#base robot_giant.pop #base robot_standard.pop //WaterFront for Canteen Crasher //Made By Hell-met http://steamcommunity.com/id/hell-met/ //Advanced Skill - Average money WaveSchedule { StartingCurrency 400 RespawnWaveTime 4 CanBotsAttackWhileInSpawnRoom No Advanced 1 Templates { T_TFBot_Medic_Shield { Class Medic Name "Shield Medic" Health 150 Classicon hellmet_medic_shield Item "Platinum Pickelhaube" Skill Expert Attributes ProjectileShield Attributes SpawnWithFullCharge ItemAttributes { ItemName "TF_WEAPON_MEDIGUN" "generate rage on heal" 1 "increase buff duration" 2 } CharacterAttributes { "bot medic uber deploy delay duration" 1337 } } } Mission // ~New~ Busters { Objective DestroySentries InitialCooldown 0 Where spawnbot_flank2 BeginAtWave 1 RunForThisManyWaves 6 CooldownTime 30 RandomChoice { TFBot { Template T_TFBot_SentryBuster Skill Easy Attributes DisableDodge Attributes IgnoreEnemies } TFBot { Template T_TFBot_SentryBuster Skill Easy Attributes DisableDodge Attributes IgnoreEnemies } TFBot { Template T_TFBot_SentryBuster Skill Easy Attributes DisableDodge Attributes IgnoreEnemies } TFBot { Template T_TFBot_SentryBuster Skill Easy Attributes DisableDodge Attributes IgnoreEnemies } TFBot { Template T_TFBot_SentryBuster Skill Easy Attributes DisableDodge Attributes IgnoreEnemies } TFBot { Class Spy Name "Disguised Buster" Skill Expert Scale 1 Health 500 ClassIcon sentry_buster Attributes SuppressFire Attributes DisableDodge CharacterAttributes { "voice pitch scale" 0 } } TFBot { Class Scout Name "Ninja Buster" Skill Expert Health 2000 ClassIcon sentry_buster Item "The Samson Skewer" Item "The Wraith Wrap" Attributes DisableDodge WeaponRestrictions PrimaryOnly Attributes MiniBoss Attributes AutoJump AutoJumpMin 0.2 AutoJumpMax 0.8 CharacterAttributes { "move speed bonus" 5 "head scale" 2.2 "torso scale" 0.3 "voice pitch scale" 0 "damage force reduction" 0.5 "airblast vulnerability multiplier" 0.5 "override footstep sound set" 0 "air dash count" 4 "cannot be backstabbed" 1 "cancel falling damage" 1 "increased air control" 100 "increased jump height" 0.85 } } TFBot { Class Demoman Name "Support Buster" Skill Expert Health 2000 Item "The Ullapool Caber" ClassIcon sentry_buster Attributes MiniBoss Attributes DisableDodge WeaponRestrictions MeleeOnly Item "Loyalty Reward" Item "The Battalion's Backup" Attributes SpawnWithFullCharge CharacterAttributes { "move speed bonus" 2 "head scale" 2 "torso scale" 0.3 "damage force reduction" 0.5 "airblast vulnerability multiplier" 0.5 "override footstep sound set" 7 "cannot be backstabbed" 1 "increase buff duration" 10 } } TFBot { Class HeavyWeapons Name "Bully Buster" Skill Expert Health 2000 Attributes AlwaysFireWeapon WeaponRestrictions MeleeOnly ClassIcon sentry_buster Item "Traffic Cone" Attributes MiniBoss Attributes DisableDodge CharacterAttributes { "damage bonus" 0.2 "fire rate bonus" 0.6 "head scale" 2 "torso scale" 0.3 "voice pitch scale" 0 "apply z velocity on damage" 500 "gesture speed increase" 1337 "melee range multiplier" 1.5 "melee bounds multiplier" 1.5 "move speed bonus" 4 "damage force reduction" 0.5 "airblast vulnerability multiplier" 0.5 "override footstep sound set" 7 "cannot be backstabbed" 1 } } TFBot { Class Demoman Name "Human Buster" Skill Expert Health 2000 WeaponRestrictions PrimaryOnly Item "The Iron Bomber" Item "EOTL_demo_dynamite" ClassIcon sentry_buster Attributes MiniBoss Attributes AlwaysCrit Attributes DisableDodge Attributes AlwaysFireWeapon MaxVisionRange 1 CharacterAttributes { "move speed bonus" 2 "damage force reduction" 0.5 "airblast vulnerability multiplier" 0.5 "override footstep sound set" 7 "cannot be backstabbed" 1 } Itemattributes { Itemname "The Iron Bomber" "faster reload rate" 0.1 "fire rate bonus" 0.3 "Projectile speed increased" 0.01 } } TFBot //Sapper = ref pose { Class Spy Name "Sentry Hacker" Skill Easy Health 2000 Item "EOTL_demopants" Item "Graybanns" WeaponRestrictions SecondaryOnly ClassIcon sentry_buster Attributes MiniBoss Attributes DisableDodge Attributes AlwaysFireWeapon CharacterAttributes { "move speed bonus" 2 "head scale" 2.2 "torso scale" 0.3 "damage force reduction" 0.5 "airblast vulnerability multiplier" 0.5 "override footstep sound set" 7 "cannot be backstabbed" 1 "cannot disguise" 1 "voice pitch scale" 0 "increased jump height" 0 } } TFBot { Class Demoman Name "Sentry Runner" Skill Expert Health 2000 WeaponRestrictions PrimaryOnly ClassIcon sentry_buster Item "EOTL_winter_pants" Item "The Tide Turner" Attributes DisableDodge Attributes Miniboss CharacterAttributes { "gesture speed increase" 100 "move speed bonus" 2 "damage force reduction" 0.5 "airblast vulnerability multiplier" 0.5 "override footstep sound set" 7 "cannot be backstabbed" 1 } ItemAttributes { ItemName "The Tide Turner" "charge time increased" 7 "charge recharge rate increased" 7 "Attack not cancel charge" 1 } } Squad { TFBot { Class Demoman Name "Sentry Swarmer" Skill Easy Health 500 WeaponRestrictions PrimaryOnly ClassIcon sentry_buster Attributes DisableDodge Attributes Suppressfire Attributes IgnoreEnemies CharacterAttributes { "move speed bonus" 2 "voice pitch scale" 2 "bombinomicon effect on death" 1 } } TFBot { Class Demoman Name "Sentry Swarmer" Skill Easy Health 500 WeaponRestrictions PrimaryOnly ClassIcon sentry_buster Attributes DisableDodge Attributes Suppressfire Attributes IgnoreEnemies CharacterAttributes { "move speed bonus" 2 "voice pitch scale" 2.1 "bombinomicon effect on death" 1 } } TFBot { Class Demoman Name "Sentry Swarmer" Skill Easy Health 500 WeaponRestrictions PrimaryOnly ClassIcon sentry_buster Attributes DisableDodge Attributes Suppressfire Attributes IgnoreEnemies CharacterAttributes { "move speed bonus" 2 "voice pitch scale" 2.2 "bombinomicon effect on death" 1 } } TFBot { Class Demoman Name "Sentry Swarmer" Skill Easy Health 500 WeaponRestrictions PrimaryOnly ClassIcon sentry_buster Attributes DisableDodge Attributes Suppressfire Attributes IgnoreEnemies CharacterAttributes { "move speed bonus" 2 "voice pitch scale" 2.3 "bombinomicon effect on death" 1 } } } TFBot //Deployed minigun = ref pose { Class HeavyWeapons Name "Burn Buster" Skill Expert Health 2000 ClassIcon sentry_buster Attributes DisableDodge Item "Brigade Helm" Item "The Huo Long Heatmaker" WeaponRestrictions PrimaryOnly Attributes AlwaysFireWeapon MaxVisionRange 1 Attributes MiniBoss CharacterAttributes { "move speed bonus" 10 "head scale" 2.2 "torso scale" 0.1 "damage force reduction" 0.5 "airblast vulnerability multiplier" 0.5 "override footstep sound set" 7 } Itemattributes { Itemname "The Huo Long Heatmaker" "override projectile type" 27 } } } } Mission // Mine Layer { Objective Spy InitialCooldown 0 Where Behind BeginAtWave 1 RunForThisManyWaves 1 CooldownTime 0 DesiredCount 1 TFBot { Class Soldier Name "Miner" Skill Easy ClassIcon soldier_libertylauncher Health 100 MaxVisionRange 1 Attributes DisableDodge Item "The Lucky Shot" Item "Upgradeable TF_WEAPON_ROCKETLAUNCHER" Attributes Alwayscrit BehaviorModifiers Push Attributes AlwaysFireWeapon ItemAttributes { ItemName "Upgradeable TF_WEAPON_ROCKETLAUNCHER" "damage bonus" 2 "faster reload rate" 0.01 "fire rate bonus" 2 "Projectile speed increased" 0.001 "move speed bonus" 3 "cannot pick up intelligence" 1 "mini rockets" 1 "bombinomicon effect on death" 1 } } } Mission // Espion { Objective Spy InitialCooldown 30 Where spawnbot BeginAtWave 3 RunForThisManyWaves 1 CooldownTime 45 DesiredCount 4 TFBot { Class Spy Name "Espion" Health 65 Item "The Ambassador" Item "Der Maschinensoldaten-Helm" Item "UPGRADEABLE TF_WEAPON_KNIFE" Attributes AutoJump AutoJumpMin 1 AutoJumpMax 8 Skill Expert ItemAttributes { Itemname "UPGRADEABLE TF_WEAPON_KNIFE" "item style override" 1 "damage penalty" 0 "fire rate penalty" 0.2 "silent killer" 1 "voice pitch scale" 0 "move speed bonus" 2 "damage all connected" 1 } CharacterAttributes { "sapper degenerates buildings" 1 } } } Mission // Airblasts { Objective Sniper InitialCooldown 30 Where spawnbot_flank BeginAtWave 2 RunForThisManyWaves 1 CooldownTime 30 DesiredCount 4 TFBot { Class Pyro Classicon pyro Skill Expert Item "The Axtinguisher" Item "The Thermal Thruster" CharacterAttributes { "falling_impact_radius_stun" 1 "thermal_thruster_air_launch" 1 "mult_item_meter_charge_rate" 0.01 } } } Mission // Engis { Objective Sniper InitialCooldown 30 Where spawnbot_flank BeginAtWave 4 RunForThisManyWaves 1 CooldownTime 45 DesiredCount 4 TFBot { Class Engineer Name "Engineer" Health 125 Item "The Frontier Justice" Skill Expert Classicon engineer Attributes DisableDodge Attributes AlwaysCrit Itemattributes { Itemname "TF_WEAPON_WRENCH" "kill forces attacker to laugh" 1 } } } Mission // Explosive Sniper { Objective Sniper InitialCooldown 10 Where spawnbot_flank BeginAtWave 5 RunForThisManyWaves 1 CooldownTime 45 DesiredCount 2 TFBot { Class Sniper Name "Explosive Sniper" Health 125 Classicon hellmet_eh Attributes AlwaysCrit Item "Legendary Lid" Skill Expert Attributes DisableDodge ItemAttributes { ItemName "TF_WEAPON_SNIPERRIFLE" "explosive sniper shot" 3 "sniper charge per sec" 0 } ItemAttributes { ItemName "Legendary Lid" "set item tint rgb" 12073019 } } } //WAVE 1 Wave { StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name "fake" Where spawnbot TotalCount 0 MaxActive 0 SpawnCount 0 TotalCurrency 0 Support 1 TFBot { Class Scout Classicon soldier_libertylauncher Attributes AlwaysCrit } } WaveSpawn { Name "part01" Where spawnbot_flank2 TotalCount 1 MaxActive 1 SpawnCount 1 TotalCurrency 200 TFBot { Class heavyweapons Name "Super Heavyweight Champ" ClassIcon heavy_champ_giant Skill Normal Health 5000 Attributes AlwaysCrit Item "the killing gloves of boxing" Item "Pugilist's Protector" WeaponRestrictions MeleeOnly Attributes MiniBoss ItemAttributes { ItemName "Pugilist's Protector" "set item tint rgb" 6535423 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.3 "airblast vulnerability multiplier" 0.3 "override footstep sound set" 2 } } } WaveSpawn { Name "part01a" Where spawnbot_flank2 TotalCount 1 MaxActive 1 SpawnCount 1 WaitForAllSpawned "part02" TotalCurrency 200 TFBot { Class heavyweapons Name "Super Heavyweight Champ" ClassIcon heavy_champ_giant Skill Normal Health 5000 Attributes AlwaysCrit Item "the killing gloves of boxing" Item "Pugilist's Protector" WeaponRestrictions MeleeOnly Attributes MiniBoss ItemAttributes { ItemName "Pugilist's Protector" "set item tint rgb" 6535423 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.3 "airblast vulnerability multiplier" 0.3 "override footstep sound set" 2 } } } WaveSpawn { Name "part02" Where spawnbot_flank2 TotalCount 100 MaxActive 16 SpawnCount 1 WaitBetweenSpawns 0.2 WaitForAllDead "part01" TotalCurrency 200 RandomChoice { TFBot { Template T_TFBot_Heavyweapons_Heavyweight_Champ Skill Normal Attributes AlwaysCrit Attributes DisableDodge Skill Normal ItemAttributes { ItemName "Pugilist's Protector" "set item tint rgb" 6535423 } } TFBot { Template T_TFBot_Heavyweapons_Heavyweight_Champ Skill Normal Attributes AlwaysCrit Attributes DisableDodge BehaviorModifiers Mobber Skill Normal ItemAttributes { ItemName "Pugilist's Protector" "set item tint rgb" 6535423 } } } } WaveSpawn { Name "part03" Where spawnbot_flank2 TotalCount 4 MaxActive 2 SpawnCount 1 WaitBeforeStarting 10 WaitBetweenSpawns 10 WaitForAllDead "part01" TotalCurrency 200 TFBot { Class heavyweapons Name "Super Love Champ" ClassIcon heavy_mittens Skill Normal Health 4500 Attributes AlwaysCrit Item "The Holiday Punch" Item "Pugilist's Protector" WeaponRestrictions MeleeOnly Attributes MiniBoss ItemAttributes { ItemName "Pugilist's Protector" "set item tint rgb" 99184255 "attach particle effect" 19 } ItemAttributes { ItemName "The Holiday Punch" "melee range multiplier" 1.25 "fire rate bonus" 0.6 "gesture speed increase" 3 "damage bonus" -0.1 "crit does no damage" 0 "damage all connected" 1 "apply look velocity on damage" -300 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.3 "airblast vulnerability multiplier" 0.3 "override footstep sound set" 2 } } } } //WAVE 2 Wave { StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name "part01" Where spawnbot_flank2 TotalCount 1 MaxActive 1 SpawnCount 1 TotalCurrency 100 TFBot { Template T_TFBot_Giant_Pyro Skill Expert Attributes AlwaysCrit } } WaveSpawn { Name "part01" Where spawnbot_flank2 TotalCount 1 MaxActive 1 SpawnCount 1 TotalCurrency 100 TFBot { Template T_TFBot_Giant_Pyro Skill Expert Attributes AlwaysCrit Item "The Dragon's Fury" } } WaveSpawn { Name "part01a" Where spawnbot_flank2 TotalCount 12 MaxActive 2 SpawnCount 1 WaitBetweenSpawns 12 WaitForAllDead "part01" TotalCurrency 100 TFBot { Template T_TFBot_Giant_Pyro_Flare_Spammer } } WaveSpawn { Name "part03" Where spawnbot TotalCount 32 MaxActive 6 SpawnCount 2 WaitForAllDead "part01" TotalCurrency 100 TFBot { Class Scout Name "Street League Scout" Health 125 Skill Expert Attributes AlwaysCrit ClassIcon scout_stun WeaponRestrictions MeleeOnly Item "The Sandman" Item "Batter's Helmet" ItemAttributes { ItemName "Batter's Helmet" "set item tint rgb" 8388736 } ItemAttributes { ItemName "The Sandman" "effect bar recharge rate increased" 0.10 "damage bonus" 1.5 "hand scale" 1.5 "max health additive penalty" 0 } } } WaveSpawn { Name "part04" Where spawnbot TotalCount 64 MaxActive 12 SpawnCount 4 WaitBetweenSpawns 4 WaitForAllSpawned "part03" TotalCurrency 200 TFBot { Class Pyro Classicon pyro_dragon_fury Skill Easy Item "The Dragon's Fury" MaxVisionRange 600 } } WaveSpawn { Name "part05" TotalCount 1 WaitForAllSpawned "part04" TotalCurrency 100 Tank { Name Tank Health 10000 Speed 75 StartingPathTrackNode "tankpath_same" OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } WaveSpawn { Name "part05" TotalCount 1 WaitForAllSpawned "part04" TotalCurrency 100 Tank { Name Tank Health 10000 Speed 75 StartingPathTrackNode "tankpath_alt" OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } } //WAVE 3 Wave { StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name "part01" Where spawnbot TotalCount 32 MaxActive 16 SpawnCount 2 WaitBetweenSpawns 2 TotalCurrency 200 Squad { TFBot { Class Medic Classicon medic_uber Skill Expert Attributes AlwaysCrit Attributes SpawnWithFullCharge ItemAttributes { ItemName "TF_WEAPON_MEDIGUN" "uber duration bonus" -4 "overheal penalty" 0 } } TFBot { Class Medic Classicon medic_uber Skill Expert Attributes AlwaysCrit Attributes SpawnWithFullCharge ItemAttributes { ItemName "TF_WEAPON_MEDIGUN" "uber duration bonus" -4 "overheal penalty" 0 } } } } WaveSpawn { Name "part02" Where spawnbot TotalCount 8 MaxActive 2 SpawnCount 2 WaitForAllDead "part01" TotalCurrency 100 RandomChoice { TFBot { Template T_TFBot_Giant_Heavyweapons_Deflector Skill Easy } TFBot { Template T_TFBot_Giant_Heavyweapons_Deflector Skill Easy } TFBot { Template T_TFBot_Giant_Heavyweapons_Deflector Skill Easy } TFBot { Template T_TFBot_Giant_Heavyweapons_Deflector Skill Expert } } } WaveSpawn { Name "part03" Where spawnbot_flank2 TotalCount 100 MaxActive 20 SpawnCount 10 WaitBetweenSpawns 8 WaitForAllDead "part01" TotalCurrency 200 TFBot { Class Pyro Classicon pyro_d Skill Normal Name "Pyroshark" Item "The Neon Annihilator" Item "The Cranial Carcharodon" WeaponRestrictions MeleeOnly Attributes DisableDodge } } WaveSpawn { Name "part04" Where spawnbot_flank TotalCount 50 MaxActive 5 SpawnCount 1 WaitBetweenSpawns 0.4 WaitForAllDead "part03" TotalCurrency 200 TFBot { Class Sniper Skill Expert Attributes AlwaysFireWeapon } } WaveSpawn { Name "part05" Where spawnbot_flank2 TotalCount 4 MaxActive 4 SpawnCount 1 WaitBetweenSpawns 12 WaitForAllDead "part02" TotalCurrency 100 TFBot { Template T_TFBot_Giant_Soldier_Spammer Attributes AlwaysFireWeapon } } } //WAVE 4 Wave { StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name "fake" Where spawnbot TotalCount 0 MaxActive 0 SpawnCount 0 TotalCurrency 0 Support 1 TFBot { Class Scout Classicon engineer Attributes AlwaysCrit } } WaveSpawn { Name "part01" Where spawnbot_flank2 TotalCount 2 MaxActive 2 SpawnCount 2 TotalCurrency 200 TFBot { Class Demoman Classicon demo_charger Name "Giant Charger Demoman" Item "The Splendid Screen" Item "The Bolt Action Blitzer" ItemAttributes { ItemName "The Bolt Action Blitzer" "set item tint rgb" 8154199 } Skill Expert MaxVisionRange 5000 Health 4200 Attributes MiniBoss ItemAttributes { ItemName "TF_WEAPON_GRENADELAUNCHER" "override projectile type" 27 //Shoot nothing "fire rate bonus" 100 "charge recharge rate increased" 1337 "Attack not cancel charge" 1 "full charge turn control" 50 "charge impact damage increased" 100 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.5 "airblast vulnerability multiplier" 0.5 "override footstep sound set" 4 } } } WaveSpawn { Name "part02" Where spawnbot_flank2 TotalCount 24 MaxActive 4 SpawnCount 2 WaitBetweenSpawns 4 WaitForAllDead "part01" TotalCurrency 200 Squad { TFBot { Class Demoman Name "Persian Demo" Health 900 Scale 1.5 Item "Sultan's Ceremonial" Item "Ali Baba's Wee Booties" Item "The Persian Persuader" Item "The Splendid Screen" Skill Expert Attributes AlwaysCrit Classicon DeMoKnIgHt WeaponRestrictions MeleeOnly Attributes AlwaysFireWeapon ItemAttributes { ItemName "The Splendid Screen" "charge time increased" -10 } ItemAttributes { ItemName "Ali Baba's Wee Booties" "max health additive penalty" -25 } } TFBot { Template T_TFBot_Medic_Shield Attributes IgnoreEnemies } } } WaveSpawn { Name "part03" Where spawnbot TotalCount 8 MaxActive 2 SpawnCount 2 WaitForAllDead "part01" WaitBeforeStarting 8 TotalCurrency 200 TFBot { Class Soldier Classicon hellmet_zap Name "Giant Plasma Soldier" Item "The Hellmet" Item "The Cow Mangler 5000" Skill Expert Health 4200 Attributes MiniBoss Attributes DisableDodge MaxVisionRange 5000 Attributes AlwaysCrit ItemAttributes { ItemName "The Cow Mangler 5000" "set item tint rgb" 15185211 "override projectile type" 18 "damage bonus" 2 "dmg bonus vs buildings" 2 "faster reload rate" 0.1 "ragdolls become ash" 1 "projectile penetration" 1 "crits_become_minicrits" 0 } ItemAttributes { ItemName "The Hellmet" "set item tint rgb" 15185211 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 "override footstep sound set" 3 } } } WaveSpawn { Name "part04" Where spawnbot TotalCount 36 MaxActive 12 SpawnCount 6 WaitBetweenSpawns 4 WaitForAllDead "part02" TotalCurrency 100 TFBot { Class Soldier Skill Expert Attributes Parachute Item "The B.A.S.E. Jumper" CharacterAttributes { "damage force increase hidden" 10 } } } WaveSpawn { Name "part05" Where spawnbot_flank2 TotalCount 24 MaxActive 12 SpawnCount 2 WaitBetweenSpawns 4 WaitForAllDead "part04" TotalCurrency 100 Squad { TFBot { Class HeavyWeapons Skill Expert Name "Cautistic Heavy" Item "Football Helmet" ItemAttributes { ItemName "Football Helmet" "set item tint rgb" 3329330 } ItemAttributes { ItemName "tf_weapon_minigun" "attach particle effect" 702 "bleeding duration" 1337 "damage bonus" 0.5 } } TFBot { Class Medic Name "Big-Heal Medic" Classicon hellmet_bigheal Skill Expert WeaponRestrictions SecondaryOnly Item "The Medicine Manpurse" Item "The Quick-Fix" ItemAttributes { ItemName "The Quick-Fix" "ubercharge rate bonus" 0.1 } CharacterAttributes { "heal rate bonus" 200 "overheal penalty" 0 } } } } } //WAVE 5 Wave { StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name "fake" Where spawnbot TotalCount 0 MaxActive 0 SpawnCount 0 TotalCurrency 0 Support 1 TFBot { Class Scout Classicon hellmet_eh Attributes AlwaysCrit } } WaveSpawn { Name "part01" TotalCount 1 TotalCurrency 200 Tank { Name Tank Health 60000 Speed 75 Skin 1 StartingPathTrackNode "tankpath_alt" OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } WaveSpawn { Name "part01a" Where spawnbot_flank2 TotalCount 2 MaxActive 2 SpawnCount 2 WaitForAllDead "part01" TotalCurrency 200 TFBot { Template T_TFBot_Soldier_BurstFire } } WaveSpawn { Name "part02" Where spawnbot TotalCount 22 MaxActive 22 SpawnCount 1 WaitBetweenSpawns 1 WaitForAllDead "part01a" TotalCurrency 200 TFBot { Template T_TFBot_Giant_Scout_FAN CharacterAttributes { "move speed bonus" 0.7 } } } WaveSpawn { Name "part03" Where spawnbot_flank2 TotalCount 84 MaxActive 18 SpawnCount 6 WaitBetweenSpawns 6 WaitForAllDead "part02" TotalCurrency 200 TFBot { Class Demoman Name "Mortar Demoman" Skill Easy Item "The Frag Proof Fragger" ItemAttributes { ItemName "TF_WEAPON_GRENADELAUNCHER" "custom projectile model" "models/weapons/w_models/w_rocket.mdl" "fuse bonus" 0.35 "grenade no spin" 1 } } } WaveSpawn { Name "part05" Where spawnbot TotalCount 8 MaxActive 4 SpawnCount 2 WaitBetweenSpawns 12 WaitForAllDead "part02" TotalCurrency 100 Squad { TFBot { Template T_TFBot_Giant_Soldier_Crit Name "Giant Charged Backup Soldier" Attributes SpawnWithFullCharge Classicon "soldier_backup" Item "The Battalion's Backup" CharacterAttributes { "increase buff duration" 9.0 } } TFBot { Class Medic Classicon medic_uber Attributes SpawnWithFullCharge } } } WaveSpawn { Name "part06" Where spawnbot TotalCount 1 MaxActive 1 SpawnCount 1 WaitForAllDead "part03" WaitBeforeStarting 15 TotalCurrency 100 TFBot { Class Scout Name "Super Bonk! Scout" ClassIcon scout_bonk Skill Easy Item "Bonk! Atomic Punch" Item "Cadet Visor" Item "The Holy Mackerel" Health 1200 WeaponRestrictions MeleeOnly Attributes MiniBoss CharacterAttributes { "move speed bonus" 2 "damage force reduction" 0.7 "airblast vulnerability multiplier" 0.7 "override footstep sound set" 5 "effect bar recharge rate increased" 0.35 } } } } //WAVE 6 Wave { StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name "part01" Where spawnbot TotalCount 2 MaxActive 2 SpawnCount 2 TotalCurrency 200 TFBot { Class Soldier ClassIcon soldier_blackbox_giant Name "Somewhat Smarter Black Box" Item "The Head Hedge" Health 4200 Item "The Black Box" Skill Expert MaxVisionRange 2000 Attributes MiniBoss WeaponRestrictions PrimaryOnly ItemAttributes { ItemName "The Black Box" "damage bonus" 0.45 "fire rate bonus" 0.001 "clip size upgrade atomic" 0 "faster reload rate" 1.6 "blast radius increased" 1.25 "projectile spread angle penalty" 4 "heal on hit for rapidfire" 1000 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 "override footstep sound set" 3 "Projectile speed increased" 0.9 } } } WaveSpawn { Name "part02" Where spawnbot_flank2 TotalCount 8 MaxActive 8 SpawnCount 2 WaitForAllDead "part01" WaitBetweenSpawns 16 TotalCurrency 100 Squad { TFBot { Class Demoman Name "Giant Barrage Demoman" ClassIcon demo_burst_giant Health 5000 Item "The Bomber Knight" Skill Expert WeaponRestrictions PrimaryOnly Attributes MiniBoss Attributes HoldFireUntilFullReload Attributes AlwaysCrit ItemAttributes { ItemName "The Bomber Knight" "set item tint rgb" 6535423 } ItemAttributes { ItemName "TF_WEAPON_GRENADELAUNCHER" "clip size upgrade atomic" 26.0 "faster reload rate" 0.10 "fire rate bonus" 0.2 "projectile spread angle penalty" 5 "grenade no spin" 1 "damage bonus" 1.5 "Projectile speed increased" 0.6 } CharacterAttributes { "health regen" 40 "move speed bonus" 0.5 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 "override footstep sound set" 3 "airblast vertical vulnerability multiplier" 0.1 } } TFBot { Class Medic Classicon medic_uber Attributes SpawnWithFullCharge } } } WaveSpawn { Name "part02a" Where spawnbot_flank2 TotalCount 8 MaxActive 8 SpawnCount 2 WaitForAllDead "part02" WaitBeforeStarting 16 WaitBetweenSpawns 16 TotalCurrency 100 Squad { TFBot { Class Soldier Name "Giant Barrage Soldier" ClassIcon soldier_barrage Health 5000 Skill Expert Item "The Hellmet" ItemAttributes { ItemName "The Hellmet" "set item tint rgb" 6535423 } Attributes MiniBoss Attributes HoldFireUntilFullReload Attributes AlwaysCrit ItemAttributes { ItemName "TF_WEAPON_ROCKETLAUNCHER" "clip size upgrade atomic" 26.0 "faster reload rate" 0.4 "fire rate bonus" 0.2 "damage bonus" 1.5 "projectile spread angle penalty" 5 } CharacterAttributes { "health regen" 40 "move speed bonus" 0.5 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 "override footstep sound set" 3 "Projectile speed increased" 0.35 } } TFBot { Class Medic Classicon medic_uber Attributes SpawnWithFullCharge } } } WaveSpawn { Name "part03" Where spawnbot TotalCount 40 MaxActive 8 SpawnCount 1 WaitForAllDead "part01" TotalCurrency 200 TFBot { Class Demoman Name "Samurai Demo" ClassIcon demoknight_samurai Skill Expert Item "The Half-Zatoichi" Item "The Splendid Screen" ItemAttributes { ItemName "The Splendid Screen" "Attack not cancel charge" 1 "charge time increased" -10 } Item "Demo Kabuto" Scale "1.3" Health 650 WeaponRestrictions MeleeOnly CharacterAttributes { "charge time increased" 2 "charge recharge rate increased" 7 "increased jump height" 2.3 "bot custom jump particle" 1 "damage bonus" 1.5 } } } WaveSpawn { Name "part03a" Where spawnbot TotalCount 40 MaxActive 8 SpawnCount 1 WaitForAllDead "part03" TotalCurrency 200 TFBot { Class Demoman Classicon demoknight_SAMURAI Name "Rotten Samurai Demo" Skill Expert Item "The Half-Zatoichi" Item "Demo Kabuto" Item "The Menpo" ItemAttributes { Itemname "The Menpo" "set item tint rgb" 6535423 } Scale 1.3 Health 650 WeaponRestrictions MeleeOnly Attributes AlwaysCrit Attributes AutoJump AutoJumpMin 4 AutoJumpMax 4 CharacterAttributes { "cancel falling damage" 1 "charge time increased" 6 "charge recharge rate increased" 7 "increased jump height" 2.3 "bot custom jump particle" 1 "increased air control" 100 } } } } //WAVE 7 Wave { StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name "support" Where spawnbot TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 12 TotalCurrency 0 Support 1 TFBot { Template T_TFBot_Medic_QuickUber Name "Quick Uber" WeaponRestrictions SecondaryOnly Attributes IgnoreEnemies } } WaveSpawn { Name "part01" Where spawnbot_boss TotalCount 1 MaxActive 1 SpawnCount 1 TotalCurrency 1337 FirstSpawnOutput { Target boss_door_open_relay Action Trigger } TFBot { Class Scout Item "The Gunboats" Item "Death Racer's Helmet" Name "Horrid Wilter" Skill Expert Scale 1.9 Attributes Miniboss ClassIcon scout Health 40000 Item "warbird_scattergun_killerbee" Attributes UseBossHealthBar Attributes DisableDodge ItemAttributes { ItemName "Death Racer's Helmet" "set item tint rgb" 8388736 } ItemAttributes { ItemName "warbird_scattergun_killerbee" "damage bonus" 0.01 "dmg bonus vs buildings" 500 "fire rate bonus" 0.6 "faster reload rate" 0.001 "hand scale" 1.5 "projectile penetration" 1 "spread penalty" 2 "damage causes airblast" 1 "apply z velocity on damage" -1337 } CharacterAttributes { "move speed bonus" 0.32 "damage force reduction" 0 "override footstep sound set" 7 "airblast vulnerability multiplier" 0 "airblast vertical vulnerability multiplier" 0 "rage giving scale" 0.1 } } } } }