#base robot_giant.pop #base robot_standard.pop WaveSchedule { StartingCurrency 1200 RespawnWaveTime 3 CanBotsAttackWhileInSpawnRoom No Templates { T_TFBot_Soldier_Bison { Class Soldier Name "Bison Soldier" Item "The Righteous Bison" Skill Hard ClassIcon soldier_bison_a WeaponRestrictions SecondaryOnly } T_TFBot_Scout_Bat { Class Scout Name "Bat Scout" Skill Expert ClassIcon scout_bat_nys WeaponRestrictions MeleeOnly } T_TFBot_Giant_Soldier_Bison { Template T_TFBot_Giant_Soldier Name "Giant Bison Soldier" Skill Expert ClassIcon soldier_bison_a Item "The Righteous Bison" WeaponRestrictions SecondaryOnly } T_TFBot_Giant_Soldier_Bison_Spammer { Template T_TFBot_Giant_Soldier Name "Giant RF Bison Soldier" Skill Expert ClassIcon soldier_bison_rapidfire WeaponRestrictions PrimaryOnly ItemAttributes { ItemName "TF_WEAPON_ROCKETLAUNCHER" "energy weapon penetration" 1 "override projectile type" 13 "faster reload rate" -0.8 "fire rate bonus" 0.5 } } T_TFBot_Giant_Soldier_Bison_Wall { Template T_TFBot_Giant_Soldier Name "Giant Laserwall Bison" Skill Expert Item "The Direct Hit" ClassIcon soldier_bison_spammer_hyper WeaponRestrictions PrimaryOnly ItemAttributes { ItemName "The Direct Hit" "set item tint RGB" 2550255 "energy weapon penetration" 1 "override projectile type" 13 "faster reload rate" 0.15 "fire rate bonus" 0.01 "clip size upgrade atomic" 20.0 "projectile spread angle penalty" 6 "Projectile speed increased" 0.65 } } T_TFBot_Giant_Scout_Bat { Class Scout Name "Giant Scout" ClassIcon scout_bat_nys_giant Skill Expert Health 1600 WeaponRestrictions MeleeOnly Attributes MiniBoss CharacterAttributes { "damage force reduction" 0.7 "airblast vulnerability multiplier" 0.7 "override footstep sound set" 5 } } T_TFBot_Heavy_Laser { Class Heavy Name "Laser Heavy" ClassIcon heavy_atomic Skill Hard ItemAttributes { ItemName "TF_WEAPON_MINIGUN" "set item tint RGB" 200105180 "energy weapon penetration" 1 "override projectile type" 13 "dmg penalty vs players" 0.5 "fire rate bonus" 2 } } } Mission // Sentry Buster { Objective DestroySentries Where spawnbot BeginAtWave 1 RunForThisManyWaves 6 DesiredCount 1 InitialCooldown 20 CooldownTime 50 TFBot { Template T_TFBot_SentryBuster } } Wave { StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action trigger } InitWaveOutput { Target bignet Action RunScriptCode Param " EntFire(`bombpath_clearall_relay`, `trigger`, null, 1.5) EntFire(`bombpath_arrows_clear_relay`, `trigger`, null, 1.5) EntFire(`bombpath_left`,`trigger`, null, 2.5) " } WaveSpawn { Name W1_01 Where spawnbot_tutorial TotalCurrency 150 TotalCount 32 MaxActive 9 SpawnCount 3 WaitBeforeStarting 0 WaitBetweenSpawns 4 TFBot { Class Demoman Skill Hard } } WaveSpawn { Name W1_01 Where spawnbot_flank TotalCurrency 100 TotalCount 24 MaxActive 10 SpawnCount 6 WaitBeforeStarting 15 WaitBetweenSpawns 8 TFBot { Template T_TFBot_Scout_Sandman Skill Expert } } WaveSpawn { Name W1_01 Where spawnbot TotalCurrency 100 TotalCount 4 MaxActive 3 SpawnCount 1 WaitBeforeStarting 1 WaitBetweenSpawns 11 TFBot { Template T_TFBot_Giant_Soldier_Crit Skill Expert } } WaveSpawn { Name W1_02 Where spawnbot_tutorial TotalCurrency 150 TotalCount 3 MaxActive 2 SpawnCount 1 WaitBeforeStarting 12 WaitBetweenSpawns 15 WaitForAllSpawned W1_01 TFBot { Template T_TFBot_Giant_Demo_Burst Skill Expert } } WaveSpawn { Name W1_02 Where spawnbot TotalCurrency 100 TotalCount 10 MaxActive 6 SpawnCount 1 WaitBeforeStarting 10 WaitBetweenSpawns 5 WaitForAllSpawned W1_01 TFBot { Template T_TFBot_Heavyweapons_Fist Skill Expert } } WaveSpawn { Name W1_02 Where spawnbot_flank2 TotalCurrency 200 TotalCount 36 MaxActive 12 SpawnCount 4 WaitBeforeStarting 12 WaitBetweenSpawns 3 WaitForAllSpawned W1_01 TFBot { Template T_TFBot_Soldier_Bison Skill Expert } } } Wave { StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action trigger } InitWaveOutput { Target bignet Action RunScriptCode Param " EntFire(`bombpath_clearall_relay`, `trigger`, null, 1.5) EntFire(`bombpath_arrows_clear_relay`, `trigger`, null, 1.5) EntFire(`bombpath_left`,`trigger`, null, 2.5) " } WaveSpawn { Name W2_01 Where spawnbot_tutorial TotalCurrency 100 TotalCount 20 MaxActive 12 SpawnCount 4 WaitBeforeStarting 0 WaitBetweenSpawns 10 Squad { TFBot { Template T_TFBot_Giant_Soldier_Spammer Skill Expert } TFBot { Template T_TFBot_Heavy_Laser } TFBot { Template T_TFBot_Heavy_Laser } TFBot { Template T_TFBot_Heavy_Laser } } } WaveSpawn { Name W2_01 Where spawnbot_flank2 TotalCurrency 200 TotalCount 60 MaxActive 12 SpawnCount 6 WaitBeforeStarting 0 WaitBetweenSpawns 4 TFBot { Template T_TFBot_Scout_Bat Attributes AlwaysCrit } } WaveSpawn { Name W2_02 Where spawnbot_flank_rand TotalCurrency 200 TotalCount 48 MaxActive 12 SpawnCount 3 WaitBeforeStarting 10 WaitBetweenSpawns 2 WaitForAllSpawned W2_01 TFBot { Class Soldier Skill Normal } } WaveSpawn { Name W2_02 Where spawnbot TotalCurrency 100 TotalCount 5 MaxActive 2 SpawnCount 1 WaitBeforeStarting 15 WaitBetweenSpawns 12 WaitForAllSpawned W2_01 TFBot { Template T_TFBot_Giant_Scout_Bat } } WaveSpawn { Name W2_02 Where spawnbot_flank_rand TotalCurrency 200 TotalCount 50 MaxActive 8 SpawnCount 4 WaitBeforeStarting 10 WaitBetweenSpawns 8 WaitForAllSpawned W2_01 Support 1 TFBot { Template T_TFBot_Heavy_Laser Skill Easy } } } Wave { StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action trigger } InitWaveOutput { Target bignet Action RunScriptCode Param " EntFire(`bombpath_clearall_relay`, `trigger`, null, 1.5) EntFire(`bombpath_arrows_clear_relay`, `trigger`, null, 1.5) EntFire(`bombpath_left`,`trigger`, null, 2.5) " } WaveSpawn { Name W3_01 Where spawnbot TotalCurrency 100 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 0 TFBot { Template T_TFBot_Heavy_Laser } } } }