//This file has been generated by http://mvm.tf //Copy this file in your tf/scripts/population folder #base robot_giant.pop #base robot_standard.pop #base robot_gatebot.pop population { StartingCurrency 5500 RespawnWaveTime 6 CanBotsAttackWhileInSpawnRoom no Templates { } Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name a1 TotalCurrency 100 TotalCount 8 MaxActive 2 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 5 Where spawnbot Squad { TFBot { ClassIcon soldier Health 200 Name Soldier Class Soldier Skill Easy } } } WaveSpawn { Name a2 WaitForAllSpawned a1 TotalCurrency 100 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 10 WaitBetweenSpawns 30 Where spawnbot_right Squad { TFBot { Template T_TFBot_Giant_Scout_Fast } } } WaveSpawn { Name a3 WaitForAllSpawned a1 TotalCurrency 400 TotalCount 14 MaxActive 8 SpawnCount 4 WaitBeforeStarting 14 WaitBetweenSpawns 30 Where spawnbot Squad { TFBot { ClassIcon pyro Health 175 Name Pyro Class Pyro Skill Normal BehaviorModifiers Mobber } TFBot { ClassIcon scout_sunstick_swordstone. Health 125 Name Scout Class Scout Skill Expert BehaviorModifiers Mobber WeaponRestrictions MeleeOnly Attributes "DisableDodge" Item "sun-on-a-stick" } } } WaveSpawn { Name s_a1 WaitForAllDead a1 TotalCurrency 0 TotalCount 30 MaxActive 4 SpawnCount 4 WaitBeforeStarting 1 WaitBetweenSpawns 60 Support 1 Where spawnbot Squad { TFBot { ClassIcon scout_bat Health 125 Name Scout Class Scout Skill Expert WeaponRestrictions MeleeOnly } } } WaveSpawn { Name a4 WaitForAllSpawned a2 TotalCurrency 200 TotalCount 7 MaxActive 7 SpawnCount 7 WaitBeforeStarting 5 WaitBetweenSpawns 20 Where spawnbot Squad { TFBot { ClassIcon sniper_bow Health 125 Name Sniper Class Sniper Skill Normal ItemAttributes { ItemName "the huntsman" "damage bonus" 1.25 } Item "the huntsman" Item "the cozy camper" } } } WaveSpawn { Name a5 WaitForAllDead a3 TotalCurrency 400 TotalCount 4 MaxActive 4 SpawnCount 4 WaitBeforeStarting 2 WaitBetweenSpawns 10 Where spawnbot_right Squad { TFBot { ClassIcon heavy_minicrit_heater Health 3000 Name HeavyWeapons Scale 1.75 Class HeavyWeapons Skill Expert WeaponRestrictions PrimaryOnly Tag "bot_giant" Attributes "MiniBoss" ItemAttributes { ItemName "the huo long heatmaker" "hidden primary max ammo bonus" 5 "damage bonus" 0.9 "minicrit vs burning player" 1 } CharacterAttributes { "move speed bonus" 0.5 "override footstep sound set" 2 "airblast vulnerability multiplier" 0.3 "damage force reduction" 0.3 } Item "the huo long heatmaker" Item "the gridiron guardian" } TFBot { Template T_TFBot_Medic } TFBot { Template T_TFBot_Medic } TFBot { Template T_TFBot_Medic } } } WaveSpawn { Name s_a2 WaitForAllSpawned a5 TotalCurrency 0 TotalCount 30 MaxActive 4 SpawnCount 4 WaitBeforeStarting 3 WaitBetweenSpawns 45 Support 1 Where spawnbot Squad { TFBot { ClassIcon pyro Health 175 Name Pyro Class Pyro Skill Normal BehaviorModifiers Mobber WeaponRestrictions PrimaryOnly ItemAttributes { ItemName tf_weapon_flamethrower "hidden primary max ammo bonus" 5 } } } } } Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name b1 TotalCurrency 500 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 10 Where spawnbot Squad { Tank { Health 17500 Name Tank Speed 75 OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } } WaveSpawn { Name b2 WaitForAllSpawned b1 TotalCurrency 300 TotalCount 30 MaxActive 12 SpawnCount 3 WaitBeforeStarting 10 WaitBetweenSpawns 30 Support 1 Where spawnbot Squad { TFBot { ClassIcon pyro_combo Health 175 Name "Combo Pyro" Class Pyro Skill Normal WeaponRestrictions PrimaryOnly Item "the degreaser" Item "napper's respite" Item "the googol glass eyes" } TFBot { ClassIcon pyro_combo Health 175 Name "Combo Pyro" Class Pyro Skill Expert WeaponRestrictions SecondaryOnly Item "the flare gun" Item "napper's respite" Item "the googol glass eyes" } TFBot { ClassIcon pyro_combo Health 175 Name "Combo Pyro" Class Pyro Skill Expert WeaponRestrictions MeleeOnly Attributes "DisableDodge" ItemAttributes { ItemName "the axtinguisher" "damage bonus vs burning" 1.25 } Item "the axtinguisher" Item "napper's respite" Item "the googol glass eyes" } } } WaveSpawn { Name b3 TotalCurrency 600 TotalCount 8 MaxActive 2 SpawnCount 1 WaitBeforeStarting 45 WaitBetweenSpawns 10 Where spawnbot Squad { TFBot { ClassIcon heavy_minicrit_heater Health 300 Name HeavyWeapons Class HeavyWeapons Skill Normal WeaponRestrictions PrimaryOnly ItemAttributes { ItemName "the huo long heatmaker" "minicrit vs burning player" 1 "hidden primary max ammo bonus" 5 "damage bonus" 0.75 } Item "the huo long heatmaker" } } } WaveSpawn { Name b4 WaitForAllDead b1 TotalCurrency 800 TotalCount 4 MaxActive 4 SpawnCount 4 WaitBeforeStarting 0 WaitBetweenSpawns 10 Where spawnbot Squad { TFBot { ClassIcon pyro Health 2000 Name Pyro Scale 1.75 Class Pyro Skill Expert WeaponRestrictions PrimaryOnly Tag "bot_giant" Attributes "MiniBoss" CharacterAttributes { "move speed bonus" 0.5 "override footstep sound set" 6 "damage force reduction" 0.6 "airblast vulnerability multiplier" 0.6 } } TFBot { Template T_TFBot_Medic_QuickFix } TFBot { Template T_TFBot_Medic_QuickFix } TFBot { Template T_TFBot_Medic_QuickFix } } } } Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name c1 TotalCurrency 400 TotalCount 4 MaxActive 4 SpawnCount 4 WaitBeforeStarting 1 WaitBetweenSpawns 1 Where spawnbot_right Squad { TFBot { ClassIcon heavy_crit_heater Health 8000 Name "Giant Crit On Burning Heavy" Scale 1.75 Class HeavyWeapons Skill Expert WeaponRestrictions PrimaryOnly Tag "bot_giant" Attributes "MiniBoss" Attributes "UseBossHealthBar" ItemAttributes { ItemName "the huo long heatmaker" "hidden primary max ammo bonus" 5 "crit vs burning players" 1 "damage bonus" 0.75 } CharacterAttributes { "damage force reduction" 0.6 "move speed bonus" 0.5 "airblast vulnerability multiplier" 0.6 "override footstep sound set" 6 } Item "the huo long heatmaker" Item "the patriot peak" } TFBot { Template T_TFBot_Medic_Vaccinator_Bullet Item "the vaccinator" ClassIcon medic_vac } TFBot { Template T_TFBot_Medic_Vaccinator_Blast Item "the vaccinator" ClassIcon medic_vac } TFBot { Template T_TFBot_Medic_Vaccinator_Fire Item "the vaccinator" ClassIcon medic_vac } } } WaveSpawn { TotalCurrency 400 TotalCount 10 MaxActive 10 SpawnCount 5 WaitBeforeStarting 30 WaitBetweenSpawns 60 Support 1 Where spawnbot Squad { TFBot { ClassIcon pyro Health 175 Name Pyro Class Pyro Skill Normal } } } } } //This file has been generated by http://mvm.tf