// Mission designer: Lyney // Map Designer: Signalmax #base robot_giant.pop #base robot_standard.pop #base robot_lyney.pop //#base class_restrict.pop //#base canteen_restrict.pop //#base breakcapupgrade_lyney.pop //#base judge_restricts.pop // WAVE 1 Current Money: 900$ // WAVE 2 Current Money: 900$ + 1100$ + 100$ Bonus = 2100$ (No Bonus: 2000$) // WAVE 3 Current Money: 2100$ + 900$ + 100$ Bonus = 3100$ (No Bonus: 2900$) // WAVE 4 Current Money: 3100$ + 900$ + 100$ Bonus = 4100$ (No Bonus: 3800$) // WAVE 5 Current Money: 4100$ + 900$ + 100$ Bonus = 5100$ (No Bonus: 4700$) // Total Possible Money: 5100$ + 900$ = 6000$ (No Bonus: 5600$) WaveSchedule { StartingCurrency 900 RespawnWaveTime 4 CanBotsAttackWhileInSpawnRoom no Advanced 1 //DisableSound "music.mvm_lost_wave" //DisableSound "music.mvm_end_last_wave" //PrecacheSound "lament_et_tri_up8db.mp3" //PrecacheSound "lament_et_tri_end_up8db.mp3" //DisallowUpgrade "building instant upgrade" //DisallowUpgrade "generate rage on heal" //DisallowUpgrade "explosive sniper shot" //RespecEnabled 0 Mission { Objective DestroySentries InitialCooldown 10 Where spawnbot BeginAtWave 1 RunForThisManyWaves 9 CooldownTime 40 TFBot { Template T_TFBot_SentryBuster Attributes DisableDodge } } Mission { Objective Spy InitialCooldown 30 Where spawnbot_mission_spy BeginAtWave 1 RunForThisManyWaves 1 CooldownTime 55 DesiredCount 1 TFBot { Class Spy Skill Normal } } Mission { Objective Sniper InitialCooldown 30 Where spawnbot_mission_Sniper BeginAtWave 3 RunForThisManyWaves 1 CooldownTime 40 DesiredCount 2 TFBot { Class Sniper Skill Hard } } Mission { Objective Sniper InitialCooldown 30 Where spawnbot_mission_Sniper BeginAtWave 5 RunForThisManyWaves 1 CooldownTime 40 DesiredCount 2 TFBot { Class Sniper Skill Hard } } Mission { Objective Spy InitialCooldown 60 Where spawnbot_mission_spy BeginAtWave 5 RunForThisManyWaves 1 CooldownTime 48 DesiredCount 2 TFBot { Class Spy Skill Hard } } Wave // Wave 1 (1100$) { StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } InitWaveOutput { Target wave_start_relay Action RunScriptCode Param " EntFire(`bombpath_choose_relay`, `Kill`) EntFire(`bombpath_clearall_relay`, `Trigger`) EntFire(`bombpath_right_arrows`, `TurnOff`) EntFire(`bombpath_left`, `Trigger`) ClientPrint(null,3,`\x08FF54F1FFThis mission, The bomb will take a unique path for each wave!`) " } WaveSpawn { Name "1a" Where spawnbot TotalCount 36 MaxActive 7 SpawnCount 3 WaitBeforeStarting 0 WaitBetweenSpawns 3 TotalCurrency 100 TFBot { Class Scout Skill Easy } } WaveSpawn { Name "1a" Where spawnbot TotalCount 15 MaxActive 6 SpawnCount 3 WaitBeforeStarting 3 WaitBetweenSpawns 6 TotalCurrency 100 TFBot { Class Soldier Skill Normal } } WaveSpawn { Name "1a" Where spawnbot_flank TotalCount 2 MaxActive 2 SpawnCount 1 WaitBeforeStarting 10 WaitBetweenSpawns 20 TotalCurrency 150 TFBot { Template T_TFBot_Giant_Huntsman } } WaveSpawn { Name "1b" WaitForAllSpawned "1a" Where spawnbot_flank TotalCount 2 MaxActive 2 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 0 TotalCurrency 50 Squad { TFBot { Template T_TFBot_Giant_Soldier_TwinRocket } TFBot { Template T_TFBot_Medic_QuickUber Attributes IgnoreEnemies Name "Quick-Uber Medic" } } } WaveSpawn { Name "1b" WaitForAllDead "1a" Where spawnbot TotalCount 20 MaxActive 10 SpawnCount 4 WaitBeforeStarting 0 WaitBetweenSpawns 5 TotalCurrency 200 Squad { ShouldPreserveSquad 1 TFBot { Class Soldier Skill Normal } TFBot { Class Soldier Skill Normal } TFBot { Class Soldier Skill Normal } TFBot { Template T_TFBot_Medic_QuickUber Attributes IgnoreEnemies Name "Quick-Uber Medic" } } } WaveSpawn { Name "1b" WaitForAllDead "1a" Where spawnbot TotalCount 24 MaxActive 8 SpawnCount 3 WaitBeforeStarting 0 WaitBetweenSpawns 4 TotalCurrency 200 TFBot { Template T_TFBot_Demoman_Knight } } WaveSpawn { Name "1c" WaitForAllSpawned "1b" Where spawnbot TotalCount 2 MaxActive 2 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 0 TotalCurrency 50 Squad { TFBot { Template T_TFBot_Giant_Soldier_TwinRocket } TFBot { Template T_TFBot_Medic_QuickUber Attributes IgnoreEnemies Name "Quick-Uber Medic" } } } WaveSpawn { Name "1c" WaitForAllDead "1b" Where spawnbot TotalCount 18 MaxActive 9 SpawnCount 6 WaitBeforeStarting 0 WaitBetweenSpawns 4 TotalCurrency 100 Support Limited TFBot { Class Pyro Skill Easy } } WaveSpawn { Name "1c" WaitForAllDead "1b" Where spawnbot TotalCount 20 MaxActive 8 SpawnCount 5 WaitBeforeStarting 0 WaitBetweenSpawns 4.5 TotalCurrency 100 Support Limited TFBot { Class Scout Skill Easy } } WaveSpawn { Name "1c" WaitForAllDead "1b" Where spawnbot_flank2 TotalCount 2 MaxActive 2 SpawnCount 2 WaitBeforeStarting 8 WaitBetweenSpawns 0 TotalCurrency 50 Squad { TFBot { Template T_TFBot_Giant_Soldier_TwinRocket } TFBot { Template T_TFBot_Medic_QuickUber Attributes IgnoreEnemies Name "Quick-Uber Medic" } } } } Wave // Wave 2 (1000$) { StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } InitWaveOutput { Target wave_start_relay Action RunScriptCode Param " EntFire(`bombpath_choose_relay`, `Kill`) EntFire(`bombpath_clearall_relay`, `Trigger`) EntFire(`bombpath_left_arrows`, `TurnOff`) EntFire(`bombpath_right_arrows`, `TurnOn`) EntFire(`bombpath_right`, `Trigger`) IncludeScript(`disablesquad`) " } WaveSpawn { Name "2a-Support" Where spawnbot_flank TotalCount 2 MaxActive 2 SpawnCount 2 WaitBeforeStarting 30 WaitBetweenSpawns 40 TotalCurrency 0 Support 1 TFBot { Template T_TFBot_Soldier_DirectHit } } WaveSpawn { Name "2a" Where spawnbot_flank TotalCount 20 MaxActive 8 SpawnCount 2 WaitBeforeStarting 3 WaitBetweenSpawns 3 TotalCurrency 20 TFBot { Template T_TFBot_Sniper_Huntsman } } WaveSpawn { Name "2a" Where spawnbot TotalCount 16 MaxActive 8 SpawnCount 4 WaitBeforeStarting 5 WaitBetweenSpawns 5 TotalCurrency 80 Squad { TFBot { Template T_TFBot_Pyro_Shotgun Tag disband_squad } TFBot { Template T_TFBot_Pyro_Shotgun Tag disband_squad } TFBot { Template T_TFBot_Soldier_Shotgun Tag disband_squad } TFBot { Template T_TFBot_Heavyweapons_Shotgun Name "Shotgun Heavy" Tag disband_squad } } } WaveSpawn { Name "2a" Where spawnbot TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 0 TotalCurrency 50 TFBot { Template T_TFBot_Giant_Scout_Baseball } } WaveSpawn { Name "2a-giant-scout" WaitForAllSpawned "2a" Where spawnbot_flank TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 0 TotalCurrency 50 TFBot { Template T_TFBot_Giant_Scout_Baseball } } WaveSpawn { Name "2b" WaitForAllSpawned "2a" Where spawnbot_flank2 TotalCount 20 MaxActive 6 SpawnCount 4 WaitBeforeStarting 0 WaitBetweenSpawns 3 TotalCurrency 100 TFBot { Template T_TFBot_Demoman_LochNLoad } } WaveSpawn { Name "2b" WaitForAllSpawned "2a" Where spawnbot_flank2 TotalCount 20 MaxActive 8 SpawnCount 5 WaitBeforeStarting 4 WaitBetweenSpawns 4 TotalCurrency 100 TFBot { Template T_TFBot_Pyro_Flaregun Skill Hard Name "Flare Gun Pyro" } } WaveSpawn { Name "2b" WaitForAllSpawned "2a" Where spawnbot_flank TotalCount 2 MaxActive 2 SpawnCount 2 WaitBeforeStarting 4 WaitBetweenSpawns 0 TotalCurrency 100 Squad { FormationSize 100 TFBot { Template T_TFBot_Giant_Soldier_Spammer_Reload } TFBot { Template T_TFBot_Medic_BigHeal_Armored Attributes IgnoreEnemies CharacterAttributes { "move speed bonus" 1.5 "cannot pick up intelligence" 1 } } } } WaveSpawn { Name "2c" WaitForAllSpawned "2b" Where spawnbot TotalCount 5 MaxActive 5 SpawnCount 5 WaitBeforeStarting 0 WaitBetweenSpawns 0 TotalCurrency 100 Squad { FormationSize 100 TFBot { Template T_TFBot_Heavyweapons_Heater Name "Giant Heater Heavy" } TFBot { Template T_TFBot_Pyro_Flaregun Skill Hard Name "Flare Gun Pyro" } TFBot { Template T_TFBot_Pyro_Flaregun Skill Hard Name "Flare Gun Pyro" } TFBot { Template T_TFBot_Pyro_Flaregun Skill Hard Name "Flare Gun Pyro" } TFBot { Template T_TFBot_Medic_BigHeal_Armored Attributes IgnoreEnemies CharacterAttributes { "move speed bonus" 1.5 "cannot pick up intelligence" 1 } } } } WaveSpawn { Name "2c" WaitForAllDead "2b" Where spawnbot_flank2 TotalCount 15 MaxActive 6 SpawnCount 3 WaitBeforeStarting 10 WaitBetweenSpawns 4 TotalCurrency 60 TFBot { Template T_TFBot_Scout_Pistol Skill Normal } } WaveSpawn { Name "2c" WaitForAllDead "2b" Where spawnbot_flank2 TotalCount 16 MaxActive 7 SpawnCount 1 WaitBeforeStarting 10 WaitBetweenSpawns 1 TotalCurrency 40 TFBot { Template T_TFBot_Pyro_Flaregun Skill Hard Name "Flare Gun Pyro" } } WaveSpawn { Name "2c" WaitForAllDead "2b" Where spawnbot TotalCount 5 MaxActive 5 SpawnCount 5 WaitBeforeStarting 15 WaitBetweenSpawns 0 TotalCurrency 100 Squad { FormationSize 100 TFBot { Template T_TFBot_Heavyweapons_Heater Name "Giant Heater Heavy" } TFBot { Template T_TFBot_Pyro_Flaregun Skill Hard Name "Flare Gun Pyro" } TFBot { Template T_TFBot_Pyro_Flaregun Skill Hard Name "Flare Gun Pyro" } TFBot { Template T_TFBot_Pyro_Flaregun Skill Hard Name "Flare Gun Pyro" } TFBot { Template T_TFBot_Medic_BigHeal_Armored Attributes IgnoreEnemies CharacterAttributes { "move speed bonus" 1.5 "cannot pick up intelligence" 1 } } } } WaveSpawn { Name "2c-giant" WaitForAllSpawned "2c" Where spawnbot TotalCount 2 MaxActive 2 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 0 TotalCurrency 100 Squad { TFBot { Template T_TFBot_Giant_Scout_Spammer_Reload_Armored_6Clip Skill Normal } TFBot { Template T_TFBot_Giant_Medic_Regen Attributes IgnoreEnemies Name "Giant Regen Medic" CharacterAttributes { "move speed bonus" 1.5 "cannot pick up intelligence" 1 } } } } //WaveSpawn //{ //Name "2c-pyro" //WaitForAllSpawned "2c" //Where spawnbot //TotalCount 16 //MaxActive 7 //SpawnCount 1 //WaitBeforeStarting 0 //WaitBetweenSpawns 1 //TotalCurrency 50 //Support Limited //TFBot //{ //Class Pyro //Skill Easy //ClassIcon pyro_support //} //} } Wave // Wave 3 (900$) { StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } InitWaveOutput { Target wave_start_relay Action RunScriptCode Param " EntFire(`bombpath_choose_relay`, `Kill`) EntFire(`bombpath_clearall_relay`, `Trigger`) EntFire(`bombpath_left_arrows`, `TurnOff`) EntFire(`bombpath_right_arrows`, `TurnOn`) EntFire(`bombpath_right`, `Trigger`) " } WaveSpawn { Name "3a" Where spawnbot TotalCount 3 MaxActive 3 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 15 TotalCurrency 60 TFBot { Template T_TFBot_Giant_Demo_RapidFire_FixIcons } } WaveSpawn { Name "3a" Where spawnbot TotalCount 28 MaxActive 10 SpawnCount 2 WaitBeforeStarting 3 WaitBetweenSpawns 2 TotalCurrency 100 TFBot { Template T_TFBot_Demoman_Sticky } } WaveSpawn { Name "3a" Where spawnbot TotalCount 5 MaxActive 3 SpawnCount 1 WaitBeforeStarting 5 WaitBetweenSpawns 5 TotalCurrency 40 TFBot { Template T_TFBot_Soldier_Armored_Burst } } WaveSpawn { Name "3b-Tank" WaitForAllSpawned "3a" TotalCount 1 WaitBeforeStarting 0 TotalCurrency 150 FirstSpawnWarningSound "mvm\mvm_tank_start.wav" Tank { Health 20000 Name "tankboss" Speed 75 StartingPathTrackNode tankpath_right_1 OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } WaveSpawn { Name "3b" WaitForAllDead "3a" Where spawnbot_flank TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 0 TotalCurrency 50 TFBot { Template T_TFBot_Giant_Demoman_Battalion } } WaveSpawn { Name "3b" WaitForAllDead "3a" Where spawnbot Where spawnbot_flank TotalCount 20 MaxActive 8 SpawnCount 4 WaitBeforeStarting 3 WaitBetweenSpawns 5 TotalCurrency 100 TFBot { Template T_TFBot_Soldier_Bison Skill Normal } } WaveSpawn { Name "3b" WaitForAllDead "3a" Where spawnbot TotalCount 5 MaxActive 5 SpawnCount 5 WaitBeforeStarting 25 WaitBetweenSpawns 0 TotalCurrency 100 Squad { FormationSize 100 TFBot { Template T_TFBot_Giant_Pyro_Dragon_Fury } TFBot { Template T_TFBot_Giant_Medic_Regen Attributes IgnoreEnemies Name "Giant Regen Medic" CharacterAttributes { "move speed bonus" 1.5 "cannot pick up intelligence" 1 } } TFBot { Template T_TFBot_Pyro_Airblast } TFBot { Template T_TFBot_Pyro_Airblast } TFBot { Template T_TFBot_Pyro_Airblast } } } WaveSpawn { Name "3c-Support" WaitForAllDead "3b" Where spawnbot_flank TotalCount 48 MaxActive 5 SpawnCount 4 WaitBeforeStarting 0 WaitBetweenSpawns 7 TotalCurrency 50 Support 1 TFBot { Template T_TFBot_Soldier_Shovel Attributes AlwaysCrit } } WaveSpawn { Name "3c" WaitForAllDead "3b" Where spawnbot TotalCount 24 MaxActive 9 SpawnCount 3 WaitBeforeStarting 0 WaitBetweenSpawns 2 TotalCurrency 50 TFBot { Class Soldier Skill Normal } } WaveSpawn { Name "3c" WaitForAllDead "3b" Where spawnbot_flank TotalCount 10 MaxActive 6 SpawnCount 2 WaitBeforeStarting 5 WaitBetweenSpawns 4 TotalCurrency 50 TFBot { Template T_TFBot_Heavyweapons_Fist } } WaveSpawn { Name "3c-giant" WaitForAllSpawned "3c" Where spawnbot TotalCount 5 MaxActive 5 SpawnCount 5 WaitBeforeStarting 0 WaitBetweenSpawns 0 TotalCurrency 100 Squad { FormationSize 100 TFBot { Template T_TFBot_Giant_Pyro_Dragon_Fury } TFBot { Template T_TFBot_Giant_Medic_Regen Attributes IgnoreEnemies Name "Giant Regen Medic" CharacterAttributes { "move speed bonus" 1.5 "cannot pick up intelligence" 1 } } TFBot { Template T_TFBot_Pyro_Airblast } TFBot { Template T_TFBot_Pyro_Airblast } TFBot { Template T_TFBot_Pyro_Airblast } } } WaveSpawn { Name "3c-Bowman" WaitForAllSpawned "3c" Where spawnbot TotalCount 25 MaxActive 8 SpawnCount 5 WaitBeforeStarting 0 WaitBetweenSpawns 7 TotalCurrency 50 Support Limited TFBot { Template T_TFBot_Soldier_Bison Skill Normal } } } Wave // Wave 4 (900$) { StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } InitWaveOutput { Target wave_start_relay Action RunScriptCode Param " EntFire(`bombpath_choose_relay`, `Kill`) EntFire(`bombpath_clearall_relay`, `Trigger`) EntFire(`bombpath_right_arrows`, `TurnOff`) EntFire(`bombpath_left_arrows`, `TurnOn`) EntFire(`bombpath_left`, `Trigger`) " } WaveSpawn { Name "4a" Where spawnbot_flank2 TotalCount 3 MaxActive 3 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 15 TotalCurrency 30 TFBot { Template T_TFBot_Giant_Scout_Fast } } WaveSpawn { Name "4a" Where spawnbot TotalCount 27 MaxActive 9 SpawnCount 1 WaitBeforeStarting 3 WaitBetweenSpawns 1 TotalCurrency 50 TFBot { Template T_TFBot_Pyro_DF } } WaveSpawn { Name "4a-support" Where spawnbot TotalCount 3 MaxActive 3 SpawnCount 3 WaitBeforeStarting 35 WaitBetweenSpawns 50 TotalCurrency 50 Support 1 TFBot { Template T_TFBot_Pyro_Airblast } } WaveSpawn { Name "4b" WaitForAllDead "4a" Where spawnbot_flank2 TotalCount 3 MaxActive 3 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 15 TotalCurrency 30 TFBot { Template T_TFBot_Giant_Scout_Fast } } WaveSpawn { Name "4b" WaitForAllDead "4a" Where spawnbot TotalCount 30 MaxActive 9 SpawnCount 3 WaitBeforeStarting 0 WaitBetweenSpawns 2.5 TotalCurrency 60 TFBot { Template T_TFBot_Sniper_Huntsman } } WaveSpawn { Name "4b" WaitForAllDead "4a" Where spawnbot_flank TotalCount 5 MaxActive 3 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 8 TotalCurrency 50 TFBot { Template T_TFBot_Demoman_Burst_Armored } } WaveSpawn { Name "4c" WaitForAllDead "4b" Where spawnbot_flank2 TotalCount 3 MaxActive 3 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 15 TotalCurrency 30 TFBot { Template T_TFBot_Giant_Scout_Fast } } WaveSpawn { Name "4c" WaitForAllDead "4b" Where spawnbot TotalCount 28 MaxActive 12 SpawnCount 4 WaitBeforeStarting 0 WaitBetweenSpawns 2 TotalCurrency 40 TFBot { Template T_TFBot_Soldier_Extended_Buff_Banner_Bugfixed Skill Normal } } WaveSpawn { Name "4d" WaitForAllDead "4c" Where spawnbot_flank2 TotalCount 3 MaxActive 3 SpawnCount 1 WaitBeforeStarting 15 WaitBetweenSpawns 15 TotalCurrency 30 TFBot { Template T_TFBot_Giant_Scout_Fast } } WaveSpawn { Name "4a" Where spawnbot TotalCount 4 MaxActive 4 SpawnCount 4 WaitBeforeStarting 9 WaitBetweenSpawns 0 TotalCurrency 60 Squad { TFBot { Template T_TFBot_Giant_Pyro_Dragon_Fury_Spammer } TFBot { Template T_TFBot_Medic_QuickUber Attributes IgnoreEnemies Name "Quick-Uber Medic" } TFBot { Template T_TFBot_Medic_QuickUber Attributes IgnoreEnemies Name "Quick-Uber Medic" } TFBot { Template T_TFBot_Medic_QuickUber Attributes IgnoreEnemies Name "Quick-Uber Medic" } } } WaveSpawn { Name "4b" WaitForAllSpawned "4a" Where spawnbot TotalCount 4 MaxActive 4 SpawnCount 4 WaitBeforeStarting 0 WaitBetweenSpawns 0 TotalCurrency 100 Squad { TFBot { Template T_TFBot_Giant_Demo_MineLayer } TFBot { Template T_TFBot_Medic_QuickUber Attributes IgnoreEnemies Name "Quick-Uber Medic" } TFBot { Template T_TFBot_Medic_QuickUber Attributes IgnoreEnemies Name "Quick-Uber Medic" } TFBot { Template T_TFBot_Medic_QuickUber Attributes IgnoreEnemies Name "Quick-Uber Medic" } } } WaveSpawn { Name "4c" WaitForAllSpawned "4b" Where spawnbot TotalCount 4 MaxActive 4 SpawnCount 4 WaitBeforeStarting 0 WaitBetweenSpawns 0 TotalCurrency 60 Squad { TFBot { Template T_TFBot_Giant_Pyro_Dragon_Fury_Spammer } TFBot { Template T_TFBot_Medic_QuickUber Attributes IgnoreEnemies Name "Quick-Uber Medic" } TFBot { Template T_TFBot_Medic_QuickUber Attributes IgnoreEnemies Name "Quick-Uber Medic" } TFBot { Template T_TFBot_Medic_QuickUber Attributes IgnoreEnemies Name "Quick-Uber Medic" } } } WaveSpawn { Name "4d" WaitForAllSpawned "4c" Where spawnbot TotalCount 4 MaxActive 4 SpawnCount 4 WaitBeforeStarting 0 WaitBetweenSpawns 0 TotalCurrency 60 Squad { TFBot { Template T_TFBot_Giant_Soldier_Crit_Spammer_Reload } TFBot { Template T_TFBot_Medic_QuickUber Attributes IgnoreEnemies Name "Quick-Uber Medic" } TFBot { Template T_TFBot_Medic_QuickUber Attributes IgnoreEnemies Name "Quick-Uber Medic" } TFBot { Template T_TFBot_Medic_QuickUber Attributes IgnoreEnemies Name "Quick-Uber Medic" } } } WaveSpawn { Name "4d" WaitForAllDead "4c" Where spawnbot TotalCount 4 MaxActive 4 SpawnCount 2 WaitBeforeStarting 8 WaitBetweenSpawns 22 TotalCurrency 120 Squad { TFBot { Template T_TFBot_Giga_Soldier_BigrockBurst } TFBot { Template T_TFBot_Medic_Shield_Armored Attributes SpawnWithFullCharge } } } WaveSpawn { Name "4d-support-pyro" WaitForAllDead "4c" Where spawnbot TotalCount 40 MaxActive 4 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 1 TotalCurrency 40 Support 1 TFBot { Class Pyro Skill Easy } } WaveSpawn { Name "4d-support-scout-soda" WaitForAllDead "4c" Where spawnbot TotalCount 50 MaxActive 4 SpawnCount 1 WaitBeforeStarting 4 WaitBetweenSpawns 1 TotalCurrency 50 Support 1 TFBot { Template T_TFBot_Scout_Soda_Popper Skill Easy } } WaveSpawn { Name "4d-support-soldier" WaitForAllDead "4c" Where spawnbot TotalCount 40 MaxActive 4 SpawnCount 1 WaitBeforeStarting 8 WaitBetweenSpawns 1 TotalCurrency 40 Support 1 TFBot { Template T_TFBot_Soldier_RocketShotgun } } //WaveSpawn //{ //Name "4d-stopmusic" //WaitForAllDead "4d" //DoneOutput //{ //Target musicstop //Action Trigger //} //} } Wave // Wave 5 (900$) { StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } InitWaveOutput { Target wave_start_relay Action RunScriptCode Param " EntFire(`bombpath_choose_relay`, `Kill`) EntFire(`bombpath_clearall_relay`, `Trigger`) EntFire(`bombpath_right_arrows`, `TurnOff`) EntFire(`bombpath_left_arrows`, `TurnOn`) EntFire(`bombpath_left`, `Trigger`) //PrecacheSound(`no_turning_back_up8db.mp3`) //PrecacheSound(`no_turning_back_end_up8db.mp3`) //EmitSoundEx({sound_name = `no_turning_back_up8db.mp3`, flags = 4}) //EmitSoundEx({sound_name = `no_turning_back_up8db.mp3`, flags = 4}) " } WaveSpawn { Name "5a" Where spawnbot_flank TotalCount 25 MaxActive 10 SpawnCount 1 WaitBeforeStarting 3 WaitBetweenSpawns 1 TotalCurrency 100 TFBot { Class Scout Skill Normal } } WaveSpawn { Name "5a" Where spawnbot TotalCount 4 MaxActive 4 SpawnCount 4 WaitBeforeStarting 0 WaitBetweenSpawns 0 TotalCurrency 100 //FirstSpawnOutput //{ //Target gamerules //Action RunScriptCode //Param //" // EmitSoundEx({sound_name = `no_turning_back_up8db.mp3`, volume = 1.0}) // EmitSoundEx({sound_name = `no_turning_back_up8db.mp3`, volume = 0.6}) // ClientPrint(null,3,`\x08FF54F1FFMusic: No Turning Back - Enkanomiya OST (HOYO-MIX)`) //" //} Squad { TFBot { Template T_TFBot_Giant_Heavyweapons_Deflector } TFBot { Template T_TFBot_Giant_QuickUber_Medic Attributes IgnoreEnemies } TFBot { Template T_TFBot_Soldier_Extended_Concheror_BugFixed } TFBot { Template T_TFBot_Soldier_Extended_Concheror_BugFixed } } } WaveSpawn { Name "5b" WaitForAllSpawned "5a" Where spawnbot Where spawnbot_flank TotalCount 30 MaxActive 9 SpawnCount 3 WaitBeforeStarting 0 WaitBetweenSpawns 2.5 TotalCurrency 180 RandomChoice { TFBot { Template T_TFBot_Demoman_Targe Skill Hard } TFBot { Template T_TFBot_Pyro_Phlog Skill Hard } TFBot { Template T_TFBot_Demoman_ClusterBomb Skill Hard } } } WaveSpawn { Name "5b" WaitForAllSpawned "5a" Where spawnbot TotalCount 6 MaxActive 6 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 9 TotalCurrency 90 Squad { TFBot { Template T_TFBot_Giant_Soldier_Spammer } TFBot { Template T_TFBot_Medic_BigHeal_Armored Attributes SpawnWithFullCharge } } } WaveSpawn { Name "5c" WaitForAllSpawned "5b" Where spawnbot TotalCount 2 MaxActive 2 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 0 TotalCurrency 30 Squad { TFBot { Template T_TFBot_Giant_Soldier_Spammer } TFBot { Template T_TFBot_Medic_BigHeal_Armored Attributes SpawnWithFullCharge } } } WaveSpawn { Name "5c-Tank" WaitForAllDead "5b" TotalCount 1 WaitBeforeStarting 0 TotalCurrency 40 FirstSpawnWarningSound "mvm\mvm_tank_start.wav" Tank { Health 22000 Name "tankboss" Speed 75 StartingPathTrackNode tankpath_right_1 OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } WaveSpawn { Name "5c" WaitForAllDead "5b" Where spawnbot TotalCount 8 MaxActive 8 SpawnCount 4 WaitBeforeStarting 2 WaitBetweenSpawns 25 TotalCurrency 160 Squad { TFBot { Template T_TFBot_Giant_Demo_SlowBarrage Attributes AlwaysCrit } TFBot { Template T_TFBot_Giant_QuickUber_Medic Attributes IgnoreEnemies } TFBot { Template T_TFBot_Soldier_Extended_Concheror_BugFixed } TFBot { Template T_TFBot_Soldier_Extended_Concheror_BugFixed } } } WaveSpawn { Name "5d-support" WaitForAllDead "5c" Where spawnbot Where spawnbot Where spawnbot_flank Where spawnbot_flank2 TotalCount 80 MaxActive 6 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 2 TotalCurrency 80 Support 1 RandomChoice { TFBot { Template T_TFBot_Demo_Burst } TFBot { Template T_TFBot_Demo_Burst } TFBot { Template T_TFBot_Demo_Burst } TFBot { Template T_TFBot_Soldier_CritCharged } TFBot { Template T_TFBot_Soldier_CritCharged } } } WaveSpawn { Name "5d" WaitForAllDead "5c" Where spawnbot TotalCount 12 MaxActive 9 SpawnCount 4 WaitBeforeStarting 0 WaitBetweenSpawns 18 TotalCurrency 120 Squad { TFBot { Template T_TFBot_Giant_Soldier_BurstFire_Spammer } TFBot { Template T_TFBot_Soldier_Extended_Concheror_BugFixed } TFBot { Template T_TFBot_Soldier_Extended_Concheror_BugFixed } TFBot { Template T_TFBot_Soldier_Extended_Concheror_BugFixed } } } WaveSpawn { Name "5d-Tank" WaitForAllSpawned "5d" TotalCount 1 WaitBeforeStarting 0 TotalCurrency 0 FirstSpawnWarningSound "mvm\mvm_tank_start.wav" Tank { Health 30000 Name "tankboss" Speed 75 Skin 1 StartingPathTrackNode tankpath_left_1 OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } WaveSpawn { Name "5d-last-giant" WaitForAllSpawned "5d" Where spawnbot TotalCount 4 MaxActive 4 SpawnCount 1 WaitBeforeStarting 12 WaitBetweenSpawns 2 TotalCurrency 0 TFBot { Template T_TFBot_Giant_Soldier_Spammer ClassIcon soldier_spammer_crit Attributes AlwaysCrit CharacterAttributes { "blast dmg to self increased" 0 } } } //WaveSpawn //{ // Name "5d-dummy" // WaitForAllDead "5d" //} //WaveSpawn //{ // Name "5d-dummy" // WaitForAllDead "5c-Tank" //} //WaveSpawn //{ // Name "5d-dummy" // WaitForAllDead "5d-Tank" //} //WaveSpawn //{ // Name "5d-dummy" // WaitForAllDead "5d-last-giant" //} //WaveSpawn //{ // Name "5d-stopmusic" // WaitForAllDead "5d-dummy" // FirstSpawnOutput // { // Target gamerules // Action RunScriptCode // Param // " // EmitSoundEx({sound_name = `no_turning_back_up8db.mp3`, flags = 4}) // EmitSoundEx({sound_name = `no_turning_back_end_up8db.mp3` volume = 1.0}) // EmitSoundEx({sound_name = `no_turning_back_up8db.mp3`, flags = 4}) // EmitSoundEx({sound_name = `no_turning_back_end_up8db.mp3` volume = 0.6}) // " // } //} } } // Change Log: // Wave 1 // subwave 1c reduce TotalCount From 25 to 20 // Change Log: // 27/01/2024 // Wave 1 // Subwave 1a // Add 15 Normal AI Soldier on First Wave (TotalCount 15 MaxActive 6 SpawnCount 3 WaitBeforeStarting 3 WaitBetweenSpawns 5) // Reduce Scout MaxActive from 10 to 7 // Wave 2 // Add 4 Armored Big-Heal Medic each giant except giant scout // Change Flare Gun Pyro from Normal AI to Hard AI // Change Pistol Scout from Easy AI to Normal AI // Wave 3 // Subwave 3a // No RandomChoice (Only Stickybomb Demo) // Add 5 Armored Burst Fire Soldier (TotalCount 5 MaxActive 3 SpawnCount 1 WaitBeforeStarting 5 WaitBetweenSpawns 5) // Wave 5 // First Tank Health Decreased from 25k to 23k // RandomChoice Change rate from // 3/4 Burst Fire Demo : 1/4 Common Charged Soldier to // 3/5 Burst Fire Demo : 2/5 Common Charged Soldier // Change Log: // 27/01/2024 // Wave 5 // Subwave 5b // Change Phlog Pyro to RandomChoice Phlog Pyro Hard AI, Targe Demo Hard AI and Cluster Demo Hard AI and Change WaitBetweenSpawns from 3 to 2.5 // 1/3 Phlog Pyro Hard AI : 1/3 Targe Demo Hard AI : 1/3 Cluster Demo Hard AI // Giant Rapid Fire Soldier Change WaitBetweenSpawns from 10 to 9 // No Refunded // Change Log: // Wave 2 // Change small bot in the Giant Heater Heavy Squad // Change from Pyro to Flare Gun Pyro (Skill Hard) // The last pyro was support limited // Wave 3 // Change Giant Demoknight to Giant Battalion Demoman // Wave 4 // Subwave 4a // Add 1 Squad of Giant DF Pyro + 3 Uber Medic WaitBeforeStarting 9 // Subwave 4d // Change Giant Charged Soldier to Giga Burst Fire Soldier // Change Log // Wave 1 // Subwave 1c the pyro and scout bot was Support Limited // Wave 2 // Giant Burst Fire Soldier + armored big-heal medic Reduced from 2 pair to 1 pair // Wave 5 // Reduce first tank health from 23k to 22k // Change Log // Wave 5 // Subwave 5c // Change Giant Barrage Demo + Giant Uber Medic WaitBetweenSpawns from 18 to 25 // Change Log // Wave 2 // Subwave 2a // Change Major League Scout WaitBeforeStarting from 12 to 0 // Change Huntsman WaitBeforeStarting from 0 to 3 (This because if use 0 sometime huntsman carry the bomb instead Major League Scout) // Subwave 2c-giant // Add 1 Armored Big-Heal Medic on Giant Armored Burst Fire Scout // Subwave 2c-pyro increase TotalCount from 10 to 16 (Support Limited) // Wave 3 // Subwave 3c // The Last Giant Dragon Fury Pyro + Giant Regen Medic change from WaitForAllSpawned "3b" to WaitForAllSpawned "3c" // WaitBeforeStarting from 15 to 0 (spawn after soldier and steel gauntlet spawn all) // Add Bison Soldier Support Limited TotalCount 25 MaxActive 8 SpawnCount 5 WaitBeforeStarting 0 WaitBetweenSpawns 7 TotalCurrency 50 // Crit Shovel Soldier Support Change TotalCurrency 100 > 50 // Wave 5 // Change Giant Heavy WaitBeforeStarting from 3 to 0 // Change Commmon Scout With Normal AI WaitBeforeStarting from 0 to 3 // Change Log // Wave 2 Mission Support // Change T_TFBot_Soldier_DirectHit to T_TFBot_Soldier_DirectHit_Support (Removed WeaponRestrictions PrimaryOnly) // Change Log // Wave 2 // Move Support Soldier Direct Hit to WaveSpawn Support (Because it work better as WaveSpawn Support) // Change Demo to Loch Demo // The 2a 2nd Giant Scout is use "2a-giant-scout" name subwave // Subwave 2b is use WaitForAllSpawned instead WaitForAllDead // Subwave 2c // The First Giant Heavy + Armored Medic Squad is Change WaitBeforeStarting from 5 to 0 // Wave 4 // Removed Music // Change Log // Wave 2 // Change Armored Big-Heal Medic with Giant Scout to Giant Regen Medic // Remove Pyro Support to balanced out // Wave 4 // Rearranged the icon // Give Attributes SpawnWithFullCharge on Shield Medic // Wave 5 // The First Giant Uber Medic now using Giant Quick-Uber Medic (lower 8 sec duration uber to 5 sec duration) // Change Log // Wave 2 // Added the squad of shotgun with NoFormation 1 (TotalCount 16 MaxActive 8 SpawnCount 4 WaitBeforeStarting 5 WaitBetweenSpawns 5 TotalCurrency 80) // Huntsman TotalCurrency decreased from 100 to 20 // Change Log // fixing wrong money at wave 2 // change money from 1050 to 1100 // Wave 2 // Money 1100$ to 900$ // Wave 3 // Money 1000$ to 900$ // Wave 4 // Money 1000$ to 900$ // Change Giga Mannhattan Burst to Giga Bigrock Burst // Wave 5 // Money 1500$ to 900$ // Change Log // Wave 4 // Change 1 of Giant Fury Pyro to Giant Burst Charge Soldier (Mannhattan Burst Version) // Change Common Shield Medic to Armored Variant // Wave 5 // Change Giant Heavy to Giant Deflector Heavy // Tank buff HP from 28k to 30k // Added Armored Big-Heal Medic on first 4 Giant Rapid Fire Soldier