#base robot_giant.pop #base robot_standard.pop population { StartingCurrency 80000 RespawnWaveTime 2 FixedRespawnWaveTime 1 CanBotsAttackWhileInSpawnRoom no Advanced 1 WaveStartCountdown 5 Templates { } Wave { WaitWhenDone 65 Checkpoint Yes InitWaveOutput { Target wave_start_relay Action RunScriptCode Param " EntFire(`gamerules`, `RunScriptFile`, `heartbeater.nut`, 1) EntFire(`roof_sound`, `Disable`, `0`, 1) EntFire(`roof_sound`, `Disabled`, `0`, 1) EntFire(`heartbeater_sound`, `Enable`, `0`, 1) EntFire(`altmode_init_locked_relay`, `Trigger`, `0`, 0.1) " } StartWaveOutput { Target altmode_roof_wave_start_relay Action RunScriptCode Param " EntFire(`altmode_roof_wave_start_relay`, `Trigger`, `0`, 0) EntFire(`altmode_roof_wave_start_relay`, `RunScriptCode`, `updateMaxSpeed()`, 0) EntFire(`altmode_losecond_script`, `RunScriptCode`, `losecond.WaveStart()`, 0) " } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { TotalCurrency 0 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 0.2 WaitBetweenSpawns 2 Where spawnbot_boss TFBot { Health 25000 Class Soldier Name "Cardiac Arrest" ClassIcon soldier_ekg Skill Expert Tag heartbeater Attributes MiniBoss Attributes IgnoreFlag Attributes UseBossHealthBar Scale 2.5 //BehaviorModifiers Push Action Mobber NoIdleSound 1 Item "The Direct Hit" Item "The Market Gardener" WeaponRestrictions MeleeOnly ItemAttributes { ItemName "The Direct Hit" "damage bonus" 3 "fire rate bonus" 0.4 "faster reload rate" -0.8 } ItemAttributes { ItemName "The Market Gardener" "damage bonus" 99 "damage causes airblast" 1 "subtract victim medigun charge on hit" 100 "apply z velocity on damage" 500 } CharacterAttributes { "damage force reduction" 0.0000000001 "airblast vulnerability multiplier" 0.0000000001 "override footstep sound set" 3 "rage giving scale" 0.1 } } } } } //This file has been generated by http://mvm.tf. Lol. Haha. Take that mvm.tf haters.