#base robot_giant.pop #base robot_standard.pop #base robot_click.pop #base robot_click_giant.pop #base robot_hole.pop WaveSchedule { StartingCurrency 700 RespawnWaveTime 5 CanBotsAttackWhileInSpawnRoom no Advanced 1 Mission { Objective DestroySentries Where spawnbot BeginAtWave 1 RunForThisManyWaves 8 CooldownTime 40 TFBot { Template T_TFBot_SentryBuster } } Mission { Where spawnbot_mission_spy Objective Spy BeginAtWave 1 RunForThisManyWaves 1 InitialCooldown 30 CooldownTime 60 DesiredCount 2 TFBot { Template T_TFBot_Spy } } Mission { Where spawnbot_mission_sniper Objective Sniper BeginAtWave 2 RunForThisManyWaves 1 InitialCooldown 30 CooldownTime 60 DesiredCount 2 TFBot { Template T_TFBot_Sniper } } Mission { Where spawnbot_mission_sniper Objective Sniper BeginAtWave 3 RunForThisManyWaves 1 InitialCooldown 30 CooldownTime 60 DesiredCount 2 TFBot { Template T_TFBot_Sniper_Sydney_Sleeper } } Mission { Where spawnbot_mission_spy Objective Spy BeginAtWave 4 RunForThisManyWaves 1 InitialCooldown 30 CooldownTime 50 DesiredCount 2 TFBot { Template T_TFBot_Spy } } Mission { Where spawnbot_mission_sniper Objective Sniper BeginAtWave 5 RunForThisManyWaves 1 InitialCooldown 30 CooldownTime 50 DesiredCount 2 TFBot { Template T_TFBot_Sniper_Acid } } Mission { Where spawnbot_mission_sniper Objective Spy BeginAtWave 8 RunForThisManyWaves 1 InitialCooldown 30 CooldownTime 50 DesiredCount 2 TFBot { Template T_TFBot_Spy_Hyper } } Wave //Wave01: 700 + 900 = 1600(1700) { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_endurance_relay Action Trigger } DoneOutput { Target wave_finished_relay Action trigger } WaveSpawn { Name w1_a0 TotalCurrency 200 TotalCount 8 MaxActive 8 SpawnCount 4 WaitBeforeStarting 3 WaitBetweenSpawns 15 Where spawnbot Squad { TFBot { Template T_TFBot_Giant_Soldier_Crit } TFBot { Template T_TFBot_Medic } TFBot { Template T_TFBot_Medic } TFBot { Template T_TFBot_Medic } } } WaveSpawn { Name w1_a0 TotalCurrency 200 TotalCount 24 MaxActive 6 SpawnCount 3 WaitBeforeStarting 15 WaitBetweenSpawns 2 Where spawnbot_flank Squad { TFBot { Template T_TFBot_Sniper_SMG } } } WaveSpawn { Name w1_b0 WaitForAllSpawned w1_a0 TotalCurrency 200 TotalCount 4 MaxActive 4 SpawnCount 2 WaitBeforeStarting 20 WaitBetweenSpawns 10 Where spawnbot_flank Squad { TFBot { Template T_TFBot_Giant_Pyro_Flare_Spammer_ScorchShot } TFBot { Template T_TFBot_Medic } } } WaveSpawn { Name w1_b0 WaitForAllSpawned w1_a0 TotalCurrency 200 TotalCount 36 MaxActive 12 SpawnCount 6 WaitBeforeStarting 15 WaitBetweenSpawns 5 Where spawnbot Squad { TFBot { Template T_TFBot_Scout_Bonk Attributes AlwaysCrit } } } WaveSpawn { Name w1_support TotalCurrency 100 TotalCount 50 MaxActive 4 SpawnCount 4 WaitBeforeStarting 0 WaitBetweenSpawns 10 Where spawnbot Support 1 Squad { TFBot { Template T_TFBot_Demoknight_Persian } } } } Wave //Wave02: 1700 + 1000 = 2700(2800) { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_endurance_relay Action Trigger } DoneOutput { Target wave_finished_relay Action trigger } WaveSpawn { Name w2_a0 TotalCurrency 150 TotalCount 24 MaxActive 10 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 3 Where spawnbot Squad { TFBot { Template T_TFBot_Heavy_Tomislav_ } TFBot { Template T_TFBot_Medic } } } WaveSpawn { Name w2_a0 TotalCurrency 150 TotalCount 36 MaxActive 8 SpawnCount 4 WaitBeforeStarting 10 WaitBetweenSpawns 3 Where spawnbot_flank Squad { TFBot { Class Demoman Skill Hard } } } WaveSpawn { Name w2_b0 WaitForAllSpawned w2_a0 TotalCurrency 100 TotalCount 20 MaxActive 6 SpawnCount 3 WaitBeforeStarting 5 WaitBetweenSpawns 2 Where spawnbot Squad { TFBot { Class Soldier Skill Hard } } } WaveSpawn { Name w2_b0 WaitForAllSpawned w2_a0 TotalCurrency 100 TotalCount 18 MaxActive 6 SpawnCount 3 WaitBeforeStarting 5 WaitBetweenSpawns 2 Where spawnbot_flank Squad { TFBot { Class Pyro Skill Normal Attributes AlwaysFireWeapon } } } WaveSpawn { Name w2_b0 WaitForAllSpawned w2_a0 TotalCurrency 100 TotalCount 12 MaxActive 4 SpawnCount 2 WaitBeforeStarting 5 WaitBetweenSpawns 4 Where spawnbot_flank Squad { TFBot { Class Pyro Skill Expert } TFBot { Template T_TFBot_Medic } } } WaveSpawn { Name w2_b0 WaitForAllSpawned w2_a0 TotalCurrency 200 TotalCount 10 MaxActive 3 SpawnCount 1 WaitBeforeStarting 8 WaitBetweenSpawns 3 Where spawnbot_flank Squad { TFBot { Template T_TFBot_Scout_Shortstop Attributes AlwaysCrit } } } WaveSpawn { Name w2_support TotalCurrency 200 TotalCount 10 MaxActive 2 SpawnCount 2 WaitBeforeStarting 10 WaitBetweenSpawns 10 Where spawnbot Support 1 Squad { TFBot { Template T_TFBot_Heavy_IronFist_Airblast } } } } Wave //Wave03: 2800 + 950 = 3750(3850) { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_endurance_relay Action Trigger } DoneOutput { Target wave_finished_relay Action trigger } WaveSpawn { Name Tank TotalCurrency 100 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 0 FirstSpawnOutput { Target boss_spawn_relay Action Trigger } Tank { Name Tank Health 25000 Speed 75 StartingPathTrackNode tankpath_alt OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } WaveSpawn { Name w3_a0 TotalCurrency 150 TotalCount 36 MaxActive 8 SpawnCount 4 WaitBeforeStarting 30 WaitBetweenSpawns 2 Where spawnbot_flank RandomSpawn 1 Squad { TFBot { Template T_TFBot_Sniper_Huntsman_Penetration } } } WaveSpawn { Name w3_a0 TotalCurrency 150 TotalCount 16 MaxActive 4 SpawnCount 2 WaitBeforeStarting 30 WaitBetweenSpawns 1 Where spawnbot RandomSpawn 1 Squad { TFBot { Template T_TFBot_Heavy_Natascha } } } WaveSpawn { Name w3_a0 TotalCurrency 200 TotalCount 6 MaxActive 6 SpawnCount 3 WaitBeforeStarting 35 WaitBetweenSpawns 20 Where spawnbot Squad { TFBot { Template T_TFBot_Giant_Heavy_Steelfist } TFBot { Template T_TFBot_Medic_Shield_Quickfix } TFBot { Template T_TFBot_Medic_Shield_Quickfix } } } WaveSpawn { Name w3_b0 WaitForAllSpawned w3_a0 TotalCurrency 150 TotalCount 4 MaxActive 2 SpawnCount 2 WaitBeforeStarting 20 WaitBetweenSpawns 20 Where spawnbot Squad { TFBot { Template T_TFBot_Giant_Scout_Fast } } } WaveSpawn { Name w3_support TotalCurrency 100 TotalCount 20 MaxActive 2 SpawnCount 2 WaitBeforeStarting 30 WaitBetweenSpawns 20 Where spawnbot_flank Support 1 Squad { TFBot { Template T_TFBot_Pyro_Gaspasser } } } WaveSpawn { Name w3_support2 WaitForAllSpawned w3_a0 TotalCurrency 100 TotalCount 50 MaxActive 12 SpawnCount 4 WaitBeforeStarting 5 WaitBetweenSpawns 3 Where spawnbot_flank Support 1 Squad { TFBot { Template T_TFBot_Demo_Bleed } } } } Wave //Wave04: 3850 + 1050 = 4900(5000) { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_endurance_relay Action Trigger } DoneOutput { Target wave_finished_relay Action trigger } WaveSpawn { Name w4_a0 TotalCurrency 300 TotalCount 3 MaxActive 3 SpawnCount 3 WaitBeforeStarting 0 WaitBetweenSpawns 20 Where spawnbot Squad { TFBot { Template T_TFBot_Giant_Heavy_Brassbeast } TFBot { Template T_TFBot_Giant_Medic } TFBot { Template T_TFBot_Giant_Medic } } } WaveSpawn { Name w4_a0 TotalCurrency 150 TotalCount 36 MaxActive 12 SpawnCount 6 WaitBeforeStarting 15 WaitBetweenSpawns 2 Where spawnbot_flank Squad { TFBot { Template T_TFBot_Soldier_Extended_Concheror Attributes AlwaysCrit } } } WaveSpawn { Name w4_b0 WaitForAllSpawned w4_a0 TotalCurrency 150 TotalCount 30 MaxActive 12 SpawnCount 6 WaitBeforeStarting 0 WaitBetweenSpawns 3 Where spawnbot_flank Squad { TFBot { Template T_TFBot_Sniper_Huntsman_Spammer_Bleed_Normal } } } WaveSpawn { Name w4_b0 WaitForAllSpawned w4_a0 TotalCurrency 200 TotalCount 8 MaxActive 8 SpawnCount 4 WaitBeforeStarting 0 WaitBetweenSpawns 15 Where spawnbot Squad { TFBot { Template T_TFBot_Giant_Pyro_Slow Attributes AlwaysCrit } TFBot { Template T_TFBot_Medic } TFBot { Template T_TFBot_Medic } TFBot { Template T_TFBot_Medic } } DoneOutput { Target upgrade_door_open_midwave_relay Action Trigger } } WaveSpawn { Name w4_c0 WaitForAllDead w4_b0 TotalCurrency 100 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 35 WaitBetweenSpawns 0 Where spawnbot_boss FirstSpawnOutput { Target boss_door_open_relay Action Trigger } Squad { TFBot { Template T_TFBot_Chief_Soldier_RocketPush Attributes AlwaysCrit } } } WaveSpawn { Name w4_c0. WaitForAllDead w4_b0 TotalCurrency 150 TotalCount 50 MaxActive 16 SpawnCount 8 WaitBeforeStarting 36 WaitBetweenSpawns 10 Where spawnbot_boss Support 1 Squad { TFBot { Class Scout Skill Expert } } } } Wave //Wave05: 5000 + 1100 = 6100(6200) { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_endurance_relay Action Trigger } DoneOutput { Target wave_finished_relay Action trigger } WaveSpawn { Name Tank TotalCurrency 100 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 0 FirstSpawnOutput { Target boss_spawn_relay Action Trigger } Tank { Name Tank Health 17500 Speed 75 StartingPathTrackNode tankpath_alt OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } WaveSpawn { Name Tank TotalCurrency 200 TotalCount 2 MaxActive 2 SpawnCount 1 WaitBeforeStarting 40 WaitBetweenSpawns 40 FirstSpawnOutput { Target boss_spawn_relay Action Trigger } Tank { Name Tank Health 10000 Speed 75 StartingPathTrackNode tankpath_alt OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } WaveSpawn { Name w5_a0 TotalCurrency 100 TotalCount 4 MaxActive 4 SpawnCount 1 WaitBeforeStarting 20 WaitBetweenSpawns 12 Where spawnbot Squad { TFBot { Template T_TFBot_Giant_DemoKnight_BattleAxe } } } WaveSpawn { Name w5_a0 TotalCurrency 100 TotalCount 36 MaxActive 12 SpawnCount 6 WaitBeforeStarting 15 WaitBetweenSpawns 2 Where spawnbot_flank Squad { TFBot { Template T_TFBot_Heavy_Deflector_Pusher Attributes AlwaysCrit } } } WaveSpawn { Name w5_b0 WaitForAllSpawned w5_a0 TotalCurrency 150 TotalCount 36 MaxActive 8 SpawnCount 4 WaitBeforeStarting 3 WaitBetweenSpawns 1 Where spawnbot Squad { TFBot { Template T_TFBot_Demo_Burst_Bleed } } } WaveSpawn { Name w5_b0 WaitForAllSpawned w5_a0 TotalCurrency 150 TotalCount 36 MaxActive 8 SpawnCount 4 WaitBeforeStarting 3 WaitBetweenSpawns 1 Where spawnbot_flank Squad { TFBot { Template T_TFBot_Soldier_Future } } } WaveSpawn { Name w5_c0 WaitForAllDead w5_b0 TotalCurrency 200 TotalCount 9 MaxActive 6 SpawnCount 3 WaitBeforeStarting 5 WaitBetweenSpawns 10 Where spawnbot Squad { TFBot { Template T_TFBot_Giant_Sniper_SMG_Critboost } TFBot { Template T_TFBot_Medic } TFBot { Template T_TFBot_Medic } } } WaveSpawn { Name w5_c0 WaitForAllSpawned w5_b0 TotalCurrency 100 TotalCount 50 MaxActive 12 SpawnCount 6 WaitBeforeStarting 5 WaitBetweenSpawns 2 Where spawnbot_flank Support 1 Squad { TFBot { Template T_TFBot_Scout_Blaster_Pusher } } } } Wave //Wave06: 6200 + 1200 = 7400(7500) { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_endurance_relay Action Trigger } DoneOutput { Target wave_finished_relay Action trigger } WaveSpawn { Name w6_a0 TotalCurrency 400 TotalCount 12 MaxActive 4 SpawnCount 4 WaitBeforeStarting 0 WaitBetweenSpawns 20 Where spawnbot Squad { TFBot { Template T_TFBot_Giant_Scout_Fast_Bonk_Expert } } } WaveSpawn { Name w6_a0 TotalCurrency 200 TotalCount 40 MaxActive 12 SpawnCount 4 WaitBeforeStarting 5 WaitBetweenSpawns 0 Where spawnbot Squad { TFBot { Template T_TFBot_Spy_Ninja Attributes IgnoreFlag } } } WaveSpawn { Name w6_b0 WaitForAllDead w6_a0 TotalCurrency 300 TotalCount 16 MaxActive 12 SpawnCount 4 WaitBeforeStarting 0 WaitBetweenSpawns 10 Where spawnbot Squad { TFBot { Template T_TFBot_Giant_Demo_Nuker } TFBot { Template T_TFBot_Medic_Long_Quickfix } TFBot { Template T_TFBot_Medic_Long_Quickfix } TFBot { Template T_TFBot_Medic_Long_Quickfix } } } WaveSpawn { Name w6_support WaitForAllDead w6_a0 TotalCurrency 100 TotalCount 25 MaxActive 2 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 5 Where spawnbot_flank Support 1 Squad { TFBot { Template T_TFBot_Pyro_Backburner } } } WaveSpawn { Name w6_c0 WaitForAllDead w6_b0 TotalCurrency 200 TotalCount 8 MaxActive 8 SpawnCount 4 WaitBeforeStarting 10 WaitBetweenSpawns 20 Where spawnbot Squad { TFBot { Template T_TFBot_Giant_Heavy_Healonhit } TFBot { Template T_TFBot_Giant_Medic_Shield_Extended } TFBot { Template T_TFBot_Soldier_Tanker } TFBot { Template T_TFBot_Soldier_Tanker } } } WaveSpawn { Name w6_support WaitForAllSpawned w6_b0 TotalCurrency 100 TotalCount 50 MaxActive 10 SpawnCount 4 WaitBeforeStarting 5 WaitBetweenSpawns 1 Where spawnbot_flank Support 1 Squad { TFBot { Template T_TFBot_Heavy_Deflector_Fire Attributes AlwaysCrit } } } } Wave //Wave07: 7500 + 1600 = 9100(9200) { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_endurance_relay Action Trigger } DoneOutput { Target wave_finished_relay Action trigger } WaveSpawn { Name w7_a0 TotalCurrency 200 TotalCount 36 MaxActive 6 SpawnCount 3 WaitBeforeStarting 0 WaitBetweenSpawns 0 Where spawnbot_flank Squad { TFBot { Template T_TFBot_Soldier_Burst_Expert } } } WaveSpawn { Name w7_a0 TotalCurrency 200 TotalCount 36 MaxActive 6 SpawnCount 3 WaitBeforeStarting 0 WaitBetweenSpawns 0 Where spawnbot_flank Squad { TFBot { Template T_TFBot_Demo_Burst_Hyper } } } WaveSpawn { Name w7_a0 TotalCurrency 200 TotalCount 12 MaxActive 2 SpawnCount 2 WaitBeforeStarting 10 WaitBetweenSpawns 5 Where spawnbot Squad { TFBot { Template T_TFBot_Pyro_Gasjockey } } } WaveSpawn { Name w7_b0 WaitForAllSpawned w7_a0 TotalCurrency 200 TotalCount 48 MaxActive 12 SpawnCount 4 WaitBeforeStarting 10 WaitBetweenSpawns 0 Where spawnbot_flank Squad { TFBot { Template T_TFBot_Sniper_Huntsman_Hyper_Penetration_Dmgup } } } WaveSpawn { Name w7_b0 WaitForAllSpawned w7_a0 TotalCurrency 200 TotalCount 16 MaxActive 4 SpawnCount 4 WaitBeforeStarting 20 WaitBetweenSpawns 8 Where spawnbot Squad { TFBot { Template T_TFBot_Demo_Golf } } } WaveSpawn { Name w7_c0 WaitForAllSpawned w7_b0 TotalCurrency 200 TotalCount 24 MaxActive 6 SpawnCount 6 WaitBeforeStarting 10 WaitBetweenSpawns 10 Where spawnbot Squad { TFBot { Template T_TFBot_Scout_Shortstop_Expert } } } WaveSpawn { Name w7_support TotalCurrency 200 TotalCount 20 MaxActive 2 SpawnCount 2 WaitBeforeStarting 10 WaitBetweenSpawns 5 Where spawnbot Support 1 Squad { TFBot { Template T_TFBot_Heavy_Juggernaut } TFBot { Template T_TFBot_Medic } } } WaveSpawn { Name w7_support TotalCurrency 100 TotalCount 50 MaxActive 2 SpawnCount 2 WaitBeforeStarting 10 WaitBetweenSpawns 10 Where spawnbot_flank Support 1 Squad { TFBot { Template T_TFBot_Soldier_TankBuster } } } WaveSpawn { Name w7_support WaitForAllSpawned w7_b0 TotalCurrency 100 TotalCount 50 MaxActive 10 SpawnCount 4 WaitBeforeStarting 0 WaitBetweenSpawns 0 Where spawnbot Support 1 Squad { TFBot { Template T_TFBot_Soldier_Burst_Pusher Attributes AlwaysCrit } } } } Wave //Wave08: 9200 + 1300 = 10500(10600) { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_endurance_relay Action Trigger } DoneOutput { Target wave_finished_relay Action trigger } WaveSpawn { Name w8_tank1 TotalCurrency 100 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 0 FirstSpawnOutput { Target boss_spawn_relay Action Trigger } Tank { Name Tank Health 60000 Speed 75 StartingPathTrackNode tankpath_alt OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } WaveSpawn { Name w8_tank2 TotalCurrency 100 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 45 WaitBetweenSpawns 0 FirstSpawnOutput { Target boss_spawn_relay Action Trigger } Tank { Name Tank Health 30000 Speed 75 StartingPathTrackNode tankpath_alt OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } WaveSpawn { Name w8_lasttank TotalCurrency 100 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 90 WaitBetweenSpawns 0 FirstSpawnOutput { Target boss_spawn_relay Action Trigger } Tank { Name Tank Health 40000 Speed 75 Skin 1 StartingPathTrackNode tankpath_alt OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } DoneOutput { Target upgrade_door_open_midwave_relay Action Trigger } } WaveSpawn { Name w8_a0 TotalCurrency 200 TotalCount 2 MaxActive 2 SpawnCount 2 WaitBeforeStarting 30 WaitBetweenSpawns 0 Where spawnbot Squad { TFBot { Template T_TFBot_Giant_Demo_Burst_Infinite_Expert } TFBot { Template T_TFBot_Giant_Medic_Uber_Armored } } } WaveSpawn { Name w8_b0 WaitForAllDead w8_a0 TotalCurrency 200 TotalCount 24 MaxActive 5 SpawnCount 2 WaitBeforeStarting 5 WaitBetweenSpawns 0 Where spawnbot_flank Where spawnbot RandomSpawn 1 Squad { TFBot { Template T_TFBot_Sniper_SMG_Spammer Attributes AlwaysCrit } } } WaveSpawn { Name w8_b0 WaitForAllDead w8_a0 TotalCurrency 200 TotalCount 24 MaxActive 5 SpawnCount 2 WaitBeforeStarting 5 WaitBetweenSpawns 0 Where spawnbot_flank Where spawnbot RandomSpawn 1 Squad { TFBot { Template T_TFBot_Scout_Pistol_Heal_Hyper } } } WaveSpawn { Name w8_b0 WaitForAllDead w8_a0 TotalCurrency 200 TotalCount 24 MaxActive 5 SpawnCount 2 WaitBeforeStarting 5 WaitBetweenSpawns 0 Where spawnbot_flank Where spawnbot RandomSpawn 1 Squad { TFBot { Template T_TFBot_Scout_Cleaver Attributes AlwaysCrit } } } WaveSpawn { Name w8_b0 WaitForAllDead w8_a0 TotalCurrency 200 TotalCount 8 MaxActive 4 SpawnCount 2 WaitBeforeStarting 10 WaitBetweenSpawns 10 Where spawnbot Squad { TFBot { Template T_TFBot_Giant_Sniper_Hunter_Penetration Attributes AlwaysCrit } TFBot { Template T_TFBot_Medic_Armored } } } WaveSpawn { Name w8_boss WaitForAllDead w8_lasttank TotalCurrency 0 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 35 WaitBetweenSpawns 0 Where spawnbot_boss FirstSpawnOutput { Target boss_door_open_relay Action Trigger } TFBot { Class Pyro Skill Expert WeaponRestrictions PrimaryOnly Name "Captain Nautilus" ClassIcon pyro_gastog Health 60000 Scale 1.9 Attributes MiniBoss Attributes UseBossHealthBar WeaponRestrictions SecondaryOnly ItemAttributes { ItemName "The Gas Passer" "mult_item_meter_charge_rate" 0.01 "applies snare effect" 0.35 "fire rate penalty" 1 "mark for death" 1 "minicrits become crits" 1 "explode_on_ignite" 1 } CharacterAttributes { "move speed bonus" 0.4 "damage force reduction" 0.3 "airblast vulnerability multiplier" 0.3 "override footstep sound set" 2 "airblast vertical vulnerability multiplier" 0.1 "rage giving scale" 0.1 } Item "The Gas Passer" Item "neptune's nightmare" Item "the maniac's manacles" } } WaveSpawn { Name w8_lastsupport WaitForAllDead w8_lasttank TotalCurrency 0 TotalCount 12 MaxActive 12 SpawnCount 12 WaitBeforeStarting 36 WaitBetweenSpawns 10 Where spawnbot_boss Support 1 Squad { TFBot { Template T_TFBot_Pyro_Igniter Attributes AlwaysCrit Item "neptune's nightmare" } } } } }