#base robot_giant.pop #base robot_standard.pop WaveSchedule { StartingCurrency 1500 RespawnWaveTime 2 CanBotsAttackWhileInSpawnRoom no Mission { Objective DestroySentries InitialCooldown 20 Where spawn_blueAGiant Where spawn_blueA2Giant Where spawn_blueBGiant Where spawn_blueCGiants BeginAtWave 1 RunForThisManyWaves 9 CooldownTime 20 TFBot { Template T_TFBot_SentryBuster Tag bot_giant } } Mission { Objective Spy InitialCooldown 90 Where spawn_blueA Where spawn_blueA2 Where spawn_blueB Where spawn_blueC BeginAtWave 1 RunForThisManyWaves 1 CooldownTime 60 DesiredCount 4 TFBot { Class Spy Skill Expert Name Spy } } Mission { Objective Spy InitialCooldown 5 Where spawn_blueA Where spawn_blueA2 Where spawn_blueB Where spawn_blueC BeginAtWave 7 RunForThisManyWaves 1 CooldownTime 35 DesiredCount 10 TFBot { Class Spy Skill Expert Name Spy } } Mission { Objective Sniper InitialCooldown 120 Where spawn_blueA Where spawn_blueA2 Where spawn_blueB Where spawn_blueC BeginAtWave 1 RunForThisManyWaves 1 CooldownTime 60 DesiredCount 2 TFBot { Class Sniper Skill Hard Name Sniper MaxVisionRange 3000 } } Mission { Objective Sniper InitialCooldown 60 Where spawn_blueA Where spawn_blueA2 Where spawn_blueB Where spawn_blueC BeginAtWave 5 RunForThisManyWaves 1 CooldownTime 10 DesiredCount 4 TFBot { Template T_TFBot_Sniper_Sydney_Sleeper Item "The Razorback" Name "Sydney sniper" MaxVisionRange 3000 } } Mission { Objective Sniper InitialCooldown 60 Where spawn_blueA Where spawn_blueA2 Where spawn_blueB Where spawn_blueC BeginAtWave 6 RunForThisManyWaves 1 CooldownTime 30 DesiredCount 2 TFBot { Class Sniper Skill Hard Name Sniper MaxVisionRange 3000 } } Mission { Objective Sniper InitialCooldown 20 Where spawn_blueA Where spawn_blueA2 Where spawn_blueB Where spawn_blueC BeginAtWave 7 RunForThisManyWaves 1 CooldownTime 20 DesiredCount 6 TFBot { Template T_TFBot_Sniper } } Mission // Engineer - wave 1-4 { Objective Engineer InitialCooldown 60 Where spawn_blueA Where spawn_blueA2 Where spawn_blueB Where spawn_blueC BeginAtWave 1 RunForThisManyWaves 4 CooldownTime 60 DesiredCount 1 TFBot { Template T_TFBot_Engineer_Sentry_Teleporter TeleportWhere spawn_blueA TeleportWhere spawn_blueA2 TeleportWhere spawn_blueAGiant TeleportWhere spawn_blueA2Giant TeleportWhere spawn_blueB TeleportWhere spawn_blueBGiant TeleportWhere spawn_blueC TeleportWhere spawn_blueCGiants } } Mission { Objective Engineer InitialCooldown 60 Where spawn_blueA Where spawn_blueA2 Where spawn_blueB Where spawn_blueC BeginAtWave 5 RunForThisManyWaves 1 CooldownTime 11 DesiredCount 1 TFBot { Template T_TFBot_Engineer_Sentry_Teleporter TeleportWhere spawn_blueA TeleportWhere spawn_blueA2 TeleportWhere spawn_blueAGiant TeleportWhere spawn_blueA2Giant TeleportWhere spawn_blueB TeleportWhere spawn_blueBGiant TeleportWhere spawn_blueC TeleportWhere spawn_blueCGiants } } Wave { StartWaveOutput { Target wave_start_relay_classic Action Trigger } DoneOutput { Target wave_finished_relay Action trigger } WaveSpawn { Name "wave01a" Where spawn_blueA Where spawn_blueA2 Where spawn_blueB Where spawn_blueC TotalCount 36 MaxActive 18 SpawnCount 6 WaitBeforeStarting 4 WaitBetweenSpawns 5 TotalCurrency 300 Squad { TFBot { Class Scout Skill Easy } TFBot { Class Scout Skill Easy } TFBot { Template T_TFBot_Scout_Bonk } TFBot { Template T_TFBot_Scout_Bonk } TFBot { Template T_TFBot_Scout_Bonk } TFBot { Class Soldier Skill Expert Attributes AlwaysCrit ItemAttributes { ItemName "TF_WEAPON_ROCKETLAUNCHER" "faster reload rate" -0.8 "fire rate bonus" 0.6 } } } } WaveSpawn { Name "wave01b" Where spawn_blueAGiant Where spawn_blueA2Giant Where spawn_blueBGiant Where spawn_blueCGiants TotalCount 4 MaxActive 4 SpawnCount 1 WaitBeforeStarting 45 WaitBetweenSpawns 60 TotalCurrency 300 TFBot { Template T_TFBot_Giant_Soldier_Spammer Tag bot_giant } } WaveSpawn { Name "wave01c" Where spawn_blueA Where spawn_blueA2 Where spawn_blueB Where spawn_blueC TotalCount 40 MaxActive 20 SpawnCount 5 WaitForAllDead "wave01a" WaitBeforeStarting 30 WaitBetweenSpawns 15 TotalCurrency 350 Squad { TFBot { Class Heavyweapons Skill Easy Attributes AlwaysCrit } TFBot { Template T_TFBot_Medic_QuickUber } TFBot { Class Pyro Skill Easy } TFBot { Class Pyro Skill Easy } TFBot { Class Pyro Skill Easy } } } WaveSpawn { Name "wave01d" Where spawn_blueA Where spawn_blueA2 Where spawn_blueB Where spawn_blueC TotalCount 40 MaxActive 22 SpawnCount 8 WaitForAllSpawned "wave01c" TotalCurrency 350 TFBot { Class Scout Skill Easy WeaponRestrictions MeleeOnly Attributes AlwaysCrit } } } Wave { StartWaveOutput { Target wave_start_relay_classic Action Trigger } DoneOutput { Target wave_finished_relay Action trigger } WaveSpawn { Name "wave02a" Where spawn_blueA Where spawn_blueA2 Where spawn_blueB Where spawn_blueC TotalCount 48 MaxActive 12 SpawnCount 6 WaitBetweenSpawns 2 TotalCurrency 250 TFBot { Template T_TFBot_Sniper_Huntsman } } WaveSpawn { Name "wave02b" TotalCount 1 WaitBeforeStarting 25 TotalCurrency 300 FirstSpawnOutput { Target boss_spawn_relay Action Trigger } Tank { Health 40000 Speed 75 Name "tankboss" StartingPathTrackNode "boss_path_1" OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } WaveSpawn { Name "wave02c" Where spawn_blueAGiant Where spawn_blueA2Giant Where spawn_blueBGiant Where spawn_blueCGiants TotalCount 3 MaxActive 3 SpawnCount 1 WaitBeforeStarting 45 WaitBetweenSpawns 30 TotalCurrency 100 TFBot { Template T_TFBot_Giant_Scout_Fast Tag bot_giant } } WaveSpawn { Name "wave02d" Where spawn_blueAGiant Where spawn_blueA2Giant Where spawn_blueBGiant Where spawn_blueCGiants TotalCount 2 MaxActive 2 SpawnCount 2 WaitForAllSpawned "Wave02a" TotalCurrency 150 Squad { TFBot { Template T_TFBot_Giant_Heavyweapons_Deflector Tag bot_giant } TFBot { Template T_TFBot_Giant_Medic Tag bot_giant } } } WaveSpawn { Name "wave02ef" Where spawn_blueA Where spawn_blueA2 Where spawn_blueB Where spawn_blueC TotalCount 40 MaxActive 10 SpawnCount 10 WaitForAllDead "Wave02b" WaitBeforeStarting 3 WaitBetweenSpawns 5 TotalCurrency 300 TFBot { Class Soldier Skill Hard } } WaveSpawn { Name "wave02ef" Where spawn_blueAGiant Where spawn_blueA2Giant Where spawn_blueBGiant Where spawn_blueCGiants TotalCount 10 MaxActive 10 SpawnCount 2 WaitForAllDead "Wave02b" WaitBeforeStarting 10 WaitBetweenSpawns 20 TotalCurrency 400 Squad { TFBot { Template T_TFBot_Giant_Soldier_Crit Tag bot_giant } TFBot { Template T_TFBot_Medic_QuickUber Tag bot_giant } } } WaveSpawn { Name "wave02c" Where spawn_blueAGiant Where spawn_blueA2Giant Where spawn_blueBGiant Where spawn_blueCGiants TotalCount 3 MaxActive 3 SpawnCount 3 WaitForAllSpawned "wave02ef" WaitBetweenSpawns 30 TotalCurrency 100 TFBot { Template T_TFBot_Giant_Scout_Fast Tag bot_giant } } } Wave { StartWaveOutput { Target wave_start_relay_classic Action Trigger } DoneOutput { Target wave_finished_relay Action trigger } WaveSpawn { Name "wave03a" Where spawn_blueA Where spawn_blueA2 Where spawn_blueB Where spawn_blueC TotalCount 20 MaxActive 20 SpawnCount 4 WaitBetweenSpawns 2 TotalCurrency 200 Squad { TFBot { Class Pyro Skill Hard } TFBot { Template T_TFBot_Medic_QuickUber } } } WaveSpawn { Where spawn_blueAGiant Where spawn_blueA2Giant Where spawn_blueBGiant Where spawn_blueCGiants TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 10 TotalCurrency 50 TFBot { Template T_TFBot_Soldier_BurstFire Tag bot_giant } } WaveSpawn { Name "wave03b" Where spawn_blueA Where spawn_blueA2 Where spawn_blueB Where spawn_blueC RandomSpawn 1 TotalCount 45 MaxActive 18 SpawnCount 9 WaitForAllDead "wave03a" WaitBetweenSpawns 1 TotalCurrency 250 TFBot { Template T_TFBot_Sniper_Huntsman Skill Expert Attributes AlwaysCrit ItemAttributes { ItemName "The Huntsman" "faster reload rate" 0.2 } } } WaveSpawn { Name "wave03c" Where spawn_blueAGiant Where spawn_blueA2Giant Where spawn_blueBGiant Where spawn_blueCGiants TotalCount 12 MaxActive 12 SpawnCount 3 WaitForAllDead "wave03a" WaitBeforeStarting 10 WaitBetweenSpawns 13 TotalCurrency 200 TFBot { Template T_TFBot_Giant_Demo_RapidFire Tag bot_giant } } WaveSpawn { Name "wave03d" Where spawn_blueA Where spawn_blueA2 Where spawn_blueB Where spawn_blueC TotalCount 16 MaxActive 10 SpawnCount 2 WaitForAllDead "wave03b" WaitBetweenSpawns 7 TotalCurrency 200 Squad { TFBot { Class Heavyweapons Skill Expert Attributes AlwaysCrit ItemAttributes { ItemName "TF_WEAPON_MINIGUN" "damage bonus" 1.5 } } TFBot { Template T_TFBot_Medic_QuickUber } } } WaveSpawn { Name "wave03e" TotalCount 1 WaitForAllSpawned "wave03c" TotalCurrency 200 FirstSpawnOutput { Target boss_spawn_relay Action Trigger } Tank { Health 30000 Speed 75 Name "tankboss" StartingPathTrackNode "boss_path_1" OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } WaveSpawn { Name "wave01a" Where spawn_blueA Where spawn_blueA2 Where spawn_blueB Where spawn_blueC TotalCount 66 MaxActive 22 SpawnCount 11 WaitForAllSpawned "wave03c" WaitBeforeStarting 5 WaitBetweenSpawns 10 TotalCurrency 200 Support 1 TFBot { Class Scout Skill Easy } } } Wave { StartWaveOutput { Target wave_start_relay_classic Action Trigger } DoneOutput { Target wave_finished_relay Action trigger } WaveSpawn { Name "wave04a" Where spawn_blueA Where spawn_blueA2 Where spawn_blueB Where spawn_blueC TotalCount 100 MaxActive 14 SpawnCount 8 WaitBetweenSpawns 2 TotalCurrency 300 TFBot { Class Spy Skill Expert } } WaveSpawn { Name "wave04b" Where spawn_blueA Where spawn_blueA2 Where spawn_blueB Where spawn_blueC TotalCount 128 MaxActive 8 SpawnCount 8 TotalCurrency 400 Support 1 TFBot { Class Scout Skill Hard Attributes AlwaysCrit } } WaveSpawn { Name "wave04c" Where spawn_blueAGiant Where spawn_blueA2Giant Where spawn_blueBGiant Where spawn_blueCGiants TotalCount 8 MaxActive 8 SpawnCount 2 WaitForAllSpawned "wave04a" WaitBetweenSpawns 20 TotalCurrency 300 Squad { TFBot { Template T_TFBot_Giant_Heavyweapons Tag bot_giant } TFBot { Template T_TFBot_Medic_QuickUber Tag bot_giant ItemAttributes { ItemName "TF_WEAPON_MEDIGUN" "uber duration bonus" 4 } } } } WaveSpawn { Name "wave04c" Where spawn_blueAGiant Where spawn_blueA2Giant Where spawn_blueBGiant Where spawn_blueCGiants TotalCount 8 MaxActive 8 SpawnCount 2 WaitForAllSpawned "wave04a" WaitBeforeStarting 10 WaitBetweenSpawns 20 TotalCurrency 300 Squad { TFBot { Template T_TFBot_Giant_Heavyweapons Tag bot_giant } TFBot { Template T_TFBot_Medic_QuickUber Tag bot_giant ItemAttributes { ItemName "TF_WEAPON_MEDIGUN" "uber duration bonus" 4 } } } } } Wave { StartWaveOutput { Target wave_start_relay_classic Action Trigger } DoneOutput { Target wave_finished_relay Action trigger } WaveSpawn { Name "wave05a" Where spawn_blueAGiant Where spawn_blueA2Giant Where spawn_blueBGiant Where spawn_blueCGiants TotalCount 64 MaxActive 12 SpawnCount 4 WaitBetweenSpawns 15 TotalCurrency 300 TFBot { Template T_TFBot_Heavyweapons_Fist } } WaveSpawn { Name "wave05b" Where spawn_blueA Where spawn_blueA2 Where spawn_blueB Where spawn_blueC TotalCount 64 MaxActive 6 SpawnCount 3 WaitBeforeStarting 10 WaitBetweenSpawns 15 TotalCurrency 300 TFBot { Class Soldier Skill Expert Name "Crit Soldier" Attributes AlwaysCrit ItemAttributes { ItemName "TF_WEAPON_ROCKETLAUNCHER" "damage bonus" 2.0 "faster reload rate" -0.8 "fire rate bonus" 0.6 } } } WaveSpawn { Name "wave05c" Where spawn_blueA Where spawn_blueA2 Where spawn_blueB Where spawn_blueC TotalCount 22 MaxActive 2 SpawnCount 2 WaitBeforeStarting 30 WaitBetweenSpawns 12 TotalCurrency 50 Squad { TFBot { Template T_TFBot_Heavyweapons_Fist } TFBot { Template T_TFBot_Medic_QuickUber } } } } Wave { StartWaveOutput { Target wave_start_relay_classic Action Trigger } DoneOutput { Target wave_finished_relay Action trigger } WaveSpawn { Name "wave06abcde" Where spawn_blueA Where spawn_blueA2 Where spawn_blueB Where spawn_blueC TotalCount 32 MaxActive 4 SpawnCount 4 TotalCurrency 100 TFBot { Class Soldier Skill Expert Name "Crit Soldier" Attributes AlwaysCrit ItemAttributes { ItemName "TF_WEAPON_ROCKETLAUNCHER" "damage bonus" 2.0 "faster reload rate" -0.8 "fire rate bonus" 0.6 } } } WaveSpawn { Name "wave06abcde" Where spawn_blueA Where spawn_blueA2 Where spawn_blueB Where spawn_blueC TotalCount 32 MaxActive 4 SpawnCount 4 TotalCurrency 100 TFBot { Class Heavyweapons Skill Expert Name "Crit Heavy" Attributes AlwaysCrit } } WaveSpawn { Name "wave06abcde" Where spawn_blueA Where spawn_blueA2 Where spawn_blueB Where spawn_blueC TotalCount 32 MaxActive 4 SpawnCount 4 TotalCurrency 150 TFBot { Class Pyro Skill Expert Name "Crit Pyro" Attributes AlwaysCrit ItemAttributes { ItemName "TF_WEAPON_FLAMETHROWER" "damage bonus" 2.0 } CharacterAttributes { "move speed bonus" 1.5 } } } WaveSpawn { Name "wave06abcde" Where spawn_blueA Where spawn_blueA2 Where spawn_blueB Where spawn_blueC TotalCount 24 MaxActive 4 SpawnCount 4 TotalCurrency 150 TFBot { Class Scout Skill Expert Name "Crit Scout" Attributes AlwaysCrit } } WaveSpawn { Name "wave06abcde" Where spawn_blueA Where spawn_blueA2 Where spawn_blueB Where spawn_blueC TotalCount 24 MaxActive 4 SpawnCount 4 TotalCurrency 150 TFBot { Class Demoman Skill Expert Name "Crit Demo" Attributes AlwaysCrit ItemAttributes { ItemName "TF_WEAPON_GRENADELAUNCHER" "Projectile speed increased" 2.0 "faster reload rate" -0.8 "damage bonus" 2.0 } } } WaveSpawn { Name "wave06f" TotalCount 2 WaitForAllSpawned "wave06abcde" WaitBetweenSpawns 30 TotalCurrency 200 FirstSpawnOutput { Target boss_spawn_relay Action Trigger } Tank { Health 35000 Speed 75 Name "tankboss" StartingPathTrackNode "boss_path_a1" OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } WaveSpawn { Name "wave06g" Where spawn_blueAGiant Where spawn_blueA2Giant Where spawn_blueBGiant Where spawn_blueCGiants TotalCount 8 MaxActive 8 SpawnCount 2 WaitForAllSpawned "wave06abcde" WaitBeforeStarting 45 WaitBetweenSpawns 20 TotalCurrency 50 TFBot { Template T_TFBot_Giant_Scout_Fast Tag bot_giant } } WaveSpawn { Name "wave06h" Where spawn_blueAGiant Where spawn_blueA2Giant Where spawn_blueBGiant Where spawn_blueCGiants TotalCount 6 MaxActive 6 SpawnCount 2 WaitForAllDead "wave06abcde" WaitBetweenSpawns 40 TotalCurrency 50 Squad { TFBot { Template T_TFBot_Giant_Heavyweapons_Deflector Tag bot_giant Attributes AlwaysCrit Item "Point and Shoot" } TFBot { Template T_TFBot_Giant_Medic Tag bot_giant Item "The Warsworn Helmet" } } } WaveSpawn { Name "wave06i" Where spawn_blueAGiant Where spawn_blueA2Giant Where spawn_blueBGiant Where spawn_blueCGiants TotalCount 10 MaxActive 10 SpawnCount 2 WaitForAllSpawned "wave06h" WaitBeforeStarting 5 WaitBetweenSpawns 10 TotalCurrency 50 RandomChoice { TFBot { Template T_TFBot_Giant_Soldier_Spammer Tag bot_giant } TFBot { Template T_TFBot_Giant_Soldier_Spammer Tag bot_giant } } } WaveSpawn { Name "wave06j" TotalCount 1 WaitForAllSpawned "wave06h" WaitBeforeStarting 25 TotalCurrency 200 FirstSpawnOutput { Target boss_spawn_relay Action Trigger } Tank { Health 60000 Speed 75 Name "tankboss" Skin 1 StartingPathTrackNode "boss_path_1" OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } } Wave { StartWaveOutput { Target wave_start_relay_classic Action Trigger } WaveSpawn { Name "wave07a" Where spawn_blueAGiant Where spawn_blueA2Giant Where spawn_blueBGiant Where spawn_blueCGiants TotalCount 1 MaxActive 1 SpawnCount 1 TotalCurrency 0 TFBot { Template T_TFBot_Chief_Soldier Tag bot_giant Scale 1.75 CharacterAttributes // no fun allowed { "airblast vulnerability multiplier" 0 "airblast vertical vulnerability multiplier" 0 } } } } }