#base robot_giant.pop #base robot_standard.pop #base robot_gatebot.pop population { StartingCurrency 4800 RespawnWaveTime 6 CanBotsAttackWhileInSpawnRoom no EventPopfile Halloween Advanced 1 Templates { T_TFBot_Giant_Soldier_SlowBarrage { ClassIcon soldier_barrage Health 4000 Name "Colonel Barrage" Class Soldier Skill Expert WeaponRestrictions PrimaryOnly Tag "bot_giant" Attributes "MiniBoss" Attributes "HoldFireUntilFullReload" ItemAttributes { ItemName tf_weapon_rocketlauncher "clip size upgrade atomic" 26.0 "faster reload rate" 0.22 "fire rate bonus" 0.2 "projectile spread angle penalty" 5 } CharacterAttributes { "health regen" 40 "move speed bonus" 0.5 "damage bonus" 1.5 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 "override footstep sound set" 3 "airblast vertical vulnerability multiplier" 0.1 "Projectile speed increased" 0.4 } } } Mission { Objective DestroySentries Where spawnbot BeginAtWave 1 RunForThisManyWaves 1 InitialCooldown 15 CooldownTime 30 DesiredCount 1 TFBot { Template T_TFBot_SentryBuster } } Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_endurance_short_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name 1 TotalCurrency 100 TotalCount 48 MaxActive 12 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 1 Where spawnbot RandomChoice { TFBot { Name "BLU Scout" Template T_TFBot_Scout_Melee Attributes "AlwaysCrit" Item "fortunate son" Item "flak jack" } TFBot { Name "BLU Scout" ClassIcon scout Health 125 Name "BLU Scout" Class Scout Skill Normal Item "eotl_hiphunter_hat" Item "eotl_thermal_sleeves" } } } WaveSpawn { Name 1 TotalCurrency 100 TotalCount 24 MaxActive 8 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 4 Where spawnbot_flank Squad { TFBot { Name "BLU Demoman" Template T_TFBot_Demoman Item "conjurer's cowl" Item "the cool breeze" } } } WaveSpawn { Name 1 TotalCurrency 100 TotalCount 5 MaxActive 2 SpawnCount 1 WaitBeforeStarting 10 WaitBetweenSpawns 10 Where spawnbot_flank2 Squad { TFBot { Name "Giant BLU Pyro" Template T_TFBot_Giant_Pyro Attributes "AlwaysFireWeapon" Item "dec2014 2014_pyromancer_hood" Item "dec2014 pyromancer's raiments" } } } WaveSpawn { Name 2 WaitForAllDead 1 TotalCurrency 100 TotalCount 36 MaxActive 18 SpawnCount 18 WaitBeforeStarting 5 WaitBetweenSpawns 0 Where spawnbot_flank_rand Squad { TFBot { Name "BLU Fat Scout" Template T_TFBot_Heavyweapons_Shotgun Item "copper's hard top" } } } WaveSpawn { Name 2 WaitForAllDead 1 TotalCurrency 100 TotalCount 4 MaxActive 4 SpawnCount 4 WaitBeforeStarting 12 WaitBetweenSpawns 0 Where spawnbot Squad { TFBot { Name "Giant BLU Heavy" Template T_TFBot_Giant_Heavyweapons Attributes "AlwaysCrit" Item "silver botkiller minigun mk.i" Item "the eliminators safeguard" Item "eotl_sheavyshirt" } TFBot { Name "BLU Medic" Template T_TFBot_Medic_QuickUber Item "berlin brain bowl" Item "bunnyhopper's ballistics vest" } TFBot { Name "BLU Medic" Template T_TFBot_Medic_QuickUber Item "the warsworn helmet" Item "das fantzipantzen" } TFBot { Name "BLU Medic" Template T_TFBot_Medic_QuickUber Item "the nunhood" Item "the angel of death" } } } WaveSpawn { Name 3 WaitForAllDead 2 TotalCurrency 100 TotalCount 28 MaxActive 8 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 3 Where spawnbot_flank_rand Squad { TFBot { ClassIcon soldier Health 200 Name "BLU Soldier" Class Soldier Skill Easy Item "the top notch" Item "the founding father" } TFBot { Name "BLU Medic" Template T_TFBot_Medic_QuickUber Item "medi-mask" Item "doc's holiday" } } } WaveSpawn { Name 3 WaitForAllDead 2 TotalCurrency 100 TotalCount 30 MaxActive 12 SpawnCount 3 WaitBeforeStarting 0 WaitBetweenSpawns 3 Where spawnbot Squad { TFBot { ClassIcon heavy Health 300 Name "BLU Heavy" Class HeavyWeapons Skill Easy Item "the rotation sensation" Item "commissar's coat" } } } WaveSpawn { Name 3 WaitForAllDead 2 TotalCurrency 100 TotalCount 4 MaxActive 2 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 10 Where spawnbot_flank2 Squad { TFBot { Name "Giant BLU Charged Soldier" Template T_TFBot_Giant_Soldier_Crit Item "dec2014 skullcap" Item "eotl_winter_coat" } } } WaveSpawn { Name tankboss TotalCurrency 100 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 120 WaitBetweenSpawns 0 Where spawnbot Squad { Tank { Health 20000 Name Tank Speed 75 StartingPathTrackNode tankpath_alt OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } } WaveSpawn { Name tankboss TotalCurrency 100 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 150 WaitBetweenSpawns 0 Where spawnbot Squad { Tank { Health 24000 Name Tank Speed 75 StartingPathTrackNode tankpath_same OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } } WaveSpawn { Name 4 WaitForAllDead 3 TotalCurrency 100 TotalCount 49 MaxActive 19 SpawnCount 7 WaitBeforeStarting 0 WaitBetweenSpawns 12 Where spawnbot_flank_rand RandomChoice { TFBot { Name "BLU Pyro" Template T_TFBot_Pyro Attributes "AlwaysCrit" Item "the mishap mercenary" Item "trickster's turnout gear" } TFBot { Name "BLU Pyro" Template T_TFBot_Pyro Attributes "AlwaysFireWeapon" Item "eotl_brisk-weather beanie" Item "eotl_pyro_sweater" } } } WaveSpawn { Name 4 WaitForAllDead 3 TotalCurrency 100 TotalCount 6 MaxActive 3 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 14 Where spawnbot Squad { TFBot { Name "Giant BLU Colonel Barrage" Template T_TFBot_Giant_Soldier_SlowBarrage Attributes "AlwaysCrit" Item "the patriot peak" Item "the diplomat" } } } WaveSpawn { Name 5 WaitForAllDead 4 TotalCurrency 100 TotalCount 42 MaxActive 18 SpawnCount 6 WaitBeforeStarting 0 WaitBetweenSpawns 6 Where spawnbot_flank RandomChoice { TFBot { Action Mobber ClassIcon spy_revolver_lite Health 125 Name "BLU Spy" Class Spy Skill Normal ItemAttributes { ItemName tf_weapon_revolver "fire rate bonus" 2 } Item "the aviator assassin" Item "the sky captain" } TFBot { Action FetchFlag ClassIcon spy_revolver_lite Health 125 Name "BLU Spy" Class Spy Skill Easy Attributes "AlwaysCrit" ItemAttributes { ItemName tf_weapon_revolver "fire rate bonus" 2 } Item "fancy fedora" Item "the au courant assassin" } } } WaveSpawn { Name 6 WaitForAllDead 5 TotalCurrency 100 TotalCount 36 MaxActive 10 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 2 Where spawnbot_flank2 Squad { TFBot { ClassIcon scout Health 125 Name "BLU Scout" Class Scout Skill Easy WeaponRestrictions PrimaryOnly Attributes "AlwaysCrit" Item "the patriot peak" Item "eotl_thermal_sleeves" } TFBot { Name "BLU Medic" Template T_TFBot_Medic_QuickUber Item "the physician's protector" Item "the vascular vestment" } } } WaveSpawn { Name 5 WaitForAllDead 4 TotalCurrency 100 TotalCount 8 MaxActive 4 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 5 Where spawnbot Squad { TFBot { Name "Giant BLU Giant Demoman" Template T_TFBot_Giant_Demo_RapidFire Item "private eye" Item "the king of scotland cape" } } } WaveSpawn { Name 6 WaitForAllDead 5 TotalCurrency 100 TotalCount 25 MaxActive 10 SpawnCount 5 WaitBeforeStarting 0 WaitBetweenSpawns 5 Where spawnbot_flank_rand Squad { TFBot { ClassIcon heavy Health 300 Name "BLU Heavy" Class HeavyWeapons Skill Hard } TFBot { Name "Extended BLU Conch Soldier" Template T_TFBot_Soldier_Extended_Concheror Attributes "AlwaysCrit" } TFBot { Name "BLU Burst Demo" Template T_TFBot_Demo_Burst Item "scotch bonnet" } TFBot { ClassIcon heavy Health 300 Name "BLU Heavy" Class HeavyWeapons Skill Normal Attributes "AlwaysCrit" } TFBot { Name "BLU Burst Demo" Template T_TFBot_Demo_Burst Item "scotch bonnet" } } } WaveSpawn { Name tankboss2 WaitForAllDead tankboss TotalCurrency 100 TotalCount 2 MaxActive 1 SpawnCount 1 WaitBeforeStarting 45 WaitBetweenSpawns 0 Where spawnbot Squad { Tank { Health 24000 Name Tank Speed 75 StartingPathTrackNode tankpath_alt OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } } WaveSpawn { Name tankboss3 WaitForAllDead tankboss2 TotalCurrency 100 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 90 WaitBetweenSpawns 0 Where spawnbot Squad { Tank { Health 24000 Name Tank Speed 75 StartingPathTrackNode tankpath_same OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } } WaveSpawn { Name 7 WaitForAllDead 6 TotalCurrency 100 TotalCount 24 MaxActive 8 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 2 Where spawnbot_flank2 Squad { TFBot { ClassIcon soldier Health 200 Name "BLU Direct Hit Soldier" Class Soldier Skill Normal Item "the direct hit" Item "bucket hat" Item "the hornblower" } } } WaveSpawn { Name 7 WaitForAllDead 6 TotalCurrency 100 TotalCount 60 MaxActive 12 SpawnCount 6 WaitBeforeStarting 0 WaitBetweenSpawns 6 Where spawnbot Squad { TFBot { Health 175 Name "BLU Iron Bomber Demoman" Class Demoman Skill Hard WeaponRestrictions PrimaryOnly Attributes "HoldFireUntilFullReload" ItemAttributes { ItemName "the iron bomber" "damage bonus" 0.8 "fire rate bonus" 1.2 "clip size upgrade atomic" 2 } Item "the iron bomber" Item "demo kabuto" Item "the king of scotland cape" } } } WaveSpawn { Name 7 WaitForAllDead 6 TotalCurrency 100 TotalCount 7 MaxActive 2 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 15 Where spawnbot_flank2 Squad { TFBot { Name "Giant BLU Burst Fire Demo" Template T_TFBot_Giant_Demo_Burst Attributes "AlwaysCrit" Item "scotch bonnet" Item "the liquor locker" } } } WaveSpawn { Name 8 WaitForAllDead 7 TotalCurrency 100 TotalCount 15 MaxActive 3 SpawnCount 3 WaitBeforeStarting 8 WaitBetweenSpawns 0 Where spawnbot Squad { TFBot { Name "Giant BLU Super Scout" Template T_TFBot_Giant_Scout_Fast Item "the track terrorizer" } } } WaveSpawn { Name 8 WaitForAllDead 7 TotalCurrency 100 TotalCount 42 MaxActive 14 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 2 Where spawnbot_flank2 Squad { TFBot { ClassIcon heavy Health 300 Name "Cheating BLU Deflector Heavy" Class HeavyWeapons Skill Normal WeaponRestrictions PrimaryOnly ItemAttributes { ItemName deflector "attack projectiles" 1 } Item "deflector" Item "the u-clank-a" Item "eotl_sheavyshirt" } } } WaveSpawn { Name 8 WaitForAllDead 7 TotalCurrency 100 TotalCount 40 MaxActive 5 SpawnCount 5 WaitBeforeStarting 0 WaitBetweenSpawns 5 Where spawnbot Squad { TFBot { Name "BLU BONK Scout" Template T_TFBot_Scout_Bonk Attributes "AlwaysCrit" Item "eotl_thermal_sleeves" } } } WaveSpawn { Name 9 WaitForAllDead 8 TotalCurrency 100 TotalCount 45 MaxActive 10 SpawnCount 5 WaitBeforeStarting 0 WaitBetweenSpawns 5 Where spawnbot_flank Squad { TFBot { ClassIcon heavy Health 300 Name "BLU Tomislav Heavy" Class HeavyWeapons Skill Normal WeaponRestrictions PrimaryOnly Item "tomislav" Item "capone's capper" Item "the one-man army" } } } WaveSpawn { Name 9 WaitForAllDead 8 TotalCurrency 100 TotalCount 56 MaxActive 8 SpawnCount 8 WaitBeforeStarting 10 WaitBetweenSpawns 0 Where spawnbot Squad { TFBot { ClassIcon soldier Health 200 Name "BLU Soldier" Class Soldier Skill Normal } } } WaveSpawn { Name 9 WaitForAllDead 8 TotalCurrency 100 TotalCount 8 MaxActive 4 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 20 Where spawnbot Where spawnbot_flank2 Squad { TFBot { Name "Giant BLU Heavy" Template T_TFBot_Giant_Heavyweapons Item "the macho mann" Item "weight room warmer" } TFBot { Name "Giant BLU Medic" Template T_TFBot_Giant_Medic Item "berliner's bucket helm" Item "doc's holiday" } } } WaveSpawn { Name 10 WaitForAllDead 9 TotalCurrency 1000 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 15 WaitBetweenSpawns 1 Where spawnbot_boss FirstSpawnOutput { Target boss_door_open_relay Action Trigger } Squad { TFBot { HomingRockets { IgnoreDisguisedSpies 1 // Default: 1 IgnoreStealthedSpies 1 // Default: 1 RocketSpeed 0.5 // Multiplier of rocket speed. (Default: 1) TurnPower 100 //How fast should the rocket rotate to face the target (Default: 10) MaxAimError 105 //Max angle between rocket and the target (Default: 105) AimTime 9999 //How long should the rocket be aiming (Default: 9999) AimStartTime 0 //How many seconds before the rocket should be aiming (Default: 0) Acceleration 0 //Acceleration in hu (Default: 0) AccelerationTime 9999 //How long should the rocket accelerate (Default: 9999) AccelerationStartTime 0 //Time before rockets start accelerating (Default: 0) Gravity 0 // Gravity of the rocket (Default: 0) FollowCrosshair 0 // Follow crosshair instead of enemies (Default: 0) } ClassIcon soldier_homing_spammer_nys_giant Health 36000 Name "The Homecoming General" Class Soldier Skill Expert WeaponRestrictions PrimaryOnly Attributes "MiniBoss" Attributes "UseBossHealthBar" Attributes "HoldFireUntilFullReload" ItemAttributes { ItemName tf_weapon_rocketlauncher "damage bonus" 0.75 "fire rate bonus" 0.2 "clip size bonus" 8 "attach particle effect" 13 "faster reload rate" 0.2 } ItemAttributes { ItemName "the diplomat" "attach particle effect" 13 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 "override footstep sound set" 3 "jarate backstabber" 1 } Item "the diplomat" Item "the patriot peak" } } } WaveSpawn { Name 10 WaitForAllDead 9 TotalCurrency 100 TotalCount 6 MaxActive 6 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 12 Support 1 Where spawnbot_flank Squad { TFBot { Name "BLU Pyro" Template T_TFBot_Pyro Item "brigade helm" Item "the exorcizor" } } } WaveSpawn { Name 10 WaitForAllDead 9 TotalCurrency 100 TotalCount 3 MaxActive 3 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 15 Support 1 Where spawnbot_flank2 Squad { TFBot { Name "BLU Huntsman Spammer" Template T_TFBot_Sniper_Huntsman_Spammer ClassIcon sniper_bow_multi Attributes "AlwaysCrit" Item "the bruiser's bandanna" Item "poacher's safari jacket" } } } WaveSpawn { Name 10 WaitForAllDead 9 TotalCurrency 100 TotalCount 4 MaxActive 4 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 5 Support 1 Where spawnbot_flank_rand Squad { TFBot { ClassIcon heavy Health 300 Name "BLU Natascha Heavy" Class HeavyWeapons Skill Normal Item "natascha" Item "officer's ushanka" } } } WaveSpawn { Name 10 WaitForAllDead 9 TotalCurrency 100 TotalCount 8 MaxActive 8 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 4 Support 1 Where spawnbot_flank Squad { TFBot { ClassIcon soldier Health 200 Name "BLU Soldier" Class Soldier Skill Normal } } } } }