//Advanced Water Washout by A+drew #base robot_giant.pop #base robot_standard.pop #base robot_gatebot.pop #base robot_andrew.pop population { StartingCurrency 700 RespawnWaveTime 3 CanBotsAttackWhileInSpawnRoom no Mission { Objective DestroySentries Where spawnbot BeginAtWave 1 RunForThisManyWaves 6 InitialCooldown 30 CooldownTime 30 DesiredCount 1 TFBot { Template T_TFBot_SentryBuster } } Mission { Objective Sniper Where spawnbot_mission_sniper BeginAtWave 2 RunForThisManyWaves 4 InitialCooldown 30 CooldownTime 30 DesiredCount 2 TFBot { Template T_TFBot_Sniper } } Mission { Objective Spy Where spawnbot_mission_spy InitialCooldown 30 CooldownTime 30 DesiredCount 2 TFBot { Template T_TFBot_Spy } } Templates { T_TFBot_Micro_SentryBuster { WeaponRestrictions MeleeOnly Scale 0.75 Health 250 Skill Expert Name "Micro Sentry Buster" Class Demoman Item "tf_weapon_grenadelauncher" Item "tf_weapon_pipebomblauncher" Item "the ullapool caber" CharacterAttributes { "Blast radius decreased" 0.25 "cannot be backstabbed" 0 "override footstep sound set" 7 "move speed bonus" 4 } } T_TFBot_Mini_SentryBuster { WeaponRestrictions MeleeOnly Health 500 Skill Expert Name "Mini Sentry Buster" Class Demoman Item "tf_weapon_grenadelauncher" Item "tf_weapon_pipebomblauncher" Item "the ullapool caber" CharacterAttributes { "Blast radius decreased" 0.5 "cannot be backstabbed" 0 "override footstep sound set" 7 "move speed bonus" 4 "airblast vulnerability multiplier" 0.75 "damage force reduction" 0.75 } } T_TFGateBot_Scout_Normal { Health 125 Skill Normal Name Scout Class Scout Item "tf_weapon_scattergun" Item "tf_weapon_pistol_scout" Item "tf_weapon_bat" } MVM_TF_Santa_Heavy { WeaponRestrictions MeleeOnly Health 300 Skill Normal Name "Santa Heavy" Class HeavyWeapons BehaviorModifiers Mobber Attributes "AlwaysCrit" Item "tf_weapon_minigun" Item "tf_weapon_shotgun_hwg" Item "the holiday punch" Item "the b.m.o.c." Item "the all-father" ItemAttributes { ItemName "the b.m.o.c." "set item tint RGB" 12073019 "attach particle effect" 30 } } MVM_TF_Moonraker { WeaponRestrictions MeleeOnly Health 175 Skill Normal Name Moonraker Class Pyro Item "tf_weapon_flamethrower" Item "the manmelter" Item "the back scratcher" Item "the bubble pipe" ItemAttributes { ItemName "the manmelter" "fire rate bonus" 0.3 "faster reload rate" -1 "override projectile type" 13 } ItemAttributes { ItemName "the bubble pipe" "attach particle effect" 32 } } MVM_TF_Moonman { WeaponRestrictions SecondaryOnly Health 175 Skill Normal Name Moonman Class Pyro Item "tf_weapon_flamethrower" Item "the manmelter" Item "tf_weapon_fireaxe" Item "the bubble pipe" ItemAttributes { ItemName "the manmelter" "fire rate bonus" 0.3 "faster reload rate" -1 "override projectile type" 13 "SPELL: set item tint RGB" 4 } ItemAttributes { ItemName "the bubble pipe" "attach particle effect" 17 } } MVM_TF_Pirate { Health 175 Skill Expert Name Pirate Class Demoman Item "the loose cannon" Item "the splendid screen" Item "the scottish handshake" Item "the buccaneer's bicorne" ItemAttributes { ItemName "the buccaneer's bicorne" "attach particle effect" 8 } } } Wave //W1 { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name 1 Where spawnbot TotalCurrency 234 TotalCount 3 MaxActive 1 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 0 Squad { TFBot { Template T_TFBot_Giant_Soldier } } } WaveSpawn { Name 2 Where spawnbot TotalCurrency 200 TotalCount 3 MaxActive 1 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 0 WaitForAllDead 1 Squad { TFBot { Template T_TFBot_Giant_Pyro CharacterAttributes { "airblast disabled" 1 } } } } WaveSpawn { Name 3 Where spawnbot TotalCurrency 200 TotalCount 2 MaxActive 1 SpawnCount 1 WaitBeforeStarting 10 WaitBetweenSpawns 0 WaitForAllSpawned 2 Squad { TFBot { Template T_TFBot_Giant_Heavyweapons }} } } WaveSpawn { Name 1 Where spawnbot TotalCurrency 36 TotalCount 36 MaxActive 8 SpawnCount 4 WaitBeforeStarting 0 WaitBetweenSpawns 3 Squad { TFBot { ClassIcon scout_pistol WeaponRestrictions SecondaryOnly Health 125 Skill Normal Name "Pistol Scout" Class Scout Item "tf_weapon_scattergun" Item "tf_weapon_pistol_scout" Item "tf_weapon_bat" Item "the crosslinker's coil" } } } WaveSpawn { Name 2 Where spawnbot TotalCurrency 30 TotalCount 30 MaxActive 6 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 2 WaitForAllDead 1 Squad { TFBot { Template T_TFBot_Sniper_Huntsman } } } WaveSpawn { Name 3 Where spawnbot TotalCurrency 0 TotalCount 999 MaxActive 6 SpawnCount 3 WaitBeforeStarting 0 WaitBetweenSpawns 3 WaitForAllDead 2 Support 1 Squad { TFBot { Template T_TFBot_Pyro_Flaregun } } } } Wave //W2 { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name 1 Where spawnbot TotalCurrency 228 TotalCount 4 MaxActive 1 SpawnCount 1 WaitBeforeStarting 20 WaitBetweenSpawns 3 Squad { TFBot { Template T_TFBot_Giant_Scout_Baseball } } } WaveSpawn { Name 2 Where spawnbot TotalCurrency 275 TotalCount 3 MaxActive 1 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 0 WaitForAllDead 1 Squad { TFBot { Template T_TFBot_Giant_Boxing_Heavy } } } WaveSpawn { Name 3 Where spawnbot TotalCurrency 200 TotalCount 2 MaxActive 1 SpawnCount 1 WaitBeforeStarting 5 WaitBetweenSpawns 5 WaitForAllDead 2 Squad { TFBot { Name "Giant Caustic Demoman" Template T_TFBot_Giant_Demo_RapidFire Item "the human cannonball" ItemAttributes { ItemName "the human cannonball" "set item tint RGB" 7511618 "attach particle effect" 9 } ItemAttributes { ItemName "TF_WEAPON_GRENADELAUNCHER" "attach particle effect" 702 "bleeding duration" 5 } } } } WaveSpawn { Name 1 TotalCurrency 30 TotalCount 30 MaxActive 6 SpawnCount 3 WaitBeforeStarting 0 WaitBetweenSpawns 2 Where spawnbot_tutorial FirstSpawnOutput { Target tutorial_wave_relay Action Trigger } Squad { TFBot { Health 125 Skill Normal Name "Caustic Scout" Class Scout Item "tf_weapon_scattergun" Item "tf_weapon_pistol_scout" Item "tf_weapon_bat" Item "bonk helm" ItemAttributes { ItemName "TF_WEAPON_SCATTERGUN" "bleeding duration" 5 "attach particle effect" 702 } ItemAttributes { Item "bonk helm" "set item tint RGB" 7511618 "attach particle effect" 9 } } } } WaveSpawn { Name 2 Where spawnbot TotalCurrency 24 TotalCount 24 MaxActive 6 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 2 WaitForAllDead 1 Squad { TFBot { ClassIcon pyro_dragon_fury_swordstone Name "Dragon's Fury Pyro" Template T_TFBot_Pyro Item "The Dragon's Fury" } } } WaveSpawn { Name 2 Where spawnbot TotalCurrency 16 TotalCount 16 MaxActive 4 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 3 WaitForAllDead 1 Squad { TFBot { Health 200 Skill Normal Name Soldier Class Soldier Item "tf_weapon_rocketlauncher" Item "tf_weapon_shotgun_soldier" Item "tf_weapon_shovel" } } } WaveSpawn { Name 3 Where spawnbot TotalCurrency 27 TotalCount 27 MaxActive 9 SpawnCount 3 WaitBeforeStarting 0 WaitBetweenSpawns 2 WaitForAllDead 2 Squad { TFBot { ClassIcon demo_skullcutter Name "Skullcutter Demoknight" Template T_TFBot_Demoman_Knight Item "the scotsman's skullcutter" } } } WaveSpawn { Name Support Where spawnbot TotalCurrency 0 TotalCount 999 MaxActive 3 SpawnCount 1 WaitBeforeStarting 20 WaitBetweenSpawns 4 Support 1 RandomSpawn 1 Squad { TFBot { Template T_TFBot_Heavyweapons_Shotgun } } } } Wave //W3 { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name 1 Where spawnbot TotalCurrency 100 TotalCount 6 MaxActive 2 SpawnCount 2 WaitBeforeStarting 4 WaitBetweenSpawns 6 Squad { TFBot { ClassIcon scout_bat WeaponRestrictions MeleeOnly Name "Giant Bat Scout" Template T_TFBot_Giant_Scout } } } WaveSpawn { Name 2 Where spawnbot TotalCurrency 200 TotalCount 2 MaxActive 1 SpawnCount 1 WaitBeforeStarting 4 WaitBetweenSpawns 5 WaitForAllDead 1 Squad { TFBot { Name "Giant Rapid Fire Caustic Soldier" Template T_TFBot_Giant_Soldier_Spammer Item "tyrant's helm" ItemAttributes { ItemName "TF_WEAPON_ROCKETLAUNCHER" "bleeding duration" 5 "attach particle effect" 702 } ItemAttributes { ItemName "tyrant's helm" "set item tint RGB" 7511618 "attach particle effect" 9 } } } } WaveSpawn { Name 3 Where spawnbot TotalCurrency 100 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 10 WaitBetweenSpawns 10 WaitForAllSpawned 2 Squad { Tank { Health 20000 Name Tank Speed 75 StartingPathTrackNode boss_path_1 OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } } WaveSpawn { Name 1 Where spawnbot TotalCurrency 40 TotalCount 40 MaxActive 8 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 1 Squad { TFBot { ClassIcon medic_syringe WeaponRestrictions PrimaryOnly Health 150 Skill Expert Name "Milky Syringegun Medic" Class Medic Item "tf_weapon_syringegun_medic" Item "tf_weapon_medigun" Item "tf_weapon_bonesaw" Item "the weather master" ItemAttributes { Item "tf_weapon_syringegun_medic" "mad milk syringes" 1 } } } } WaveSpawn { Name 2 Where spawnbot TotalCurrency 27 TotalCount 27 MaxActive 9 SpawnCount 3 WaitBeforeStarting 0 WaitBetweenSpawns 3 WaitForAllDead 1 Squad { TFBot { Template T_TFBot_Demoman } } } WaveSpawn { Name 3 Where spawnbot TotalCurrency 133 TotalCount 24 MaxActive 6 SpawnCount 2 WaitBeforeStarting 5 WaitBetweenSpawns 2 WaitForAllDead 2 Support 1 Squad { TFBot { Name "Caustic Heavy Shotgun" Template T_TFBot_Heavyweapons_Shotgun Item "football helmet" ItemAttributes { ItemName "TF_WEAPON_SHOTGUN_HWG" "attach particle effect" 702 "bleeding duration" 5 } ItemAttributes { ItemName "football helmet" "set item tint RGB" 7511618 "attach particle effect" 9 } } } } WaveSpawn { Name 3 Where spawnbot TotalCurrency 100 TotalCount 24 MaxActive 6 SpawnCount 2 WaitBeforeStarting 3 WaitBetweenSpawns 4 WaitForAllDead 2 Support 1 Squad { TFBot { ClassIcon pyro_scorch Template T_TFBot_ScorchShot_FastShot } } } } Wave //W4 { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name 1 Where spawnbot TotalCurrency 220 TotalCount 3 MaxActive 1 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 0 Squad { TFBot { Template T_TFBot_Giant_Soldier_Spammer_Reload } } } WaveSpawn { Name 2 Where spawnbot TotalCurrency 150 TotalCount 5 MaxActive 5 SpawnCount 1 WaitBeforeStarting 3 WaitBetweenSpawns 12 WaitForAllDead 1 Squad { TFBot { ClassIcon sniper_huntsman_bleed Health 3000 Skill Expert Name "Giant Caustic Bowman" Template T_TFBot_Sniper_Huntsman Item "wiki cap" ItemAttributes { ItemName "The Huntsman" "attach particle effect" 702 "bleeding duration" 5 } ItemAttributes { ItemName "wiki cap" "set item tint RGB" 7511618 "attach particle effect" 9 } CharacterAttributes { "override footstep sound set" 5 "move speed bonus" 0.5 } } } } WaveSpawn { Name 3 Where spawnbot TotalCurrency 200 TotalCount 4 MaxActive 2 SpawnCount 2 WaitBeforeStarting 5 WaitBetweenSpawns 5 WaitForAllDead 2 Squad { TFBot { Name "Giant Caustic Soldier" Template T_TFBot_Giant_Soldier Item "tyrant's helm" ItemAttributes { ItemName "TF_WEAPON_ROCKETLAUNCHER" "attach particle effect" 702 "bleeding duration" 5 } ItemAttributes { ItemName "tyrant's helm" "set item tint RGB" 7511618 "attach particle effect" 9 } } TFBot { Name "Giant Caustic Demoman" Template T_TFBot_Giant_Demo_RapidFire Item "the bolt action blitzer" ItemAttributes { ItemName "TF_WEAPON_GRENADELAUNCHER" "attach particle effect" 702 "bleeding duration" 5 } ItemAttributes { ItemName "the bolt action blitzer" "set item tint RGB" 7511618 "attach particle effect" 9 } } } } WaveSpawn { Name 1 Where spawnbot TotalCurrency 128 TotalCount 36 MaxActive 6 SpawnCount 3 WaitBeforeStarting 0 WaitBetweenSpawns 2 Squad { TFBot { ClassIcon pyro_scorch Template T_TFBot_ScorchShot } } } WaveSpawn { Name 2 Where spawnbot TotalCurrency 72 TotalCount 24 MaxActive 6 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 3 WaitForAllDead 1 Squad { TFBot { Template T_TFBot_Scout_Shortstop } } } WaveSpawn { Name 3 Where spawnbot TotalCurrency 30 TotalCount 30 MaxActive 6 SpawnCount 3 WaitBeforeStarting 0 WaitBetweenSpawns 2 WaitForAllDead 2 Squad { TFBot { Health 300 Skill Normal Name Heavy Class HeavyWeapons Item "tf_weapon_minigun" Item "tf_weapon_shotgun_hwg" Item "tf_weapon_fists" } } } WaveSpawn { Name Support Where spawnbot TotalCurrency 0 TotalCount 999 MaxActive 4 SpawnCount 4 WaitBeforeStarting 10 WaitBetweenSpawns 10 Support 1 RandomSpawn 1 Squad { TFBot { ClassIcon scout_batsaber WeaponRestrictions MeleeOnly Health 125 Skill Expert Name "Caustic Bat Saber Scout" Class Scout Item "tf_weapon_scattergun" Item "tf_weapon_pistol_scout" Item "Batsaber" Item "bonk helm" ItemAttributes { ItemName "Batsaber" "set item tint RGB" 7511618 "bleeding duration" 5 } ItemAttributes { ItemName "Bonk Helm" "set item tint RGB" 7511618 "attach particle effect" 9 } } } } } Wave //W5 { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name 1 Where spawnbot TotalCurrency 50 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 10 Squad { Tank { Health 15000 Name Tank Speed 75 StartingPathTrackNode tankpath_same OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } } WaveSpawn { Name 1 Where spawnbot TotalCurrency 190 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 10 Squad { Tank { Health 15000 Name Tank Speed 75 StartingPathTrackNode tankpath_alt OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } } WaveSpawn { Name 1 Where spawnbot TotalCurrency 100 TotalCount 2 MaxActive 1 SpawnCount 1 WaitBeforeStarting 5 WaitBetweenSpawns 7 Squad { TFBot { Template T_TFBot_Giant_Heavyweapons } } } WaveSpawn { Name 2 Where spawnbot TotalCurrency 150 TotalCount 3 MaxActive 1 SpawnCount 1 WaitBeforeStarting 1 WaitBetweenSpawns 2 WaitForAllDead 1 Squad { TFBot { Template T_TFBot_Giant_Demo_Burst } } } WaveSpawn { Name 3 Where spawnbot TotalCurrency 120 TotalCount 12 MaxActive 4 SpawnCount 1 WaitBeforeStarting 10 WaitBetweenSpawns 8 WaitForAllSpawned 2 Squad { TFBot { Template T_TFBot_Giant_Pyro_Flare_Spammer } } } WaveSpawn { Name 1 Where spawnbot TotalCurrency 30 TotalCount 30 MaxActive 6 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 2 Squad { TFBot { Name "Caustic Sandman Scout" Template T_TFBot_Scout_Sandman Item "Batter's Helmet" Attributes "AlwaysCrit" ItemAttributes { ItemName "The Sandman" "effect bar recharge rate increased" 0.25 "bleeding duration" 5 } ItemAttributes { ItemName "Batter's Helmet" "set item tint RGB" 7511618 "attach particle effect" 9 } } } } WaveSpawn { Name 2 Where spawnbot TotalCurrency 36 TotalCount 36 MaxActive 8 SpawnCount 4 WaitBeforeStarting 0 WaitBetweenSpawns 3 WaitForAllDead 1 Squad { TFBot { Health 300 Template T_TFBot_Heavyweapons_Gnome Item "point and shoot" } } } WaveSpawn { Name 2 Where spawnbot TotalCurrency 24 TotalCount 24 MaxActive 6 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 2 WaitForAllDead 1 Squad { TFBot { ClassIcon sniper_carbine WeaponRestrictions SecondaryOnly Name "Carbine Sniper" Template T_TFBot_Sniper Item "the cleaner's carbine" Item "crocleather slouch" } } } WaveSpawn { Name 3 Where spawnbot TotalCurrency 0 TotalCount 999 MaxActive 7 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 1 WaitForAllDead 2 Support 1 Squad { TFBot { ClassIcon pyro_dragon_fury_swordstone Health 175 Skill Normal Name "Dragon's Fury Pyro" Class Pyro Item "tf_weapon_flamethrower" Item "tf_weapon_shotgun_pyro" Item "tf_weapon_fireaxe" Item "brigade helm" } } } } Wave //W6 { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name 1 Where spawnbot TotalCurrency 400 TotalCount 4 MaxActive 2 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 10 Squad { TFBot { Template T_TFBot_Giant_Heavyweapons_Deflector } TFBot { Template T_TFBot_Giant_Medic_Regen } } } WaveSpawn { Name 2 Where spawnbot TotalCurrency 100 TotalCount 3 MaxActive 1 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 0 WaitForAllDead 1 Squad { TFBot { Template T_TFBot_Soldier_BurstFire } } } WaveSpawn { Name 4 Where spawnbot_boss TotalCurrency 1 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 5 WaitBetweenSpawns 10 WaitForAllDead 3 Squad { TFBot { ClassIcon heavy_shotgun_burst Health 40000 Name "Caustic Commander" Class Heavyweapons Skill Expert WeaponRestrictions SecondaryOnly MaxVisionRange 1200 Item "the team captain" Item "weight room warmer" Attributes MiniBoss Attributes UseBossHealthBar Attributes HoldFireUntilFullReload ItemAttributes { ItemName "TF_WEAPON_SHOTGUN_HWG" "auto fires full clip" 1 "auto fires when full" 1 "fire rate bonus with reduced health" 0.4 "fire rate bonus" 0.6 "spread penalty" 0.5 "bullets per shot bonus" 3 "damage penalty" 0.5 "faster reload rate" 0.6 "bleeding duration" 5 "mark for death" 5 "turn to gold" 1 "attach particle effect" 702 } ItemAttributes { ItemName "the team captain" "set item tint RGB" 7511618 "attach particle effect" 9 } CharacterAttributes { "move speed bonus" 0.7 "damage force reduction" 0.3 "airblast vulnerability multiplier" 0.3 "attack projectiles" 1 "override footstep sound set" 2 } } } } WaveSpawn { Name 3 Where spawnbot TotalCurrency 100 TotalCount 8 MaxActive 4 SpawnCount 4 WaitBeforeStarting 5 WaitBetweenSpawns 5 WaitForAllDead 2 Squad { TFBot { ClassIcon heavy_natascha_grapple_nys Name "Giant Grapple Natascha Heavy" Template T_TFBot_Giant_Heavyweapons_Natascha Item "officer's ushanka" ItemAttributes { ItemName "Natascha" "damage bonus" 1.25 "apply z velocity on damage" -115 "apply look velocity on damage" -115 } } TFBot { ClassIcon medic_vac_trio_nys Template T_TFBot_Medic_Bullet_Vac_Andrew } TFBot { ClassIcon medic_vac_trio_nys Template T_TFBot_Medic_Blast_Vac_Andrew } TFBot { ClassIcon medic_vac_trio_nys Template T_TFBot_Medic_Fire_Vac_Andrew } } } WaveSpawn { Name 1 Where spawnbot TotalCurrency 33 TotalCount 24 MaxActive 6 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 2 Squad { TFBot { Template T_TFBot_Soldier_RocketPush } } } WaveSpawn { Name 2 Where spawnbot TotalCurrency 36 TotalCount 36 MaxActive 8 SpawnCount 4 WaitBeforeStarting 0 WaitBetweenSpawns 3 WaitForAllDead 1 Squad { TFBot { Name "Phlog Pyro" Template T_TFBot_Pyro Attributes "SpawnWithFullCharge" Item "the phlogistinator" } } } WaveSpawn { Name 3 Where spawnbot TotalCurrency 30 TotalCount 30 MaxActive 6 SpawnCount 3 WaitBeforeStarting 0 WaitBetweenSpawns 10 WaitForAllDead 2 Squad { TFBot { Health 300 Skill Normal Name "Caustic Deflector Heavy" Class HeavyWeapons Item "deflector" Item "tf_weapon_shotgun_hwg" Item "tf_weapon_fists" Item "the u-clank-a" } } } WaveSpawn { Name Support Where spawnbot TotalCurrency 0 TotalCount 999 MaxActive 3 SpawnCount 1 WaitBeforeStarting 30 WaitBetweenSpawns 3 Support 1 RandomSpawn 1 Squad { TFBot { Skill Normal Name "Caustic Demoman" Template T_TFBot_Demoman Item "the bolt action blitzer" CharacterAttributes { "bleeding duration" 3 } } } } }