//Biological Bombardment (Waterfront Intermediate 1) //Signalmax //4500 Credits (Perfect) //Outdated /////////////////////////////////// #base robot_giant.pop #base robot_standard.pop #base robot_caustic.pop WaveSchedule { StartingCurrency 400 //+300 RespawnWaveTime 4 CanBotsAttackWhileInSpawnRoom no Templates { T_TFBot_Soldier_Conch { Health 200 Name "So-l-id LibIeIrty Sidekick #1-856800" Class Soldier Skill Expert ClassIcon soldier_conch Attributes "SpawnWithFullCharge" Item "tf_weapon_rocketlauncher" Item "the concheror" Item "tf_weapon_shovel" CharacterAttributes { "increase buff duration" 20 } ItemAttributes { ItemName tf_weapon_rocketlauncher "damage penalty" 1.7 } ItemAttributes { ItemName "the concheror" } } T_TFBot_Soldier_Battalion's_Backup_Direct { Health 150 Name "S-O-L-I-D L-I-B-E-R-T-Y Sidekick #2-5733000" Class Soldier Skill Hard ClassIcon soldier_directhit_battalion Attributes "SpawnWithFullCharge" Item "the direct hit" Item "the battalion's backup" Item "tf_weapon_shovel" CharacterAttributes { "increase buff duration" 30 } ItemAttributes { ItemName "the direct hit" "damage penalty" 1.6 } ItemAttributes { ItemName "the battalion's backup" } } T_TFBot_Soldier_Buff_Banner_jumppi { Health 100 Name "Solid Liberty Sidekick #3-99" Class Soldier Skill Normal ClassIcon soldier_rocket_jumper_prototype Attributes "SpawnWithFullCharge" Item "rocket jumper" Item "the buff banner" Item "tf_weapon_shovel" CharacterAttributes { "increase buff duration" 9 } ItemAttributes { ItemName "rocket jumper" "apply z velocity on damage" 750 "damage penalty" 1.99 "crit does no damage" 1 } ItemAttributes { ItemName "the buff banner" } } } Wave { StartWaveOutput { Target wave_start_endurance_relay Action Trigger } DoneOutput { Target wave_finished_relay Action trigger } WaitWhenDone 65 Checkpoint Yes WaveSpawn { Name sc TotalCurrency 0 TotalCount 1 MaxActive 1 SpawnCount 1 Where spawnbot WaitBeforeStarting 0 WaitBetweenSpawns 10 Squad { TFBot { Health 2 Name "who is god" Class Scout Skill Normal ClassIcon dead WeaponRestrictions PrimaryOnly Attributes "SuppressFire" Item "tf_weapon_scattergun" Item "tf_weapon_pistol_scout" Item "tf_weapon_bat" CharacterAttributes { "health drain" -2 "dmg from ranged reduced" 0.01 } } } } WaveSpawn { Name sol WaitForAllDead sc TotalCurrency 0 TotalCount 1 MaxActive 1 SpawnCount 1 Where spawnbot WaitBeforeStarting 0 WaitBetweenSpawns 10 Squad { TFBot { Health 3 Name "why did he" Class Soldier Skill Normal ClassIcon dead WeaponRestrictions PrimaryOnly Attributes "SuppressFire" Item "tf_weapon_rocketlauncher" Item "tf_weapon_shotgun_soldier" Item "tf_weapon_shovel" CharacterAttributes { "health drain" -3 "dmg from ranged reduced" 0.01 } } } } WaveSpawn { Name py WaitForAllDead sol TotalCurrency 0 TotalCount 1 MaxActive 1 SpawnCount 1 Where spawnbot WaitBeforeStarting 0 WaitBetweenSpawns 10 Squad { TFBot { Health 4 Name "put us in" Class Pyro Skill Normal ClassIcon dead WeaponRestrictions PrimaryOnly Attributes "SuppressFire" Item "tf_weapon_flamethrower" Item "tf_weapon_shotgun_pyro" Item "tf_weapon_fireaxe" CharacterAttributes { "health drain" -4 "dmg from ranged reduced" 0.01 } } } } WaveSpawn { Name deado WaitForAllDead py TotalCurrency 0 TotalCount 1 MaxActive 1 SpawnCount 1 Where spawnbot WaitBeforeStarting 0 WaitBetweenSpawns 10 Squad { TFBot { Health 5 Name "Mechanical Hell we " Class Demoman Skill Normal ClassIcon dead WeaponRestrictions PrimaryOnly Attributes "SuppressFire" Item "tf_weapon_grenadelauncher" Item "tf_weapon_pipebomblauncher" Item "tf_weapon_bottle" CharacterAttributes { "health drain" -5 "dmg from ranged reduced" 0.01 } } } } WaveSpawn { Name He-ad WaitForAllDead deado TotalCurrency 0 TotalCount 1 MaxActive 1 SpawnCount 1 Where spawnbot WaitBeforeStarting 0 WaitBetweenSpawns 10 Squad { TFBot { Health 6 Name "Robots endure every" Class HeavyWeapons Skill Normal ClassIcon dead WeaponRestrictions PrimaryOnly Attributes "SuppressFire" Item "tf_weapon_minigun" Item "tf_weapon_shotgun_hwg" Item "tf_weapon_fists" CharacterAttributes { "health drain" -6 "dmg from ranged reduced" 0.01 } } } } WaveSpawn { Name Meds WaitForAllDead He-ad TotalCurrency 0 TotalCount 1 MaxActive 1 SpawnCount 1 Where spawnbot WaitBeforeStarting 0 WaitBetweenSpawns 10 Squad { TFBot { Health 7 Name "single Operating Moment" Class Medic Skill Normal ClassIcon dead WeaponRestrictions SecondaryOnly Item "tf_weapon_syringegun_medic" Item "tf_weapon_medigun" Item "tf_weapon_bonesaw" CharacterAttributes { "health drain" -7 "dmg from ranged reduced" 0.01 } } } } WaveSpawn { Name SnipED WaitForAllDead Meds TotalCurrency 0 TotalCount 1 MaxActive 1 SpawnCount 1 Where spawnbot WaitBeforeStarting 0 WaitBetweenSpawns 10 Squad { TFBot { Health 8 Name "where We die" Class Sniper Skill Normal ClassIcon dead WeaponRestrictions PrimaryOnly Item "tf_weapon_sniperrifle" Item "tf_weapon_smg" Item "tf_weapon_club" CharacterAttributes { "health drain" -8 "dmg from ranged reduced" 0.01 } } } } WaveSpawn { Name Spyonyou WaitForAllDead SnipED TotalCurrency 0 TotalCount 1 MaxActive 1 SpawnCount 1 Where spawnbot WaitBeforeStarting 0 WaitBetweenSpawns 10 Squad { TFBot { Health 100 Name "to Counterparts of" Class Spy Skill Normal ClassIcon dead WeaponRestrictions MeleeOnly Item "tf_weapon_revolver" Item "tf_weapon_knife" CharacterAttributes { "health drain" -20 "dmg from ranged reduced" 0.01 } } } } WaveSpawn { Name EnginTrainAccident WaitForAllDead Spyonyou TotalCurrency 0 TotalCount 1 MaxActive 1 SpawnCount 1 Where spawnbot WaitBeforeStarting 0 WaitBetweenSpawns 10 Squad { TFBot { Health 10 Name "Our... selfs..." Class Demoman Skill Normal ClassIcon dead BehaviorModifiers mobber WeaponRestrictions MeleeOnly Item "tf_weapon_grenadelauncher" Item "tf_weapon_pipebomblauncher" Item "tf_weapon_bottle" CharacterAttributes { "health drain" -10 "dmg from ranged reduced" 0.01 } } } } WaveSpawn { Name TrainPoV WaitForAllDead EnginTrainAccident TotalCurrency 500 TotalCount 1 MaxActive 1 SpawnCount 1 Where spawnbot WaitBeforeStarting 0 WaitBetweenSpawns 10 Squad { Tank { Health 10000 Name "Please Help US Souls Escape From OUR Cages" Speed 30 StartingPathTrackNode tankpath_alt OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } } WaveSpawn { Name DemoGiantCharge WaitForAllDead TrainPoV TotalCurrency 1050 TotalCount 1 MaxActive 1 SpawnCount 1 Where spawnbot_boss WaitBeforeStarting 7 WaitBetweenSpawns 0 Squad { TFBot { Health 2520 Name "Demo's Cracked Ways" Scale 2.5 Class Demoman Skill Hard WeaponRestrictions MeleeOnly ClassIcon demoknight_bottle_lite Attributes MiniBoss Attributes AlwaysFireWeapon Item "the chargin' targe" Item "tf_weapon_bottle" Item "reggaelator" CharacterAttributes { "health regen" 400 "move speed penalty" 0.4 "charge recharge rate increased" 0.040 "cancel falling damage" 1 "dmg taken from crit increased" 0.5 } ItemAttributes { ItemName tf_weapon_bottle "fire rate bonus" 0.42 "bleeding duration" 6 "apply look velocity on damage" 1700 "hit self on miss" 1 "mark for death" 1 "minicrits become crits" 1 } ItemAttributes { ItemName reggaelator "attach particle effect" 30 } } } } } Wave ///WAVE 2 - 500 CREDITS (1800 P) (SNIPERS) { StartWaveOutput { Target wave_start_endurance_relay Action Trigger } DoneOutput { Target wave_finished_relay Action trigger } WaitWhenDone 65 Checkpoint Yes //Reference WaveSpawn { Name sc2 TotalCurrency 0 TotalCount 1 MaxActive 1 SpawnCount 1 Where spawnbot WaitBeforeStarting 0 WaitBetweenSpawns 10 Squad { TFBot { Health 10 Name oh Class Scout Skill Normal ClassIcon scout_armored BehaviorModifiers mobber Item "tf_weapon_scattergun" Item "tf_weapon_pistol_scout" Item "tf_weapon_bat" CharacterAttributes { "health drain" -10 } } } } WaveSpawn { Name sc3 WaitForAllDead sc2 TotalCurrency 0 TotalCount 1 MaxActive 1 SpawnCount 1 Where spawnbot WaitBeforeStarting 1 WaitBetweenSpawns 10 Squad { TFBot { Health 10 Name shizzle Class Scout Skill Normal ClassIcon scout_armored BehaviorModifiers mobber Item "tf_weapon_scattergun" Item "tf_weapon_pistol_scout" Item "tf_weapon_bat" CharacterAttributes { "health drain" -10 } } } } WaveSpawn { Name sc4 WaitForAllDead sc3 TotalCurrency 0 TotalCount 1 MaxActive 1 SpawnCount 1 Where spawnbot WaitBeforeStarting 1 WaitBetweenSpawns 10 Squad { TFBot { Health 10 Name the Class Scout Skill Normal ClassIcon scout_armored BehaviorModifiers mobber Item "tf_weapon_scattergun" Item "tf_weapon_pistol_scout" Item "tf_weapon_bat" CharacterAttributes { "health drain" -10 } } } } WaveSpawn { Name sc5 WaitForAllDead sc4 TotalCurrency 0 TotalCount 1 MaxActive 1 SpawnCount 1 Where spawnbot WaitBeforeStarting 1 WaitBetweenSpawns 10 Squad { TFBot { Health 10 Name big Class Scout Skill Normal ClassIcon scout_armored BehaviorModifiers mobber Item "tf_weapon_scattergun" Item "tf_weapon_pistol_scout" Item "tf_weapon_bat" CharacterAttributes { "health drain" -10 } } } } WaveSpawn { Name sc6 WaitForAllDead sc5 TotalCurrency 0 TotalCount 1 MaxActive 1 SpawnCount 1 Where spawnbot WaitBeforeStarting 1 WaitBetweenSpawns 10 Squad { TFBot { Health 10 Name Bad Class Scout Skill Normal ClassIcon scout_armored BehaviorModifiers mobber Item "tf_weapon_scattergun" Item "tf_weapon_pistol_scout" Item "tf_weapon_bat" CharacterAttributes { "health drain" -10 } } } } WaveSpawn { Name sc7 WaitForAllDead sc6 TotalCurrency 0 TotalCount 1 MaxActive 1 SpawnCount 1 Where spawnbot WaitBeforeStarting 1 WaitBetweenSpawns 10 Squad { TFBot { Health 10 Name called Class Scout Skill Normal ClassIcon scout_armored BehaviorModifiers mobber Item "tf_weapon_scattergun" Item "tf_weapon_pistol_scout" Item "tf_weapon_bat" CharacterAttributes { "health drain" -10 } } } } WaveSpawn { Name sc8 WaitForAllDead sc7 TotalCurrency 0 TotalCount 1 MaxActive 1 SpawnCount 1 Where spawnbot WaitBeforeStarting 1 WaitBetweenSpawns 10 Squad { TFBot { Health 10 Name he Class Scout ClassIcon scout_armored BehaviorModifiers mobber Item "tf_weapon_scattergun" Item "tf_weapon_pistol_scout" Item "tf_weapon_bat" CharacterAttributes { "active health degen" -10 } } } } WaveSpawn { Name scsus WaitForAllDead sc8 TotalCurrency 0 TotalCount 1 MaxActive 1 SpawnCount 1 Where spawnbot WaitBeforeStarting 1 WaitBetweenSpawns 10 Squad { TFBot { Health 10 Name wants Class Scout ClassIcon scout_armored BehaviorModifiers mobber Item "tf_weapon_scattergun" Item "tf_weapon_pistol_scout" Item "tf_weapon_bat" CharacterAttributes { "active health degen" -10 } } } } WaveSpawn { Name scsos WaitForAllDead scsus TotalCurrency 0 TotalCount 1 MaxActive 1 SpawnCount 1 Where spawnbot WaitBeforeStarting 1 WaitBetweenSpawns 10 Squad { TFBot { Health 10 Name his Class Scout ClassIcon scout_armored BehaviorModifiers mobber Item "tf_weapon_scattergun" Item "tf_weapon_pistol_scout" Item "tf_weapon_bat" CharacterAttributes { "active health degen" -10 } } } } WaveSpawn { Name scsms WaitForAllDead scsos TotalCurrency 0 TotalCount 1 MaxActive 1 SpawnCount 1 Where spawnbot WaitBeforeStarting 1 WaitBetweenSpawns 10 Squad { TFBot { Health 10 Name legalley Class Scout ClassIcon scout_armored BehaviorModifiers mobber Item "tf_weapon_scattergun" Item "tf_weapon_pistol_scout" Item "tf_weapon_bat" CharacterAttributes { "active health degen" -10 } } } } WaveSpawn { Name scsms WaitForAllDead scsos TotalCurrency 0 TotalCount 1 MaxActive 1 SpawnCount 1 Where spawnbot WaitBeforeStarting 1 WaitBetweenSpawns 10 Squad { TFBot { Health 10 Name owned Class Scout ClassIcon scout_armored BehaviorModifiers mobber Item "tf_weapon_scattergun" Item "tf_weapon_pistol_scout" Item "tf_weapon_bat" CharacterAttributes { "active health degen" -10 } } } } WaveSpawn { Name scsis WaitForAllDead scsms TotalCurrency 0 TotalCount 1 MaxActive 1 SpawnCount 1 Where spawnbot WaitBeforeStarting 1 WaitBetweenSpawns 10 Squad { TFBot { Health 10 Name Robots Class Scout ClassIcon scout_armored BehaviorModifiers mobber Item "tf_weapon_scattergun" Item "tf_weapon_pistol_scout" Item "tf_weapon_bat" CharacterAttributes { "active health degen" -10 } } } } WaveSpawn { Name scskk WaitForAllDead scsis TotalCurrency 0 TotalCount 1 MaxActive 1 SpawnCount 1 Where spawnbot WaitBeforeStarting 1 WaitBetweenSpawns 10 Squad { TFBot { Health 10 Name Back Class Scout ClassIcon scout_armored BehaviorModifiers mobber Item "tf_weapon_scattergun" Item "tf_weapon_pistol_scout" Item "tf_weapon_bat" CharacterAttributes { "active health degen" -10 } } } } WaveSpawn { Name "Soldiers magazine's of boobs" WaitForAllDead scskk TotalCurrency 800 TotalCount 1 MaxActive 1 SpawnCount 1 Where spawnbot_boss WaitBeforeStarting 0 WaitBetweenSpawns 10 FirstSpawnOutput { Target boss_door_open_relay Action Trigger } Squad { TFBot { Health 80085 Name "S-O-L-I-D L-I-B-E-R-T-Y" Scale 2.35 Class Soldier Skill Expert ClassIcon soldier_pocket_push WeaponRestrictions PrimaryOnly Item "the liberty launcher" Item "tf_weapon_shotgun_soldier" Item "tf_weapon_shovel" Attributes MiniBoss Attributes UseBossHealthBar CharacterAttributes { "move speed penalty" 0.09 "airblast vertical pushback scale" 0.0001 } ItemAttributes { ItemName "the liberty launcher" "damage bonus" 1.1 "apply z velocity on damage" 980 "fire rate penalty" 2.0 "clip size upgrade atomic" 75 "heal on hit for slowfire" 300 "dmg falloff decreased" 1.4 "mod mini-crit airborne deploy" 1 "mod stun waist high airborne" 1.6 } } } } WaveSpawn { WaitForAllDead scskk TotalCurrency 0 TotalCount 30 MaxActive 9 SpawnCount 3 Where spawnbot WaitBeforeStarting 21 WaitBetweenSpawns 31 RandomChoice { TFBot { Template T_TFBot_Soldier_Conch } TFBot { Template T_TFBot_Soldier_Battalion's_Backup_Direct } TFBot { Template T_TFBot_Soldier_Buff_Banner_jumppi } } } } }