//This file has been generated by http://mvm.tf
//Copy this file in your tf/scripts/population folder
#base robot_giant.pop
#base robot_standard.pop
#base robot_gatebot.pop
population
{
	StartingCurrency	4000000
	RespawnWaveTime	6
	CanBotsAttackWhileInSpawnRoom	no
	FixedRespawnWaveTime	Yes
	EventPopfile	Halloween
	Advanced	1
	Templates
	{
	}
	Wave
	{
		WaitWhenDone	65
		Checkpoint	Yes
		StartWaveOutput
		{
			Target	wave_start_relay
			Action	Trigger
		}
		DoneOutput
		{
			Target	wave_finished_relay
			Action	Trigger
		}
		WaveSpawn
		{
			TotalCurrency	400
			TotalCount	1
			MaxActive	1
			SpawnCount	1
			WaitBeforeStarting	0
			WaitBetweenSpawns	10
			Where	spawnbot
			Squad
			{
				TFBot
				{
					ClassIcon	pyro_boss_demon1
					Health	25000
					Name	"timed flame"
					Scale	1.6
					Class	Pyro
					Skill	Normal
					Tag	"bot_giant"
					Attributes	"AlwaysCrit"
					Attributes	"MiniBoss"
					Attributes	"UseBossHealthBar"
					CharacterAttributes
					{
						"move speed penalty"	0.3
					}
					Item	"the backburner"
					Item	"sharpened volcano fragment"
					Item	"fallen angel"
					Item	"the warsworn helmet"
					Item    "TF_WEAPON_SPELLBOOK"
					Spell   //Gives specified spell to bots.
{
	Delay 0		//Time before the first spell charges are given (Default: 10)
	Cooldown 5	//Time between each spell changes (Default: 10)
	Repeats 12	//How many times should spell charges be given in total (Default: 0 - Infinite)
	Charges 1	//How many spell charges to give every time the spell is given (Default: 1)
	Limit 1		//How many spell charges the bot can store (Default: Same as charges given)
	Type "All"	//Spell name. Possible values:
		//Fireball
		//Ball O' Bats
		//Healing Aura
		//Pumpkin MIRV
		//Superjump
		//Invisibility
		//Teleport
		//Tesla Bolt
		//Minify
		//Summon Monoculus
		//Meteor Shower
		//Summon Skeletons
		//Common
		//Rare
		//All
}
					Spell   //Gives specified spell to bots.
{
	Delay 0		//Time before the first spell charges are given (Default: 10)
	Cooldown 5	//Time between each spell changes (Default: 10)
	Repeats 12	//How many times should spell charges be given in total (Default: 0 - Infinite)
	Charges 1	//How many spell charges to give every time the spell is given (Default: 1)
	Limit 1		//How many spell charges the bot can store (Default: Same as charges given)
	Type "All"	//Spell name. Possible values:
		//Fireball
		//Ball O' Bats
		//Healing Aura
		//Pumpkin MIRV
		//Superjump
		//Invisibility
		//Teleport
		//Tesla Bolt
		//Minify
		//Summon Monoculus
		//Meteor Shower
		//Summon Skeletons
		//Common
		//Rare
		//All
}
					Spell   //Gives specified spell to bots.
{
	Delay 0		//Time before the first spell charges are given (Default: 10)
	Cooldown 5	//Time between each spell changes (Default: 10)
	Repeats 12	//How many times should spell charges be given in total (Default: 0 - Infinite)
	Charges 1	//How many spell charges to give every time the spell is given (Default: 1)
	Limit 1		//How many spell charges the bot can store (Default: Same as charges given)
	Type "All"	//Spell name. Possible values:
		//Fireball
		//Ball O' Bats
		//Healing Aura
		//Pumpkin MIRV
		//Superjump
		//Invisibility
		//Teleport
		//Tesla Bolt
		//Minify
		//Summon Monoculus
		//Meteor Shower
		//Summon Skeletons
		//Common
		//Rare
		//All
}
 WeaponSwitch    //Periodically switches weapon
{
	Type "Melee" // Weapon slot, possible values:
		//Primary
		//Secondary
		//Melee
		//PDA
		//Building
}
				}
			}
		}
		WaveSpawn
		{
			TotalCurrency	400
			TotalCount	4
			MaxActive	4
			SpawnCount	4
			WaitBeforeStarting	0
			WaitBetweenSpawns	10
			Support	1
			Where	spawnbot
			Squad
			{
				TFBot
				{
					ClassIcon	pyro
					Health	175
					Name	"burnt trooper"
					Class	Pyro
					Skill	Normal
					WeaponRestrictions	MeleeOnly
					Item	"sharpened volcano fragment"
					Item	"pyromancer's mask"
				}
			}
		}
		WaveSpawn
		{
			TotalCurrency	400
			TotalCount	4
			MaxActive	4
			SpawnCount	4
			WaitBeforeStarting	0
			WaitBetweenSpawns	10
			Support	1
			Where	spawnbot
			Squad
			{
				TFBot
				{
					ClassIcon	pyro
					Health	175
					Name	pyinfant
					Class	Pyro
					Skill	Normal
					WeaponRestrictions	PrimaryOnly
					Item	"the backburner"
					Item	"the detonator"
					Item	"pyromancer's mask"
				}
			}
		}
		WaveSpawn
		{
			TotalCurrency	400
			TotalCount	2
			MaxActive	2
			SpawnCount	2
			WaitBeforeStarting	0
			WaitBetweenSpawns	10
			Support	1
			Where	spawnbot
			Squad
			{
				TFBot
				{
					ClassIcon	pyro
					Health	1250
					Name	"burnt powerjack"
					Scale	1.7
					Class	Pyro
					Skill	Normal
					WeaponRestrictions	MeleeOnly
					Tag	"bot_giant"
					Attributes	"AlwaysCrit"
					Attributes	"MiniBoss"
					Item	"the powerjack"
					Item	"pyromancer's mask"
				}
			}
		}
		WaveSpawn
		{
			TotalCurrency	400
			TotalCount	2
			MaxActive	2
			SpawnCount	2
			WaitBeforeStarting	0
			WaitBetweenSpawns	10
			Support	1
			Where	spawnbot
			Squad
			{
				TFBot
				{
					ClassIcon	pyro
					Health	175
					Name	"burnt flarer"
					Class	Pyro
					Skill	Normal
					WeaponRestrictions	SecondaryOnly
					Item	"the flare gun"
					Item	"pyromancer's mask"
				}
			}
		}
	}
}
//This file has been generated by http://mvm.tf
