//Advanced Sewer System by A+drew #base robot_giant.pop #base robot_standard.pop population { StartingCurrency 600 RespawnWaveTime 2 EventPopfile Halloween CanBotsAttackWhileInSpawnRoom no ForceHoliday 2 NoRomevisionCosmetics 1 ZombiesNoWave666 1 Mission { Objective DestroySentries Where spawnbot BeginAtWave 1 RunForThisManyWaves 9 InitialCooldown 30 CooldownTime 30 DesiredCount 1 TFBot { Template T_TFBot_SentryBuster } } Mission { Objective Sniper Where spawnbot_mission_sniper BeginAtWave 2 RunForThisManyWaves 2 InitialCooldown 30 CooldownTime 30 DesiredCount 2 TFBot { Template T_TFBot_Sniper } } Mission { Objective Spy Where spawnbot_mission_spy BeginAtWave 4 RunForThisManyWaves 2 InitialCooldown 30 CooldownTime 30 DesiredCount 2 TFBot { Template T_TFBot_Spy } } Mission { Objective Sniper Where spawnbot_mission_sniper BeginAtWave 6 RunForThisManyWaves 3 InitialCooldown 30 CooldownTime 30 DesiredCount 2 TFBot { Template T_TFBot_Sniper_Sydney_Sleeper } } Mission { Objective Spy Where spawnbot_mission_spy BeginAtWave 7 RunForThisManyWaves 1 InitialCooldown 30 CooldownTime 30 DesiredCount 2 TFBot { Template T_TFBot_Spy } } Mission { Objective Spy Where spawnbot_mission_spy BeginAtWave 9 RunForThisManyWaves 1 InitialCooldown 30 CooldownTime 30 DesiredCount 5 TFBot { Template T_TFBot_Spy } } Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name w1a TotalCurrency 100 TotalCount 18 MaxActive 6 SpawnCount 3 Where spawnbot WaitBeforeStarting 0 WaitBetweenSpawns 4 TFBot { Class Scout Skill Easy } } WaveSpawn { Name w1a TotalCurrency 100 TotalCount 12 MaxActive 6 SpawnCount 2 Where spawnbot_flank2 WaitBeforeStarting 3 WaitBetweenSpawns 3 Squad { TFBot { Class Soldier Skill Normal } TFBot { Name "Big-heal Medic" Template T_TFBot_Medic_BigHeal } } } WaveSpawn { Name w1b1 WaitForAllSpawned w1a TotalCurrency 150 TotalCount 1 MaxActive 1 SpawnCount 1 Where spawnbot WaitBeforeStarting 10 WaitBetweenSpawns 10 TFBot { Template T_TFBot_Giant_DemoMan_PrinceTavish } } WaveSpawn { Name w1b2 WaitForAllSpawned w1b1 TotalCurrency 200 TotalCount 2 MaxActive 2 SpawnCount 2 Where spawnbot WaitBeforeStarting 15 WaitBetweenSpawns 10 Squad { TFBot { Class Soldier Name "Giant Rapid Fire Bison" ClassIcon soldier_bison_spammer Health 3800 Skill Expert WeaponRestrictions SecondaryOnly Attributes MiniBoss Item "Tyrant's Helm" Item "The Righteous Bison" ItemAttributes { ItemName "The Righteous Bison" "faster reload rate" -0.8 "fire rate bonus" 0.5 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 "override footstep sound set" 3 "Projectile speed increased" 0.65 } } TFBot { Template T_TFBot_Medic } } } WaveSpawn { Name w1b WaitForAllSpawned w1a TotalCurrency 50 TotalCount 27 MaxActive 9 SpawnCount 3 Where spawnbot_flank WaitBeforeStarting 12 WaitBetweenSpawns 3 TFBot { Template T_TFBot_Pyro_Flaregun Item "The detonator" Item "Old Guadalajara" Name "Detonator Pyro" Skill Normal ClassIcon pyro_detonator } } WaveSpawn { Name w1c WaitForAllDead w1b2 TotalCurrency 200 TotalCount 2 MaxActive 2 SpawnCount 1 Where spawnbot WaitBeforeStarting 3 WaitBetweenSpawns 12 TFBot { Name "Giant Demoman" Template T_TFBot_Giant_Demo_RapidFire } } WaveSpawn { Name w1c WaitForAllDead w1b TotalCurrency 50 TotalCount 50 MaxActive 6 SpawnCount 3 Where spawnbot_flank WaitBeforeStarting 0 WaitBetweenSpawns 3 Support Limited TFBot { Name "Punchie <3" Template T_TFBot_Heavyweapons_Heavyweight_Champ } } WaveSpawn { Name w1c WaitForAllDead w1b TotalCurrency 50 TotalCount 50 MaxActive 4 SpawnCount 2 Where spawnbot_flank2 WaitBeforeStarting 3 WaitBetweenSpawns 2 Support Limited TFBot { Template T_TFBot_Sniper_Huntsman } } } Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name w2a TotalCurrency 250 TotalCount 4 MaxActive 3 SpawnCount 1 Where spawnbot WaitBeforeStarting 0 WaitBetweenSpawns 12 TFBot { ClassIcon sniper_smg_tind WeaponRestrictions SecondaryOnly Health 3300 Skill Expert Name "Giant SMG Sniper" Class Sniper Attributes "MiniBoss" CharacterAttributes { "voice pitch scale" 0 "override footstep sound set" 5 "move speed bonus" 0.5 } } } WaveSpawn { Name w2a TotalCurrency 100 TotalCount 30 MaxActive 8 SpawnCount 4 Where spawnbot WaitBeforeStarting 1 WaitBetweenSpawns 3 TFBot { Template T_TFBot_Pyro CharacterAttributes { "airblast disabled" 1 } } } WaveSpawn { Name w2b WaitForAllDead w2a TotalCurrency 300 TotalCount 3 MaxActive 2 SpawnCount 1 Where spawnbot WaitBeforeStarting 0 WaitBetweenSpawns 15 TFBot { Template T_TFBot_Giant_Soldier_Crit } } WaveSpawn { Name w2b WaitForAllDead w2a TotalCurrency 75 TotalCount 24 MaxActive 6 SpawnCount 3 Where spawnbot_flank WaitBeforeStarting 0 WaitBetweenSpawns 3 TFBot { ClassIcon scout_pop Name "Soda Popper Scout" Class Scout Skill Easy Item "the soda popper" Item "Bonk Helm" MaxVisionRange 500 ItemAttributes { ItemName "Bonk Helm" "set item tint rgb" 8208497 } } } WaveSpawn { Name w2b WaitForAllDead w2a TotalCurrency 75 TotalCount 15 MaxActive 5 SpawnCount 1 Where spawnbot WaitBeforeStarting 2 WaitBetweenSpawns 1.5 TFBot { ClassIcon pyro_scorch_blast Template T_TFBot_ScorchShot } } } Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name w3a TotalCurrency 200 TotalCount 3 MaxActive 2 SpawnCount 1 Where spawnbot_flank2 WaitBeforeStarting 5 WaitBetweenSpawns 15 TFBot { Template T_TFBot_Giant_Scout } } WaveSpawn { Name w3a TotalCurrency 50 TotalCount 18 MaxActive 6 SpawnCount 2 Where spawnbot WaitBeforeStarting 0 WaitBetweenSpawns 2 TFBot { ClassIcon soldier_directhit_lite Health 200 Name "Direct Hit Soldier" Class Soldier Skill Normal Item "the direct hit" Item "worms gear" } } WaveSpawn { Name w3a TotalCurrency 50 TotalCount 6 MaxActive 3 SpawnCount 1 Where spawnbot WaitBeforeStarting 5 WaitBetweenSpawns 5 TFBot { ClassIcon demoknight_armored Health 525 Name "Armored Demoknight" Scale 1.35 Template T_TFBot_Demoman_Knight Item "spiral sallet" Item "the dark age defender" } } WaveSpawn { Name w3b WaitForAllSpawned w3a TotalCurrency 200 TotalCount 2 MaxActive 2 SpawnCount 2 Where spawnbot_flank2 WaitBeforeStarting 15 WaitBetweenSpawns 2 Squad { TFBot { Class Heavyweapons Name "Giant Laser Heavy" ClassIcon heavy_atomic Skill Expert Health 5000 WeaponRestrictions PrimaryOnly MaxVisionRange 1200 Attributes MiniBoss Item "the virtual viewfinder" Item "Iron Curtain" ItemAttributes { ItemName "the virtual viewfinder" "SPELL: set item tint RGB" 5 } ItemAttributes { ItemName "Iron Curtain" "energy weapon penetration" 1 "dmg penalty vs players" 0.75 "override projectile type" 13 "ragdolls plasma effect" 1 "fire rate bonus" 1.25 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.3 "airblast vulnerability multiplier" 0.3 "override footstep sound set" 2 } } TFBot { Name "Giant Regen Medic" Template T_TFBot_Giant_Medic_Regen } } } WaveSpawn { Name w3c WaitForAllDead w3b TotalCurrency 150 TotalCount 4 MaxActive 4 SpawnCount 2 Where spawnbot WaitBeforeStarting 5 WaitBetweenSpawns 15 Squad { TFBot { Template T_TFBot_Giant_Pyro } TFBot { Name "Quick Uber Medic" Template T_TFBot_Medic_QuickUber } } } WaveSpawn { Name w3c WaitForAllDead w3b TotalCurrency 50 TotalCount 50 MaxActive 9 SpawnCount 3 Where spawnbot_flank WaitBeforeStarting 3 WaitBetweenSpawns 4 Support Limited TFBot { Name Heavy Class HeavyWeapons Skill Easy } } } Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name w4a TotalCurrency 150 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 10 FirstSpawnOutput { Target boss_spawn_relay Action Trigger } Tank { Health 20000 Name "tankboss" Speed 75 StartingPathTrackNode "tankpath_same" OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } WaveSpawn { Name w4a TotalCurrency 50 TotalCount 20 MaxActive 6 SpawnCount 3 Where spawnbot WaitBeforeStarting 0 WaitBetweenSpawns 3 TFBot { ClassIcon pyro_dragon_fury_swordstone Name "Dragon's Fury Pyro" Class Pyro Skill Hard Item "The Dragon's Fury" CharacterAttributes { "airblast disabled" 1 } } } WaveSpawn { Name w4a TotalCurrency 50 TotalCount 18 MaxActive 6 SpawnCount 3 Where spawnbot_flank WaitBeforeStarting 3 WaitBetweenSpawns 3 TFBot { ClassIcon heavy_deflector Health 300 Skill Hard Name "Deflector Heavy" Class HeavyWeapons Item "deflector" Item "the u-clank-a" ItemAttributes { ItemName "Deflector" "attack projectiles" 1 } } } WaveSpawn { Name w4b WaitForAllSpawned w4a TotalCurrency 200 TotalCount 1 MaxActive 1 SpawnCount 1 Where spawnbot WaitBeforeStarting 5 WaitBetweenSpawns 10 FirstSpawnOutput { Target boss_spawn_relay Action Trigger } Tank { Health 18000 Name "tankboss" Speed 75 StartingPathTrackNode "tankpath_same" OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } WaveSpawn { Name w4b WaitForAllSpawned w4a TotalCurrency 50 TotalCount 20 MaxActive 10 SpawnCount 2 Where spawnbot_flank WaitBeforeStarting 12 WaitBetweenSpawns 4 Squad { TFBot { Template T_TFBot_Demo_Burst } TFBot { Name "Quick Uber Medic" Template T_TFBot_Medic_QuickUber } } } WaveSpawn { Name w4b WaitForAllSpawned w4a TotalCurrency 50 TotalCount 10 MaxActive 5 SpawnCount 1 Where spawnbot WaitBeforeStarting 15 WaitBetweenSpawns 5 TFBot { ClassIcon sniper_bow_multi Template T_TFBot_Sniper_Huntsman_Spammer } } WaveSpawn { Name w4c WaitForAllSpawned w4b TotalCurrency 200 TotalCount 1 MaxActive 1 SpawnCount 1 Where spawnbot WaitBeforeStarting 0 WaitBetweenSpawns 10 FirstSpawnOutput { Target boss_spawn_relay Action Trigger } Tank { Health 15000 Name "tankboss" Speed 75 StartingPathTrackNode "tankpath_same" OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } WaveSpawn { Name w4c WaitForAllSpawned w4b TotalCurrency 50 TotalCount 24 MaxActive 8 SpawnCount 4 Where spawnbot WaitBeforeStarting 12 WaitBetweenSpawns 4 TFBot { ClassIcon scout_bat_nys Health 125 Name "Bat Scout" Class Scout Skill Normal WeaponRestrictions MeleeOnly Attributes "AlwaysCrit" } } WaveSpawn { Name w4c WaitForAllSpawned w4b TotalCurrency 50 TotalCount 18 MaxActive 6 SpawnCount 3 Where spawnbot_flank WaitBeforeStarting 15 WaitBetweenSpawns 4 TFBot { ClassIcon soldier_bison Health 200 Name "Bison Soldier" Class Soldier Skill Normal WeaponRestrictions SecondaryOnly Attributes "AlwaysCrit" Item "the righteous bison" Item "tyrant's helm" } } } Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name w5a TotalCurrency 300 TotalCount 6 MaxActive 4 SpawnCount 2 Where spawnbot_flank2 WaitBeforeStarting 0 WaitBetweenSpawns 18 Squad { TFBot { Template T_TFBot_Giant_Soldier_Spammer_Reload } TFBot { Template T_TFBot_Giant_Demo_Burst } } } WaveSpawn { Name w5a TotalCurrency 75 TotalCount 30 MaxActive 6 SpawnCount 3 Where spawnbot WaitBeforeStarting 1 WaitBetweenSpawns 3 TFBot { ClassIcon sniper_carbine Health 125 Name "Carbine Sniper" Class Sniper Skill Normal WeaponRestrictions SecondaryOnly Item "the cleaner's carbine" } } WaveSpawn { Name w5a TotalCurrency 100 TotalCount 12 MaxActive 4 SpawnCount 2 Where spawnbot_flank2 WaitBeforeStarting 5 WaitBetweenSpawns 5 TFBot { Template T_TFBot_Scout_Shortstop } } WaveSpawn { Name w5b WaitForAllDead w5a TotalCurrency 300 TotalCount 4 MaxActive 3 SpawnCount 1 Where spawnbot WaitBeforeStarting 0 WaitBetweenSpawns 15 TFBot { Template T_TFBot_Giant_Heavyweapons } } WaveSpawn { Name w5b WaitForAllDead w5a TotalCurrency 75 TotalCount 50 MaxActive 6 SpawnCount 3 Where spawnbot WaitBeforeStarting 2 WaitBetweenSpawns 3 Support Limited TFBot { Name "Deflector Pyro" Class Pyro Skill Normal Item "The U-clank-a" ItemAttributes { ItemName "TF_WEAPON_FLAMETHROWER" "airblast_destroy_projectile" 1 } } } WaveSpawn { Name w5b WaitForAllDead w5a TotalCurrency 50 TotalCount 50 MaxActive 4 SpawnCount 2 Where spawnbot_flank WaitBeforeStarting 4 WaitBetweenSpawns 3 Support Limited TFBot { Health 200 Name Soldier Class Soldier Skill Hard } } } Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name w6a TotalCurrency 200 TotalCount 8 MaxActive 6 SpawnCount 2 Where spawnbot WaitBeforeStarting 0 WaitBetweenSpawns 20 TFBot { ClassIcon pyro_dragon_fury_swordstone Name "Giant Dragon's Fury Pyro" Template T_TFBot_Giant_Pyro Item "The Dragon's Fury" ItemAttributes { ItemName "The Dragon's Fury" "airblast disabled" 1 } } } WaveSpawn { Name w6a TotalCurrency 50 TotalCount 36 MaxActive 9 SpawnCount 3 Where spawnbot WaitBeforeStarting 2 WaitBetweenSpawns 3 TFBot { ClassIcon soldier_crit Health 200 Name "Charged Soldier" Class Soldier Skill Normal Attributes "AlwaysCrit" Item "The Original" ItemAttributes { ItemName "The Original" "faster reload rate" 0.2 "fire rate bonus" 2 "Projectile speed increased" 0.5 } } } WaveSpawn { Name w6b1 WaitForAllSpawned w6a TotalCurrency 350 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 5 WaitBetweenSpawns 1 FirstSpawnOutput { Target boss_spawn_relay Action Trigger } Tank { Health 18000 Name "tankboss" Speed 75 StartingPathTrackNode "tankpath_alt" OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } WaveSpawn { Name w6b WaitForAllDead w6a TotalCurrency 200 TotalCount 16 MaxActive 8 SpawnCount 2 Where spawnbot WaitBeforeStarting 0 WaitBetweenSpawns 12 Squad { TFBot { Template T_TFBot_Giant_Soldier_SlowBarrage } TFBot { Name "Big-heal Medic" Template T_TFBot_Medic_BigHeal } } } } Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name w7a TotalCurrency 150 TotalCount 4 MaxActive 4 SpawnCount 2 Where spawnbot WaitBeforeStarting 0 WaitBetweenSpawns 15 Squad { TFBot { ClassIcon heavy_deflector_booster2 Health 5000 Name "Giant Crit-on-kill Deflector" Class HeavyWeapons Skill Expert MaxVisionRange 1600 WeaponRestrictions PrimaryOnly Tag "bot_giant" Attributes "MiniBoss" Item "The U-clank-a" Item "Deflector" ItemAttributes { ItemName "Deflector" "damage bonus" 1.2 "attach particle effect" 703 "critboost on kill" 3 } ItemAttributes { ItemName "The U-clank-a" "set item tint RGB" 49151 } CharacterAttributes { "move speed bonus" 0.45 "damage force reduction" 0 "airblast vulnerability multiplier" 0 "airblast vertical vulnerability multiplier" 0 "override footstep sound set" 2 } } TFBot { Template T_TFBot_Medic } } } WaveSpawn { Name w7a TotalCurrency 50 TotalCount 18 MaxActive 8 SpawnCount 4 Where spawnbot_flank WaitBeforeStarting 4 WaitBetweenSpawns 4 TFBot { Health 175 Name Pyro Class Pyro Skill Normal Attributes "AlwaysCrit" CharacterAttributes { "airblast disabled" 1 } } } WaveSpawn { Name w7a TotalCurrency 50 TotalCount 18 MaxActive 6 SpawnCount 2 Where spawnbot WaitBeforeStarting 5 WaitBetweenSpawns 2 TFBot { Template T_TFBot_Demo_Burst } } WaveSpawn { Name w7b WaitForAllSpawned w7a TotalCurrency 150 TotalCount 3 MaxActive 2 SpawnCount 1 Where spawnbot_flank2 WaitBeforeStarting 12 WaitBetweenSpawns 15 TFBot { Template T_TFBot_Giant_Scout_FAN } } WaveSpawn { Name w7b WaitForAllSpawned w7a TotalCurrency 50 TotalCount 27 MaxActive 9 SpawnCount 3 Where spawnbot WaitBeforeStarting 12 WaitBetweenSpawns 3 TFBot { Health 200 Name "Soldier" Class Soldier Skill Normal Attributes "AlwaysCrit" } } WaveSpawn { Name w7c WaitForAllSpawned w7b TotalCurrency 200 TotalCount 6 MaxActive 6 SpawnCount 6 Where spawnbot_boss WaitBeforeStarting 15 WaitBetweenSpawns 10 LastSpawnWarningSound "Announcer.SecurityAlert" FirstSpawnOutput { Target boss_door_open_relay Action Trigger } Squad { TFBot { ClassIcon soldier_spammer_armored Health 20000 Name "Chief Burst Fire Soldier" Template T_TFBot_Giant_Soldier_Spammer_Reload Attributes "UseBossHealthBar" Item "the conquistador" Item "batter's bracers" Item "steel pipes" } TFBot { Name "Quick Uber Medic" Template T_TFBot_Medic_QuickUber } TFBot { Name "Quick Uber Medic" Template T_TFBot_Medic_QuickUber } TFBot { Name "Quick Uber Medic" Template T_TFBot_Medic_QuickUber } TFBot { Name "Quick Uber Medic" Template T_TFBot_Medic_QuickUber } TFBot { Name "Quick Uber Medic" Template T_TFBot_Medic_QuickUber } } } WaveSpawn { Name w7c WaitForAllSpawned w7b TotalCurrency 50 TotalCount 50 MaxActive 8 SpawnCount 4 Where spawnbot_flank_rand WaitBeforeStarting 12 WaitBetweenSpawns 4 Support Limited TFBot { Template T_TFBot_Pyro_Flaregun Attributes "AlwaysCrit" } } } Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name w8a TotalCurrency 200 TotalCount 3 MaxActive 2 SpawnCount 1 Where spawnbot WaitBeforeStarting 0 WaitBetweenSpawns 15 TFBot { Class Soldier Name "Colonel Buff Barrage" ClassIcon soldier_barrage_buff Health 4000 Tag bot_giant Skill Expert WeaponRestrictions PrimaryOnly Attributes MiniBoss Attributes HoldFireUntilFullReload Item "The Buff Banner" Attributes SpawnWithFullCharge ItemAttributes { ItemName "TF_WEAPON_ROCKETLAUNCHER" "clip size upgrade atomic" 26.0 "faster reload rate" 0.22 "fire rate bonus" 0.2 "projectile spread angle penalty" 5 } CharacterAttributes { "move speed bonus" 0.5 "damage bonus" 1.25 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 "override footstep sound set" 3 "airblast vertical vulnerability multiplier" 0.1 "Projectile speed increased" 0.4 "increase buff duration" 9.0 } } } WaveSpawn { Name w8a TotalCurrency 100 TotalCount 5 MaxActive 4 SpawnCount 1 Where spawnbot_flank2 WaitBeforeStarting 10 WaitBetweenSpawns 10 TFBot { Name "Giant Armored Sandman Scout" Template T_TFBot_Giant_Scout_Baseball_Armored } } WaveSpawn { Name w8a TotalCurrency 50 TotalCount 32 MaxActive 8 SpawnCount 4 Where spawnbot WaitBeforeStarting 5 WaitBetweenSpawns 4 TFBot { ClassIcon pyro_dragon_fury_swordstone Name "Dragon's Fury Pyro" Class Pyro Skill Hard Item "The Dragon's Fury" CharacterAttributes { "airblast disabled" 1 } } } WaveSpawn { Name w8b1 WaitForAllSpawned w8a TotalCurrency 300 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 5 WaitBetweenSpawns 10 FirstSpawnOutput { Target boss_spawn_relay Action Trigger } Tank { Health 30000 Name "tankboss" Speed 75 Skin 1 StartingPathTrackNode "tankpath_alt" OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } WaveSpawn { Name w8b WaitForAllDead w8a TotalCurrency 250 TotalCount 4 MaxActive 4 SpawnCount 2 Where spawnbot_flank2 WaitBeforeStarting 0 WaitBetweenSpawns 25 Squad { TFBot { Class Soldier Name "Giant Rapid Fire Soldier" ClassIcon soldier_spammer Health 3800 Skill Expert WeaponRestrictions PrimaryOnly Attributes MiniBoss ItemAttributes { ItemName "TF_WEAPON_ROCKETLAUNCHER" "faster reload rate" -0.8 "fire rate bonus" 0.5 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 "override footstep sound set" 3 "Projectile speed increased" 0.65 } } TFBot { ClassIcon medic_kritz Health 4500 Name "Giant Kritz Medic" Class Medic Skill Expert WeaponRestrictions SecondaryOnly Attributes "SpawnWithFullCharge" Attributes "MiniBoss" Tag bot_giant Tag bot_squad_member ItemAttributes { ItemName "The Kritzkrieg" "ubercharge rate bonus" 100 "uber duration bonus" 200 "heal rate bonus" 200 } CharacterAttributes { "move speed bonus" 0.5 "bot medic uber health threshold" 5000 "damage force reduction" 0.5 "airblast vulnerability multiplier" 0.5 } Item "the kritzkrieg" } } } WaveSpawn { Name w8b WaitForAllDead w8a TotalCurrency 100 TotalCount 50 MaxActive 8 SpawnCount 4 Where spawnbot WaitBeforeStarting 3 WaitBetweenSpawns 5 Support Limited TFBot { ClassIcon heavy_deflector Health 300 Skill Hard Name "Deflector Heavy" Class HeavyWeapons Item "deflector" Item "the u-clank-a" ItemAttributes { ItemName "Deflector" "attack projectiles" 1 } } } } Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name something TotalCurrency 1 TotalCount 1 MaxActive 1 SpawnCount 1 Where spawnbot_boss WaitBeforeStarting 0 WaitBetweenSpawns 10 FirstSpawnWarningSound "shadows/tank_yell_04.mp3" DoneWarningSound "shadows/tank_death_01.mp3" FirstSpawnOutput { Target boss_door_open_relay Action Trigger } TFBot { Class Heavyweapons Name "The Rabid Beast" ClassIcon heavy_giant Skill Expert Health 50000 WeaponRestrictions PrimaryOnly MaxVisionRange 1200 Attributes MiniBoss Attributes "SpawnWithFullCharge" Attributes "UseBossHealthBar" Item "the buffalo steak sandvich" Item "warrior's spirit" Item "the k-9 mane" Item "batter's bracers" CustomEyeGlowColor "255 0 0" ItemAttributes { ItemName "Upgradeable TF_WEAPON_MINIGUN" "damage bonus" 1.5 "item style override" 1 "is australium item" 1 "turn to gold" 1 } CharacterAttributes { "move speed bonus" 0.33 "damage force reduction" 0.3 "airblast vulnerability multiplier" 0.3 "override footstep sound set" 2 } Item "Upgradeable TF_WEAPON_MINIGUN" } } WaveSpawn { Name "Support" TotalCurrency 199 TotalCount 100 MaxActive 6 SpawnCount 3 Where spawnbot_flank_rand WaitBeforeStarting 10 WaitBetweenSpawns 4 Support 1 TFBot { ClassIcon soldier_bison Health 200 Name "Bison Soldier" Class Soldier Skill Hard WeaponRestrictions SecondaryOnly Attributes "AlwaysCrit" Item "the righteous bison" Item "tyrant's helm" } } } }