#base robot_giant.pop #base robot_standard.pop #base robot_gatebot.pop population { StartingCurrency 5000 RespawnWaveTime 2 CanBotsAttackWhileInSpawnRoom no AddSentryBusterWhenDamageDealtExceeds 35000 AddSentryBusterWhenKillCountExceeds 35 Templates { Giant_Stun_Sniper { ClassIcon sniper_smg_stun Health 1600 Name "Giant Stun Sniper" Scale 1.75 Class Sniper Skill Expert MaxVisionRange 2500 WeaponRestrictions SecondaryOnly Attributes "MiniBoss" ItemAttributes { ItemName "the cleaner's carbine" "slow enemy on hit major" 3.0 } CharacterAttributes { "move speed penalty" 0.5 "override footstep sound set" 5 } Item "the cleaner's carbine" Item "liquidator's lid" Item "the chronomancer" } Giant_Bowman { ClassIcon sniper_bow Health 1500 Name "Giant Bowman" Scale 1.75 Class Sniper Skill Expert MaxVisionRange 2500 WeaponRestrictions PrimaryOnly Attributes "MiniBoss" ItemAttributes { ItemName "the huntsman" "damage bonus" 3.5 "fire rate bonus" 0.5 } ItemAttributes { ItemName tf_weapon_smg "damage bonus" 1.5 } CharacterAttributes { "move speed penalty" 0.5 "override footstep sound set" 5 } Item "the huntsman" Item "the anger" } Giant_Blaster_Soldier { ClassIcon soldier_bison Health 4200 Name "Giant Blaster Soldier" Class Soldier Skill Expert WeaponRestrictions SecondaryOnly Attributes "HoldFireUntilFullReload" Attributes "MiniBoss" ItemAttributes { ItemName "the righteous bison" "fire rate bonus" 0.4 } CharacterAttributes { "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 "override footstep sound set" 3 "move speed penalty" 0.6 } Item "the righteous bison" Item "lord cockswain's pith helmet" } Giant_Samurai_Soldier { ClassIcon demoknight_samurai Health 4200 Name "Giant Samurai Soldier" Class Soldier Skill Expert WeaponRestrictions MeleeOnly Attributes "HoldFireUntilFullReload" Attributes "MiniBoss" ItemAttributes { ItemName "the half-zatoichi" "damage bonus" 0.25 } CharacterAttributes { "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 "override footstep sound set" 3 "move speed penalty" 0.7 } Item "the concheror" Item "the half-zatoichi" Item "soldier samurai hat" Item "the shogun's shoulder guard" } Giant_Overclocked_Soldier { ClassIcon soldier_barrage Health 4200 Name "Giant Overclocked Soldier" Class Soldier Skill Expert WeaponRestrictions PrimaryOnly Attributes "HoldFireUntilFullReload" Attributes "MiniBoss" ItemAttributes { ItemName tf_weapon_rocketlauncher "fire rate bonus" 0.75 "fire rate bonus with reduced health" 0.5 "Projectile speed decreased" 0.7 "projectile spread angle penalty" 3 } CharacterAttributes { "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 "override footstep sound set" 3 "move speed penalty" 0.5 } } Giant_Shocker_Soldier { ClassIcon soldier_crit Health 5600 Name "Giant Shocker Soldier" Class Soldier Skill Expert WeaponRestrictions PrimaryOnly Attributes "HoldFireUntilFullReload" Attributes "MiniBoss" Attributes "AlwaysCrit" ItemAttributes { ItemName powerhouse_rocketlauncher_shellshocker "damage bonus" 5.25 "fire rate penalty" 2.0 "clip size penalty" 1.75 "Blast radius increased" 1.75 "Projectile speed decreased" 0.5 "health on radius damage" 550 } CharacterAttributes { "damage force reduction" 0 "airblast vulnerability multiplier" 0 "override footstep sound set" 3 "move speed penalty" 0.4 } Item "powerhouse_rocketlauncher_shellshocker" Item "hellhunter's headpiece" Item "ghoul gibbin' gear" } Giant_Overclocked_Heavy { ClassIcon heavy_minigun Health 5000 Name "Giant Overclocked Heavy" Class HeavyWeapons Skill Expert MaxVisionRange 1200 WeaponRestrictions PrimaryOnly Attributes "MiniBoss" ItemAttributes { ItemName warbird_minigun_butcherbird "fire rate bonus with reduced health" 0.05 "bullets per shot bonus" 0.25 "minicritboost on kill" 3 } CharacterAttributes { "damage force reduction" 0 "airblast vulnerability multiplier" 0 "override footstep sound set" 2 "move speed penalty" 0.4 } Item "warbird_minigun_butcherbird" Item "immobile suit" } Giant_Cola_Fueled_Maniac { ClassIcon scout_giant_racer Health 2000 Name "Giant Cola-Fueled Maniac" Class Scout Skill Expert WeaponRestrictions PrimaryOnly Attributes "MiniBoss" ItemAttributes { ItemName powerhouse_scattergun_currentevent "bullets per shot bonus" 1.5 "fire rate bonus with reduced health" 0.5 "faster reload rate" 0.5 "sniper fires tracer" 1 } CharacterAttributes { "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 "override footstep sound set" 5 "move speed penalty" 0.7 } Item "powerhouse_scattergun_currentevent" Item "crit-a-cola" Item "the sub zero suit" Item "death racer's helmet" } Mafia_Smg { ClassIcon sniper_smg Health 1750 Name "Mafia Smg" Scale 1.8 Class Sniper Skill Expert MaxVisionRange 2500 WeaponRestrictions SecondaryOnly Attributes "MiniBoss" ItemAttributes { ItemName gentlemanne_smg_highrollers "damage bonus" 1.5 "fire rate bonus with reduced health" 0.3 "accuracy scales damage" 4.25 "spread penalty" 0.75 "clip size bonus" 2.0 } CharacterAttributes { "move speed penalty" 0.3 "override footstep sound set" 5 } Item "gentlemanne_smg_highrollers" Item "poacher's safari jacket" Item "the federal casemaker" } Giant_Brass_Beast_Heavy { ClassIcon heavy_brassbeast Health 5000 Name "Giant Brass Beast Heavy" Class HeavyWeapons Skill Expert MaxVisionRange 1200 WeaponRestrictions PrimaryOnly Attributes "MiniBoss" ItemAttributes { ItemName "the brass beast" "damage bonus" 6.0 "fire rate penalty" 1.5 "bullets per shot bonus" 0.25 "fire rate bonus with reduced health" 0.5 } CharacterAttributes { "damage force reduction" 0 "airblast vulnerability multiplier" 0 "override footstep sound set" 2 "move speed penalty" 0.35 } Item "the brass beast" Item "the eye-catcher" Item "bone-cut belt" } Giant_Tomislav_Heavy { ClassIcon heavy_tomislav Health 5000 Name "Giant Tomislav Heavy" Class HeavyWeapons Skill Expert MaxVisionRange 1200 WeaponRestrictions PrimaryOnly Attributes "MiniBoss" ItemAttributes { ItemName tomislav "accuracy scales damage" 4.0 "weapon spread bonus" 0.5 } CharacterAttributes { "damage force reduction" 0 "airblast vulnerability multiplier" 0 "override footstep sound set" 2 "move speed penalty" 0.45 } Item "tomislav" Item "the siberian sophisticate" } Super_FaN_Scout { ClassIcon scout_scattershot Health 6000 Name "Super FaN Scout" Class Scout Skill Expert WeaponRestrictions PrimaryOnly Attributes "MiniBoss" Attributes "UseBossHealthBar" ItemAttributes { ItemName "the force-a-nature" "bullets per shot bonus" 5.0 "fire rate bonus" -1 "reload time increased hidden" 2.5 "is australium item" 1 "item style override" 1 "attach particle effect" 2 "minicritboost on kill" 4 } CharacterAttributes { "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 "override footstep sound set" 5 "attach particle effect static" 14 "move speed penalty" 0.8 } Item "the force-a-nature" Item "thrilling tracksuit" Item "the airdog" } Giant_Dumpster_Diver { ClassIcon soldier_dumpster Health 4000 Name "Giant Dumpster Diver" Class Soldier Skill Expert WeaponRestrictions PrimaryOnly Attributes "MiniBoss" ItemAttributes { ItemName "the beggar's bazooka" "clip size upgrade atomic" 13 "auto fires full clip" 1 "faster reload rate" 0.45 "damage penalty" 0.73 "auto fires when full" 1 "Projectile speed decreased" 0.7 } CharacterAttributes { "damage force reduction" 0 "airblast vulnerability multiplier" 0 "override footstep sound set" 3 "move speed penalty" 0.35 } Item "the beggar's bazooka" Item "stainless pot" Item "the captain's cocktails" } Giant_Beggar_s_Soldier { ClassIcon boss_hollowhead Health 4200 Name "Giant Beggar's Soldier" Class Soldier Skill Expert WeaponRestrictions PrimaryOnly Attributes "MiniBoss" Attributes "AlwaysCrit" ItemAttributes { ItemName "the beggar's bazooka" "damage bonus" 2.0 "auto fires when full" 1 "Projectile speed decreased" 0.5 } CharacterAttributes { "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 "override footstep sound set" 3 "move speed penalty" 0.35 } Item "the beggar's bazooka" Item "the captain's cocktails" Item "bucket hat" } Giant_Torcher_Pyro { ClassIcon pyro_giant Health 3300 Name "Giant Torcher Pyro" Class Pyro Skill Expert MaxVisionRange 1200 WeaponRestrictions PrimaryOnly Attributes "MiniBoss" ItemAttributes { ItemName warbird_flamethrower_warhawk "crit vs burning players" 1 "SPELL: Halloween green flames" 1 "flame life bonus" 2.0 "flame size penalty" 2.0 "damage penalty" 0.67 } CharacterAttributes { "damage force reduction" 0.3 "airblast vulnerability multiplier" 0.3 "override footstep sound set" 6 "move speed penalty" 0.35 } Item "warbird_flamethrower_warhawk" Item "the firefly" Item "the bone dome" } } Mission { Objective DestroySentries Where spawnbot BeginAtWave 1 RunForThisManyWaves 1 InitialCooldown 30 CooldownTime 30 DesiredCount 1 TFBot { Template T_TFBot_SentryBuster } } Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay_ironman Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name beggars1 TotalCurrency 200 TotalCount 6 MaxActive 2 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 10 Where spawnbot_invasion Squad { TFBot { Template Giant_Beggar_s_Soldier } } } WaveSpawn { Name beggars2 WaitForAllSpawned beggars1 TotalCurrency 200 TotalCount 12 MaxActive 2 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 10 Where spawnbot_invasion Squad { TFBot { Template Giant_Dumpster_Diver } } } WaveSpawn { Name tomislav WaitForAllDead beggars2 TotalCurrency 200 TotalCount 4 MaxActive 2 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 10 Where spawnbot Squad { TFBot { Template Giant_Tomislav_Heavy } } } WaveSpawn { Name overclockedheavy WaitForAllDead tomislav TotalCurrency 200 TotalCount 3 MaxActive 3 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 10 Where spawnbot_side Squad { TFBot { Template Giant_Overclocked_Heavy } } } WaveSpawn { Name soldiers WaitForAllDead overclockedheavy TotalCurrency 200 TotalCount 12 MaxActive 2 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 10 Where spawnbot Squad { TFBot { Template T_TFBot_Giant_Soldier } } } WaveSpawn { Name demos WaitForAllSpawned soldiers TotalCurrency 200 TotalCount 12 MaxActive 3 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 10 Where spawnbot_invasion Squad { TFBot { Template T_TFBot_Giant_Demoman } } } WaveSpawn { Name bowpyro WaitForAllDead demos TotalCurrency 200 TotalCount 8 MaxActive 4 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 10 Where spawnbot Squad { TFBot { Template Giant_Torcher_Pyro } TFBot { Template Giant_Bowman } } } WaveSpawn { Name giantbrassbeast WaitForAllDead bowpyro TotalCurrency 200 TotalCount 2 MaxActive 1 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 10 Where spawnbot_side Squad { TFBot { Template Giant_Brass_Beast_Heavy } } } WaveSpawn { Name mafia WaitForAllSpawned giantbrassbeast TotalCurrency 200 TotalCount 3 MaxActive 3 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 10 Where spawnbot Squad { TFBot { Template Mafia_Smg } } } WaveSpawn { Name overclockedsoldier WaitForAllDead mafia TotalCurrency 200 TotalCount 4 MaxActive 2 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 10 Where spawnbot_invasion Squad { TFBot { Template Giant_Overclocked_Soldier } } } WaveSpawn { Name deflector WaitForAllDead overclockedsoldier TotalCurrency 200 TotalCount 6 MaxActive 2 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 10 Where spawnbot Squad { TFBot { Template T_TFBot_Giant_Heavyweapons_Deflector } TFBot { Template T_TFBot_Giant_Medic } } } WaveSpawn { Name blaster WaitForAllDead deflector TotalCurrency 200 TotalCount 16 MaxActive 4 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 10 Where spawnbot_invasion Squad { TFBot { Template Giant_Blaster_Soldier Attributes "AlwaysCrit" } } } WaveSpawn { Name stuncrit WaitForAllSpawned blaster TotalCurrency 200 TotalCount 9 MaxActive 3 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 10 Where spawnbot_invasion Squad { TFBot { Template Giant_Stun_Sniper } } } WaveSpawn { Name superfan WaitForAllDead blaster TotalCurrency 200 TotalCount 4 MaxActive 1 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 10 Where spawnbot Squad { TFBot { Template Super_FaN_Scout } } } WaveSpawn { Name shocker WaitForAllDead superfan TotalCurrency 200 TotalCount 4 MaxActive 1 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 10 Where spawnbot_side Squad { TFBot { Template Giant_Shocker_Soldier } } } WaveSpawn { Name madness1 WaitForAllDead shocker TotalCurrency 200 TotalCount 12 MaxActive 4 SpawnCount 4 WaitBeforeStarting 0 WaitBetweenSpawns 10 Where spawnbot Squad { TFBot { Template Giant_Dumpster_Diver Attributes "AlwaysCrit" } TFBot { Template T_TFBot_Giant_Medic Item "spine-chilling skull" } TFBot { Template T_TFBot_Giant_Soldier_Extended_Battalion Item "spine-chilling skull" } TFBot { Template T_TFBot_Giant_Medic Item "spine-chilling skull" } } } WaveSpawn { Name madness2 WaitForAllDead madness1 TotalCurrency 200 TotalCount 12 MaxActive 3 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 10 Where spawnbot_invasion Squad { TFBot { Template Giant_Samurai_Soldier } } } WaveSpawn { Name madness3 WaitForAllDead madness2 TotalCurrency 200 TotalCount 12 MaxActive 3 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 10 Where spawnbot_side Squad { TFBot { Template Giant_Cola_Fueled_Maniac } } } WaveSpawn { Name deathwish WaitForAllDead madness3 TotalCurrency 200 TotalCount 72 MaxActive 9 SpawnCount 3 WaitBeforeStarting 0 WaitBetweenSpawns 10 Where spawnbot_invasion Squad { TFBot { Template T_TFBot_Giant_Soldier_Extended_Buff_Banner Item "the original" Item "spine-chilling skull" } TFBot { Template T_TFBot_Giant_Soldier_Extended_Concheror Item "the direct hit" Item "spine-chilling skull" } TFBot { Template T_TFBot_Giant_Soldier_Extended_Battalion Item "the black box" Item "spine-chilling skull" } } } } }