//This file has been generated by http://mvm.tf //Copy this file in your tf/scripts/population folder #base robot_giant.pop #base robot_standard.pop #base robot_gatebot.pop population { StartingCurrency 400 RespawnWaveTime 6 CanBotsAttackWhileInSpawnRoom no EventPopfile Halloween AddSentryBusterWhenDamageDealtExceeds 9500 AddSentryBusterWhenKillCountExceeds 40 Templates { Undead_Necromancer { ClassIcon medic Health 150 Name "Undead Necromancer" Class Medic Skill Easy WeaponRestrictions SecondaryOnly ItemAttributes { ItemName tf_weapon_syringegun_medic "damage penalty" 0.1 } Item "the quick-fix" Item "the nunhood" Item "the angel of death" } Bloated_Zombie { ClassIcon demo_caber Health 200 Name "Bloated Zombie" Scale 1.2 Class Demoman Skill Normal WeaponRestrictions MeleeOnly ItemAttributes { ItemName "the ullapool caber" "damage bonus" 3.0 "blast dmg to self increased" 4.0 "bombinomicon effect on death" 1 } Item "the ullapool caber" } Light_Zombie { ClassIcon scout Health 125 Name "Light Zombie" Class Scout Skill Easy WeaponRestrictions MeleeOnly ItemAttributes { ItemName tf_weapon_bat "bleeding duration" 3 } } Light_Zombie_normal { ClassIcon scout Health 125 Name "Light Zombie" Class Scout Skill Normal WeaponRestrictions MeleeOnly ItemAttributes { ItemName tf_weapon_bat "bleeding duration" 3 } } Baseball_Zombie_easy { ClassIcon scout_stun Health 125 Name "Baseball Zombie" Class Scout Skill Easy WeaponRestrictions MeleeOnly ItemAttributes { ItemName "the sandman" "bleeding duration" 3 } Item "the sandman" Item "batter's helmet" } Baseball_Zombie_normal { ClassIcon scout_stun Health 125 Name "Baseball Zombie" Class Scout Skill Normal WeaponRestrictions MeleeOnly ItemAttributes { ItemName "the sandman" "bleeding duration" 3 } Item "the sandman" Item "batter's helmet" } Baseball_Zombie_hard { ClassIcon scout_stun Health 125 Name "Baseball Zombie" Class Scout Skill Hard WeaponRestrictions MeleeOnly ItemAttributes { ItemName "the sandman" "bleeding duration" 3 } Item "the sandman" Item "batter's helmet" } Crispy_Zombie { ClassIcon pyro Health 175 Name "Crispy Zombie" Class Pyro Skill Normal WeaponRestrictions MeleeOnly ItemAttributes { ItemName "sharpened volcano fragment" "bleeding duration" 1 } Item "sharpened volcano fragment" } Heavy_Zombie { ClassIcon heavy Health 300 Name "Heavy Zombie" Class HeavyWeapons Skill Normal WeaponRestrictions MeleeOnly ItemAttributes { ItemName tf_weapon_fists "bleeding duration" 3 } } Toxic_Zombie { ClassIcon pyro Health 175 Name "Toxic Zombie" Class Pyro Skill Normal WeaponRestrictions MeleeOnly ItemAttributes { ItemName tf_weapon_fireaxe "bleeding duration" 9999 "damage bonus" 1.40 } Item "the mucous membrain" } Squid { ClassIcon pyro_flare Health 175 Name Squid Class Pyro Skill Normal WeaponRestrictions SecondaryOnly ItemAttributes { ItemName "the flare gun" "damage penalty" 1.25 } Item "the flare gun" Item "the beast from below" } Giant_Squid { ClassIcon pyro_flare_giant Health 2500 Name "Giant Squid" Class Pyro Skill Expert WeaponRestrictions SecondaryOnly Attributes "MiniBoss" ItemAttributes { ItemName "the flare gun" "fire rate bonus" 0.3 "damage penalty" 1.15 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.6 "airblast vulnerability multiplier" 0.6 } Item "the flare gun" Item "the beast from below" } Tank_Zombie { ClassIcon tank Health 12500 Name "Tank Zombie" Scale 1.8 Class HeavyWeapons Skill Hard WeaponRestrictions MeleeOnly Attributes "MiniBoss" Attributes "UseBossHealthBar" Attributes "Aggressive" ItemAttributes { ItemName "fists of steel" "damage bonus" 1.6 } CharacterAttributes { "move speed bonus" 0.2 "damage force reduction" 0.0 "airblast vulnerability multiplier" 0.0 } Item "fists of steel" Item "war head" Item "die regime-panzerung" } Chilly_Zombie { ClassIcon heavy_mittens Health 300 Name "Chilly Zombie" Class HeavyWeapons Skill Normal WeaponRestrictions MeleeOnly ItemAttributes { ItemName "the holiday punch" "slow enemy on hit major" 8 } ItemAttributes { ItemName "tough guy's toque" "attach particle effect static" 30 } Item "the holiday punch" Item "tough guy's toque" Item "weight room warmer" } SWAT_Zombie { ClassIcon demo Health 175 Name "SWAT Zombie" Class Demoman Skill Normal WeaponRestrictions PrimaryOnly Attributes "HoldFireUntilFullReload" ItemAttributes { ItemName tf_weapon_grenadelauncher "clip size upgrade atomic" -3 "Damage Bonus" 1.8 } Item "scotch bonnet" } SWAT_Tanker_Zombie { ClassIcon heavy_shotgun Health 850 Name "SWAT Tanker Zombie" Scale 1.5 Class HeavyWeapons Skill Easy MaxVisionRange 900 WeaponRestrictions SecondaryOnly Attributes "HoldFireUntilFullReload" ItemAttributes { ItemName tf_weapon_shotgun_hwg "cannot pick up intelligence" 1 "fire rate bonus" 0.40 } ItemAttributes { ItemName "the eliminators safeguard" "item style override" 2 } CharacterAttributes { "dmg taken increased" 0.75 } Item "the eliminators safeguard" Item "the purity fist" } Explosive_Guts_Zombie { ClassIcon demo Health 175 Name "Explosive Guts Zombie" Class Demoman Skill Easy WeaponRestrictions PrimaryOnly Attributes "HoldFireUntilFullReload" ItemAttributes { ItemName tf_weapon_grenadelauncher "bombinomicon effect on death" 1 "bleeding duration" 5 } CharacterAttributes { "hand scale" 0.0 } } Explosive_Guts_Zombie_normal { ClassIcon demo Health 175 Name "Explosive Guts Zombie" Class Demoman Skill Normal WeaponRestrictions PrimaryOnly Attributes "HoldFireUntilFullReload" ItemAttributes { ItemName tf_weapon_grenadelauncher "bombinomicon effect on death" 1 "bleeding duration" 5 } CharacterAttributes { "hand scale" 0.0 } } Explosive_Guts_Zombie_hard { ClassIcon demo Health 175 Name "Explosive Guts Zombie" Class Demoman Skill Hard WeaponRestrictions PrimaryOnly Attributes "HoldFireUntilFullReload" ItemAttributes { ItemName tf_weapon_grenadelauncher "bombinomicon effect on death" 1 "bleeding duration" 5 } CharacterAttributes { "hand scale" 0.0 } } Cola_Zombie { ClassIcon scout_cola Health 125 Name "Cola Zombie" Class Scout Skill Easy Attributes "Aggressive" WeaponRestrictions MeleeOnly ItemAttributes { ItemName tf_weapon_bat "bleeding duration" 3 } ItemAttributes { ItemName "bonk helm" "set item tint RGB" 8208497 "set item tint RGB 2" 8208497 } Item "crit-a-cola" Item "bonk helm" } Cola_Zombie_Normal { ClassIcon scout_cola Health 125 Name "Cola Zombie" Class Scout Skill Normal Attributes "Aggressive" WeaponRestrictions MeleeOnly ItemAttributes { ItemName tf_weapon_bat "bleeding duration" 3 } ItemAttributes { ItemName "bonk helm" "set item tint RGB" 8208497 "set item tint RGB 2" 8208497 } Item "crit-a-cola" Item "bonk helm" } Bonk_Zombie_Normal { ClassIcon scout_bonk Health 125 Name "Bonk Zombie" Class Scout Skill Normal WeaponRestrictions MeleeOnly ItemAttributes { ItemName tf_weapon_bat "bleeding duration" 3 } ItemAttributes { ItemName "bonk helm" "set item tint RGB" 15185211 } Item "bonk! atomic punch" Item "bonk helm" } Oddly_Large_Light_Zombie { ClassIcon scout_giant Health 1600 Name "Oddly Large Light Zombie" Class Scout Skill Expert WeaponRestrictions MeleeOnly Attributes "MiniBoss" ItemAttributes { ItemName tf_weapon_bat "bleeding duration" 5 } CharacterAttributes { "damage force reduction" 0.7 "airblast vulnerability multiplier" 0.7 } } Pump_Bomb { ClassIcon sentry_buster Health 2500 Name Pump-Bomb Class Demoman Skill Expert WeaponRestrictions MeleeOnly Attributes "MiniBoss" ItemAttributes { ItemName "horseless headless horseman's head" "torso scale" -1.0 "head scale" 8.0 } CharacterAttributes { "move speed bonus" 2 "damage force reduction" 0.5 "airblast vulnerability multiplier" 0.5 "cannot be backstabbed" 1 "override footstep sound set" 7 } Item "the ullapool caber" Item "horseless headless horseman's head" } Hitman { ClassIcon sniper Health 125 Name Hitman Scale 1.0 Class Sniper Skill Expert Attributes Aggressive MaxVisionRange 3500 WeaponRestrictions PrimaryOnly ItemAttributes { ItemName "the hitman's heatmaker" "kill forces attacker to laugh" 1 } Item "the hitman's heatmaker" } } Mission { Objective DestroySentries Where spawnbot BeginAtWave 1 RunForThisManyWaves 7 InitialCooldown 30 CooldownTime 30 DesiredCount 1 TFBot { Template Pump_Bomb } } Mission { Objective Sniper Where behind BeginAtWave 3 RunForThisManyWaves 5 InitialCooldown 30 CooldownTime 50 DesiredCount 1 TFBot { Template Hitman } } Wave { WaitWhenDone 65 Checkpoint Yes Description "26 Light Zombies , 8 Baseball Zombies , 6 Heavy Zombies" StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name w1_light TotalCurrency 250 TotalCount 26 MaxActive 6 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 5 Where spawnbot Squad { TFBot { Template Light_Zombie } } } WaveSpawn { Name w1_light TotalCurrency 50 TotalCount 8 MaxActive 2 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 15 Where spawnbot Squad { TFBot { Template Baseball_Zombie_hard } } } WaveSpawn { Name w1_heavy TotalCurrency 300 TotalCount 6 MaxActive 2 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 25 Where spawnbot Squad { TFBot { ClassIcon heavy Health 300 Name "Heavy Zombie" Class HeavyWeapons Skill Normal WeaponRestrictions MeleeOnly ItemAttributes { ItemName tf_weapon_fists "bleeding duration" 3 } } } } } Wave { WaitWhenDone 65 Checkpoint Yes Description "20 Light Zombies , 12 Crispy Zombies , 8 Bloated Zombies & 8 Undead Necromancers" StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name w2_lightandcrisp TotalCurrency 150 TotalCount 20 MaxActive 4 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 15 Where spawnbot Squad { TFBot { Template Light_Zombie } } } WaveSpawn { Name w2_lightandcrisp TotalCurrency 175 TotalCount 12 MaxActive 4 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 8 Where spawnbot Squad { TFBot { Template Crispy_Zombie } } } WaveSpawn { Name w2_bloaters WaitForAllSpawned w2_lightandcrisp TotalCurrency 275 TotalCount 16 MaxActive 4 SpawnCount 4 WaitBeforeStarting 7 WaitBetweenSpawns 6 Where spawnbot Squad { TFBot { Template Bloated_Zombie } TFBot { Template Undead_Necromancer } } } } Wave { WaitWhenDone 65 Checkpoint Yes Description "2 OLLZs & 8 Light Zombies , 16 Crispy Zombies , 8 Toxic Zombies , 12 Squids" StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name w3_thefirstencounter TotalCurrency 250 TotalCount 10 MaxActive 5 SpawnCount 5 WaitBeforeStarting 0 WaitBetweenSpawns 15 Where spawnbot Squad { TFBot { Template Oddly_Large_Light_Zombie } TFBot { Template Light_Zombie } TFBot { Template Light_Zombie } TFBot { Template Light_Zombie } TFBot { Template Light_Zombie } } } WaveSpawn { Name w3_crisptoxins WaitForAllDead w3_thefirstencounter TotalCurrency 150 TotalCount 16 MaxActive 4 SpawnCount 4 WaitBeforeStarting 0 WaitBetweenSpawns 15 Where spawnbot Squad { TFBot { Template Crispy_Zombie } } } WaveSpawn { Name w3_crisptoxins WaitForAllDead w3_thefirstencounter TotalCurrency 200 TotalCount 8 MaxActive 2 SpawnCount 2 WaitBeforeStarting 10 WaitBetweenSpawns 20 Where spawnbot Squad { TFBot { Template Toxic_Zombie } } } WaveSpawn { Name w3_watershake WaitForAllDead w3_crisptoxins TotalCurrency 0 TotalCount 12 MaxActive 12 SpawnCount 3 WaitBeforeStarting 16 WaitBetweenSpawns 2 Where spawnbot Squad { TFBot { Template Squid } } } } Wave { WaitWhenDone 65 Checkpoint Yes Description "10 Giant Squids , Limited Squid Support (30) , 16 Base Ball Zombies , 18 Light Zombies , 12 Cola Zombies & 12 Bonk Zombies , 1 Tank Zombie" StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name w4_nature TotalCurrency 0 TotalCount 10 MaxActive 4 SpawnCount 1 WaitBeforeStarting 5 WaitBetweenSpawns 25 Where spawnbot Squad { TFBot { Template Giant_Squid } } } WaveSpawn { Name w4_naturesupport TotalCurrency 0 TotalCount 30 MaxActive 5 SpawnCount 5 WaitBeforeStarting 0 WaitBetweenSpawns 20 Support Limited Where spawnbot Squad { TFBot { Template Squid } } } WaveSpawn { Name w4_backtobasics WaitForAllDead w4_nature TotalCurrency 100 TotalCount 16 MaxActive 4 SpawnCount 4 WaitBeforeStarting 0 WaitBetweenSpawns 6 Where spawnbot Squad { TFBot { Template Baseball_Zombie_normal } } } WaveSpawn { Name w4_backtobasics WaitForAllDead w4_nature TotalCurrency 150 TotalCount 18 MaxActive 6 SpawnCount 3 WaitBeforeStarting 5 WaitBetweenSpawns 8 Where spawnbot Squad { TFBot { Template Light_Zombie_normal } } } WaveSpawn { Name w4_backtobasics WaitForAllDead w4_nature TotalCurrency 250 TotalCount 24 MaxActive 4 SpawnCount 4 WaitBeforeStarting 15 WaitBetweenSpawns 15 Where spawnbot Squad { TFBot { Template Cola_Zombie } TFBot { Template Bonk_Zombie_Normal } } } WaveSpawn { Name w4_loudandclear WaitForAllDead w4_backtobasics TotalCurrency 400 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 10 WaitBetweenSpawns 5 FirstSpawnWarningSound "ventus\Tank_Zombie_Spawn.mp3" Where spawnbot Squad { TFBot { Template Tank_Zombie } } } } Wave { WaitWhenDone 65 Checkpoint Yes Description "36 Explosive Guts Zombies (Easy to Hard) , 16 Heavy Zombies , 12 Chilly Zombies , 26 Light Zombies & 13 Baseball Zombies , 3 OLLZs & 6 Undead Necromancers , 3 Swat Gangs ( 3 SZT , 9 SZ )" StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name w5_guts TotalCurrency 50 TotalCount 16 MaxActive 6 SpawnCount 6 WaitBeforeStarting 0 WaitBetweenSpawns 10 Where spawnbot Squad { TFBot { Template Explosive_Guts_Zombie } } } WaveSpawn { Name w5_guts TotalCurrency 50 TotalCount 8 MaxActive 2 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 15 Where spawnbot Squad { TFBot { Template Explosive_Guts_Zombie_hard } } } WaveSpawn { Name w5_guts TotalCurrency 50 TotalCount 12 MaxActive 2 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 10 Where spawnbot Squad { TFBot { Template Explosive_Guts_Zombie_normal } } } WaveSpawn { Name w5_remeberthem WaitForAllDead w5_guts TotalCurrency 100 TotalCount 16 MaxActive 6 SpawnCount 3 WaitBeforeStarting 0 WaitBetweenSpawns 15 Where spawnbot Squad { TFBot { Template Heavy_Zombie } } } WaveSpawn { Name w5_remeberthem WaitForAllDead w5_guts TotalCurrency 50 TotalCount 12 MaxActive 4 SpawnCount 2 WaitBeforeStarting 8 WaitBetweenSpawns 20 Where spawnbot Squad { TFBot { Template Chilly_Zombie } } } WaveSpawn { Name w5_remeberthem WaitForAllDead w5_guts TotalCurrency 50 TotalCount 39 MaxActive 9 SpawnCount 9 WaitBeforeStarting 15 WaitBetweenSpawns 15 Where spawnbot Squad { TFBot { Template Baseball_Zombie_easy } TFBot { Template Light_Zombie } TFBot { Template Light_Zombie } } } WaveSpawn { Name w5_remeberthem2 WaitForAllSpawned w5_remeberthem TotalCurrency 150 TotalCount 9 MaxActive 3 SpawnCount 3 WaitBeforeStarting 25 WaitBetweenSpawns 5 Where spawnbot Squad { TFBot { Template Oddly_Large_Light_Zombie } TFBot { Template Undead_Necromancer } TFBot { Template Undead_Necromancer } } } WaveSpawn { Name w5_SWAT WaitForAllDead w5_remeberthem TotalCurrency 200 TotalCount 12 MaxActive 4 SpawnCount 4 WaitBeforeStarting 0 WaitBetweenSpawns 10 Where spawnbot Squad { TFBot { Template SWAT_Zombie } TFBot { Template SWAT_Tanker_Zombie } TFBot { Template SWAT_Zombie } TFBot { Template SWAT_Zombie } } } WaveSpawn { Name w5_loudandclear WaitForAllDead w5_SWAT TotalCurrency 400 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 5 WaitBetweenSpawns 25 FirstSpawnWarningSound "ventus\Tank_Zombie_Spawn.mp3" Where spawnbot Squad { TFBot { Template Tank_Zombie Health 20000 } } } } Wave { WaitWhenDone 65 Checkpoint Yes Description "1 Tank Zombie & 5 Undead Necromancers , 30 Cola Scouts , 15 Bonk Scouts , 15 Explosive Guts Zombie (Hard) , 10 Heavy Zombies & 10 Chilly Zombies & 15 Undead Necromancers , 15 Crispy Zombies & 15 Toxic Zombies" StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name w6_tank TotalCurrency 600 TotalCount 6 MaxActive 6 SpawnCount 6 WaitBeforeStarting 0 WaitBetweenSpawns 15 FirstSpawnWarningSound "ventus\Tank_Zombie_Spawn.mp3" Where spawnbot Squad { TFBot { Template Tank_Zombie Health 35000 } TFBot { Template Undead_Necromancer } TFBot { Template Undead_Necromancer } TFBot { Template Undead_Necromancer } TFBot { Template Undead_Necromancer } TFBot { Template Undead_Necromancer } } } WaveSpawn { Name w6_colbtime TotalCurrency 100 TotalCount 30 MaxActive 10 SpawnCount 10 WaitBeforeStarting 20 WaitBetweenSpawns 13 Where spawnbot Squad { TFBot { Template Cola_Zombie_Normal } } } WaveSpawn { Name w6_colbtime TotalCurrency 100 TotalCount 15 MaxActive 5 SpawnCount 5 WaitBeforeStarting 20 WaitBetweenSpawns 15 Where spawnbot Squad { TFBot { Template Bonk_Zombie_Normal } } } WaveSpawn { Name w6_usage WaitForAllDead w6_colbtime TotalCurrency 200 TotalCount 40 MaxActive 12 SpawnCount 12 WaitBeforeStarting 60 WaitBetweenSpawns 15 Where spawnbot Squad { TFBot { Template Heavy_Zombie } TFBot { Template Chilly_Zombie } TFBot { Template Undead_Necromancer } TFBot { Template Bloated_Zombie } } } WaveSpawn { Name w6_usage WaitForAllDead w6_colbtime TotalCurrency 100 TotalCount 15 MaxActive 5 SpawnCount 5 WaitBeforeStarting 15 WaitBetweenSpawns 20 Where spawnbot Squad { TFBot { Template Explosive_Guts_Zombie_hard } } } WaveSpawn { Name w6_crisptoxins WaitForAllDead w6_usage TotalCurrency 200 TotalCount 30 MaxActive 10 SpawnCount 10 WaitBeforeStarting 0 WaitBetweenSpawns 5 Where spawnbot Squad { TFBot { Template Crispy_Zombie } TFBot { Template Toxic_Zombie } } } } } //This file has been generated by http://mvm.tf