// // exp wave 1 endurance // made by zombie AI //Aluminum Botkiller : You've successfully replicate the true expert experience //mission name means diamond market(trade) in dutch thanks bee for correction // 3rd version for another map! #base robot_standard.pop #base robot_giant.pop // #base robot_brugge.pop !!original map!! // #base robot_underworld.pop !! 2nd original map!! WaveSchedule { StartingCurrency 5000 CanBotsAttackWhileInSpawnRoom Yes RespawnWaveTime 5 Mission { Objective DestroySentries Where spawn_blueAGiant Where spawn_blueA2Giant Where spawn_blueBGiant Where spawn_blueCGiants BeginAtWave 1 InitialCooldown 30 CooldownTime 30 DesiredCount 1 TFBot { Template T_TFBot_SentryBuster Tag bot_giant CharacterAttributes { "airblast vulnerability multiplier" 0.0001 "airblast vertical vulnerability multiplier" 0.0001 "damage force reduction" 0.001 "move speed bonus" 2 "rage giving scale" 0.2 "dmg taken increased" 0.5 } } } Mission { Objective Sniper Where spawn_missionsniperA Where spawn_missionsniperA2 // Where spawn_missionsniperB Where spawn_missionsniperC BeginAtWave 1 RunForThisManyWaves 1 InitialCooldown 10 CooldownTime 35 DesiredCount 1 TFBot { Class Soldier Skill Expert ClassIcon soldier_crit Attributes SpawnWithFullCharge Item "The Cow Mangler 5000" Item "The Battalion's Backup" Item "The Cozy Camper" Name "Artillery" ItemAttributes { ItemName "The Cow Mangler 5000" "faster reload rate" -0.8 "fire rate bonus" 1.5 "override projectile type" 2 "Projectile speed increased HIDDEN" 0.5 "blast dmg to self increased" 0.01 "energy weapon no hurt building" 0 } ItemAttributes { ItemName "The Battalion's Backup" "increase buff duration" 99.0 } CharacterAttributes { "damage bonus" 3 "deploy time decreased" 0.01 } } } Mission { Objective Spy Where spawn_missionsniperA Where spawn_missionsniperA2 Where spawn_missionsniperB Where spawn_missionsniperC BeginAtWave 1 RunForThisManyWaves 1 InitialCooldown 20 CooldownTime 40 DesiredCount 3 TFBot { Template T_TFBot_Spy ItemAttributes { ItemName "tf_weapon_revolver" "auto fires when full" 1 "auto fires full clip" 1 "faster reload rate" 0.5 "deploy time decreased" 0.01 } ItemAttributes { ItemName "tf_weapon_knife" "deploy time decreased" 0.01 } } } Mission { Objective Engineer Where spawn_missionsniperA Where spawn_missionsniperA2 //Where spawn_missionsniperB //Where spawn_missionsniperC //Where spawn_blueClower BeginAtWave 1 RunForThisManyWaves 1 InitialCooldown 60 CooldownTime 65 DesiredCount 1 TFBot { Template T_TFBot_Engineer_zombie Attributes TeleportToHint TeleportWhere spawn_blueA2Giant TeleportWhere spawn_blueA2 // TeleportWhere spawn_blueB // TeleportWhere spawn_blueBGiant } } Templates { T_TFBot_Engineer_zombie { Class Engineer Name "Armored Engineer" Skill Expert Health 650 Scale 1.2 Item "The Eureka Effect" Attributes IgnoreFlag CharacterAttributes { "engy dispenser radius increased" 5 "engy building health bonus" 2 "damage force reduction" 0.2 "airblast vulnerability multiplier" 0.001 "airblast vertical vulnerability multiplier" 0.001 "build rate bonus" 0.8 "rage giving scale" 0.5 "move speed bonus" 1.3 "dmg taken increased" 0.7 "cannot pick up intelligence" 1 } ClassIcon engineer } T_TFBot_Engineer_zombie_teletohint //old stuff { Class Engineer Name "Teleporter Engineer" Skill Expert Health 800 Scale 1.2 Attributes TeleportToHint Attributes IgnoreFlag CharacterAttributes { "engy dispenser radius increased" 5 "engy building health bonus" 3 "damage force reduction" 0.2 "airblast vulnerability multiplier" 0.001 "airblast vertical vulnerability multiplier" 0.001 "build rate bonus" 0.5 "rage giving scale" 0.001 "move speed bonus" 1.1 } ClassIcon engineer } T_TFBot_Medic_Shield_Armored_lowhp { Name "Armored Uber Medic" Class Medic ClassIcon medic_uber Skill Expert Attributes SpawnWithFullCharge Health 300 Scale 1.3 ItemAttributes { ItemName "TF_WEAPON_MEDIGUN" "ubercharge rate bonus" 6 "heal rate bonus" 10 "uber duration bonus" -3 } ItemAttributes { ItemName "TF_WEAPON_SYRINGEGUN_MEDIC" "damage penalty" 1 "fire rate bonus" 0.6 "faster reload rate" 0.1 "mad milk syringes" 1 } CharacterAttributes { "airblast vulnerability multiplier" 0.0001 "airblast vertical vulnerability multiplier" 0.0001 "damage force reduction" 0.5 "bot medic uber health threshold" 100 "health regen" 50 } } T_TFBot_Medic_Shield_Armored { Name "Armored Uber Medic" Class Medic ClassIcon medic_uber Skill Expert Attributes SpawnWithFullCharge Health 600 Scale 1.4 ItemAttributes { ItemName "TF_WEAPON_MEDIGUN" "ubercharge rate bonus" 6 "heal rate bonus" 10 "uber duration bonus" -3 } ItemAttributes { ItemName "TF_WEAPON_SYRINGEGUN_MEDIC" "damage penalty" 1 "fire rate bonus" 0.6 "faster reload rate" 0.1 "mad milk syringes" 1 } CharacterAttributes { "airblast vulnerability multiplier" 0.0001 "airblast vertical vulnerability multiplier" 0.0001 "damage force reduction" 0.3 "bot medic uber health threshold" 100 "health regen" 50 } } T_TFBot_Scout_Blaster { Class Scout Name "Burst Cleaver Scout" ClassIcon scout Skill Hard Item "The Bolt Boy" Item "Baby Face's Blaster" Health 450 Scale 1.3 Skill Expert Attributes SpawnWithFullCharge // doesn't work on blaster Item "The Flying Guillotine" ItemAttributes { ItemName "Baby Face's Blaster" "faster reload rate" 0.3 "lose hype on take damage" 0 "hype resets on jump" 0 "auto fires full clip" 1 "auto fires when full" 1 "move speed penalty" 1 } CharacterAttributes { "move speed bonus" 1.1 "airblast vulnerability multiplier" 0.00001 "airblast vertical vulnerability multiplier" 0.0001 } ItemAttributes { ItemName "The Flying Guillotine" "is_passive_weapon" 1 "fire rate bonus" 0.7 } } T_TFBot_Pyro_Fury_mad { Name "Fury Pyro" Class Pyro Skill Hard ClassIcon pyro WeaponRestrictions PrimaryOnly MaxVisionRange 750 Item "The Dragon's Fury" ItemAttributes { ItemName "The Dragon's Fury" "airblast disabled" 1 "damage bonus" 1.0 "weapon burn time increased" 2 } CharacterAttributes { "move speed bonus" 1.15 } } } // total 16 subwaves //subwave 1 // 30 scout 24 huntsman 24 demoman 3 giant pyro //subwave 2 // 21 WM1 pyro 2 giant pyro 21 demoknight 2 giant demoman //subwave 3 // 21 huntsman 18 heavy 4 giant pyro + uber medic 2 giant rapid fire soldier //subwave 4 // 40 demoman 3 armored super scout 2 giant burstfire soldier //subwave 5 // 24 alwaysfire pyro 20 conch soldier 2 giant rapid fire soldier + giant medic 2 giant charged soldier //subwave 6 // 20 demoman 24 scout 3 giant demoman 2 giant rapid fire soldier(reload) + medic //subwave 7 // 10 rapid bowmen + uber medic 24 conch soldiers 2 giant pyro + uber medic 3 armored super scout //subwave 8 // 24 demomen 3 giant heavy 3 giant blackbox soldier + 24 sticky demo //subwave 9 // 1 giant hok deflector heavy 10 pyro + ubermedic 1 giant rapid fire soldier 1 giant burst fire demo + giant medic //subwave 10 //3 giant burst demo 24 demoknight 24 WM1 pyro 2 giant huo-long heavy + giant uber medic //subwave 11 // 24 tomislav heavies 2 giant burstfire soldier + 24 blaster cleaver scout+ 2 giant Hok deflector heavy //subwave 12 //24 rapid huntsman 2 giant brassbeast heavy + giant uber medic 24 soda scout(mini giant) //subwave 13 //30 soda bonk scout 21 demoknights 4 giant rapid fire soldier + giant uber medic //subwave 14 //30 brass deflector heavies with uber medic 39 soda bonk scout(mini giant) 4 giant deflector HoK heavy 3 armored super scout ////subwave 15 //4 giant blackbox soldier 30 conch soldier 26 rapid fire sticky demo tank 45K //subwave 16 //2 giant deflector Hok heavy 2 colonel barrage 30 hyper bowman Wave { StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name "pointtank_level1" TotalCount 1 SpawnCount 1 MaxActive 1 WaitBeforeStarting 0 WaitBetweenSpawns 60 TotalCurrency 0 Support limited Where spawn_blueA Where spawn_blueA2 FirstSpawnOutput { Target cap_1_relay Action Trigger } Squad { Squad { TFBot { Class Spy Skill hard Attributes MiniBoss Scale 1.1 Name "keep bomb out of C!" Health 10 CharacterAttributes { "health drain" -10 "move speed bonus" 0.2 "cannot pick up intelligence" 1 } } } } } WaveSpawn { Name "pointtank_level1" TotalCount 1 SpawnCount 1 MaxActive 1 WaitBeforeStarting 3 WaitBetweenSpawns 60 TotalCurrency 0 Where spawn_blueA2 Support limited Squad { Squad { TFBot { Class Spy Skill hard Attributes MiniBoss Scale 1.1 Name "or B is locked!" Health 10 CharacterAttributes { "health drain" -10 "move speed bonus" 0.2 "cannot pick up intelligence" 1 } } } } } WaveSpawn { Name "1_1A" TotalCount 30 SpawnCount 3 MaxActive 6 Where spawn_blueA Where spawn_blueA2 Where spawn_blueB Where spawn_blueC WaitBeforeStarting 5 WaitBetweenSpawns 4 TotalCurrency 90 TFBot { Class Scout Skill hard } } WaveSpawn { Name "1_1D" TotalCount 24 SpawnCount 3 MaxActive 6 Where spawn_blueA Where spawn_blueA2 Where spawn_blueB Where spawn_blueC WaitBeforeStarting 6 WaitBetweenSpawns 8 TotalCurrency 64 TFBot { Template T_TFBot_Sniper_Huntsman ItemAttributes { ItemName "The Huntsman" "damage bonus" 1 } } } WaveSpawn { Name "1_1C" TotalCount 24 SpawnCount 3 MaxActive 6 Where spawn_blueA Where spawn_blueA2 Where spawn_blueB Where spawn_blueC TotalCurrency 64 WaitBeforeStarting 4 WaitBetweenSpawns 6 TFBot { Class Demoman Skill hard } } WaveSpawn { Name "1_1D" TotalCount 3 SpawnCount 1 MaxActive 2 WaitBeforeStarting 7 WaitBetweenSpawns 15 Where spawn_blueAGiant Where spawn_blueA2Giant Where spawn_blueBGiant Where spawn_blueCGiants TotalCurrency 60 TFBot { Template T_TFBot_Giant_Pyro Tag bot_giant ItemAttributes { ItemName "TF_WEAPON_FLAMETHROWER" "redirected_flame_size_mult" 2 "mult_end_flame_size" 2 "flame life bonus" 1.05 } CharacterAttributes { "airblast vulnerability multiplier" 0.0001 "airblast vertical vulnerability multiplier" 0.0001 "damage force reduction" 0.001 } } } WaveSpawn { Name "1_2A" TotalCount 21 SpawnCount 3 MaxActive 6 WaitBeforeStarting 6 WaitBetweenSpawns 8 WaitForAllSpawned "1_1D" Where spawn_blueA Where spawn_blueA2 Where spawn_blueB Where spawn_blueC TotalCurrency 63 TFBot { Class Pyro Skill Hard Attributes AlwaysFireWeapon } } WaveSpawn { Name "1_2D" TotalCount 2 SpawnCount 1 MaxActive 2 WaitBeforeStarting 8 WaitBetweenSpawns 13 WaitForAllSpawned "1_1D" Where spawn_blueAGiant Where spawn_blueA2Giant Where spawn_blueBGiant Where spawn_blueCGiants TotalCurrency 40 TFBot { Template T_TFBot_Giant_Pyro Tag bot_giant CharacterAttributes { "airblast vulnerability multiplier" 0.0001 "airblast vertical vulnerability multiplier" 0.0001 "damage force reduction" 0.001 } } } WaveSpawn { Name "1_2D" TotalCount 21 SpawnCount 3 MaxActive 6 WaitBeforeStarting 7 WaitBetweenSpawns 7 WaitForAllSpawned "1_1D" Where spawn_blueA Where spawn_blueA2 Where spawn_blueB Where spawn_blueC TotalCurrency 63 TFBot { Template T_TFBot_Demoman_Knight Health 200 CharacterAttributes { "move speed bonus" 1.1 } } } WaveSpawn { Name "1_2D" TotalCount 2 SpawnCount 1 MaxActive 2 WaitBeforeStarting 6 WaitBetweenSpawns 15 WaitForAllSpawned "1_1D" Where spawn_blueAGiant Where spawn_blueA2Giant Where spawn_blueBGiant Where spawn_blueCGiants TotalCurrency 40 TFBot { Template T_TFBot_Giant_Demo_RapidFire Tag bot_giant CharacterAttributes { "airblast vulnerability multiplier" 0.0001 "airblast vertical vulnerability multiplier" 0.0001 "damage force reduction" 0.001 "blast dmg to self increased" 0.01 } } } WaveSpawn { Name "1_3A" TotalCount 21 SpawnCount 3 MaxActive 6 WaitBeforeStarting 3 WaitBetweenSpawns 9 WaitForAllSpawned "1_2D" Where spawn_blueA Where spawn_blueA2 Where spawn_blueB Where spawn_blueC TotalCurrency 63 TFBot { Template T_TFBot_Sniper_Huntsman ItemAttributes { ItemName "The Huntsman" "damage bonus" 1.0 "faster reload rate" 0.8 } } } WaveSpawn { Name "1_3B" TotalCount 18 SpawnCount 2 MaxActive 5 WaitBeforeStarting 4 WaitBetweenSpawns 10 WaitForAllSpawned "1_2D" Where spawn_blueA Where spawn_blueA2 Where spawn_blueB Where spawn_blueC TotalCurrency 48 TFBot { Class Heavy Skill Normal ItemAttributes { ItemName "TF_WEAPON_MINIGUN" "projectile penetration heavy" 2 } } } WaveSpawn { Name "1_3D" TotalCount 4 SpawnCount 2 MaxActive 4 WaitBeforeStarting 10 WaitBetweenSpawns 12 WaitForAllSpawned "1_2D" Where spawn_blueAGiant Where spawn_blueA2Giant Where spawn_blueBGiant Where spawn_blueCGiants TotalCurrency 80 Squad { TFBot { Template T_TFBot_Giant_Pyro Tag bot_giant ItemAttributes { ItemName "TF_WEAPON_FLAMETHROWER" "redirected_flame_size_mult" 2 "mult_end_flame_size" 2 "flame life bonus" 1.1 } CharacterAttributes { "airblast vulnerability multiplier" 0.0001 "airblast vertical vulnerability multiplier" 0.0001 "damage force reduction" 0.001 } } TFBot { Template T_TFBot_Medic_QuickUber ItemAttributes { ItemName "TF_WEAPON_SYRINGEGUN_MEDIC" "damage penalty" 1 "fire rate bonus" 0.6 "faster reload rate" 0.1 "mad milk syringes" 1 } ItemAttributes { ItemName "TF_WEAPON_MEDIGUN" "heal rate bonus" 10 } } } } WaveSpawn { Name "1_3D" TotalCount 2 SpawnCount 1 MaxActive 2 WaitBeforeStarting 8 WaitBetweenSpawns 18 WaitForAllSpawned "1_2D" Where spawn_blueAGiant Where spawn_blueA2Giant Where spawn_blueBGiant Where spawn_blueCGiants TotalCurrency 30 TFBot { Template T_TFBot_Giant_Soldier_Spammer Tag bot_giant CharacterAttributes { "airblast vulnerability multiplier" 0.0001 "airblast vertical vulnerability multiplier" 0.0001 "damage force reduction" 0.001 "blast dmg to self increased" 0.01 } } } WaveSpawn { Name "1_4A" TotalCount 3 SpawnCount 1 MaxActive 3 WaitBeforeStarting 5 WaitBetweenSpawns 12 WaitForAllSpawned "1_3D" Where spawn_blueAGiant Where spawn_blueA2Giant Where spawn_blueBGiant Where spawn_blueCGiants TotalCurrency 60 TFBot { Template T_TFBot_Giant_Soldier_Spammer_Reload Tag bot_giant CharacterAttributes { "airblast vulnerability multiplier" 0.0001 "airblast vertical vulnerability multiplier" 0.0001 "damage force reduction" 0.001 "blast dmg to self increased" 0.01 } } } WaveSpawn { Name "1_4B" TotalCount 40 SpawnCount 4 MaxActive 12 WaitBeforeStarting 5 WaitBetweenSpawns 5 WaitForAllSpawned "1_3D" Where spawn_blueA Where spawn_blueA2 Where spawn_blueB Where spawn_blueC TotalCurrency 120 TFBot { Class Demoman Skill Hard ItemAttributes { ItemName "TF_WEAPON_GRENADELAUNCHER" "faster reload rate" 0.6 "blast dmg to self increased" 0.01 } } } WaveSpawn { Name "1_4A" TotalCount 3 SpawnCount 1 MaxActive 3 WaitBeforeStarting 25 WaitBetweenSpawns 18 WaitForAllSpawned "1_3D" Where spawn_blueAGiant Where spawn_blueA2Giant Where spawn_blueBGiant Where spawn_blueCGiants TotalCurrency 60 TFBot { Template T_TFBot_Giant_Scout_Fast Tag bot_giant CharacterAttributes { "airblast vulnerability multiplier" 0.0001 "airblast vertical vulnerability multiplier" 0.0001 "damage force reduction" 0.001 } } } WaveSpawn { Name "1_5C" TotalCount 18 SpawnCount 3 MaxActive 6 WaitBeforeStarting 8 WaitBetweenSpawns 8 WaitForAllDead "1_4A" Where spawn_blueA Where spawn_blueA2 Where spawn_blueB Where spawn_blueC TotalCurrency 64 TFBot { Class Pyro Skill Normal } } WaveSpawn { Name "1_5C" TotalCount 4 SpawnCount 2 MaxActive 4 WaitBeforeStarting 17 WaitBetweenSpawns 37 WaitForAllDead "1_4A" Where spawn_blueAGiant Where spawn_blueA2Giant Where spawn_blueBGiant Where spawn_blueCGiants TotalCurrency 80 Squad { TFBot { Template T_TFBot_Giant_Soldier_Spammer Tag bot_giant CharacterAttributes { "airblast vulnerability multiplier" 0.0001 "airblast vertical vulnerability multiplier" 0.0001 "damage force reduction" 0.001 "blast dmg to self increased" 0.01 } } TFBot { Template T_TFBot_Giant_Medic_Regen Tag bot_giant ItemAttributes { ItemName "TF_WEAPON_SYRINGEGUN_MEDIC" "damage penalty" 1 "fire rate bonus" 0.6 "faster reload rate" 0.1 "mad milk syringes" 1 } CharacterAttributes { "airblast vulnerability multiplier" 0.0001 "airblast vertical vulnerability multiplier" 0.0001 "damage force reduction" 0.001 } } } } WaveSpawn { Name "1_5C" TotalCount 2 SpawnCount 1 MaxActive 2 WaitBeforeStarting 9 WaitBetweenSpawns 20 WaitForAllDead "1_4A" Where spawn_blueAGiant Where spawn_blueA2Giant Where spawn_blueBGiant Where spawn_blueCGiants TotalCurrency 40 TFBot { Template T_TFBot_Giant_Soldier ClassIcon soldier_spammer Item "The Original" Name "Giant Charged Soldier" Tag bot_giant ItemAttributes { ItemName "The Original" "faster reload rate" -0.8 "fire rate bonus" 1.5 "Projectile speed increased" 0.5 "damage bonus" 3 "blast dmg to self increased" 0.01 } CharacterAttributes { "airblast vulnerability multiplier" 0.0001 "airblast vertical vulnerability multiplier" 0.0001 "damage force reduction" 0.001 } } } WaveSpawn { Name "pointtank_level2" TotalCount 1 SpawnCount 1 MaxActive 1 WaitBeforeStarting 2 WaitBetweenSpawns 60 WaitForAllDead "1_5C" TotalCurrency 0 Support Limited Where spawn_missionsniperA2 Where spawn_missionsniperB Support limited Squad { Squad { TFBot { Class Spy Skill Hard Attributes MiniBoss Name "Break time!" Scale 1.1 Health 10 CharacterAttributes { "health drain" -10 "move speed bonus" 0.1 "cannot pick up intelligence" 1 } } } } } WaveSpawn { Name "text_break_1" TotalCount 1 SpawnCount 1 MaxActive 1 WaitBeforeStarting 2 WaitBetweenSpawns 2 WaitForAllDead "pointtank_level2" TotalCurrency 0 Support Limited Where spawn_missionsniperA2 Where spawn_missionsniperB Support limited Squad { Squad { TFBot { Class Spy Skill Hard Attributes MiniBoss Scale 1.1 Name "Move on to second point!" Health 10 CharacterAttributes { "health drain" -10 "move speed bonus" 0.1 "cannot pick up intelligence" 1 } } } } } WaveSpawn { Name "text_break_2" TotalCount 1 SpawnCount 1 MaxActive 1 WaitBeforeStarting 1 WaitBetweenSpawns 1 WaitForAllDead "text_break_1" TotalCurrency 0 Support Limited Where spawn_missionsniperA2 Where spawn_missionsniperB Support limited Squad { Squad { TFBot { Class Spy Skill Hard Attributes MiniBoss Scale 1.1 Name "Place teleporter on C!" Health 10 CharacterAttributes { "health drain" -10 "move speed bonus" 0.1 "cannot pick up intelligence" 1 } } } } } WaveSpawn { Name "text_break_3" TotalCount 1 SpawnCount 1 MaxActive 1 WaitBeforeStarting 2 WaitBetweenSpawns 2 WaitForAllDead "text_break_2" TotalCurrency 0 Support Limited Where spawn_missionsniperA2 Where spawn_missionsniperB Support limited FirstSpawnOutput { Target door_mid_exit1 Action toggle } Squad { Squad { TFBot { Class Spy Skill Hard Attributes MiniBoss Name "30 Sec before B door close!" Health 10 Scale 1.1 CharacterAttributes { "health drain" -10 "move speed bonus" 0.1 "cannot pick up intelligence" 1 } } } } } WaveSpawn { Name "timeup1" TotalCount 1 SpawnCount 1 MaxActive 1 WaitBeforeStarting 30 WaitBetweenSpawns 2 WaitForAllDead "text_break_3" TotalCurrency 0 Support Limited Where spawn_missionsniperA2 Where spawn_missionsniperB Support limited FirstSpawnOutput { Target cap_2_relay Action Trigger } LastSpawnOutput { Target door_mid_exit1 Action toggle } Squad { Squad { TFBot { Class Spy Skill Hard Attributes MiniBoss Name "Times up!" Scale 1.1 Health 10 CharacterAttributes { "health drain" -10 "move speed bonus" 0.1 "cannot pick up intelligence" 1 } } } } } WaveSpawn { Name "1_6A" // breaks here TotalCount 20 SpawnCount 2 MaxActive 4 WaitBeforeStarting 5 WaitBetweenSpawns 5 WaitForAllDead "timeup1" Where spawn_blueA Where spawn_blueA2 Where spawn_blueB Where spawn_blueC TotalCurrency 20 TFBot { Class Demoman Skill Hard ItemAttributes { ItemName "TF_WEAPON_GRENADELAUNCHER" "faster reload rate" 0.6 "blast dmg to self increased" 0.01 } } } WaveSpawn { Name "1_6B" TotalCount 24 SpawnCount 3 MaxActive 6 WaitBeforeStarting 5 WaitBetweenSpawns 8 WaitForAllDead "timeup1" Where spawn_blueA Where spawn_blueA2 Where spawn_blueB Where spawn_blueC TotalCurrency 24 TFBot { Class Scout Skill Hard Item "The Soda Popper" Name "Soda Scout" } } WaveSpawn { Name "1_6D" TotalCount 3 SpawnCount 1 MaxActive 2 WaitBeforeStarting 8 WaitBetweenSpawns 14 WaitForAllDead "timeup1" Where spawn_blueAGiant Where spawn_blueA2Giant Where spawn_blueBGiant Where spawn_blueCGiants TotalCurrency 30 TFBot { Template T_TFBot_Giant_Demoman Tag bot_giant CharacterAttributes { "airblast vulnerability multiplier" 0.0001 "airblast vertical vulnerability multiplier" 0.0001 "damage force reduction" 0.001 "blast dmg to self increased" 0.01 } } } WaveSpawn { Name "1_6D" TotalCount 8 SpawnCount 4 MaxActive 8 WaitBeforeStarting 10 WaitBetweenSpawns 20 WaitForAllDead "timeup1" Where spawn_blueAGiant Where spawn_blueA2Giant Where spawn_blueBGiant Where spawn_blueCGiants TotalCurrency 80 Squad { TFBot { Template T_TFBot_Giant_Soldier_Spammer_Reload Tag bot_giant CharacterAttributes { "airblast vulnerability multiplier" 0.0001 "airblast vertical vulnerability multiplier" 0.0001 "damage force reduction" 0.001 "blast dmg to self increased" 0.01 } } TFBot { Template T_TFBot_Medic_QuickUber ItemAttributes { ItemName "TF_WEAPON_SYRINGEGUN_MEDIC" "damage penalty" 1 "fire rate bonus" 0.6 "faster reload rate" 0.1 "mad milk syringes" 1 } ItemAttributes { ItemName "TF_WEAPON_MEDIGUN" "heal rate bonus" 10 } } TFBot { Template T_TFBot_Medic_QuickUber ItemAttributes { ItemName "TF_WEAPON_SYRINGEGUN_MEDIC" "damage penalty" 1 "fire rate bonus" 0.6 "faster reload rate" 0.1 "mad milk syringes" 1 } ItemAttributes { ItemName "TF_WEAPON_MEDIGUN" "heal rate bonus" 10 } } TFBot { Template T_TFBot_Medic_QuickUber ItemAttributes { ItemName "TF_WEAPON_SYRINGEGUN_MEDIC" "damage penalty" 1 "fire rate bonus" 0.6 "faster reload rate" 0.1 "mad milk syringes" 1 } ItemAttributes { ItemName "TF_WEAPON_MEDIGUN" "heal rate bonus" 10 } } } } WaveSpawn { Name "1_7A" TotalCount 4 SpawnCount 2 MaxActive 4 WaitBeforeStarting 15 WaitBetweenSpawns 33 WaitForAllDead "1_6D" Where spawn_blueAGiant Where spawn_blueA2Giant Where spawn_blueBGiant Where spawn_blueCGiants TotalCurrency 40 Squad { TFBot { Template T_TFBot_Giant_Pyro Tag bot_giant ItemAttributes { ItemName "TF_WEAPON_FLAMETHROWER" "redirected_flame_size_mult" 2 "mult_end_flame_size" 2 "flame life bonus" 1.2 } CharacterAttributes { "airblast vulnerability multiplier" 0.0001 "airblast vertical vulnerability multiplier" 0.0001 "damage force reduction" 0.001 "move speed bonus" 0.6 } } TFBot { Template T_TFBot_Giant_Medic_Regen Tag bot_giant ItemAttributes { ItemName "TF_WEAPON_SYRINGEGUN_MEDIC" "damage penalty" 1 "fire rate bonus" 0.6 "faster reload rate" 0.1 "mad milk syringes" 1 } CharacterAttributes { "airblast vulnerability multiplier" 0.0001 "airblast vertical vulnerability multiplier" 0.0001 "damage force reduction" 0.001 } } } } WaveSpawn { Name "1_7B" TotalCount 30 SpawnCount 2 MaxActive 8 WaitBeforeStarting 4 WaitBetweenSpawns 8 WaitForAllDead "1_6D" Where spawn_blueAGiant Where spawn_blueA2Giant Where spawn_blueBGiant Where spawn_blueCGiants TotalCurrency 30 TFBot { Class Demoman Skill Hard Name "Sticky Demo" WeaponRestrictions SecondaryOnly Attributes HoldFireUntilFullReload ItemAttributes { ItemName "TF_WEAPON_GRENADELAUNCHER" "is_passive_weapon" 1 "override projectile type" 27 } ItemAttributes { ItemName "TF_WEAPON_PIPEBOMBLAUNCHER" "faster reload rate" -0.8 "damage penalty" 1.3 "projectile spread angle penalty" 3 "sticky arm time bonus" 2 "stickybomb charge rate" -1 "max pipebombs increased" -6 } } } WaveSpawn { Name "1_7A" TotalCount 3 SpawnCount 1 MaxActive 3 WaitBeforeStarting 20 WaitBetweenSpawns 22 WaitForAllDead "1_6D" Where spawn_blueAGiant Where spawn_blueA2Giant Where spawn_blueBGiant Where spawn_blueCGiants TotalCurrency 30 TFBot { Template T_TFBot_Giant_Scout_Fast Tag bot_giant CharacterAttributes { "airblast vulnerability multiplier" 0.0001 "airblast vertical vulnerability multiplier" 0.0001 "damage force reduction" 0.001 "damage bonus" 1.5 } } } WaveSpawn { Name "1_8A" TotalCount 24 SpawnCount 2 MaxActive 6 WaitBeforeStarting 7 WaitBetweenSpawns 8 WaitForAllDead "1_7A" Where spawn_blueA Where spawn_blueA2 Where spawn_blueB Where spawn_blueC TotalCurrency 24 TFBot { Class Demoman ClassIcon demoknight Skill Hard Name "Demoknight" Health 200 Item "Sultan's Ceremonial" Item "Ali Baba's Wee Booties" Item "The Persian Persuader" Item "The Splendid Screen" ItemAttributes { ItemName "The Splendid Screen" "Attack not cancel charge" 1 } CharacterAttributes { "move speed bonus" 1.15 } WeaponRestrictions MeleeOnly } } WaveSpawn { Name "1_8A" TotalCount 24 SpawnCount 3 MaxActive 6 WaitBeforeStarting 6 WaitBetweenSpawns 8 WaitForAllDead "1_7A" Where spawn_blueA Where spawn_blueA2 Where spawn_blueB Where spawn_blueC TotalCurrency 24 TFBot { Class Demoman Skill Hard ItemAttributes { ItemName "TF_WEAPON_GRENADELAUNCHER" "faster reload rate" 0.6 "blast dmg to self increased" 0.01 } } } WaveSpawn { Name "1_8C" TotalCount 3 SpawnCount 1 MaxActive 3 WaitBeforeStarting 12 WaitBetweenSpawns 25 WaitForAllDead "1_7A" Where spawn_blueAGiant Where spawn_blueA2Giant Where spawn_blueBGiant Where spawn_blueCGiants TotalCurrency 30 TFBot { Template T_TFBot_Giant_Heavyweapons Tag bot_giant CharacterAttributes { "airblast vulnerability multiplier" 0.0001 "airblast vertical vulnerability multiplier" 0.0001 "damage force reduction" 0.001 } } } WaveSpawn { Name "1_8C" TotalCount 3 SpawnCount 1 MaxActive 3 WaitBeforeStarting 14 WaitBetweenSpawns 26 WaitForAllDead "1_7A" Where spawn_blueAGiant Where spawn_blueA2Giant Where spawn_blueBGiant Where spawn_blueCGiants TotalCurrency 30 TFBot { Template T_TFBot_Giant_Soldier_RocketShotgun Tag bot_giant ItemAttributes { ItemName "The Black Box" "faster reload rate" 0.5 "heal on hit for rapidfire" 150 "blast dmg to self increased" 0.01 } CharacterAttributes { "airblast vulnerability multiplier" 0.0001 "airblast vertical vulnerability multiplier" 0.0001 "damage force reduction" 0.001 "move speed bonus" 0.5 } } } WaveSpawn { Name "1_9A" TotalCount 1 SpawnCount 1 MaxActive 1 WaitBeforeStarting 15 WaitBetweenSpawns 21 WaitForAllDead "1_8C" Where spawn_blueAGiant Where spawn_blueA2Giant Where spawn_blueBGiant Where spawn_blueCGiants TotalCurrency 50 TFBot { Template T_TFBot_Giant_Heavyweapons_Deflector Tag bot_giant ClassIcon heavy_deflector_healonkill Name "Giant Hok Deflector Heavy" Item "The Tungsten Toque" ItemAttributes { ItemName "Deflector" "damage bonus" 1.3 "attack projectiles" 2 "heal on kill" 5000 "projectile penetration heavy" 2 } CharacterAttributes { "airblast vulnerability multiplier" 0.0001 "airblast vertical vulnerability multiplier" 0.0001 "damage force reduction" 0.001 "move speed bonus" 0.5 } } } WaveSpawn { Name "1_9A" TotalCount 1 SpawnCount 1 MaxActive 1 WaitBeforeStarting 20 WaitBetweenSpawns 15 WaitForAllDead "1_8C" Where spawn_blueAGiant Where spawn_blueA2Giant Where spawn_blueBGiant Where spawn_blueCGiants TotalCurrency 50 TFBot { Template T_TFBot_Giant_Soldier_Spammer Tag bot_giant Name "Giant BurstFire Soldier" Item "Roaming Roman" ItemAttributes { ItemName "Roaming Roman" "attach particle effect" 84 } ItemAttributes { ItemName "TF_WEAPON_ROCKETLAUNCHER" "fire rate bonus" 0.5 "projectile spread angle penalty" 2 "blast dmg to self increased" 0.01 } CharacterAttributes { "airblast vulnerability multiplier" 0.0001 "airblast vertical vulnerability multiplier" 0.0001 "damage force reduction" 0.001 "move speed bonus" 0.5 "Projectile speed increased" 1.1 "health regen" 20 } } } WaveSpawn { Name "1_9A" TotalCount 2 SpawnCount 2 MaxActive 2 WaitBeforeStarting 25 WaitBetweenSpawns 35 WaitForAllDead "1_8C" Where spawn_blueAGiant Where spawn_blueA2Giant Where spawn_blueBGiant Where spawn_blueCGiants TotalCurrency 20 Squad { TFBot { Template T_TFBot_Giant_Demo_Burst Tag bot_giant ItemAttributes { ItemName "TF_WEAPON_GRENADELAUNCHER" "faster reload rate" 0.5 "fire rate bonus" 0.1 "clip size upgrade atomic" 2 "projectile spread angle penalty" 5 "Projectile speed increased" 1.2 "damage penalty" 1.1 "blast dmg to self increased" 0.01 } ClassIcon demo_giant CharacterAttributes { "airblast vulnerability multiplier" 0.0001 "airblast vertical vulnerability multiplier" 0.0001 "damage force reduction" 0.001 "move speed bonus" 0.5 } } TFBot { Template T_TFBot_Giant_Medic_Regen Tag bot_giant ItemAttributes { ItemName "TF_WEAPON_SYRINGEGUN_MEDIC" "damage penalty" 1 "fire rate bonus" 0.6 "faster reload rate" 0.1 "mad milk syringes" 1 } CharacterAttributes { "airblast vulnerability multiplier" 0.0001 "airblast vertical vulnerability multiplier" 0.0001 "damage force reduction" 0.001 } } } } WaveSpawn { Name "1_9B" TotalCount 26 SpawnCount 2 MaxActive 8 WaitBeforeStarting 5 WaitBetweenSpawns 7 WaitForAllDead "1_8C" Where spawn_blueA Where spawn_blueA2 Where spawn_blueB Where spawn_blueC TotalCurrency 22 TFBot { Class Heavy Skill Hard Name "Tomislav Heavy" Item "Tomislav" ItemAttributes { ItemName "Tomislav" "projectile penetration heavy" 2 } CharacterAttributes { "move speed bonus" 1.2 } } } WaveSpawn { Name "1_9C" TotalCount 20 SpawnCount 2 MaxActive 6 WaitBeforeStarting 3 WaitBetweenSpawns 7 WaitForAllDead "1_8C" Where spawn_blueA Where spawn_blueA2 Where spawn_blueB Where spawn_blueC TotalCurrency 20 Squad { TFBot { Class Pyro Skill Hard Attributes AlwaysFireWeapon } TFBot { Template T_TFBot_Medic_QuickUber ItemAttributes { ItemName "TF_WEAPON_SYRINGEGUN_MEDIC" "damage penalty" 1 "fire rate bonus" 0.6 "faster reload rate" 0.1 "mad milk syringes" 1 } ItemAttributes { ItemName "TF_WEAPON_MEDIGUN" "heal rate bonus" 10 } } } } WaveSpawn { Name "1_13D" TotalCount 3 SpawnCount 1 MaxActive 3 WaitBeforeStarting 15 WaitBetweenSpawns 25 WaitForAllDead "1_9A" Where spawn_blueAGiant Where spawn_blueA2Giant Where spawn_blueBGiant Where spawn_blueCGiants TotalCurrency 30 TFBot { Template T_TFBot_Giant_Demo_Burst Tag bot_giant ItemAttributes { ItemName "TF_WEAPON_GRENADELAUNCHER" "faster reload rate" 0.5 "fire rate bonus" 0.1 "clip size upgrade atomic" 2 "projectile spread angle penalty" 5 "Projectile speed increased" 1.2 "damage penalty" 1.1 "blast dmg to self increased" 0.01 } ClassIcon demo_giant CharacterAttributes { "airblast vulnerability multiplier" 0.0001 "airblast vertical vulnerability multiplier" 0.0001 "damage force reduction" 0.001 "move speed bonus" 0.5 } } } WaveSpawn { Name "1_13B" TotalCount 24 SpawnCount 3 MaxActive 6 WaitBeforeStarting 9 WaitBetweenSpawns 12 WaitForAllDead "1_9A" Where spawn_blueA Where spawn_blueA2 Where spawn_blueB Where spawn_blueC TotalCurrency 24 TFBot { Class Demoman ClassIcon demoknight Skill Hard Name "Demoknight" Health 200 Item "Sultan's Ceremonial" Item "Ali Baba's Wee Booties" Item "The Persian Persuader" Item "The Splendid Screen" ItemAttributes { ItemName "The Splendid Screen" "Attack not cancel charge" 1 } CharacterAttributes { "move speed bonus" 1.1 } WeaponRestrictions MeleeOnly } } WaveSpawn { Name "1_13C" TotalCount 20 SpawnCount 2 MaxActive 4 WaitBeforeStarting 6 WaitBetweenSpawns 12 WaitForAllDead "1_9A" Where spawn_blueA Where spawn_blueA2 Where spawn_blueB Where spawn_blueC TotalCurrency 24 TFBot { Class Pyro Skill Hard CharacterAttributes { "move speed bonus" 1.1 } } } WaveSpawn { Name "1_13D" TotalCount 2 SpawnCount 1 MaxActive 2 WaitBeforeStarting 20 WaitBetweenSpawns 27 WaitForAllDead "1_9A" Where spawn_blueAGiant Where spawn_blueA2Giant Where spawn_blueBGiant Where spawn_blueCGiants TotalCurrency 40 TFBot { Template T_TFBot_Heavyweapons_Heater Tag bot_giant ItemAttributes { ItemName "The Huo Long Heatmaker" "damage bonus" 1.5 "projectile penetration heavy" 2 } Name "Giant Heater Heavy" ClassIcon heavy_giant CharacterAttributes { "airblast vulnerability multiplier" 0.0001 "airblast vertical vulnerability multiplier" 0.0001 "damage force reduction" 0.001 "move speed bonus" 0.5 } } } WaveSpawn { Name "1_14A" TotalCount 24 SpawnCount 3 MaxActive 6 WaitBeforeStarting 8 WaitBetweenSpawns 8 WaitForAllDead "1_13D" Where spawn_blueAGiant Where spawn_blueA2Giant Where spawn_blueBGiant Where spawn_blueCGiants TotalCurrency 24 TFBot { Template T_TFBot_Scout_Blaster Tag bot_giant } } WaveSpawn { Name "1_14B" TotalCount 24 SpawnCount 2 MaxActive 6 WaitBeforeStarting 4 WaitBetweenSpawns 6 WaitForAllDead "1_13D" Where spawn_blueA Where spawn_blueA2 Where spawn_blueB Where spawn_blueC TotalCurrency 24 TFBot { Class Heavy Skill Hard Name "Tomislav Heavy" Item "Tomislav" ItemAttributes { ItemName "Tomislav" "projectile penetration heavy" 2 } CharacterAttributes { "move speed bonus" 1.2 } } } WaveSpawn { Name "1_14A" TotalCount 2 SpawnCount 1 MaxActive 2 WaitBeforeStarting 16 WaitBetweenSpawns 24 WaitForAllDead "1_13D" Where spawn_blueAGiant Where spawn_blueA2Giant Where spawn_blueBGiant Where spawn_blueCGiants TotalCurrency 20 TFBot { Template T_TFBot_Giant_Soldier_Spammer_Reload Tag bot_giant ItemAttributes { ItemName "TF_WEAPON_ROCKETLAUNCHER" "faster reload rate" 0.5 "fire rate bonus" 0.1 "clip size upgrade atomic" 1.0 "Projectile speed increased" 1.1 "damage bonus" 1.2 "blast dmg to self increased" 0.01 } CharacterAttributes { "airblast vulnerability multiplier" 0.0001 "airblast vertical vulnerability multiplier" 0.0001 "damage force reduction" 0.001 } } } WaveSpawn { Name "1_14A" TotalCount 2 SpawnCount 1 MaxActive 2 WaitBeforeStarting 20 WaitBetweenSpawns 29 WaitForAllDead "1_13D" Where spawn_blueAGiant Where spawn_blueA2Giant Where spawn_blueBGiant Where spawn_blueCGiants TotalCurrency 20 TFBot { Template T_TFBot_Giant_Heavyweapons_Deflector Tag bot_giant ClassIcon heavy_deflector_healonkill Name "Giant Hok Deflector Heavy" Item "The Tungsten Toque" ItemAttributes { ItemName "Deflector" "damage bonus" 1.5 "attack projectiles" 2 "heal on kill" 5000 "projectile penetration heavy" 2 } CharacterAttributes { "airblast vulnerability multiplier" 0.0001 "airblast vertical vulnerability multiplier" 0.0001 "damage force reduction" 0.001 "move speed bonus" 0.5 } } } WaveSpawn { Name "1_15C" TotalCount 24 SpawnCount 2 MaxActive 6 WaitBeforeStarting 7 WaitBetweenSpawns 8 WaitForAllDead "1_14A" Where spawn_blueA Where spawn_blueA2 Where spawn_blueB Where spawn_blueC TotalCurrency 24 Squad { TFBot { Template T_TFBot_Sniper_Huntsman Skill Expert Name "Hyper Bowman" ItemAttributes { ItemName "The Huntsman" "faster reload rate" 0.2 "projectile penetration" 1 "damage bonus" 1.2 } CharacterAttributes { "move speed bonus" 1.15 } } TFBot { Template T_TFBot_Medic_QuickUber ItemAttributes { ItemName "TF_WEAPON_SYRINGEGUN_MEDIC" "damage penalty" 1 "fire rate bonus" 0.6 "faster reload rate" 0.1 "mad milk syringes" 1 } ItemAttributes { ItemName "TF_WEAPON_MEDIGUN" "heal rate bonus" 10 } } } } WaveSpawn { Name "1_15C" TotalCount 4 SpawnCount 2 MaxActive 4 WaitBeforeStarting 22 WaitBetweenSpawns 38 WaitForAllDead "1_14A" Where spawn_blueAGiant Where spawn_blueA2Giant Where spawn_blueBGiant Where spawn_blueCGiants TotalCurrency 60 Squad { TFBot { Template T_TFBot_Giant_Heavyweapons_BrassBeast Tag bot_giant Name "Giant Brass Heavy" ItemAttributes { ItemName "The Brass Beast" "damage bonus" 1.7 "minigun spinup time increased" 1 "aiming movespeed decreased" 1 "projectile penetration heavy" 2 } CharacterAttributes { "airblast vulnerability multiplier" 0.0001 "airblast vertical vulnerability multiplier" 0.0001 "damage force reduction" 0.001 "move speed bonus" 0.5 } } TFBot { Template T_TFBot_Giant_Medic_Regen Tag bot_giant ItemAttributes { ItemName "TF_WEAPON_SYRINGEGUN_MEDIC" "damage penalty" 1 "fire rate bonus" 0.6 "faster reload rate" 0.1 "mad milk syringes" 1 } CharacterAttributes { "airblast vulnerability multiplier" 0.0001 "airblast vertical vulnerability multiplier" 0.0001 "damage force reduction" 0.001 } } } } WaveSpawn { Name "1_15C" TotalCount 24 SpawnCount 3 MaxActive 6 WaitBeforeStarting 7 WaitBetweenSpawns 8 WaitForAllDead "1_14A" Where spawn_blueA Where spawn_blueA2 Where spawn_blueB Where spawn_blueC TotalCurrency 24 TFBot { Class Scout Skill Hard Item "The Soda Popper" Name "Soda Scout" } } WaveSpawn { Name "1_15C" TotalCount 1 SpawnCount 1 MaxActive 1 WaitBeforeStarting 20 WaitBetweenSpawns 50 WaitForAllDead "1_14A" TotalCurrency 223 Support Limited Tank { Name "tankboss" Health 35000 Speed 70 StartingPathTrackNode "boss_path_1" OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } WaveSpawn { Name "pointtank_level3" TotalCount 1 SpawnCount 1 MaxActive 1 WaitBeforeStarting 2 WaitBetweenSpawns 60 WaitForAllDead "1_15C" TotalCurrency 0 Support Limited Where spawn_missionsniperB Where spawn_blueClower Support limited Squad { Squad { TFBot { Class Spy Skill Hard Attributes MiniBoss Scale 1.1 Name "Break time!" Health 10 CharacterAttributes { "health drain" -10 "move speed bonus" 0.2 "cannot pick up intelligence" 1 } } } } } WaveSpawn { Name "text_break2_1" TotalCount 1 SpawnCount 1 MaxActive 1 WaitBeforeStarting 2 WaitBetweenSpawns 2 WaitForAllDead "pointtank_level3" TotalCurrency 0 Support Limited Where spawn_missionsniperB Where spawn_blueClower Support limited FirstSpawnOutput { Target cap_3_relay Action Trigger } Squad { Squad { TFBot { Class Spy Skill Hard Attributes MiniBoss Scale 1.1 Name "Move on to third point!" Health 10 CharacterAttributes { "health drain" -10 "move speed bonus" 0.1 "cannot pick up intelligence" 1 } } } } } WaveSpawn { Name "timer2" TotalCount 1 SpawnCount 1 MaxActive 1 WaitBeforeStarting 2 WaitBetweenSpawns 2 WaitForAllDead "text_break2_1" TotalCurrency 0 Support Limited Where spawn_missionsniperB Where spawn_blueClower Support limited Squad { Squad { TFBot { Class Spy Skill Hard Attributes MiniBoss Scale 1.1 Name "25 Seconds!" Health 10 CharacterAttributes { "health drain" -10 "move speed bonus" 0.1 "cannot pick up intelligence" 1 } } } } } WaveSpawn { Name "timeup2" TotalCount 1 SpawnCount 1 MaxActive 1 WaitBeforeStarting 25 WaitBetweenSpawns 2 WaitForAllDead "timer2" TotalCurrency 0 Support Limited Where spawn_missionsniperB Where spawn_blueClower Support limited Squad { Squad { TFBot { Class Spy Skill Hard Attributes MiniBoss Name "Times up!" Scale 1.1 Health 10 CharacterAttributes { "health drain" -10 "move speed bonus" 0.1 "cannot pick up intelligence" 1 } } } } } WaveSpawn { Name "1_16C" // breaks TotalCount 4 SpawnCount 2 MaxActive 4 WaitBeforeStarting 6 WaitBetweenSpawns 30 WaitForAllDead "timeup2" Where spawn_blueAGiant Where spawn_blueA2Giant Where spawn_blueBGiant Where spawn_blueCGiants TotalCurrency 20 Squad { TFBot { Template T_TFBot_Giant_Heavyweapons Tag bot_giant ClassIcon heavy_giant Name "Giant Hok Deflector Heavy" Item "The Brass Beast" ItemAttributes { ItemName "The Brass Beast" "damage bonus" 1.7 "projectile penetration heavy" 2 "ring of fire while aiming" 1 "minigun spinup time increased" 1 "aiming movespeed decreased" 1 } CharacterAttributes { "airblast vulnerability multiplier" 0.0001 "airblast vertical vulnerability multiplier" 0.0001 "damage force reduction" 0.001 "move speed bonus" 0.5 } } TFBot { Template T_TFBot_Giant_Medic_Regen Tag bot_giant ItemAttributes { ItemName "TF_WEAPON_SYRINGEGUN_MEDIC" "damage penalty" 1 "fire rate bonus" 0.6 "faster reload rate" 0.1 "mad milk syringes" 1 } CharacterAttributes { "airblast vulnerability multiplier" 0.0001 "airblast vertical vulnerability multiplier" 0.0001 "damage force reduction" 0.001 } } } } WaveSpawn { Name "1_16B" TotalCount 26 SpawnCount 2 MaxActive 6 WaitBeforeStarting 1 WaitBetweenSpawns 8 WaitForAllDead "timeup2" Where spawn_blueA Where spawn_blueA2 Where spawn_blueB Where spawn_blueCGiants TotalCurrency 26 TFBot { Class Scout Skill Hard Item "The Soda Popper" Name "Soda Bonk Scout" Item "Bonk! Atomic Punch" CharacterAttributes { "deploy time decreased" 0.01 } } } WaveSpawn { Name "1_16D" TotalCount 20 SpawnCount 2 MaxActive 6 WaitBeforeStarting 3 WaitBetweenSpawns 7 WaitForAllDead "timeup2" Where spawn_blueA Where spawn_blueA2 Where spawn_blueB Where spawn_blueCGiants TotalCurrency 20 TFBot { Template T_TFBot_Sniper_Huntsman_Spammer Scale 1.3 Tag bot_giant ClassIcon sniper_bow ItemAttributes { ItemName "The Huntsman" "fire rate bonus" 0.6 "projectile penetration" 1 } CharacterAttributes { "head scale" 0.7 "move speed bonus" 1 } } } WaveSpawn { Name "1_16C" TotalCount 2 SpawnCount 1 MaxActive 2 WaitBeforeStarting 15 WaitBetweenSpawns 28 WaitForAllDead "timeup2" Where spawn_blueAGiant Where spawn_blueA2Giant Where spawn_blueBGiant Where spawn_blueCGiants TotalCurrency 20 TFBot { Template T_TFBot_Giant_Soldier_Spammer Tag bot_giant Name "Giant BurstFire Soldier" Item "Roaming Roman" ItemAttributes { ItemName "Roaming Roman" "attach particle effect" 84 } ItemAttributes { ItemName "TF_WEAPON_ROCKETLAUNCHER" "fire rate bonus" 0.7 "damage bonus" 1.3 "projectile spread angle penalty" 2 "blast dmg to self increased" 0.01 } CharacterAttributes { "airblast vulnerability multiplier" 0.0001 "airblast vertical vulnerability multiplier" 0.0001 "damage force reduction" 0.001 "move speed bonus" 0.5 "rage giving scale" 0.5 "Projectile speed increased" 1.1 "health regen" 20 } } } WaveSpawn { Name "1_10A" TotalCount 30 SpawnCount 2 MaxActive 6 WaitBeforeStarting 3 WaitBetweenSpawns 6 WaitForAllDead "1_16C" Where spawn_blueA Where spawn_blueA2 Where spawn_blueB Where spawn_blueCGiants TotalCurrency 30 TFBot { Template T_TFBot_Pyro_Fury_mad } } WaveSpawn { Name "1_10C" TotalCount 26 SpawnCount 2 MaxActive 6 WaitBeforeStarting 10 WaitBetweenSpawns 7 WaitForAllDead "1_16C" Where spawn_blueAGiant Where spawn_blueA2Giant Where spawn_blueBGiant Where spawn_blueCGiants TotalCurrency 27 TFBot { Class Heavy Skill Hard } } WaveSpawn { Name "1_10B" TotalCount 4 SpawnCount 1 MaxActive 4 WaitBeforeStarting 19 WaitBetweenSpawns 20 WaitForAllDead "1_16C" Where spawn_blueAGiant Where spawn_blueA2Giant Where spawn_blueBGiant Where spawn_blueCGiants TotalCurrency 40 TFBot { Template T_TFBot_Giant_Heavyweapons_Deflector Tag bot_giant ClassIcon heavy_deflector_healonkill Name "Giant Hok Deflector Heavy" Item "The Tungsten Toque" Item "The Brass Beast" ItemAttributes { ItemName "The Tungsten Toque" "attach particle effect" 84 } ItemAttributes { ItemName "The Brass Beast" "heal on kill" 5000 "projectile penetration heavy" 2 "minigun spinup time increased" 1 "aiming movespeed decreased" 1 "damage bonus" 1.7 "attack projectiles" 2 } CharacterAttributes { "airblast vulnerability multiplier" 0.0001 "airblast vertical vulnerability multiplier" 0.0001 "damage force reduction" 0.001 "move speed bonus" 0.5 } } } WaveSpawn { Name "1_10B" TotalCount 3 SpawnCount 1 MaxActive 3 WaitBeforeStarting 16 WaitBetweenSpawns 30 WaitForAllDead "1_16C" Where spawn_blueAGiant Where spawn_blueA2Giant Where spawn_blueBGiant Where spawn_blueCGiants TotalCurrency 30 TFBot { Template T_TFBot_Giant_Scout_Baseball_Armored Health 2000 ClassIcon scout_giant_fast Tag bot_giant CharacterAttributes { "airblast vulnerability multiplier" 0.0001 "airblast vertical vulnerability multiplier" 0.0001 "damage force reduction" 0.001 "move speed bonus" 1.5 } } } WaveSpawn { Name "blackboxTank" TotalCount 3 SpawnCount 1 MaxActive 1 WaitBeforeStarting 20 WaitBetweenSpawns 50 WaitForAllDead "1_10B" TotalCurrency 1000 Support Limited Tank { Name "tankboss" Health 35000 Speed 70 Skin 1 StartingPathTrackNode "minecart_path_99" OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } WaveSpawn { Name "1_11A" TotalCount 6 SpawnCount 1 MaxActive 4 WaitBeforeStarting 16 WaitBetweenSpawns 18 WaitForAllDead "1_10B" Where spawn_blueAGiant Where spawn_blueA2Giant Where spawn_blueBGiant Where spawn_blueCGiants TotalCurrency 60 TFBot { Template T_TFBot_Giant_Soldier_RocketShotgun Tag bot_giant Item "Battery Canteens" Item "The Black Box" ItemAttributes { ItemName "The Black Box" "item style override" 1 "is australium item" 1 "attach particle effect" 701 "damage bonus" 1.3 "fire rate bonus" 0.6 "clip size upgrade atomic" 0 "faster reload rate" -0.8 "projectile spread angle penalty" 4 "heal on hit for rapidfire" 200 "blast dmg to self increased" 0.01 } CharacterAttributes { "airblast vulnerability multiplier" 0.0001 "airblast vertical vulnerability multiplier" 0.0001 "damage force reduction" 0.001 "move speed bonus" 0.5 } } } WaveSpawn { Name "1_11C" TotalCount 30 SpawnCount 2 MaxActive 6 WaitBeforeStarting 4 WaitBetweenSpawns 7 WaitForAllDead "1_10B" Where spawn_blueA Where spawn_blueA2 Where spawn_blueB Where spawn_blueCGiants TotalCurrency 30 TFBot { Class Heavy Skill Hard Item "The U-clank-a" Name "Deflector Brass Heavy" Item "The Brass Beast" ItemAttributes { ItemName "The U-clank-a" "attach particle effect" 84 } ItemAttributes { ItemName "The Brass Beast" "minigun spinup time increased" 1 "aiming movespeed decreased" 1 "projectile penetration heavy" 2 "attack projectiles" 2 } } } WaveSpawn { Name "1_12A" TotalCount 2 SpawnCount 1 MaxActive 2 WaitBeforeStarting 20 WaitBetweenSpawns 23 WaitForAllDead "1_11A" Where spawn_blueAGiant Where spawn_blueA2Giant Where spawn_blueBGiant Where spawn_blueCGiants TotalCurrency 20 TFBot { Template T_TFBot_Giant_Heavyweapons_Deflector Tag bot_giant ClassIcon heavy_deflector_healonkill Name "Giant Hok Deflector Heavy" Item "The Tungsten Toque" Item "The Brass Beast" ItemAttributes { ItemName "The Tungsten Toque" "attach particle effect" 84 } ItemAttributes { ItemName "The Brass Beast" "heal on kill" 5000 "damage bonus" 1.7 "projectile penetration heavy" 2 "ring of fire while aiming" 1 "minigun spinup time increased" 1 "aiming movespeed decreased" 1 "attack projectiles" 2 } CharacterAttributes { "airblast vulnerability multiplier" 0.0001 "airblast vertical vulnerability multiplier" 0.0001 "damage force reduction" 0.001 "move speed bonus" 0.6 "health regen" 40 } } } WaveSpawn { Name "1_12C" TotalCount 2 SpawnCount 1 MaxActive 2 WaitBeforeStarting 22 WaitBetweenSpawns 28 WaitForAllDead "1_11A" Where spawn_blueAGiant Where spawn_blueA2Giant Where spawn_blueBGiant Where spawn_blueCGiants TotalCurrency 20 TFBot { Template T_TFBot_Giant_Soldier_Spammer_Reload // call him colonel barrage Tag bot_giant Health 4200 Item "Roaming Roman" Item "Battery Canteens" Name "Colonel Barrage" Item "Upgradeable TF_WEAPON_ROCKETLAUNCHER" ItemAttributes { ItemName "Upgradeable TF_WEAPON_ROCKETLAUNCHER" "item style override" 1 "is australium item" 1 "attach particle effect" 701 "damage bonus" 1.7 "faster reload rate" 0.3 "fire rate bonus" 0.2 "clip size upgrade atomic" 5 "blast dmg to self increased" 0.01 // "no self blast dmg" 1 "projectile spread angle penalty" 7 "Projectile speed increased" 0.9 } CharacterAttributes { "airblast vulnerability multiplier" 0.0001 "airblast vertical vulnerability multiplier" 0.0001 "damage force reduction" 0.001 "move speed bonus" 0.5 "health regen" 40 } } } WaveSpawn { Name "1_12D" TotalCount 30 SpawnCount 3 MaxActive 9 WaitBeforeStarting 4 WaitBetweenSpawns 6 WaitForAllDead "1_11A" Where spawn_blueA Where spawn_blueA2 Where spawn_blueB Where spawn_blueCGiants TotalCurrency 90 TFBot { Template T_TFBot_Sniper_Huntsman Item "The Cozy Camper" Skill Expert Name "Hyper Bowman" ItemAttributes { ItemName "The Huntsman" "faster reload rate" 0.2 "projectile penetration" 1 "damage bonus" 1.4 "Set DamageType Ignite" 1 "attach particle effect" 701 } CharacterAttributes { "move speed bonus" 1.15 } } } } }