#base robot_giant.pop #base robot_standard.pop #base robot_gatebot.pop population { StartingCurrency 700 RespawnWaveTime 6 CanBotsAttackWhileInSpawnRoom no EventPopfile Halloween Advanced 1 Templates { } Mission { Objective Sniper Where spawnbot BeginAtWave 1 RunForThisManyWaves 3 InitialCooldown 5 CooldownTime 5 DesiredCount 3 TFBot { ClassIcon sniper_bow_multi Health 3800 Name "Tick-Tock Croc" Scale 1.5 Class Sniper Skill Hard MaxVisionRange 2500 Attributes "MiniBoss" ItemAttributes { ItemName "the huntsman" "damage bonus" 2 "turn to gold" 1 "bleeding duration" 10 "fire rate bonus" 0.6 "Projectile speed increased" 1.3 } ItemAttributes { ItemName "the bushwacka" "damage bonus" 2 "turn to gold" 1 "bleeding duration" 10 } CharacterAttributes { "backstab shield" 1 } Item "the huntsman" Item "darwin's danger shield" Item "the bushwacka" Item "ol' snaggletooth" Item "li'l snaggletooth" Item "loaf loafers" } } Mission { Objective Spy Where spawnbot BeginAtWave 1 RunForThisManyWaves 2 InitialCooldown 5 CooldownTime 5 DesiredCount 8 TFBot { ClassIcon spy_hywel Health 375 Name "Hwyel Spy" Class Spy Skill Expert BehaviorModifiers Mobber WeaponRestrictions MeleeOnly ItemAttributes { ItemName "your eternal reward" "silent killer" 1 "disguise on backstab" 1 } CharacterAttributes { "backstab shield" 1 } Item "your eternal reward" Item "the napoleon complex" Item "showstopper" } } Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name 1A TotalCurrency 50 TotalCount 12 MaxActive 6 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 10 Where spawnbot_mission_sniper Squad { TFBot { ClassIcon demo_pirate_cannon Health 525 Name "Cannon Operator Demo" Class Demoman Skill Expert WeaponRestrictions PrimaryOnly ItemAttributes { ItemName "the loose cannon" "grenade launcher mortar mode" 0 "faster reload rate" 1.8 "damage causes airblast" 1 } Item "the loose cannon" Item "treasure hat 2" Item "the whiskey bib" } } } WaveSpawn { Name 1A TotalCurrency 100 TotalCount 24 MaxActive 8 SpawnCount 4 WaitBeforeStarting 0 WaitBetweenSpawns 10 Where spawnbot Squad { TFBot { ClassIcon sniper_shahanshah Health 375 Name "Welsh Pirate Sniper" Class Sniper Skill Hard WeaponRestrictions MeleeOnly Item "the shahanshah" Item "the classy capper" Item "dec2014 hunter_vest" Item "the toowoomba tunic" } } } WaveSpawn { Name 1B WaitForAllDead 1A TotalCurrency 75 TotalCount 21 MaxActive 7 SpawnCount 7 WaitBeforeStarting 0 WaitBetweenSpawns 10 Where spawnbot Squad { TFBot { ClassIcon sniper_bow Health 375 Name Bowman Class Sniper Skill Expert WeaponRestrictions PrimaryOnly ItemAttributes { ItemName "the fortified compound" "damage bonus" 0.5 } Item "the fortified compound" Item "crocodile dandy" Item "wild brim slouch" } } } WaveSpawn { Name 1B WaitForAllDead 1A TotalCurrency 75 TotalCount 25 MaxActive 5 SpawnCount 5 WaitBeforeStarting 0 WaitBetweenSpawns 10 Where spawnbot Squad { TFBot { ClassIcon demo_pirate_cannon Health 525 Name "Cannon Operator Demo" Class Demoman Skill Expert WeaponRestrictions PrimaryOnly ItemAttributes { ItemName "the loose cannon" "grenade launcher mortar mode" 0 "faster reload rate" 1.8 "damage causes airblast" 1 } Item "the loose cannon" Item "the buccaneer's bicorne" Item "the whiskey bib" } } } WaveSpawn { WaitForAllDead 1A TotalCurrency 50 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 10 Where spawnbot Squad { TFBot { ClassIcon demo_pirate_cannon_giant Health 5000 Name "Giant Cannon Operator Demo" Class Demoman Skill Expert WeaponRestrictions PrimaryOnly Attributes "MiniBoss" Attributes "HoldFireUntilFullReload" Attributes "AlwaysFireWeapon" ItemAttributes { ItemName "the loose cannon" "grenade launcher mortar mode" 0 "faster reload rate" 1.8 "fire rate bonus" 2 "clip size penalty" 0.5 "Projectile speed increased" 0.8 "projectile spread angle penalty" 5 "damage causes airblast" 1 "blast radius increased" 1.2 "use large smoke explosion" 1 } CharacterAttributes { "move speed bonus" 0.35 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 "override footstep sound set" 4 } Item "the loose cannon" Item "pirate bandana" Item "a whiff of the old brimstone" } } } WaveSpawn { Name 1B WaitForAllDead 1A TotalCurrency 75 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 10 Where spawnbot Squad { TFBot { ClassIcon scout_rally Health 5000 Name "Jolly Roger Scout" Class Scout Skill Easy WeaponRestrictions MeleeOnly CharacterAttributes { "move speed bonus" 2 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 "override footstep sound set" 5 "airblast vertical vulnerability multiplier" 0.1 } Item "three-rune blade" Item "speedy scoundrel" Item "b'aaarrgh-n-britches" } } } WaveSpawn { Name 1B WaitForAllDead 1A TotalCurrency 250 TotalCount 8 MaxActive 4 SpawnCount 4 WaitBeforeStarting 0 WaitBetweenSpawns 10 Where spawnbot Squad { TFBot { ClassIcon demo_pirate_cannon_giant Health 5000 Name "Giant Cannon Operator Demo" Class Demoman Skill Expert WeaponRestrictions PrimaryOnly Attributes "MiniBoss" Attributes "HoldFireUntilFullReload" Attributes "AlwaysFireWeapon" ItemAttributes { ItemName "the loose cannon" "grenade launcher mortar mode" 0 "faster reload rate" 1.8 "fire rate bonus" 2 "clip size penalty" 0.5 "Projectile speed increased" 0.8 "projectile spread angle penalty" 5 "damage causes airblast" 1 "blast radius increased" 1.2 "use large smoke explosion" 1 } CharacterAttributes { "move speed bonus" 0.35 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 "override footstep sound set" 4 "cannot be backstabbed" 1 } Item "the loose cannon" Item "pirate bandana" Item "a whiff of the old brimstone" } TFBot { ClassIcon medic_bullet Health 450 Name "Vaccinator Medic" Class Medic Skill Expert Tag "bot_squad_member" Attributes "SpawnWithFullCharge" Attributes "VaccinatorBullets" Attributes "BulletImmune" CharacterAttributes { "ubercharge rate bonus" 25 "heal rate bonus" 1 "uber duration bonus" 100 "medigun bullet resist passive" 1 "medigun bullet resist deployed" 1 "health regen" 50 "cannot be backstabbed" 1 } Item "the overdose" Item "the vaccinator" Item "the solemn vow" Item "the powdered practitioner" Item "vampiric vesture" Item "the lo-grav loafers" } TFBot { ClassIcon medic_blast Health 450 Name "Vaccinator Medic" Class Medic Skill Expert Tag "bot_squad_member" Attributes "SpawnWithFullCharge" Attributes "VaccinatorBlast" Attributes "BlastImmune" CharacterAttributes { "ubercharge rate bonus" 25 "heal rate bonus" 1 "uber duration bonus" 100 "medigun blast resist passive" 1 "medigun blast resist deployed" 1 "health regen" 50 "cannot be backstabbed" 1 } Item "the overdose" Item "the vaccinator" Item "the solemn vow" Item "the powdered practitioner" Item "vampiric vesture" Item "the lo-grav loafers" } TFBot { ClassIcon medic_fire Health 450 Name "Vaccinator Medic" Class Medic Skill Expert Tag "bot_squad_member" Attributes "SpawnWithFullCharge" Attributes "VaccinatorFire" Attributes "FireImmune" CharacterAttributes { "ubercharge rate bonus" 25 "heal rate bonus" 1 "uber duration bonus" 100 "medigun fire resist passive" 1 "medigun fire resist deployed" 1 "health regen" 50 "cannot be backstabbed" 1 } Item "the overdose" Item "the vaccinator" Item "the solemn vow" Item "the powdered practitioner" Item "vampiric vesture" Item "the lo-grav loafers" } } } WaveSpawn { Name 1B WaitForAllDead 1A TotalCurrency 0 TotalCount 5 MaxActive 5 SpawnCount 5 WaitBeforeStarting 0 WaitBetweenSpawns 10 Support 1 Where spawnbot Squad { TFBot { ClassIcon demo_persian Health 2390 Name "Treasure Head Demo" Class Demoman Skill Hard WeaponRestrictions MeleeOnly CharacterAttributes { "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 "airblast vertical vulnerability multiplier" 0.1 } Item "the bootlegger" Item "the tide turner" Item "the persian persuader" Item "treasure hat 2" Item "the liquor locker" } } } WaveSpawn { TotalCurrency 0 TotalCount 50 MaxActive 50 SpawnCount 5 WaitBeforeStarting 0 WaitBetweenSpawns 10 Support 1 Where spawnbot Squad { TFBot { ClassIcon demoknight_bottle Health 350 AutoJumpMin 3 AutoJumpMax 3 Name Swashbuckler Class Demoman Skill Expert BehaviorModifiers Mobber WeaponRestrictions MeleeOnly Attributes "AirChargeOnly" Attributes "IgnoreFlag" Attributes "AutoJump" ItemAttributes { ItemName "the tide turner" "Attack not cancel charge" 1 "damage bonus" 20 } CharacterAttributes { "charge time increased" 2 "charge recharge rate increased" 15 "increased jump height" 2.3 "bot custom jump particle" 1 "cancel falling damage" 1 } Item "the bootlegger" Item "the tide turner" Item "the scottish handshake" Item "the buccaneer's bicorne" Item "a whiff of the old brimstone" } } } } Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name 2A-1 TotalCurrency 25 TotalCount 16 MaxActive 8 SpawnCount 8 WaitBeforeStarting 0 WaitBetweenSpawns 10 Where spawnbot Squad { TFBot { ClassIcon demo_persian Health 525 Name "Barbadian Captain Demo" Class Demoman Skill Hard WeaponRestrictions MeleeOnly Item "the bootlegger" Item "the tide turner" Item "the persian persuader" Item "the bolted bicorne" Item "the toowoomba tunic" Item "quizzical quetzal" } } } WaveSpawn { Name 2A-1 TotalCurrency 25 TotalCount 9 MaxActive 9 SpawnCount 3 WaitBeforeStarting 0 WaitBetweenSpawns 10 Where spawnbot Squad { TFBot { ClassIcon demo_pirate_cannon Health 525 Name "Cannon Operator Demo" Class Demoman Skill Expert WeaponRestrictions PrimaryOnly ItemAttributes { ItemName "the loose cannon" "grenade launcher mortar mode" 0 "faster reload rate" 1.8 "damage causes airblast" 1 } Item "the loose cannon" Item "pirate bandana" Item "a whiff of the old brimstone" } } } WaveSpawn { Name 2A-2 TotalCurrency 100 TotalCount 4 MaxActive 2 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 10 Where spawnbot Squad { TFBot { ClassIcon demo_pirate_cannon_giant Health 5000 Name "Giant Cannon Operator Demo" Class Demoman Skill Expert WeaponRestrictions PrimaryOnly Attributes "MiniBoss" Attributes "HoldFireUntilFullReload" Attributes "AlwaysFireWeapon" ItemAttributes { ItemName "the loose cannon" "grenade launcher mortar mode" 0 "faster reload rate" 1.8 "fire rate bonus" 2 "clip size penalty" 0.5 "Projectile speed increased" 0.8 "projectile spread angle penalty" 5 "damage causes airblast" 1 "blast radius increased" 1.2 "use large smoke explosion" 1 } CharacterAttributes { "move speed bonus" 0.35 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 "override footstep sound set" 4 "cannot be backstabbed" 1 } Item "the loose cannon" Item "pirate bandana" Item "a whiff of the old brimstone" } TFBot { ClassIcon medic_uber Health 450 Name "Uber Medic" Class Medic Skill Expert Tag "bot_squad_member" Attributes "SpawnWithFullCharge" ItemAttributes { ItemName "gold botkiller medi gun mk.i" "ubercharge rate bonus" 0.25 "uber duration bonus" -3 } CharacterAttributes { "heal rate bonus" 0.1 "health regen" 50 "cannot be backstabbed" 1 } Item "gold botkiller medi gun mk.i" Item "the powdered practitioner" Item "the lo-grav loafers" Item "das fantzipantzen" } } } WaveSpawn { Name 2B-1 WaitForAllDead 2A-2 TotalCurrency 100 TotalCount 24 MaxActive 24 SpawnCount 12 WaitBeforeStarting 0 WaitBetweenSpawns 10 Where spawnbot Squad { TFBot { ClassIcon sniper_shahanshah Health 375 Name "Welsh Pirate Sniper" Class Sniper Skill Hard WeaponRestrictions MeleeOnly CharacterAttributes { "cannot be backstabbed" 1 } Item "the shahanshah" Item "the classy capper" Item "dec2014 hunter_vest" Item "the toowoomba tunic" } TFBot { ClassIcon medic_uber Health 450 Name "Uber Medic" Class Medic Skill Expert Tag "bot_squad_member" Attributes "SpawnWithFullCharge" ItemAttributes { ItemName "gold botkiller medi gun mk.i" "ubercharge rate bonus" 0.25 "uber duration bonus" -3 } CharacterAttributes { "heal rate bonus" 0.1 "health regen" 50 "cannot be backstabbed" 1 } Item "gold botkiller medi gun mk.i" Item "the powdered practitioner" Item "the lo-grav loafers" Item "das fantzipantzen" } } } WaveSpawn { Name 2B-1 WaitForAllDead 2A-2 TotalCurrency 50 TotalCount 30 MaxActive 5 SpawnCount 5 WaitBeforeStarting 0 WaitBetweenSpawns 10 Where spawnbot Squad { TFBot { ClassIcon demo_pirate_cannon Health 525 Name "Cannon Operator Demo" Class Demoman Skill Expert WeaponRestrictions PrimaryOnly ItemAttributes { ItemName "the loose cannon" "grenade launcher mortar mode" 0 "faster reload rate" 1.8 "damage causes airblast" 1 } Item "the loose cannon" Item "the bolted bicorne" Item "the scrumpy strongbox" } } } WaveSpawn { Name 2B-1 WaitForAllDead 2A-2 TotalCurrency 75 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 10 Where spawnbot Squad { TFBot { ClassIcon scout_rally Health 5000 Name "Jolly Roger Scout" Class Scout Skill Easy WeaponRestrictions MeleeOnly CharacterAttributes { "move speed bonus" 2 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 "override footstep sound set" 5 "airblast vertical vulnerability multiplier" 0.1 } Item "three-rune blade" Item "speedy scoundrel" Item "b'aaarrgh-n-britches" } } } WaveSpawn { Name 2B-2 WaitForAllDead 2A-2 TotalCurrency 200 TotalCount 8 MaxActive 4 SpawnCount 4 WaitBeforeStarting 0 WaitBetweenSpawns 10 Where spawnbot Squad { TFBot { ClassIcon demo_pirate_cannon_giant Health 5000 Name "Giant Cannon Operator Demo" Class Demoman Skill Expert WeaponRestrictions PrimaryOnly Attributes "MiniBoss" Attributes "HoldFireUntilFullReload" Attributes "AlwaysFireWeapon" ItemAttributes { ItemName "the loose cannon" "grenade launcher mortar mode" 0 "faster reload rate" 1.8 "fire rate bonus" 2 "clip size penalty" 0.5 "Projectile speed increased" 0.8 "projectile spread angle penalty" 5 "damage causes airblast" 1 "blast radius increased" 1.2 "use large smoke explosion" 1 } CharacterAttributes { "move speed bonus" 0.35 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 "override footstep sound set" 4 "cannot be backstabbed" 1 } Item "the loose cannon" Item "pirate bandana" Item "a whiff of the old brimstone" } TFBot { ClassIcon medic_bullet Health 450 Name "Vaccinator Medic" Class Medic Skill Expert Tag "bot_squad_member" Attributes "SpawnWithFullCharge" Attributes "VaccinatorBullets" Attributes "BulletImmune" CharacterAttributes { "ubercharge rate bonus" 25 "heal rate bonus" 1 "uber duration bonus" 100 "medigun bullet resist passive" 1 "medigun bullet resist deployed" 1 "health regen" 50 "cannot be backstabbed" 1 } Item "the overdose" Item "the vaccinator" Item "the solemn vow" Item "the powdered practitioner" Item "vampiric vesture" Item "the lo-grav loafers" } TFBot { ClassIcon medic_blast Health 450 Name "Vaccinator Medic" Class Medic Skill Expert Tag "bot_squad_member" Attributes "SpawnWithFullCharge" Attributes "VaccinatorBlast" Attributes "BlastImmune" CharacterAttributes { "ubercharge rate bonus" 25 "heal rate bonus" 1 "uber duration bonus" 100 "medigun blast resist passive" 1 "medigun blast resist deployed" 1 "health regen" 50 "cannot be backstabbed" 1 } Item "the overdose" Item "the vaccinator" Item "the solemn vow" Item "the powdered practitioner" Item "vampiric vesture" Item "the lo-grav loafers" } TFBot { ClassIcon medic_fire Health 450 Name "Vaccinator Medic" Class Medic Skill Expert Tag "bot_squad_member" Attributes "SpawnWithFullCharge" Attributes "VaccinatorFire" Attributes "FireImmune" CharacterAttributes { "ubercharge rate bonus" 25 "heal rate bonus" 1 "uber duration bonus" 100 "medigun fire resist passive" 1 "medigun fire resist deployed" 1 "health regen" 50 "cannot be backstabbed" 1 } Item "the overdose" Item "the vaccinator" Item "the solemn vow" Item "the powdered practitioner" Item "vampiric vesture" Item "the lo-grav loafers" } } } WaveSpawn { Name 2B-3 WaitForAllSpawned 2B-2 TotalCurrency 50 TotalCount 10 MaxActive 10 SpawnCount 5 WaitBeforeStarting 0 WaitBetweenSpawns 10 Where spawnbot Squad { TFBot { ClassIcon demo_pirate_cannon Health 525 Name "Cannon Operator Demo" Class Demoman Skill Expert WeaponRestrictions PrimaryOnly ItemAttributes { ItemName "the loose cannon" "grenade launcher mortar mode" 0 "faster reload rate" 1.8 "damage causes airblast" 1 } Item "the loose cannon" Item "world traveler" Item "six pack abs" } } } WaveSpawn { Name 2C WaitForAllSpawned 2B-3 TotalCurrency 200 TotalCount 2 MaxActive 2 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 10 Where spawnbot Squad { TFBot { ClassIcon demo_pirate_cannon_giant Health 5000 Name "Giant Cannon Operator Demo" Class Demoman Skill Expert WeaponRestrictions PrimaryOnly Attributes "MiniBoss" Attributes "HoldFireUntilFullReload" Attributes "AlwaysFireWeapon" ItemAttributes { ItemName "the loose cannon" "grenade launcher mortar mode" 0 "faster reload rate" 1.8 "fire rate bonus" 2 "clip size penalty" 0.5 "Projectile speed increased" 0.8 "projectile spread angle penalty" 5 "damage causes airblast" 1 "blast radius increased" 1.2 "use large smoke explosion" 1 } CharacterAttributes { "move speed bonus" 0.35 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 "override footstep sound set" 4 } Item "the loose cannon" Item "pirate bandana" Item "a whiff of the old brimstone" } TFBot { ClassIcon medic_uber Health 450 Name "Uber Medic" Class Medic Skill Expert Tag "bot_squad_member" Attributes "SpawnWithFullCharge" ItemAttributes { ItemName "gold botkiller medi gun mk.i" "ubercharge rate bonus" 0.25 "uber duration bonus" -3 } CharacterAttributes { "heal rate bonus" 0.1 "cannot be backstabbed" 1 "health regen" 50 } Item "gold botkiller medi gun mk.i" Item "the powdered practitioner" Item "the lo-grav loafers" Item "das fantzipantzen" } } } WaveSpawn { TotalCurrency 400 TotalCount 30 MaxActive 20 SpawnCount 10 WaitBeforeStarting 0 WaitBetweenSpawns 10 Support 1 Where spawnbot Squad { TFBot { ClassIcon demoknight_bottle Health 350 AutoJumpMin 3 AutoJumpMax 3 Name Swashbuckler Class Demoman Skill Expert BehaviorModifiers Mobber WeaponRestrictions MeleeOnly Attributes "AirChargeOnly" Attributes "IgnoreFlag" Attributes "AutoJump" ItemAttributes { ItemName "the tide turner" "Attack not cancel charge" 1 "damage bonus" 20 } CharacterAttributes { "charge time increased" 2 "charge recharge rate increased" 15 "increased jump height" 2.3 "bot custom jump particle" 1 "cancel falling damage" 1 } Item "the bootlegger" Item "the tide turner" Item "the scottish handshake" Item "the buccaneer's bicorne" Item "a whiff of the old brimstone" } } } WaveSpawn { WaitForAllSpawned 2B-3 TotalCurrency 0 TotalCount 5 MaxActive 5 SpawnCount 5 WaitBeforeStarting 0 WaitBetweenSpawns 10 Support 1 Where spawnbot Squad { TFBot { ClassIcon soldier_buff Health 600 Name "Captain Treasure Hunter Soldier" Class Soldier Skill Expert WeaponRestrictions MeleeOnly Attributes "SpawnWithFullCharge" CharacterAttributes { "increase buff duration" 300 } Item "the battalion's backup" Item "the equalizer" Item "the caribbean conqueror" Item "the brawling buccaneer" Item "the colonial clogs" } TFBot { ClassIcon scout_fish Health 1200 Scale 0.5 Name "Captain's Parrot" Class Scout Skill Easy BehaviorModifiers Mobber WeaponRestrictions MeleeOnly CharacterAttributes { "move speed bonus" 8 "damage force reduction" 0.7 "override footstep sound set" 5 "cannot be backstabbed" 1 } Item "the holy mackerel" Item "nugget noggin" Item "fowl fists" Item "talon trotters" } } } } }