//mvm_waterfront_rc3 #base robot_giant.pop #base robot_standard.pop #base robot_caustic.pop WaveSchedule { StartingCurrency 0 RespawnWaveTime 2 CanBotsAttackWhileInSpawnRoom no Mission { Objective DestroySentries BeginAtWave 1 RunForThisManyWaves 7 CooldownTime 30 DesiredCount 1 Where spawnbot TFBot { Template T_TFBot_SentryBuster } } Mission { BeginAtWave 1 RunForThisManyWaves 1 Objective Spy Where spawnbot_mission_spy InitialCooldown 30 CooldownTime 30 DesiredCount 1 TFBot { Template T_TFBot_Spy } } Mission { BeginAtWave 6 RunForThisManyWaves 2 Objective Spy Where spawnbot_mission_spy InitialCooldown 30 CooldownTime 30 DesiredCount 2 TFBot { Template T_TFBot_Spy } } Mission { BeginAtWave 4 RunForThisManyWaves 2 Objective Sniper Where spawnbot_mission_sniper InitialCooldown 30 CooldownTime 30 DesiredCount 2 TFBot { Template T_TFBot_Sniper } } Wave //700 credits 800 bonus { StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name wave1a Support limited TotalCurrency 600 TotalCount 100 MaxActive 12 SpawnCount 1 WaitBeforeStarting 0.5 WaitBetweenSpawns 0.5 Where spawnbot Where spawnbot_flank_rand TFBot { Template T_TFBot_Heavyweapons_Gnome } } WaveSpawn { Name wave1s Support 1 TotalCount 100 MaxActive 2 SpawnCount 2 WaitBeforeStarting 5 WaitBetweenSpawns 0.5 Where spawnbot Where spawnbot_flank_rand TFBot { Class Demoman } } WaveSpawn { Name wave1a TotalCurrency 100 TotalCount 6 MaxActive 6 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 20 Where spawnbot_flank2 TFBot { Class Soldier Name "Giant Blast Soldier" ClassIcon soldier_blast Skill Expert Health 3800 WeaponRestrictions PrimaryOnly Attributes HoldFireUntilFullReload Attributes MiniBoss Item "The Liberty Launcher" ItemAttributes { ItemName "The Liberty Launcher" "damage causes airblast" 1 } CharacterAttributes { "move speed bonus" 0.5 "override footstep sound set" 3 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 "airblast vertical vulnerability multiplier" 0.1 } } } } Wave //700 credits 800 bonus { StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name wave2a TotalCurrency 100 TotalCount 32 MaxActive 8 SpawnCount 2 WaitBeforeStarting 0.5 WaitBetweenSpawns 1.5 Where spawnbot TFBot { Class Scout Skill Easy } } WaveSpawn { Name wave2a TotalCurrency 100 TotalCount 3 MaxActive 3 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 12 Where spawnbot TFBot { Class Soldier Name "Giant Uncharged Soldier" ClassIcon soldier_crit Skill Normal Health 3800 Item "The Original" WeaponRestrictions PrimaryOnly Attributes MiniBoss ItemAttributes { ItemName "The Original" "faster reload rate" 0.2 "fire rate bonus" 2 "Projectile speed increased" 0.5 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 "override footstep sound set" 3 } } } WaveSpawn { Name wave2a-1 TotalCurrency 100 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 12 Tank { Health 10000 Name "tankboss" Speed 75 StartingPathTrackNode "tankpath_same" OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } WaveSpawn { Name wave2b WaitForAllSpawned wave2a TotalCurrency 100 TotalCount 30 MaxActive 10 SpawnCount 1 WaitBeforeStarting 6 WaitBetweenSpawns 1 Where spawnbot_flank TFBot { Template T_TFBot_Heavyweapons_Heavyweight_Champ_Fast } } WaveSpawn { Name wave2b WaitForAllSpawned wave2a TotalCurrency 100 TotalCount 20 MaxActive 5 SpawnCount 5 WaitBeforeStarting 6 WaitBetweenSpawns 2 Where spawnbot_flank2 TFBot { Class Demoman Name "Demoknight" ClassIcon demoknight Skill Hard Item "The Tide Turner" Item "The Eyelander" WeaponRestrictions MeleeOnly ItemAttributes { ItemName "The Eyelander" "critboost on kill" 3 } } } WaveSpawn { Name wave2b WaitForAllSpawned wave2a TotalCurrency 200 TotalCount 4 MaxActive 4 SpawnCount 1 WaitBeforeStarting 12 WaitBetweenSpawns 15 Where spawnbot TFBot { Class Pyro Name "Watch Yo Tone MF" ClassIcon pyro_slap_lite Item "The Hot Hand" Skill Expert Health 3000 WeaponRestrictions MeleeOnly Attributes MiniBoss ItemAttributes { ItemName "The Hot Hand" "is invisible" 1 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.6 "airblast vulnerability multiplier" 0.6 "override footstep sound set" 6 // "hand scale" 0 } } } } Wave //900 credits 1000 bonus { StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name wave3a TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 0.5 WaitBetweenSpawns 1.5 Where spawnbot_tutorial FirstSpawnOutput { Target tutorial_wave_relay Action Trigger } TFBot { Template T_TFBot_Sniper_Huntsman Name "Caustic Huntsman" ClassIcon sniper_huntsman_bleed Skill Normal ItemAttributes { ItemName "The Huntsman" "bleeding duration" 2 "attach particle effect" 9 } } } WaveSpawn { Name wave3a-1 WaitForAllSpawned wave3a TotalCurrency 100 TotalCount 24 MaxActive 12 SpawnCount 1 WaitBeforeStarting 10 WaitBetweenSpawns 1 Where spawnbot_flank_rand TFBot { Template T_TFBot_Sniper_Huntsman Name "Caustic Huntsman" ClassIcon sniper_huntsman_bleed Skill Normal ItemAttributes { ItemName "The Huntsman" "bleeding duration" 2 "attach particle effect" 9 } } } WaveSpawn { Name wave3a-2 WaitForAllSpawned wave3a-1 TotalCurrency 100 TotalCount 8 MaxActive 8 SpawnCount 4 WaitBeforeStarting 6 WaitBetweenSpawns 20 Where spawnbot_flank2 Squad { TFBot { Template T_TFBot_Giant_Soldier } TFBot { Template T_TFBot_Medic_BigHeal Tag bot_squad_member } TFBot { Template T_TFBot_Medic_BigHeal Tag bot_squad_member } TFBot { Template T_TFBot_Medic_BigHeal Tag bot_squad_member } } } WaveSpawn { Name wave3a-2 WaitForAllSpawned wave3a-1 TotalCurrency 200 TotalCount 18 MaxActive 6 SpawnCount 3 WaitBeforeStarting 6 WaitBetweenSpawns 2.5 Where spawnbot TFBot { Class Soldier Skill Normal } } WaveSpawn { Name wave3b WaitForAllSpawned wave3a-2 TotalCurrency 100 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 12 Tank { Health 12000 Name "tankboss" Speed 75 StartingPathTrackNode "tankpath_same" OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } WaveSpawn { Name wave3b WaitForAllSpawned wave3a-2 TotalCurrency 100 TotalCount 3 MaxActive 3 SpawnCount 1 WaitBeforeStarting 10 WaitBetweenSpawns 12 Where spawnbot TFBot { Class Demoman ClassIcon demoknight_giant Name "Giant Demoknight" Skill Expert Health 3300 Item "Prince Tavish's Crown" Item "The Splendid Screen" Item "The Eyelander" Item "Ali Baba's Wee Booties" WeaponRestrictions MeleeOnly Attributes MiniBoss ItemAttributes { ItemName "The Eyelander" "critboost on kill" 3 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.5 "airblast vulnerability multiplier" 0.5 "override footstep sound set" 4 } } } WaveSpawn { Name wave3b WaitForAllSpawned wave3a-2 TotalCurrency 100 TotalCount 28 MaxActive 12 SpawnCount 4 WaitBeforeStarting 10 WaitBetweenSpawns 12 Where spawnbot_flank TFBot { Template T_TFBot_Scout_FAN } } WaveSpawn { Name wave3b WaitForAllSpawned wave3a-2 TotalCurrency 100 TotalCount 5 MaxActive 1 SpawnCount 1 WaitBeforeStarting 15 WaitBetweenSpawns 12 Where spawnbot TFBot { Template T_TFBot_Demoman_Samurai } } } Wave //1000 credits 1100 bonus { StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name wave4a TotalCurrency 100 TotalCount 32 MaxActive 8 SpawnCount 4 WaitBeforeStarting 0.5 WaitBetweenSpawns 1.5 Where spawnbot_flank2 TFBot { Class Scout Skill Normal } } WaveSpawn { Name wave4a TotalCurrency 100 TotalCount 24 MaxActive 8 SpawnCount 4 WaitBeforeStarting 0.5 WaitBetweenSpawns 1.5 Where spawnbot_flank TFBot { Class Soldier Skill Normal } } WaveSpawn { Name wave4a TotalCurrency 100 TotalCount 3 MaxActive 3 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 12 Where spawnbot TFBot { Template T_TFBot_Giant_Pyro Attributes AlwaysFireWeapon } } WaveSpawn { Name wave4b WaitForAllDead wave4a TotalCurrency 200 TotalCount 16 MaxActive 16 SpawnCount 16 WaitBeforeStarting 2 WaitBetweenSpawns 1.5 Where spawnbot Squad { TFBot { Template T_TFBot_Giant_Soldier Attributes AlwaysCrit } TFBot { Template T_TFBot_Medic_BigHeal Tag bot_squad_member } TFBot { Template T_TFBot_Medic_BigHeal Tag bot_squad_member } TFBot { Template T_TFBot_Medic_BigHeal Tag bot_squad_member } TFBot { Template T_TFBot_Medic_BigHeal Tag bot_squad_member } TFBot { Template T_TFBot_Medic_BigHeal Tag bot_squad_member } TFBot { Template T_TFBot_Medic_BigHeal Tag bot_squad_member } TFBot { Template T_TFBot_Medic_BigHeal Tag bot_squad_member } TFBot { Template T_TFBot_Medic_BigHeal Tag bot_squad_member } TFBot { Template T_TFBot_Medic_BigHeal Tag bot_squad_member } TFBot { Template T_TFBot_Medic_BigHeal Tag bot_squad_member } TFBot { Template T_TFBot_Medic_BigHeal Tag bot_squad_member } TFBot { Template T_TFBot_Medic_BigHeal Tag bot_squad_member } TFBot { Template T_TFBot_Medic_BigHeal Tag bot_squad_member } TFBot { Template T_TFBot_Medic_BigHeal Tag bot_squad_member } TFBot { Template T_TFBot_Medic_BigHeal Tag bot_squad_member } } } WaveSpawn { Name wave4b-1 WaitForAllDead wave4b TotalCurrency 100 TotalCount 24 MaxActive 12 SpawnCount 3 WaitBeforeStarting 0 WaitBetweenSpawns 1.5 Where spawnbot_flank_rand RandomChoice { TFBot { Class Heavy Skill Easy } TFBot { Class Heavy Skill Easy } TFBot { Template T_TFBot_Scout_Sandman_FastCharge } } } WaveSpawn { Name wave4b-1 WaitForAllDead wave4b TotalCurrency 100 TotalCount 4 MaxActive 4 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 10 Where spawnbot TFBot { Template T_TFBot_Giant_Scout_Baseball } } WaveSpawn { Name wave4b-2 WaitForAllSpawned wave4b-1 TotalCurrency 250 TotalCount 3 MaxActive 3 SpawnCount 1 WaitBeforeStarting 7 WaitBetweenSpawns 12 Where spawnbot TFBot { Template T_TFBot_Giant_Demo_Burst } } WaveSpawn { Name wave4b-2 WaitForAllSpawned wave4b-1 TotalCurrency 50 TotalCount 36 MaxActive 24 SpawnCount 6 WaitBeforeStarting 7 WaitBetweenSpawns 3 Where spawnbot_flank_rand TFBot { Template T_TFBot_Heavyweapons_Shotgun Skill Normal } } } Wave //1200 credits 1100 bonus { StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name wave5a TotalCurrency 200 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 0.5 WaitBetweenSpawns 30 Tank { Health 18000 Name "tankboss" Speed 75 StartingPathTrackNode "tankpath_same" OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } WaveSpawn { Name wave5a-1 TotalCurrency 200 TotalCount 32 MaxActive 8 SpawnCount 4 WaitBeforeStarting 5 WaitBetweenSpawns 1.5 Where spawnbot_flank_rand TFBot { //Class Scout //Skill Normal //Item "Bonk! Atomic Punch" // Item "Bonk Helm" //WeaponRestrictions PrimaryOnly //ClassIcon scout_bonk Template T_TFBot_Scout_Bonk Name "Bonk Scout" } } WaveSpawn { Name wave5a-1 TotalCurrency 200 TotalCount 3 MaxActive 3 SpawnCount 1 WaitBeforeStarting 5 WaitBetweenSpawns 12 Where spawnbot TFBot { Template T_TFBot_Giant_Scout_Baseball_Armored Attributes AlwaysCrit } } WaveSpawn { Name wave5b WaitForAllSpawned wave5a-1 TotalCurrency 200 TotalCount 37 MaxActive 11 SpawnCount 3 WaitBeforeStarting 7 WaitBetweenSpawns 2 Where spawnbot_flank2 RandomChoice { TFBot { Template T_TFBot_Sniper_Huntsman } TFBot { Template T_TFBot_Soldier_Extended_Buff_Banner } } } WaveSpawn { Name wave5b WaitForAllSpawned wave5a-1 TotalCurrency 100 TotalCount 3 MaxActive 3 SpawnCount 1 WaitBeforeStarting 7 WaitBetweenSpawns 12 Where spawnbot_flank2 TFBot { Template T_TFBot_Giant_Soldier_Spammer } } WaveSpawn { Name wave5c WaitForAllSpawned wave5b TotalCurrency 200 TotalCount 8 MaxActive 8 SpawnCount 4 WaitBeforeStarting 7 WaitBetweenSpawns 15 Where spawnbot Squad { TFBot { Template T_TFBot_Giant_Heavyweapons } TFBot { Template T_TFBot_Medic_QuickUber Tag bot_squad_member } TFBot { Template T_TFBot_Medic_QuickUber Tag bot_squad_member } TFBot { Template T_TFBot_Medic_QuickUber Tag bot_squad_member } } } WaveSpawn { Name wave5c WaitForAllSpawned wave5b TotalCurrency 100 Support 1 TotalCount 100 MaxActive 8 SpawnCount 4 WaitBeforeStarting 7 WaitBetweenSpawns 5 Where spawnbot TFBot { Template T_TFBot_Pyro_Flaregun } } } Wave //1500 credits 1600 bonus { StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name wave6a TotalCurrency 100 TotalCount 30 MaxActive 10 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 1 Where spawnbot Where spawnbot_flank_rand TFBot { Class Scout Skill Hard } } WaveSpawn { Name wave6a TotalCurrency 100 TotalCount 30 MaxActive 9 SpawnCount 3 WaitBeforeStarting 0 WaitBetweenSpawns 1 Where spawnbot Where spawnbot_flank_rand TFBot { Class Soldier Skill Hard } } WaveSpawn { Name wave6a-1 TotalCurrency 400 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 12 Tank { Health 20000 Skin 1 Name "tankboss" Speed 75 StartingPathTrackNode "tankpath_same" OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } WaveSpawn { Name wave6b WaitForAllSpawned wave6a TotalCurrency 200 TotalCount 4 MaxActive 4 SpawnCount 1 WaitBeforeStarting 7 WaitBetweenSpawns 10 Where spawnbot TFBot { Template T_TFBot_Giant_Demoman Attributes AlwaysCrit } } WaveSpawn { Name wave6b WaitForAllSpawned wave6a TotalCurrency 200 TotalCount 25 MaxActive 15 SpawnCount 5 WaitBeforeStarting 7 WaitBetweenSpawns 5 Where spawnbot TFBot { Template T_TFBot_Soldier_RocketShotgun } } WaveSpawn { Name wave6c WaitForAllSpawned wave6b TotalCurrency 400 TotalCount 3 MaxActive 3 SpawnCount 1 WaitBeforeStarting 10 WaitBetweenSpawns 10 Where spawnbot_flank TFBot { Class Pyro Health 3000 WeaponRestrictions PrimaryOnly Attributes MiniBoss ClassIcon pyro_dragon_fury_swordstone Name "Giant Fury Pyro" Item "The Dragon's Fury" Skill Expert Item "The Rusty Reaper" CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.6 "airblast vulnerability multiplier" 0.6 "override footstep sound set" 6 } } } WaveSpawn { Name wave6c WaitForAllSpawned wave6b TotalCurrency 100 Support 1 TotalCount 50 MaxActive 9 SpawnCount 3 WaitBeforeStarting 10 WaitBetweenSpawns 10 Where spawnbot_flank TFBot { Class Heavy Skill Easy } } } Wave //1 credits 101 bonus { StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name wave7a TotalCurrency 1 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 15 Where spawnbot_boss FirstSpawnWarningSound "vo\mvm\norm\taunts\soldier_mvm_taunts10.mp3" FirstSpawnOutput { Target boss_door_open_relay Action Trigger } TFBot { Class Soldier Scale 1.5 ClassIcon soldier_spammer_burstfire_giant Skill Expert Name "P" Health 40000 Item "Rocket Jumper" Item "The Team Captain" Attributes "UseBossHealthBar" //Attributes HoldFireUntilFullReload Attributes "MiniBoss" Tag bot_giant ItemAttributes { ItemName "Rocket Jumper" "cannot pick up intelligence" 1 "fire rate bonus" -2 "faster reload rate" -2 "damage penalty" 0.01 "dmg pierces resists absorbs" 1 "dmg bonus vs buildings" 7 "clip size upgrade atomic" 20 "projectile spread angle penalty" 5 "Blast radius increased" 1.5 } CharacterAttributes { "move speed penalty" 0.25 "damage force reduction" 0.25 "airblast vulnerability multiplier" 0.25 "airblast vertical vulnerability multiplier" 0.25 "rage giving scale" 0.5 } } } WaveSpawn { Name wave7b WaitForAllSpawned wave7a Support 1 TotalCurrency 100 TotalCount 500 MaxActive 10 SpawnCount 10 WaitBeforeStarting 5 WaitBetweenSpawns 10 Where spawnbot_flank_rand Where spawnbot TFBot { Class Scout Skill Expert } } } }