// // exp wave 1 endurance // made by zombie AI //Aluminum Botkiller : You've successfully replicate the true expert experience //mission name means diamond market(trade) in dutch thanks bee for correction // 3rd version for another map! #base robot_standard.pop #base robot_giant.pop // #base robot_brugge.pop !!original map!! // #base robot_underworld.pop !! 2nd original map!! WaveSchedule { StartingCurrency 8000 CanBotsAttackWhileInSpawnRoom Yes RespawnWaveTime 20 Mission { Objective DestroySentries Where spawn_blueAGiant Where spawn_blueA2Giant Where spawn_blueBGiant Where spawn_blueCGiants BeginAtWave 1 InitialCooldown 30 CooldownTime 30 DesiredCount 1 TFBot { Template T_TFBot_SentryBuster CharacterAttributes { "airblast vulnerability multiplier" 0.0001 "airblast vertical vulnerability multiplier" 0.0001 "damage force reduction" 0.001 "move speed bonus" 2 "rage giving scale" 0.2 "dmg taken increased" 0.5 } } } Mission { Objective Spy Where spawn_missionsniperA Where spawn_missionsniperA2 Where spawn_missionsniperB Where spawn_missionsniperC BeginAtWave 1 RunForThisManyWaves 1 InitialCooldown 40 CooldownTime 50 DesiredCount 3 TFBot { Template T_TFBot_Spy ItemAttributes { ItemName "tf_weapon_revolver" "auto fires when full" 1 "auto fires full clip" 1 "faster reload rate" 0.5 "deploy time decreased" 0.01 } ItemAttributes { ItemName "tf_weapon_knife" "deploy time decreased" 0.01 } } } Mission { Objective Engineer Where spawn_missionsniperA Where spawn_missionsniperA2 Where spawn_missionsniperB Where spawn_missionsniperC Where spawn_blueClower BeginAtWave 1 RunForThisManyWaves 1 InitialCooldown 60 CooldownTime 65 DesiredCount 1 TFBot { Template T_TFBot_Engineer_zombie } } Templates { T_TFBot_Engineer_zombie { Class Engineer Name "Armored Engineer" Skill Expert Health 650 Scale 1.2 Item "The Eureka Effect" Attributes IgnoreFlag CharacterAttributes { "engy dispenser radius increased" 5 "engy building health bonus" 2 "damage force reduction" 0.2 "airblast vulnerability multiplier" 0.001 "airblast vertical vulnerability multiplier" 0.001 "build rate bonus" 0.8 "rage giving scale" 0.2 "move speed bonus" 1.1 "dmg taken increased" 0.7 } ClassIcon engineer } T_TFBot_Engineer_zombie_teletohint { Class Engineer Name "Teleporter Engineer" Skill Expert Health 800 Scale 1.2 Attributes TeleportToHint Attributes IgnoreFlag CharacterAttributes { "engy dispenser radius increased" 5 "engy building health bonus" 3 "damage force reduction" 0.2 "airblast vulnerability multiplier" 0.001 "airblast vertical vulnerability multiplier" 0.001 "build rate bonus" 0.5 "rage giving scale" 0.001 "move speed bonus" 1.1 } ClassIcon engineer } T_TFBot_Medic_Shield_Armored_lowhp { Name "Armored Uber Medic" Class Medic ClassIcon medic_uber Skill Expert Attributes SpawnWithFullCharge Health 300 Scale 1.3 ItemAttributes { ItemName "TF_WEAPON_MEDIGUN" "ubercharge rate bonus" 6 "heal rate bonus" 10 "uber duration bonus" -3 } ItemAttributes { ItemName "TF_WEAPON_SYRINGEGUN_MEDIC" "damage penalty" 1 "fire rate bonus" 0.6 "faster reload rate" 0.1 "mad milk syringes" 1 } CharacterAttributes { "airblast vulnerability multiplier" 0.0001 "airblast vertical vulnerability multiplier" 0.0001 "damage force reduction" 0.5 "bot medic uber health threshold" 100 "health regen" 50 } } T_TFBot_Medic_Shield_Armored { Name "Armored Uber Medic" Class Medic ClassIcon medic_uber Skill Expert Attributes SpawnWithFullCharge Health 600 Scale 1.4 ItemAttributes { ItemName "TF_WEAPON_MEDIGUN" "ubercharge rate bonus" 6 "heal rate bonus" 10 "uber duration bonus" -3 } ItemAttributes { ItemName "TF_WEAPON_SYRINGEGUN_MEDIC" "damage penalty" 1 "fire rate bonus" 0.6 "faster reload rate" 0.1 "mad milk syringes" 1 } CharacterAttributes { "airblast vulnerability multiplier" 0.0001 "airblast vertical vulnerability multiplier" 0.0001 "damage force reduction" 0.3 "bot medic uber health threshold" 100 "health regen" 50 } } T_TFBot_Scout_Blaster { Class Scout Name "Burst Cleaver Scout" ClassIcon scout Skill Hard Item "The Bolt Boy" Item "Baby Face's Blaster" Health 750 Scale 1.4 Skill Expert Attributes SpawnWithFullCharge // doesn't work on blaster Item "The Flying Guillotine" ItemAttributes { ItemName "Baby Face's Blaster" "faster reload rate" 0.6 "lose hype on take damage" 0 "hype resets on jump" 0 "auto fires full clip" 1 "auto fires when full" 1 "move speed penalty" 1 } CharacterAttributes { "move speed bonus" 1.1 "airblast vulnerability multiplier" 0.00001 "airblast vertical vulnerability multiplier" 0.0001 } ItemAttributes { ItemName "The Flying Guillotine" "is_passive_weapon" 1 "fire rate bonus" 0.7 } } } // total 16 subwaves //subwave 1 //24 scouts 20 huntsmen 16 demomans 3 giant pyro //subwave 2 //21 WM1 pyros 2 giant pyro 21 demoknights 2 giant demoman //subwave 3 //18 huntsmen 12 heavies 4 giant pyro uber+medic 2 giant rapid fire soldier //subwave 4 // 40 demomen 4 super scout //subwave 5 //24 Wm1 pyro 8 skullcutter demo 8 giant rapid fire soldier +uber medic 2 giant charged soldier //subwave 6 //20 demomen 24 scouts 3 giant demoman 8 giant rapid fire soldier(reload) + medic //subwave 7 // 10 skullcutter demos 16 demo + ubermedic 16 blackbox soldiers 5 super scout //subwave 8 ////24 demomen 8 skullcutter demo 6 giant heavy + ubermedic 6 giant pyro +ubermedic + 20 sticky demo //subwave 9 //2 tanks(25K) 20 demoknights 20 pyro + ubermedic + 2 giant rapid fire soldier +2 giant burst fire demo //subwave 10 //3 giant burst demo 24 demoknights 24 WM1 pyros 4 giant huo-long heavy + giant uber medic //subwave 11 // 20 fire ring heavy 20 tomislav heavies 2 giant rapid fire soldier(reload) + 24 WM1 pyro + 2 giant blackbox soldier //subwave 12 //24 rapid huntsmen 4 giant brassbeast heavy + giant medic(uber canteen) 24 soda scout(mini giant) 10 skullcutter demo //subwave 13 //5 super scout 21 rapidfire demoman 21 demoknights 4 giant rapid fire soldier + giant uber medic //subwave 14 //26 brass deflector heavies with uber medic 30 soda scout(mini giant) 4 giant deflector HoK heavy ////subwave 15 //4 giant blackbox soldier 30 demoknight 20 rapid fire huntsman(mini giant) 20 cleaver scout //subwave 16 //2 giant deflector Hok heavy 2 colonel barrage 30 pyros Wave { StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name "gatetank_level1" TotalCount 4 SpawnCount 1 MaxActive 1 WaitBeforeStarting 35 WaitBetweenSpawns 60 TotalCurrency 1200 Support limited Tank { Name "tankboss" Health 20000 Speed 75 StartingPathTrackNode "minecart_path_1" OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } WaveSpawn { Name "gatetank_level2" TotalCount 4 SpawnCount 1 MaxActive 1 WaitBeforeStarting 5 WaitBetweenSpawns 60 WaitForAllDead "gatetank_level1" TotalCurrency 1200 Support limited Tank { Name "tankboss" Health 23000 Speed 80 StartingPathTrackNode "minecart_path_1" OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } WaveSpawn { Name "gatetank_level3" TotalCount 4 SpawnCount 1 MaxActive 1 WaitBeforeStarting 5 WaitBetweenSpawns 60 WaitForAllDead "gatetank_level2" TotalCurrency 1200 Support limited Tank { Name "tankboss" Health 25000 Speed 85 StartingPathTrackNode "minecart_path_1" OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } WaveSpawn { Name "gatetank_level4" TotalCount 4 SpawnCount 1 MaxActive 1 WaitBeforeStarting 5 WaitBetweenSpawns 60 WaitForAllDead "gatetank_level3" TotalCurrency 1200 Support limited Tank { Name "tankboss" Health 30000 Speed 85 StartingPathTrackNode "minecart_path_1" OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } WaveSpawn { Name "gatetank_level5_freeplay" TotalCount 40 SpawnCount 1 MaxActive 1 WaitBeforeStarting 6 WaitBetweenSpawns 70 WaitForAllDead "gatetank_level4" TotalCurrency 8000 Support 1 Tank { Name "tankboss" Health 35000 Speed 85 Skin 1 StartingPathTrackNode "boss_path_1" OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } WaveSpawn { Name "1_1A" TotalCount 24 SpawnCount 2 MaxActive 6 Where spawn_blueA Where spawn_blueA2 Where spawn_blueB Where spawn_blueC WaitBeforeStarting 0 WaitBetweenSpawns 4 TotalCurrency 0 TFBot { Class Scout Skill hard ItemAttributes { ItemName "TF_WEAPON_SCATTERGUN" "projectile penetration" 1 } } } WaveSpawn { Name "1_1D" TotalCount 20 SpawnCount 4 MaxActive 5 Where spawn_blueA Where spawn_blueA2 Where spawn_blueB Where spawn_blueC WaitBeforeStarting 2 WaitBetweenSpawns 8 TotalCurrency 0 TFBot { Template T_TFBot_Sniper_Huntsman ItemAttributes { ItemName "The Huntsman" "damage bonus" 1 } } } WaveSpawn { Name "1_1D" TotalCount 16 SpawnCount 2 MaxActive 4 Where spawn_blueA Where spawn_blueA2 Where spawn_blueB Where spawn_blueC TotalCurrency 0 WaitBeforeStarting 1 WaitBetweenSpawns 7 TFBot { Class Demoman Skill hard } } WaveSpawn { Name "1_1D" TotalCount 3 SpawnCount 1 MaxActive 2 WaitBeforeStarting 5 WaitBetweenSpawns 15 Where spawn_blueAGiant Where spawn_blueA2Giant Where spawn_blueBGiant Where spawn_blueCGiants TotalCurrency 0 TFBot { Template T_TFBot_Giant_Pyro Tag bot_giant ItemAttributes { ItemName "TF_WEAPON_FLAMETHROWER" "redirected_flame_size_mult" 2 "mult_end_flame_size" 2 "flame life bonus" 1.05 } CharacterAttributes { "airblast vulnerability multiplier" 0.0001 "airblast vertical vulnerability multiplier" 0.0001 "damage force reduction" 0.001 } } } WaveSpawn { Name "1_2A" TotalCount 21 SpawnCount 3 MaxActive 6 WaitBeforeStarting 10 WaitBetweenSpawns 8 WaitForAllDead "1_1D" Where spawn_blueA Where spawn_blueA2 Where spawn_blueB Where spawn_blueC TotalCurrency 0 TFBot { Class Pyro Skill Hard Attributes AlwaysFireWeapon ItemAttributes { ItemName "TF_WEAPON_FLAMETHROWER" "redirected_flame_size_mult" 2 "mult_end_flame_size" 2 "flame life bonus" 1.1 "damage bonus" 1.1 } } } WaveSpawn { Name "1_2D" TotalCount 2 SpawnCount 1 MaxActive 2 WaitBeforeStarting 8 WaitBetweenSpawns 13 WaitForAllDead "1_1D" Where spawn_blueAGiant Where spawn_blueA2Giant Where spawn_blueBGiant Where spawn_blueCGiants TotalCurrency 0 TFBot { Template T_TFBot_Giant_Pyro Tag bot_giant ItemAttributes { ItemName "TF_WEAPON_FLAMETHROWER" "redirected_flame_size_mult" 2 "mult_end_flame_size" 2 "flame life bonus" 1.1 } CharacterAttributes { "airblast vulnerability multiplier" 0.0001 "airblast vertical vulnerability multiplier" 0.0001 "damage force reduction" 0.001 } } } WaveSpawn { Name "1_2D" TotalCount 21 SpawnCount 3 MaxActive 6 WaitBeforeStarting 7 WaitBetweenSpawns 7 WaitForAllDead "1_1D" Where spawn_blueA Where spawn_blueA2 Where spawn_blueB Where spawn_blueC TotalCurrency 0 TFBot { Template T_TFBot_Demoman_Knight CharacterAttributes { "move speed bonus" 1.1 } } } WaveSpawn { Name "1_2D" TotalCount 2 SpawnCount 1 MaxActive 2 WaitBeforeStarting 13 WaitBetweenSpawns 17 WaitForAllDead "1_1D" Where spawn_blueAGiant Where spawn_blueA2Giant Where spawn_blueBGiant Where spawn_blueCGiants TotalCurrency 0 TFBot { Template T_TFBot_Giant_Demo_RapidFire Tag bot_giant CharacterAttributes { "airblast vulnerability multiplier" 0.0001 "airblast vertical vulnerability multiplier" 0.0001 "damage force reduction" 0.001 } } } WaveSpawn { Name "1_3A" TotalCount 18 SpawnCount 3 MaxActive 6 WaitBeforeStarting 8 WaitBetweenSpawns 9 WaitForAllDead "1_2D" Where spawn_blueA Where spawn_blueA2 Where spawn_blueB Where spawn_blueC TotalCurrency 0 TFBot { Template T_TFBot_Sniper_Huntsman ItemAttributes { ItemName "The Huntsman" "damage bonus" 1.0 "faster reload rate" 0.8 } } } WaveSpawn { Name "1_3B" TotalCount 14 SpawnCount 2 MaxActive 4 WaitBeforeStarting 9 WaitBetweenSpawns 10 WaitForAllDead "1_2D" Where spawn_blueA Where spawn_blueA2 Where spawn_blueB Where spawn_blueC TotalCurrency 0 TFBot { Class Heavy Skill Normal ItemAttributes { ItemName "TF_WEAPON_MINIGUN" "projectile penetration heavy" 2 } } } WaveSpawn { Name "1_3D" TotalCount 4 SpawnCount 2 MaxActive 4 WaitBeforeStarting 10 WaitBetweenSpawns 12 WaitForAllDead "1_2D" Where spawn_blueAGiant Where spawn_blueA2Giant Where spawn_blueBGiant Where spawn_blueCGiants TotalCurrency 0 Squad { TFBot { Template T_TFBot_Giant_Pyro Tag bot_giant ItemAttributes { ItemName "TF_WEAPON_FLAMETHROWER" "redirected_flame_size_mult" 2 "mult_end_flame_size" 2 "flame life bonus" 1.1 } CharacterAttributes { "airblast vulnerability multiplier" 0.0001 "airblast vertical vulnerability multiplier" 0.0001 "damage force reduction" 0.001 } } TFBot { Template T_TFBot_Medic_QuickUber ItemAttributes { ItemName "TF_WEAPON_SYRINGEGUN_MEDIC" "damage penalty" 1 "fire rate bonus" 0.6 "faster reload rate" 0.1 "mad milk syringes" 1 } ItemAttributes { ItemName "TF_WEAPON_MEDIGUN" "ubercharge rate bonus" 3 "heal rate bonus" 10 } } } } WaveSpawn { Name "1_3D" TotalCount 2 SpawnCount 1 MaxActive 2 WaitBeforeStarting 12 WaitBetweenSpawns 18 WaitForAllDead "1_2D" Where spawn_blueAGiant Where spawn_blueA2Giant Where spawn_blueBGiant Where spawn_blueCGiants TotalCurrency 0 TFBot { Template T_TFBot_Giant_Soldier_Spammer Tag bot_giant CharacterAttributes { "airblast vulnerability multiplier" 0.0001 "airblast vertical vulnerability multiplier" 0.0001 "damage force reduction" 0.001 } } } WaveSpawn { Name "1_4A" TotalCount 40 SpawnCount 4 MaxActive 12 WaitBeforeStarting 5 WaitBetweenSpawns 5 WaitForAllDead "1_3D" Where spawn_blueA Where spawn_blueA2 Where spawn_blueB Where spawn_blueC TotalCurrency 0 TFBot { Class Demoman Skill Hard ItemAttributes { ItemName "TF_WEAPON_GRENADELAUNCHER" "faster reload rate" 0.6 } } } WaveSpawn { Name "1_4A" TotalCount 8 SpawnCount 1 MaxActive 4 WaitBeforeStarting 10 WaitBetweenSpawns 12 WaitForAllDead "1_3D" Where spawn_blueAGiant Where spawn_blueA2Giant Where spawn_blueBGiant Where spawn_blueCGiants TotalCurrency 0 TFBot { Template T_TFBot_Giant_Scout_Fast Tag bot_giant CharacterAttributes { "airblast vulnerability multiplier" 0.0001 "airblast vertical vulnerability multiplier" 0.0001 "damage force reduction" 0.001 } } } WaveSpawn { Name "1_5A" TotalCount 24 SpawnCount 3 MaxActive 6 WaitBeforeStarting 8 WaitBetweenSpawns 8 WaitForAllDead "1_4A" Where spawn_blueA Where spawn_blueA2 Where spawn_blueB Where spawn_blueC TotalCurrency 0 TFBot { Class Pyro Skill Hard Attributes AlwaysFireWeapon ItemAttributes { ItemName "TF_WEAPON_FLAMETHROWER" "redirected_flame_size_mult" 2 "mult_end_flame_size" 2 "flame life bonus" 1.1 "damage bonus" 1.1 } } } WaveSpawn { Name "1_5C" TotalCount 8 SpawnCount 1 MaxActive 3 WaitBeforeStarting 8 WaitBetweenSpawns 9 WaitForAllDead "1_4A" Where spawn_blueAGiant Where spawn_blueA2Giant Where spawn_blueBGiant Where spawn_blueCGiants TotalCurrency 0 TFBot { Template T_TFBot_Demoman_Samurai Tag bot_giant Name "Skullcutter Demo" Item "The Scotsman's Skullcutter" ClassIcon demoknight CharacterAttributes { "charge time decreased" 2 "charge recharge rate increased" 3 "increased jump height" 1.2 "bot custom jump particle" 1 } } } WaveSpawn { Name "1_5C" TotalCount 8 SpawnCount 4 MaxActive 8 WaitBeforeStarting 11 WaitBetweenSpawns 17 WaitForAllDead "1_4A" Where spawn_blueAGiant Where spawn_blueA2Giant Where spawn_blueBGiant Where spawn_blueCGiants TotalCurrency 0 Squad { TFBot { Template T_TFBot_Giant_Soldier_Spammer Tag bot_giant CharacterAttributes { "airblast vulnerability multiplier" 0.0001 "airblast vertical vulnerability multiplier" 0.0001 "damage force reduction" 0.001 } } TFBot { Template T_TFBot_Medic_QuickUber ItemAttributes { ItemName "TF_WEAPON_SYRINGEGUN_MEDIC" "damage penalty" 1 "fire rate bonus" 0.6 "faster reload rate" 0.1 "mad milk syringes" 1 } ItemAttributes { ItemName "TF_WEAPON_MEDIGUN" "heal rate bonus" 10 } } TFBot { Template T_TFBot_Medic_QuickUber ItemAttributes { ItemName "TF_WEAPON_SYRINGEGUN_MEDIC" "damage penalty" 1 "fire rate bonus" 0.6 "faster reload rate" 0.1 "mad milk syringes" 1 } ItemAttributes { ItemName "TF_WEAPON_MEDIGUN" "heal rate bonus" 10 } } TFBot { Template T_TFBot_Medic_QuickUber ItemAttributes { ItemName "TF_WEAPON_SYRINGEGUN_MEDIC" "damage penalty" 1 "fire rate bonus" 0.6 "faster reload rate" 0.1 "mad milk syringes" 1 } ItemAttributes { ItemName "TF_WEAPON_MEDIGUN" "heal rate bonus" 10 } } } } WaveSpawn { Name "1_5C" TotalCount 2 SpawnCount 1 MaxActive 2 WaitBeforeStarting 9 WaitBetweenSpawns 20 WaitForAllDead "1_4A" Where spawn_blueAGiant Where spawn_blueA2Giant Where spawn_blueBGiant Where spawn_blueCGiants TotalCurrency 0 TFBot { Template T_TFBot_Giant_Soldier ClassIcon soldier_spammer Item "The Original" Name "Giant Charged Soldier" Tag bot_giant ItemAttributes { ItemName "The Original" "faster reload rate" -0.8 "fire rate bonus" 1.5 "Projectile speed increased" 0.5 "damage bonus" 4 "blast radius increased" 1.5 } CharacterAttributes { "airblast vulnerability multiplier" 0.0001 "airblast vertical vulnerability multiplier" 0.0001 "damage force reduction" 0.001 } } } WaveSpawn { Name "1_6A" TotalCount 20 SpawnCount 2 MaxActive 4 WaitBeforeStarting 8 WaitBetweenSpawns 5 WaitForAllDead "1_5C" Where spawn_blueA Where spawn_blueA2 Where spawn_blueB Where spawn_blueC TotalCurrency 0 TFBot { Class Demoman Skill Hard ItemAttributes { ItemName "TF_WEAPON_GRENADELAUNCHER" "faster reload rate" 0.6 "fire rate bonus" 0.8 } } } WaveSpawn { Name "1_6B" TotalCount 24 SpawnCount 3 MaxActive 6 WaitBeforeStarting 8 WaitBetweenSpawns 8 WaitForAllDead "1_5C" Where spawn_blueA Where spawn_blueA2 Where spawn_blueB Where spawn_blueC TotalCurrency 0 TFBot { Class Scout Skill Hard Item "The Soda Popper" Name "Soda Scout" } } WaveSpawn { Name "1_6D" TotalCount 3 SpawnCount 1 MaxActive 2 WaitBeforeStarting 12 WaitBetweenSpawns 14 WaitForAllDead "1_5C" Where spawn_blueAGiant Where spawn_blueA2Giant Where spawn_blueBGiant Where spawn_blueCGiants TotalCurrency 0 TFBot { Template T_TFBot_Giant_Demoman Tag bot_giant CharacterAttributes { "airblast vulnerability multiplier" 0.0001 "airblast vertical vulnerability multiplier" 0.0001 "damage force reduction" 0.001 } } } WaveSpawn { Name "1_6D" TotalCount 8 SpawnCount 4 MaxActive 8 WaitBeforeStarting 14 WaitBetweenSpawns 22 WaitForAllDead "1_5C" Where spawn_blueAGiant Where spawn_blueA2Giant Where spawn_blueBGiant Where spawn_blueCGiants TotalCurrency 0 Squad { TFBot { Template T_TFBot_Giant_Soldier_Spammer_Reload Tag bot_giant CharacterAttributes { "airblast vulnerability multiplier" 0.0001 "airblast vertical vulnerability multiplier" 0.0001 "damage force reduction" 0.001 } } TFBot { Template T_TFBot_Medic_QuickUber ItemAttributes { ItemName "TF_WEAPON_SYRINGEGUN_MEDIC" "damage penalty" 1 "fire rate bonus" 0.6 "faster reload rate" 0.1 "mad milk syringes" 1 } ItemAttributes { ItemName "TF_WEAPON_MEDIGUN" "heal rate bonus" 10 } } TFBot { Template T_TFBot_Medic_QuickUber ItemAttributes { ItemName "TF_WEAPON_SYRINGEGUN_MEDIC" "damage penalty" 1 "fire rate bonus" 0.6 "faster reload rate" 0.1 "mad milk syringes" 1 } ItemAttributes { ItemName "TF_WEAPON_MEDIGUN" "heal rate bonus" 10 } } TFBot { Template T_TFBot_Medic_QuickUber ItemAttributes { ItemName "TF_WEAPON_SYRINGEGUN_MEDIC" "damage penalty" 1 "fire rate bonus" 0.6 "faster reload rate" 0.1 "mad milk syringes" 1 } ItemAttributes { ItemName "TF_WEAPON_MEDIGUN" "ubercharge rate bonus" 3 "heal rate bonus" 10 } } } } WaveSpawn { Name "1_7A" TotalCount 10 SpawnCount 2 MaxActive 4 WaitBeforeStarting 10 WaitBetweenSpawns 10 WaitForAllDead "1_6D" Where spawn_blueAGiant Where spawn_blueA2Giant Where spawn_blueBGiant Where spawn_blueCGiants TotalCurrency 0 TFBot { Template T_TFBot_Demoman_Samurai Tag bot_giant ClassIcon demoknight CharacterAttributes { "charge time increased" 2 "charge recharge rate increased" 3 "increased jump height" 1.3 "bot custom jump particle" 1 } } } WaveSpawn { Name "1_7A" TotalCount 20 SpawnCount 2 MaxActive 6 WaitBeforeStarting 7 WaitBetweenSpawns 7 WaitForAllDead "1_6D" Where spawn_blueA Where spawn_blueA2 Where spawn_blueB Where spawn_blueC TotalCurrency 0 Squad { TFBot { Template T_TFBot_Heavyweapons_Shotgun Skill Hard ClassIcon heavy ItemAttributes { ItemName "TF_WEAPON_SHOTGUN_HWG" "faster reload rate" 0.1 "fire rate bonus" 1.3 "bullets per shot bonus" 3 "damage bonus" 0.8 } CharacterAttributes { "move speed bonus" 1.1 } } TFBot { Template T_TFBot_Medic_QuickUber ItemAttributes { ItemName "TF_WEAPON_SYRINGEGUN_MEDIC" "damage penalty" 1 "fire rate bonus" 0.6 "faster reload rate" 0.1 "mad milk syringes" 1 } ItemAttributes { ItemName "TF_WEAPON_MEDIGUN" "heal rate bonus" 3 } } } } WaveSpawn { Name "1_7B" TotalCount 16 SpawnCount 2 MaxActive 6 WaitBeforeStarting 10 WaitBetweenSpawns 8 WaitForAllDead "1_6D" Where spawn_blueAGiant Where spawn_blueA2Giant Where spawn_blueBGiant Where spawn_blueCGiants TotalCurrency 0 Squad { TFBot { Template T_TFBot_Sniper_Huntsman_Spammer Tag bot_giant ClassIcon sniper_bow ItemAttributes { ItemName "The Huntsman" "fire rate bonus" 0.6 "projectile penetration" 1 } CharacterAttributes { "head scale" 0.7 "move speed bonus" 1 } } TFBot { Template T_TFBot_Medic_QuickUber ItemAttributes { ItemName "TF_WEAPON_SYRINGEGUN_MEDIC" "damage penalty" 1 "fire rate bonus" 0.6 "faster reload rate" 0.1 "mad milk syringes" 1 } ItemAttributes { ItemName "TF_WEAPON_MEDIGUN" "heal rate bonus" 3 } } } } WaveSpawn { Name "1_7A" TotalCount 8 SpawnCount 1 MaxActive 3 WaitBeforeStarting 10 WaitBetweenSpawns 11 WaitForAllDead "1_6D" Where spawn_blueAGiant Where spawn_blueA2Giant Where spawn_blueBGiant Where spawn_blueCGiants TotalCurrency 0 TFBot { Template T_TFBot_Giant_Scout_Fast Tag bot_giant CharacterAttributes { "airblast vulnerability multiplier" 0.0001 "airblast vertical vulnerability multiplier" 0.0001 "damage force reduction" 0.001 "rage giving scale" 0.2 "damage bonus" 1.5 } } } WaveSpawn { Name "1_8A" TotalCount 20 SpawnCount 2 MaxActive 5 WaitBeforeStarting 6 WaitBetweenSpawns 8 WaitForAllDead "1_7A" Where spawn_blueA Where spawn_blueA2 Where spawn_blueB Where spawn_blueC TotalCurrency 0 TFBot { Class Demoman Skill Hard Name "Sticky Demo" WeaponRestrictions SecondaryOnly Attributes HoldFireUntilFullReload ItemAttributes { ItemName "TF_WEAPON_GRENADELAUNCHER" "is_passive_weapon" 1 "override projectile type" 27 } ItemAttributes { ItemName "TF_WEAPON_PIPEBOMBLAUNCHER" "faster reload rate" -0.8 "damage penalty" 1.3 "projectile spread angle penalty" 3 "sticky arm time bonus" 2 "stickybomb charge rate" -1 "max pipebombs increased" -6 } } } WaveSpawn { Name "1_8A" TotalCount 24 SpawnCount 3 MaxActive 6 WaitBeforeStarting 8 WaitBetweenSpawns 8 WaitForAllDead "1_7A" Where spawn_blueA Where spawn_blueA2 Where spawn_blueB Where spawn_blueC TotalCurrency 0 TFBot { Class Demoman Skill Hard ItemAttributes { ItemName "TF_WEAPON_GRENADELAUNCHER" "faster reload rate" 0.6 } } } WaveSpawn { Name "1_8B" TotalCount 8 SpawnCount 1 MaxActive 3 WaitBeforeStarting 6 WaitBetweenSpawns 9 WaitForAllDead "1_7A" Where spawn_blueAGiant Where spawn_blueA2Giant Where spawn_blueBGiant Where spawn_blueCGiants TotalCurrency 0 TFBot { Template T_TFBot_Demoman_Samurai ClassIcon demoknight Tag bot_giant CharacterAttributes { "charge time increased" 2 "charge recharge rate increased" 3 "increased jump height" 1.3 "bot custom jump particle" 1 } } } WaveSpawn { Name "1_8C" TotalCount 6 SpawnCount 3 MaxActive 3 WaitBeforeStarting 12 WaitBetweenSpawns 19 WaitForAllDead "1_7A" Where spawn_blueAGiant Where spawn_blueA2Giant Where spawn_blueBGiant Where spawn_blueCGiants TotalCurrency 0 Squad { TFBot { Template T_TFBot_Giant_Heavyweapons Tag bot_giant CharacterAttributes { "airblast vulnerability multiplier" 0.0001 "airblast vertical vulnerability multiplier" 0.0001 "damage force reduction" 0.001 "rage giving scale" 0.2 } } TFBot { Template T_TFBot_Medic_QuickUber ItemAttributes { ItemName "TF_WEAPON_SYRINGEGUN_MEDIC" "damage penalty" 1 "fire rate bonus" 0.6 "faster reload rate" 0.1 "mad milk syringes" 1 } ItemAttributes { ItemName "TF_WEAPON_MEDIGUN" "ubercharge rate bonus" 6 "heal rate bonus" 10 } } TFBot { Template T_TFBot_Medic_QuickUber ItemAttributes { ItemName "TF_WEAPON_SYRINGEGUN_MEDIC" "damage penalty" 1 "fire rate bonus" 0.6 "faster reload rate" 0.1 "mad milk syringes" 1 } ItemAttributes { ItemName "TF_WEAPON_MEDIGUN" "ubercharge rate bonus" 6 "heal rate bonus" 10 } } } } WaveSpawn { Name "1_8C" TotalCount 6 SpawnCount 3 MaxActive 3 WaitBeforeStarting 10 WaitBetweenSpawns 19 WaitForAllDead "1_7A" Where spawn_blueAGiant Where spawn_blueA2Giant Where spawn_blueBGiant Where spawn_blueCGiants TotalCurrency 0 Squad { TFBot { Template T_TFBot_Giant_Pyro Tag bot_giant ItemAttributes { ItemName "TF_WEAPON_FLAMETHROWER" "redirected_flame_size_mult" 2 "mult_end_flame_size" 2 "flame life bonus" 1.2 } CharacterAttributes { "airblast vulnerability multiplier" 0.0001 "airblast vertical vulnerability multiplier" 0.0001 "damage force reduction" 0.001 "move speed bonus" 0.5 } } TFBot { Template T_TFBot_Medic_QuickUber ItemAttributes { ItemName "TF_WEAPON_SYRINGEGUN_MEDIC" "damage penalty" 1 "fire rate bonus" 0.6 "faster reload rate" 0.1 "mad milk syringes" 1 } ItemAttributes { ItemName "TF_WEAPON_MEDIGUN" "ubercharge rate bonus" 6 "heal rate bonus" 10 } } TFBot { Template T_TFBot_Medic_QuickUber ItemAttributes { ItemName "TF_WEAPON_SYRINGEGUN_MEDIC" "damage penalty" 1 "fire rate bonus" 0.6 "faster reload rate" 0.1 "mad milk syringes" 1 } ItemAttributes { ItemName "TF_WEAPON_MEDIGUN" "ubercharge rate bonus" 6 "heal rate bonus" 10 } } } } WaveSpawn { Name "1_9A" TotalCount 1 SpawnCount 1 MaxActive 1 WaitBeforeStarting 24 WaitBetweenSpawns 15 WaitForAllDead "1_8C" Where spawn_blueAGiant Where spawn_blueA2Giant Where spawn_blueBGiant Where spawn_blueCGiants TotalCurrency 0 TFBot { Template T_TFBot_Giant_Soldier_Spammer Tag bot_giant Name "Giant BurstFire Soldier" Item "Roaming Roman" ItemAttributes { ItemName "Roaming Roman" "attach particle effect" 84 } ItemAttributes { ItemName "TF_WEAPON_ROCKETLAUNCHER" "fire rate bonus" 0.5 "projectile spread angle penalty" 2 "blast dmg to self increased" 0.01 } CharacterAttributes { "airblast vulnerability multiplier" 0.0001 "airblast vertical vulnerability multiplier" 0.0001 "damage force reduction" 0.001 "move speed bonus" 0.5 "Projectile speed increased" 1.1 "health regen" 20 } } } WaveSpawn { Name "1_9B" TotalCount 1 SpawnCount 1 MaxActive 1 WaitBeforeStarting 20 WaitBetweenSpawns 15 WaitForAllDead "1_8C" Where spawn_blueAGiant Where spawn_blueA2Giant Where spawn_blueBGiant Where spawn_blueCGiants TotalCurrency 0 TFBot { Template T_TFBot_Giant_Demo_Burst Tag bot_giant ItemAttributes { ItemName "TF_WEAPON_GRENADELAUNCHER" "faster reload rate" 0.6 "fire rate bonus" 0.1 "clip size upgrade atomic" 2 "projectile spread angle penalty" 5 "Projectile speed increased" 1.2 "damage penalty" 1.1 } ClassIcon demo_giant CharacterAttributes { "airblast vulnerability multiplier" 0.0001 "airblast vertical vulnerability multiplier" 0.0001 "damage force reduction" 0.001 "move speed bonus" 0.5 } } } WaveSpawn { Name "1_9B" TotalCount 22 SpawnCount 2 MaxActive 8 WaitBeforeStarting 2 WaitBetweenSpawns 7 WaitForAllDead "1_8C" Where spawn_blueA Where spawn_blueA2 Where spawn_blueB Where spawn_blueC TotalCurrency 0 TFBot { Class Heavy Skill Hard Name "Tomislav Heavy" Item "Tomislav" ItemAttributes { ItemName "Tomislav" "projectile penetration heavy" 2 } CharacterAttributes { "move speed bonus" 1.2 } } } WaveSpawn { Name "1_9A" TotalCount 20 SpawnCount 2 MaxActive 6 WaitBeforeStarting 3 WaitBetweenSpawns 7 WaitForAllDead "1_8C" Where spawn_blueA Where spawn_blueA2 Where spawn_blueB Where spawn_blueC TotalCurrency 0 Squad { TFBot { Class Pyro Skill Hard ItemAttributes { ItemName "TF_WEAPON_FLAMETHROWER" "redirected_flame_size_mult" 2 "mult_end_flame_size" 2 "flame life bonus" 1.2 } CharacterAttributes { "move speed bonus" 1.1 } } TFBot { Template T_TFBot_Medic_QuickUber ItemAttributes { ItemName "TF_WEAPON_SYRINGEGUN_MEDIC" "damage penalty" 1 "fire rate bonus" 0.6 "faster reload rate" 0.1 "mad milk syringes" 1 } ItemAttributes { ItemName "TF_WEAPON_MEDIGUN" "ubercharge rate bonus" 3 "heal rate bonus" 10 } } } } WaveSpawn { Name "1_13D" TotalCount 3 SpawnCount 1 MaxActive 3 WaitBeforeStarting 5 WaitBetweenSpawns 15 WaitForAllDead "1_9A" Where spawn_blueAGiant Where spawn_blueA2Giant Where spawn_blueBGiant Where spawn_blueCGiants TotalCurrency 0 TFBot { Template T_TFBot_Giant_Demo_Burst Tag bot_giant ItemAttributes { ItemName "TF_WEAPON_GRENADELAUNCHER" "faster reload rate" 0.5 "fire rate bonus" 0.1 "clip size upgrade atomic" 2 "projectile spread angle penalty" 5 "Projectile speed increased" 1.2 "damage penalty" 1.1 } ClassIcon demo_giant CharacterAttributes { "airblast vulnerability multiplier" 0.0001 "airblast vertical vulnerability multiplier" 0.0001 "damage force reduction" 0.001 "move speed bonus" 0.5 } } } WaveSpawn { Name "1_13B" TotalCount 24 SpawnCount 3 MaxActive 6 WaitBeforeStarting 6 WaitBetweenSpawns 9 WaitForAllDead "1_9A" Where spawn_blueA Where spawn_blueA2 Where spawn_blueB Where spawn_blueC TotalCurrency 0 TFBot { Class Demoman ClassIcon demoknight Skill Hard Name "Demoknight" Health 200 Item "Sultan's Ceremonial" Item "Ali Baba's Wee Booties" Item "The Persian Persuader" Item "The Splendid Screen" ItemAttributes { ItemName "The Splendid Screen" "Attack not cancel charge" 1 } ItemAttributes { ItemName "The Persian Persuader" "fire rate bonus" 0.7 } CharacterAttributes { "move speed bonus" 1.1 } WeaponRestrictions MeleeOnly } } WaveSpawn { Name "1_13C" TotalCount 24 SpawnCount 3 MaxActive 6 WaitBeforeStarting 6 WaitBetweenSpawns 9 WaitForAllDead "1_9A" Where spawn_blueA Where spawn_blueA2 Where spawn_blueB Where spawn_blueC TotalCurrency 0 TFBot { Class Pyro Skill Hard Attributes AlwaysFireWeapon ItemAttributes { ItemName "TF_WEAPON_FLAMETHROWER" "redirected_flame_size_mult" 2 "mult_end_flame_size" 2 "flame life bonus" 1.1 "damage bonus" 1.3 } CharacterAttributes { "move speed bonus" 1.1 } } } WaveSpawn { Name "1_13D" TotalCount 4 SpawnCount 2 MaxActive 4 WaitBeforeStarting 12 WaitBetweenSpawns 30 WaitForAllDead "1_9A" Where spawn_blueAGiant Where spawn_blueA2Giant Where spawn_blueBGiant Where spawn_blueCGiants TotalCurrency 0 Squad { ShouldPreserveSquad 1 TFBot { Template T_TFBot_Heavyweapons_Heater Tag bot_giant ItemAttributes { ItemName "The Huo Long Heatmaker" "damage bonus" 1.5 "projectile penetration heavy" 2 } Name "Giant Heater Heavy" ClassIcon heavy_giant CharacterAttributes { "airblast vulnerability multiplier" 0.0001 "airblast vertical vulnerability multiplier" 0.0001 "damage force reduction" 0.001 "move speed bonus" 0.5 } } TFBot { Template T_TFBot_Giant_Medic_Regen Tag bot_giant Item "Gold Botkiller Medi Gun Mk.I" ClassIcon medic_uber_giant Item "Battery Canteens" Name "Giant Uber Medic" ItemAttributes { ItemName "Gold Botkiller Medi Gun Mk.I" "heal rate bonus" 300 "canteen specialist" 3 "ubercharge rate bonus" 3 } ItemAttributes { ItemName "Battery Canteens" "ubercharge" 1 "powerup charges" 1 "powerup duration" 3 } ItemAttributes { ItemName "The Surgeon's Stahlhelm" "attach particle effect" 117 "attach particle effect static" 129 } CharacterAttributes { "airblast vulnerability multiplier" 0.0001 "airblast vertical vulnerability multiplier" 0.0001 "damage force reduction" 0.001 "move speed bonus" 0.5 "health regen" 100 "bot medic uber health threshold" 850 } } } } WaveSpawn { Name "1_14A" TotalCount 20 SpawnCount 2 MaxActive 6 WaitBeforeStarting 4 WaitBetweenSpawns 8 WaitForAllDead "1_13D" Where spawn_blueA Where spawn_blueA2 Where spawn_blueB Where spawn_blueC TotalCurrency 0 TFBot { Template T_TFBot_Scout_Blaster Tag bot_giant } } WaveSpawn { Name "1_14B" TotalCount 24 SpawnCount 2 MaxActive 6 WaitBeforeStarting 6 WaitBetweenSpawns 6 WaitForAllDead "1_13D" Where spawn_blueA Where spawn_blueA2 Where spawn_blueB Where spawn_blueC TotalCurrency 0 TFBot { Class Heavy Skill Hard Name "Tomislav Heavy" Item "Tomislav" ItemAttributes { ItemName "Tomislav" "projectile penetration heavy" 2 } CharacterAttributes { "move speed bonus" 1.2 } } } WaveSpawn { Name "1_14A" TotalCount 2 SpawnCount 1 MaxActive 2 WaitBeforeStarting 15 WaitBetweenSpawns 23 WaitForAllDead "1_13D" Where spawn_blueAGiant Where spawn_blueA2Giant Where spawn_blueBGiant Where spawn_blueCGiants TotalCurrency 0 TFBot { Template T_TFBot_Giant_Soldier_Spammer_Reload Tag bot_giant ItemAttributes { ItemName "TF_WEAPON_ROCKETLAUNCHER" "faster reload rate" 0.5 "fire rate bonus" 0.1 "clip size upgrade atomic" 1.0 "Projectile speed increased" 1.1 "damage bonus" 1.2 } CharacterAttributes { "airblast vulnerability multiplier" 0.0001 "airblast vertical vulnerability multiplier" 0.0001 "damage force reduction" 0.001 } } } WaveSpawn { Name "1_14A" TotalCount 20 SpawnCount 2 MaxActive 4 WaitBeforeStarting 4 WaitBetweenSpawns 6 WaitForAllDead "1_13D" Where spawn_blueA Where spawn_blueA2 Where spawn_blueB Where spawn_blueC TotalCurrency 0 TFBot { Class Pyro Skill Expert Attributes AlwaysFireWeapon ItemAttributes { ItemName "TF_WEAPON_FLAMETHROWER" "redirected_flame_size_mult" 2 "mult_end_flame_size" 2 "flame life bonus" 1.1 "damage bonus" 1.3 } CharacterAttributes { "move speed bonus" 1.2 } } } WaveSpawn { Name "1_15A" TotalCount 24 SpawnCount 3 MaxActive 6 WaitBeforeStarting 4 WaitBetweenSpawns 8 WaitForAllDead "1_14A" Where spawn_blueA Where spawn_blueA2 Where spawn_blueB Where spawn_blueC TotalCurrency 0 TFBot { Template T_TFBot_Sniper_Huntsman Skill Expert Name "Fire bow Bowman" ItemAttributes { ItemName "The Huntsman" "faster reload rate" 0.2 "projectile penetration" 1 "damage bonus" 1.0 "Set DamageType Ignite" 1 "attach particle effect" 701 } CharacterAttributes { "move speed bonus" 1.15 } } } WaveSpawn { Name "1_15B" TotalCount 4 SpawnCount 2 MaxActive 4 WaitBeforeStarting 12 WaitBetweenSpawns 33 WaitForAllDead "1_14A" Where spawn_blueAGiant Where spawn_blueA2Giant Where spawn_blueBGiant Where spawn_blueCGiants TotalCurrency 0 Squad { ShouldPreserveSquad 1 TFBot { Template T_TFBot_Giant_Heavyweapons_BrassBeast Tag bot_giant Name "Giant Brass Heavy" ItemAttributes { ItemName "The Brass Beast" "damage bonus" 1.7 "minigun spinup time increased" 1 "aiming movespeed decreased" 1 "projectile penetration heavy" 2 } CharacterAttributes { "airblast vulnerability multiplier" 0.0001 "airblast vertical vulnerability multiplier" 0.0001 "damage force reduction" 0.001 "move speed bonus" 0.5 } } TFBot { Template T_TFBot_Giant_Medic_Regen Tag bot_giant Item "Gold Botkiller Medi Gun Mk.I" ClassIcon medic_uber_giant Item "Battery Canteens" Name "Giant Uber Medic" ItemAttributes { ItemName "Gold Botkiller Medi Gun Mk.I" "heal rate bonus" 300 "canteen specialist" 3 "ubercharge rate bonus" 3 } ItemAttributes { ItemName "Battery Canteens" "ubercharge" 1 "powerup charges" 1 "powerup duration" 3 } ItemAttributes { ItemName "The Surgeon's Stahlhelm" "attach particle effect" 117 "attach particle effect static" 129 } CharacterAttributes { "airblast vulnerability multiplier" 0.0001 "airblast vertical vulnerability multiplier" 0.0001 "damage force reduction" 0.001 "move speed bonus" 0.5 "health regen" 100 "bot medic uber health threshold" 900 } } } } WaveSpawn { Name "1_15C" TotalCount 24 SpawnCount 3 MaxActive 6 WaitBeforeStarting 6 WaitBetweenSpawns 8 WaitForAllDead "1_14A" Where spawn_blueA Where spawn_blueA2 Where spawn_blueB Where spawn_blueC TotalCurrency 0 TFBot { Class Scout Skill Hard Item "The Soda Popper" Name "Soda Scout" ItemAttributes { ItemName "The Soda Popper" "clip size bonus upgrade" 3 "projectile penetration" 1 "weapon spread bonus" 0.7 } } } WaveSpawn { Name "1_15C" TotalCount 20 SpawnCount 2 MaxActive 4 WaitBeforeStarting 2 WaitBetweenSpawns 5 WaitForAllDead "1_14A" Where spawn_blueAGiant Where spawn_blueA2Giant Where spawn_blueBGiant Where spawn_blueCGiants TotalCurrency 0 TFBot { Template T_TFBot_Sniper_Huntsman_Spammer Tag bot_giant Item "The Cozy Camper" ItemAttributes { ItemName "The Huntsman" "projectile penetration" 1 "dmg penalty vs players" 1.5 "dmg bonus vs buildings" 1.5 "faster reload rate" 0.5 } CharacterAttributes { "airblast vulnerability multiplier" 0.0001 "airblast vertical vulnerability multiplier" 0.0001 "move speed bonus" 1 } } } WaveSpawn { Name "1_16C" TotalCount 5 SpawnCount 1 MaxActive 3 WaitBeforeStarting 8 WaitBetweenSpawns 12 WaitForAllDead "1_15B" Where spawn_blueAGiant Where spawn_blueA2Giant Where spawn_blueBGiant Where spawn_blueCGiants TotalCurrency 0 TFBot { Template T_TFBot_Giant_Scout_Fast Tag bot_giant CharacterAttributes { "airblast vulnerability multiplier" 0.0001 "airblast vertical vulnerability multiplier" 0.0001 "damage force reduction" 0.001 "move speed bonus" 2 "damage bonus" 1.5 } } } WaveSpawn { Name "1_16C" TotalCount 22 SpawnCount 2 MaxActive 6 WaitBeforeStarting 5 WaitBetweenSpawns 8 WaitForAllDead "1_15B" Where spawn_blueA Where spawn_blueA2 Where spawn_blueB Where spawn_blueC TotalCurrency 0 TFBot { Class Demoman Skill Hard Name "Burst Fire Sticky Demo" WeaponRestrictions SecondaryOnly Attributes HoldFireUntilFullReload ItemAttributes { ItemName "TF_WEAPON_GRENADELAUNCHER" "is_passive_weapon" 1 "override projectile type" 27 } ItemAttributes { ItemName "TF_WEAPON_PIPEBOMBLAUNCHER" "faster reload rate" 0.5 "projectile range decreased" 0.80 "stickybomb charge rate" 0.01 "fire rate bonus" 0.01 "clip size bonus upgrade" 2 "sticky arm time bonus" 2 } } } WaveSpawn { Name "1_16C" TotalCount 24 SpawnCount 3 MaxActive 6 WaitBeforeStarting 6 WaitBetweenSpawns 7 WaitForAllDead "1_15B" Where spawn_blueA Where spawn_blueA2 Where spawn_blueB Where spawn_blueC TotalCurrency 0 TFBot { Class Demoman ClassIcon demoknight Skill Hard Name "Samural Demoknight" Health 200 Item "Demo Kabuto" Item "Ali Baba's Wee Booties" Item "The Half-Zatoichi" Item "The Splendid Screen" ItemAttributes { ItemName "The Splendid Screen" "Attack not cancel charge" 1 "charge recharge rate increased" 2 } ItemAttributes { ItemName "The Half-Zatoichi" } WeaponRestrictions MeleeOnly } } WaveSpawn { Name "1_16C" TotalCount 4 SpawnCount 2 MaxActive 4 WaitBeforeStarting 15 WaitBetweenSpawns 34 WaitForAllDead "1_15B" Where spawn_blueAGiant Where spawn_blueA2Giant Where spawn_blueBGiant Where spawn_blueCGiants TotalCurrency 0 Squad { ShouldPreserveSquad 1 TFBot { Template T_TFBot_Giant_Soldier_Spammer Tag bot_giant Name "Giant BurstFire Soldier" Item "Roaming Roman" ItemAttributes { ItemName "Roaming Roman" "attach particle effect" 84 } ItemAttributes { ItemName "TF_WEAPON_ROCKETLAUNCHER" "fire rate bonus" 0.7 "damage bonus" 1.3 "projectile spread angle penalty" 2 "blast dmg to self increased" 0.01 } CharacterAttributes { "airblast vulnerability multiplier" 0.0001 "airblast vertical vulnerability multiplier" 0.0001 "damage force reduction" 0.001 "move speed bonus" 0.5 "rage giving scale" 0.5 "Projectile speed increased" 1.1 "health regen" 20 } } TFBot { Template T_TFBot_Giant_Medic_Regen Tag bot_giant Item "Gold Botkiller Medi Gun Mk.I" ClassIcon medic_uber_giant Item "Battery Canteens" Name "Giant Uber Medic" ItemAttributes { ItemName "Gold Botkiller Medi Gun Mk.I" "heal rate bonus" 300 "canteen specialist" 3 "ubercharge rate bonus" 3 } ItemAttributes { ItemName "Battery Canteens" "ubercharge" 1 "powerup charges" 1 "powerup duration" 3 } ItemAttributes { ItemName "The Surgeon's Stahlhelm" "attach particle effect" 117 "attach particle effect static" 129 } CharacterAttributes { "airblast vulnerability multiplier" 0.0001 "airblast vertical vulnerability multiplier" 0.0001 "damage force reduction" 0.001 "move speed bonus" 0.5 "health regen" 100 "bot medic uber health threshold" 950 } } } } WaveSpawn { Name "1_10A" TotalCount 30 SpawnCount 2 MaxActive 6 WaitBeforeStarting 4 WaitBetweenSpawns 6 WaitForAllDead "1_16C" Where spawn_blueA Where spawn_blueA2 Where spawn_blueB Where spawn_blueC TotalCurrency 0 TFBot { Class Heavy Skill Hard Item "The U-clank-a" Name "Deflector Brass Heavy" Item "The Brass Beast" ItemAttributes { ItemName "The U-clank-a" "attach particle effect" 84 } ItemAttributes { ItemName "The Brass Beast" "minigun spinup time increased" 1 "aiming movespeed decreased" 1 "projectile penetration heavy" 2 "attack projectiles" 2 } } } WaveSpawn { Name "1_10B" TotalCount 39 SpawnCount 3 MaxActive 6 WaitBeforeStarting 4 WaitBetweenSpawns 9 WaitForAllDead "1_16C" Where spawn_blueAGiant Where spawn_blueA2Giant Where spawn_blueBGiant Where spawn_blueCGiants TotalCurrency 0 TFBot { Template T_TFBot_Scout_Shortstop Tag bot_giant Skill Hard ClassIcon scout Item "The Soda Popper" Name "Soda Scout" Health 650 Scale 1.4 ItemAttributes { ItemName "The Soda Popper" "clip size bonus upgrade" 3 "projectile penetration" 1 "weapon spread bonus" 0.7 } CharacterAttributes { "head scale" 0.7 } } } WaveSpawn { Name "1_10B" TotalCount 4 SpawnCount 1 MaxActive 4 WaitBeforeStarting 13 WaitBetweenSpawns 23 WaitForAllDead "1_16C" Where spawn_blueAGiant Where spawn_blueA2Giant Where spawn_blueBGiant Where spawn_blueCGiants TotalCurrency 0 TFBot { Template T_TFBot_Giant_Heavyweapons_Deflector Tag bot_giant ClassIcon heavy_deflector_healonkill Name "Giant Hok Deflector Heavy" Item "The Tungsten Toque" Item "The Brass Beast" ItemAttributes { ItemName "The Tungsten Toque" "attach particle effect" 84 } ItemAttributes { ItemName "The Brass Beast" "heal on kill" 5000 "projectile penetration heavy" 2 "minigun spinup time increased" 1 "aiming movespeed decreased" 1 "damage bonus" 1.7 "attack projectiles" 2 } CharacterAttributes { "airblast vulnerability multiplier" 0.0001 "airblast vertical vulnerability multiplier" 0.0001 "damage force reduction" 0.001 "move speed bonus" 0.5 } } } WaveSpawn { Name "1_11A" TotalCount 6 SpawnCount 1 MaxActive 4 WaitBeforeStarting 10 WaitBetweenSpawns 18 WaitForAllDead "1_10B" Where spawn_blueAGiant Where spawn_blueA2Giant Where spawn_blueBGiant Where spawn_blueCGiants TotalCurrency 0 TFBot { Template T_TFBot_Giant_Soldier_RocketShotgun Tag bot_giant Item "Battery Canteens" Item "The Black Box" ItemAttributes { ItemName "The Black Box" "item style override" 1 "is australium item" 1 "attach particle effect" 701 "damage bonus" 0.45 "fire rate bonus" 0.001 "clip size upgrade atomic" 0 "faster reload rate" 1.25 //"Projectile speed increased" 0.4 "projectile spread angle penalty" 4 "heal on hit for rapidfire" 1000 "blast radius increased" 1.75 } CharacterAttributes { "airblast vulnerability multiplier" 0.0001 "airblast vertical vulnerability multiplier" 0.0001 "damage force reduction" 0.001 "move speed bonus" 0.5 } } } WaveSpawn { Name "1_11A" TotalCount 26 SpawnCount 2 MaxActive 8 WaitBeforeStarting 6 WaitBetweenSpawns 7 WaitForAllDead "1_10B" Where spawn_blueA Where spawn_blueA2 Where spawn_blueB Where spawn_blueC TotalCurrency 0 Squad { TFBot { Class Demoman Skill Hard Name "Sticky Demo" WeaponRestrictions SecondaryOnly Attributes HoldFireUntilFullReload ItemAttributes { ItemName "TF_WEAPON_GRENADELAUNCHER" "is_passive_weapon" 1 "override projectile type" 27 } ItemAttributes { ItemName "TF_WEAPON_PIPEBOMBLAUNCHER" "faster reload rate" -0.8 "damage penalty" 1.3 "projectile spread angle penalty" 3 "sticky arm time bonus" 2 "stickybomb charge rate" -1 "max pipebombs increased" -6 } } TFBot { Template T_TFBot_Medic ItemAttributes { ItemName "TF_WEAPON_SYRINGEGUN_MEDIC" "damage penalty" 1 "fire rate bonus" 0.6 "faster reload rate" 0.1 "mad milk syringes" 1 } ItemAttributes { ItemName "TF_WEAPON_MEDIGUN" "ubercharge rate bonus" 3 "heal rate bonus" 8 } } } } WaveSpawn { Name "1_11B" TotalCount 20 SpawnCount 2 MaxActive 6 WaitBeforeStarting 8 WaitBetweenSpawns 6 WaitForAllDead "1_10B" Where spawn_blueAGiant Where spawn_blueA2Giant Where spawn_blueBGiant Where spawn_blueCGiants TotalCurrency 0 Squad { TFBot { Template T_TFBot_Sniper_Huntsman_Spammer Tag bot_giant Name "Fire Bow Bowman" Item "The Cozy Camper" ItemAttributes { ItemName "The Huntsman" "fire rate bonus" 0.2 "projectile penetration" 1 "faster reload rate" 0.6 "Set DamageType Ignite" 1 "attach particle effect" 701 } CharacterAttributes { "airblast vulnerability multiplier" 0.0001 "airblast vertical vulnerability multiplier" 0.0001 "move speed bonus" 1 } } TFBot { Template T_TFBot_Medic ItemAttributes { ItemName "TF_WEAPON_SYRINGEGUN_MEDIC" "damage penalty" 1 "fire rate bonus" 0.6 "faster reload rate" 0.1 "mad milk syringes" 1 } ItemAttributes { ItemName "TF_WEAPON_MEDIGUN" "ubercharge rate bonus" 3 "heal rate bonus" 8 } } } } WaveSpawn { Name "1_12A" TotalCount 2 SpawnCount 1 MaxActive 2 WaitBeforeStarting 13 WaitBetweenSpawns 20 WaitForAllDead "1_11A" Where spawn_blueAGiant Where spawn_blueA2Giant Where spawn_blueBGiant Where spawn_blueCGiants TotalCurrency 0 TFBot { Template T_TFBot_Giant_Heavyweapons_Deflector Tag bot_giant ClassIcon heavy_deflector_healonkill Name "Giant Hok Deflector Heavy" Item "The Tungsten Toque" Item "The Brass Beast" ItemAttributes { ItemName "The Tungsten Toque" "attach particle effect" 84 } ItemAttributes { ItemName "The Brass Beast" "heal on kill" 5000 "damage bonus" 1.7 "projectile penetration heavy" 2 "ring of fire while aiming" 1 "weapon burn time increased" 10 "weapon burn dmg increased" 10 "minigun spinup time increased" 1 "aiming movespeed decreased" 1 "weapon spread bonus" 0.7 "attack projectiles" 2 } CharacterAttributes { "airblast vulnerability multiplier" 0.0001 "airblast vertical vulnerability multiplier" 0.0001 "damage force reduction" 0.001 "move speed bonus" 0.6 "health regen" 100 } } } WaveSpawn { Name "1_12C" TotalCount 2 SpawnCount 1 MaxActive 2 WaitBeforeStarting 15 WaitBetweenSpawns 25 WaitForAllDead "1_11A" Where spawn_blueAGiant Where spawn_blueA2Giant Where spawn_blueBGiant Where spawn_blueCGiants TotalCurrency 0 TFBot { Template T_TFBot_Giant_Soldier_Spammer_Reload // call him colonel barrage Tag bot_giant Health 4200 Item "Roaming Roman" Item "Battery Canteens" Name "Colonel Barrage" Item "Upgradeable TF_WEAPON_ROCKETLAUNCHER" ItemAttributes { ItemName "Upgradeable TF_WEAPON_ROCKETLAUNCHER" "item style override" 1 "is australium item" 1 "attach particle effect" 701 "damage bonus" 1.3 "faster reload rate" 0.3 "fire rate bonus" 0.2 "clip size upgrade atomic" 5 "blast dmg to self increased" 0.01 "no self blast dmg" 1 "projectile spread angle penalty" 7 "Projectile speed increased" 0.80 } CharacterAttributes { "airblast vulnerability multiplier" 0.0001 "airblast vertical vulnerability multiplier" 0.0001 "damage force reduction" 0.001 "rage giving scale" 0.3 "move speed bonus" 0.5 "health regen" 100 } } } WaveSpawn { Name "1_12D" TotalCount 30 SpawnCount 3 MaxActive 9 WaitBeforeStarting 6 WaitBetweenSpawns 6 WaitForAllDead "1_11A" Where spawn_blueA Where spawn_blueA2 Where spawn_blueB Where spawn_blueC TotalCurrency 0 TFBot { Class Pyro Skill Hard ItemAttributes { ItemName "TF_WEAPON_FLAMETHROWER" "redirected_flame_size_mult" 2 "mult_end_flame_size" 2 "flame life bonus" 1.1 } CharacterAttributes { "airblast vulnerability multiplier" 0.0001 "airblast vertical vulnerability multiplier" 0.0001 "move speed bonus" 1.1 } } } } }