// Mission made by BlacKy -> -> https://steamcommunity.com/profiles/76561197970217314/ // ===Credit Statistics=== // Starting Credits : 1050 // Total Dropped Credits : 3450 // Total Bonus Credits : 200 // Maximum Possible Credits : 4700 // W1: 1100 // W2: 1250 // W3: 1100 #base robot_giant.pop #base robot_standard.pop WaveSchedule { StartingCurrency 1050 RespawnWaveTime 6 CanBotsAttackWhileInSpawnRoom no AddSentryBusterWhenDamageDealtExceeds 3500 Mission { Objective DestroySentries Where spawnbot BeginAtWave 1 RunForThisManyWaves 3 InitialCooldown 30 CooldownTime 40 DesiredCount 1 TFBot { Template T_TFBot_SentryBuster } } Mission { Objective Sniper Where spawnbot BeginAtWave 1 RunForThisManyWaves 1 InitialCooldown 30 CooldownTime 40 DesiredCount 2 TFBot { Template T_TFBot_Sniper } } Mission { Objective Spy Where spawnbot_mission_spy BeginAtWave 2 RunForThisManyWaves 1 InitialCooldown 45 CooldownTime 45 DesiredCount 1 TFBot { Template T_TFBot_Spy } } Mission { Objective Sniper Where spawnbot_flank BeginAtWave 3 RunForThisManyWaves 1 InitialCooldown 30 CooldownTime 45 DesiredCount 2 TFBot { Template T_TFBot_Sniper_Sydney_Sleeper item "Ol' Snaggletooth" } } Mission { Objective Spy Where spawnbot_mission_spy BeginAtWave 3 RunForThisManyWaves 1 InitialCooldown 45 CooldownTime 60 DesiredCount 2 TFBot { Template T_TFBot_Spy } } Templates { // - - - - - - - - - - - - - - - - - - - - - - - - STANDARD - - - - - - - - - - - - - - - - - - - - - - - - // - - - - - - - - - - - - - - - - - - - - - - - - STANDARD - - - - - - - - - - - - - - - - - - - - - - - - // - - - - - - - - - - - - - - - - - - - - - - - - STANDARD - - - - - - - - - - - - - - - - - - - - - - - - // - - - - - - - - - - - - - - - - - - - - - - - - STANDARD - - - - - - - - - - - - - - - - - - - - - - - - T_TFBot_Scout_Milk { Class Scout Name "Milker Scout" ClassIcon scout_milk Skill Expert Health 125 Item "Mad Milk" Item "The Milkman" Attributes AlwaysFireWeapon WeaponRestrictions SecondaryOnly ItemAttributes { ItemName "Mad Milk" "disable weapon switch" 1 "effect bar recharge rate increased" 0.07 "fire rate bonus" 0.01 } } T_TFBot_Medic_Superheal { Class Medic Name "Superheal Medic" ClassIcon medic_superheal Skill Expert Health 150 Item "The Quick-Fix" Item "The Surgeon's Stahlhelm" Item "Upgradeable TF_WEAPON_SYRINGEGUN_MEDIC" ItemAttributes { ItemName "The Quick-Fix" "ubercharge rate penalty" -0.1 // pretty much disables ubercharge "heal rate bonus" 500 } ItemAttributes { ItemName "Upgradeable TF_WEAPON_SYRINGEGUN_MEDIC" "damage penalty" 0.1 } CharacterAttributes { "damage force reduction" 0.6 } } T_TFBot_Pyro_Gas { Health 175 Name "Kerosene Pyro" Class Pyro Skill Hard WeaponRestrictions SecondaryOnly Classicon pyro_gastog_blu Attributes "SpawnWithFullCharge" Item "The Gas Passer" Item "Firewall Helmet" Item "The Frymaster" ItemAttributes { ItemName "The Gas Passer" "item_meter_charge_rate" 2 "disable weapon switch" 1 } } // - - - - - - - - - - - - - - - - - - - - - - - - GIANT - - - - - - - - - - - - - - - - - - - - - - - - // - - - - - - - - - - - - - - - - - - - - - - - - GIANT - - - - - - - - - - - - - - - - - - - - - - - - // - - - - - - - - - - - - - - - - - - - - - - - - GIANT - - - - - - - - - - - - - - - - - - - - - - - - // - - - - - - - - - - - - - - - - - - - - - - - - GIANT - - - - - - - - - - - - - - - - - - - - - - - - T_TFBot_Giant_Superheal_Medic { Health 4500 Name "Giant Superheal Medic" Class Medic Skill Expert WeaponRestrictions SecondaryOnly Classicon medic_infpop Attributes "SpawnWithFullCharge" Attributes "IgnoreEnemies" Attributes "MiniBoss" Item "tf_weapon_syringegun_medic" Item "the quick-fix" Item "The Surgeon's Stahlhelm" CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.6 "airblast vertical vulnerability multiplier" 0.5 "airblast vulnerability multiplier" 0.2 } ItemAttributes { ItemName tf_weapon_syringegun_medic "damage penalty" 0.1 } ItemAttributes { ItemName "the quick-fix" "bot medic uber deploy delay duration" 300 "increase buff duration" 60 "heal rate bonus" 500 } } T_TFBot_Scout_Cleave_Spammer { Class Scout Name "Cleaveland" ClassIcon boss_cleaverrain Skill Expert Health 20000 Item "Batter's Helmet" Item "MNC Mascot Outfit" Item "The Flying Guillotine" Item "TF_WEAPON_BAT" WeaponRestrictions SecondaryOnly Attributes AlwaysFireWeapon Attributes MiniBoss Attributes UseBossHealthBar Tag bot_giant ItemAttributes { ItemName "The Flying Guillotine" "dmg penalty vs players" 0.2 "effect bar recharge rate increased" 0.04 "fire rate bonus" 0.1 "max health additive penalty" -0 "apply look velocity on damage" 750 } ItemAttributes { Itemname "TF_WEAPON_BAT" "Is_Passive_Weapon" 1 "dmg penalty vs players" 0 "dmg bonus vs buildings" 6 } CharacterAttributes { "damage force reduction" 0.7 "airblast vulnerability multiplier" 0.3 "airblast vertical vulnerability multiplier" 0.5 "override footstep sound set" 5 "move speed penalty" 0.75 } } } Wave { StartWaveOutput { Target wave_start_endurance_short_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name 1a TotalCurrency 100 TotalCount 18 MaxActive 6 SpawnCount 3 WaitBeforeStarting 2 WaitBetweenSpawns 8 Where spawnbot TFBot { Template T_TFBot_Pyro_Flaregun } } WaveSpawn { Name 1b TotalCurrency 100 TotalCount 36 MaxActive 5 SpawnCount 1 WaitBeforeStarting 5 WaitBetweenSpawns 2 Where spawnbot_flank Randomchoice { TFBot { Template T_TFBot_Scout_Sandman_FastCharge } TFBot { Template T_TFBot_Scout_Sandman Name "Armored Scout" Scale 1.3 Health 250 CharacterAttributes { "move speed bonus" 0.75 } } TFBot { Template T_TFBot_Scout_Sandman Name "Speedy Scout" CharacterAttributes { "move speed bonus" 1.5 } } TFBot { Template T_TFBot_Scout_Sandman } TFBot { Template T_TFBot_Scout_Sandman } TFBot { Template T_TFBot_Scout_Sandman } } } WaveSpawn { Name 1b2 WaitForAllSpawned 1a TotalCurrency 25 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 0 Where Spawnbot TFBot { Template T_TFBot_Giant_DemoMan_PrinceTavish } } WaveSpawn { Name 1c WaitForAllDead 1a TotalCurrency 100 TotalCount 18 MaxActive 4 SpawnCount 1 WaitBeforeStarting 4 WaitBetweenSpawns 5 Where spawnbot RandomChoice { TFBot { Class Heavy Name "Shotgun Heavy" Skill Normal WeaponRestrictions SecondaryOnly Item TF_WEAPON_SHOTGUN_HWG Classicon shotgun_nys } TFBot { Class Soldier Name "Shotgun Soldier" Skill Normal WeaponRestrictions SecondaryOnly Item TF_WEAPON_SHOTGUN_SOLDIER Classicon shotgun_nys } TFBot { Class Pyro Name "Shotgun Pyro" Skill Normal WeaponRestrictions SecondaryOnly Item TF_WEAPON_SHOTGUN_PYRO Classicon shotgun_nys } } } WaveSpawn { Name 1c2 WaitForAllDead 1b TotalCurrency 75 TotalCount 12 MaxActive 4 SpawnCount 1 WaitBeforeStarting 4 WaitBetweenSpawns 2 Where spawnbot_flank RandomChoice { TFBot { Class Heavy Name "Shotgun Heavy" Skill Normal WeaponRestrictions SecondaryOnly Item TF_WEAPON_SHOTGUN_HWG Classicon shotgun_nys } TFBot { Class Soldier Name "Shotgun Soldier" Skill Normal WeaponRestrictions SecondaryOnly Item TF_WEAPON_SHOTGUN_SOLDIER Classicon shotgun_nys } TFBot { Class Pyro Name "Shotgun Pyro" Skill Normal WeaponRestrictions SecondaryOnly Item TF_WEAPON_SHOTGUN_PYRO Classicon shotgun_nys } } } WaveSpawn { Name 1d WaitForAllSpawned 1b2 TotalCurrency 50 TotalCount 8 MaxActive 2 SpawnCount 2 WaitBeforeStarting 15 WaitBetweenSpawns 20 Where Spawnbot Squad { TFBot { Template T_TFBot_Giant_Pyro_Flare_Spammer Classicon pyro_detonator_rapidfire } TFBot { Template T_TFBot_Medic_QuickFix } } } WaveSpawn { Name 1e WaitForAllSpawned 1c TotalCurrency 100 TotalCount 22 MaxActive 4 SpawnCount 2 WaitBeforeStarting 5 WaitBetweenSpawns 7 Where Spawnbot_flank TFBot { Template T_TFBot_Pyro CharacterAttributes { "airblast disabled" 1 } } } WaveSpawn { Name 1g WaitForAllDead 1d TotalCurrency 100 TotalCount 26 MaxActive 8 SpawnCount 4 WaitBeforeStarting 5 WaitBetweenSpawns 3 Where Spawnbot_flank TFBot { Template T_TFBot_Sniper_Huntsman } } WaveSpawn { Name 1h WaitForAllSpawned 1g TotalCurrency 50 TotalCount 4 MaxActive 2 SpawnCount 1 WaitBeforeStarting 2 WaitBetweenSpawns 7 Where Spawnbot TFBot { Template T_TFBot_Giant_DemoMan_PrinceTavish } } WaveSpawn { Name 1i WaitForAllDead 1h TotalCurrency 100 TotalCount 32 MaxActive 6 SpawnCount 3 WaitBeforeStarting 4 WaitBetweenSpawns 5 Where Spawnbot Where Spawnbot_flank TFBot { Class Soldier Skill Normal Name "mangler Soldier" Item "The Cow Mangler 5000" Classicon soldier_mangler } } WaveSpawn { Name 1j WaitForAllDead 1h TotalCurrency 75 TotalCount 3 MaxActive 2 SpawnCount 1 WaitBeforeStarting 1 WaitBetweenSpawns 7 Where Spawnbot TFBot { Template T_TFBot_Giant_Boxing_Heavy } } WaveSpawn { Name 1k WaitForAllDead 1i TotalCurrency 75 TotalCount 8 MaxActive 8 SpawnCount 4 WaitBeforeStarting 1 WaitBetweenSpawns 2 Where Spawnbot Where Spawnbot_flank TFBot { Class Soldier Skill Normal Name "mangler Soldier" Item "The Cow Mangler 5000" Classicon soldier_mangler } } WaveSpawn { Name 1l WaitForAllDead 1k TotalCurrency 50 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 2 WaitBetweenSpawns 0 FirstSpawnOutput { Target boss_spawn_relay Action Trigger } Tank { Health 15000 Speed 50 Name "Tank" StartingPathTrackNode "tankpath_alt" OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } WaveSpawn { Name sup1.1 WaitForAllSpawned 1k TotalCount 4 MaxActive 4 SpawnCount 2 WaitBeforeStarting 2 WaitBetweenSpawns 5 Where Spawnbot_flank Support 1 TFBot { Template T_TFBot_Scout_FAN } } WaveSpawn { Name 1n WaitForAllDead 1k TotalCurrency 100 TotalCount 10 MaxActive 5 SpawnCount 5 WaitBeforeStarting 2 WaitBetweenSpawns 15 Where Spawnbot Squad { TFBot { Template T_TFBot_Giant_Soldier } TFBot { Template T_TFBot_Soldier_RocketPush } TFBot { Template T_TFBot_Soldier_RocketPush } TFBot { Template T_TFBot_Soldier_RocketPush } TFBot { Template T_TFBot_Soldier_RocketPush } } } } Wave { StartWaveOutput { Target wave_start_endurance_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name 2a TotalCurrency 75 TotalCount 12 MaxActive 4 SpawnCount 2 WaitBeforeStarting 2 WaitBetweenSpawns 5 Where spawnbot TFBot { Template T_TFBot_Scout_Shortstop } } WaveSpawn { Name 2b TotalCurrency 100 TotalCount 24 MaxActive 6 SpawnCount 2 WaitBeforeStarting 10 WaitBetweenSpawns 2 Where spawnbot_flank TFBot { Class Scout Skill Normal Item "Baby Face's Blaster" Classicon scout_blaster_nys } } WaveSpawn { Name 2c WaitForAllDead 2a TotalCurrency 100 TotalCount 32 MaxActive 8 SpawnCount 4 WaitBeforeStarting 3 WaitBetweenSpawns 5 Where spawnbot TFBot { Class Demoman Skill Hard Item "The Iron Bomber" } } WaveSpawn { Name 2c2 WaitForAllDead 2c TotalCurrency 100 TotalCount 24 MaxActive 6 SpawnCount 2 WaitBeforeStarting 2 WaitBetweenSpawns 2 Where spawnbot TFBot { Class Demoman Skill Hard Item "The Iron Bomber" } } WaveSpawn { Name 2d WaitForAllDead 2c TotalCurrency 75 TotalCount 12 MaxActive 6 SpawnCount 3 WaitBeforeStarting 3 WaitBetweenSpawns 15 Where spawnbot Squad { TFBot { Template T_TFBot_Giant_Pyro } TFBot { Template T_TFBot_Medic_Superheal } TFBot { Template T_TFBot_Medic_Superheal } } } WaveSpawn { Name 2e WaitForAllDead 2b TotalCurrency 100 TotalCount 24 MaxActive 6 SpawnCount 2 WaitBeforeStarting 1 WaitBetweenSpawns 2 Where spawnbot_flank Randomchoice { TFBot { Template T_TFBot_Demoman_Knight Item "Ali Baba's Wee Booties" } TFBot { Template T_TFBot_Demoman_Knight Item "The Persian Persuader" Item "Ali Baba's Wee Booties" } TFBot { Template T_TFBot_Demoman_Knight Item "The Scotsman's Skullcutter" Item "Ali Baba's Wee Booties" } TFBot { Template T_TFBot_Demoman_Knight Item "The Half-Zatoichi" Item "Ali Baba's Wee Booties" } } } WaveSpawn { Name 2f WaitForAllSpawned 2d TotalCurrency 50 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 5 WaitBetweenSpawns 0 FirstSpawnOutput { Target boss_spawn_relay Action Trigger } Tank { Health 10000 Speed 50 Name "Tank" StartingPathTrackNode "tankpath_right_1" OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } WaveSpawn { Name 2f WaitForAllSpawned 2d TotalCurrency 50 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 5 WaitBetweenSpawns 0 FirstSpawnOutput { Target boss_spawn_relay Action Trigger } Tank { Health 10000 Speed 50 Name "Tank" StartingPathTrackNode "tankpath_left_1" OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } WaveSpawn { Name 2h WaitForAllSpawned 2d TotalCurrency 100 TotalCount 38 MaxActive 8 SpawnCount 4 WaitBeforeStarting 5 WaitBetweenSpawns 3 Where Spawnbot_flank TFBot { Class Soldier Name "Bisoneer" Skill Hard WeaponRestrictions SecondaryOnly Item "The Righteous Bison" Classicon soldier_bison ItemAttributes { Itemname "The Righteous Bison" "dmg penalty vs players" 2 } } } WaveSpawn { Name 2i WaitForAllSpawned 2f TotalCurrency 75 TotalCount 3 MaxActive 1 SpawnCount 1 WaitBeforeStarting 20 WaitBetweenSpawns 3 Where Spawnbot_flank TFBot { Template T_TFBot_Giant_Soldier Name "Bisoneer Deathmarker" WeaponRestrictions SecondaryOnly Item "The Righteous Bison" Classicon soldier_bison_mark ItemAttributes { Itemname "The Righteous Bison" "dmg penalty vs players" 2 "mark for death" 1 "faster reload rate" 0.01 } } } WaveSpawn { Name 2j WaitForAllDead 2i TotalCurrency 100 TotalCount 22 MaxActive 6 SpawnCount 2 WaitBeforeStarting 10 WaitBetweenSpawns 3 Where Spawnbot Squad { TFBot { Class Heavy Skill Normal } TFBot { Template T_TFBot_Medic_Superheal } } } WaveSpawn { Name 2k WaitForAllDead 2i TotalCurrency 100 TotalCount 32 MaxActive 16 SpawnCount 8 WaitBeforeStarting 7 WaitBetweenSpawns 7 Where Spawnbot_flank TFBot { Template T_TFBot_Scout_Melee Classicon scout_bat_nys } } WaveSpawn { Name 2l WaitForAllDead 2k TotalCurrency 50 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 2 WaitBetweenSpawns 0 Where Spawnbot TFBot { Template T_TFBot_Giant_Heavyweapons } } WaveSpawn { Name 2m WaitForAllDead 2l TotalCurrency 100 TotalCount 32 MaxActive 8 SpawnCount 2 WaitBeforeStarting 2 WaitBetweenSpawns 2 Where Spawnbot Where Spawnbot_flank TFBot { Template T_TFBot_Soldier_Extended_Concheror } } WaveSpawn { Name 2n WaitForAllDead 2l TotalCurrency 75 TotalCount 6 MaxActive 2 SpawnCount 2 WaitBeforeStarting 2 WaitBetweenSpawns 2 Where Spawnbot Squad { TFBot { Template T_TFBot_Giant_Soldier_RocketPush Classicon soldier_infinite_blast ItemAttributes { ItemName "The Liberty Launcher" "faster reload rate" -0.8 "fire rate bonus" 0.5 } } TFBot { Template T_TFBot_Medic_Superheal } } } } Wave { StartWaveOutput { Target wave_start_endurance_long_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name 3a TotalCurrency 100 TotalCount 24 MaxActive 12 SpawnCount 6 WaitBeforeStarting 2 WaitBetweenSpawns 7 Where spawnbot_flank TFBot { Class Scout Name "Bonk scout" Skill Normal Health 125 Item "Bonk! Atomic Punch" Classicon scout_bonk } } WaveSpawn { Name 3b TotalCurrency 100 TotalCount 18 MaxActive 6 SpawnCount 3 WaitBeforeStarting 4 WaitBetweenSpawns 3 Where spawnbot TFBot { Class Scout Name "Fishy scout" Skill Hard WeaponRestrictions MeleeOnly Attributes AlwaysCrit Item "The Holy Mackerel" Classicon scout_fish_nys } } WaveSpawn { Name 3c WaitForAllDead 3a TotalCurrency 100 TotalCount 18 MaxActive 6 SpawnCount 3 WaitBeforeStarting 4 WaitBetweenSpawns 5 Where spawnbot_flank Squad { TFBot { Template T_TFBot_Pyro_Gas } TFBot { Template T_TFBot_Medic_QuickUber } TFBot { Class Heavy Skill Normal Health 300 Name "Heater Heavy" Item "the Bunsen Brave" classicon heavy_heater_nys Item "The Huo Long Heatmaker" } } } WaveSpawn { Name 3c2 WaitForAllSpawned 3b TotalCurrency 100 TotalCount 16 MaxActive 4 SpawnCount 1 WaitBeforeStarting 2 WaitBetweenSpawns 2 Where spawnbot TFBot { Class Scout Name "Bonk scout" Skill Normal Health 125 Item "Bonk! Atomic Punch" Classicon scout_bonk } } WaveSpawn { Name 3d WaitForAllDead 3c TotalCurrency 75 TotalCount 9 MaxActive 9 SpawnCount 9 WaitBeforeStarting 5 WaitBetweenSpawns 0 Where spawnbot Squad { TFBot { Template T_TFBot_Giant_Heavyweapons_BrassBeast Classicon heavy_booster2 ItemAttributes { ItemName "The Brass Beast" "critboost on kill" 3 } } TFBot { Template T_TFBot_Medic_QuickUber } TFBot { Template T_TFBot_Medic_QuickUber } TFBot { Template T_TFBot_Medic_QuickUber } TFBot { Template T_TFBot_Medic_QuickUber } TFBot { Template T_TFBot_Medic_QuickUber } TFBot { Template T_TFBot_Soldier_Extended_Buff_Banner Classicon soldier_banner_trio } TFBot { Template T_TFBot_Soldier_Extended_Battalion Classicon soldier_banner_trio } TFBot { Template T_TFBot_Soldier_Extended_Concheror Classicon soldier_banner_trio } } } WaveSpawn { Name sup3.1 WaitForAllDead 3d TotalCount 18 MaxActive 5 SpawnCount 1 WaitBeforeStarting 4 WaitBetweenSpawns 5 Where spawnbot_flank Support limited TFBot { Template T_TFBot_Scout_Milk } } WaveSpawn { Name 3f WaitForAllDead 3d TotalCurrency 100 TotalCount 18 MaxActive 5 SpawnCount 1 WaitBeforeStarting 4 WaitBetweenSpawns 5 Where spawnbot_flank TFBot { Class Pyro Skill Hard Item "The Neon Annihilator" WeaponRestrictions MeleeOnly Classicon pyro_neonsign } } WaveSpawn { Name 3g WaitForAllDead 3d TotalCurrency 100 TotalCount 22 MaxActive 4 SpawnCount 2 WaitBeforeStarting 4 WaitBetweenSpawns 5 Where spawnbot TFBot { Class Heavy Skill Normal Health 300 Name "Heater Heavy" Item "the Bunsen Brave" classicon heavy_heater_nys Item "The Huo Long Heatmaker" } } WaveSpawn { Name 3h WaitForAllDead 3d TotalCurrency 75 TotalCount 6 MaxActive 3 SpawnCount 3 WaitBeforeStarting 10 WaitBetweenSpawns 15 Where spawnbot Squad { TFBot { Template T_TFBot_Giant_Heavyweapons_Shotgun Classicon shotgun_nys } TFBot { Template T_TFBot_Giant_Scout_Baseball } TFBot { Template T_TFBot_Giant_Scout_Baseball } } } WaveSpawn { Name 3i WaitForAllDead 3h TotalCurrency 75 TotalCount 2 MaxActive 2 SpawnCount 1 WaitBeforeStarting 5 WaitBetweenSpawns 6 FirstSpawnOutput { Target boss_spawn_relay Action Trigger } Tank { Health 10000 Speed 75 Name "Tank" StartingPathTrackNode "tankpath_right_1" OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } WaveSpawn { Name 3j WaitForAllDead 3h TotalCurrency 50 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 8 WaitBetweenSpawns 5 FirstSpawnOutput { Target boss_spawn_relay Action Trigger } Tank { Health 15000 Speed 75 Name "Tank" StartingPathTrackNode "tankpath_left_1" OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } WaveSpawn { Name sup3.2 WaitForAllSpawned 3i TotalCount 30 MaxActive 10 SpawnCount 1 WaitBeforeStarting 7 WaitBetweenSpawns 2 Where spawnbot Where Spawnbot_flank Support limited TFBot { Class Heavy Skill Hard Scale 0.75 Health 150 Name "Mitteneer Heavy" Item "The Holiday Punch" Classicon Heavy_mittens WeaponRestrictions MeleeOnly Attributes AlwaysCrit } } WaveSpawn { Name 3k WaitForAllDead 3j TotalCurrency 75 TotalCount 6 MaxActive 2 SpawnCount 2 WaitBeforeStarting 7 WaitBetweenSpawns 20 Where spawnbot_flank TFBot { Template T_TFBot_Giant_Scout CharacterAttributes { "move speed bonus" 0.75 } } } WaveSpawn { Name 3l WaitForAllDead 3j TotalCurrency 75 TotalCount 2 MaxActive 1 SpawnCount 1 WaitBeforeStarting 7 WaitBetweenSpawns 15 Where spawnbot TFBot { Class Soldier Name "Giant Burst Fire Soldier" Health 4200 Skill Expert WeaponRestrictions PrimaryOnly Classicon soldier_conch_burst Attributes SpawnWithFullCharge Attributes MiniBoss Attributes HoldFireUntilFullReload Item "The Concheror" ItemAttributes { ItemName "TF_WEAPON_ROCKETLAUNCHER" "damage bonus" 2.0 "faster reload rate" 0.4 "fire rate bonus" 0.2 "clip size upgrade atomic" 5.0 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 "override footstep sound set" 3 "Projectile speed increased" 0.9 } CharacterAttributes { "increase buff duration" 9.0 } ItemAttributes { ItemName "TF_WEAPON_ROCKETLAUNCHER" "projectile spread angle penalty" 1 } } } WaveSpawn { Name sup3.3 WaitForAllSpawned sup3.2 TotalCount 4 MaxActive 4 SpawnCount 2 WaitBeforeStarting 2 WaitBetweenSpawns 5 Where spawnbot Support 1 TFBot { Class Heavy Skill Hard Scale 0.75 Health 150 Name "Mitteneer Heavy" Item "The Holiday Punch" Classicon Heavy_mittens WeaponRestrictions MeleeOnly Attributes AlwaysCrit } } WaveSpawn { Name 3m WaitForAllDead 3l TotalCurrency 75 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 20.5 WaitBetweenSpawns 0 Where spawnbot_boss StartWaveWarningSound "lpwak2.mp3" FirstSpawnOutput { Target boss_door_open_relay Action Trigger } TFBot { Template T_TFBot_Scout_Cleave_Spammer } } } }