gate1_flank BehaviorModifiers Push Attributes IgnoreFlag Attributes MiniBoss Skill Expert Item "Iron Curtain" Item "MvM GateBot Light Heavy" Item "Mad Mask" Item "Weight Room Warmer" MaxVisionRange 1200 ItemAttributes { ItemName "Iron Curtain" "damage bonus" 1.5 "killstreak tier" 2 "killstreak idleeffect" 1 } CharacterAttributes { "move speed bonus" 0.5 "override footstep sound set" 7 "damage force reduction" 0.15 "airblast vulnerability multiplier" 0.15 } } RevertGateBotsBehavior { Tag bot_giant Attributes MiniBoss Skill Expert Item "Iron Curtain" Item "MvM GateBot Light Heavy" Item "Mad Mask" Item "Weight Room Warmer" MaxVisionRange 1200 ItemAttributes { ItemName "Iron Curtain" "damage bonus" 1.5 "killstreak tier" 2 "killstreak idleeffect" 1 } CharacterAttributes { "move speed bonus" 0.5 "override footstep sound set" 7 "damage force reduction" 0.15 "airblast vulnerability multiplier" 0.15 } ItemAttributes { ItemName "MvM GateBot Light Heavy" "item style override" 1 } } } } G_GateBot_Heavy_Deflector_Giant { Name "Giant Deflector Heavy" Class Heavy ClassIcon heavy_deflector_giant Health 5000 UseMeleeThreatPrioritization 1 AimLeadProjectileSpeed 6000 EventChangeAttributes { Default { Tag bot_giant Tag bot_gatebot Tag nav_prefer_gate1_flank BehaviorModifiers Push Attributes IgnoreFlag Attributes MiniBoss Skill Expert Item "The U-clank-a" Item Deflector Item "MvM GateBot Light Heavy" Item "Weight Room Warmer" MaxVisionRange 1200 ItemAttributes { ItemName "Deflector" "damage bonus" 1.5 "attack projectiles" 2 "killstreak tier" 2 "killstreak idleeffect" 1 } CharacterAttributes { "move speed bonus" 0.5 "override footstep sound set" 7 "damage force reduction" 0.15 "airblast vulnerability multiplier" 0.15 } } RevertGateBotsBehavior { Tag bot_giant Attributes MiniBoss Skill Expert Item "The U-clank-a" Item Deflector Item "MvM GateBot Light Heavy" Item "Weight Room Warmer" MaxVisionRange 1200 ItemAttributes { ItemName "Deflector" "damage bonus" 1.5 "attack projectiles" 2 "killstreak tier" 2 "killstreak idleeffect" 1 } CharacterAttributes { "move speed bonus" 0.5 "override footstep sound set" 7 "damage force reduction" 0.15 "airblast vulnerability multiplier" 0.15 } ItemAttributes { ItemName "MvM GateBot Light Heavy" "item style override" 1 } } } } } }