#base robot_giant.pop
#base robot_standard.pop
#base robot_gatebot.pop
population
{
	StartingCurrency	1700
	RespawnWaveTime	1
	CanBotsAttackWhileInSpawnRoom	no
	AddSentryBusterWhenDamageDealtExceeds	2500
	AddSentryBusterWhenKillCountExceeds	25
	Templates
	{
		mesag2
		{
				Health 1
				Scale	.1
				Skill	Easy
				Name "F"
				BehaviorModifiers	Push
				Template	T_TFBot_Scout_Melee
				Attributes	DisableDodge
				Attributes	MiniBoss
				CharacterAttributes
				{
						"health regen"	-1
						"move speed bonus"	3
						"increased air control"	9999
						"voice pitch scale"	99
				}
		}
		T_TFGateBot_Giant_Scout_Sandman_Armored
		{
					ClassIcon	scout_stun_giant_armored
					Health	3000
					Name	"Giant Armored Sandman"
					Class	Scout
					EventChangeAttributes
					{
						Default
						{
					Skill	Expert
					BehaviorModifiers	Push
					WeaponRestrictions	MeleeOnly
					Tag bot_gatebot
					Tag bot_giant
					Attributes	DisableDodge
					Attributes	MiniBoss
					Attributes	IgnoreFlag
					Item	"the sandman"
					Item	"batter's helmet"
						ItemAttributes
						{
							ItemName	"batter's helmet"
							"set item tint RGB"	15185211
						}
						CharacterAttributes
						{
							"move speed bonus"	.75
							"damage force reduction"	.5
							"effect bar recharge rate increased"	.05
							"airblast vulnerability multiplier"	.1
							"airblast vertical vulnerability multiplier"	.5
							"override footstep sound set"	5
							}
						}
						RevertGateBotsBehavior
						{
					Skill	Expert
					WeaponRestrictions	MeleeOnly
					Tag	bot_sentrybuster
					Attributes	DisableDodge
					Attributes	MiniBoss
					Item	"the sandman"
					Item	"batter's helmet"
						ItemAttributes
						{
							ItemName	"batter's helmet"
							"set item tint RGB"	8289918
						}
						CharacterAttributes
						{
							"move speed bonus"	.75
							"damage force reduction"	.5
							"effect bar recharge rate increased"	.05
							"airblast vulnerability multiplier"	.1
							"airblast vertical vulnerability multiplier"	.5
							"override footstep sound set"	5
							}
						}
					}		
		}
		T_TFGateBot_Giant_Scout_Sandman_Armored_Crit
		{
				ClassIcon	scout_stun_giant_armored
					Health	3000
					Name	"Giant Armored Sandman"
					Class	Scout
					EventChangeAttributes
					{
						Default
						{
					Skill	Expert
					BehaviorModifiers	Push
					WeaponRestrictions	MeleeOnly
					Tag bot_gatebot
					Tag bot_giant
					Attributes	DisableDodge
					Attributes	MiniBoss
					Attributes	IgnoreFlag
					Attributes AlwaysCrit
					Item	"the sandman"
					Item	"batter's helmet"
						ItemAttributes
						{
							ItemName	"batter's helmet"
							"set item tint RGB"	15185211
						}
						CharacterAttributes
						{
							"move speed bonus"	.75
							"damage force reduction"	.5
							"effect bar recharge rate increased"	.05
							"airblast vulnerability multiplier"	.1
							"airblast vertical vulnerability multiplier"	.5
							"override footstep sound set"	5
							}
						}
						RevertGateBotsBehavior
						{
					Skill	Expert
					WeaponRestrictions	MeleeOnly
					Tag	bot_sentrybuster
					Attributes	DisableDodge
					Attributes	MiniBoss
					Attributes AlwaysCrit
					Item	"the sandman"
					Item	"batter's helmet"
						ItemAttributes
						{
							ItemName	"batter's helmet"
							"set item tint RGB"	8289918
						}
						CharacterAttributes
						{
							"move speed bonus"	.75
							"damage force reduction"	.5
							"effect bar recharge rate increased"	.05
							"airblast vulnerability multiplier"	.1
							"airblast vertical vulnerability multiplier"	.5
							"override footstep sound set"	5
							}
						}
					}		
		}
		T_TFBot_Soldier_Burst_Small
		{
						ClassIcon	soldier_burstfire
						Name	"Burst Fire Soldier"
						Class	Soldier
						Skill	Normal
						Item	"the gunboats"
						WeaponRestrictions	PrimaryOnly
						Attributes	HoldFireUntilFullReload
						ItemAttributes
						{
						ItemName	tf_weapon_rocketlauncher
						"fire rate bonus"	-1
						"clip size bonus"	.5
						"Projectile speed increased"	.75
						"faster reload rate"	1.7
						"projectile spread angle penalty"	2
						}
		}
		T_TFGateBot_Giant_Soldier_Battalion
		{
				ClassIcon soldier_backup_giant
				Health	3800
				Name	"Giant Battalion Soldier"
				Class soldier
				EventChangeAttributes
				{
				Default
				{
					Skill	Expert
					BehaviorModifiers	Push
					Tag 	bot_giant
					Tag	bot_gatebot
					Attributes MiniBoss
					Attributes	SpawnWithFullCharge
					Attributes	HoldFireUntilFullReload
					Attributes	IgnoreFlag
					Attributes	DisableDodge
					Item	"MvM GateBot Light Soldier"
					Item	"the battalion's backup"
					ItemAttributes
					{
						ItemName	"the battalion's backup"
						"provide on active"	1
						"move speed bonus"	.4
						"dmg from ranged reduced"	.1
						"dmg from melee increased"	.1
					}
					CharacterAttributes
					{
						"move speed bonus"	.5
						"override footstep sound set"	3
						"damage force reduction"	.2
						"airblast vulnerability multiplier"	.1
						"airblast vertical vulnerability multiplier"	.5
						"increase buff duration"	42
					}
				}
				RevertGateBotsBehavior
				{
					Skill	Expert
					Tag bot_sentrybuster
					Attributes MiniBoss
					Attributes	SpawnWithFullCharge
					Attributes	HoldFireUntilFullReload
					Attributes	DisableDodge
					Item	"the battalion's backup"
					Item	"MvM GateBot Light Soldier"
					ItemAttributes
					{
					Itemname	"MvM GateBot Light Soldier"
					"item style override"	1
					}
					ItemAttributes
					{
						ItemName	"the battalion's backup"
						"provide on active"	1
						"move speed bonus"	.4
						"dmg from ranged reduced"	.1
						"dmg from melee increased"	.1
					}
					CharacterAttributes
					{
						"move speed bonus"	.5
						"override footstep sound set"	3
						"damage force reduction"	.2
						"airblast vulnerability multiplier"	.1
						"airblast vertical vulnerability multiplier"	.5
						"increase buff duration"	42
					}
				}
			}
		}
		T_TFGateBot_Soldier_Slow_Crit_Barrage_C
		{
					ClassIcon	soldier_barrage
					Health	4000
					Name	"Major Critz"
					Class	Soldier
					EventChangeAttributes
					{
						Default
						{
							Skill	Expert
							BehaviorModifiers	Push
							WeaponRestrictions	PrimaryOnly
							Tag	bot_giant
							Tag	bot_gatebot
							Attributes	AlwaysCrit
							Attributes	HoldFireUntilFullReload
							Attributes	DisableDodge
							Attributes	MiniBoss
							Attributes	IgnoreFlag
							Item	"soldier drill hat"
							ItemAttributes
							{
								ItemName	"soldier drill hat"
								"set item tint RGB"	15185211
							}
							ItemAttributes
							{
								ItemName	tf_weapon_rocketlauncher
								"rocket specialist"	4
								"damage bonus"	2
								"fire rate bonus"	.16
								"Projectile speed increased"	.22
								"clip size upgrade atomic"	26
								"projectile spread angle penalty"	5
								"faster reload rate"	.3
							}
							CharacterAttributes
							{
								"override footstep sound set"	3
								"move speed bonus"	.5
								"damage force reduction"	.3
								"airblast vulnerability multiplier"	.1
								"airblast vertical vulnerability multiplier"	.4
								"health regen"	40	
							}
						}
						RevertGateBotsBehavior
						{
							Skill	Expert
							WeaponRestrictions	PrimaryOnly
							Tag	bot_sentrybuster
							Attributes	AlwaysCrit
							Attributes	HoldFireUntilFullReload
							Attributes	DisableDodge
							Attributes	MiniBoss
							Item	"soldier drill hat"
							ItemAttributes
							{
								ItemName	"soldier drill hat"
								"set item tint RGB"	8289918
							}
							ItemAttributes
							{
								ItemName	tf_weapon_rocketlauncher
								"rocket specialist"	4
								"damage bonus"	2
								"fire rate bonus"	.16
								"Projectile speed increased"	.22
								"clip size upgrade atomic"	26
								"projectile spread angle penalty"	5
								"faster reload rate"	.3
							}
							CharacterAttributes
							{
								"override footstep sound set"	3
								"move speed bonus"	.5
								"damage force reduction"	.3
								"airblast vulnerability multiplier"	.1
								"airblast vertical vulnerability multiplier"	.4
								"health regen"	40	
							}
						}
					}
		}
		T_TFGateBot_Giant_Soldier_Spammer_Crit_C
		{
					ClassIcon	soldier_spammer
					Health	3800
					Name	"Giant Rapid Fire Soldier"
					Class	Soldier
					EventChangeAttributes
					{
						Default
						{
						Skill	Expert
						BehaviorModifiers	Push
						WeaponRestrictions	PrimaryOnly
						Tag	bot_giant									
						Tag	bot_gatebot
						Attributes	DisableDodge
						Attributes	MiniBoss
						Attributes	IgnoreFlag
						Attributes	AlwaysCrit
						Item	"mvm gatebot light soldier"
							ItemAttributes
							{
								ItemName	tf_weapon_rocketlauncher
								"faster reload rate"	-9
								"Projectile speed increased"	.65
								"fire rate bonus"	.5
							}
							CharacterAttributes
							{
								"override footstep sound set"	3
								"move speed bonus"	.5
								"damage force reduction"	.3
								"airblast vulnerability multiplier"	.1
								"airblast vertical vulnerability multiplier"	.5
							}
						}
						RevertGateBotsBehavior
						{
						Skill	Expert
						WeaponRestrictions	PrimaryOnly
						Tag	bot_sentrybuster
						Attributes	DisableDodge
						Attributes	AlwaysCrit
						Attributes	MiniBoss
						Item	"mvm gatebot light soldier"
							ItemAttributes
							{
								ItemName	tf_weapon_rocketlauncher
								"faster reload rate"	-9
								"Projectile speed increased"	.65
								"fire rate bonus"	.5
							}
							CharacterAttributes
							{
								"override footstep sound set"	3
								"move speed bonus"	.5
								"damage force reduction"	.3
								"airblast vulnerability multiplier"	.1
								"airblast vertical vulnerability multiplier"	.5
							}
							ItemAttributes
							{
								ItemName	"mvm gatebot light soldier"
								"item style override"	1
							}
						}
					}
		}
		T_TFBot_Pyro_Phlog_Crit
		{
					ClassIcon	pyro_phlog
					Name	"Crit Phlog Pyro"
					Class	Pyro
					Skill	Expert
					WeaponRestrictions	PrimaryOnly
					Attributes	SpawnWithFullCharge
					Attributes	DisableDodge
					Item	"the phlogistinator"
					Item	"ghostly gibus"
					ItemAttributes
					{
						ItemName	"the phlogistinator"
						"airblast disabled"	0
					}
					CharacterAttributes
					{
						"bombinomicon effect on death"	1
						"gesture speed increase"	9
					}
		}
		T_TFGateBot_Giant_Pyro_Phlog
		{
					ClassIcon	pyro_phlog
					Health	3600
					Name	"Giant Phlog Pyro"
					Class	Pyro
					EventChangeAttributes
					{
						Default
						{
							Skill	Expert
							BehaviorModifiers	Push
							WeaponRestrictions	PrimaryOnly
							Tag	bot_giant
							Tag	bot_gatebot
							Attributes	SpawnWithFullCharge
							Attributes	DisableDodge
							Attributes	MiniBoss
							Attributes	IgnoreFlag
							ItemAttributes
							{
								ItemName	"the phlogistinator"
								"airblast disabled"	0
							}
							CharacterAttributes
							{
								"gesture speed increase"	2
								"bombinomicon effect on death"	1
								"move speed bonus"	.5
								"override footstep sound set"	6
								"damage force reduction"	.2
								"airblast vulnerability multiplier"	.1
								"airblast vertical vulnerability multiplier"	.4
								"health regen" 40
							}
							ItemAttributes
							{
								ItemName	"ghostly gibus"
								"set item tint RGB"	15185211
							}
							Item	"the phlogistinator"
							Item	"ghostly gibus"
						}
						RevertGateBotsBehavior
						{
							Skill	Expert
							WeaponRestrictions	PrimaryOnly
							Tag	bot_giant
							Attributes	SpawnWithFullCharge
							Attributes	DisableDodge
							Attributes	MiniBoss
							ItemAttributes
							{
								ItemName	"the phlogistinator"
								"airblast disabled"	0
							}
							CharacterAttributes
							{
								"gesture speed increase"	2
								"bombinomicon effect on death"	1
								"move speed bonus"	.5
								"override footstep sound set"	6
								"damage force reduction"	.2
								"airblast vulnerability multiplier"	.1
								"airblast vertical vulnerability multiplier"	.4
								"health regen" 40
							}
							ItemAttributes
							{
								ItemName	"ghostly gibus"
								"set item tint RGB"	8289918
							}
							Item	"the phlogistinator"
							Item	"ghostly gibus"
						}
					}
		}
		T_TFGateBot_Pyro_Flare_Crit_Easy
		{
					ClassIcon	pyro_flare
					Name	"Flare Pyro"
					Class	Pyro
					EventChangeAttributes
					{
						Default
						{
							Skill	Easy
							BehaviorModifiers	Push
							WeaponRestrictions	SecondaryOnly
							Tag	bot_gatebot
							Attributes	AlwaysCrit
							Attributes	DisableDodge
							Attributes	IgnoreFlag
							Item	"the flare gun"
							Item	"mvm gatebot light pyro"
						}
						RevertGateBotsBehavior
						{
							Skill	Easy
							WeaponRestrictions	SecondaryOnly
							Attributes	AlwaysCrit
							Attributes	DisableDodge
							ItemAttributes
							{
								ItemName	"mvm gatebot light pyro"
								"item style override"	1
							}
							Item	"the flare gun"
							Item	"mvm gatebot light pyro"
						}
					}
		}
		T_TFGateBot_Giant_Pyro_Reflector_Crit
		{
					ClassIcon	pyro_reflector
					Health	3600
					Name	"Giant Reflector Pyro"
					Class	Pyro
					Skill	Expert
					WeaponRestrictions	PrimaryOnly
					EventChangeAttributes
					{
						Default
						{
						Skill	Expert
						BehaviorModifiers	Push
						WeaponRestrictions	PrimaryOnly
						Tag	bot_giant									
						Tag	bot_gatebot
						Attributes	DisableDodge
						Attributes	MiniBoss
						Attributes	IgnoreFlag
						Attributes	AlwaysCrit
						Item	"mvm gatebot light pyro"
						Item	"the degreaser"
						ItemAttributes
						{
							ItemName	"the degreaser"
							"mult airblast refire time"	.1
							"minicrits become crits"	1
							"airblast pushback scale" 4
							"airblast vertical pushback scale" .1
							"deflection size multiplier" 1.35
							"weapon burn time reduced"	.1
							"weapon burn dmg reduced"	.5
							"airblast_pushback_no_stun" 1
							"airblast_pushback_no_viewpunch" 1
						}
						CharacterAttributes
						{
							"move speed bonus"	.5
							"override footstep sound set"	6
							"damage force reduction"	.2
							"airblast vulnerability multiplier"	.1
							"airblast vertical vulnerability multiplier"	.4
							"health regen" 40
						}
					}
					RevertGateBotsBehavior
					{
							Skill	Expert
							WeaponRestrictions	PrimaryOnly
							Tag	bot_sentrybuster
							Attributes	DisableDodge
							Attributes	AlwaysCrit
							Attributes	MiniBoss
							Item	"mvm gatebot light pyro"
							Item	"the degreaser"
							ItemAttributes
							{
								ItemName	"the degreaser"
								"mult airblast refire time"	.1
								"minicrits become crits"	1
								"airblast pushback scale" 4
								"airblast vertical pushback scale" .1
								"deflection size multiplier" 1.35
								"weapon burn time reduced"	.1
								"weapon burn dmg reduced"	.5
								"airblast_pushback_no_stun" 1
								"airblast_pushback_no_viewpunch" 1
							}
							CharacterAttributes
							{
								"move speed bonus"	.5
								"override footstep sound set"	6
								"damage force reduction"	.2
								"airblast vulnerability multiplier"	.1
								"airblast vertical vulnerability multiplier"	.4
								"health regen" 40
							}
							ItemAttributes
							{
								ItemName	"mvm gatebot light pyro"
								"item style override"	1
							}
					}
				}
		}
		T_TFGateBot_Demo_Blast
		{
					ClassIcon	demo_cannon
					WeaponRestrictions	PrimaryOnly
					Name	"Blast Demo"
					Class	Demoman
					EventChangeAttributes
					{
						Default
						{
							MaxVisionRange	350
							Skill	Normal
							Attributes	DisableDodge
							Attributes	IgnoreFlag	
							BehaviorModifiers Push							
							Item	"the loose cannon"
							Item	"mvm gatebot light demoman"
							ItemAttributes
							{
								ItemName	"the loose cannon"
								"fire rate bonus"	.001
								"faster reload rate"	1.7
								"damage causes airblast"	1
								"clip size upgrade atomic"	-1
								"grenade launcher mortar mode"	0
								"auto fires full clip"	1
								"auto fires full clip all at once"	1
							}
						}
						RevertGateBotsBehavior
						{
							MaxVisionRange	350
							Skill	Normal
							Attributes	DisableDodge							
							Item	"the loose cannon"
							Item	"mvm gatebot light demoman"
							ItemAttributes
							{
								ItemName	"the loose cannon"
								"fire rate bonus"	.001
								"faster reload rate"	1.7
								"damage causes airblast"	1
								"clip size upgrade atomic"	-1
								"grenade launcher mortar mode"	0
								"auto fires full clip"	1
								"auto fires full clip all at once"	1
							}
							ItemAttributes
							{
								ItemName	"mvm gatebot light demoman"
								"item style override"	1
							}
						}
					}
		}
		T_TFBot_Demoknight_Crit
		{
					ClassIcon	demoknight
					Health	200
					Name	"Crit Demoknight"
					Class	Demoman
					Skill	Hard
					Attributes	AlwaysCrit
					Attributes	DisableDodge
					Attributes	AlwaysFireWeapon
					Item	"ali baba's wee booties"
					Item	"the splendid screen"
					Item	"the eyelander"
					Item	"prince tavish's crown"
					ItemAttributes
					{
						ItemName	"the splendid screen"
						"charge impact damage increased"	5
						"apply z velocity on damage"	420
						"apply look velocity on damage"	2000
						"damage causes airblast"	1
						"dmg taken from crit increased"	.2
						"Attack not cancel charge"	1
						"charge recharge rate increased" 1.3
						"charge time increased" 1.3
						"no charge impact range" 1 
					}
		}
		T_TFBot_Giant_Demo_Burst_Heal
		{
					ClassIcon	demo_burst_healonkill
					Health	3600
					Name	"Giant Heal-on-Pill Demoman"
					Class	Demoman
					Skill	Hard
					WeaponRestrictions	PrimaryOnly
					Attributes	DisableDodge
					Attributes	MiniBoss
					Tag bot_giant
					Item	"the surgeon's stahlhelm"
					Item	"the gunboats"
					ItemAttributes
					{
						ItemName	tf_weapon_grenadelauncher
						"fire rate bonus"	.1
						"faster reload rate"	.9
						"clip size bonus"	4
						"projectile spread angle penalty"	2
						"fuse bonus"	1.5
						"heal on hit for rapidfire"	400
						"heal on kill"	3000
					}
					CharacterAttributes
					{
						"move speed bonus"	.35
						"override footstep sound set"	4
						"damage force reduction"	.1
						"airblast vulnerability multiplier"	.1
						"airblast vertical vulnerability multiplier"	.5
					}
		}
		T_TFBot_Giant_Demo_Blast
		{
					ClassIcon	demo_cannon
					WeaponRestrictions	PrimaryOnly
					Health	3600
					Skill	Hard
					Name	"Giant Blast Demo"
					Class	Demoman
					MaxVisionRange	450
					Attributes	DisableDodge
					Attributes	MiniBoss
					Item	"the loose cannon"
					Item	"the mantreads"
					Item	"armored authority"
					ItemAttributes
					{
						ItemName	"the loose cannon"
						"grenade launcher mortar mode"	0
						"clip size bonus"	2
						"fire rate bonus"	.01
						"damage causes airblast"	1
						"apply z velocity on damage"	400
						"apply look velocity on damage"	500
						"auto fires when full"	1
						"auto fires full clip all at once"	1
						"Blast radius increased"	1
						"faster reload rate"	.6
						"fuse bonus" 1.5
						"projectile spread angle penalty"	4
					}
					CharacterAttributes
					{
						"override footstep sound set"	4
						"move speed bonus"	.5
						"airblast vulnerability multiplier"	.1
						"damage force reduction"	.2
						"airblast vertical vulnerability multiplier"	.4
						"self dmg push force increased"	.1
						"no self blast dmg"	1
					}
		}
		T_TFGateBot_Giant_Demo_Burst_Strong
		{
					ClassIcon	demo_burst
					Health	3600
					Name	"Giant Burst Fire Demo"
					Class	Demoman
					EventChangeAttributes
					{
						Default
						{
							Skill	Expert
							BehaviorModifiers	Push
							WeaponRestrictions	PrimaryOnly
							Tag	bot_giant
							Tag	bot_gatebot
							Tag	nav_prefer_gate1_flank
							Attributes	HoldFireUntilFullReload
							Attributes	MiniBoss
							Attributes	IgnoreFlag
							Item	"mvm gatebot light demoman"
							ItemAttributes
							{
								ItemName	tf_weapon_grenadelauncher
								"damage bonus"	2
								"clip size bonus"	2.75
								"fire rate bonus"	.2
								"faster reload rate"	.4
								"Projectile speed increased"	1.5
							}
							CharacterAttributes
							{
								"move speed bonus"	.5
								"override footstep sound set"	4
								"damage force reduction"	.1
								"airblast vulnerability multiplier"	.1
								"airblast vertical vulnerability multiplier"	.5
							}
						}
						RevertGateBotsBehavior
						{
							Skill	Expert
							WeaponRestrictions	PrimaryOnly
							Tag	bot_sentrybuster
							Attributes	HoldFireUntilFullReload
							Attributes	MiniBoss
							Item	"mvm gatebot light demoman"
							ItemAttributes
							{
								ItemName	tf_weapon_grenadelauncher
								"damage bonus"	2
								"clip size bonus"	2.75
								"fire rate bonus"	.2
								"faster reload rate"	.4
								"Projectile speed increased"	1.5
							}
							CharacterAttributes
							{
								"move speed bonus"	.5
								"override footstep sound set"	4
								"damage force reduction"	.1
								"airblast vulnerability multiplier"	.1
								"airblast vertical vulnerability multiplier"	.5
							}
							ItemAttributes
							{
								ItemName	"mvm gatebot light demoman"
								"item style override"	1
							}
						}
					}
		}
		T_TFBot_This_Fucking_Senator
		{
					ClassIcon	heavy_steelfist
					Health	300
					Name	"Senator Strongsteel"
					Class	HeavyWeapons
					Skill	Hard
					Attributes	DisableDodge
					Attributes	AlwaysFireWeapon
					WeaponRestrictions	SecondaryOnly
					AutoJumpMin	20
					AutoJumpMax	20
					Attributes	AutoJump
					MaxVisionRange	1
					Item	"the buffalo steak sandvich"
					Item	"fists of steel"
					Item	"the purity fist"
					Item	"the siberian sophisticate"
					Item	"the heavy lifter"
					Item	"minnesota slick"
					ItemAttributes
					{
						ItemName	"minnesota slick"
						"set item tint RGB"	1315860
					}
					ItemAttributes
					{
						ItemName	"the buffalo steak sandvich"
						"provide on active"	1
						"gesture speed increase"	.5
						"move speed bonus"	.01
						"airblast vulnerability multiplier"	0
						"airblast vertical vulnerability multiplier"	0
						"damage force reduction"	0
						"dmg from melee increased"	20
						"dmg from ranged reduced"	.1
						"max health additive bonus"	700
						"health regen"	100
					}
					ItemAttributes
					{
						ItemName	"fists of steel"
						"provide on active"	1
						"fire rate penalty"	1.3
						"charge recharge rate increased" .35
						"mult_item_meter_charge_rate" .35
						"damage bonus"	1.25
					}
					CharacterAttributes
					{
						"dmg bonus vs buildings"	2
						"deploy time decreased"	.2
						"hand scale" .85
						"move speed bonus"	1	
						"increased jump height"	2.2
						"cancel falling damage"	1
						"increased air control"	9999						
					}
		}
		T_TFGateBot_Giant_Heavy_Champ
		{
					ClassIcon	heavy_champ
					Health	5000
					Name	"Giant Heavyweight Champ"
					Class	HeavyWeapons
					EventChangeAttributes
					{
						Default
						{
							Skill	Expert
							BehaviorModifiers	Push
							WeaponRestrictions	MeleeOnly
							Tag bot_gatebot
							Tag bot_giant
							Attributes	DisableDodge
							Attributes	MiniBoss
							Attributes	IgnoreFlag
							Item	"the killing gloves of boxing"
							Item	"pugilist's protector"
							ItemAttributes
							{
								ItemName	"pugilist's protector"
								"set item tint RGB"	15185211
							}
							CharacterAttributes
							{
								"move speed bonus"	.7
								"override footstep sound set"	2
								"damage force reduction"	.4
								"airblast vulnerability multiplier"	.1
								"airblast vertical vulnerability multiplier"	.2
								"fire rate penalty"	.6
								"damage bonus"	1.2
							}
						}
						RevertGateBotsBehavior
						{
							Skill	Expert
							WeaponRestrictions	MeleeOnly
							Tag	bot_giant
							Attributes	DisableDodge
							Attributes	MiniBoss
							Item	"the killing gloves of boxing"
							Item	"pugilist's protector"
							ItemAttributes
							{
								ItemName	"pugilist's protector"
								"set item tint RGB"	8289918
							}
							CharacterAttributes
							{
								"move speed bonus"	.7
								"override footstep sound set"	2
								"damage force reduction"	.4
								"airblast vulnerability multiplier"	.1
								"airblast vertical vulnerability multiplier"	.2
								"fire rate penalty"	.6
								"damage bonus"	1.2
							}
						}
					}
		}
		T_TFGateBot_Giant_Heavy_Shotgun_C
		{
					ClassIcon	heavy_shotgun
					Health	5000
					Name	"Giant Shotgun heavy"
					Class	HeavyWeapons
					Skill	Expert
					BehaviorModifiers	Push
					EventChangeAttributes
					{
						Default
						{
						Skill	Expert
						MaxVisionRange	1200
						BehaviorModifiers	Push
						WeaponRestrictions	SecondaryOnly
						Tag	bot_giant
						Tag	bot_gatebot
						Attributes	DisableDodge
						Attributes	MiniBoss
						Attributes	IgnoreFlag
						Item	"mvm gatebot light heavy"
						ItemAttributes
						{
							ItemName	tf_weapon_shotgun_hwg
							"damage penalty"	.5
							"bullets per shot bonus"	10
							"faster reload rate"	-9
							"fire rate penalty"	2.5
						}
						CharacterAttributes
						{
							"move speed bonus"	.7
							"damage force reduction"	.1
							"airblast vulnerability multiplier"	.1
							"airblast vertical vulnerability multiplier"	.5
							"override footstep sound set"	2
						}
					}
					RevertGateBotsBehavior
					{
						Skill	Expert
						MaxVisionRange	1200
						WeaponRestrictions	SecondaryOnly
						Tag	bot_sentrybuster									
						Attributes	DisableDodge
						Attributes	MiniBoss
						Item	"mvm gatebot light heavy"	
						ItemAttributes
						{
							ItemName	"mvm gatebot light heavy"
							"item style override" 1
						}
						ItemAttributes
						{
							ItemName	tf_weapon_shotgun_hwg
							"damage penalty"	.5
							"bullets per shot bonus"	10
							"faster reload rate"	-9
							"fire rate penalty"	2.5
						}
						CharacterAttributes
						{
							"move speed bonus"	.7
							"damage force reduction"	.1
							"airblast vulnerability multiplier"	.1
							"airblast vertical vulnerability multiplier"	.5
							"override footstep sound set"	2
						}
					}
				}
		}
		T_TFGateBot_Giant_Heavy_Deflector_Push_Strong
		{
					ClassIcon	heavy_deflector_push
					Health	5500
					Name	"Giant Deflector Push Heavy"
					Class	HeavyWeapons
					EventChangeAttributes
					{
						Default
						{
						Skill	Expert
						MaxVisionRange	1400
						BehaviorModifiers	Push
						WeaponRestrictions	PrimaryOnly
						Tag	bot_giant
						Tag	bot_gatebot
						Attributes	DisableDodge
						Attributes	MiniBoss
						Attributes	IgnoreFlag
						Item	"deflector"
						Item	"the u-clank-a"
						Item	"mvm gatebot light heavy"
						Item	"the tyurtlenek"
						ItemAttributes
								{
						ItemName	"the tyurtlenek"
						"set item tint RGB"	15185211
								}
						ItemAttributes
						{
								ItemName	deflector
								"damage bonus"	1.5
								"fire rate bonus"	.75
								"minigun spinup time decreased"	3
								"apply z velocity on damage"	80
								"apply look velocity on damage"	100
								"attach particle effect"	702
								"ragdolls plasma effect"	1
						}
						CharacterAttributes
						{
							"move speed bonus"	.4
							"damage force reduction"	.1
							"airblast vulnerability multiplier"	.1
							"airblast vertical vulnerability multiplier"	.2
							"rage giving scale"	.8
							"override footstep sound set"	2
						}
					}
					RevertGateBotsBehavior
					{
						Skill	Expert
						MaxVisionRange	1400
						WeaponRestrictions	PrimaryOnly
						Tag	bot_sentrybuster									
						Attributes	DisableDodge
						Attributes	MiniBoss
						Item	"deflector"
						Item	"the u-clank-a"
						Item	"the tyurtlenek"
						ItemAttributes
						{
							ItemName	"the tyurtlenek"
							"set item tint RGB"	8289918
						}
						ItemAttributes
						{
								ItemName	deflector
								"damage bonus"	1.5
								"fire rate bonus"	.75
								"minigun spinup time decreased"	3
								"apply z velocity on damage"	80
								"apply look velocity on damage"	100
								"attach particle effect"	702
								"ragdolls plasma effect"	1
						}
						CharacterAttributes
						{
							"move speed bonus"	.4
							"damage force reduction"	.1
							"airblast vulnerability multiplier"	.1
							"airblast vertical vulnerability multiplier"	.2
							"rage giving scale"	.8
							"override footstep sound set"	2
						}
					}
				}
		}
		T_TFGateBot_Giant_Heavy_Deflector_Push_Strong_Crit
		{
					ClassIcon	heavy_deflector_push
					Health	5500
					Name	"Giant Deflector Push Heavy"
					Class	HeavyWeapons
					EventChangeAttributes
					{
						Default
						{
						Skill	Expert
						MaxVisionRange	1400
						BehaviorModifiers	Push
						WeaponRestrictions	PrimaryOnly
						Tag	bot_giant
						Tag	bot_gatebot
						Attributes	DisableDodge
						Attributes	MiniBoss
						Attributes	IgnoreFlag
						Attributes AlwaysCrit
						Item	"deflector"
						Item	"the u-clank-a"
						Item	"mvm gatebot light heavy"
						Item	"the tyurtlenek"
						ItemAttributes
								{
						ItemName	"the tyurtlenek"
						"set item tint RGB"	15185211
								}
						ItemAttributes
						{
								ItemName	deflector
								"damage bonus"	1.5
								"fire rate bonus"	.75
								"minigun spinup time decreased"	3
								"apply z velocity on damage"	80
								"apply look velocity on damage"	100
								"attach particle effect"	702
								"ragdolls plasma effect"	1
						}
						CharacterAttributes
						{
							"move speed bonus"	.4
							"damage force reduction"	.1
							"airblast vulnerability multiplier"	.1
							"airblast vertical vulnerability multiplier"	.2
							"rage giving scale"	.8
							"override footstep sound set"	2
						}
					}
					RevertGateBotsBehavior
					{
						Skill	Expert
						MaxVisionRange	1400
						WeaponRestrictions	PrimaryOnly
						Tag	bot_sentrybuster									
						Attributes	DisableDodge
						Attributes	MiniBoss
						Attributes AlwaysCrit
						Item	"deflector"
						Item	"the u-clank-a"
						Item	"the tyurtlenek"
						ItemAttributes
						{
							ItemName	"the tyurtlenek"
							"set item tint RGB"	8289918
						}
						ItemAttributes
						{
								ItemName	deflector
								"damage bonus"	1.5
								"fire rate bonus"	.75
								"minigun spinup time decreased"	3
								"apply z velocity on damage"	80
								"apply look velocity on damage"	100
								"attach particle effect"	702
								"ragdolls plasma effect"	1
						}
						CharacterAttributes
						{
							"move speed bonus"	.4
							"damage force reduction"	.1
							"airblast vulnerability multiplier"	.1
							"airblast vertical vulnerability multiplier"	.2
							"rage giving scale"	.8
							"override footstep sound set"	2
						}
					}
				}
		}
		T_TFBot_Medic_Shield_QF
		{
					ClassIcon	medic_shield_qf
					Name	"Shield Quick-Fix Medic"
					Class	Medic
					Skill	Hard
					WeaponRestrictions	SecondaryOnly
					Attributes	SpawnWithFullCharge
					Attributes ProjectileShield
					Attributes	IgnoreEnemies
					Item	"the quick-fix"
					Item	"das metalmeatencasen"
					Item	"das naggenvatcher"
					CharacterAttributes
					{
						"heal rate bonus"	4
						"generate rage on heal"	4
						"ubercharge rate bonus"	.01
						"uber duration bonus"	-7
						"generate rage on heal"	2
					}
		}
		T_TFBot_Medic_Shield_Uber
		{
					ClassIcon	medic_shield_uber
					Health	150
					Name	"Shield Uber Medic"
					Class	Medic
					Skill	Hard
					WeaponRestrictions	SecondaryOnly
					Attributes	SpawnWithFullCharge
					Attributes ProjectileShield
					Attributes	IgnoreEnemies
					Item	"das metalmeatencasen"
					Item	"das naggenvatcher"
					CharacterAttributes
					{
						"heal rate bonus"	4
						"uber duration bonus"	-3
						"ubercharge rate bonus"	5
						"generate rage on heal"	2
					}
		}
		T_TFBot_Giant_Medic_Shield_Uber
		{
					ClassIcon	medic_shield_uber
					Health	4500
					Name	"Giant Shield Uber Medic"
					Class	Medic
					Skill	Hard
					WeaponRestrictions	SecondaryOnly
					Tag	bot_sentrybuster
					Attributes	SpawnWithFullCharge
					Attributes	MiniBoss
					Attributes ProjectileShield
					Item	"das metalmeatencasen"
					Item	"das naggenvatcher"
					CharacterAttributes
					{
						"move speed bonus"	.5
						"damage force reduction"	.2
						"airblast vulnerability multiplier"	.1
						"airblast vertical vulnerability multiplier"	.3
						"heal rate bonus"	1337
						"uber duration bonus"	-3
						"ubercharge rate bonus"	11
						"bot medic uber health threshold" 1500
						"bot medic uber deploy delay duration"	3	
					}
		}
		T_TFBot_Giant_Medic_Critz
		{
					ClassIcon	medic_kritz
					Health	4500
					Name	"Giant Critz Medic"
					Class	Medic
					Skill	Hard
					WeaponRestrictions	SecondaryOnly
					Tag	bot_sentrybuster
					Attributes	DisableDodge
					Attributes	MiniBoss
					Attributes	AlwaysCrit
					Item	"the kritzkrieg"
					Item	"vintage tyrolean"
					CharacterAttributes
					{
						"bot medic uber health threshold"	9000
						"heal rate bonus"	200
						"ubercharge rate bonus"	99
						"uber duration bonus"	42
						"move speed bonus"	.5
						"damage force reduction"	.2
						"airblast vulnerability multiplier"	.1
						"airblast vertical vulnerability multiplier"	.3
					}
		}
		T_TFGateBot_Sniper_Hunsman_Crit_C
		{
					ClassIcon	sniper_bow
					Name	"Bowman"
					Class	Sniper
					EventChangeAttributes
					{
						Default
						{
							Skill	Hard
							Tag bot_gatebot
							BehaviorModifiers	Push
							WeaponRestrictions	PrimaryOnly
							Attributes	IgnoreFlag
							Attributes	DisableDodge
							Attributes	AlwaysCrit
							Item	"the huntsman"
							Item	"mvm gatebot light sniper"
							ItemAttributes
							{
								ItemName	"the huntsman"
								"damage penalty"	.5
							}
						}
						RevertGateBotsBehavior
						{
							Skill	Hard
							WeaponRestrictions	PrimaryOnly
							Attributes	DisableDodge
							Attributes	AlwaysCrit
							Item	"the huntsman"
							Item	"mvm gatebot light sniper"
							ItemAttributes
							{
								ItemName	"the huntsman"
								"damage penalty"	.5
							}
							ItemAttributes
							{
								ItemName	"mvm gatebot light sniper"
								"item style override"	1
							}
						}
					}
		}
		T_TFBot_Giant_Engineer
		{
					ClassIcon	engineer
					Health	1600
					Name	"Giant Engineer"
					Class	Engineer
					Skill	Normal
					Tag	bot_giant
					Attributes	DisableDodge
					Attributes	MiniBoss
					TeleportWhere	spawnbot
					TeleportWhere	spawnbot_gate
					TeleportWhere 	spawnbot_gate2
					TeleportWhere 	spawnbot_mission_spy
					CharacterAttributes
					{
						"move speed bonus"	.7
						"override footstep sound set"	4
						"head scale"	.85
						"damage force reduction"	.2
						"airblast vulnerability multiplier"	.2
						"airblast vertical vulnerability multiplier"	.5
						"engy sentry fire rate increased"	4
						"engy sentry damage bonus"	2
						"rocket specialist"	4
						"engy building health bonus"	2.5
						"fire rate penalty"	2
						"cannot pick up intelligence" 1
					}
		}
		T_TFGateBot_Giant_Huntsman_Spammer_Crit
		{
					ClassIcon	sniper_bow_multi
						Health	2200
						Name	"Giant Rapid Fire Bowman"
						Class	Sniper
						EventChangeAttributes
						{
							Default
							{
								Skill	Expert
								BehaviorModifiers	Push
								WeaponRestrictions	PrimaryOnly
								Tag	bot_giant										
								Tag	bot_gatebot
								Attributes	MiniBoss
								Attributes	IgnoreFlag
								Attributes	AlwaysCrit
								Item	"the huntsman"
								Item	"mvm gatebot light sniper"
								CharacterAttributes
								{
									"override footstep sound set"	4
									"damage force reduction"	.3
									"airblast vulnerability multiplier"	.1
									"airblast vertical vulnerability multiplier"	.5
									"fire rate bonus"	.25
									"move speed bonus"	.7
								}
							}
							RevertGateBotsBehavior
							{
								Skill	Expert
								WeaponRestrictions	PrimaryOnly
								Tag	bot_giant
								Attributes	MiniBoss
								Attributes	AlwaysCrit
								Item	"the huntsman"
								Item	"mvm gatebot light sniper"
								CharacterAttributes
								{
									"override footstep sound set"	4
									"damage force reduction"	.3
									"airblast vulnerability multiplier"	.1
									"airblast vertical vulnerability multiplier"	.5
									"fire rate bonus"	.25
									"move speed bonus"	.7
								}
								ItemAttributes
								{
									ItemName	"mvm gatebot light sniper"
									"item style override"	1
								}
							}
						}
		}
		T_TFBoss_Chief_Pyro_Combo
		{
					ClassIcon	pyro_axtinguisher
					Health	44000
					Name	"The Combinator"
					Scale	1.8
					Class	Pyro
					Skill	Expert
					Tag	bot_giant
					Attributes	DisableDodge
					Attributes	MiniBoss
					Attributes	UseBossHealthBar
					WeaponRestrictions MeleeOnly
					ItemAttributes
					{
						ItemName	"the scorch shot"
						"Projectile speed decreased"	.5
						"slow enemy on hit"	1
						"dmg bonus vs buildings"	9
						"is_passive_weapon" 1
						"killstreak effect"	1
						"killstreak idleeffect"	1
						"killstreak tier"	3
						"kill eater" 1
					}
					ItemAttributes
					{
						ItemName	"the axtinguisher"
						"fire rate bonus" .5
						"crit vs burning players"	1
						"dmg penalty vs nonburning"	.1
						"damage bonus vs burning"	9
						"ragdolls become ash"	1
						"melee range multiplier"	1.35
						"dmg bonus vs buildings"	3
						"killstreak effect"	1
						"killstreak idleeffect"	1
						"killstreak tier"	3
						"kill eater" 1
					}
					CharacterAttributes
					{
						"move speed bonus"	.4
						"override footstep sound set"	6
						"damage force reduction"	.1
						"airblast vulnerability multiplier"	.1
						"airblast vertical vulnerability multiplier"	.1
						"rage giving scale"	.1
						"health regen"	40
					}
					Item	"the scorch shot"
					Item	"the axtinguisher"
					Item	"the smoking skid lid"
		}
		T_TFBoss_Chief_Sniper
		{
					ClassIcon	sniper
					Health	30000
					Name	"Captain Camper"
					Scale	1.8
					Class	Sniper
					Skill	Expert
					Attributes	AlwaysCrit
					Attributes	DisableDodge
					Attributes	MiniBoss
					Attributes	UseBossHealthBar
					Item	"shooting star"
					Item	"the self-aware beauty mark"
					Item	"the tribalman's shiv"
					Item	"letch's led"
					Item	"poacher's safari jacket"
					ItemAttributes
					{
						ItemName	"shooting star"
						"headshot damage increase"	2
						"damage bonus"	1.5
						"sniper charge per sec"	2
						"fire rate bonus" 3
						"damage causes airblast"	1
						"apply z velocity on damage"	300
						"apply look velocity on damage"	300
						"dmg bonus vs buildings"	6
						"ragdolls plasma effect"	1
						"ragdolls become ash"	0
						"explosive sniper shot"	3
						"aiming movespeed decreased"	.1
						"aiming no flinch"	1
						"killstreak effect"	1
						"killstreak idleeffect"	1
						"killstreak tier"	3
						"kill eater" 1
					}
					ItemAttributes
					{
						ItemName	"the self-aware beauty mark"
						"effect bar recharge rate increased"	.001
						"fire rate bonus"	5
						"applies snare effect"	.50
						"is_passive_weapon" 1
					}
					ItemAttributes
					{
						ItemName	"the tribalman's shiv"
						"damage causes airblast"	1
						"apply z velocity on damage"	400
						"apply look velocity on damage"	400
						"bleeding duration"	1
						"damage bonus"	2
						"melee range multiplier"	1.12
						"killstreak effect"	1
						"killstreak idleeffect"	1
						"killstreak tier"	3
						"kill eater" 1
					}
					CharacterAttributes
					{
						"damage force reduction"	.1
						"override footstep sound set"	4
						"airblast vulnerability multiplier"	.1
						"airblast vertical vulnerability multiplier"	.1
						"health regen"	40
						"move speed bonus"	.6
						"rage giving scale"	.2
					}
		}
		T_TFGateBoss_Chief_Blast_Soldier
		{
			Class Soldier
			Name "Chief Blast Soldier"
			ClassIcon soldier_libertylauncher
			Health 42000
			Scale 1.8
			EventChangeAttributes
			{
					Default
					{
					Tag bot_gatebot 									
					Tag bot_giant
					Attributes MiniBoss
					Attributes UseBossHealthBar
					Attributes HoldFireUntilFullReload
					BehaviorModifiers Push									
					Attributes IgnoreFlag			
					Item "MvM GateBot Light Soldier"
					Item "The Liberty Launcher"
					Skill Expert
					WeaponRestrictions PrimaryOnly
					ItemAttributes
					{
						ItemName "The Liberty Launcher"
						"damage causes airblast" 1
						"fire rate bonus" .25
						"clip size upgrade atomic" 5
						"faster reload rate" .4
						"Blast radius decreased" 1.2
						"projectile spread angle penalty" 4
						"killstreak effect"	1
						"killstreak idleeffect"	1
						"killstreak tier"	3
						"kill eater" 1
					}
					CharacterAttributes
					{
							"move speed bonus"	.5
						"override footstep sound set" 3
						"damage force reduction" .4
						"airblast vulnerability multiplier" .1
						"airblast vertical vulnerability multiplier" .3
						"rage giving scale"	0.25
						"cannot pick up intelligence" 1
					}
				}
				RevertGateBotsBehavior
				{
					Item "The Liberty Launcher"
					Item "MvM GateBot Light Soldier"
					Tag bot_giant
					Attributes MiniBoss
					Attributes UseBossHealthBar
					Attributes HoldFireUntilFullReload
					Skill Expert
					WeaponRestrictions PrimaryOnly
					ItemAttributes
					{
						Itemname	"MvM GateBot Light Soldier"
						"item style override"	1
					}
					ItemAttributes
					{
						ItemName "The Liberty Launcher"
						"damage causes airblast" 1
						"fire rate bonus" .25
						"clip size upgrade atomic" 5
						"faster reload rate" .4
						"Blast radius decreased" 1.2
						"projectile spread angle penalty" 4
						"killstreak effect"	1
						"killstreak idleeffect"	1
						"killstreak tier"	3
						"kill eater" 1
					}
					CharacterAttributes
					{
							"move speed bonus"	.5
						"override footstep sound set" 3
						"damage force reduction" .4
						"airblast vulnerability multiplier" .1
						"airblast vertical vulnerability multiplier" .3
						"rage giving scale"	0.25
						"cannot pick up intelligence" 1
					}
				}
			}
		}
		T_TFGateBoss_Chief_Blast_Demo
		{
			ClassIcon	demo_chief_loosecannon
			Health	42000
			Name	"Chief Blast Demo"
			Scale	1.8
			Class	Demoman
			EventChangeAttributes
			{
				Default
					{
					Skill	Hard
					MaxVisionRange	250
					WeaponRestrictions	PrimaryOnly
					Tag	bot_sentrybuster
					Tag	bot_gatebot
					Attributes	DisableDodge
					Attributes	IgnoreFlag
					BehaviorModifiers Push
					Attributes	MiniBoss
					Attributes	UseBossHealthBar
					Item "MvM GateBot Light Demoman"
					Item	"the loose cannon"
					Item	"the mantreads"
					ItemAttributes
					{
						ItemName	"the loose cannon"
						"grenade launcher mortar mode"	0
						"clip size bonus"	5
						"fire rate bonus"	.01
						"damage causes airblast"	1
						"apply z velocity on damage"	400
						"apply look velocity on damage"	1400
						"auto fires when full"	1
						"auto fires full clip all at once"	1
						"Blast radius increased"	1.2
						"minicrits become crits"	0
						"faster reload rate"	.4
						"fuse bonus" 1.5
						"projectile spread angle penalty"	4
						"dmg bonus vs buildings"	2
						"grenade damage reduction on world contact" 2
						"killstreak effect"	1
						"killstreak idleeffect"	1
						"killstreak tier"	3
						"kill eater" 1
					}
					CharacterAttributes
					{
						"move speed bonus"	.35
						"override footstep sound set"	4
						"damage force reduction"	.1
						"airblast vulnerability multiplier"	.1
						"airblast vertical vulnerability multiplier"	.4
						"rage giving scale"	.15
						"health regen"	80
					}
				}
				RevertGateBotsBehavior
				{
					Skill	Hard
					MaxVisionRange	250
					WeaponRestrictions	PrimaryOnly
					Tag	bot_sentrybuster
					Tag	bot_gatebot
					Attributes	DisableDodge
					Attributes	IgnoreFlag
					BehaviorModifiers Push
					Attributes	MiniBoss
					Attributes	UseBossHealthBar
					Item "MvM GateBot Light Demoman"
					Item	"the loose cannon"
					Item	"the mantreads"
					ItemAttributes
					{
						ItemName	"the loose cannon"
						"grenade launcher mortar mode"	0
						"clip size bonus"	5
						"fire rate bonus"	.01
						"damage causes airblast"	1
						"apply z velocity on damage"	400
						"apply look velocity on damage"	1400
						"auto fires when full"	1
						"auto fires full clip all at once"	1
						"Blast radius increased"	1.2
						"minicrits become crits"	0
						"faster reload rate"	.4
						"fuse bonus" 1.5
						"projectile spread angle penalty"	4
						"dmg bonus vs buildings"	2
						"grenade damage reduction on world contact" 2
						"killstreak effect"	1
						"killstreak idleeffect"	1
						"killstreak tier"	3
						"kill eater" 1
					}
					CharacterAttributes
					{
						"move speed bonus"	.35
						"override footstep sound set"	4
						"damage force reduction"	.1
						"airblast vulnerability multiplier"	.1
						"airblast vertical vulnerability multiplier"	.4
						"rage giving scale"	.15
						"health regen"	80
					}
					ItemAttributes
					{
						Itemname	"MvM GateBot Light Demoman"
						"item style override"	1
					}
				}
			}
		}
		T_TFGateBoss_Chief_Soldier_BurstAtomic
		{
			ClassIcon	chief_captain_soldier_blue_nys
			Health	42000
			Name	"Sergeant Nukealot"
			Scale	1.8
			Class	Soldier		
			EventChangeAttributes
			{
					Default
					{
					Tag bot_gatebot 									
					Tag bot_giant
					Attributes MiniBoss
					Attributes UseBossHealthBar
					Attributes HoldFireUntilFullReload
					BehaviorModifiers Push									
					Attributes IgnoreFlag	
					Attributes AlwaysCrit						
					Item "MvM GateBot Light Soldier"
					Item	"fancy dress uniform"
					Item	"the air strike"
					Item	"the gunboats"
					Skill Easy
					WeaponRestrictions PrimaryOnly
					ItemAttributes
					{
						ItemName	"the air strike"
						"damage bonus"	9
						"fire rate bonus"	-1
						"faster reload rate"	1.9
						"Projectile speed decreased"	.25
						"dmg penalty vs players"	3
						"Blast radius increased"	2
						"use large smoke explosion"	1
						"projectile spread angle penalty"	2
						"damage causes airblast"	1
						"apply z velocity on damage"	500
						"apply look velocity on damage"	800
						"killstreak effect"	1
						"killstreak idleeffect"	1
						"killstreak tier"	3
						"kill eater" 1
					}
					CharacterAttributes
					{
						"move speed bonus"	.35
						"override footstep sound set"	3
						"damage force reduction"	.1
						"airblast vulnerability multiplier"	.1
						"airblast vertical vulnerability multiplier"	.1
						"rage giving scale"	.1
						"health regen"	200
						"increased jump height" 1.5
					}
				}
				RevertGateBotsBehavior
				{
					Item	"fancy dress uniform"
					Item	"the air strike"
					Item	"the gunboats"
					Item "MvM GateBot Light Soldier"
					Tag bot_giant
					Attributes AlwaysCrit		
					Attributes MiniBoss
					Attributes UseBossHealthBar
					Attributes HoldFireUntilFullReload
					Skill Easy
					WeaponRestrictions PrimaryOnly
					ItemAttributes
					{
						Itemname	"MvM GateBot Light Soldier"
						"item style override"	1
					}
					ItemAttributes
					{
						ItemName	"the air strike"
						"damage bonus"	9
						"fire rate bonus"	-1
						"faster reload rate"	1.9
						"Projectile speed decreased"	.25
						"dmg penalty vs players"	3
						"Blast radius increased"	2
						"use large smoke explosion"	1
						"projectile spread angle penalty"	2
						"damage causes airblast"	1
						"apply z velocity on damage"	500
						"apply look velocity on damage"	800
						"killstreak effect"	1
						"killstreak idleeffect"	1
						"killstreak tier"	3
						"kill eater" 1
					}
					CharacterAttributes
					{
						"move speed bonus"	.35
						"override footstep sound set"	3
						"damage force reduction"	.1
						"airblast vulnerability multiplier"	.1
						"airblast vertical vulnerability multiplier"	.1
						"rage giving scale"	.1
						"health regen"	200
						"increased jump height" 1.5
					}
				}
			}
		}
		
	}
	Mission
	{
		Objective	Sniper
		Where	spawnbot_flank
		Where	spawnbot_right
		Where	spawnbot_gate
		Where	spawnbot_gate2
		BeginAtWave	1
		RunForThisManyWaves	1
		InitialCooldown	5
		CooldownTime	44
		DesiredCount	2
		TFBot
		{
					Name	"T-Pose Chad"
					ClassIcon	sniper_sydneysleeper
					Template	T_TFBot_Sniper_Sydney_Sleeper
					Attributes	DisableDodge
					Item	"the bushwacka"
					Item	"jarate"
					ItemAttributes
					{
					ItemName	"the sydney sleeper"
					"sniper charge per sec"	9999
					"jarate duration"	10
					}
					ItemAttributes
					{
							"is_passive_weapon" 1
							ItemName	jarate
							"effect bar recharge rate increased"	.001
							"fire rate bonus"	.3
					}
					CharacterAttributes
					{
						"jarate backstabber"	1
						"damage bonus" 1
						"applies snare effect"	.10
					}
		}
	}
	Mission
	{
		Objective	Engineer
		Where	spawnbot
		Where	spawnbot_gate
		Where	spawnbot_gate2
		BeginAtWave	3
		RunForThisManyWaves	1
		InitialCooldown	5
		CooldownTime	70
		DesiredCount	2
		TFBot
		{
			Template	T_TFBot_Engineer_Sentry_Teleporter
			TeleportWhere	spawnbot
			TeleportWhere	spawnbot_gate
			TeleportWhere 	spawnbot_gate2
			TeleportWhere 	spawnbot_mission_spy
		}
	}
	Mission
	{
		Objective	Sniper
		Where	spawnbot
		Where	spawnbot_gate
		Where	spawnbot_gate2
		BeginAtWave	3
		RunForThisManyWaves	1
		InitialCooldown	16
		CooldownTime	9999
		DesiredCount	1
		RandomChoice
		{
			TFBot
			{
				Template	T_TFBoss_Chief_Sniper
			}
		}
	}
	
	Mission
	{
		Objective	DestroySentries
		Where	spawnbot_flank
		Where	spawnbot_gate
		Where	spawnbot_gate2
		BeginAtWave	1
		RunForThisManyWaves	6
		InitialCooldown	5
		CooldownTime	15
		DesiredCount	1
		RandomChoice
		{
			TFBot
			{
				Template	T_TFBot_SentryBuster
			}
			TFBot
			{
				Template	T_TFBot_SentryBuster
			}
			TFBot
			{
				Template	T_TFBot_SentryBuster
			}
			TFBot
			{
				ClassIcon	sentry_buster
				Health	5500
				Name	"Stealth Force Buster"
				Class	Demoman
				WeaponRestrictions	SecondaryOnly
				Attributes	SpawnWithFullCharge
				Attributes	DisableDodge
				Attributes	MiniBoss
				Attributes	IgnoreFlag
				Attributes	SuppressFire
				MaxVisionRange 1
				Item	"the ullapool caber"
				Item	"The Battalion's Backup"
				Item	"scotch bonnet"
				CharacterAttributes
				{
					"move speed bonus"	5
					"override footstep sound set"	7
					"damage force reduction"	9
					"airblast vulnerability multiplier"	.01
					"airblast vertical vulnerability multiplier"	42
					"cannot be backstabbed"	1
					"increase buff duration"	42
					"gesture speed increase" .68
					"taunt_attr_player_invis_percent" 1
				}
			}
			TFBot
			{
				Health	2200
				Name	"Samurai Buster"
				Template	T_TFBot_SentryBuster
				Attributes	AlwaysFireWeapon
				Attributes	AutoJump
				Attributes	AirChargeOnly
				AutoJumpMin	5
				AutoJumpMax	10
				Item	"ali baba's wee booties"
				Item	"the splendid screen"
				Item	"the half-zatoichi"
				Item	"demo kabuto"
				ItemAttributes
				{
					ItemName	"the splendid screen"
					"Attack not cancel charge"	1
				}
				ItemAttributes
				{
					ItemName	"the half-zatoichi"
					"damage bonus"	1
				}
				CharacterAttributes
				{
					"move speed bonus"	1.3
					"increased jump height"	2
					"charge time increased"	3
					"mult charge turn control"	1
					"charge recharge rate increased"	7
				}
			}
			TFBot
			{
				Name	"Mittens Buster"
				Template	T_TFBot_SentryBuster
				Attributes	AlwaysCrit
				Attributes	DisableDodge
				Attributes	AlwaysFireWeapon
				Health	3300
				Item	"festive eyelander"
				Item	"the b.m.o.c."
				ItemAttributes
				{
					ItemName	"festive eyelander"
					"crit forces victim to laugh"	1
					"crit does no damage"	1
				}
				CharacterAttributes
				{
					"move speed bonus"	1.3
				}
			}
			TFBot
			{
				Name	"Mittens Buster"
				Template	T_TFBot_SentryBuster
				Attributes	AlwaysCrit
				Attributes	DisableDodge
				Attributes	AlwaysFireWeapon
				Health	3300
				Item	"festive eyelander"
				Item	"the b.m.o.c."
				ItemAttributes
				{
					ItemName	"festive eyelander"
					"crit forces victim to laugh"	1
					"crit does no damage"	1
				}
				CharacterAttributes
				{
					"move speed bonus"	1.3
				}
			}
			TFBot
			{
				Name	"Mittens Buster"
				Template	T_TFBot_SentryBuster
				Attributes	AlwaysCrit
				Attributes	DisableDodge
				Attributes	AlwaysFireWeapon
				Health	3300
				Item	"festive eyelander"
				Item	"the b.m.o.c."
				ItemAttributes
				{
					ItemName	"festive eyelander"
					"crit forces victim to laugh"	1
					"crit does no damage"	1
				}
				CharacterAttributes
				{
					"move speed bonus"	1.3
				}
			}
			TFBot
			{
				ClassIcon	sentry_buster
				Health	5500
				Name	"Self Buster"
				Class	Demoman
				Skill Expert
				Attributes	SpawnWithFullCharge
				Attributes	DisableDodge
				Attributes	MiniBoss
				Attributes	IgnoreFlag
				Tag bot_sentrybuster
				Item	"the ullapool caber"
				Item	"explosive mind"
				Item	"eotl_demo_dynamite"
				ItemAttributes
				{
					ItemName	"eotl_demo_dynamite"
					"attach particle effect" 3223
				}
				ItemAttributes
				{
					ItemName	"the ullapool caber"
					"provide on active"	1
					"health regen" -5500
					"attach particle effect" 3042
				}
				CharacterAttributes
				{
					"move speed bonus" 5
					"damage bonus" .1
					"fire rate bonus" 3
					"override footstep sound set"	7
					"damage force reduction"	.01
					"airblast vulnerability multiplier"	.01
					"airblast vertical vulnerability multiplier"	.1
					"cannot be backstabbed"	1
					"gesture speed increase" .001
					"head scale" 2
				}
				WeaponSwitch
				{
					Type "Primary"
					MaxTargetRange 9999
					MinTargetRange 250
					Delay 0.1
					Repeats 0
					Cooldown 0
					IfSeeTarget 0
				}
				WeaponSwitch
				{
					Type "Melee"
					MaxTargetRange 240
					MinTargetRange 1
					Delay 0.2
					Repeats 0
					Cooldown 0
					IfSeeTarget 1
				}
			}
			TFBot
			{
				ClassIcon	sentry_buster
				Health	5500
				Name	"Who Long Buster?"
				Class	Heavy
				Skill	Expert
				WeaponRestrictions	PrimaryOnly
				Attributes	DisableDodge
				Attributes	MiniBoss
				Attributes	AlwaysFireWeapon
				Tag bot_giant
				Item	"the huo long heatmaker"
				Item	"the bunsen brave"
				ItemAttributes
				{
					ItemName	"the bunsen brave"
					"attach particle effect"	1
				}	
				ItemAttributes
				{
					ItemName	"the huo long heatmaker"
					"override projectile type"	29
					"weapon burn dmg reduced"	5.5
					"ragdolls plasma effect"	1
					"turn to gold"	1
				}
				CharacterAttributes
				{
					"override footstep sound set"	7
					"damage force reduction"	.5
					"airblast vulnerability multiplier"	.5
					"move speed bonus"	1.2
					"cannot be backstabbed"	1
					"voice pitch scale" 1.5
					"attach particle effect"	1
				}
			}
			TFBot
			{
					ClassIcon	sentry_buster
					Health	2500
					Name	"Jarate Buster"
					Class	Sniper
					Skill	Easy
					WeaponRestrictions	SecondaryOnly
					Attributes	DisableDodge
					Attributes	MiniBoss
					Attributes	AlwaysFireWeapon
					Item	"the self-aware beauty mark"
					Item	"desert marauder"
					ItemAttributes
					{
						ItemName	"the self-aware beauty mark"
						"effect bar recharge rate increased"	.001
						"fire rate bonus"	2
						"applies snare effect"	.25
					}
					CharacterAttributes
					{
						"move speed penalty"	1
						"override footstep sound set"	7
						"damage force reduction"	.1
						"airblast vulnerability multiplier"	.1
						"airblast vertical vulnerability multiplier"	.5
						"cannot be backstabbed"	1
						"voice pitch scale" 1.5
					}
			}
			TFBot
			{
					ClassIcon	sentry_buster
					Health	2500
					Name	"Nut Buster"
					Class	Scout
					Skill	Easy
					WeaponRestrictions	SecondaryOnly
					Attributes	DisableDodge
					Attributes	AlwaysFireWeapon
					Attributes	MiniBoss
					Item	"mutated milk"
					Item	"the milkman"
					ItemAttributes
					{
						ItemName	"mutated milk"
						"effect bar recharge rate increased"	.001
						"fire rate bonus"	2
						"applies snare effect"	.25
					}
					CharacterAttributes
					{
						"move speed penalty"	.8
						"override footstep sound set"	7
						"damage force reduction"	.1
						"airblast vulnerability multiplier"	.1
						"airblast vertical vulnerability multiplier"	.5
						"cannot be backstabbed"	1
						"voice pitch scale" 1.5
					}
			}
			TFBot
			{
					ClassIcon	sentry_buster
					Health	5500
					Name	"Stabbin` Buster"
					Class	Spy
					Skill	Normal
					WeaponRestrictions	MeleeOnly
					Attributes	DisableDodge
					Attributes	MiniBoss
					Attributes	AlwaysFireWeapon
					Item	"the dashin' hashshashin"
					Item	"conniver's kunai"
					ItemAttributes
					{
						ItemName	"conniver's kunai"
						"damage penalty"	.01
						"fire rate bonus"	.5
						"melee range multiplier" 1.11
					}	
					CharacterAttributes
					{
						"move speed penalty"	.75
						"override footstep sound set"	7
						"damage force reduction"	5
						"airblast vulnerability multiplier"	5
						"airblast vertical vulnerability multiplier"	5
						"cannot be backstabbed"	1
						"head scale" 2
					}
			}
			TFBot
			{
					ClassIcon	sentry_buster
					Health	4500
					Name	"Knight Buster"
					Class	Demoman
					Skill	Expert
					Attributes	DisableDodge
					Attributes	MiniBoss
					Attributes	AlwaysFireWeapon
					Item	"ali baba's wee booties"
					Item	"the splendid screen"
					Item	"the eyelander"
					Item	"the glasgow great helm"
					CharacterAttributes
					{
						"charge time increased"	2
						"charge recharge rate increased"	2.5
						"fire rate bonus" .8
						"move speed penalty"	1.2
						"override footstep sound set"	7
						"damage force reduction"	.1
						"airblast vulnerability multiplier"	.1
						"airblast vertical vulnerability multiplier"	.5
						"cannot be backstabbed"	1
						"Attack not cancel charge" 1
					}
			}
			TFBot
			{
					ClassIcon	sentry_buster
					Health	10000
					Name	"Sentry BossTer"
					Scale	1.8
					Class	Demoman
					Skill	Easy
					Attributes	AlwaysCrit
					Attributes	DisableDodge
					Attributes	MiniBoss
					Attributes	UseBossHealthBar
					Attributes	AlwaysFireWeapon
					Item	"the iron bomber"
					Item	"the quickiebomb launcher"
					Item	"prince tavish's crown"
					ItemAttributes
					{
						ItemName	"the iron bomber"
						"dmg penalty vs players"	1.2
						"fuse bonus"	2
						"Blast radius decreased"	1.25
						"dmg bonus vs buildings"	5
						"projectile spread angle penalty"	2
					}
					ItemAttributes
					{
						ItemName	"the quickiebomb launcher"
						"dmg penalty vs players"	.2
						"faster reload rate"	-9
						"fire rate penalty"	3
						"max pipebombs decreased"	-5
						"stickybomb charge rate"	.5
						"dmg bonus vs buildings"	5
						"projectile spread angle penalty"	4
						"projectile spread angle penalty"	4
						"is_passive_weapon" 1
					}
					CharacterAttributes
					{
						"head scale"	3
						"override footstep sound set"	7
						"damage force reduction"	.1
						"airblast vulnerability multiplier"	9
						"airblast vertical vulnerability multiplier"	1
						"health regen"	250
						"rage giving scale"	.1
						"cannot be backstabbed"	1
						"move speed penalty"	.3
						"voice pitch scale" 1.5
						"cannot be backstabbed"	1
					}
			}
		 }	
	}
	Wave
	{
		WaitWhenDone	65
		Checkpoint	Yes
		StartWaveOutput
		{
			Target	wave_start_relay
			Action	Trigger
		}
		DoneOutput
		{
			Target	wave_finished_relay
			Action	Trigger
		}
		WaveSpawn
		{
			Name	1w1
			TotalCurrency	25
			TotalCount	18
			MaxActive	8
			SpawnCount	2
			WaitBeforeStarting	2
			WaitBetweenSpawns	2
			Where	spawnbot
			Where	spawnbot_gate
			Where	spawnbot_gate2
			TFBot
			{
					ClassIcon	soldier_directhit
					Health	200
					Name	"Direct Hit Soldier"
					Class	Soldier
					Skill	Normal
					WeaponRestrictions	PrimaryOnly
					Attributes	"DisableDodge"
					Item	"the direct hit"
					Item	"stainless pot"
			}
		}
		WaveSpawn
		{
			TotalCurrency	25
			TotalCount	24
			MaxActive	8
			SpawnCount	4
			WaitBeforeStarting	25
			WaitBetweenSpawns	10
			Support 1
			Where	spawnbot
			Where	spawnbot_gate
			Where	spawnbot_gate2
			TFBot
			{
					Template T_TFBot_Scout_Sandman_FastCharge
			}
		}
		WaveSpawn
		{
			TotalCurrency	25
			TotalCount	24
			MaxActive	6
			SpawnCount	3
			WaitBeforeStarting	75
			WaitBetweenSpawns	18
			Support 1
			Where	spawnbot
			Where	spawnbot_gate
			TFBot
			{
					Template T_TFBot_Soldier_Burst_Small
			}
		}
		WaveSpawn
		{
			Name	1w1
			TotalCurrency	50
			TotalCount	2
			MaxActive	2
			SpawnCount	1
			WaitBeforeStarting	0
			WaitBetweenSpawns	15
			Where	spawnbot
			Where	spawnbot_gate
			Where	spawnbot_gate2
			Squad
			{
				TFBot
				{
					Template	T_TFBot_Giant_Soldier_Extended_Concheror
					Tag	"bot_giant"
					CharacterAttributes
					{
						"airblast vulnerability multiplier"	.1
						"airblast vertical vulnerability multiplier"	.5
					}
				}
			}
		}
		WaveSpawn
		{
			TotalCurrency	0
			TotalCount	20
			MaxActive	3
			SpawnCount	1
			WaitBeforeStarting	8
			WaitBetweenSpawns	2
			Support	Limited
			Where	spawnbot
			Where	spawnbot_gate
			Where	spawnbot_gate2
			TFBot
			{
					Template	T_TFBot_Engineer_Sentry_Tele_Battle
					Attributes	IgnoreFlag
					TeleportWhere	spawnbot
					TeleportWhere	spawnbot_gate
					TeleportWhere	spawnbot_gate2
					TeleportWhere	spawnbot_flank
					TeleportWhere	spawnbot_invasion
			}
		}
		WaveSpawn
		{
			Name	1w1
			TotalCurrency	125
			TotalCount	1
			WaitBeforeStarting	7
			Where	spawnbot_flank
			Where	spawnbot_gate
			Where	spawnbot_gate2
			Squad
			{
				TFBot
				{
					Template T_TFGateBot_Giant_Soldier_Spammer_Crit_C
				}
			}
		}
		WaveSpawn
		{
			Name	1w1
			TotalCurrency	25
			TotalCount	1
			WaitBeforeStarting	14
			Where	spawnbot_flank
			Where	spawnbot_gate
			Where	spawnbot_gate2
			Squad
			{
				TFBot
				{
					Template T_TFGateBot_Giant_Pyro_Reflector_Crit
				}
			}
		}
		WaveSpawn
		{
			Name	1w2
			WaitForAllSpawned	1w1
			TotalCurrency	10
			TotalCount	20
			MaxActive	20
			SpawnCount	1
			WaitBeforeStarting	4
			Where	spawnbot
			Where	spawnbot_gate
			Where	spawnbot_gate2
			TFBot
			{
					Template	T_TFGateBot_Heavy_IronFist_Airblast
			}		
		}
		WaveSpawn
		{
			Name	1w2
			WaitForAllSpawned	1w1
			TotalCurrency	10
			TotalCount	1
			WaitBeforeStarting	0
			Where	spawnbot
			Where	spawnbot_gate
			Where	spawnbot_gate2
			Squad
			{
				TFBot
				{
					Template	T_TFBot_Giant_Soldier_Extended_Concheror
					Tag	bot_giant
					CharacterAttributes
					{
						"airblast vulnerability multiplier"	.1
						"airblast vertical vulnerability multiplier"	.5
					}
				}
			}
		}
		WaveSpawn
		{
			Name	1w3
			WaitForAllDead	1w2
			TotalCurrency	25
			TotalCount	1
			WaitBeforeStarting	0
			Where	spawnbot_flank
			Where	spawnbot_gate
			Where	spawnbot_gate2
			Squad
			{
				TFBot
				{
					Template T_TFGateBot_Giant_Huntsman_Spammer_Crit
				}
			}
		}
		WaveSpawn
		{
			Name	1w3
			WaitForAllDead	1w2
			TotalCurrency	25
			TotalCount	1
			WaitBeforeStarting	11
			Where	spawnbot_flank
			Where	spawnbot_gate
			Where	spawnbot_gate2
			Squad
			{
				TFBot
				{
				Template T_TFGateBot_Giant_Heavy_Deflector_Push_Strong_Crit
				}
			}
		}
		WaveSpawn
		{
			Name	1w3
			WaitForAllDead	1w2
			TotalCurrency	25
			TotalCount	4
			MaxActive	4
			SpawnCount	1
			WaitBeforeStarting	0
			WaitBetweenSpawns	8
			Where	spawnbot
			Where	spawnbot_gate
			Where	spawnbot_gate2
			TFBot
			{
					Template T_TFBot_Giant_Demo_Burst_Heal
			}
		}
		WaveSpawn
		{
			Name	1w3
			WaitForAllDead	1w2
			TotalCurrency	10
			TotalCount	26
			MaxActive	12
			SpawnCount	3
			WaitBeforeStarting	0
			WaitBetweenSpawns	2
			Where	spawnbot_invasion
			Where	spawnbot_gate
			Where	spawnbot_mission_sentrybuster2
			RandomChoice
			{
					TFBot
					{
						Template	T_TFGateBot_Scout_Melee
					}
					TFBot
					{
						Template	T_TFBot_Scout_Scattergun_SlowFire
						Attributes	DisableDodge
					}
			}
		}
		WaveSpawn
		{
			WaitForAllSpawned	1w3
			TotalCurrency	25
			TotalCount	20
			MaxActive	20
			SpawnCount	1
			WaitBeforeStarting	0
			Where	spawnbot
			Where	spawnbot_gate
			Where	spawnbot_gate2
			TFBot
			{
					Template	T_TFBot_Heavy_IronFist_Airblast
					Tag	bot_giant
					Attributes	DisableDodge
			}
		}
		WaveSpawn
		{
			WaitForAllDead	1w3
			TotalCurrency	25
			TotalCount	25
			MaxActive	20
			SpawnCount	5
			WaitBeforeStarting	0
			WaitBetweenSpawns	4
			Where	spawnbot
			Where	spawnbot_gate
			Where	spawnbot_gate2
			TFBot
			{
					Skill	Hard
					Template	T_TFBot_Demoman
			}
		}
		WaveSpawn
		{
			WaitForAllDead	1w3
			TotalCurrency	20
			TotalCount	8
			MaxActive	8
			SpawnCount	2
			WaitBeforeStarting	6
			WaitBetweenSpawns	9
			Where	spawnbot_invasion
			Where	spawnbot_gate
			Where	spawnbot_gate2
			Squad
			{
				TFBot
				{
					Template	T_TFBot_Giant_Soldier_Spammer
					Tag	bot_giant
					Attributes	AlwaysCrit
					Attributes	DisableDodge
					CharacterAttributes
					{
						"airblast vulnerability multiplier"	.1
					}
				}
				TFBot
				{
					Template	T_TFBot_Medic
				}
			}
		}
	}
	Wave
	{
		WaitWhenDone	65
		Checkpoint	Yes
		StartWaveOutput
		{
			Target	wave_start_relay
			Action	Trigger
		}
		DoneOutput
		{
			Target	wave_finished_relay
			Action	Trigger
		}
		WaveSpawn
		{
			TotalCurrency	10
			TotalCount	24
			MaxActive	9
			SpawnCount	3
			WaitBeforeStarting	1
			WaitBetweenSpawns	5
			Where	spawnbot_flank
			Where	spawnbot_gate
			Where	spawnbot_gate2
			TFBot
			{
					Template T_TFBot_Demoknight_Crit
			}
		}
		WaveSpawn
		{
			Name	2w1
			TotalCurrency	10
			TotalCount	30
			MaxActive	12
			SpawnCount	5
			WaitBeforeStarting	2
			WaitBetweenSpawns	3
			Where	spawnbot_flank
			Where	spawnbot_gate
			Where	spawnbot_gate2
			TFBot
			{
					Template T_TFBot_This_Fucking_Senator
			}
		}
		WaveSpawn
		{
			Name	2w1
			TotalCurrency	110
			TotalCount	35
			MaxActive	14
			SpawnCount	7
			WaitBeforeStarting	1
			WaitBetweenSpawns	6
			Where	spawnbot_invasion
			Where	spawnbot_gate
			Where	spawnbot_mission_sentrybuster2
			Squad
			{
				TFBot
				{
					Template T_TFGateBot_Giant_Heavy_Champ
				}
				TFBot
				{
					Template T_TFBot_Medic_QuickUber
				}
				TFBot
				{
					Template T_TFBot_Medic_QuickUber
				}
				TFBot
				{
					Template T_TFBot_Medic_QuickUber
				}
				TFBot
				{
					Template T_TFBot_Medic_QuickUber
				}
				TFBot
				{
					Template T_TFBot_Medic_QuickUber
				}
				TFBot
				{
					Template T_TFBot_Medic_QuickUber
				}
				
			}
		}
		WaveSpawn
		{
			TotalCurrency	10
			TotalCount	5
			MaxActive	4
			SpawnCount	1
			WaitBeforeStarting	2
			WaitBetweenSpawns	11
			Where	spawnbot_flank
			Where	spawnbot_gate
			Where	spawnbot_gate2
			Squad
			{
				TFBot
				{
					Template	T_TFBot_Soldier_Extended_Battalion
				}
			}
		}
		WaveSpawn
		{
			TotalCurrency	10
			TotalCount	5
			MaxActive	5
			SpawnCount	1
			WaitBeforeStarting	1
			WaitBetweenSpawns	17
			Where	spawnbot_invasion
			Where	spawnbot_gate
			Where	spawnbot_gate2
			TFBot
			{
					Template	T_TFBot_Giant_Scout_Jumping_Sandman
					Tag	bot_giant
					Attributes	DisableDodge
					CharacterAttributes
					{
						"airblast vulnerability multiplier"	.01
						"airblast vertical vulnerability multiplier"	2
						"cancel falling damage"	1
					}
			}
		}
		WaveSpawn
		{
			Name	2w1a
			TotalCurrency	5
			TotalCount	6
			MaxActive	6
			SpawnCount	2
			WaitBeforeStarting	6
			WaitBetweenSpawns	1
			Where	spawnbot_invasion
			Where	spawnbot_gate
			Where	spawnbot_mission_sentrybuster2
			Squad
			{
				TFBot
				{
					Template	T_TFBot_Giant_Soldier_RocketShotgun
					Tag	bot_giant
					Attributes	DisableDodge
					CharacterAttributes
					{
						"airblast vulnerability multiplier"	.1
						"airblast vertical vulnerability multiplier"	.5
					}
				}
				TFBot
				{
					Template	T_TFBot_Medic_QuickUber
				}
			}
		}
		WaveSpawn
		{
			Name	2w1
			TotalCurrency	5
			TotalCount	6
			MaxActive	6
			SpawnCount	2
			WaitBeforeStarting	25
			WaitBetweenSpawns	1
			Where	spawnbot_invasion
			Where	spawnbot_gate
			Where	spawnbot_mission_sentrybuster2
			Squad
			{
				TFBot
				{
					Template	T_TFBot_Giant_Soldier_RocketShotgun
					Tag	bot_giant
					Attributes	DisableDodge
					CharacterAttributes
					{
						"airblast vulnerability multiplier"	.1
						"airblast vertical vulnerability multiplier"	.5
					}
				}
				TFBot
				{
					Template	T_TFBot_Medic_QuickUber
				}
			}
		}
		WaveSpawn
		{
			Name	2w2
			WaitForAllSpawned	2w1
			TotalCurrency	10
			TotalCount	6
			MaxActive	6
			SpawnCount	2
			WaitBeforeStarting	4
			WaitBetweenSpawns	21
			Where	spawnbot_invasion
			Where	spawnbot_gate
			Where	spawnbot_mission_sentrybuster2
			Squad
			{
				TFBot
				{
					Template T_TFGateBot_Giant_Heavy_Deflector_Push_Strong
				}
				TFBot
				{
					Template T_TFBot_Giant_Medic_Shield_Uber
				}
			}
		}
		WaveSpawn
		{
			WaitForAllSpawned	2w1
			TotalCurrency	140
			TotalCount	1
			WaitBeforeStarting	0
			FirstSpawnOutput                                                                                                                                                            
			{
				Target boss_spawn_relay                                            
				Action Trigger                         
			}
			Tank
			{
					Health	42000
					Name	Tank
					Speed	75
					StartingPathTrackNode "boss_path_b1"
					OnKilledOutput
					{
						Target	boss_dead_relay
						Action	Trigger
					}
					OnBombDroppedOutput
					{
						Target	boss_deploy_relay
						Action	Trigger
					}
			}
		}
		WaveSpawn
		{
			Name	2w2
			WaitForAllDead	2w1
			TotalCurrency	10
			TotalCount	6
			MaxActive	3
			SpawnCount	1
			WaitBeforeStarting	0
			WaitBetweenSpawns	13
			Where	spawnbot
			Where	spawnbot_gate
			Where	spawnbot_gate2
			TFBot
			{
					Template	T_TFGateBot_Giant_Scout_Sandman_Armored
			}
		}
		WaveSpawn
		{
			Name	2w2
			WaitForAllDead	2w1
			TotalCurrency	10
			TotalCount	40
			MaxActive	20
			SpawnCount	4
			WaitBeforeStarting	0
			WaitBetweenSpawns	3
			Where	spawnbot_flank
			Where	spawnbot_gate
			Where	spawnbot_gate2
			Squad
			{
				TFBot
				{
					Template T_TFGateBot_Pyro_Flare_Crit_Easy
				}
				TFBot
				{
					Name	"Big-Heal Medic"
					Template	T_TFBot_Medic_BigHeal
				}
			}
		}
		WaveSpawn
		{
			Name	2w3
			WaitForAllSpawned	2w2
			TotalCurrency	10
			TotalCount	20
			MaxActive	20
			SpawnCount	10
			WaitBeforeStarting	0
			Where	spawnbot_flank
			Where	spawnbot_gate
			Where	spawnbot_gate2
			Squad
			{
				TFBot
				{
					Template	T_TFBot_Sniper_Huntsman
					Attributes	AlwaysCrit
					Attributes	DisableDodge
				}
			}
		}
		WaveSpawn
		{
			WaitForAllDead	2w3
			TotalCurrency	10
			TotalCount	2
			WaitBeforeStarting	0
			Where	spawnbot_invasion
			Where	spawnbot_gate
			Where	spawnbot_mission_sentrybuster2
			Squad
			{
				TFBot
				{
					Template T_TFBoss_Chief_Pyro_Combo
				}
				TFBot
				{
					Template T_TFBot_Giant_Medic_Shield_Uber
				}
			}
		}
		WaveSpawn
		{
			TotalCurrency	0
			TotalCount	20
			MaxActive	20
			SpawnCount	4
			WaitBeforeStarting	7
			WaitBetweenSpawns	20
			Support	Limited
			Where	spawnbot_flank
			Where	spawnbot_gate
			Where	spawnbot_mission_sentrybuster2
			Squad
			{
				TFBot
				{
					Template T_TFBot_Giant_Engineer
				}
				TFBot
				{
					Template	T_TFBot_Medic
				}
				TFBot
				{
					Template	T_TFBot_Pyro_Phlog_Crit
				}
				TFBot
				{
					Template	T_TFBot_Pyro_Phlog_Crit
				}
			}
		}
		WaveSpawn
		{
			TotalCurrency	0
			TotalCount	3
			MaxActive	3
			SpawnCount	1
			WaitBeforeStarting	5
			WaitBetweenSpawns	45
			Support	1
			Where	spawnbot
			Where	spawnbot_gate
			Where	spawnbot_gate2
			TFBot
			{
					Template	T_TFBot_Pyro_Phlog_Crit
			}
		}
		WaveSpawn
		{
			TotalCurrency	0
			TotalCount	3
			MaxActive	3
			SpawnCount	2
			WaitBeforeStarting	70
			WaitBetweenSpawns	25
			Support	1
			Where	spawnbot
			Where	spawnbot_gate
			Where	spawnbot_gate2
			TFBot
			{
					Template	T_TFBot_Pyro_Phlog_Crit
			}
		}
	}
	Wave
	{
		WaitWhenDone	65
		Checkpoint	Yes
		StartWaveOutput
		{
			Target	wave_start_relay
			Action	Trigger
		}
		DoneOutput
		{
			Target	wave_finished_relay
			Action	Trigger
		}
		WaveSpawn
		{
			Name	3w1
			TotalCurrency	10
			TotalCount	40
			MaxActive	20
			SpawnCount	4
			WaitBeforeStarting	14
			WaitBetweenSpawns	10
			Where	spawnbot_middle
			Where	spawnbot_gate
			Where	spawnbot_gate2
			Squad
			{
				TFBot
				{
					Template	T_TFGateBot_Pyro_AlwaysFireWeapon
				}
				TFBot
				{
					Template	T_TFBot_Medic
				}
			}
		}
		WaveSpawn
		{
			Name	3w1
			TotalCurrency	10
			TotalCount	10
			MaxActive	4
			SpawnCount	1
			WaitBeforeStarting	13
			WaitBetweenSpawns	2
			Where	spawnbot_middle
			Where	spawnbot_gate
			Where	spawnbot_gate2
			TFBot
			{
					Template	T_TFGateBot_Soldier_Extended_Concheror_Normal_Crit
			}
		}
		WaveSpawn
		{
			Name	3w1
			TotalCurrency	10
			TotalCount	2
			WaitBeforeStarting	15
			Where	spawnbot_middle
			Where	spawnbot_gate
			Where	spawnbot_gate2
			Squad
			{
				TFBot
				{
					Template	T_TFBot_Giant_Soldier_SlowBarrage
					Attributes	DisableDodge
					CharacterAttributes
					{
						"airblast vulnerability multiplier"	.1
					}
				}
				TFBot
				{
					Template	T_TFBot_Giant_Medic_Shield_Uber
				}
			}
		}
		WaveSpawn
		{
			TotalCurrency	10
			TotalCount	1
			WaitBeforeStarting	1
			Where	spawnbot_middle
			Where	spawnbot_gate
			Where	spawnbot_gate2
			FirstSpawnWarningSound "vo\mvm\mght\Scout_mvm_m_laughhappy03.mp3" 
			DoneWarningSound "vo\mvm\mght\Scout_mvm_m_laughlong03.mp3"
			TFBot
			{
					Name	"Master Baiters Epic Return!"
					Template	T_TFBot_Scout_Scattergun_SlowFire
					Attributes UseBossHealthBar
			}
		}
		WaveSpawn
		{
			Name	3w1
			TotalCurrency	10
			TotalCount	25
			MaxActive	9
			SpawnCount	1
			WaitBeforeStarting	15
			Where	spawnbot_middle
			Where	spawnbot_gate
			Where	spawnbot_gate2
			TFBot
			{
					Template T_TFBot_Demoknight_Crit
			}
		}
		WaveSpawn
		{
			TotalCurrency	25
			TotalCount	6
			MaxActive	6
			SpawnCount	2
			WaitBeforeStarting	14
			WaitBetweenSpawns	16
			Where	spawnbot_flank
			Where	spawnbot_gate
			Where	spawnbot_gate2
			TFBot
			{
					Template T_TFGateBot_Giant_Pyro_Phlog
			}
		}
		WaveSpawn
		{
			TotalCurrency	0
			MaxActive	1
			WaitBeforeStarting	55
			Where	spawnbot_flank
			Where	spawnbot_gate
			Where	spawnbot_gate2
			TFBot
			{
					Template mesag2
					ClassIcon sniper
			}
		}
		WaveSpawn
		{
			WaitForAllSpawned	3w1
			TotalCurrency	50
			TotalCount	1
			WaitBeforeStarting	0
			FirstSpawnOutput                                                                                                                                                            
			{
				Target boss_spawn_relay                                            
				Action Trigger                         
			}
			Tank
			{
					Health	40000
					Name	Tank
					Speed	75
					StartingPathTrackNode "boss_path_b1"
					OnKilledOutput
					{
						Target	boss_dead_relay
						Action	Trigger
					}
					OnBombDroppedOutput
					{
						Target	boss_deploy_relay
						Action	Trigger
					}
			}
		}
		WaveSpawn
		{
			Name	3w2
			WaitForAllSpawned	3w1
			TotalCurrency	10
			TotalCount	3
			MaxActive	3
			SpawnCount	1
			WaitBeforeStarting	0
			Where	spawnbot_invasion
			Where	spawnbot_gate
			Where	spawnbot_mission_sentrybuster2
			TFBot
			{
					Template	T_TFGateBot_Giant_Soldier_SlowBarrage
			}
		}
		WaveSpawn
		{
			Name	3w2
			WaitForAllSpawned	3w1
			TotalCurrency	10
			TotalCount	40
			MaxActive	14
			SpawnCount	4
			WaitBeforeStarting	0
			WaitBetweenSpawns	1
			Where	spawnbot
			Where	spawnbot_invasion
			Where	spawnbot_gate
			Where	spawnbot_gate2
			TFBot
			{
					Template	T_TFGateBot_Demo_Blast
			}
		}
		WaveSpawn
		{
			WaitForAllSpawned	3w1
			TotalCurrency	10
			TotalCount	3
			MaxActive	1
			SpawnCount	1
			WaitBeforeStarting	8
			WaitBetweenSpawns	1
			Where	spawnbot_flank
			Where	spawnbot_gate
			Where	spawnbot_gate2
			TFBot
			{
					Template	T_TFBot_Giant_Soldier_SlowBarrage
			}
		}
		WaveSpawn
		{
			Name	3w3
			WaitForAllDead	3w2
			TotalCurrency	10
			TotalCount	20
			MaxActive	12
			SpawnCount	4
			WaitBeforeStarting	0
			WaitBetweenSpawns	1
			Where	spawnbot
			Where	spawnbot_gate
			Where	spawnbot_gate2
			TFBot
			{
					ClassIcon heavy
					Template	T_TFGateBot_Heavy_Normal_Crit
			}
		}
		WaveSpawn
		{
			Name	3w4
			WaitForAllDead	3w3
			TotalCurrency	10
			TotalCount	20
			MaxActive	12
			SpawnCount	4
			WaitBeforeStarting	0
			WaitBetweenSpawns	1
			Where	spawnbot_flank
			Where	spawnbot_gate
			Where	spawnbot_gate2
			TFBot
			{
					ClassIcon heavy
					Template	T_TFGateBot_Heavy_Normal_Crit
			}
		}
		WaveSpawn
		{
			WaitForAllDead	3w3
			TotalCurrency	0
			TotalCount	10
			MaxActive	3
			SpawnCount	3
			WaitBeforeStarting	0
			WaitBetweenSpawns	22
			Support	1
			Where	spawnbot
			Where	spawnbot_gate
			Where	spawnbot_gate2
			TFBot
			{
					Skill	Expert
					Template	T_TFBot_Pyro
					Attributes	DisableDodge
			}
		}
		WaveSpawn
		{
			WaitForAllSpawned	3w4
			TotalCurrency	10
			TotalCount	20
			MaxActive	10
			SpawnCount	1
			WaitBeforeStarting	3
			Where	spawnbot_invasion
			Where	spawnbot_gate
			Where	spawnbot_gate2
			TFBot
			{
					ClassIcon heavy
					Health	300
					Name	Heavy
					Class	HeavyWeapons
					Skill	Normal
					Attributes	AlwaysCrit
					Attributes	DisableDodge
			}
		}
		WaveSpawn
		{
			WaitForAllSpawned	3w4
			TotalCurrency	135
			TotalCount	5
			MaxActive	5
			SpawnCount	1
			WaitBeforeStarting	3
			WaitBetweenSpawns	4
			Where	spawnbot
			Where	spawnbot_gate
			Where	spawnbot_mission_sentrybuster2
			TFBot
			{
					Name	"Giant Heater Heavy"
					Template	T_TFBot_Heavyweapons_Heater
					Tag	"bot_giant"
					Attributes	AlwaysCrit
					Attributes	DisableDodge
					ItemAttributes
					{
						ItemName	"the huo long heatmaker"
						"damage bonus"	1.2
					}
					CharacterAttributes
					{
						"airblast vulnerability multiplier"	.1
						"airblast vertical vulnerability multiplier"	.5
					}
			}
		}
		WaveSpawn
		{
			WaitForAllSpawned	3w4
			TotalCurrency	30
			TotalCount	2
			WaitBeforeStarting	19
			Where	spawnbot_invasion
			Where	spawnbot_gate
			Where	spawnbot_mission_sentrybuster2
			Squad
			{
				TFBot
				{
					Template	T_TFBot_Giant_Soldier_Extended_Battalion
					Tag	bot_giant
					CharacterAttributes
					{
						"airblast vulnerability multiplier"	.1
						"airblast vertical vulnerability multiplier"	.5
					}
				}
				TFBot
				{
					Template	T_TFBot_Giant_Medic_Shield_Uber
					Tag	bot_giant
					CharacterAttributes
					{
						"airblast vulnerability multiplier"	.1
						"airblast vertical vulnerability multiplier"	.5
					}
				}
			}
		}
		WaveSpawn
		{
			TotalCurrency	0
			TotalCount	10
			MaxActive	4
			SpawnCount	4
			WaitBeforeStarting	40
			WaitBetweenSpawns	25
			Support	1
			Where	spawnbot
			Where	spawnbot_invasion
			Where	spawnbot_gate
			Where	spawnbot_gate2
			TFBot
			{
					Name	"Bonk Scout"
					Template	T_TFBot_Scout_Bonk
			}
		}
	}
	Wave
	{
		WaitWhenDone	65
		Checkpoint	Yes
		StartWaveOutput
		{
			Target	wave_start_relay
			Action	Trigger
		}
		DoneOutput
		{
			Target	wave_finished_relay
			Action	Trigger
		}
		WaveSpawn
		{
			Name	4w1
			TotalCurrency	5
			TotalCount	1
			WaitBeforeStarting	1
			Where	spawnbot_flank
			Where	spawnbot_gate
			Where	spawnbot_gate2
			Squad
			{
				TFBot
				{
					Template T_TFGateBoss_Chief_Blast_Demo
				}
				TFBot
				{
					Template T_TFBot_Giant_Medic_Critz
				}
			}
		}
		WaveSpawn
		{
			Name	4w1
			TotalCurrency	5
			TotalCount	1
			WaitBeforeStarting	13
			Where	spawnbot_invasion
			Where	spawnbot_gate
			Where	spawnbot_gate2
			TFBot
			{
					Template T_TFGateBoss_Chief_Soldier_BurstAtomic
			}
		}
		WaveSpawn
		{
			Name	4w1
			TotalCurrency	5
			TotalCount	20
			MaxActive	20
			SpawnCount	4
			WaitBeforeStarting	11
			WaitBetweenSpawns	8
			Where	spawnbot
			Where	spawnbot_gate
			Where	spawnbot_gate2
			Squad
			{
				TFBot
				{
					Template	T_TFGateBot_Soldier_Hard
				}
				TFBot
				{
					Template	T_TFBot_Medic
				}
			}
		}
		WaveSpawn
		{
			TotalCurrency	0
			TotalCount	20
			MaxActive	10
			SpawnCount	1
			WaitBeforeStarting	4
			Support	Limited
			Where	spawnbot
			Where	spawnbot_gate
			Where	spawnbot_gate2
			TFBot
			{
					ClassIcon	spy
					Health	125
					Name	Spy
					Class	Spy
					Skill	Normal
					CharacterAttributes
					{
						"cannot pick up intelligence"	1
					}
			}
		}
		WaveSpawn
		{
			TotalCurrency	120
			TotalCount	5
			WaitBeforeStarting	55
			Where	spawnbot_flank
			Where	spawnbot_gate
			Where	spawnbot_mission_sentrybuster2
			Squad
			{
				TFBot
				{
					Template T_TFGateBot_Giant_Demo_Burst_Strong
				}
				TFBot
				{
					Name "Giant Regen Medic"
					Template	T_TFBot_Giant_Medic_Regen
					Tag bot_giant
				}
				TFBot
				{
					Name "Giant Regen Medic"
					Template	T_TFBot_Giant_Medic_Regen
					Tag bot_giant
				}
				TFBot
				{
					Name "Giant Regen Medic"
					Template	T_TFBot_Giant_Medic_Regen
					Tag bot_giant
				}
				TFBot
				{
					Name "Giant Regen Medic"
					Template	T_TFBot_Giant_Medic_Regen
					Tag bot_giant
				}
			}
		}
		WaveSpawn
		{
			WaitForAllDead	4w1
			TotalCurrency	5
			TotalCount	5
			MaxActive	5
			SpawnCount	1
			WaitBeforeStarting	0
			WaitBetweenSpawns	25
			Where	spawnbot_invasion
			Where	spawnbot_gate
			Where	spawnbot_mission_sentrybuster2
			TFBot
			{
					Name	"Giant Bonk Scout"
					Template	T_TFBot_Giant_Scout_Bonk
					CharacterAttributes
					{
						"airblast vulnerability multiplier"	.2
						"airblast vertical vulnerability multiplier"	.5
					}
			}
		}
		WaveSpawn
		{
			Name	4w2
			WaitForAllDead	4w1
			TotalCurrency	5
			TotalCount	6
			MaxActive	6
			SpawnCount	1
			WaitBeforeStarting	0
			WaitBetweenSpawns	1
			Where	spawnbot
			Where	spawnbot_gate
			Where	spawnbot_gate2
			Squad
			{
				TFBot
				{
					Template	T_TFGateBot_Giant_Heavy_Shotgun_C
				}
			}
		}
		WaveSpawn
		{
			Name	4w2
			WaitForAllDead	4w1
			TotalCurrency	140
			TotalCount	5
			WaitBeforeStarting	0
			Where	spawnbot_flank
			Where	spawnbot_gate
			Where	spawnbot_gate2
			Squad
			{
				TFBot
				{
					Template T_TFGateBot_Giant_Heavy_Deflector_Push_Strong
				}
				TFBot
				{
					Name "Giant Regen Medic"
					Template	T_TFBot_Giant_Medic_Regen
					Tag bot_giant
				}
				TFBot
				{
					Name "Giant Regen Medic"
					Template	T_TFBot_Giant_Medic_Regen
					Tag bot_giant
				}
				TFBot
				{
					Name "Giant Regen Medic"
					Template	T_TFBot_Giant_Medic_Regen
					Tag bot_giant
				}
				TFBot
				{
					Name "Giant Regen Medic"
					Template	T_TFBot_Giant_Medic_Regen
					Tag bot_giant
				}
			}
		}
		WaveSpawn
		{
			WaitForAllDead	4w2
			TotalCurrency	5
			TotalCount	10
			MaxActive	5
			SpawnCount	1
			WaitBeforeStarting	11
			WaitBetweenSpawns	3
			Support	1
			Where	spawnbot_invasion
			Where	spawnbot_gate
			Where	spawnbot_gate2
			TFBot
			{
					Template	T_TFBot_Demoman
			}
		}
		WaveSpawn
		{
			Name	4w3
			WaitForAllDead	4w2
			TotalCurrency	5
			TotalCount	100
			MaxActive	17
			SpawnCount	1
			WaitBeforeStarting	9
			Where	spawnbot
			Where	spawnbot_flank
			Where	spawnbot_invasion
			Where	spawnbot_gate
			Where	spawnbot_gate2
			Where	spawnbot_mission_sentrybuster2
			TFBot
			{
					Template	T_TFGateBot_Sniper_Hunsman_Crit_C
			}
		}
		WaveSpawn
		{
			Name	4w3
			WaitForAllDead	4w2
			TotalCurrency	5
			TotalCount	3
			MaxActive	3
			SpawnCount	1
			WaitBeforeStarting	17
			WaitBetweenSpawns	14
			Where	spawnbot
			Where	spawnbot_gate
			Where	spawnbot_gate2
			
			TFBot
			{
					Template T_TFGateBot_Giant_Soldier_Battalion
			}
		}
		WaveSpawn
		{
			Name	4w3
			WaitForAllDead	4w2
			TotalCurrency	180
			TotalCount	5
			MaxActive	5
			SpawnCount	5
			WaitBeforeStarting	35
			WaitBetweenSpawns	10
			Where	spawnbot_flank
			Where	spawnbot_gate
			Where	spawnbot_mission_sentrybuster2
			Squad
			{
				TFBot
				{
					Template T_TFGateBot_Soldier_Slow_Crit_Barrage_C
				}
				TFBot
				{
					Name "Giant Regen Medic"
					Template	T_TFBot_Giant_Medic_Regen
					Tag bot_giant
				}
				TFBot
				{
					Name "Giant Regen Medic"
					Template	T_TFBot_Giant_Medic_Regen
					Tag bot_giant
				}
				TFBot
				{
					Name "Giant Regen Medic"
					Template	T_TFBot_Giant_Medic_Regen
					Tag bot_giant
				}
				TFBot
				{
					Name "Giant Regen Medic"
					Template	T_TFBot_Giant_Medic_Regen
					Tag bot_giant
				}
			}
		}
		WaveSpawn
		{
			WaitForAllDead	4w3
			TotalCurrency	5
			TotalCount	24
			MaxActive	10
			SpawnCount	1
			WaitBeforeStarting	0
			WaitBetweenSpawns	1
			Where	spawnbot_flank
			Where	spawnbot_gate
			Where	spawnbot_mission_sentrybuster2
			TFBot
			{
					Template T_TFBot_Soldier_Burst_Small
					Attributes AlwaysCrit
					Skill Easy
			}
		}
		WaveSpawn
		{
			WaitForAllDead	4w2
			TotalCurrency	5
			TotalCount	10
			MaxActive	2
			SpawnCount	1
			WaitBeforeStarting	35
			WaitBetweenSpawns	15
			Support	1
			Where	spawnbot_flank
			Where	spawnbot_gate
			Where	spawnbot_mission_sentrybuster2
			TFBot
			{
					Template	T_TFBot_Soldier_Extended_Concheror
			}
		}
		WaveSpawn
		{
			WaitForAllDead	4w3
			TotalCurrency	5
			TotalCount	10
			MaxActive	2
			SpawnCount	1
			WaitBeforeStarting	5
			WaitBetweenSpawns	10
			Support	1
			Where	spawnbot_flank
			Where	spawnbot_gate
			Where	spawnbot_mission_sentrybuster2
			TFBot
			{
					Template	T_TFBot_Soldier_Extended_Concheror
			}
		}
		WaveSpawn
		{
			WaitForAllDead	4w3
			TotalCurrency	5
			TotalCount	15
			MaxActive	15
			SpawnCount	5
			WaitBeforeStarting	2
			WaitBetweenSpawns	14
			Where	spawnbot_flank
			Where	spawnbot_gate
			Where	spawnbot_mission_sentrybuster2
			Squad
			{
				TFBot
				{
					Template	T_TFBot_Giant_Demo_Blast
				}
				TFBot
				{
					Name "Giant Regen Medic"
					Template	T_TFBot_Giant_Medic_Regen
					Tag bot_giant
				}
				TFBot
				{
					Name "Giant Regen Medic"
					Template	T_TFBot_Giant_Medic_Regen
					Tag bot_giant
				}
				TFBot
				{
					Name "Giant Regen Medic"
					Template	T_TFBot_Giant_Medic_Regen
					Tag bot_giant
				}
				TFBot
				{
					Name "Giant Regen Medic"
					Template	T_TFBot_Giant_Medic_Regen
					Tag bot_giant
				}
			}
		}
		WaveSpawn
		{
			WaitForAllDead	4w3
			TotalCurrency	0
			TotalCount	10
			MaxActive	6
			SpawnCount	2
			WaitBeforeStarting	15
			WaitBetweenSpawns	4
			Support	1
			Where	spawnbot_flank
			Where	spawnbot_gate
			Where	spawnbot_gate2
			TFBot
			{
					Template	T_TFBot_Soldier_Extended_Buff_Banner
			}
		}
		WaveSpawn
		{
			WaitForAllDead	4w1
			TotalCurrency	0
			TotalCount	12
			MaxActive	5
			SpawnCount	3
			WaitBeforeStarting	5
			WaitBetweenSpawns	8
			Support	Limited
			Where	spawnbot_flank
			Where	spawnbot_gate
			Where	spawnbot_gate2
			TFBot
			{
					Template	T_TFBot_Soldier_Extended_Buff_Banner
			}
		}
		WaveSpawn
		{
			WaitForAllDead	4w3
			TotalCurrency	5
			TotalCount	3
			MaxActive	3
			WaitBeforeStarting	0
			Where	spawnbot_flank
			Where	spawnbot_gate
			Where	spawnbot_mission_sentrybuster2
			TFBot
			{
					Template	T_TFBot_Giant_Heavyweapons_Shotgun
					CharacterAttributes
					{
						"airblast vulnerability multiplier"	.1
						"airblast vertical vulnerability multiplier"	.5
					}
			}
		}
	}
}
