#base robot_giant.pop #base robot_standard.pop WaveSchedule { StartingCurrency 400 RespawnWaveTime 4 CanBotsAttackWhileInSpawnRoom no Templates { T_TFBot_Giant_Demoman_Baller { Tag beachball Class Demoman Name "Beach Baller" Item "Outta' Sight" //Item "Barefoot Brawler" ClassIcon demo_beachball Health 22000 Scale 1.9 Skill Expert WeaponRestrictions PrimaryOnly Item "The Loose Cannon" Attributes MiniBoss Attributes UseBossHealthBar Attributes AlwaysFireWeapon ItemAttributes { ItemName "The Loose Cannon" "grenade launcher mortar mode" 0 "faster reload rate" 2.5 "fire rate bonus" 0.1 "clip size penalty" 0.25 "Projectile speed increased" 0.8 "projectile spread angle penalty" 2 "damage bonus" 1.2 "damage causes airblast" 1 "blast radius increased" 0.01 "Paintkit_proto_def_index" 2.8026e-43n "Set_item_texture_wear" 0 } CharacterAttributes { "move speed bonus" 0.35 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 "override footstep sound set" 4 } } T_TFBot_Soldier_Shovel { Class Soldier Name "Sand Shoveller" //Item "Aqua Flops" Item "Bucket Hat" ClassIcon soldier_shovel WeaponRestrictions MeleeOnly } T_TFBot_Soldier_Shovel_Conch { Class Soldier Name "Sand Shoveller" //Item "Aqua Flops" Item "Bucket Hat" ClassIcon soldier_shovel_conch_chrstin WeaponRestrictions MeleeOnly Attributes SpawnWithFullCharge Item "The Concheror" CharacterAttributes { "increase buff duration" 9.0 } } T_TFBot_Giant_Demoman_Sandman { Class Demoman Skill Expert Tag sandman Name "Major League Demo" Item "Batter's Helmet" Health 3300 ClassIcon scout_stun_giant Item "Batter's Helmet" WeaponRestrictions PrimaryOnly Attributes MiniBoss ItemAttributes { ItemName "TF_WEAPON_GRENADELAUNCHER" "damage bonus" 0.4 "blast radius increased" 0.01 // Baseballs don't deal splash "fuse bonus" 2 // Baseballs don't explode "slow enemy on hit major" 3 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.5 "airblast vulnerability multiplier" 0.5 "override footstep sound set" 4 } } T_TFBot_Demo_Sandman_Burst { Class Demoman Name "Minor League Burst Demo" ClassIcon scout_stun_burst Item "The Bolt Action Blitzer" //Item "Barefoot Brawler" Skill Expert WeaponRestrictions PrimaryOnly Attributes HoldFireUntilFullReload ItemAttributes { ItemName "TF_WEAPON_GRENADELAUNCHER" "custom projectile model" "models/weapons/w_models/w_baseball.mdl" "damage bonus" 0.4 "blast radius increased" 0.01 // Baseballs don't deal splash "fuse bonus" 2 // Baseballs don't explode "faster reload rate" 1.75 "fire rate bonus" 0.05 "clip size penalty" 0.5 "projectile spread angle penalty" 3 //"Projectile speed increased" 1.1 "slow enemy on hit major" 3 } } T_TFBot_Soldier_Crit_DirectHit { Class Soldier Name "Charged Direct Hit Soldier" ClassIcon soldier_crit_directhit Skill Hard Item "The Direct Hit" //Item "Aqua Flops" Item "Thousand-Yard Stare" Attributes AlwaysCrit WeaponRestrictions PrimaryOnly ItemAttributes { ItemName "The Direct Hit" "faster reload rate" 0.2 "fire rate bonus" 2 "Projectile speed increased" 0.5 } } T_TFBot_Kritzkrieg_Medic { Name "Kritzkrieg Medic" Class Medic Skill Normal Attributes SpawnWithFullCharge Item "The Kritzkrieg" ItemAttributes { ItemName "The Kritzkrieg" "ubercharge rate bonus" 100 "uber duration bonus" 92 } CharacterAttributes { "bot medic uber health threshold" 225 } } T_TFBot_Soldier_Shovel_Armored { Class Soldier Name "Armored Sand Shoveller" //Item "Aqua Flops" Item "Bucket Hat" //ClassIcon soldier_shovel ClassIcon soldier_shovel_conch_nys Health 900 "scale" 1.5 WeaponRestrictions MeleeOnly } T_TFBot_Soldier_Shovel_Conch_Armored { Class Soldier Name "Armored Sand Shoveller" //Item "Aqua Flops" Item "Bucket Hat" //ClassIcon soldier_shovel ClassIcon soldier_shovel_conch_chrstin Health 900 "scale" 1.5 WeaponRestrictions MeleeOnly Attributes SpawnWithFullCharge Item "The Concheror" CharacterAttributes { "increase buff duration" 9.0 } } T_TFBot_Giant_DemoMan_Golf { Class Demoman ClassIcon demo_club Name "Giant Golfer Demo" Skill Expert Health 3300 Item "The Tide Turner" Item "nessie's nine iron" Item "Ali Baba's Wee Booties" Item "MNC Hat" //Item "Barefoot Brawler" WeaponRestrictions MeleeOnly Attributes MiniBoss ItemAttributes { ItemName "nessie's nine iron" "critboost on kill" 3 "apply z velocity on damage" 700 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.5 "airblast vulnerability multiplier" 0.5 "override footstep sound set" 4 } } T_TFBot_Scout_Bonk_BaseBall { Class Scout Skill Expert Name "Bonkball Scout" Item "Bonk! Atomic Punch" Item "Bonk Helm" Item "The Sandman" WeaponRestrictions MeleeOnly ClassIcon scout_bonk ItemAttributes { ItemName "The Sandman" "effect bar recharge rate increased" 0.25 "max health additive penalty" -0 } } T_TFBot_Soldier_BurstFire_Stunner { Class Soldier Name "Burst Fire Rocket Specialist" ClassIcon soldier_burstfire Health 4200 Skill Expert Item "The Galvanized Gibus" //Item "Aqua Flops" Item "Rocket Jumper" WeaponRestrictions PrimaryOnly Attributes MiniBoss Attributes HoldFireUntilFullReload ItemAttributes { ItemName "Rocket Jumper" "rocket specialist" 4 "faster reload rate" 0.4 "fire rate bonus" 0.2 "clip size upgrade atomic" 5.0 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 "override footstep sound set" 3 "Projectile speed increased" 0.9 } } T_TFBot_Giant_GRU_Heavy { Class heavyweapons Name "Super Lightweight Champ" ClassIcon heavy_gru_giant Skill expert Health 5000 Item "Gloves of Running Urgently MvM" Item "Football Helmet" //Item "Aqua Flops" WeaponRestrictions MeleeOnly Attributes MiniBoss ItemAttributes { ItemName "Gloves of Running Urgently MvM" "fire rate bonus" 0.6 "damage bonus" 1.2 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.3 "airblast vulnerability multiplier" 0.3 "override footstep sound set" 2 } } T_TFBot_Giant_Medic_Boss2 { Class Medic Name "Lifeguard" Item "The Tropical Brim" Item "Watchmann's Wetsuit" Skill Expert Health 18000 Attributes UseBossHealthBar Attributes IgnoreEnemies Attributes DisableDodge Item "The Quick-Fix" WeaponRestrictions SecondaryOnly Attributes MiniBoss ItemAttributes { ItemName "TF_WEAPON_SYRINGEGUN_MEDIC" "damage penalty" 0.1 } ItemAttributes { ItemName "The Quick-Fix" "ubercharge rate bonus" 0.01 // pretty much disables ubercharge } CharacterAttributes { "overheal bonus" 20 "overheal decay bonus" 0.01 "move speed bonus" 5 "damage force reduction" 0.6 "airblast vulnerability multiplier" 0.6 "heal rate bonus" 100 "cannot pick up intelligence" 1 } } } Mission // sentry buster { Objective DestroySentries InitialCooldown 5 Where spawnbot_middle BeginAtWave 1 RunForThisManyWaves 8 CooldownTime 20 TFBot { Template T_TFBot_SentryBuster } } Mission // wave 2 spies { Objective Spy InitialCooldown 20 Where spawnbot_mission_spy BeginAtWave 2 RunForThisManyWaves 1 CooldownTime 35 DesiredCount 2 TFBot { Class Spy Skill Expert } } Mission // wave 4 spies { Objective Spy InitialCooldown 50 Where spawnbot_mission_spy BeginAtWave 4 RunForThisManyWaves 1 CooldownTime 30 DesiredCount 1 TFBot { Class Spy Skill Expert } } Mission // wave 7 snipers { Objective Sniper Where spawnbot BeginAtWave 5 RunForThisManyWaves 1 InitialCooldown 25 CooldownTime 30 DesiredCount 2 TFBot { Template T_TFBot_Sniper } } Mission // wave 6 spies { Objective Spy InitialCooldown 10 Where spawnbot_mission_spy BeginAtWave 6 RunForThisManyWaves 1 CooldownTime 35 DesiredCount 1 TFBot { Class Spy Skill Expert } } Mission // wave 7 snipers { Objective Sniper Where spawnbot BeginAtWave 7 RunForThisManyWaves 1 InitialCooldown 30 CooldownTime 35 DesiredCount 1 TFBot { Template T_TFBot_Sniper } } Mission // wave 8 spies { Objective Spy InitialCooldown 80 Where spawnbot_mission_spy BeginAtWave 8 RunForThisManyWaves 1 CooldownTime 30 DesiredCount 1 TFBot { Class Spy Skill Expert } } //WAVE 1 //Currency 600 Wave { StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action trigger } InitWaveOutput { Target wave_start_relay Action RunScriptCode Param " IncludeScript(`vacationvasion_vscript`) " } WaitWhenDone 65 Checkpoint Yes WaveSpawn { Name "W1_A" Where spawnbot_middle TotalCount 6 MaxActive 4 WaitBeforeStarting 15 WaitBetweenSpawns 24 SpawnCount 2 TotalCurrency 425 Squad { TFBot { Template T_TFBot_Giant_Demoman_Sandman } TFBot { Class Soldier Skill Easy //Item "Aqua Flops" } } } WaveSpawn { Where spawnbot_middle TotalCount 1 MaxActive 1 WaitForAllSpawned "W1_A" WaitBeforeStarting 35 SpawnCount 1 TotalCurrency 75 TFBot { Template T_TFBot_Giant_Scout_Baseball } } WaveSpawn { Where spawnbot_right TotalCount 7 MaxActive 3 WaitBeforeStarting 10 WaitBetweenSpawns 12 SpawnCount 1 TotalCurrency 25 TFBot { Class Soldier Skill Easy //Item "Aqua Flops" } } WaveSpawn { Where spawnbot_middle TotalCount 40 MaxActive 12 WaitBetweenSpawns 4.5 SpawnCount 2 TotalCurrency 50 RandomChoice { TFBot { Template T_TFBot_Scout_Sandman //Item "Scout Flip-Flops" } TFBot { Class Scout Name "Bat Scout" WeaponRestrictions MeleeOnly //Item "Scout Flip-Flops" } } } WaveSpawn { Where spawnbot_right TotalCount 24 MaxActive 6 WaitBeforeStarting 5 WaitBetweenSpawns 7.5 SpawnCount 2 TotalCurrency 25 TFBot { Template T_TFBot_Heavyweapons_Heavyweight_Champ_Fast Name "Lightweight Champ" //Item "Aqua Flops" Item "Football Helmet" } } } //WAVE 2 //Currency 400 Wave { StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action trigger } InitWaveOutput { Target wave_start_relay Action RunScriptCode Param " IncludeScript(`vacationvasion_vscript`) " } WaitWhenDone 65 Checkpoint Yes WaveSpawn { Where spawnbot TotalCount 64 MaxActive 14 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 1.25 TotalCurrency 250 TFBot { Template T_TFBot_Soldier_Shovel ClassIcon soldier_shovel_conch_chrstin } } WaveSpawn { Where spawnbot TotalCount 11 MaxActive 3 SpawnCount 1 WaitBeforeStarting 2 WaitBetweenSpawns 6 TotalCurrency 50 TFBot { Template T_TFBot_Soldier_Shovel_Conch_Armored } } WaveSpawn { Where spawnbot TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 999 Support 1 TFBot { Template T_TFBot_Medic_BigHeal Attributes AlwaysCrit } } WaveSpawn { Where spawnbot TotalCount 34 MaxActive 2 SpawnCount 1 WaitBeforeStarting 18 WaitBetweenSpawns 12 TotalCurrency 50 Support 1 TFBot { Template T_TFBot_Medic_BigHeal } } WaveSpawn { Where spawnbot TotalCount 33 MaxActive 3 SpawnCount 1 WaitBeforeStarting 15 WaitBetweenSpawns 9 TotalCurrency 50 Support 1 TFBot { Template T_TFBot_Kritzkrieg_Medic } } } //WAVE 3 //Currency 500 Wave { StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action trigger } InitWaveOutput { Target wave_start_relay Action RunScriptCode Param " IncludeScript(`vacationvasion_vscript`) " } WaitWhenDone 65 Checkpoint Yes WaveSpawn { Where spawnbot_middle TotalCount 24 MaxActive 18 SpawnCount 6 WaitBeforeStarting 10 WaitBetweenSpawns 25 TotalCurrency 300 Squad { TFBot { Template T_TFBot_Giant_DemoMan_Golf } TFBot { Template T_TFBot_Medic_QuickFix } TFBot { Template T_TFBot_Medic_QuickFix } TFBot { Template T_TFBot_Medic_QuickFix } TFBot { Template T_TFBot_Sniper_Huntsman } TFBot { Template T_TFBot_Sniper_Huntsman } } } WaveSpawn { Where spawnbot TotalCount 100 MaxActive 8 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 5 TotalCurrency 100 Support 1 TFBot { Template T_TFBot_Heavyweapons_Heavyweight_Champ //Item "Aqua Flops" } } WaveSpawn { Where spawnbot TotalCount 100 MaxActive 6 SpawnCount 2 WaitBeforeStarting 5 WaitBetweenSpawns 8 TotalCurrency 100 Support 1 TFBot { Class Demoman Skill Normal //Item "Barefoot Brawler" } } } //WAVE 4 //Currency 850 Wave { StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action trigger } InitWaveOutput { Target wave_start_relay Action RunScriptCode Param " IncludeScript(`vacationvasion_vscript`) " } WaitWhenDone 65 Checkpoint Yes WaveSpawn { Where spawnbot_left TotalCount 4 MaxActive 4 SpawnCount 1 WaitBeforeStarting 10 WaitBetweenSpawns 15 TotalCurrency 100 TFBot { Template T_TFBot_Giant_Scout_Fast } } WaveSpawn { Name "W4_A" WaitBeforeStarting 10 TotalCount 1 SpawnCount 1 TotalCurrency 200 Tank { Name Tankboss Health 20000 Speed 75 StartingPathTrackNode tank_path_b_1 Skin 0 OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } WaveSpawn { Where spawnbot_middle TotalCount 16 MaxActive 10 SpawnCount 1 WaitBetweenSpawns 5 TotalCurrency 50 TFBot { Class Pyro Skill Easy Attributes AlwaysFireWeapon } } WaveSpawn { WaitForAllDead "W4_A" WaitBeforeStarting 10 Where spawnbot_middle TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 10 TotalCurrency 400 TFBot { Template T_TFBot_Giant_Demoman_Baller } } WaveSpawn { Where spawnbot TotalCount 50 MaxActive 3 SpawnCount 1 WaitBetweenSpawns 10 TotalCurrency 50 Support 1 TFBot { Class Scout //Item "Scout Flip-Flops" Skill Easy } } WaveSpawn { Where spawnbot TotalCount 50 MaxActive 9 SpawnCount 3 WaitBetweenSpawns 10 TotalCurrency 50 Support 1 TFBot { Template T_TFBot_Scout_Sandman //Item "Scout Flip-Flops" } } } //WAVE 5 //Currency 450 Wave { StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action trigger } InitWaveOutput { Target wave_start_relay Action RunScriptCode Param " IncludeScript(`vacationvasion_vscript`) " } WaitWhenDone 65 Checkpoint Yes WaveSpawn { WaitBeforeStarting 0 Where spawnbot_middle TotalCount 1 MaxActive 1 SpawnCount 1 WaitBetweenSpawns 25 TotalCurrency 50 TFBot { Template T_TFBot_Soldier_BurstFire_Stunner Attributes AlwaysCrit CharacterAttributes { "cannot pick up intelligence" 0 } } } WaveSpawn { Name "W5_A" WaitBeforeStarting 20 Where spawnbot_middle TotalCount 2 MaxActive 2 SpawnCount 1 WaitBetweenSpawns 20 TotalCurrency 100 TFBot { Template T_TFBot_Giant_Soldier //Item "Aqua Flops" } } WaveSpawn { WaitForAllSpawned "W5_A" WaitBeforeStarting 20 Where spawnbot_middle TotalCount 2 MaxActive 2 SpawnCount 1 WaitBetweenSpawns 20 TotalCurrency 100 TFBot { Template T_TFBot_Giant_Soldier_Spammer //Item "Aqua Flops" } } WaveSpawn { Where spawnbot_middle TotalCount 10 MaxActive 10 SpawnCount 10 WaitBeforeStarting 4 TotalCurrency 25 TFBot { Template T_TFBot_Soldier_Crit_DirectHit } } WaveSpawn { Where spawnbot TotalCount 40 MaxActive 15 SpawnCount 5 WaitBeforeStarting 16 WaitBetweenSpawns 10 TotalCurrency 125 TFBot { Template T_TFBot_Soldier_Crit_DirectHit } } WaveSpawn { Where spawnbot_right TotalCount 50 MaxActive 3 SpawnCount 1 WaitBeforeStarting 20 WaitBetweenSpawns 15 TotalCurrency 50 Support 1 TFBot { Class Soldier Skill Easy //Item "Aqua Flops" } } } //WAVE 6 //Currency 500 Wave { StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action trigger } InitWaveOutput { Target wave_start_relay Action RunScriptCode Param " IncludeScript(`vacationvasion_vscript`) " } WaitWhenDone 65 Checkpoint Yes WaveSpawn { Name "W6_A" WaitBeforeStarting 5 TotalCount 1 SpawnCount 1 TotalCurrency 100 Where spawnbot Tank { Name Tankboss Health 21000 Speed 75 StartingPathTrackNode tank_path_a_1 OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } WaveSpawn { Where spawnbot_middle TotalCount 8 MaxActive 6 SpawnCount 2 WaitBeforeStarting 2 WaitBetweenSpawns 30 TotalCurrency 300 Squad { TFBot { Template T_TFBot_Giant_Pyro } TFBot { Template T_TFBot_Medic_QuickFix } } } WaveSpawn { Where spawnbot_right TotalCount 8 MaxActive 3 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 15 TotalCurrency 50 TFBot { Template T_TFBot_Heavyweapons_Fist } } WaveSpawn { Where spawnbot_left TotalCount 4 MaxActive 4 SpawnCount 4 WaitBeforeStarting 2 TotalCurrency 0 TFBot { Template T_TFBot_Scout_Bonk_BaseBall //Item "Scout Flip-Flops" } } WaveSpawn { Where spawnbot_left TotalCount 36 MaxActive 12 SpawnCount 6 WaitBeforeStarting 2 WaitBetweenSpawns 16 TotalCurrency 50 TFBot { Template T_TFBot_Scout_Bonk_BaseBall //Item "Scout Flip-Flops" } } } //WAVE 7 //Currency 750 Wave { StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action trigger } InitWaveOutput { Target wave_start_relay Action RunScriptCode Param " IncludeScript(`vacationvasion_vscript`) " } WaitWhenDone 65 Checkpoint Yes WaveSpawn { Name "W7_A" Where spawnbot_middle TotalCount 4 MaxActive 3 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 22 TotalCurrency 200 TFBot { Template T_TFBot_Giant_Demoman } } WaveSpawn { Name "W7_A" Where spawnbot_middle TotalCount 2 MaxActive 2 SpawnCount 1 WaitBeforeStarting 20 WaitBetweenSpawns 33 TotalCurrency 200 TFBot { Template T_TFBot_Giant_Soldier_Spammer //Item "Aqua Flops" } } WaveSpawn { Where spawnbot_left TotalCount 16 MaxActive 6 SpawnCount 1 WaitBeforeStarting 5 WaitBetweenSpawns 6 TotalCurrency 50 Support 1 TFBot { Class Scout Skill Easy //Item "Scout Flip-Flops" } } WaveSpawn { Where spawnbot_right TotalCount 48 MaxActive 9 SpawnCount 3 WaitBeforeStarting 12 WaitBetweenSpawns 10 TotalCurrency 50 Support 1 TFBot { Class Demoman Skill Normal //Item "Barefoot Brawler" } } WaveSpawn { Where spawnbot TotalCount 50 MaxActive 3 SpawnCount 1 WaitBeforeStarting 8 WaitBetweenSpawns 8 TotalCurrency 50 Support 1 TFBot { Template T_TFBot_Heavyweapons_Heavyweight_Champ //Item "Aqua Flops" } } WaveSpawn { WaitBeforeStarting 85 TotalCount 1 SpawnCount 1 TotalCurrency 100 Tank { Name Tankboss Health 19000 Speed 75 StartingPathTrackNode tank_path_a_1 OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } WaveSpawn { WaitBeforeStarting 90 TotalCount 1 SpawnCount 1 TotalCurrency 100 Tank { Name Tankboss Health 20000 Speed 75 StartingPathTrackNode tank_path_b_1 Skin 1 OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } } //WAVE 8 //Currency 600 Wave { StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action trigger } InitWaveOutput { Target wave_start_relay Action RunScriptCode Param " IncludeScript(`vacationvasion_vscript`) " } WaitWhenDone 65 Checkpoint Yes WaveSpawn { Name "W8_A" Where spawnbot_middle TotalCount 15 MaxActive 10 SpawnCount 5 WaitBeforeStarting 2 WaitBetweenSpawns 25 TotalCurrency 100 Squad { TFBot { Template T_TFBot_Giant_Heavyweapons } TFBot { Template T_TFBot_Scout_Sandman_FastCharge } TFBot { Template T_TFBot_Scout_Sandman_FastCharge } TFBot { Template T_TFBot_Scout_Sandman_FastCharge } TFBot { Template T_TFBot_Scout_Sandman_FastCharge } } } WaveSpawn { Where spawnbot TotalCount 24 MaxActive 10 SpawnCount 2 WaitBeforeStarting 1 WaitBetweenSpawns 6 TotalCurrency 50 Support Limited TFBot { Template T_TFBot_Soldier_Extended_Concheror } } WaveSpawn { Where spawnbot TotalCount 100 MaxActive 3 SpawnCount 1 WaitBeforeStarting 2 WaitBetweenSpawns 6 TotalCurrency 100 Support 1 TFBot { Class Pyro Skill Easy } } WaveSpawn { WaitForAllDead "W8_A" Where spawnbot_middle TotalCount 2 MaxActive 2 SpawnCount 2 TotalCurrency 175 WaitBeforeStarting 10 Squad { TFBot { Class Heavyweapons Name "Billy" Health 500 WeaponRestrictions MeleeOnly ClassIcon heavy_billy_boss Item "Never Forget Cap" Attributes UseBossHealthBar Attributes AlwaysCrit Attributes MiniBoss Scale 1 Tag billy CharacterAttributes { "damage force reduction" 0.6 "airblast vulnerability multiplier" 0.6 "cannot be backstabbed" 1 "cannot pick up intelligence" 1 } } TFBot { Template T_TFBot_Giant_Medic_Boss2 } } } WaveSpawn { WaitForAllDead "W8_A" Where spawnbot_middle TotalCount 25 MaxActive 2 SpawnCount 1 WaitBeforeStarting 5 WaitBetweenSpawns 6 TotalCurrency 25 Support 1 TFBot { Template T_TFBot_Soldier_Extended_Concheror } } WaveSpawn { WaitForAllDead "W8_A" Where spawnbot_right TotalCount 100 MaxActive 14 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 2 TotalCurrency 100 Support 1 TFBot { Template T_TFBot_Heavyweapons_Gnome Health 150 } } } }