//Reverse, attempt by StardustSpy //Doom mission, or just based on hell //Huge thanks to Jurrell for the custom nav file, he's a cool guy //Braindawg and Hell-met for advice //Eve made the Marauder related stuff //Lite for number timer + several icons #base robot_standard.pop #base robot_giant.pop #base robot_stardust.pop #base reverse_timer.pop //FireInput //{ // Target spawnbot_blugiant_new //Entity name to use /// Action Enable //Input to fire // Delay 0.1 //} //FireInput //{ // Target spawnbot_newgiant_2 //Entity name to use // Action Enable //Input to fire // Delay 0.1 //When set, the task activates only when the bot health is below specified value //} //FireInput //{ // Target spawnbot_newgiant_3 //Entity name to use // Action Enable //Input to fire // Delay 0.1 //} //FireInput //{ // Target spawnbot_highground_right_hatch_lastwave //Entity name to use // Action Enable //Input to fire // IfHealthBelow 50000 //When set, the task activates only when the bot health is below specified value //} //FireInput //{ // Target spawnbot_highground_right_hatch_lastwave_tempspawn //Entity name to use // Action Enable //Input to fire // IfHealthBelow 75000 //When set, the task activates only when the bot health is below specified value //} //FireInput //{ // Target spawnbot_highground_left_hatch_lastwave //Entity name to use // Action Enable //Input to fire // IfHealthBelow 50000 //When set, the task activates only when the bot health is below specified value //} //////////////TO DO: //(WIP) Add func_nav_avoid at front. Ask jurrell to change the nav file if spawncamping is still a problem WaveSchedule { StartingCurrency 800 CanBotsAttackWhileInSpawnRoom yes //RespawnWaveTime 12 // FixedRespawnWaveTime 1 // AddSentryBusterWhenDamageDealtExceeds 3000 // AddSentryBusterWhenKillCountExceeds 15 // Advanced 1 EventPopfile Halloween // Essential stuff ReverseWinConditions 1 AllowJoinTeamBlueMax 6 AllowJoinTeamBlue 1 HumansMustJoinTeam Blue SetCreditTeam 3 SniperAllowHeadshots 1 FixedRespawnWaveTimeBlue 1 RespawnWaveTimeBlue 1 SendBotsToSpectatorImmediately 1 //keeps the populator less clogged, bot projectiles vanish on death + causes weird killcams NoMvMDeathTune 1 NoRomevisionCosmetics 1 WaveStartCountdown 5 RobotLimit 26 MaxSpectators 0 ZombiesNoWave666 1 FlagEscortCountOffset 10 BotsRandomCrit 1 RemoveBluVelocityLimit 1 MedigunShieldDamage 1 //BluPlayersAreRobots 1 SniperHideLasers 1 //PlayerRobotsUsePlayerAnimation 1 FixHuntsmanDamageBonus 1 NoSkeletonSplit 1 BluHumanSpawnNoShoot 0 // BLU players cannot shoot while in spawn (default: 1) BluHumanSpawnProtection 1 // BLU players are invincible in spawn (default: 1) //FlagCarrierMovementPenalty 1 BluHumanFlagCapture 1 BluHumanFlagPickup 1 HHHNoControlPointLogic 1 HHHNonSolidToPlayers 1 HHHHealthPerPlayer 0 HHHChaseRange 9999 HHHQuitRange 10000 HHHHealthBase 2500 HHHChaseDuration 9999 //Special Files //CustomUpgradesFile "mvm_upgrades_doom3.txt" not needed CustomNavFile "mvm_underworld_rc2_customnav_v2_alt" PrecacheModel "models\props_mvm\mvm_upgrade_blu.mdl" PrecacheModel "models\props_mvm\robot_spawnpoint.mdl" PrecacheModel "models\weapons\c_models\c_argent_axe\c_argent_axe.mdl" //PrecacheModel "models\weapons\c_models\c_argent_shield\c_argent_shield.mdl" //PrecacheModel "models\workshop\player\items\demo\jul13_pillagers_barrel\marauder_head.mdl" //PrecacheModel "models\workshop\player\items\demo\sbox2014_juggernaut_jacket\marauder_armor.mdl" //PrecacheModel "models\bots\demo\marauder.mdl" PrecacheModel "models\bots\boss_bot\boss_tankred.mdl" PrecacheModel "models\bots\boss_bot\boss_tankred_damage1.mdl" PrecacheModel "models\bots\boss_bot\boss_tankred_damage2.mdl" PrecacheModel "models\bots\boss_bot\boss_tankred_damage3.mdl" PrecacheModel "models\bots\boss_bot\boss_tankred_part1_destruction.mdl" PrecacheModel "models\bots\boss_bot\tankred_track_l.mdl" PrecacheModel "models\bots\boss_bot\tankred_track_r.mdl" PrecacheModel "models\bots\boss_bot\bombblue_mechanism.mdl" PrecacheModel "models\workshop\weapons\c_models\c_stormbow\c_stormbow.mdl" //PrecacheModel "models/props_urban/empty.mdl" PrecacheModel "models\bots\demo\red_sentry_buster.mdl" //PrecacheModel "models/bots/boss_bot/boss_blimp.mdl" //PrecacheModel "models/bots/boss_bot/boss_blimpred_damage1.mdl" //PrecacheModel "models/bots/boss_bot/boss_blimpred_damage2.mdl" //PrecacheModel "models/bots/boss_bot/boss_blimpred_damage3.mdl" //PrecacheModel "models/bots/boss_bot/boss_blimp_damage_explode.mdl" //PrecacheModel "models/bots/boss_bot/boss_blimp_explode.mdl" //Disable Sounds DisableSound "music.mvm_end_last_wave" DisableSound "music.mvm_end_mid_wave" DisableSound "music.mvm_end_tank_wave" DisableSound "music.mvm_end_wave" DisableSound "music.mvm_lost_wave" DisableSound "music.mvm_start_last_wave" DisableSound "music.mvm_start_mid_wave" DisableSound "music.mvm_start_tank_wave" DisableSound "music.mvm_start_wave" DisableSound "music.class_menu" DisableSound "Announcer.MVM_Get_To_Upgrade" DisableSound "Announcer.MVM_Spy_Alert" DisableSound "Announcer.mvm_spybot_death" DisableSound "Announcer.mvm_spybot_death_all" DisableSound "Announcer.MVM_First_Wave_Start" DisableSound "Announcer.MVM_Wave_Start" DisableSound "Announcer.MVM_Wave_End" DisableSound "Announcer.MVM_Wave_Lose" DisableSound "Announcer.MVM_Final_Wave_Start" DisableSound "Announcer.MVM_Final_Wave_End" DisableSound "Announcer.MVM_Robots_Planted" DisableSound "Announcer.MVM_Bomb_Alert_Entered" DisableSound "Announcer.MVM_Bomb_Alert_Near_Hatch" DisableSound "Announcer.MVM_Bomb_Alert_Deploying" DisableSound "Announcer.MVM_General_Wave_Start" DisableSound "Announcer.MVM_Game_Over_Loss" DisableSound "Announcer.MVM_Tank_Planted" DisableSound "Announcer.MVM_Tank_Alert_Spawn" DisableSound "Announcer.MVM_Tank_Alert_Another" DisableSound "Announcer.MVM_Tank_Alert_Multiple" DisableSound "Announcer.MVM_Tank_Alert_Halfway" DisableSound "Announcer.MVM_Tank_Alert_Halfway_Multiple" DisableSound "Announcer.MVM_Tank_Alert_Near_Hatch" DisableSound "Announcer.MVM_Tank_Alert_Deploying" /////////////////////////////////////////BALANCING ////////////////////////////////////////////////// PlayerAttributes { "deploy time decreased" 0.5 "collect currency on kill" 1 } DisallowUpgrade "generate rage on heal" // fuck this thing too strong DisallowUpgrade "rocket specialist" // fuck this thing too strong DisallowUpgrade "falling_impact_radius_stun" DisallowUpgrade "uber duration bonus" DisallowUpgrade "maxammo primary increased" //players have infinite ammo DisallowUpgrade "maxammo secondary increased" //players have infinite ammo DisallowUpgrade "maxammo metal increased" //players have infinite ammo //DisallowedUpgrade "ubercharge" //DisallowedUpgrade "critboost" //DisallowUpgrade "clip size upgrade atomic" //multiclass/stock melee (except knife and wrench) ItemBlacklist // no canteens { Name "Kritz Or Treat Canteen" Name "Default Power Up Canteen (MvM)" Name "Power Up Canteen (MvM)" Name "Battery Canteens" Name "Zombie Scout" Name "Zombie Pyro" Name "Zombie Soldier" Name "Zombie Heavy" Name "Zombie Demo" Name "Zombie Engineer" Name "Zombie Medic" Name "Zombie Spy" Name "Zombie Sniper" } //Engineer ItemAttributes { Itemname "The Widowmaker" "damage penalty" 0.80 } ItemAttributes { itemname "The Short Circuit" "fire rate penalty" 2 } //Medic //Spy ItemAttributes { Classname "TF_WEAPON_KNIFE" "provide on active" 1 "cannot pick up intelligence" 1 } ////////////////////////////////EXTENDED UPGRADES //////////////////////////////////////////////// ExtendedUpgrades { PermaCrits { Name "Permanent Critboost" Attribute "always crit" Cap 1 Increment 1 Cost 400 Description "Enables all Pistol's and SMG's to permantly crit, aswell as the Third Degree, Flying Guillotine and the Righteous Bison." AllowedWeapons { ItemName "TF_WEAPON_PISTOL" ItemName "Upgradeable TF_WEAPON_PISTOL" ItemName "The C.A.P.P.E.R" Itemname "TTG Max Pistol - Poker Night" Itemname "TTG Max Pistol" Itemname "The Winger" Itemname "Pretty Boy's Pocket Pistol" Itemname "The Flying Guillotine" Itemname "The Righteous Bison" Itemname "TF_WEAPON_SMG" Itemname "Upgradeable TF_WEAPON_SMG" Itemname "The Third Degree" } DisallowedWeapons { //Itemname "TF_WEAPON_SCATTERGUN" //Itemname "TF_WEAPON_PISTOL" Itemname "TF_WEAPON_BAT" Itemname "Baby Face's Blaster" Itemname "The Back Scatter" Itemname "TF_WEAPON_ROCKETLAUNCHER" Itemname "TF_WEAPON_SHOVEL" Itemname "TF_WEAPON_FLAMETHROWER" Itemname "tf_weapon_flaregun" Itemname "tf_weapon_flaregun_revenge" //Itemname "tf_weapon_fireaxe" Itemname "Festive Axtinguisher" Itemname "The Axtinguisher" Itemname "The Postal Pummeler" Itemname "The powerjack" Itemname "Sharpened Volcano Fragment" Itemname "The back scratcher" Itemname "The Hot Hand" Itemname "The Neon Annihilator" Itemname "TF_WEAPON_GRENADELAUNCHER" Itemname "TF_WEAPON_PIPEBOMBLAUNCHER" Itemname "TF_WEAPON_BOTTLE" Itemname "Nessie's Nine Iron" Itemname "The Claidheamohmor" Itemname "The Eyelander" Itemname "Festive Eyelander" Itemname "The Persian Persuader" Itemname "The Scotsman's Skullcutter" Itemname "The Horseless Headless Horseman's Headtaker" Itemname "The Half-Zatoichi" Itemname "tf_weapon_minigun" Itemname "tf_weapon_fists" Itemname "tf_weapon_wrench" Itemname "tf_weapon_pistol" Itemname "TF_WEAPON_MEDIGUN" Itemname "tf_weapon_syringegun_medic" Itemname "TF_WEAPON_BONESAW" Itemname "tf_weapon_club" Itemname "tf_weapon_sniperrifle" Itemname "tf_weapon_knife" Itemname "tf_weapon_revolver" Itemname "tf_weapon_buff_item" // banners Itemname "tf_weapon_jar" Itemname "tf_weapon_laser_pointer" Itemname "tf_weapon_soda_popper" //Itemname "tf_weapon_cleaver" Itemname "tf_weapon_stickbomb" Itemname "tf_weapon_bat_wood" Itemname "tf_weapon_lunchbox_drink" Itemname "tf_weapon_handgun_scout_primary" Itemname "tf_wearable_demoshield" //Itemname "tf_weapon_raygun" Itemname "tf_weapon_pda_engineer_build" Itemname "tf_weapon_builder" // sappers and engineer stuff Itemname "tf_wearable" // booties, mantreads, etc } } MeleeDMGIncrease { Name "Extra Damage Bonus" Attribute "damage bonus" Cap 2.0 Increment 0.25 Cost 400 Description "Allow's the ability to buy a Damage Bonus for all melee's. Doesn't stack with existing damage bonus if there is one." AllowedWeapons { Slot "Melee" } DisallowedWeapons { Slot "secondary" Slot "primary" Classname "tf_weapon_knife" } } BlastRaidus { Name "Big Blast" Attribute "blast radius increased" Cap 1.6 Increment 0.15 Cost 100 Description "Increased Blast Radius on all explosive weapons by 15% per point." AllowedWeapons { Classname "TF_WEAPON_GRENADELAUNCHER" itemname "Upgradeable TF_WEAPON_GRENADELAUNCHER" Classname "TF_WEAPON_ROCKETLAUNCHER" Itemname "Upgradeable TF_WEAPON_ROCKETLAUNCHER" Itemname "The Original" Itemname "The Liberty Launcher" Itemname "The Cow Mangler 5000" Itemname "The Direct Hit" Itemname "The Beggar's Bazooka" Itemname "tf_weapon_stickbomb" } DisallowedWeapons { Itemname "TF_WEAPON_SCATTERGUN" Itemname "TF_WEAPON_PISTOL" Itemname "TF_WEAPON_BAT" Itemname "Baby Face's Blaster" Itemname "The Back Scatter" //Itemname "TF_WEAPON_ROCKETLAUNCHER" Itemname "tf_weapon_shotgun" Itemname "TF_WEAPON_SHOVEL" Itemname "TF_WEAPON_FLAMETHROWER" Itemname "tf_weapon_flaregun" Itemname "tf_weapon_flaregun_revenge" Itemname "tf_weapon_fireaxe" //Itemname "TF_WEAPON_GRENADELAUNCHER" Itemname "TF_WEAPON_PIPEBOMBLAUNCHER" Itemname "TF_WEAPON_BOTTLE" Itemname "Nessie's Nine Iron" Itemname "The Claidheamohmor" Itemname "The Eyelander" Itemname "Festive Eyelander" Itemname "The Persian Persuader" Itemname "The Scotsman's Skullcutter" Itemname "The Horseless Headless Horseman's Headtaker" Itemname "The Half-Zatoichi" Itemname "tf_weapon_minigun" Itemname "tf_weapon_fists" Itemname "tf_weapon_wrench" Itemname "tf_weapon_pistol" Itemname "TF_WEAPON_MEDIGUN" Itemname "tf_weapon_syringegun_medic" Itemname "TF_WEAPON_BONESAW" Itemname "tf_weapon_club" Itemname "TF_WEAPON_SMG" Itemname "tf_weapon_sniperrifle" Itemname "tf_weapon_knife" Itemname "tf_weapon_revolver" Itemname "tf_weapon_buff_item" // banners Itemname "tf_weapon_jar" Itemname "tf_weapon_laser_pointer" Itemname "tf_weapon_soda_popper" Itemname "tf_weapon_cleaver" Itemname "tf_weapon_bat_wood" Itemname "tf_weapon_lunchbox_drink" Itemname "tf_weapon_handgun_scout_primary" Itemname "tf_wearable_demoshield" Itemname "tf_weapon_pda_engineer_build" Itemname "tf_weapon_builder" // sappers and engineer stuff Itemname "tf_wearable" // booties, mantreads, etc } } Adrenaline { Name "Adrenaline" Attribute "speed_boost_on_kill" Cap 6 Increment 3 PlayerUpgrade 1 Cost 300 Description "Provides a speed boost on kill. 3 seconds per tick." AllowPlayerClass Scout AllowPlayerClass Soldier AllowPlayerClass Pyro AllowPlayerClass Demoman AllowPlayerClass Heavyweapons AllowPlayerClass Medic AllowPlayerClass Sniper AllowPlayerClass Spy } Adrenaline { Name "Adrenaline" Attribute "speed_boost_on_kill" Cap 6 Increment 3 PlayerUpgrade 1 Cost 150 Description "Provides a speed boost on kill. 3 seconds per tick." AllowPlayerClass Engineer } Revolver_Crit { Name "Critical Clutch" Attribute "last shot crits" Cap 1 Increment 1 Cost 200 Description "Revolvers are guranteed to critically hit their last shot in the clip." AllowedWeapons { itemname "tf_weapon_revolver" itemname "upgradeable tf_weapon_revolver" Itemname "The Enforcer" Itemname "L'Etranger" } DisallowedWeapons { Itemname "TF_WEAPON_SCATTERGUN" Itemname "TF_WEAPON_PISTOL" Itemname "TF_WEAPON_BAT" Itemname "Baby Face's Blaster" Itemname "The Back Scatter" Itemname "TF_WEAPON_ROCKETLAUNCHER" Itemname "TF_WEAPON_SHOVEL" Itemname "TF_WEAPON_FLAMETHROWER" Itemname "tf_weapon_flaregun" Itemname "tf_weapon_flaregun_revenge" Itemname "tf_weapon_fireaxe" Itemname "TF_WEAPON_GRENADELAUNCHER" Itemname "TF_WEAPON_PIPEBOMBLAUNCHER" Itemname "TF_WEAPON_BOTTLE" Itemname "Nessie's Nine Iron" Itemname "The Claidheamohmor" Itemname "The Eyelander" Itemname "Festive Eyelander" Itemname "The Persian Persuader" Itemname "The Scotsman's Skullcutter" Itemname "The Horseless Headless Horseman's Headtaker" Itemname "The Half-Zatoichi" Itemname "tf_weapon_minigun" Itemname "tf_weapon_fists" Itemname "tf_weapon_wrench" Itemname "tf_weapon_pistol" Itemname "TF_WEAPON_MEDIGUN" Itemname "tf_weapon_syringegun_medic" Itemname "TF_WEAPON_BONESAW" Itemname "tf_weapon_club" Itemname "TF_WEAPON_SMG" Itemname "tf_weapon_sniperrifle" Itemname "tf_weapon_knife" //Itemname "tf_weapon_revolver" Itemname "tf_weapon_buff_item" // banners Itemname "tf_weapon_jar" Itemname "tf_weapon_laser_pointer" Itemname "tf_weapon_soda_popper" Itemname "tf_weapon_cleaver" Itemname "tf_weapon_stickbomb" Itemname "tf_weapon_bat_wood" Itemname "tf_weapon_lunchbox_drink" Itemname "tf_weapon_handgun_scout_primary" Itemname "tf_wearable_demoshield" Itemname "tf_weapon_pda_engineer_build" Itemname "tf_weapon_builder" // sappers and engineer stuff Itemname "tf_wearable" // booties, mantreads, etc } } Bow_Maseter { Name "Ancient Bow Modifier" Attribute "arrow mastery" Cap 3 Increment 1 Cost 400 Description "Shoot 2 more arrows per shot, adds 2 more arrows per upgrade level" AllowedWeapons { itemname "The Huntsman" itemname "Festive Huntsman" Itemname "The Fortified Compound" } DisallowedWeapons { Itemname "TF_WEAPON_SCATTERGUN" Itemname "TF_WEAPON_PISTOL" Itemname "TF_WEAPON_BAT" Itemname "Baby Face's Blaster" Itemname "The Back Scatter" Itemname "TF_WEAPON_ROCKETLAUNCHER" Itemname "TF_WEAPON_SHOVEL" itemname "tf_weapon_revolver" itemname "upgradeable tf_weapon_revolver" Itemname "The Enforcer" Itemname "L'Etranger" Itemname "TF_WEAPON_FLAMETHROWER" Itemname "tf_weapon_flaregun" Itemname "tf_weapon_flaregun_revenge" Itemname "tf_weapon_fireaxe" Itemname "TF_WEAPON_GRENADELAUNCHER" Itemname "TF_WEAPON_PIPEBOMBLAUNCHER" Itemname "TF_WEAPON_BOTTLE" Itemname "Nessie's Nine Iron" Itemname "The Claidheamohmor" Itemname "The Eyelander" Itemname "Festive Eyelander" Itemname "The Persian Persuader" Itemname "The Scotsman's Skullcutter" Itemname "The Horseless Headless Horseman's Headtaker" Itemname "The Half-Zatoichi" Itemname "tf_weapon_minigun" Itemname "tf_weapon_fists" Itemname "tf_weapon_wrench" Itemname "tf_weapon_pistol" Itemname "TF_WEAPON_MEDIGUN" Itemname "tf_weapon_syringegun_medic" Itemname "TF_WEAPON_BONESAW" Itemname "tf_weapon_club" Itemname "TF_WEAPON_SMG" Itemname "tf_weapon_sniperrifle" Itemname "tf_weapon_knife" //Itemname "tf_weapon_revolver" Itemname "tf_weapon_buff_item" // banners Itemname "tf_weapon_jar" Itemname "tf_weapon_laser_pointer" Itemname "tf_weapon_soda_popper" Itemname "tf_weapon_cleaver" Itemname "tf_weapon_stickbomb" Itemname "tf_weapon_bat_wood" Itemname "tf_weapon_lunchbox_drink" Itemname "tf_weapon_handgun_scout_primary" Itemname "tf_wearable_demoshield" Itemname "tf_weapon_pda_engineer_build" Itemname "tf_weapon_builder" // sappers and engineer stuff Itemname "tf_wearable" // booties, mantreads, etc } } Revolver_Crit { Name "Explosive Headshot Spy" Attribute "explosive sniper shot" Cap 3 Increment 1 Cost 300 Description "Grant's Explosive Headshot for the Ambassador." AllowedWeapons { Itemname "The Ambassador" Itemname "Festive Ambassador" } DisallowedWeapons { Itemname "TF_WEAPON_SCATTERGUN" Itemname "TF_WEAPON_PISTOL" Itemname "TF_WEAPON_BAT" Itemname "Baby Face's Blaster" Itemname "The Back Scatter" Itemname "TF_WEAPON_ROCKETLAUNCHER" Itemname "TF_WEAPON_SHOVEL" Itemname "TF_WEAPON_FLAMETHROWER" Itemname "tf_weapon_flaregun" Itemname "tf_weapon_flaregun_revenge" Itemname "tf_weapon_fireaxe" Itemname "TF_WEAPON_GRENADELAUNCHER" Itemname "TF_WEAPON_PIPEBOMBLAUNCHER" Itemname "TF_WEAPON_BOTTLE" Itemname "Nessie's Nine Iron" Itemname "The Claidheamohmor" Itemname "The Eyelander" Itemname "Festive Eyelander" Itemname "The Persian Persuader" Itemname "The Scotsman's Skullcutter" Itemname "The Horseless Headless Horseman's Headtaker" Itemname "The Half-Zatoichi" Itemname "tf_weapon_minigun" Itemname "tf_weapon_fists" Itemname "tf_weapon_wrench" Itemname "tf_weapon_pistol" Itemname "TF_WEAPON_MEDIGUN" Itemname "tf_weapon_syringegun_medic" Itemname "TF_WEAPON_BONESAW" Itemname "tf_weapon_club" Itemname "TF_WEAPON_SMG" Itemname "tf_weapon_sniperrifle" Itemname "tf_weapon_knife" itemname "the diamondback" itemname "upgradeable tf_weapon_revolver" Itemname "The Enforcer" Itemname "L'Etranger" Itemname "tf_weapon_buff_item" // banners Itemname "tf_weapon_jar" Itemname "tf_weapon_laser_pointer" Itemname "tf_weapon_soda_popper" Itemname "tf_weapon_cleaver" Itemname "tf_weapon_stickbomb" Itemname "tf_weapon_bat_wood" Itemname "tf_weapon_lunchbox_drink" Itemname "tf_weapon_handgun_scout_primary" Itemname "tf_wearable_demoshield" Itemname "tf_weapon_pda_engineer_build" Itemname "tf_weapon_builder" // sappers and engineer stuff Itemname "tf_wearable" // booties, mantreads, etc } } RevolverDMGIncrease { Name "Revolver Damage Bonus" Attribute "damage bonus" Cap 2.0 Increment 0.25 Cost 300 Description "Allow's the ability to buy a Damage Bonus for all revolvers." AllowedWeapons { Classname tf_weapon_revolver } DisallowedWeapons { Itemname "TF_WEAPON_SCATTERGUN" Itemname "TF_WEAPON_PISTOL" Itemname "TF_WEAPON_BAT" Itemname "Baby Face's Blaster" Itemname "The Back Scatter" Itemname "TF_WEAPON_ROCKETLAUNCHER" Itemname "TF_WEAPON_SHOVEL" Itemname "TF_WEAPON_FLAMETHROWER" Itemname "tf_weapon_flaregun" Itemname "tf_weapon_flaregun_revenge" Itemname "tf_weapon_fireaxe" Itemname "TF_WEAPON_GRENADELAUNCHER" Itemname "TF_WEAPON_PIPEBOMBLAUNCHER" Itemname "TF_WEAPON_BOTTLE" Itemname "Nessie's Nine Iron" Itemname "The Claidheamohmor" Itemname "The Eyelander" Itemname "Festive Eyelander" Itemname "The Persian Persuader" Itemname "The Scotsman's Skullcutter" Itemname "The Horseless Headless Horseman's Headtaker" Itemname "The Half-Zatoichi" Itemname "tf_weapon_minigun" Itemname "tf_weapon_fists" Itemname "tf_weapon_wrench" Itemname "tf_weapon_pistol" Itemname "TF_WEAPON_MEDIGUN" Itemname "tf_weapon_syringegun_medic" Itemname "TF_WEAPON_BONESAW" Itemname "tf_weapon_club" Itemname "TF_WEAPON_SMG" Itemname "tf_weapon_sniperrifle" Itemname "tf_weapon_knife" //Itemname "tf_weapon_revolver" Itemname "tf_weapon_buff_item" // banners Itemname "tf_weapon_jar" Itemname "tf_weapon_laser_pointer" Itemname "tf_weapon_soda_popper" Itemname "tf_weapon_cleaver" Itemname "tf_weapon_stickbomb" Itemname "tf_weapon_bat_wood" Itemname "tf_weapon_lunchbox_drink" Itemname "tf_weapon_handgun_scout_primary" Itemname "tf_wearable_demoshield" Itemname "tf_weapon_pda_engineer_build" Itemname "tf_weapon_builder" // sappers and engineer stuff Itemname "tf_wearable" // booties, mantreads, etc } } WatchMaxHealth { Name "Increased Max Health" Attribute "max health additive bonus" Cap 125 Increment 25 Cost 200 Description "Increase your max health by 25 per point." AllowedWeapons { Itemname "Upgradeable TF_WEAPON_INVIS" Itemname "TF_WEAPON_INVIS" Itemname "The Quackenbirdt" Itemname "TTG Watch" Itemname "The Cloak And Dagger" } DisallowedWeapons { Itemname "TF_WEAPON_SCATTERGUN" Itemname "TF_WEAPON_PISTOL" Itemname "TF_WEAPON_BAT" Itemname "Baby Face's Blaster" Itemname "The Back Scatter" Itemname "TF_WEAPON_ROCKETLAUNCHER" Itemname "TF_WEAPON_SHOVEL" Itemname "TF_WEAPON_FLAMETHROWER" Itemname "tf_weapon_flaregun" Itemname "tf_weapon_flaregun_revenge" Itemname "tf_weapon_fireaxe" Itemname "TF_WEAPON_GRENADELAUNCHER" Itemname "TF_WEAPON_PIPEBOMBLAUNCHER" Itemname "TF_WEAPON_BOTTLE" Itemname "Nessie's Nine Iron" Itemname "The Claidheamohmor" Itemname "The Eyelander" Itemname "Festive Eyelander" Itemname "The Persian Persuader" Itemname "The Scotsman's Skullcutter" Itemname "The Horseless Headless Horseman's Headtaker" Itemname "The Half-Zatoichi" Itemname "tf_weapon_minigun" Itemname "tf_weapon_fists" Itemname "tf_weapon_wrench" Itemname "tf_weapon_pistol" Itemname "TF_WEAPON_MEDIGUN" Itemname "tf_weapon_syringegun_medic" Itemname "TF_WEAPON_BONESAW" Itemname "tf_weapon_club" Itemname "TF_WEAPON_SMG" Itemname "tf_weapon_sniperrifle" Itemname "tf_weapon_knife" Itemname "tf_weapon_revolver" Itemname "tf_weapon_buff_item" // banners Itemname "tf_weapon_jar" Itemname "tf_weapon_laser_pointer" Itemname "tf_weapon_soda_popper" Itemname "tf_weapon_cleaver" Itemname "tf_weapon_stickbomb" Itemname "tf_weapon_bat_wood" Itemname "tf_weapon_lunchbox_drink" Itemname "tf_weapon_handgun_scout_primary" Itemname "tf_wearable_demoshield" Itemname "tf_weapon_pda_engineer_build" Itemname "tf_weapon_builder" // sappers and engineer stuff Itemname "tf_wearable" // booties, mantreads, etc } } } ////////////////////////////////POINT TEMPS /////////////////////////////////////////// PointTemplates { UpgradeStation { prop_dynamic { "angles" "0 140 0" "model" "models\props_mvm\mvm_upgrade_blu.mdl" "modelscale" "1.0" "rendercolor" "255 255 255" "solid" "2" "targetname" "upgradestation" "origin" "2680.6 -3279.3 222.7" } func_upgradestation { "mins" "-96 -160 -64" "maxs" "96 160 64" "origin" "2680.6 -3279.3 222.7" "parentname" "upgradestation" } } UpgradeStation2 { prop_dynamic { "angles" "0 312 0" "model" "models\props_mvm\mvm_upgrade_blu.mdl" "modelscale" "1.0" "rendercolor" "255 255 255" "solid" "0" "targetname" "upgradestation2" "origin" "-543.058 -2081.72 -113.777" } func_upgradestation { "mins" "-96 -160 -64" "maxs" "96 160 64" "origin" "-543.058 -2081.72 -113.777" "parentname" "upgradestation2" } } bluspawn2 { info_player_teamspawn { "angles" "0 55 0" "targetname" "bluespawn" "TeamNum" "3" "origin" "-463.2 -2342.7 -54.8" } info_player_teamspawn { "angles" "0 55 0" "targetname" "bluespawn" "TeamNum" "3" "origin" "-433.2 -2132.7 -54.8" } info_player_teamspawn { "angles" "0 55 0" "targetname" "bluespawn" "TeamNum" "3" "origin" "-463.2 -2942.7 -54.8" } info_player_teamspawn { "angles" "0 55 0" "targetname" "bluespawn" "TeamNum" "3" "origin" "-463.2 -2042.7 -54.8" } info_player_teamspawn { "angles" "0 55 0" "targetname" "bluespawn" "TeamNum" "3" "origin" "-413.2 -2342.7 -54.8" } } forcefield_bluspawn { NoFixup 1 func_forcefield { "origin" "1422 -2001 -736" "renderamt" "255" "rendercolor" "255 255 255" "renderfx" "0" "rendermode" "0" "StartDisabled" "0" "targetname" "blu_spawn_forcefield" "TeamNum" "2" "mins" "-152 -192 -2016" "maxs" "152 192 2016" } } bombresetfixendurance2 { NoFixup 1 item_teamflag { "angles" "0 0 0" "flag_icon" "../hud/objectives_flagpanel_carried" "flag_model" "models/props_td/atom_bomb.mdl" "flag_paper" "player_intel_papertrail" "flag_trail" "flagtrail" "GameType" "1" "NeutralType" "1" "PointValue" "0" "ReturnBetweenWaves" "1" "ReturnTime" "9999" "ScoringType" "0" "ShotClockMode" "0" "StartDisabled" "0" "targetname" "bomb_reverse" "TeamNum" "3" "trail_effect" "3" "VisibleWhenDisabled" "0" "origin" "-376 -2212 -141.497" } } Push_cheese_redspawn { trigger_push { "alternateticksfix" "0" "origin" "404.5 3114 247" "pushdir" "0 270 0" "spawnflags" "1" "speed" "300" "StartDisabled" "0" "targetname" "push_cheese" "mins" "-143 -81 -67" "maxs" "143 81 67" } } forcefield_stage1 { NoFixup 1 func_forcefield { "targetname" "stage1" "origin" "-96 -64 704" "TeamNum" "2" // blu "renderamt" "255" "rendercolor" "255 255 255" "renderfx" "0" "rendermode" "0" "disablereceiveshadows" "0" "mins" "-2336 -64 -896" "maxs" "2336 64 896" } func_nobuild { "targetname" "stage1_nobuild" "origin" "-96 -64 704" "TeamNum" "3" // blu "renderamt" "255" "rendercolor" "255 255 255" "renderfx" "0" "rendermode" "0" "disablereceiveshadows" "0" "mins" "-2336 -64 -896" "maxs" "2336 64 896" } training_annotation { "display_text" "Barriers have been lifted!" "lifetime" "5" "origin" "767.3 -296.0 319.4" "targetname" "annotation_stage1" } prop_dynamic { "angles" "0 270 0" "disableshadows" "0" "model" "models/props_medieval/fort_wall.mdl" "renderamt" "255" "rendercolor" "255 255 255" "renderfx" "0" "rendermode" "0" "solid" "0" "targetname" "gate_left_stage1" "spawnflags" "0" "origin" "-494 -64 83" "modelscale" "2" } prop_dynamic { "model" "models/props_medieval/fort_wall.mdl" "renderamt" "255" "rendercolor" "255 255 255" "renderfx" "0" "rendermode" "0" "SetBodyGroup" "0" "modelscale" "2.8" "skin" "0" "angles" "0 270 0" "targetname" "gate_mid_stage1" "solid" "0" "spawnflags" "0" "origin" "906 -81 -14" } prop_dynamic { "model" "models/props_medieval/fort_wall.mdl" "rendercolor" "255 255 255" "renderfx" "0" "modelscale" "1.8" "rendermode" "0" "angles" "0 270 0" "SetBodyGroup" "0" "skin" "0" "solid" "0" "spawnflags" "0" "targetname" "gate_right_stage1" "origin" "2013 -128 212" } logic_relay { "targetname" "stage1_relay" "OnTrigger" "gate_right_stage1,Disable,,0,-1" "OnTrigger" "gate_mid_stage1,Disable,,0,-1" "OnTrigger" "gate_left_stage1,Disable,,0,-1" "OnTrigger" "stage1_nobuild,Disable,0.01,-1" "OnTrigger" "stage1,Disable,0.01,-1" "OnTrigger" "annotation_stage1,Show,,0.01,-1" } } //forcefield_stage2 // ignore this unless i respawn the barrier //{ // NoFixup 1 // func_forcefield // { // "targetname" "stage2" // "origin" "23.3 923.3 119.2" // "TeamNum" "2" // blu // "renderamt" "255" // "rendercolor" "255 255 255" // "renderfx" "0" // "rendermode" "0" // "disablereceiveshadows" "0" // "mins" "-4192 -96 -3680" // "maxs" "4192 96 3680" // } //} forcefield_stage3_bosscantescape { NoFixup 1 func_forcefield { "targetname" "stage2" "origin" "350 2108 192" "TeamNum" "3" // red "mins" "-1406 -64 -896" "maxs" "1406 64 896" } func_nobuild { "targetname" "stage2_nobuild" "origin" "350 2108 192" "TeamNum" "3" // red "mins" "-1406 -64 -256" "maxs" "1406 64 256" } } nav_avoid_front { NoFixup 1 func_nav_blocker { "affectsFlow" "1" "targetname" "prevent_camping" "teamToBlock" "2" "mins" "-834 -288 -96" "maxs" "834 288 96" "origin" "32 -1824 -96" } func_nav_avoid { "start_disabled" "0" "tags" "common" "targetname" "stop_getting_stuck" "team" "2" "spawnflags" "1" "mins" "-147 -63 -134" "maxs" "147 63 134" "origin" "294 -1806 -192" } } forcefield_stage3 { NoFixup 1 func_forcefield { "targetname" "stage2" "origin" "350 2108 192" "TeamNum" "2" // blu "mins" "-1406 -64 -896" "maxs" "1406 64 896" } func_nobuild { "targetname" "stage2_nobuild" "origin" "350 2108 192" "TeamNum" "2" // blu "mins" "-1406 -64 -256" "maxs" "1406 64 256" } prop_dynamic { "angles" "0 270 0" "model" "models/props_medieval/fort_wall.mdl" "renderamt" "255" "rendercolor" "255 255 255" "renderfx" "0" "rendermode" "0" "skin" "0" "solid" "0" "spawnflags" "0" "targetname" "gate_mid_stage2" "origin" "595.9 2090.6 26.0" "modelscale" "1.3" } prop_dynamic { "angles" "0 270 0" "model" "models/props_medieval/fort_wall.mdl" "modelscale" "2" "renderamt" "255" "rendercolor" "255 255 255" "SetBodyGroup" "0" "skin" "0" "solid" "0" "spawnflags" "0" "targetname" "gate_left_stage2" "origin" "-618 2092.72 53" } prop_dynamic { "angles" "0 270 0" "model" "models/props_medieval/fort_wall.mdl" "modelscale" "1.0" "renderamt" "255" "rendercolor" "255 255 255" "skin" "0" "solid" "0" "spawnflags" "0" "targetname" "gate_right_stage2" "origin" "1303 2176 205" } logic_relay { "targetname" "stage2_relay" "OnTrigger" "gate_right_stage2,Disable,,0,-1" "OnTrigger" "gate_left_stage2,Disable,,0,-1" "OnTrigger" "gate_mid_stage2,Disable,,0,-1" "OnTrigger" "stage2_nobuild,Disable,,0,-1" "OnTrigger" "stage2,Disable,,0.01,-1" "OnTrigger" "stage2,Disable,,0.01,-1" "OnTrigger" "annotation_stage2,Show,,0.01,-1" } training_annotation { "display_text" "Barriers have been lifted!" "lifetime" "5" "origin" "1326.8 2210.4 302.1" "targetname" "annotation_stage2" } } engineer_hints { bot_hint_sentrygun { "angles" "0 305 0" "sequence" "5" "spawnflags" "0" "sticky" "0" "targetname" "2sentry_nest_hatch" "TeamNum" "2" "origin" "-266.177 3352.71 32.25" } bot_hint_engineer_nest { "angles" "0 0 0" "spawnflags" "0" "targetname" "2sentry_nest_hatch" "TeamNum" "2" "origin" "-378 3385.85 36.0069" } bot_hint_sentrygun { "sequence" "5" "spawnflags" "0" "sticky" "0" "targetname" "4sentry_nest_hatch" "TeamNum" "2" "origin" "1217 3928 33" } bot_hint_engineer_nest { "angles" "0 0 0" "spawnflags" "0" "targetname" "4sentry_nest_hatch" "TeamNum" "2" "origin" "1280 3936 36" } bot_hint_sentrygun { "sequence" "5" "spawnflags" "0" "sticky" "0" "targetname" "3sentry_nest_hatch" "TeamNum" "2" "origin" "246.346 3995.14 -103.75" } bot_hint_engineer_nest { "angles" "0 0 0" "spawnflags" "0" "targetname" "3sentry_nest_hatch" "TeamNum" "2" "origin" "174.294 4061.19 -99.9931" } bot_hint_engineer_nest { "angles" "0 0 0" "spawnflags" "0" "targetname" "5sentry_nest_hatch" "TeamNum" "2" "origin" "1015.9 3150.17 36.0069" } bot_hint_sentrygun { "angles" "0 249 0" "sequence" "5" "spawnflags" "0" "sticky" "0" "targetname" "5sentry_nest_hatch" "TeamNum" "2" "origin" "934.293 3119.65 32.25" } } forcefield_hatch { NoFixup 1 func_forcefield { "targetname" "barrier_hatch" "origin" "664.8 3539.3 -121.1" "TeamNum" "2" // blu "renderamt" "255" "rendercolor" "255 255 255" "renderfx" "0" "rendermode" "0" "disablereceiveshadows" "0" "mins" "-148 -148 -101" "maxs" "148 148 101" } logic_relay { "targetname" "hatch_reveal_relay" "OnTrigger" "barrier_hatch,Disable,,0.01,-1" "OnTrigger" "skull,Disable,,0,-1" "OnTrigger" "annotation_deploy,Show,,0.01,-1" } prop_dynamic { "angles" "0 0 0" "model" "models/effects/resist_shield/resist_shield.mdl" "modelscale" "2.35" "skin" "0" "solid" "6" "spawnflags" "0" "targetname" "skull" "origin" "637 3573 -436" } training_annotation { "display_text" "Deploy the Bomb!" "lifetime" "5" "origin" "664.8 3539.3 -181.1" "targetname" "annotation_deploy" } } bot_spawns { prop_dynamic { "angles" "0 0 0" "model" "models\props_mvm\robot_spawnpoint.mdl" "modelscale" "1.0" "rendercolor" "255 255 255" "solid" "0" "targetname" "balcony" "origin" "63.7 -542.6 237" } prop_dynamic { "angles" "0 0 0" "model" "models\props_mvm\robot_spawnpoint.mdl" "modelscale" "1.0" "rendercolor" "255 255 255" "solid" "0" "targetname" "front_right" "origin" "1493.1 -330.7 193.4" } prop_dynamic { "angles" "0 0 0" "model" "models\props_mvm\robot_spawnpoint.mdl" "modelscale" "1.0" "rendercolor" "255 255 255" "solid" "0" "targetname" "right_stars_stage2" "origin" "2033.0 -26.0 189.0" } prop_dynamic { "angles" "0 0 0" "model" "models\props_mvm\robot_spawnpoint.mdl" "modelscale" "1.0" "rendercolor" "255 255 255" "solid" "0" "targetname" "cave_nogiant" "origin" "124.6 477.0 47.2" } prop_dynamic { "angles" "0 0 0" "model" "models\props_mvm\robot_spawnpoint.mdl" "modelscale" "1.0" "rendercolor" "255 255 255" "solid" "0" "targetname" "shithouse" "origin" "-818.9 1787.1 224.0" } prop_dynamic { "angles" "0 0 0" "model" "models\props_mvm\robot_spawnpoint.mdl" "modelscale" "1.0" "rendercolor" "255 255 255" "solid" "0" "targetname" "mid_house" "origin" "590.3 1018.6 205.0" } prop_dynamic { "angles" "0 0 0" "model" "models\props_mvm\robot_spawnpoint.mdl" "modelscale" "1.0" "rendercolor" "255 255 255" "solid" "0" "targetname" "yellow_sign" "origin" "1701.9 1857.9 190.0" } prop_dynamic { "angles" "0 0 0" "model" "models\props_mvm\robot_spawnpoint.mdl" "modelscale" "1.0" "rendercolor" "255 255 255" "solid" "0" "targetname" "hatch_left" "origin" "-548.5 3182.8 25.0" } prop_dynamic { "angles" "0 0 0" "model" "models\props_mvm\robot_spawnpoint.mdl" "modelscale" "1.0" "rendercolor" "255 255 255" "solid" "0" "targetname" "hatch_left" "origin" "1079.6 3935.0 32.7" // do not change } prop_dynamic { "angles" "0 0 0" "model" "models\props_mvm\robot_spawnpoint.mdl" "modelscale" "1.0" "rendercolor" "255 255 255" "solid" "0" "targetname" "hatch_mid" "origin" "577.7 1801.9 -50.3" } prop_dynamic { "angles" "0 0 0" "model" "models\props_mvm\robot_spawnpoint.mdl" "modelscale" "1.0" "rendercolor" "255 255 255" "solid" "0" "targetname" "highground" "origin" "-784.3 111.9 370.0" } } annotation { NoFixup 1 training_annotation // unusued annotation because its relatively useless and doesnt explain anything { "display_text" "These are fodder demons, they are easy to kill!" "lifetime" "5" "origin" "616.9 -792.9 240.0" "targetname" "annotation_fodder" } training_annotation // unusued annotation because its relatively useless and doesnt explain anything { "display_text" "These are Heavy demons, the bigger they are, the tougher they are!" "lifetime" "5" "origin" "1904.8 -1021.9 331.0" "targetname" "annotation_heavy" } training_annotation // unused annotation { "display_text" "Super Heavy Demon Spotted! These guys are rare, and are quite powerful!" "lifetime" "5" "origin" "664.8 3539.3 -181.1" "targetname" "annotation_superheavy" } training_annotation { "display_text" "Destroy all remaining demons to enable the hatch!" "lifetime" "5" "origin" "664.8 3539.3 -181.1" "targetname" "annotation_guardian" } training_annotation { "display_text" "Demons are spawning here!" "lifetime" "5" "origin" "-818.9 1787.1 224.0" // shithouse "targetname" "annotation_giant_spawn_left" } training_annotation { "display_text" "Demons are spawning here!" "lifetime" "5" "origin" "1701.9 1857.9 190.0" // yellow sign "targetname" "annotation_giant_spawn_right" } training_annotation { "display_text" "Help is on the way!" "lifetime" "5" "origin" "-66.7 -1996.2 31.4" "targetname" "annotation_help" } training_annotation { "display_text" "Kill the Horsemann to disable the barrier blocking the hatch!" "lifetime" "5" "origin" "664.8 3539.3 -581.1" "targetname" "annotation_hhh_barrier" } training_annotation { "display_text" "The Marauder is a defensive demon! You cannot hurt it until you stun it when it swings." "lifetime" "5" "origin" "633.3 4022.4 -63.3" "targetname" "annotation_marauder" } training_annotation { "display_text" "Last BLU Tank!" "lifetime" "5" "origin" "767.3 -296.0 319.4" "targetname" "annotation_finaltank_blu" } training_annotation { "display_text" "Last RED Tank!" "lifetime" "5" "origin" "767.3 -296.0 319.4" "targetname" "annotation_finaltank_red" } training_annotation { "display_text" "The Blimp will make 3 laps before it deploys its bomb!" "lifetime" "5" "origin" "767.3 -296.0 319.4" "targetname" "annotation_blimp" } training_annotation { "display_text" "This tank gives all Demons minicrits and damage reduction!" "lifetime" "5" "origin" "-430.7 1731.2 73.4" "targetname" "annotation_tankbuff" } //590.3 1018.6 205.0 training_annotation { "display_text" "The demons have taken the bomb!" "lifetime" "5" "origin" "655.5 3548.3 -79.4" "targetname" "annotation_bombsgone" } } VIP_DEATH { NoFixup 1 logic_relay //trigger this to lose { "origin" "0 0 0" "targetname" "redwin_relay" "OnTrigger" "bots_win_red,RoundWin,,0,-1" } game_round_win //do not interact with this { "origin" "0 0 0" "TeamNum" "2" "targetname" "bots_win_red" "switch_teams" "0" "force_map_reset" "1" "classname" "game_round_win" } } BLU_WIN { NoFixup 1 logic_relay //trigger this to lose { "origin" "0 0 0" "targetname" "bluwin_relay" "OnTrigger" "bots_win_blu,RoundWin,,0,-1" } game_round_win //do not interact with this { "origin" "0 0 0" "TeamNum" "3" "targetname" "bots_win_blu" "switch_teams" "0" "force_map_reset" "1" "classname" "game_round_win" } } Decoration { prop_dynamic { "angles" "0 0 45" "model" "models/props_halloween/skull_island_horns.mdl" "rendercolor" "255 255 255" "solid" "0" "modelscale" "0.3" "targetname" "skull_deco" "origin" "666.4 4200.1 350.0" } prop_dynamic { "angles" "0 90 0" "model" "models/props_halloween/halloween_rock008_large.mdl" "targetname" "fence" "modelscale" "0.5" "rendercolor" "255 255 255" "solid" "2" "origin" "2368 -2624 214.897" } //prop_dynamic //{ // "angles" "0 0 0" // "model" "models/props_doomsday/dd_woodfence_256.mdl" // "modelscale" "1.0" // "skin" "0" // "solid" "6" // "spawnflags" "0" // "targetname" "fence_block_spawn" // "origin" "415 -1472 -19.273" //} } //Decoration_Particle //{ // //skull eye spec_goto 601.5 3985.1 507.2 -3.6 79.4 // info_particle_system // { // "effect_name" "outerspace_belt_blue" // "flag_as_weather" "1" // "start_active" "0" // "targetname" "demon1" // } //} bluspawn_push { NoFixup 1 trigger_push // left door { "origin" "1004.3 4196.1 -95.1" "pushdir" "0 180 0" "spawnflags" "1" "speed" "512" "StartDisabled" "0" "targetname" "idiot_push" "mins" "-192 -128 -160" "maxs" "192 128 160" } func_forcefield { "alternateticksfix" "0" "angles" "0 90 0" "origin" "1376 -2016 48" "pushdir" "0 90 0" "spawnflags" "1" "speed" "700" "StartDisabled" "0" "targetname" "push_spawn_blu" "mins" "-160 -160 -464" "maxs" "160 160 464" } func_forcefield { "alternateticksfix" "0" "origin" "1594 -2284 126" "pushdir" "0 90 0" "angles" "0 90 0" "spawnflags" "1" "speed" "700" "StartDisabled" "0" "targetname" "push_snipers_idiot" "mins" "-138 -147 -542" "maxs" "138 147 542" } } respawn_kills { NoFixup 1 logic_auto { "targetname" "bot_respawnroom_kill" "OnMapSpawn" "wave_start_relay,AddOutput,OnTrigger func_respawnroom*:Disable:0:-1" "OnMapSpawn" "wave_finished_relay,AddOutput,OnTrigger func_respawnroom*:Enable:0:-1" } } red_forcefield { func_forcefield { "disablereceiveshadows" "0" "origin" "-191.5 -2069.5 -45" "renderamt" "255" "rendercolor" "255 255 255" "renderfx" "0" "rendermode" "0" "StartDisabled" "0" "targetname" "red_forcefield" "TeamNum" "3" "mins" "-200 -208 -182" "maxs" "200 208 182" } } kill_others { NoFixup 1 logic_auto { "OnMapSpawn" "item_ammopack*,Kill,,0,-1" //"OnMapSpawn" "bot_respawnroom*,Kill,,0,-1" "OnMapSpawn" "sentrynest_right3*,Kill,,0,-1" "OnMapSpawn" "sentrynest_right4*,Kill,,0,-1" "OnMapSpawn" "sentrynest_right5*,Kill,,0,-1" "OnMapSpawn" "sentrynest_right6*,Kill,,0,-1" "OnMapSpawn" "intel,Kill,,0,-1" "OnMapSpawn" "intel_ironman,Kill,,0,-1" "OnMapSpawn" "sentrynest_theoneeveryonehates*,Kill,,0,-1" //sentrynest_theoneeveryonehates "OnMapSpawn" "spawnbot_side*,Kill,,0,-1" "OnMapSpawn" "spawnbot_mission_sniper*,Kill,,0,-1" "OnMapSpawn" "spawnbot_mission_spy*,Kill,,0,-1" "OnMapSpawn" "spawnbot_giant_side*,Kill,,0,-1" "OnMapSpawn" "spawnbot_invasion*,Kill,,0,-1" } } blu_spawn_protect { NoFixup 1 trigger_add_tf_player_condition { "condition" "57" "duration" "-1" "origin" "-518 -2429 61" "spawnflags" "1" "StartDisabled" "0" "TeamNum" "3" "targetname" "blu_spawn_protection" "mins" "-504 -410 -240" "maxs" "504 410 240" } } spawn_protection_2 { NoFixup 1 trigger_add_tf_player_condition { "condition" "57" "duration" "-1" "origin" "1969 -2617 422.5" "spawnflags" "1" "StartDisabled" "1" "TeamNum" "3" "targetname" "spawn_protection_2" "mins" "-472 -386 -139" "maxs" "472 386 139" } } lockers { NoFixup 1 func_regenerate { "associatedmodel" "locker_model" "StartDisabled" "0" "targetname" "regenerate" "TeamNum" "3" "mins" "-65 -48 -58" "maxs" "65 48 58" "origin" "2378 -3470 241.938" "OnStartTouch" "regenerate,Disable,,0,-1" "OnEndTouchAll" "regenerate,Enable,,0,-1" "spawnflags" "1" } prop_dynamic { "angles" "0 90 0" "model" "models/props_gameplay/resupply_locker.mdl" "skin" "0" "solid" "6" "spawnflags" "0" "targetname" "locker_model" "origin" "2378 -3470 256.938" } //logic_relay //{ // "OnTrigger" "func_regenerate,Disable,,0,-1" //} } locker2 { NoFixup 1 func_regenerate { "associatedmodel" "locker21" "StartDisabled" "0" "targetname" "regenerate2" "TeamNum" "3" "OnStartTouch" "regenerate,Disable,,0,-1" "OnEndTouchAll" "regenerate,Enable,,0,-1" "mins" "-69 -61 -64" "maxs" "69 61 64" "origin" "-606 -2302 -110" "spawnflags" "1" } prop_dynamic { "angles" "0 315 0" "model" "models/props_gameplay/resupply_locker.mdl" "skin" "0" "solid" "6" "spawnflags" "0" "targetname" "locker21" "origin" "-656 -2302 -110" } //logic_auto //{ // "OnMapSpawn" "wave_start_relay,AddOutput,OnTrigger regenerate2:Disable:0:-1" // "OnMapSpawn" "wave_finished_relay,AddOutput,OnTrigger regenerate2:Enable:0:-1" //} } banana_deathpit_close { func_forcefield { "disablereceiveshadows" "0" "origin" "2253 54 293.5" "renderamt" "255" "rendercolor" "255 255 255" "renderfx" "0" "rendermode" "0" "StartDisabled" "0" "targetname" "banana_deathpit" "TeamNum" "2" "mins" "-33 -169 -261" "maxs" "33 169 261" } func_forcefield { "disablereceiveshadows" "0" "origin" "2253 54 293.5" "renderamt" "255" "rendercolor" "255 255 255" "renderfx" "0" "rendermode" "0" "StartDisabled" "0" "targetname" "banana_deathpit" "TeamNum" "3" "mins" "-33 -169 -261" "maxs" "33 169 261" } } marauder_bot_fight // Handles when the bot is able to be attacked and stunned so that he can take damage { filter_tf_bot_has_tag { "targetname" "filter_marauder" "negated" "0" "require_all_tags" "1" "tags" "bot_marauder" } logic_relay { "targetname" "stun_active_relay" "startDisabled" "1" "onTrigger" "stun_trigger,enable,,0,-1" "onTrigger" "stun_window_start_relay,CancelPending,,0,-1" "onTrigger" "stun_window_stop_relay,CancelPending,,0,-1" "onTrigger" "stun_trigger,disable,,0.2,-1" "onTrigger" "stun_window_stop_relay,Trigger,,5,-1" // change delay to adjust how long the bot is stunned for //"onTrigger" "player,$DisplayTextChat,Stunned,0,-1" // debug line, comment out/remove to not have chat spammed } logic_relay { "targetname" "stun_window_start_relay" "onTrigger" "stun_active_relay,Enable,,0,-1" "onTrigger" "uber_trigger,Disable,,0,-1" "onTrigger" "stun_window_stop_relay,Trigger,,1.5,-1" // change delay to adjust how long the bot is able to be stunned for //"onTrigger" "player,$DisplayTextChat,Stunnable,0,-1" // debug line, comment out/remove to not have chat spammed } logic_relay { "targetname" "stun_window_stop_relay" "onTrigger" "stun_active_relay,Disable,,0,-1" "onTrigger" "uber_trigger,Enable,,0,-1" "onTrigger" "stun_window_start_relay,Trigger,,4,-1" // change delay to adjust how long the bot is immune for //"onTrigger" "player,$DisplayTextChat,Not Stunnable,0,-1" // debug line, comment out/remove to not have chat spammed } trigger_stun { "move_speed_reduction" "1" "origin" "0 0 0" "mins" "-128 -128 -128" "maxs" "128 128 128" "spawnflags" "1" "StartDisabled" "1" "stun_duration" "3.5" // change duration to adjust how long the bot is stunned for "stun_effects" "1" "stun_type" "2" "targetname" "stun_trigger" "filtername" "filter_marauder" "trigger_delay" "0" "onStartTouch" "!activator,$ChangeAttributes,cantSwing,0,-1" "onStartTouch" "!activator,$ChangeAttributes,canSwing,5,-1" // change delay to match stun window length (default - 5 seconds) } trigger_add_tf_player_condition { "targetname" "uber_trigger" "filtername" "filter_marauder" "origin" "0 0 0" "mins" "-128 -128 -128" "maxs" "128 128 128" "spawnflags" "1" "Condition" "57" "Duration" "4" // change duration to adjust how long the bot is ubered for } OnSpawnOutput { Target "stun_window_stop_relay" Action "Trigger" } OnSpawnOutput { Target "!activator" Action AddOutput Param "$OnDamageReceived stun_active_relay:trigger::0:-1" } OnSpawnOutput { Target "!activator" Action $ChangeAttributes Param "CanSwing" } } marauder_bot_fight_2 // Handles when the bot is able to be attacked and stunned so that he can take damage { filter_tf_bot_has_tag { "targetname" "filter_marauder" "negated" "0" "require_all_tags" "1" "tags" "bot_marauder_2" } logic_relay { "targetname" "stun_active_relay" "startDisabled" "1" "onTrigger" "stun_trigger,enable,,0,-1" "onTrigger" "stun_window_start_relay,CancelPending,,0,-1" "onTrigger" "stun_window_stop_relay,CancelPending,,0,-1" "onTrigger" "stun_trigger,disable,,0.2,-1" "onTrigger" "stun_window_stop_relay,Trigger,,5,-1" // change delay to adjust how long the bot is stunned for //"onTrigger" "player,$DisplayTextChat,Stunned,0,-1" // debug line, comment out/remove to not have chat spammed } logic_relay { "targetname" "stun_window_start_relay" "onTrigger" "stun_active_relay,Enable,,0,-1" "onTrigger" "uber_trigger,Disable,,0,-1" "onTrigger" "stun_window_stop_relay,Trigger,,1.5,-1" // change delay to adjust how long the bot is able to be stunned for //"onTrigger" "player,$DisplayTextChat,Stunnable,0,-1" // debug line, comment out/remove to not have chat spammed } logic_relay { "targetname" "stun_window_stop_relay" "onTrigger" "stun_active_relay,Disable,,0,-1" "onTrigger" "uber_trigger,Enable,,0,-1" "onTrigger" "stun_window_start_relay,Trigger,,4,-1" // change delay to adjust how long the bot is immune for //"onTrigger" "player,$DisplayTextChat,Not Stunnable,0,-1" // debug line, comment out/remove to not have chat spammed } trigger_stun { "move_speed_reduction" "1" "origin" "0 0 0" "mins" "-128 -128 -128" "maxs" "128 128 128" "spawnflags" "1" "StartDisabled" "1" "stun_duration" "3.5" // change duration to adjust how long the bot is stunned for "stun_effects" "1" "stun_type" "2" "targetname" "stun_trigger" "filtername" "filter_marauder" "trigger_delay" "0" "onStartTouch" "!activator,$ChangeAttributes,cantSwing,0,-1" "onStartTouch" "!activator,$ChangeAttributes,canSwing,5,-1" // change delay to match stun window length (default - 5 seconds) } trigger_add_tf_player_condition { "targetname" "uber_trigger" "filtername" "filter_marauder" "origin" "0 0 0" "mins" "-128 -128 -128" "maxs" "128 128 128" "spawnflags" "1" "Condition" "57" "Duration" "4" // change duration to adjust how long the bot is ubered for } OnSpawnOutput { Target "stun_window_stop_relay" Action "Trigger" } OnSpawnOutput { Target "!activator" Action AddOutput Param "$OnDamageReceived stun_active_relay:trigger::0:-1" } OnSpawnOutput { Target "!activator" Action $ChangeAttributes Param "CanSwing" } } deathpit_close { logic_auto { "target" "CrusherPit1" "OnMapSpawn" "wave_start_relay,AddOutput,OnTrigger CrusherPit1:Close:0:-1" } logic_auto { "target" "CrusherPit2" "OnMapSpawn" "wave_start_relay,AddOutput,OnTrigger CrusherPit2:Close:0:-1" } } textualtimer { OnSpawnOutput { Param 9 // change the value for minutes, set to 20 cuz the point temp counts down by 2 for some reason Target minutehand Action SetValue } OnSpawnOutput { Param 0 // change the value for seconds Target secondhand Action SetValue } logic_relay { "targetname" "loserelay" "startdisabled" "1" "ontrigger" "bots_win_red,RoundWin,,2,-1" "ontrigger" "realtimer,cancelpending,,2,-1" "onspawn" "wave_start*,addoutput,ontrigger realtimer:trigger::0:-1,0,-1" "onspawn" "wave_finish*,addoutput,ontrigger realtimer:cancelpending::0:-1,0,-1" "onspawn" "wave_finish*,addoutput,ontrigger loserelay:cancelpending::0:-1,0,-1" } NoFixup 1 math_counter { "targetname" "minutehand" "max" "9999" "outvalue" "timerformat,$setkey$case01,,0,-1" "onhitmin" "loserelay,enable,,1,-1" } math_counter { "targetname" "secondhand" "max" "60" "outvalue" "timerformat,$setkey$case02,,0,-1" "outvalue" "zerocompare,setvaluecompare,,0,-1" "onhitmin" "loserelay,trigger,,0,-1" "onhitmin" "!self,setvalue,60,1,-1" "onhitmin" "minutehand,subtract,1,1,-1" } logic_compare { "targetname" "zerocompare" "comparevalue" "9" "onequalto" "timerformat,$setkey$case16,%:0%,0,-1" "ongreaterthan" "timerformat,$setkey$case16,%:%,0,-1" } logic_case { "targetname" "timerformat" "case16" "%:%" "ondefault" "timertext,$setkey$message,,0,-1" "ondefault" "timertext,display,0,0,-1" } game_text { "targetname" "timertext" "color" "65 155 255" "holdtime" "1" "spawnflags" "1" "x" "-0.48" // left go down right go up "y" "0.3" } logic_relay { "targetname" "realtimer" "spawnflags" "2" "ontrigger" "timerformat,$format,,0.01,-1" "ontrigger" "secondhand,subtract,1,0,-1" "ontrigger" "!self,trigger,,1,-1" } game_round_win { "teamnum" "2" "targetname" "bots_win_red" "force_map_reset" "1" } } tankred_win { logic_relay //trigger this to lose { "origin" "0 0 0" "targetname" "redwin_relay" "OnTrigger" "bots_win_red,RoundWin,,0,-1" } game_round_win //do not interact with this { "origin" "0 0 0" "TeamNum" "2" "targetname" "bots_win_red" "switch_teams" "0" "force_map_reset" "1" "classname" "game_round_win" } } tank_effect_cond { filter_activator_tfteam { "targetname" "batt_trigger_filter" "TeamNum" "2" "Negated" "0" } filter_activator_tfteam { "targetname" "minicrits_trigger_filter" "TeamNum" "2" "Negated" "0" } trigger_add_tf_player_condition { "targetname" "batt_trigger" "filtername" "batt_trigger_filter" "spawnflags" "1" "condition" "42" "duration" "1" "mins" "-9999 -9999 -9999" "maxs" "9999 9999 9999" } trigger_add_tf_player_condition { "targetname" "minicrits_trigger" "filtername" "minicrits_trigger_filter" "spawnflags" "1" "condition" "16" "duration" "1" "mins" "-9999 -9999 -9999" "maxs" "9999 9999 9999" } logic_timer { "targetname" "buff_trigger_timer" "RefireTime" "0.5" "spawnflags" "0" "UseRandomTime" "0" "OnTimer" "minicrits_trigger,Toggle,,0,-1" "OnTimer" "minicrits_trigger,Toggle,,0.01,-1" "OnTimer" "batt_trigger,Toggle,,0,-1" "OnTimer" "batt_trigger,Toggle,,0.01,-1" } prop_dynamic { "targetname" "tank_backup_shield" "model" "models/workshop/weapons/c_models/c_battalion_buffpack/c_battalion_buffpack.mdl" "origin" "70 0 -5" "modelscale" "1.75" "angles" "0 180 0" } prop_dynamic { "targetname" "tank_buff_shield" "model" "models/weapons/c_models/c_buffpack/c_buffpack.mdl" "origin" "-70 0 15" // -45 controls where its placed, second 35 controls the height. last 35 controls where "modelscale" "1.75" } OnParentKilledOutput { Target buff_trigger_timer* Action Kill } } StickyTank { OnParentKilledOutput // Clean up stickies { Target tf_projectile_pipe Action Kill Delay 0.1 } OnSpawnOutput { Target stickytank_init_relay Action Trigger Delay 0.1 } logic_relay { "targetname" "stickytank_init_relay" "OnTrigger" "!parent,AddOutput,OnHealthBelow60Percent stickytank_timer:UpperRandomBound:5:0:-1,0,-1" "OnTrigger" "!parent,AddOutput,OnHealthBelow60Percent stickytank_timer:LowerRandomBound:5:0:-1,0,-1" "OnTrigger" "!parent,AddOutput,OnHealthBelow30Percent stickytank_timer:UpperRandomBound:2.5:0:-1,0,-1" "OnTrigger" "!parent,AddOutput,OnHealthBelow30Percent stickytank_timer:LowerRandomBound:2.5:0:-1,0,-1" } logic_relay { "targetname" "stickytank_shooter_relay" "OnTrigger" "stickytank_mimic,FireOnce,,0,-1" "OnTrigger" "stickytank_shoot_sound,PlaySound,,0,-1" "OnTrigger" "stickytank_mimic,FireOnce,,0.1,-1" "OnTrigger" "stickytank_shoot_sound,PlaySound,,0.1,-1" "OnTrigger" "stickytank_mimic,FireOnce,,0.2,-1" "OnTrigger" "stickytank_shoot_sound,PlaySound,,0.2,-1" "OnTrigger" "stickytank_mimic,FireOnce,,0.3,-1" "OnTrigger" "stickytank_shoot_sound,PlaySound,,0.3,-1" "OnTrigger" "stickytank_mimic,FireOnce,,0.4,-1" "OnTrigger" "stickytank_shoot_sound,PlaySound,,0.4,-1" "OnTrigger" "stickytank_mimic,FireMultiple,4,0.5,-1" "OnTrigger" "stickytank_shoot_sound,PlaySound,,0.5,-1" "OnTrigger" "stickytank_mimic,FireOnce,,0.6,-1" "OnTrigger" "stickytank_shoot_sound,PlaySound,,0.6,-1" "OnTrigger" "stickytank_mimic,FireOnce,,0.7,-1" "OnTrigger" "stickytank_shoot_sound,PlaySound,,0.7,-1" "OnTrigger" "stickytank_mimic,FireOnce,,0.8,-1" "OnTrigger" "stickytank_shoot_sound,PlaySound,,0.8,-1" "OnTrigger" "stickytank_mimic,FireOnce,,0.9,-1" "OnTrigger" "stickytank_shoot_sound,PlaySound,,0.9,-1" "OnTrigger" "stickytank_mimic,FireMultiple,4,1,-1" "OnTrigger" "stickytank_shoot_sound,PlaySound,,1,-1" "OnTrigger" "stickytank_mimic_crit,FireOnce,,1.5,-1" "OnTrigger" "stickytank_shoot_sound_crit,PlaySound,,1.5,-1" "OnTrigger" "stickytank_mimic_crit,FireMultiple,2,2,-1" "OnTrigger" "stickytank_shoot_sound_crit,PlaySound,,2,-1" "OnTrigger" "!self,EnableRefire,,2,-1" "OnTrigger" "stickytank_mimic_crit,FireMultiple,3,2.5,-1" "OnTrigger" "stickytank_shoot_sound_crit,PlaySound,,2.5,-1" "OnTrigger" "stickytank_mimic_crit,FireMultiple,6,3,-1" "OnTrigger" "stickytank_shoot_sound_crit,PlaySound,,3,-1" "OnTrigger" "stickytank_mimic,DetonateStickies,,7,-1" "OnTrigger" "stickytank_mimic_crit,DetonateStickies,,7,-1" } logic_timer { "targetname" "stickytank_timer" "spawnflags" "0" "UpperRandomBound" "10" "LowerRandomBound" "7" "UseRandomTime" "1" "OnTimer" "stickytank_shooter_relay,Trigger,,0,-1" } prop_dynamic { "targetname" "stickytank_model" "model" "models/props_frontline/tank_turret.mdl" "skin" "1" "solid" "0" "spawnflags" "0" "origin" "-16 -66 108" "angles" "-56.5 0 -90" } prop_dynamic { "targetname" "stickytank_model" "model" "models/props_frontline/tank_turret.mdl" "skin" "1" "solid" "0" "spawnflags" "0" "origin" "-12 66 108" "angles" "-58.5 0 90" } tf_point_weapon_mimic { "targetname" "stickytank_mimic" "WeaponType" "3" "TeamNum" "2" "ModelScale" "1" "SpeedMax" "525" "SpeedMin" "525" "Crits" "0" "Damage" "105" "SpreadAngle" "25" "SplashRadius" "125" "FireSound" "weapons/stickybomblauncher_shoot_crit.wav" "origin" "54 -56 216" "angles" "-58.5 359 180" } tf_point_weapon_mimic { "targetname" "stickytank_mimic_crit" "WeaponType" "3" "TeamNum" "2" "ModelScale" "1" "SpeedMax" "525" "SpeedMin" "525" "Crits" "1" "Damage" "105" "SpreadAngle" "25" "SplashRadius" "125" "FireSound" "weapons/stickybomblauncher_shoot_crit.wav" "origin" "54 -56 216" "angles" "-58.5 359 180" } tf_point_weapon_mimic { "targetname" "stickytank_mimic" "WeaponType" "3" "TeamNum" "2" "ModelScale" "1" "SpeedMax" "525" "SpeedMin" "525" "Crits" "0" "Damage" "105" "SpreadAngle" "25" "SplashRadius" "125" "FireSound" "weapons/stickybomblauncher_shoot_crit.wav" "origin" "54 56 214" "angles" "-56.5 359 0" } tf_point_weapon_mimic { "targetname" "stickytank_mimic_crit" "WeaponType" "3" "TeamNum" "2" "ModelScale" "1" "SpeedMax" "525" "SpeedMin" "525" "Crits" "1" "Damage" "105" "SpreadAngle" "25" "SplashRadius" "125" "FireSound" "weapons/stickybomblauncher_shoot_crit.wav" "origin" "54 56 214" "angles" "-56.5 359 0" } ambient_generic { "targetname" "stickytank_shoot_sound" "health" "10" "message" "weapons/stickybomblauncher_shoot.wav" "pitch" "100" "pitchstart" "100" "radius" "5000" "spawnflags" "48" "origin" "64 0 224" } ambient_generic { "targetname" "stickytank_shoot_sound_crit" "health" "10" "message" "weapons/stickybomblauncher_shoot_crit.wav" "pitch" "100" "pitchstart" "100" "radius" "5000" "spawnflags" "48" "origin" "64 0 224" } } sentry_blu { obj_sentrygun { //IN SPAWN "angles" "0 37 0" "defaultupgrade" "2" "spawnflags" "10" "targetname" "blu_sentry" "TeamNum" "3" "origin" "-551 -2708 -113" } obj_sentrygun { //IN THE SPAWN "angles" "0 37 0" "defaultupgrade" "2" "spawnflags" "10" "targetname" "blu_sentry1" "TeamNum" "3" "origin" "-748 -2449 -119.201" } } teleport_sidespawn { trigger_teleport { "mins" "-692 -644 -210" "maxs" "692 644 210" "origin" "2253 -2886.5 395.5" "spawnflags" "0" "StartDisabled" "0" "spawnflags" "1" "target" "teleport_sidespawn_destination" "targetname" "teleport_sidespawn" } info_teleport_destination { "angles" "0 45 0" "targetname" "teleport_sidespawn_destination" "origin" "-409 -2335 -103.508" } } final_wave_templates { NoFixup 1 trigger_teleport { "origin" "538 -1802 -59" "spawnflags" "1" "StartDisabled" "0" "target" "teleport_lastwave_target" "targetname" "teleport_lastwave" "mins" "-95 -63 -68" "maxs" "95 63 68" "OnStartTouch" "!activator,$AddCond,52,0,-1" "OnStartTouch" "!activator,$RemoveCond,52,4,-1" } info_target { "origin" "658.9 2281.4 -31.0" "targetname" "teleport_lastwave_target" "angles" "0 90 0" } prop_dynamic { "angles" "0 0 0" "DefaultAnim" "running" "model" "models/buildables/teleporter_light.mdl" "modelscale" "1.0" "skin" "1" "solid" "6" "spawnflags" "0" "targetname" "teleporter_model" "origin" "529 -1800 -145.649" } logic_relay { "targetname" "final_wave_relay" "OnTrigger" "teleporter_model,Enable,,0,-1" "OnTrigger" "teleport_lastwave_target,Enable,,0,-1" "OnTrigger" "teleport_lastwave,Enable,,0,-1" "OnTrigger" "annotation_lastwave_tele,Show,,0,-1" "OnTrigger" "annotation_lastwave,Show,,5,-1" } training_annotation { "display_text" "Take the Teleporter." "lifetime" "5" "origin" "529 -1800 -145.649" "targetname" "annotation_lastwave_tele" } training_annotation { "display_text" "You cannot leave this space for the duration of the wave! You will spawn here instead." "lifetime" "5" "origin" "664.8 3539.3 -581.1" "targetname" "annotation_lastwave" } } spawn_teleport_delay { NoFixup 1 trigger_teleport { "origin" "-564 -2367.5 -8" "spawnflags" "1" "StartDisabled" "0" "target" "teleport_lastwave_target" "targetname" "teleport_lastwave1" "mins" "-224 -312 -68" "maxs" "224 312 68" } info_teleport_destination { "origin" "597.5 2479 20.5" "targetname" "teleport_lastwave_target" "angles" "0 90 0" } } tele_thingy { NoFixup 1 logic_auto { "OnMapSpawn" "wave_start_relay,AddOutput,OnTrigger tele_thingy_enable:Trigger:0:-1" "OnMapSpawn" "wave_finished_relay,AddOutput,OnTrigger tele_thingy_disable:Trigger:0:-1" } logic_relay // Start with this { "TargetName" "tele_thingy_enable" "OnTrigger" "tele_ambient_thingy,StopSound,,0,-1" "OnTrigger" "tele_thingy,Enable,,15,-1" "OnTrigger" "tele_prop,SetAnimation,running,15,-1" "OnTrigger" "tele_ambient_thingy,PlaySound,,15,-1" "OnTrigger" "tele_active_thingy,PlaySound,,15,-1" "OnTrigger" "tele_start_thingy,Start,,15,-1" "OnTrigger" "hint_telethingy,Show,,0,-1" } logic_relay // Ends with this { "TargetName" "tele_thingy_disable" "OnTrigger" "tele_thingy,Disable,,0,-1" "OnTrigger" "tele_prop,SetAnimation,ref,0,-1" "OnTrigger" "tele_ambient_thingy,StopSound,,0,-1" "OnTrigger" "tele_start_thingy,Stop,,0,-1" } prop_dynamic // spawn { "targetname" "tele_prop" "angles" "0 0 0" "DefaultAnim" "ref" "disableshadows" "1" "model" "models/buildables/teleporter_light.mdl" "modelscale" "1.0" "skin" "1" "solid" "0" "origin" "3712 -4064 -93.1675" } prop_dynamic // main area { "targetname" "tele_prop" "angles" "0 0 0" "DefaultAnim" "ref" "disableshadows" "1" "model" "models/buildables/teleporter_light.mdl" "modelscale" "1.0" "skin" "1" "solid" "0" "origin" "3104 -2272 -365.477" } trigger_teleport { "targetname" "tele_thingy" "target" "teleport_here_thingy" "spawnflags" "1" "StartDisabled" "1" "mins" "-524 -582 -268" "maxs" "524 582 268" "origin" "-555.5 -2412.7 0.2" "OnStartTouchAll" "tele_deliver_thingy,PlaySound,,0,-1" "OnStartTouchAll" "tele_effect_thingy,Start,,0,-1" "OnEndTouchAll" "tele_effect_thingy,Stop,,0.1,-1" "OnStartTouch" "!activator,$AddCond,52,0,-1" "OnStartTouch" "!activator,$RemoveCond,52,6,-1" "OnStartTouch" "fade_thingy,Fade,,0,-1" // Causes the Fade effect on other players too } info_teleport_destination { "targetname" "teleport_here_thingy" "angles" "0 90 0" "origin" "658.9 2281.4 -31.0" } func_nobuild { "AllowDispenser" "0" "AllowSentry" "0" "AllowTeleporters" "0" "StartDisabled" "0" "targetname" "nobuildhere" "TeamNum" "3" "mins" "-160 -304 -512" "maxs" "160 304 512" "origin" "3104 -2304 -370.274" } env_fade { "targetname" "fade_thingy" "spawnflags" "5" "rendercolor" "200 200 200" "renderamt" "175" "holdtime" "0.5" "duration" "0.3" } // Entrance info_particle_system { "targetname" "tele_effect_thingy" "angles" "0 0 0" "effect_name" "teleported_blue" "flag_as_weather" "0" "start_active" "0" "origin" "3712 -4064 -93.1675" } info_particle_system { "targetname" "tele_effect_thingy" "angles" "0 0 0" "effect_name" "teleported_flash" "flag_as_weather" "0" "start_active" "0" "origin" "3712 -4064 -93.1675" } info_particle_system { "targetname" "tele_start_thingy" "angles" "0 0 0" "effect_name" "teleporter_blue_entrance_level3" "flag_as_weather" "0" "start_active" "0" "origin" "3712 -4064 -93.1675" } info_particle_system { "targetname" "tele_start_thingy" "angles" "0 0 0" "effect_name" "teleporter_blue_charged_level3" "flag_as_weather" "0" "start_active" "0" "origin" "3712 -4064 -93.1675" } info_particle_system { "targetname" "tele_start_thingy" "angles" "0 0 0" "effect_name" "teleporter_blue_entrance_disc" "flag_as_weather" "0" "start_active" "0" "origin" "3712 -4064 -93.1675" } // Exit info_particle_system { "targetname" "tele_effect_thingy" "angles" "0 0 0" "effect_name" "teleported_flash" "flag_as_weather" "0" "start_active" "0" "origin" "3104 -2272 -361.3" } info_particle_system { "targetname" "tele_effect_thingy" "angles" "0 0 0" "effect_name" "powerup_supernova_explode_blue_spikes" "flag_as_weather" "0" "start_active" "0" "origin" "3104 -2272 -361.3" } info_particle_system { "targetname" "tele_start_thingy" "angles" "0 0 0" "effect_name" "teleporter_blue_charged_level3" "flag_as_weather" "0" "start_active" "0" "origin" "3104 -2272 -365.477" } info_particle_system { "targetname" "tele_start_thingy" "angles" "0 0 0" "effect_name" "teleporter_blue_exit_level3" "flag_as_weather" "0" "start_active" "0" "origin" "3104 -2272 -365.477" } info_particle_system { "targetname" "tele_start_thingy" "angles" "0 0 0" "effect_name" "teleporter_blue_entrance_disc" "flag_as_weather" "0" "start_active" "0" "origin" "3104 -2272 -365.477" } // Sound ambient_generic { "targetname" "tele_deliver_thingy" "health" "10" "message" "MVM.Robot_Teleporter_Deliver" "pitch" "100" "pitchstart" "100" "radius" "1000" "spawnflags" "48" "origin" "3712 -4064 -32" } ambient_generic { "targetname" "tele_deliver_thingy" "health" "10" "message" "MVM.Robot_Teleporter_Deliver" "pitch" "100" "pitchstart" "100" "radius" "1000" "spawnflags" "48" "origin" "3104 -2272 -333" } ambient_generic { "targetname" "tele_active_thingy" "health" "10" "message" "mvm/mvm_tele_activate.wav" "pitch" "100" "pitchstart" "100" "radius" "99999" "spawnflags" "48" "origin" "3712 -4064 -64" } ambient_generic { "targetname" "tele_ambient_thingy" "health" "10" "message" "Building_Teleporter.SpinLevel3" "pitch" "100" "pitchstart" "100" "radius" "1250" "spawnflags" "16" "origin" "3712 -4064 0" } ambient_generic { "targetname" "tele_ambient_thingy" "health" "10" "message" "Building_Teleporter.SpinLevel3" "pitch" "100" "pitchstart" "100" "radius" "1250" "spawnflags" "16" "origin" "3104 -2272 -308" } } miniguns_1 { prop_dynamic { "angles" "50 254 0" "model" "models/weapons/c_models/c_minigun/c_minigun.mdl" "modelscale" "1.0" "parentname" "rotate_minigun_1" "skin" "7" "solid" "0" "spawnflags" "0" "targetname" "minigun_mimic_1" "origin" "394 3115 477" } tf_point_weapon_mimic { "angles" "50 254 0" "Crits" "0" "Damage" "9" "teamnum" "2" "ModelScale" "1" "parentname" "minigun_mimic_1" "SpeedMax" "9000" "SpeedMin" "9000" "SplashRadius" "25" "SpreadAngle" "0.3" "ParticleEffect" "utaunt_arcane_purple_parent" "targetname" "bullets_1" "WeaponType" "4" "origin" "380 3068 409" } info_particle_system { "angles" "50 254 0" "effect_name" "utaunt_arcane_purple_parent" "flag_as_weather" "0" "parentname" "rotate_minigun_1" "start_active" "1" "targetname" "particle_minigun" "origin" "395 3121 482" } logic_timer { "targetname" "guntimer" "refiretime" "0.1" "OnTimer" "bullets_2,fireonce,,0,-1" "OnTimer" "bullets_1,fireonce,,0,-1" } func_rotating { "angles" "0 0 0" "fanfriction" "100" "maxspeed" "20" "message" "Weapon_Minigun.Spin" "origin" "400 3065 152.5" "renderamt" "255" "rendercolor" "255 255 255" "renderfx" "0" "rendermode" "0" "solidbsp" "0" "spawnflags" "65" "targetname" "rotate_minigun_1" "volume" "2" "mins" "-8 -8 -8" "maxs" "8 8 8" } //other minigun prop_dynamic { "angles" "50 123 0" "model" "models/weapons/c_models/c_minigun/c_minigun.mdl" "modelscale" "1.0" "skin" "7" "parentname" "rotate_mgun_2" "solid" "0" "spawnflags" "0" "targetname" "minigun_mimic_2" "origin" "1000 3142 477" } tf_point_weapon_mimic { "angles" "50 123 0" "Crits" "0" "Damage" "9" "teamnum" "2" "ModelScale" "1" "parentname" "rotate_mgun_2" "SpeedMax" "9000" "SpeedMin" "9000" "SplashRadius" "25" "SpreadAngle" "0.3" "ParticleEffect" "utaunt_arcane_purple_parent" "targetname" "bullets_2" "WeaponType" "4" "origin" "985 3167 449" } info_particle_system { "angles" "50 254 0" "effect_name" "utaunt_arcane_purple_parent" "flag_as_weather" "0" "parentname" "rotate_mgun_2" "start_active" "1" "targetname" "particle_minigun" "origin" "994 3139 482" } func_rotating { "angles" "0 0 0" "fanfriction" "100" "maxspeed" "20" "message" "Weapon_Minigun.Spin" "origin" "1000 3142 477" "renderamt" "255" "rendercolor" "255 255 255" "renderfx" "0" "rendermode" "0" "solidbsp" "0" "spawnflags" "65" "targetname" "rotate_mgun_2" "volume" "2" "mins" "-8 -8 -8" "maxs" "8 8 8" } } arrows { logic_timer { "targetname" "arrowtimer" "refiretime" "10" "OnTimer" "arrows2,fireonce,,0,-1" "OnTimer" "arrows1,fireonce,,0,-1" "OnTimer" "arrows3,fireonce,,0,-1" "OnTimer" "arrows4,fireonce,,0,-1" "OnTimer" "arrows5,fireonce,,0,-1" "OnTimer" "arrows6,fireonce,,0,-1" "OnTimer" "arrows7,fireonce,,0,-1" "OnTimer" "arrows8,fireonce,,0,-1" } info_particle_system { "classname" "info_particle_system" "angles" "0 0 0" "effect_name" "projectile_fireball_ring_fire" "flag_as_weather" "0" "start_active" "1" "targetname" "arrow_particle1" "origin" "1108 2873 -70.8747" } info_particle_system { "classname" "info_particle_system" "angles" "0 0 0" "effect_name" "projectile_fireball_ring_fire" "flag_as_weather" "0" "start_active" "1" "targetname" "arrow_particle2" "origin" "-174.093 4018.71 -26.7241" } tf_point_weapon_mimic { "angles" "0 176 0" "Crits" "0" "Damage" "50" "ModelScale" "1" "SpeedMax" "9000" "SpeedMin" "9000" "SplashRadius" "0" "SpreadAngle" "0" "targetname" "arrows8" "teamnum" "2" "WeaponType" "2" "origin" "1107.11 2879.39 -89.175" } tf_point_weapon_mimic { "angles" "0 176 0" "Crits" "0" "Damage" "50" "ModelScale" "1" "SpeedMax" "9000" "SpeedMin" "9000" "SplashRadius" "0" "SpreadAngle" "0" "targetname" "arrows3" "WeaponType" "2" "teamnum" "2" "origin" "1100 2859 -71" } tf_point_weapon_mimic { "angles" "0 176 0" "Crits" "0" "Damage" "50" "ModelScale" "1" "SpeedMax" "9000" "SpeedMin" "9000" "SplashRadius" "0" "SpreadAngle" "0" "teamnum" "2" "targetname" "arrows4" "WeaponType" "2" "origin" "1115 2907.01 -96" } tf_point_weapon_mimic { "angles" "0 176 0" "Crits" "0" "Damage" "50" "ModelScale" "1" "SpeedMax" "9000" "SpeedMin" "9000" "SplashRadius" "0" "SpreadAngle" "0" "teamnum" "2" "targetname" "arrows1" "WeaponType" "2" "origin" "1107 2880 -68" } tf_point_weapon_mimic { "angles" "0 176 0" "Crits" "0" "Damage" "50" "ModelScale" "1" "SpeedMax" "9000" "SpeedMin" "9000" "teamnum" "2" "SplashRadius" "0" "SpreadAngle" "0" "targetname" "arrows2" "WeaponType" "2" "origin" "1105 2880.01 -102" } tf_point_weapon_mimic { "angles" "0 176 0" "Crits" "0" "Damage" "50" "ModelScale" "1" "SpeedMax" "9000" "SpeedMin" "9000" "teamnum" "2" "SplashRadius" "0" "SpreadAngle" "0" "targetname" "arrows7" "WeaponType" "2" "origin" "1111 2856 -87.9911" } tf_point_weapon_mimic { "angles" "0 176 0" "Crits" "0" "Damage" "50" "ModelScale" "1" "SpeedMax" "9000" "SpeedMin" "9000" "teamnum" "2" "SplashRadius" "0" "SpreadAngle" "0" "targetname" "arrows6" "WeaponType" "2" "origin" "1107.11 2885.42 -83.1471" } tf_point_weapon_mimic { "angles" "0 176 0" "Crits" "0" "Damage" "50" "ModelScale" "1" "SpeedMax" "9000" "SpeedMin" "9000" "teamnum" "2" "SplashRadius" "0" "SpreadAngle" "0" "targetname" "arrows5" "WeaponType" "2" "origin" "1109 2902 -78.1165" } } arrows_2 { logic_timer { "targetname" "arrowtimer" "refiretime" "10" "OnTimer" "arrows2,fireonce,,0,-1" "OnTimer" "arrows1,fireonce,,0,-1" "OnTimer" "arrow_crit,fireonce,,0,-1" "OnTimer" "arrows4,fireonce,,0,-1" "OnTimer" "arrows5,fireonce,,0,-1" "OnTimer" "arrows6,fireonce,,0,-1" "OnTimer" "arrows7,fireonce,,0,-1" "OnTimer" "arrows8,fireonce,,0,-1" } tf_point_weapon_mimic { "angles" "0 0 0" "Crits" "0" "Damage" "50" "ModelScale" "1" "SpeedMax" "9000" "SpeedMin" "9000" "SplashRadius" "0" "SpreadAngle" "0" "targetname" "arrows8" "teamnum" "2" "WeaponType" "2" "origin" "-152 3997.26 -47" } tf_point_weapon_mimic { "angles" "0 0 0" "Crits" "1" "Damage" "150" "ModelScale" "1" "SpeedMax" "9000" "SpeedMin" "9000" "SplashRadius" "0" "SpreadAngle" "0" "targetname" "arrow_crit" "teamnum" "2" "WeaponType" "2" "origin" "-159 3956.01 128" } tf_point_weapon_mimic { "angles" "0 0 0" "Crits" "0" "Damage" "50" "ModelScale" "1" "SpeedMax" "9000" "SpeedMin" "9000" "SplashRadius" "0" "SpreadAngle" "0" "teamnum" "2" "targetname" "arrows4" "WeaponType" "2" "origin" "-95 3959.01 -26" } tf_point_weapon_mimic { "angles" "0 0 0" "Crits" "0" "Damage" "50" "ModelScale" "1" "SpeedMax" "9000" "SpeedMin" "9000" "SplashRadius" "0" "SpreadAngle" "0" "teamnum" "2" "targetname" "arrows1" "WeaponType" "2" "origin" "-136 4002.01 -15" } tf_point_weapon_mimic { "angles" "0 0 0" "Crits" "0" "Damage" "50" "ModelScale" "1" "SpeedMax" "9000" "SpeedMin" "9000" "teamnum" "2" "SplashRadius" "0" "SpreadAngle" "0" "targetname" "arrows2" "WeaponType" "2" "origin" "-165 4046.06 -15" } tf_point_weapon_mimic { "angles" "0 0 0" "Crits" "0" "Damage" "50" "ModelScale" "1" "SpeedMax" "9000" "SpeedMin" "9000" "teamnum" "2" "SplashRadius" "0" "SpreadAngle" "0" "targetname" "arrows7" "WeaponType" "2" "origin" "-170 3990.01 -7" } tf_point_weapon_mimic { "angles" "0 0 0" "Crits" "0" "Damage" "50" "ModelScale" "1" "SpeedMax" "9000" "SpeedMin" "9000" "teamnum" "2" "SplashRadius" "0" "SpreadAngle" "0" "targetname" "arrows6" "WeaponType" "2" "origin" "-134 4023.39 -35" } tf_point_weapon_mimic { "angles" "0 0 0" "Crits" "0" "Damage" "50" "ModelScale" "1" "SpeedMax" "9000" "SpeedMin" "9000" "teamnum" "2" "SplashRadius" "0" "SpreadAngle" "0" "targetname" "arrows5" "WeaponType" "2" "origin" "-150 4020.01 12" } } hole_cover { prop_dynamic { "angles" "90 90 0" "model" "models/props_farm/fence_metal01a.mdl" "modelscale" "1.0" "skin" "0" "solid" "6" "spawnflags" "0" "targetname" "cover2" "origin" "18 2325 -191" } prop_dynamic { "angles" "90 90 0" "model" "models/props_farm/fence_metal01a.mdl" "modelscale" "1.0" "SetBodyGroup" "0" "skin" "0" "solid" "6" "spawnflags" "0" "targetname" "cover1" "origin" "105 2558 -194" } func_forcefield { "origin" "31 2435.5 -192.5" "renderamt" "255" "rendercolor" "255 255 255" "renderfx" "0" "rendermode" "0" "StartDisabled" "0" "targetname" "hole_noenter" "TeamNum" "0" "mins" "-414 -260 -15" "maxs" "414 260 15" } } hurtbot { trigger_hurt { "damage" "999" "damagecap" "20" "damagemodel" "0" "damagetype" "0" "filtername" "filter_hurtbot" "nodmgforce" "0" "origin" "881.5 2907 957" "spawnflags" "1" "StartDisabled" "0" "targetname" "hurtbot_mega" "mins" "-4009 -1665 -893" "maxs" "4009 1665 893" } filter_tf_bot_has_tag { "Negated" "Allow entities that match criteria" "require_all_tags" "1" "tags" "hurtbot" "targetname" "filter_hurtbot" "origin" "723 3295 65" } logic_timer { "targetname" "timer_kill" "RefireTime" "0.1" "spawnflags" "0" "UseRandomTime" "0" "OnTimer" "hurtbot_mega,Enable,,0,-1" "OnTimer" "hurtbot_mega,Disable,,0.01,-1" } } //thunderbolts //{ // NoFixup 1 //TRIGGER HURT // trigger_hurt // { // "damage" "140" // "damagemodel" "0" // "damagetype" "0" // "nodmgforce" "0" // "origin" "1326.5 2810 221.5" // "spawnflags" "1" // "StartDisabled" "1" // "targetname" "thunderbolt_1" // "mins" "-131 -115 -119" // "maxs" "131 115 119" // } // trigger_hurt // { // "damage" "145" // "damagemodel" "0" // "damagetype" "0" // "nodmgforce" "0" // "origin" "845.5 2885 -164.5" // "spawnflags" "1" // "StartDisabled" "1" // "targetname" "thunderbolt_2" // "mins" "-131 -115 -119" // "maxs" "131 115 119" // } // trigger_hurt // { // "damage" "145" // "damagemodel" "0" // "damagetype" "0" // "nodmgforce" "0" // "origin" "66.5 3111 -84.5" // "spawnflags" "1" // "StartDisabled" "1" // "targetname" "thunderbolt_3" // "mins" "-131 -115 -119" // "maxs" "131 115 119" // } /// trigger_hurt // { // "damage" "145" // "damagemodel" "0" // "damagetype" "0" // "nodmgforce" "0" // "origin" "-507.5 2887 134.5" // "spawnflags" "1" // "StartDisabled" "1" // "targetname" "thunderbolt_4" // "mins" "-131 -115 -119" // "maxs" "131 115 119" // } //SPECIAL BOLT // info_particle_system // { // "classname" "info_particle_system" /// "angles" "0 0 0" // "effect_name" "thunder_yellow_beam" // "flag_as_weather" "0" // "start_active" "0" // "targetname" "thunderparticle1" // "parentname" "thunderbolt_1" // "origin" "1326.5 2810 580.5" // } // info_particle_system // { // "classname" "info_particle_system" // "angles" "0 0 0" // "effect_name" "thunder_yellow_beam" // "flag_as_weather" "0" // "start_active" "0" // "targetname" "thunderparticle2" // "parentname" "thunderbolt_2" // "origin" "845.5 2885 580.9" // } // info_particle_system // { // "classname" "info_particle_system" // "angles" "0 0 0" // "effect_name" "utaunt_electricity_cloud_parent_WY" // "flag_as_weather" "0" // "start_active" "0" // "targetname" "thunderparticle1" // "parentname" "thunderbolt_3" // "origin" "1326.5 2810 580.5" // } // info_particle_system // { // "classname" "info_particle_system" // "angles" "0 0 0" // "effect_name" "utaunt_electricity_cloud_parent_WY" // "flag_as_weather" "0" // "start_active" "0" // "targetname" "thunderparticle2" // "parentname" "thunderbolt_4" // "origin" "-544.6 2854.4 580.9" // } //PLACEHOLDERS // info_particle_system // { // "angles" "0 0 0" // "effect_name" "utaunt_electricity_cloud_parent_WY" // "flag_as_weather" "0" // "start_active" "0" // "targetname" "thunderbolt_placeholder_3" // "origin" "845.5 2885 -164.5" // } // info_particle_system // { // "angles" "0 0 0" // "effect_name" "utaunt_electricity_cloud_parent_WY" // "flag_as_weather" "0" // "start_active" "0" // "targetname" "thunderbolt_placeholder_1" // "origin" "1326.5 2810 221.5" // } // info_particle_system // { // "angles" "0 0 0" // "effect_name" "utaunt_electricity_cloud_parent_WY" // "flag_as_weather" "0" // "start_active" "0" // "targetname" "thunderbolt_placeholder_2" // "origin" "-474 2879 210" // } // info_particle_system // { // "angles" "0 0 0" // "effect_name" "utaunt_electricity_cloud_parent_WY" // "flag_as_weather" "0" // "start_active" "0" // "targetname" "thunderbolt_placeholder_4" // "origin" "78 3112 -6" // } //timer // logic_timer // { // "RefireTime" "25" // "spawnflags" "0" // "targetname" "timer_thunder" // "OnTimer" "thunderbolt_1,Enable,,0.1,-1" // "OnTimer" "thunderbolt_2,Enable,,0.1,-1" // "OnTimer" "thunderbolt_1,Disable,,0.5,-1" // "OnTimer" "thunderbolt_2,Disable,,0.5,-1" // "OnTimer" "thunderbolt_4,Enable,,0.1,-1" // "OnTimer" "thunderbolt_3,Enable,,0.1,-1" // "OnTimer" "thunderbolt_4,Disable,,0.5,-1" // "OnTimer" "thunderbolt_3,Disable,,0.5,-1" //"OnTimer" "thunderparticle2,Start,,5,-1" //"OnTimer" "thunderparticle1,Start,,5,-1" //"OnTimer" "thunderparticle2,Stop,,10,-1" //"OnTimer" "thunderparticle1,Stop,,10,-1" //"OnTimer" "thunderparticle3,Start,,5,-1" //"OnTimer" "thunderparticle4,Start,,5,-1" //"OnTimer" "thunderparticle3,Stop,,10,-1" //"OnTimer" "thunderparticle4,Stop,,10,-1" // "OnTimer" "thunderbolt_placeholder_4,Start,,1,-1" // "OnTimer" "thunderbolt_placeholder_3,Start,,1,-1" // "OnTimer" "thunderbolt_placeholder_1,Start,,1,-1" // "OnTimer" "thunderbolt_placeholder_2,Start,,1,-1" // "OnTimer" "thunderbolt_placeholder_4,Stop,,2.5,-1" // "OnTimer" "thunderbolt_placeholder_3,Stop,,2.5,-1" // "OnTimer" "thunderbolt_placeholder_1,Stop,,2.5,-1" // "OnTimer" "thunderbolt_placeholder_2,Stop,,2.5,-1" // // } //} } //SpawnTemplate thunderbolts SpawnTemplate UpgradeStation SpawnTemplate UpgradeStation2 //SpawnTemplate bluspawn2 SpawnTemplate forcefield_bluspawn SpawnTemplate forcefield_stage1 //SpawnTemplate bomb_special //SpawnTemplate forcefield_stage2 SpawnTemplate forcefield_stage3 SpawnTemplate bot_spawns SpawnTemplate annotation SpawnTemplate forcefield_hatch SpawnTemplate VIP_DEATH SpawnTemplate Decoration SpawnTemplate bluspawn_push //SpawnTemplate blu_spawn_protect SpawnTemplate Push_cheese_redspawn SpawnTemplate deathpit_close SpawnTemplate kill_others SpawnTemplate lockers SpawnTemplate locker2 SpawnTemplate bombresetfixendurance2 //SpawnTemplate spawn_protection_2 //SpawnTemplate red_forcefield SpawnTemplate marauder_bot_fight SpawnTemplate marauder_bot_fight_2 SpawnTemplate banana_deathpit_close SpawnTemplate textualtimer SpawnTemplate tankred_win //SpawnTemplate nav_avoid_front //SpawnTemplate sentry_blu //SpawnTemplate respawn_kills SpawnTemplate BLU_WIN SpawnTemplate teleport_sidespawn //SpawnTemplate chem_breaker //spec_goto 664.8 3539.3 -121.1 -7.0 167.3 hatch: shield from capping ///////////////////////////////////////////////////////////Spawns ///////////////////////////////////////////////////////////////// //BLU EXTRA SPAWNS ExtraSpawnPoint { Name "blu_spawn_1" Teamnum 3 X "-448.0" y "-2343.2" Z "-2.0" } //Front Balcony STAGE 1 ExtraSpawnPoint { Name "spawnbot_front_balcony_stage1" TeamNum 2 X "63.7" Y "-542.6" Z "308.0" } //Right area above "primary" spawn STAGE 1 ExtraSpawnPoint { Name "spawnbot_front_right_stage1" TeamNum 2 X "1493.1" Y "-330.7" Z "203.4" } //Highground for giants STAGE 1 ExtraSpawnPoint { Name "spawnbot_front_highground_far_stage1" TeamNum 2 X "-784.3" Y "111.9" Z "443.0" } //Stairs STAGE 2 ExtraSpawnPoint { Name "spawnbot_right_stairs_stage2" TeamNum 2 X "2033.0" Y "-26.0" Z "267.0" } //Small Mine NO GIANTS STAGE 2 ExtraSpawnPoint { Name "spawnbot_cave_nogiant_stage2" TeamNum 2 X "124.6" Y "477.0" Z "114.2" } //spec_goto -190.0 128.1 107.0 Small Mine LEFT SIDE NO GIANTS, saving just in case //Shithouse STAGE 2 ExtraSpawnPoint { Name "spawnbot_shithouse_left_stage2" TeamNum 2 X "-818.9" Y "1787.1" Z "284.0" } //House Mid Area STAGE 2 ExtraSpawnPoint { Name "spawnbot_mid_house_stage2" TeamNum 2 X "590.3" Y "1018.6" Z "285.0" } //Split path front hatch STAGE 2 ExtraSpawnPoint { Name "spawnbot_split_hatch_path_stage2" Teamnum 2 X "577.7" y "1801.9" z "79.3" } //Commisinaryn Sign STAGE 3 ExtraSpawnPoint { Name "spawnbot_commisinary_right_stage2" TeamNum 2 X "1701.9" Y "1857.9" Z "250.0" } //Highground Left HATCH STAGE 3 ExtraSpawnPoint { Name "spawnbot_highground_left_hatch_stage3" TeamNum 2 X "-548.5" Y "3182.8" Z "107.0" } //Highground Right HATCH STAGE 4 ExtraSpawnPoint { Name "spawnbot_highground_right_hatch_stage3" TeamNum 2 X "1079.6" Y "3935.0" Z "67.0" } //Red spawn ExtraSpawnPoint { Name "spawnbot_redspawn1" TeamNum 2 X "1004.3" Y "4196.1" Z "-95.1" } ExtraSpawnPoint { Name "hatch_guard1" TeamNum 2 X "414.8" Y "3591.0" Z "-113.6" } ExtraSpawnPoint { Name "hatch_guard2" TeamNum 2 X "937.6" Y "3593.4" Z "-111.1" } ExtraSpawnPoint { Name "spawnbot_blugiant_new" Teamnum 3 StartDisabled 1 X "1297" Y "2479.33" Z "122.551" } ExtraSpawnPoint { Name "spawnbot_newgiant_3" Teamnum 3 StartDisabled 1 X "-575.5" Y "2375.2" Z "67.7" } ExtraSpawnPoint { Name "spawnbot_newgiant_2" Teamnum 3 StartDisabled 1 X "592.5" Y "2354.9" Z "118.9" } ExtraSpawnPoint { Name "marauder_spawn" TeamNum 2 X "633.3" Y "4022.4" Z "-63.3" } ExtraSpawnPoint { name "hades_spawn" teamnum 2 X "664.8" Y "3539.3" Z "-581.1" } ExtraSpawnPoint { name "hades_weapons1" teamnum 2 StartDisabled 1 X "498.2" Y "4020.4" Z "-106.7" } //spec_goto 1147.0 3728.4 -90.8 5.6 -128.5 ExtraSpawnPoint { name "hades_weapons2" teamnum 2 StartDisabled 1 X "1147.0" Y "3728.4" Z "-90.8" } ExtraSpawnPoint { Name "spawnbot_highground_left_hatch_lastwave" TeamNum 2 StartDisabled 1 X "-548.5" Y "3182.8" Z "107.0" } //Highground Right HATCH STAGE 4 ExtraSpawnPoint { Name "spawnbot_highground_right_hatch_lastwave" TeamNum 2 StartDisabled 1 X "1079.6" Y "3935.0" Z "67.0" } ExtraSpawnPoint { Name "spawnbot_highground_right_hatch_lastwave_tempspawn" TeamNum 2 StartDisabled 1 X "1079.6" Y "3935.0" Z "67.0" } //spec_goto 937.6 3593.4 -111.1 11.0 -92.2 ///////////////////////////////////////////////////////////MISC /////////////////////////////////////////////////////////////// //CustomWeapon //Allows you to use an alias for items with custom attributes //{ // Name "The Chemical Breaker" // OriginalItemName "Gold Botkiller Scattergun Mk.I" // The item used as a base // "fire rate penalty" 1.2 // "reload full clip at once" 1 // "Reload time increased" 2.8 // "mod see enemy health" 1 //} //ExtraLoadoutItems // Extra loadout items available after typing !missionitems in chat //{ // Scout // Player Class // { // Primary "The Chemical Breaker" // } //} //PlayerShootTemplate //Shoot defined point template. Template is spawned at player position in looking direction, forward velocity being applied to spawned entities //{ // Name chem_breaker //Name of the template // Offset "0 0 0" //Offset from the player shooting position (Default: 0 0 0) // Angles "0 0 0" //Shooting angle offset (Default: 0 0 0) // OverrideShoot 1 //Stop default projectile from being spawned (Default: 0) // ItemName "Gold Botkiller Scattergun Mk.I" //} ClassLimit { Heavyweapons 1 Medic 1 Sniper 1 Spy 1 Soldier 2 Demoman 2 Scout 2 Pyro 2 Engineer 1 } ExtraTankPath { Name "tank_path_first" Node "955.8 -348.4 23.2" Node "902.5 -1869.7 -59.4" Node "-114.1 -1987.7 -82.8" } ExtraTankPath { Name "tank_path_second" Node "-430.7 1731.2 73.4" Node "-46.5 931.4 121.6" Node "-396.8 373.8 169.4" Node "-405.4 -692.6 90.3" Node "-67.1 -1198.4 96.3" Node "876.1 -1215.0 -18.6" Node "921.7 -1805.7 -57.2" Node "29.5 -1900.9 -88.0" } ExtraTankPath { Name "stickytank_last" Node "602.2 2789.8 -119.0" Node "585.5 1845.7 16.3" Node "1195.8 1718.2 97.0" Node "1630.2 1226.4 106.7" Node "1562.8 155.8 7.1" Node "928.7 78.4 33.0" Node "938.3 -1693.8 -59.2" Node "-114.1 -1987.7 -82.8" } ///////////////////////////////////////////////////////////ROBOT TEMPLATES ////////////////////////////////////////////////////////////////////////// Templates { //scout T_TFBot_Scout_Fireball { Name "Fireball Scout" Class Scout ClassIcon scout_stun_fire_new Scale 1 Health 125 Skill Normal MaxVisionRange 1000 WeaponRestrictions MeleeOnly Item "The Sandman" Item "Batter's Helmet" ItemAttributes { Itemname "Batter's Helmet" "attach particle effect" 13 // burning flames } ItemAttributes { ItemName "The Sandman" "set damagetype ignite" 1 } } T_TFBot_RocketSpam_Jumper { Class Soldier Name "Damned Screamer" ClassIcon soldier_barrage Health 3200 Tag bot_giant Scale 1.6 Skill Expert WeaponRestrictions PrimaryOnly Attributes MiniBoss Attributes HoldFireUntilFullReload Item "The B.A.S.E. Jumper" Item "The Air Strike" Rocketjump 1 ItemAttributes { ItemName "The Air Strike" "clip size upgrade atomic" 11.0 "faster reload rate" 0.22 "projectile spread angle penalty" 12 //"rocket specialist" 1 "blast radius increased" 1.3 } CharacterAttributes { "move speed bonus" 0.8 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 "override footstep sound set" 3 "airblast vertical vulnerability multiplier" 0.1 "Projectile speed increased" 2 "cancel falling damage" 1 "self dmg push force increased" 20 } } //soldier T_TFBot_Giant_Soldier_BlackBoxBurst { Name "Giant Black Box Burst" Class Soldier ClassIcon soldier_bazooka_homing_nys_giant Scale 1.75 Health 4000 Attributes MiniBoss Attributes HoldFireUntilFullReload Skill Expert MaxVisionRange 1500 WeaponRestrictions PrimaryOnly AddCond //Adds conditions to bots { Name "TF_COND_SODAPOPPER_HYPE" // Condition to apply. List of available conditions https://wiki.teamfortress.com/wiki/Cheats#addcon Delay 1 // Delay before the condition activates (Default: 0) Duration 999999 // Duration of the condition effect (Default: 0 - infinite duration) } Tag bot_giant Item "The Black Box" ItemAttributes { ItemName "The Black Box" "health on radius damage" 0 "fire rate bonus" 0.00001 "mod projectile heat seek power" 140 "mod projectile heat aim error" 70 "mod projectile heat aim time" 0.6 "clip size penalty" 0.25 "custom projectile model" "models\buildables\sentry3_rockets.mdl" "reload time increased" 2.6 "damage penalty" 0.8 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.3 "airblast vulnerability multiplier" 0.3 "override footstep sound set" 3 // 5=Scout,3=Soldier,6=Pyro,4=Demoman,2=Heavy,7=Buster } } T_TFBot_Chief_Soldier_Rocket_Circle { Class Soldier Skill Expert WeaponRestrictions PrimaryOnly Name "Aniero Lathos" Item "The Team Captain" Item "The Black Box" Item "Fancy Dress Uniform" Item "The Gunboats" ClassIcon soldier_sergeant_crits Health 40000 Scale 1.9 Attributes MiniBoss Attributes UseBossHealthBar Attributes HoldFireUntilFullReload Attributes AlwaysCrit ItemAttributes { ItemName "The Black Box" "damage bonus" 5 "damage causes airblast" 1 "faster reload rate" 3 "fire rate bonus" 2 "projectile spread angle penalty" 1 "use large smoke explosion" 1 "blast radius increased" 2 "Projectile speed increased" 1 } CharacterAttributes { "health regen" 1 "move speed bonus" 0.4 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 "override footstep sound set" 3 "airblast vertical vulnerability multiplier" 0.1 } } T_TFBot_Giant_Soldier_Burst_Heatseek { Name "Giant Heatseaker Soldier" Class Soldier ClassIcon soldier_burstfire_heat_nys Scale 1.7 Health 4000 Attributes MiniBoss Attributes HoldFireUntilFullReload Action Mobber Skill Expert MaxVisionRange 2500 WeaponRestrictions PrimaryOnly Tag bot_giant Item "Upgradeable TF_WEAPON_ROCKETLAUNCHER" Item "The Infernal Impaler" RocketCustomParticle "flaregun_trail_red" AddCond //Adds conditions to bots { Name "TF_COND_SODAPOPPER_HYPE" Delay 1 Duration 999999 } HomingRockets { IgnoreDisguisedSpies 1 IgnoreStealthedSpies 1 TurnPower 150 MaxAimError 150 } ItemAttributes { ItemName "Upgradeable TF_WEAPON_ROCKETLAUNCHER" "fire rate bonus" 0.001 "clip size upgrade atomic" 0 "faster reload rate" 1.6 "crit vs burning players" 1 "attach particle effect" 701 // hot "blast radius increased" 1.25 "Projectile speed increased" 0.4 "projectile spread angle penalty" 4 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.6 "airblast vulnerability multiplier" 0.6 "override footstep sound set" 3 // 5=Scout,3=Soldier,6=Pyro,4=Demoman,2=Heavy,7=Buster } } //pyro //demo T_TFBot_Chief_Demo_Nukesalot_Burst { Class Demoman Name "Megali Ekrixi" // greek words for "great explosion" Item "Rimmed Raincatcher" MaxVisionRange 1200 ClassIcon demo_bomber Health 50000 Scale 1.9 Skill Expert WeaponRestrictions PrimaryOnly Item "The Loose Cannon" Attributes MiniBoss Attributes UseBossHealthBar Attributes HoldFireUntilFullReload ItemAttributes { ItemName "The Loose Cannon" "grenade launcher mortar mode" 0 "faster reload rate" 4.3 "fire rate bonus" 0.0001 "damage bonus" 3 "reload full clip at once" 1 "fuse bonus" 0.2 "blast radius increased" 1.4 "clip size upgrade atomic" 7.0 "projectile spread angle penalty" 5 "Projectile speed increased" 1.1 } CharacterAttributes { "move speed bonus" 0.35 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 "override footstep sound set" 4 "no self blast dmg" 1 //"boots falling stomp" 1 } } T_TFBot_Marauder // doom players becoming uncanny: the bot { Name "Marauder" Class Demoman ClassIcon demoknight_giant Scale 1.3 Health 3000 Attributes MiniBoss Attributes AlwaysFireWeapon Attributes AlwaysCrit Skill Expert WeaponRestrictions MeleeOnly SpawnTemplate "marauder_bot_fight" //UseCustomModel "models\bots\demo\marauder.mdl" Attributes SuppressFire Item "Spine-Chilling Skull" Item "The Sangu Sleeves" Item "Forgotten King's Pauldrons" Item "Shin Shredders" Item "Dynamite Abs" EventChangeAttributes { CanSwing { FireWeapon //Periodically fires weapon { Delay 7.5 //Time before the first fire input starts (Default: 10) Cooldown 10 //Time between each fire input (Default: 10) Repeats 0 //How many times should bot use the fire input in total (Default: 0 - Infinite) Duration 0.1 //How long should the button be pressed (Default: 0.1) } } CantSwing { FireWeapon //Periodically fires weapon { Delay 9999 //Time before the first fire input starts (Default: 10) Cooldown 9999 //Time between each fire input (Default: 10) Repeats 0 //How many times should bot use the fire input in total (Default: 0 - Infinite) Duration 0 //How long should the button be pressed (Default: 0.1) } } } Tag bot_giant Tag bot_marauder Item "The Horseless Headless Horseman's Headtaker" Item "The Chargin' Targe" // Item "The Glasgow Great Helm" //Item "The Juggernaut Jacket" ItemAttributes { ItemName "The Horseless Headless Horseman's Headtaker" "custom item model" "models\weapons\c_models\c_argent_axe\c_argent_axe.mdl" "hand scale" 1.8 "melee cleave attack" 1 "damage bonus" 2 "melee range multiplier" 2 "fire rate penalty" 5 } ItemAttributes { Itemname "The Chargin' Targe" //"custom item model" "models\weapons\c_models\c_argent_shield\c_argent_shield.mdl" "charge time decreased" -1.5 "always crit" 1 } CharacterAttributes { "damage force reduction" 0.4 "boots falling stomp" 1 "airblast vulnerability multiplier" 0.4 "override footstep sound set" 4 // 5=Scout,3=Soldier,6=Pyro,4=Demoman,2=Heavy,7=Buster } } T_TFBot_Marauder_2 // doom players becoming uncanny: the bot { Name "Marauder" Class Demoman ClassIcon demoknight_giant Scale 1.3 Health 3000 Attributes MiniBoss Attributes AlwaysFireWeapon Attributes AlwaysCrit Skill Expert WeaponRestrictions MeleeOnly SpawnTemplate "marauder_bot_fight_2" //UseCustomModel "models\bots\demo\marauder.mdl" Attributes SuppressFire Item "Spine-Chilling Skull" Item "The Sangu Sleeves" Item "Forgotten King's Pauldrons" Item "Shin Shredders" Item "Dynamite Abs" EventChangeAttributes { CanSwing { FireWeapon //Periodically fires weapon { Delay 7.5 //Time before the first fire input starts (Default: 10) Cooldown 10 //Time between each fire input (Default: 10) Repeats 0 //How many times should bot use the fire input in total (Default: 0 - Infinite) Duration 0.1 //How long should the button be pressed (Default: 0.1) } } CantSwing { FireWeapon //Periodically fires weapon { Delay 9999 //Time before the first fire input starts (Default: 10) Cooldown 9999 //Time between each fire input (Default: 10) Repeats 0 //How many times should bot use the fire input in total (Default: 0 - Infinite) Duration 0 //How long should the button be pressed (Default: 0.1) } } } Tag bot_giant Tag bot_marauder_2 Item "The Horseless Headless Horseman's Headtaker" Item "The Chargin' Targe" // Item "The Glasgow Great Helm" //Item "The Juggernaut Jacket" ItemAttributes { ItemName "The Horseless Headless Horseman's Headtaker" "custom item model" "models\weapons\c_models\c_argent_axe\c_argent_axe.mdl" "hand scale" 1.8 "melee cleave attack" 1 "damage bonus" 2 "melee range multiplier" 2 "fire rate penalty" 5 } ItemAttributes { Itemname "The Chargin' Targe" //"custom item model" "models\weapons\c_models\c_argent_shield\c_argent_shield.mdl" "charge time decreased" -1.5 "always crit" 1 } CharacterAttributes { "damage force reduction" 0.4 "boots falling stomp" 1 "airblast vulnerability multiplier" 0.4 "override footstep sound set" 4 // 5=Scout,3=Soldier,6=Pyro,4=Demoman,2=Heavy,7=Buster } } T_TFBot_Demo_PainTrain { Name "Corrupter" Class Demoman ClassIcon paintrain_lite Scale 1.3 Health 800 Skill Expert WeaponRestrictions MeleeOnly Item "tw_demobot_armor" Item "MvM GateBot Light Demoman" Item "The Splendid Screen" Item "Ali baba's wee booties" ItemAttributes { Itemname "The Pain Train" "increase player capture value" 3 "dmg taken from bullets increased" 1 "fire rate penalty" 1.2 } InterruptAction { Target "777 -1882 -126" Delay 0 Repeats 0 Cooldown 0 Duration 99999 } } T_TFBot_Demoman_Stickybomb_Zombie { Name "Stickybomb Demo" Class Demoman ClassIcon demo_sticky_daan Skill Hard MaxVisionRange 1500 WeaponRestrictions SecondaryOnly AimAt Head //UseHumanAnimations 1 ExtAttr AlwaysFireWeaponAlt Item "Upgradeable TF_WEAPON_PIPEBOMBLAUNCHER" ItemAttributes { ItemName "Upgradeable TF_WEAPON_PIPEBOMBLAUNCHER" "stickybomb charge rate" 0.001 //Demo-bot will fire Stickybomb immediately "max pipebombs decreased" -7 // 1 Stickybomb on ground allowed, will explode when another is fired "projectile range increased" 0.35 // Prevents overshooting target } } T_TFBot_Giant_Demoman_Samurai { Name "Giant Samurai Demo" Class Demoman ClassIcon demoknight_samurai_giant Scale 1.7 Health 3300 Attributes MiniBoss Skill Expert MaxVisionRange 1000 WeaponRestrictions MeleeOnly Tag bot_giant Item "The Half-Zatoichi" Item "The Splendid Screen" ItemAttributes { ItemName "The Splendid Screen" "Attack not cancel charge" 1 } Item "Demo Kabuto" Scale "1.3" ItemAttributes { Itemname "The Half-Zatoichi" "restore health on kill" 100 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 "override footstep sound set" 4 // 5=Scout,3=Soldier,6=Pyro,4=Demoman,2=Heavy,7=Buster "charge time increased" 2 "charge recharge rate increased" 7 "increased jump height" 2.3 "bot custom jump particle" 1 "damage bonus" 1.5 } } //heavy T_TFBot_Chief_Dragon { Class Heavyweapons Skill Expert WeaponRestrictions PrimaryOnly Name "Piquant Drakos" ClassIcon pyro_dragon_fury_swordstone Health 60000 Scale 1.9 Item "The Bunsen Brave" Item "Promo Huo Long Heatmaker" Attributes MiniBoss Attributes UseBossHealthBar ShootTemplate //Shoot defined point template. Template is spawned at bot position in looking direction, forward velocity being applied to spawned entities { Name Fireball_Projectile //Name of the template Speed 500 //Velocity of the spawned objects (Default: 1000) OverrideShoot 1 //Stop default projectile from being spawned (Default: 0) Spread 0.4 //Spread of the fired template entities. 0 - No spread, 0.1 - Beggar like spread, 1 - Very inaccurate (Default: 0) } ItemAttributes { ItemName "Promo Huo Long Heatmaker" "damage bonus" 1.5 } CharacterAttributes { "move speed bonus" 0.4 "health regen" 100 "damage force reduction" 0.3 "airblast vulnerability multiplier" 0.3 "override footstep sound set" 2 "airblast vertical vulnerability multiplier" 0.1 "rage giving scale" 0.1 } } T_TFBot_Giant_Heavyweapons_Captain_Unfun2Fight { Name "Hellstrong Gerousiastis" Class Heavyweapons ClassIcon heavy_zombie_lite_giant Scale 2 Health 40000 Attributes MiniBoss Attributes UseBossHealthBar Attributes HoldFireUntilFullReload Skill Expert MaxVisionRange 2500 //UseBestWeapon 1 //Action Passive Tag bot_giant StripItemSlot 0 Item "Cadaver's Cranium" Item "The Purity Fist" Item "Fists of Steel" Item "The Man in Slacks" Item "The Gabe Glasses" Item "The Family Business" Item "The Tuxxy" //Item "Iron Curtain" WeaponSwitch //Periodically switches weapon { Delay 0.00001 Cooldown 20 Repeats 9999 IfSeeTarget 0 Type "Secondary" } WeaponSwitch //Periodically switches weapon { Delay 10 Cooldown 20 Repeats 9999 IfSeeTarget 0 Type "Melee" } //WeaponSwitch //Periodically switches weapon //{ // Delay 20 // Cooldown 20 // Repeats 9999 // IfSeeTarget 0 // Type "Primary" //} //ItemAttributes //{ // Itemname "Iron Curtain" // "dmg pierces resists absorbs" 1 // "mult crit when health is below percent" 0.5 // "projectile penetration" 1 //} ItemAttributes { ItemName "Fists of Steel" //"damage causes airblast" 1 "provide on active" 1 "dmg pierces resists absorbs" 1 "speed_boost_on_hit" 10 "move speed bonus" 1.2 "always crit" 1 "fire rate penalty" 2 //"airblast vertical pushback scale" 1.5 } ItemAttributes { Itemname "The Family Buisness" //"damage causes airblast" 1 "fire rate penalty" 2.5 "bullets per shot bonus" 10 "damage penalty" 0.6 "mult crit when health is below percent" 0.5 "faster reload rate" 0.3 } CharacterAttributes { "move speed bonus" 0.5 "health regen" 20 "damage force reduction" 0 "airblast vulnerability multiplier" 0.2 "override footstep sound set" 2 // 5=Scout,3=Soldier,6=Pyro,4=Demoman,2=Heavy,7=Buster } } T_TFBot_Lout // DOES NOT FUNCTION { Name "Lout" Class Demoman ClassIcon demo_targe_nys Scale 1.4 Health 900 WeaponRestrictions MeleeOnly Skill Normal MaxVisionRange 800 StripItemSlot 0 Item "The Chargin' Targe" Item "Frying Pan" Item "Zombie Heavy" UseCustomModel "models/player/heavy.mdl" ItemAttributes { Itemname "Frying Pan" "no_attack" 1 } CharacterAttributes { "charge recharge rate increased" 1.25 "charge time increased" 2 "charge impact damage increased" 1.9 } } T_TFBot_PainElemental { Name "Pain Elemental" Class Pyro ClassIcon pyro_flare_red Scale 1 Health 2000 Skill Expert WeaponRestrictions MeleeOnly Item "Wandering Wraith" Item "The Flare Gun" WeaponResist { "tf_weapon_compound_bow" 2 } ItemAttributes { ItemName "The flare gun" "damage bonus" 2 "fire rate bonus" 0.7 } ItemAttributes { Itemname "Upgradeable TF_WEAPON_SHOTGUN_PRIMARY" "is_passive_weapon" 1 "damage bonus" 3.34 "fire rate penalty" 8 "override projectile type" 6 "crit vs burning players" 1 "mult projectile count" 4 "projectile spread angle penalty" 3 } ItemAttributes { Itemname "Wandering Wraith" "attach particle effect" 13 // burning } CharacterAttributes { "head scale" 5 } } //engi T_TFBot_Engineer_Wrangler { Class Engineer Health 600 ClassIcon engineer_wrangler_lite Name "Cybernetic Controller" Item "The Wrangler" Item "Dead'er Alive" Item "Iron Lung" Item "Head Mounted Double Observatory" Item "The Jag" StripItemSlot 0 Skill Expert Attributes DisableDodge Item "Battery Canteens" ItemAttributes { Itemname "Battery Canteens" "building instant upgrade" 1 "powerup charges" 1 } ItemAttributes { Itemname "The Wrangler" "disable weapon switch" 1 } CharacterAttributes { "engineer sentry build rate multiplier" 10 "force distribute currency on death" 1 "cannot pick up buildings" 1 "mvm sentry ammo" 20 } AddCond { Name "TF_COND_REPROGRAMMED" } AddCond { Name "TF_COND_INVULNERABLE" Duration 1.5 } } //medic T_TFBot_Giant_Medic_Overhealer_Boss { Name "Helthena, The Overhealer" Class Medic ClassIcon medic_overheal_giant Scale 1.75 Health 8000 Attributes MiniBoss Attributes UseBossHealthBar Attributes Ignoreflag Attributes IgnoreEnemies Skill Expert MaxVisionRange 1000 WeaponRestrictions SecondaryOnly Item "Wings of Purity" Item "Honest Halo" // cheaters lament Item "The Shaman's Skull" Item "Coldfront Carapace" Tag bot_giant Item "Upgradeable TF_WEAPON_MEDIGUN" //FireWeapon //Periodically fires weapon //{ // Delay 1 // Cooldown 1 // Repeats 0 // Duration 0.5 // Type "Primary" //} ItemAttributes { ItemName "Upgradeable TF_WEAPON_MEDIGUN" "item style override" 1 "is australium item" 1 "overheal bonus" 8 "ubercharge rate bonus" 0.1 } CharacterAttributes { "move speed bonus" 0.5 "heal rate bonus" 5 "health regen" 40 "damage force reduction" 0.6 "airblast vulnerability multiplier" 0.6 } } //sniper T_TFBot_Giant_Sniper_Stormbow { Name "Theic Timoria" //divine punishment Class Sniper ClassIcon scout_giant Scale 1.9 Health 60000 Attributes MiniBoss Attributes UseBossHealthBar Skill Expert MaxVisionRange 2000 WeaponRestrictions PrimaryOnly Tag bot_giant //ShootTemplate //{ // Name huntsmanboss_projectiles // Speed 2000 // OverrideShoot 1 // Spread 1.2 //} Item "Your Worst Nightmare" Item "The Falconer" Item "Conspiratorial Cut" Item "Pickled Paws" Item "The Huntsman" ItemAttributes { ItemName "The Huntsman" "fire rate penalty" 3 "custom item model" "models\workshop\weapons\c_models\c_stormbow\c_stormbow.mdl" } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.3 "airblast vulnerability multiplier" 0.3 "override footstep sound set" 7 // 5=Scout,3=Soldier,6=Pyro,4=Demoman,2=Heavy,7=Buster } } //spy } Wave // Wave 1 { StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } InitWaveOutput { Target holograms_3way_relay Action Trigger } BlueTeamWipeCausesWaveLoss 1 Explanation { Line "{#6ed34d}Make your way toward the enemy base and deploy the bomb!" Line "{#6ed34d}You can shoot in spawn while invulnerable." Line "{#6ed34d}You have 9 minutes!" } SpawnTemplate sentry_blu WaveSpawn { Name "dummy" Where spawnbot TotalCount 1 MaxActive 0 SpawnCount 0 WaitBeforeStarting 9999999999 WaitBetweenSpawns 0 TotalCurrency 0 Support Limited TFBot { Class Scout Health 1 Action Idle CharacterAttributes { "health regen" -1 } ClassIcon blu2_lite } } WaveSpawn { Name "support_blu" Where spawnbot TotalCount 10 MaxActive 1 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 15 TotalCurrency 0 Support Limited TFBot { Class Soldier Skill Expert CharacterAttributes { "collect currency on kill" 1 } } } WaveSpawn // Dummy { WaitForAllSpawned "HHH" WaitBeforeStarting 5 FirstSpawnOutput { Target annotation_hhh_barrier Action Show } } WaveSpawn { Name "support_blu2" WaitForAllSpawned "HHH" Where spawnbot TotalCount 100 MaxActive 5 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 2 TotalCurrency 0 Support 1 FirstSpawnOutput { Target annotation_help Action Show } RandomChoice { TFBot { Template T_TFBot_Soldier_DirectHit ClassIcon random_lite Action Mobber CharacterAttributes { "collect currency on kill" 1 } } TFBot { Template T_TFBot_Scout_Shortstop ClassIcon random_lite CharacterAttributes { "collect currency on kill" 1 } } TFBot { Template T_TFBot_Scout_Pistol ClassIcon random_lite CharacterAttributes { "collect currency on kill" 1 } } TFBot { Template T_TFBot_Demoman_Knight ClassIcon random_lite CharacterAttributes { "collect currency on kill" 1 } } TFBot { Template T_TFBot_Sniper_Huntsman ClassIcon random_lite CharacterAttributes { "collect currency on kill" 1 } } } } WaveSpawn { Name "a1" Where spawnbot_front_balcony_stage1 Where spawnbot_front_right_stage1 TotalCount 20 MaxActive 5 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 1 TotalCurrency 50 //FirstSpawnOutput //{ //// Target annotation_fodder // Action Show //} //FirstSpawnOutput //{ // Target spawn_protection // Action Enable //} RandomChoice { TFBot { Class Scout Action Mobber Skill Easy Attributes DisableDodge Tag nav_reverse_avoid CharacterAttributes { "crit mod disabled" 0 "force distribute currency on death" 1 } AddCond { Name "TF_COND_REPROGRAMMED" } AddCond { Name "TF_COND_INVULNERABLE" Duration 1.5 } } TFBot { Class Scout Tag nav_reverse_avoid Action Mobber Skill Easy Attributes DisableDodge CharacterAttributes { "crit mod disabled" 0 "force distribute currency on death" 1 } AddCond { Name "TF_COND_REPROGRAMMED" } AddCond { Name "TF_COND_INVULNERABLE" Duration 1.5 } } TFBot { Class Scout Tag nav_reverse_avoid Action FetchFlag Attributes DisableDodge Skill Easy CharacterAttributes { "crit mod disabled" 0 "force distribute currency on death" 1 "cannot pick up intelligence" 1 } AddCond { Name "TF_COND_REPROGRAMMED" } AddCond { Name "TF_COND_INVULNERABLE" Duration 1.5 } } TFBot { Class Scout Tag nav_reverse_avoid Action Mobber Attributes DisableDodge Skill Easy CharacterAttributes { "crit mod disabled" 0 "force distribute currency on death" 1 } AddCond { Name "TF_COND_REPROGRAMMED" } AddCond { Name "TF_COND_INVULNERABLE" Duration 1.5 } } } } WaveSpawn { Name "a1.3" Where spawnbot_front_balcony_stage1 TotalCount 20 MaxActive 6 SpawnCount 6 WaitBeforeStarting 0 WaitBetweenSpawns 3 TotalCurrency 50 //FirstSpawnOutput //{ //// Target annotation_fodder // Action Show //} //FirstSpawnOutput //{ // Target spawn_protection // Action Enable //} TFBot { Template T_TFBot_Demoman_Knight Tag nav_reverse_avoid Attributes DisableDodge Action Mobber CharacterAttributes { "crit mod disabled" 0 "force distribute currency on death" 1 } AddCond { Name "TF_COND_REPROGRAMMED" } AddCond { Name "TF_COND_INVULNERABLE" Duration 1.5 } } } WaveSpawn { Name "a1.1" Where spawnbot_front_right_stage1 TotalCount 2 MaxActive 1 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 7 TotalCurrency 150 //FirstSpawnOutput //{ // Target annotation_heavy // Action Show //} TFBot { Template T_TFBot_Giant_Sniper_Huntsman Tag nav_reverse_avoid Attributes DisableDodge //Health 2500 Scale 1.6 Action Mobber CharacterAttributes { "cancel falling damage" 1 "crit mod disabled" 0 "voice pitch scale" 0 "damage force reduction" 0 "force distribute currency on death" 1 } AddCond { Name "TF_COND_REPROGRAMMED" } AddCond { Name "TF_COND_INVULNERABLE" Duration 1.5 } } } WaveSpawn { Name "a2" WaitForAllSpawned "a1.3" Where spawnbot_front_highground_far_stage1 Where spawnbot_front_right_stage1 TotalCount 24 MaxActive 8 SpawnCount 8 WaitBeforeStarting 0 WaitBetweenSpawns 8 TotalCurrency 50 RandomChoice { TFBot { Template T_TFBot_Heavyweapons_Shotgun Skill Hard Attributes DisableDodge Tag nav_reverse_avoid ClassIcon heavy_shotgun_red Action Mobber CharacterAttributes { "crit mod disabled" 0 "force distribute currency on death" 1 "cannot pick up intelligence" 1 } AddCond { Name "TF_COND_REPROGRAMMED" } AddCond { Name "TF_COND_INVULNERABLE" Duration 1.5 } } TFBot { Template T_TFBot_Heavyweapons_Shotgun Skill Expert Attributes DisableDodge Tag nav_reverse_avoid ClassIcon heavy_shotgun_red Action Mobber CharacterAttributes { "crit mod disabled" 0 "force distribute currency on death" 1 "cannot pick up intelligence" 1 } AddCond { Name "TF_COND_REPROGRAMMED" } AddCond { Name "TF_COND_INVULNERABLE" Duration 1.5 } } TFBot { Template T_TFBot_Heavyweapons_Shotgun Skill Normal Tag nav_reverse_avoid Attributes DisableDodge ClassIcon heavy_shotgun_red Action Mobber CharacterAttributes { "crit mod disabled" 0 "force distribute currency on death" 1 } AddCond { Name "TF_COND_REPROGRAMMED" } AddCond { Name "TF_COND_INVULNERABLE" Duration 1.5 } } } } WaveSpawn { Name "a2.1" WaitForAllSpawned "a1.3" Where spawnbot_front_highground_far_stage1 TotalCount 4 MaxActive 1 SpawnCount 1 WaitBeforeStarting 12 WaitBetweenSpawns 8 TotalCurrency 100 RandomChoice { TFBot { Template T_TFBot_Giant_Soldier Action Mobber Tag nav_reverse_avoid Attributes DisableDodge CharacterAttributes { "crit mod disabled" 0 "voice pitch scale" 0 "damage force reduction" 0 "force distribute currency on death" 1 } AddCond { Name "TF_COND_REPROGRAMMED" } AddCond { Name "TF_COND_INVULNERABLE" Duration 1.5 } } TFBot { Template T_TFBot_Giant_Soldier Action FetchFlag Tag nav_reverse_avoid Attributes DisableDodge CharacterAttributes { "crit mod disabled" 0 "voice pitch scale" 0 "cannot pick up intelligence" 1 "damage force reduction" 0 "force distribute currency on death" 1 } AddCond { Name "TF_COND_REPROGRAMMED" } AddCond { Name "TF_COND_INVULNERABLE" Duration 1.5 } } TFBot { Template T_TFBot_Giant_Soldier Action FetchFlag Tag nav_reverse_avoid Attributes DisableDodge CharacterAttributes { "crit mod disabled" 0 "voice pitch scale" 0 "cannot pick up intelligence" 1 "damage force reduction" 0 "force distribute currency on death" 1 } AddCond { Name "TF_COND_REPROGRAMMED" } AddCond { Name "TF_COND_INVULNERABLE" Duration 1.5 } } } } WaveSpawn // Dummy { WaitForAllDead "a2" Name "stage1" FirstSpawnOutput { Target stage1_relay Action Trigger } } WaveSpawn { Name "b1" WaitForAllSpawned "stage1" Where spawnbot_commisinary_right_stage2 TotalCount 2 MaxActive 2 SpawnCount 1 WaitBeforeStarting 5 WaitBetweenSpawns 12 TotalCurrency 100 FirstSpawnOutput { Target annotation_giant_spawn_right Action Show } TFBot { Template T_TFBot_Giant_Pyro Action Mobber Attributes DisableDodge Tag nav_reverse_avoid CharacterAttributes { "airblast disabled" 1 "crit mod disabled" 0 "voice pitch scale" 0 "damage force reduction" 0 "force distribute currency on death" 1 } AddCond { Name "TF_COND_REPROGRAMMED" } AddCond { Name "TF_COND_INVULNERABLE" Duration 1.5 } AddCond { Name "TF_COND_SPEED_BOOST" Duration 5 } } } WaveSpawn { Name "b1.1" WaitForAllSpawned "stage1" Where spawnbot_cave_nogiant_stage2 TotalCount 15 MaxActive 5 SpawnCount 5 WaitBeforeStarting 5 WaitBetweenSpawns 8 TotalCurrency 100 RandomChoice { TFBot { Template T_TFBot_Heavy_Warrior Action Mobber Classicon heavy_warrior_tind_red Attributes DisableDodge Tag nav_reverse_avoid CharacterAttributes { "crit mod disabled" 0 "force distribute currency on death" 1 } AddCond { Name "TF_COND_REPROGRAMMED" } AddCond { Name "TF_COND_INVULNERABLE" Duration 1.5 } } TFBot { Template T_TFBot_Heavy_Warrior Action Mobber Classicon heavy_warrior_tind_red Attributes DisableDodge Tag nav_reverse_avoid CharacterAttributes { "crit mod disabled" 0 "force distribute currency on death" 1 } AddCond { Name "TF_COND_REPROGRAMMED" } AddCond { Name "TF_COND_INVULNERABLE" Duration 1.5 } } TFBot { Template T_TFBot_Heavy_Warrior Action Mobber Classicon heavy_warrior_tind_red Attributes DisableDodge Tag nav_reverse_avoid CharacterAttributes { "crit mod disabled" 0 "force distribute currency on death" 1 } AddCond { Name "TF_COND_REPROGRAMMED" } AddCond { Name "TF_COND_INVULNERABLE" Duration 1.5 } } TFBot { Template T_TFBot_Heavy_Warrior Action Mobber Classicon heavy_warrior_tind_red Attributes DisableDodge Tag nav_reverse_avoid CharacterAttributes { "crit mod disabled" 0 "force distribute currency on death" 1 } AddCond { Name "TF_COND_REPROGRAMMED" } AddCond { Name "TF_COND_INVULNERABLE" Duration 1.5 } } TFBot { Template T_TFBot_Heavy_Warrior Action Mobber Classicon heavy_warrior_tind_red Attributes DisableDodge Tag nav_reverse_avoid CharacterAttributes { "crit mod disabled" 0 "force distribute currency on death" 1 } AddCond { Name "TF_COND_REPROGRAMMED" } AddCond { Name "TF_COND_INVULNERABLE" Duration 1.5 } } TFBot { Template T_TFBot_Heavy_Warrior Action Mobber Classicon heavy_warrior_tind_red Attributes DisableDodge Tag nav_reverse_avoid CharacterAttributes { "crit mod disabled" 0 "force distribute currency on death" 1 } AddCond { Name "TF_COND_REPROGRAMMED" } AddCond { Name "TF_COND_INVULNERABLE" Duration 1.5 } } TFBot { Template T_TFBot_Heavy_Warrior Action Mobber Classicon heavy_warrior_tind_red Attributes DisableDodge Tag nav_reverse_avoid CharacterAttributes { "crit mod disabled" 0 "force distribute currency on death" 1 } AddCond { Name "TF_COND_REPROGRAMMED" } AddCond { Name "TF_COND_INVULNERABLE" Duration 1.5 } } TFBot { Template T_TFBot_Heavy_Warrior Action Mobber Classicon heavy_warrior_tind_red Attributes DisableDodge Tag nav_reverse_avoid CharacterAttributes { "crit mod disabled" 0 "force distribute currency on death" 1 } AddCond { Name "TF_COND_REPROGRAMMED" } AddCond { Name "TF_COND_INVULNERABLE" Duration 1.5 } } TFBot { Template T_TFBot_Heavy_Warrior Action Mobber Classicon heavy_warrior_tind_red Attributes DisableDodge Tag nav_reverse_avoid CharacterAttributes { "crit mod disabled" 0 "force distribute currency on death" 1 } AddCond { Name "TF_COND_REPROGRAMMED" } AddCond { Name "TF_COND_INVULNERABLE" Duration 1.5 } } TFBot { Template T_TFBot_Heavy_Warrior Action Mobber Classicon heavy_warrior_tind_red Attributes DisableDodge Tag nav_reverse_avoid CharacterAttributes { "crit mod disabled" 0 "force distribute currency on death" 1 } AddCond { Name "TF_COND_REPROGRAMMED" } AddCond { Name "TF_COND_INVULNERABLE" Duration 1.5 } } TFBot { Template T_TFBot_Heavy_Warrior Action Mobber Classicon heavy_warrior_tind_red Attributes DisableDodge Tag nav_reverse_avoid CharacterAttributes { "crit mod disabled" 0 "force distribute currency on death" 1 } AddCond { Name "TF_COND_REPROGRAMMED" } AddCond { Name "TF_COND_INVULNERABLE" Duration 1.5 } } TFBot { Template T_TFBot_Heavy_Warrior Action Mobber Classicon heavy_warrior_tind_red Attributes DisableDodge Tag nav_reverse_avoid CharacterAttributes { "crit mod disabled" 0 "force distribute currency on death" 1 } AddCond { Name "TF_COND_REPROGRAMMED" } AddCond { Name "TF_COND_INVULNERABLE" Duration 1.5 } } TFBot { Template T_TFBot_Heavy_Warrior Action Mobber Classicon heavy_warrior_tind_red Attributes DisableDodge Tag nav_reverse_avoid CharacterAttributes { "crit mod disabled" 0 "force distribute currency on death" 1 } AddCond { Name "TF_COND_REPROGRAMMED" } AddCond { Name "TF_COND_INVULNERABLE" Duration 1.5 } } TFBot { Template T_TFBot_Heavy_Warrior Action Mobber Classicon heavy_warrior_tind_red Attributes DisableDodge Tag nav_reverse_avoid CharacterAttributes { "crit mod disabled" 0 "force distribute currency on death" 1 } AddCond { Name "TF_COND_REPROGRAMMED" } AddCond { Name "TF_COND_INVULNERABLE" Duration 1.5 } } TFBot { Template T_TFBot_Heavy_Warrior Action Mobber Name "Bear Grylls" Classicon heavy_warrior_tind_red Attributes DisableDodge Tag nav_reverse_avoid CharacterAttributes { "crit mod disabled" 0 "force distribute currency on death" 1 } AddCond { Name "TF_COND_REPROGRAMMED" } AddCond { Name "TF_COND_INVULNERABLE" Duration 1.5 } } } } WaveSpawn { Name "b1.2" WaitForAllSpawned "stage1" Where spawnbot_commisinary_right_stage2 TotalCount 30 MaxActive 5 SpawnCount 5 WaitBeforeStarting 5 WaitBetweenSpawns 4 TotalCurrency 50 RandomChoice { TFBot { Template T_TFBot_Soldier_Mangler Skill Normal Action Mobber Tag nav_reverse_avoid Attributes DisableDodge //AimLeadProjectileSpeed 1 CharacterAttributes { "crit mod disabled" 0 "airblast disabled" 1 "force distribute currency on death" 1 } AddCond { Name "TF_COND_REPROGRAMMED" } AddCond { Name "TF_COND_INVULNERABLE" Duration 1.5 } } TFBot { Template T_TFBot_Soldier_Mangler Skill Normal Action FetchFlag Tag nav_reverse_avoid Attributes DisableDodge //AimLeadProjectileSpeed 1 CharacterAttributes { "crit mod disabled" 0 "cannot pick up intelligence" 1 "force distribute currency on death" 1 } AddCond { Name "TF_COND_REPROGRAMMED" } AddCond { Name "TF_COND_INVULNERABLE" Duration 1.5 } } TFBot { Template T_TFBot_Soldier_Mangler Skill Normal Action FetchFlag Tag nav_reverse_avoid Attributes DisableDodge //AimLeadProjectileSpeed 1 CharacterAttributes { "crit mod disabled" 0 "cannot pick up intelligence" 1 "force distribute currency on death" 1 } AddCond { Name "TF_COND_REPROGRAMMED" } AddCond { Name "TF_COND_INVULNERABLE" Duration 1.5 } } } } WaveSpawn { Name "b2" WaitForAllDead "b1" Where spawnbot_commisinary_right_stage2 TotalCount 2 MaxActive 1 SpawnCount 1 WaitBeforeStarting 6.5 WaitBetweenSpawns 14 TotalCurrency 100 RandomChoice { TFBot { Template T_TFBot_Giant_Demo_RapidFire Action Mobber Attributes DisableDodge Tag nav_reverse_avoid CharacterAttributes { "crit mod disabled" 0 "voice pitch scale" 0 "damage force reduction" 0 "force distribute currency on death" 1 } AddCond { Name "TF_COND_REPROGRAMMED" } AddCond { Name "TF_COND_INVULNERABLE" Duration 1.5 } } TFBot { Template T_TFBot_Giant_Demo_RapidFire Action FetchFlag Attributes DisableDodge Tag nav_reverse_avoid CharacterAttributes { "crit mod disabled" 0 "voice pitch scale" 0 "damage force reduction" 0 "Cannot pick up intelligence" 1 "force distribute currency on death" 1 } AddCond { Name "TF_COND_REPROGRAMMED" } AddCond { Name "TF_COND_INVULNERABLE" Duration 1.5 } } } } WaveSpawn { Name "b2.1" WaitForAllSpawned "b1.1" Where spawnbot_mid_house_stage2 TotalCount 12 MaxActive 6 SpawnCount 6 WaitBeforeStarting 0 WaitBetweenSpawns 6 TotalCurrency 50 RandomChoice { TFBot { Template T_TFBot_Heavy_Heater_Fix Skill Easy Attributes DisableDodge Tag nav_reverse_avoid Action Mobber CharacterAttributes { "crit mod disabled" 0 "force distribute currency on death" 1 } AddCond { Name "TF_COND_REPROGRAMMED" } AddCond { Name "TF_COND_INVULNERABLE" Duration 1.5 } } TFBot { Template T_TFBot_Heavy_Heater_Fix Skill Easy Attributes DisableDodge Tag nav_reverse_avoid Action FetchFlag CharacterAttributes { "crit mod disabled" 0 "cannot pick up intelligence" 1 "force distribute currency on death" 1 } AddCond { Name "TF_COND_REPROGRAMMED" } AddCond { Name "TF_COND_INVULNERABLE" Duration 1.5 } } } } WaveSpawn { Name "b2.2" WaitForAllDead "b1.1" // keep this to avoid bot limit Where spawnbot_split_hatch_path_stage2 TotalCount 12 MaxActive 6 SpawnCount 3 WaitBeforeStarting 0 WaitBetweenSpawns 6 TotalCurrency 100 RandomChoice { TFBot { Class Scout Skill Normal Action Mobber Attributes DisableDodge Tag nav_reverse_avoid CharacterAttributes { "crit mod disabled" 0 "force distribute currency on death" 1 } AddCond { Name "TF_COND_REPROGRAMMED" } AddCond { Name "TF_COND_INVULNERABLE" Duration 1.5 } } TFBot { Class Scout Skill Normal Action FetchFlag Attributes DisableDodge Tag nav_reverse_avoid CharacterAttributes { "crit mod disabled" 0 "cannot pick up intelligence" 1 "force distribute currency on death" 1 } AddCond { Name "TF_COND_REPROGRAMMED" } AddCond { Name "TF_COND_INVULNERABLE" Duration 1.5 } } } } WaveSpawn // Dummy { WaitForAllDead "b2.1" Name "done" TotalCount 1 SpawnCount 1 WaitBeforeStarting 5 } WaveSpawn // Dummy { WaitForAllDead "b2" Name "done" TotalCount 1 SpawnCount 1 WaitBeforeStarting 5 } WaveSpawn // Dummy { WaitForAllSpawned "done" TotalCount 1 SpawnCount 1 WaitBeforeStarting 0 FirstSpawnOutput { Target stage2_relay Action Trigger } } WaveSpawn { Name "HHH" WaitForAllSpawned "demohorsemenn" Where hades_spawn TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 0 TotalCurrency 100 DoneOutput { Target hatch_reveal_relay Action Trigger } HalloweenBoss { IsMiniBoss 1 ClassIcon horsemann_lite FastUpdate 1 BossType HHH SpawnCurrencyPack 1 Health 3700 } } WaveSpawn { Name "demohorsemenn" WaitForAllSpawned "done" Where spawnbot_highground_left_hatch_stage3 TotalCount 15 MaxActive 5 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 1 TotalCurrency 50 TFBot { Template T_TFBot_Demoman_Knight Action Mobber Attributes DisableDodge Tag nav_reverse_avoid ClassIcon demoknight_headtaker_nys ExtAttr IgnoreNPC Item "The Horseless Headless Horseman's Headtaker" AddCond { Name "TF_COND_REPROGRAMMED" } AddCond { Name "TF_COND_INVULNERABLE" Duration 1.5 } } } WaveSpawn { Name "demohorsemenn" WaitForAllSpawned "done" Where spawnbot_highground_right_hatch_stage3 TotalCount 15 MaxActive 5 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 1 TotalCurrency 50 TFBot { Template T_TFBot_Demoman_Knight Tag nav_reverse_avoid Attributes DisableDodge Item "The Horseless Headless Horseman's Headtaker" Action Mobber ClassIcon demoknight_headtaker_nys ExtAttr IgnoreNPC AddCond { Name "TF_COND_REPROGRAMMED" } AddCond { Name "TF_COND_INVULNERABLE" Duration 1.5 } } } WaveSpawn { Name "last_ditch" // wave 1 WaitForAllSpawned "HHH" Where spawnbot_redspawn1 TotalCount 999 MaxActive 3 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 2 TotalCurrency 50 RandomChoice { TFBot { Template T_TFBot_Sniper_SMG ClassIcon random_lite Tag nav_reverse_avoid Action Mobber Attributes DisableDodge CharacterAttributes { "crit mod disabled" 0 "force distribute currency on death" 1 } AddCond { Name "TF_COND_REPROGRAMMED" } AddCond { Name "TF_COND_INVULNERABLE" Duration 1.5 } } TFBot { Template T_TFBot_Pyro_Flaregun_FastFlares ClassIcon random_lite Tag tag_dmg_takeIT Action mobber Attributes DisableDodge CharacterAttributes { "crit mod disabled" 0 "force distribute currency on death" 1 } AddCond { Name "TF_COND_REPROGRAMMED" } AddCond { Name "TF_COND_INVULNERABLE" Duration 1.5 } } TFBot { Template T_TFBot_Sniper_Huntsman ClassIcon random_lite Action Mobber Attributes DisableDodge Tag tag_dmg_takeIT CharacterAttributes { "crit mod disabled" 0 "force distribute currency on death" 1 } AddCond { Name "TF_COND_REPROGRAMMED" } AddCond { Name "TF_COND_INVULNERABLE" Duration 1.5 } } TFBot { Template T_TFBot_Heavy_Eviction ClassIcon random_lite Action Mobber Attributes DisableDodge Tag tag_dmg_takeIT CharacterAttributes { "crit mod disabled" 0 "force distribute currency on death" 1 } AddCond { Name "TF_COND_REPROGRAMMED" } AddCond { Name "TF_COND_INVULNERABLE" Duration 1.5 } } } } WaveSpawn { Name "last_ditch2" // wave 1 WaitForAllDead "HHH" Where spawnbot_redspawn1 TotalCount 999 MaxActive 3 SpawnCount 3 WaitBeforeStarting 0 WaitBetweenSpawns 8 TotalCurrency 50 RandomChoice { TFBot { Template T_TFBot_Sniper_SMG ClassIcon random_lite Attributes DisableDodge Action Mobber Tag tag_dmg_takeIT CharacterAttributes { "crit mod disabled" 0 "force distribute currency on death" 1 } AddCond { Name "TF_COND_REPROGRAMMED" } AddCond { Name "TF_COND_INVULNERABLE" Duration 1.5 } } TFBot { Template T_TFBot_Pyro_Flaregun_FastFlares ClassIcon random_lite Attributes DisableDodge Action mobber Tag tag_dmg_takeIT CharacterAttributes { "crit mod disabled" 0 "force distribute currency on death" 1 } AddCond { Name "TF_COND_REPROGRAMMED" } AddCond { Name "TF_COND_INVULNERABLE" Duration 1.5 } } TFBot { Template T_TFBot_Sniper_Huntsman ClassIcon random_lite Attributes DisableDodge Tag tag_dmg_takeIT Action Mobber CharacterAttributes { "crit mod disabled" 0 "force distribute currency on death" 1 } AddCond { Name "TF_COND_REPROGRAMMED" } AddCond { Name "TF_COND_INVULNERABLE" Duration 1.5 } } TFBot { Template T_TFBot_Pyro Skill Easy ClassIcon random_lite Attributes DisableDodge Action Mobber Tag tag_dmg_takeIT CharacterAttributes { "crit mod disabled" 0 "force distribute currency on death" 1 } AddCond { Name "TF_COND_REPROGRAMMED" } AddCond { Name "TF_COND_INVULNERABLE" Duration 1.5 } } } } } Wave // Wave 2 // tanks { StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } InitWaveOutput { Target holograms_3way_relay Action Trigger } SpawnTemplate sentry_blu Explanation { Line "{orange}Enemy tanks will spawn this wave! If they deploy their bombs it's over!" } WaveSpawn { Name "dummy" Where spawnbot TotalCount 1 MaxActive 0 SpawnCount 0 WaitBeforeStarting 0 WaitBetweenSpawns 0 TotalCurrency 0 Support Limited TFBot { Class Scout Health 1 Action Idle CharacterAttributes { "health regen" -1 } ClassIcon blu2_lite } } WaveSpawn { Name "support_blu" Where spawnbot TotalCount 3 MaxActive 3 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 5 TotalCurrency 0 Support 1 TFBot { Template T_TFBot_Pyro_Phlog Skill Expert Action Mobber CharacterAttributes { "collect currency on kill" 1 } } } WaveSpawn { Name "a1.1" Where spawnbot_front_balcony_stage1 TotalCount 16 MaxActive 4 SpawnCount 4 WaitBeforeStarting 0 WaitBetweenSpawns 0.1 TotalCurrency 100 TFBot { Template T_TFBot_Pyro Tag nav_reverse_avoid Action Mobber Skill Hard Attributes DisableDodge Item "Upgradeable TF_WEAPON_FLAMETHROWER" ItemAttributes { itemname "Upgradeable TF_WEAPON_FLAMETHROWER" "lunchbox adds minicrits" 2 // change flame particle "airblast disabled" 1 } CharacterAttributes { "crit mod disabled" 0 "force distribute currency on death" 1 } AddCond { Name "TF_COND_REPROGRAMMED" } AddCond { Name "TF_COND_INVULNERABLE" Duration 1.5 } } } WaveSpawn { Name "a1" Where spawnbot_front_balcony_stage1 TotalCount 20 MaxActive 5 SpawnCount 5 WaitBeforeStarting 0 WaitBetweenSpawns 5 TotalCurrency 100 TFBot { Template T_TFBot_Heavyweapons_Heavyweight_Champ Action Mobber Attributes DisableDodge Attributes AlwaysCrit Tag nav_reverse_avoid ClassIcon heavy_champ_red CharacterAttributes { "crit mod disabled" 0 "force distribute currency on death" 1 } AddCond { Name "TF_COND_REPROGRAMMED" } AddCond { Name "TF_COND_INVULNERABLE" Duration 1.5 } } } WaveSpawn // Tank FIRSTRED { Name "tankboss1_red" TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 0 TotalCurrency 100 Tank { Name "tankboss" StartingPathTrackNode "tank_path_first_1" Health 16000 Speed 60 ClassIcon tank_red Teamnum 2 Model //Set custom model on tank. Will spit harmless errors on client console if the model does not have enough sequences { Default "models/bots/boss_bot/boss_tankred.mdl" Damage1 "models/bots/boss_bot/boss_tankred_damage1.mdl" Damage2 "models/bots/boss_bot/boss_tankred_damage2.mdl" Damage3 "models/bots/boss_bot/boss_tankred_damage3.mdl" Destruction "models/bots/boss_bot/boss_tankred_part1_destruction.mdl" LeftTrack "models/bots/boss_bot/tankred_track_l.mdl" RightTrack "models/bots/boss_bot/tankred_track_r.mdl" Bomb "models/bots/boss_bot/bombblue_mechanism.mdl" } OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target redwin_relay Action Trigger } } } WaveSpawn { Name "a2" WaitForAllSpawned "tankboss1_red" Where spawnbot_front_right_stage1 Where spawnbot_front_highground_far_stage1 TotalCount 4 MaxActive 2 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 6.4 TotalCurrency 200 DoneOutput { Target stage1_relay Action Trigger } TFBot { Template T_TFBot_Giant_DemoMan_PrinceTavish Action Mobber Skill Expert Attributes DisableDodge Tag nav_reverse_avoid CharacterAttributes { "crit mod disabled" 0 "voice pitch scale" 0 "damage force reduction" 0 "voice pitch scale" 0 "force distribute currency on death" 1 } AddCond { Name "TF_COND_REPROGRAMMED" } AddCond { Name "TF_COND_INVULNERABLE" Duration 1.5 } } } WaveSpawn // Tank SECOND RED { Name "tankboss2_red" WaitForAllDead "a2" TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 5 WaitBetweenSpawns 0 TotalCurrency 100 FirstSpawnOutput { Target annotation_tankbuff Action Show } Tank { Name "tankboss" StartingPathTrackNode "tank_path_second_1" Health 15000 Speed 75 ClassIcon tank_red Teamnum 2 TriggerDestroyBuildingFix 1 SpawnTemplate tank_effect_cond Model //Set custom model on tank. Will spit harmless errors on client console if the model does not have enough sequences { Default "models/bots/boss_bot/boss_tankred.mdl" Damage1 "models/bots/boss_bot/boss_tankred_damage1.mdl" Damage2 "models/bots/boss_bot/boss_tankred_damage2.mdl" Damage3 "models/bots/boss_bot/boss_tankred_damage3.mdl" Destruction "models/bots/boss_bot/boss_tankred_part1_destruction.mdl" LeftTrack "models/bots/boss_bot/tankred_track_l.mdl" RightTrack "models/bots/boss_bot/tankred_track_r.mdl" Bomb "models/bots/boss_bot/bombblue_mechanism.mdl" } OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target redwin_relay Action Trigger } } } WaveSpawn { Name "b1" WaitForAllDead "a2" Where spawnbot_shithouse_left_stage2 Where spawnbot_mid_house_stage2 TotalCount 25 MaxActive 10 SpawnCount 5 WaitBeforeStarting 5 WaitBetweenSpawns 7.5 TotalCurrency 100 TFBot { Template T_TFBot_Scout_Shortstop Action Mobber Skill Normal Tag nav_reverse_avoid Attributes DisableDodge CharacterAttributes { "crit mod disabled" 0 "force distribute currency on death" 1 //"increased jump height" 0.5 } AddCond { Name "TF_COND_REPROGRAMMED" } AddCond { Name "TF_COND_INVULNERABLE" Duration 1.5 } } } WaveSpawn { Name "b2" WaitForAllDead "tankboss2_red" Where spawnbot_mid_house_stage2 TotalCount 25 MaxActive 10 SpawnCount 5 WaitBeforeStarting 0 WaitBetweenSpawns 7.5 TotalCurrency 100 TFBot { Template T_TFBot_Demoknight_Hybrid Skill Expert Tag nav_reverse_avoid ClassIcon demoknight_grenade Attributes DisableDodge MaxVisionRange 2500 //Name "Explosive Bones" CharacterAttributes { "crit mod disabled" 0 "force distribute currency on death" 1 } AddCond { Name "TF_COND_REPROGRAMMED" } AddCond { Name "TF_COND_INVULNERABLE" Duration 1.5 } } } WaveSpawn { Name "b2.1" WaitForAllDead "tankboss2_red" Where spawnbot_mid_house_stage2 TotalCount 2 MaxActive 1 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 8 TotalCurrency 100 TFBot { Template T_TFBot_Giant_Soldier Attributes AlwaysCrit Skill Normal Action Mobber Tag nav_reverse_avoid Attributes DisableDodge CharacterAttributes { "crit mod disabled" 0 "voice pitch scale" 0 "damage force reduction" 0 "force distribute currency on death" 1 } AddCond { Name "TF_COND_REPROGRAMMED" } AddCond { Name "TF_COND_INVULNERABLE" Duration 1.5 } } } WaveSpawn { Name "b2.2" WaitForAllSpawned "b2" Where spawnbot_mid_house_stage2 TotalCount 8 MaxActive 8 SpawnCount 4 WaitBeforeStarting 0 WaitBetweenSpawns 8.4 TotalCurrency 100 TFBot { Template T_TFBot_Soldier_Extended_Battalion Skill Normal Action Mobber Tag nav_reverse_avoid Attributes DisableDodge CharacterAttributes { "crit mod disabled" 0 "force distribute currency on death" 1 } AddCond { Name "TF_COND_REPROGRAMMED" } AddCond { Name "TF_COND_INVULNERABLE" Duration 1.5 } } } WaveSpawn { Name "c1" WaitForAllDead "b2.1" Where spawnbot_highground_left_hatch_stage3 TotalCount 5 MaxActive 5 SpawnCount 5 WaitBeforeStarting 5 WaitBetweenSpawns 0 TotalCurrency 50 FirstSpawnOutput { Target stage2_relay Action Trigger } Squad { TFBot { Template T_TFBot_Giant_Soldier_Spammer Action FetchFlag Skill Hard Attributes DisableDodge Tag nav_reverse_avoid CharacterAttributes { "force distribute currency on death" 1 "crit mod disabled" 0 "voice pitch scale" 0 "damage force reduction" 0 "cannot pick up intelligence" 1 } AddCond { Name "TF_COND_REPROGRAMMED" } AddCond { Name "TF_COND_INVULNERABLE" Duration 1.5 } } TFBot { Template T_TFBot_Medic Tag bot_squad_member Attributes DisableDodge Tag nav_reverse_avoid CharacterAttributes { "force distribute currency on death" 1 } AddCond { Name "TF_COND_REPROGRAMMED" } AddCond { Name "TF_COND_INVULNERABLE" Duration 1.5 } } TFBot { Template T_TFBot_Medic Tag bot_squad_member Tag nav_reverse_avoid Attributes DisableDodge CharacterAttributes { "force distribute currency on death" 1 } AddCond { Name "TF_COND_REPROGRAMMED" } AddCond { Name "TF_COND_INVULNERABLE" Duration 1.5 } } TFBot { Template T_TFBot_Medic Tag bot_squad_member Attributes DisableDodge Tag nav_reverse_avoid CharacterAttributes { "force distribute currency on death" 1 } AddCond { Name "TF_COND_REPROGRAMMED" } AddCond { Name "TF_COND_INVULNERABLE" Duration 1.5 } } TFBot { Template T_TFBot_Medic Tag bot_squad_member Tag nav_reverse_avoid Attributes DisableDodge CharacterAttributes { "force distribute currency on death" 1 } AddCond { Name "TF_COND_REPROGRAMMED" } AddCond { Name "TF_COND_INVULNERABLE" Duration 1.5 } } } } WaveSpawn { Name "c1.1" WaitForAllDead "c1" Where spawnbot_highground_right_hatch_stage3 TotalCount 5 MaxActive 5 SpawnCount 5 WaitBeforeStarting 5 WaitBetweenSpawns 0 TotalCurrency 50 Squad { TFBot { Template T_TFBot_Giant_Soldier_Spammer Action FetchFlag Skill Hard AimTrackingInterval 0.05 Tag nav_reverse_avoid Attributes DisableDodge CharacterAttributes { "force distribute currency on death" 1 "crit mod disabled" 0 "voice pitch scale" 0 "damage force reduction" 0 "cannot pick up intelligence" 1 } AddCond { Name "TF_COND_REPROGRAMMED" } AddCond { Name "TF_COND_INVULNERABLE" Duration 1.5 } } TFBot { Template T_TFBot_Medic Tag bot_squad_member Tag nav_reverse_avoid Attributes DisableDodge CharacterAttributes { "force distribute currency on death" 1 } AddCond { Name "TF_COND_REPROGRAMMED" } AddCond { Name "TF_COND_INVULNERABLE" Duration 1.5 } } TFBot { Template T_TFBot_Medic Tag bot_squad_member Tag nav_reverse_avoid Attributes DisableDodge CharacterAttributes { "force distribute currency on death" 1 } AddCond { Name "TF_COND_REPROGRAMMED" } AddCond { Name "TF_COND_INVULNERABLE" Duration 1.5 } } TFBot { Template T_TFBot_Medic Tag bot_squad_member Tag nav_reverse_avoid Attributes DisableDodge CharacterAttributes { "force distribute currency on death" 1 } AddCond { Name "TF_COND_REPROGRAMMED" } AddCond { Name "TF_COND_INVULNERABLE" Duration 1.5 } } TFBot { Template T_TFBot_Medic Tag bot_squad_member Tag nav_reverse_avoid Attributes DisableDodge CharacterAttributes { "force distribute currency on death" 1 } AddCond { Name "TF_COND_REPROGRAMMED" } AddCond { Name "TF_COND_INVULNERABLE" Duration 1.5 } } } } WaveSpawn { Name "c1.2" WaitForAllSpawned "begintank" Where spawnbot_highground_right_hatch_stage3 Where spawnbot_highground_left_hatch_stage3 TotalCount 25 MaxActive 10 SpawnCount 5 WaitBeforeStarting 5 WaitBetweenSpawns 6.5 TotalCurrency 100 RandomChoice { TFBot { Template T_TFBot_Sniper_SMG Tag nav_reverse_avoid ClassIcon Sniper Skill Easy Action Mobber Attributes DisableDodge CharacterAttributes { "force distribute currency on death" 1 "crit mod disabled" 0 } AddCond { Name "TF_COND_REPROGRAMMED" } AddCond { Name "TF_COND_INVULNERABLE" Duration 1.5 } } TFBot { Template T_TFBot_Sniper_SMG Tag nav_reverse_avoid ClassIcon Sniper Skill Easy Action Mobber Attributes DisableDodge CharacterAttributes { "force distribute currency on death" 1 "crit mod disabled" 0 } AddCond { Name "TF_COND_REPROGRAMMED" } AddCond { Name "TF_COND_INVULNERABLE" Duration 1.5 } } TFBot { Template T_TFBot_Sniper_SMG Tag nav_reverse_avoid ClassIcon Sniper Skill Easy Action Mobber Attributes DisableDodge CharacterAttributes { "force distribute currency on death" 1 "crit mod disabled" 0 } AddCond { Name "TF_COND_REPROGRAMMED" } AddCond { Name "TF_COND_INVULNERABLE" Duration 1.5 } } TFBot { Template T_TFBot_Sniper ClassIcon Sniper Action Sniper Tag nav_reverse_avoid Skill Hard Attributes DisableDodge ItemAttributes { Itemname "tf_weapon_sniperrifle" "sniper fires tracer hidden" 1 } CharacterAttributes { "force distribute currency on death" 1 "crit mod disabled" 0 "cannot headshot" 1 } AddCond { Name "TF_COND_REPROGRAMMED" } AddCond { Name "TF_COND_INVULNERABLE" Duration 1.5 } } } } WaveSpawn // Dummy { WaitForAllDead "b2" Name "done" TotalCount 1 SpawnCount 1 } WaveSpawn // Dummy { WaitForAllDead "b2.1" Name "done" TotalCount 1 SpawnCount 1 } WaveSpawn // Dummy { WaitForAllSpawned "done" Name "begintank" TotalCount 1 SpawnCount 1 } WaveSpawn // Blimp // change the blimp to tank, this is stoopid { Name "blimpred" WaitForAllSpawned "begintank" TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 0 TotalCurrency 0 //FirstSpawnOutput //{ // Target annotation_blimp // Action Show //} DoneOutput { Target hatch_reveal_relay Action Trigger } Tank { Name "tankboss" StartingPathTrackNode "stickytank_last_1" Health 13000 Speed 75 ClassIcon tank_sticky_red SpawnTemplate StickyTank Skin 0 //OffsetZ 1000 Model //Set custom model on tank. Will spit harmless errors on client console if the model does not have enough sequences { Default "models/bots/boss_bot/boss_tankred.mdl" Damage1 "models/bots/boss_bot/boss_tankred_damage1.mdl" Damage2 "models/bots/boss_bot/boss_tankred_damage2.mdl" Damage3 "models/bots/boss_bot/boss_tankred_damage3.mdl" Destruction "models/bots/boss_bot/boss_tankred_part1_destruction.mdl" LeftTrack "models/bots/boss_bot/tankred_track_l.mdl" RightTrack "models/bots/boss_bot/tankred_track_r.mdl" Bomb "models/bots/boss_bot/bombblue_mechanism.mdl" } Teamnum 2 OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target redwin_relay Action Trigger } } } WaveSpawn { Name "last_ditch" WaitForAllDead "c1.1" Where spawnbot_redspawn1 TotalCount 999 MaxActive 6 SpawnCount 6 WaitBeforeStarting 0 WaitBetweenSpawns 0 TotalCurrency 0 RandomChoice { TFBot { Template T_TFBot_Scout_Melee_Fix ClassIcon random_lite Attributes DisableDodge Tag nav_reverse_avoid CharacterAttributes { "force distribute currency on death" 1 "crit mod disabled" 0 } AddCond { Name "TF_COND_REPROGRAMMED" } AddCond { Name "TF_COND_INVULNERABLE" Duration 1.5 } } TFBot { Template T_TFBot_Demoman_Knight ClassIcon random_lite Tag tag_dmg_takeIT Attributes DisableDodge CharacterAttributes { "force distribute currency on death" 1 "crit mod disabled" 0 } AddCond { Name "TF_COND_REPROGRAMMED" } AddCond { Name "TF_COND_INVULNERABLE" Duration 1.5 } } TFBot { Template T_TFBot_Heavyweapons_Heavyweight_Champ ClassIcon random_lite Attributes DisableDodge Tag tag_dmg_takeIT CharacterAttributes { "force distribute currency on death" 1 "crit mod disabled" 0 } AddCond { Name "TF_COND_REPROGRAMMED" } AddCond { Name "TF_COND_INVULNERABLE" Duration 1.5 } } } } } Wave // Wave 3 // marauder { StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } InitWaveOutput { Target holograms_3way_relay Action Trigger } BlueTeamWipeCausesWaveLoss 1 SpawnTemplate sentry_blu WaveSpawn { Name "dummy" Where spawnbot TotalCount 1 MaxActive 0 SpawnCount 0 WaitBeforeStarting 0 WaitBetweenSpawns 0 TotalCurrency 0 Support Limited TFBot { Class Scout Health 1 Action Idle CharacterAttributes { "health regen" -1 } ClassIcon blu2_lite } } WaveSpawn { Name "dummy1" Where spawnbot TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 15 TotalCurrency 0 Support 1 TFBot { Template T_TFBot_Scout_Melee_Fix CharacterAttributes { "collect currency on kill" 1 } } } WaveSpawn { Name "a1.1" Where spawnbot_front_highground_far_stage1 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 5 WaitBetweenSpawns 0 TotalCurrency 100 TFBot { Template T_TFBot_Giant_Demo_RapidFire AimLeadProjectileSpeed 1 Tag nav_reverse_avoid ClassIcon demo_rapid_giant Item "Upgradeable TF_WEAPON_GRENADELAUNCHER" Item "Glengarry Bonnet" Attributes DisableDodge ItemAttributes { ItemName "Upgradeable TF_WEAPON_GRENADELAUNCHER" "item style override" 1 "voice pitch scale" 0 "is australium item" 1 "damage force reduction" 0 "fire rate bonus" 0.55 "faster reload rate" -0.8 } Action Mobber CharacterAttributes { "force distribute currency on death" 1 "crit mod disabled" 0 "cannot pick up intelligence" 1 } AddCond { Name "TF_COND_REPROGRAMMED" } AddCond { Name "TF_COND_INVULNERABLE" Duration 1.5 } } } WaveSpawn { Name "a1" Where spawnbot_front_right_stage1 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 5 WaitBetweenSpawns 0 TotalCurrency 100 TFBot { Template T_TFBot_Giant_Demo_RapidFire AimLeadProjectileSpeed 1 Attributes DisableDodge Tag nav_reverse_avoid ClassIcon demo_rapid_giant Item "Upgradeable TF_WEAPON_GRENADELAUNCHER" Item "Glengarry Bonnet" ItemAttributes { ItemName "Upgradeable TF_WEAPON_GRENADELAUNCHER" "item style override" 1 "is australium item" 1 "fire rate bonus" 0.55 "faster reload rate" -0.8 "voice pitch scale" 0 "damage force reduction" 0 } Action Mobber CharacterAttributes { "force distribute currency on death" 1 "crit mod disabled" 0 "cannot pick up intelligence" 1 } AddCond { Name "TF_COND_REPROGRAMMED" } AddCond { Name "TF_COND_INVULNERABLE" Duration 1.5 } } } WaveSpawn { Name "a1.2" Where spawnbot_front_balcony_stage1 TotalCount 24 MaxActive 8 SpawnCount 4 WaitBeforeStarting 0 WaitBetweenSpawns 5 TotalCurrency 100 TFBot { Class Heavyweapons Skill Easy Attributes DisableDodge Action Mobber Tag nav_reverse_avoid CharacterAttributes { "force distribute currency on death" 1 "crit mod disabled" 0 "cannot pick up intelligence" 1 } AddCond { Name "TF_COND_REPROGRAMMED" } AddCond { Name "TF_COND_INVULNERABLE" Duration 1.5 } } } WaveSpawn { Name "a2" WaitForAllSpawned "a1.2" Where spawnbot_front_balcony_stage1 Where spawnbot_front_right_stage1 TotalCount 20 MaxActive 8 SpawnCount 8 WaitBeforeStarting 0 WaitBetweenSpawns 5 TotalCurrency 100 DoneOutput { Target stage1_relay Action Trigger } TFBot { Template T_TFBot_Spy_Deadringer Tag nav_reverse_avoid //Attributes DisableDodge Action Mobber //Attributes DisableDodge //Action FetchFlag Skill Easy CharacterAttributes { "force distribute currency on death" 1 "crit mod disabled" 0 "cannot pick up intelligence" 1 } AddCond { Name "TF_COND_REPROGRAMMED" } AddCond { Name "TF_COND_INVULNERABLE" Duration 1.5 } } } WaveSpawn { Name "a2.1" WaitForAllSpawned "a1.2" Where spawnbot_front_balcony_stage1 Where spawnbot_front_right_stage1 TotalCount 15 MaxActive 5 SpawnCount 5 WaitBeforeStarting 0 WaitBetweenSpawns 10 TotalCurrency 100 TFBot { Template T_TFBot_Scout_Cola WeaponRestrictions MeleeOnly Tag nav_reverse_avoid Attributes DisableDodge //Action Mobber Action FetchFlag Skill Hard CharacterAttributes { "force distribute currency on death" 1 "crit mod disabled" 0 "cannot pick up intelligence" 1 } AddCond { Name "TF_COND_REPROGRAMMED" } AddCond { Name "TF_COND_INVULNERABLE" Duration 1.5 } } } WaveSpawn { Name "a2.2" WaitForAllSpawned "a2.1" Where spawnbot_front_right_stage1 Where spawnbot_front_highground_far_stage1 TotalCount 4 MaxActive 2 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 12 TotalCurrency 100 TFBot { Template T_TFBot_Giant_Demo_RapidFire AimLeadProjectileSpeed 1 Attributes DisableDodge Tag nav_reverse_avoid ClassIcon demo_rapid_giant Item "Upgradeable TF_WEAPON_GRENADELAUNCHER" Item "Glengarry Bonnet" ItemAttributes { ItemName "Upgradeable TF_WEAPON_GRENADELAUNCHER" "item style override" 1 "is australium item" 1 "fire rate bonus" 0.55 "voice pitch scale" 0 "faster reload rate" -0.8 "damage force reduction" 0 } Action Mobber CharacterAttributes { "force distribute currency on death" 1 "crit mod disabled" 0 "cannot pick up intelligence" 1 } AddCond { Name "TF_COND_REPROGRAMMED" } AddCond { Name "TF_COND_INVULNERABLE" Duration 1.5 } } } WaveSpawn { Name "b1" WaitForAllDead "a2" Where spawnbot_commisinary_right_stage2 TotalCount 8 MaxActive 4 SpawnCount 4 WaitBeforeStarting 5 WaitBetweenSpawns 10 TotalCurrency 100 FirstSpawnOutput { Target annotation_giant_spawn_right Action Show } Squad { TFBot { Template T_TFBot_Giant_Demoman_Barrage Action Mobber Name "Lieutenant Pillspam" Tag nav_reverse_avoid ClassIcon demo_burst_red Attributes DisableDodge CharacterAttributes { "force distribute currency on death" 1 "crit mod disabled" 0 "voice pitch scale" 0 "damage force reduction" 0 } AddCond { Name "TF_COND_REPROGRAMMED" } AddCond { Name "TF_COND_INVULNERABLE" Duration 1.5 } } TFBot { Template T_TFBot_Pyro_Flaregun_FastFlares //Skill Expert Action Mobber Tag nav_reverse_avoid Attributes DisableDodge ClassIcon pyro_flare_red CharacterAttributes { "force distribute currency on death" 1 "crit mod disabled" 0 } AddCond { Name "TF_COND_REPROGRAMMED" } AddCond { Name "TF_COND_INVULNERABLE" Duration 1.5 } } TFBot { Template T_TFBot_Pyro_Flaregun_FastFlares //Attributes AlwaysFireWeapon Action Mobber Attributes DisableDodge Tag nav_reverse_avoid ClassIcon pyro_flare_red CharacterAttributes { "force distribute currency on death" 1 "crit mod disabled" 0 } AddCond { Name "TF_COND_REPROGRAMMED" } AddCond { Name "TF_COND_INVULNERABLE" Duration 1.5 } } TFBot { Template T_TFBot_Pyro_Flaregun_FastFlares //Attributes AlwaysFireWeapon Action Mobber Tag nav_reverse_avoid Attributes DisableDodge ClassIcon pyro_flare_red CharacterAttributes { "force distribute currency on death" 1 "crit mod disabled" 0 } AddCond { Name "TF_COND_REPROGRAMMED" } AddCond { Name "TF_COND_INVULNERABLE" Duration 1.5 } } } } WaveSpawn { Name "b1.1" WaitForAllDead "a2" Where spawnbot_mid_house_stage2 TotalCount 16 MaxActive 8 SpawnCount 8 WaitBeforeStarting 5 WaitBetweenSpawns 8 TotalCurrency 100 TFBot { Template T_TFBot_Scout_Cola Skill Easy Tag nav_reverse_avoid Attributes DisableDodge CharacterAttributes { "crit mod disabled" 0 "force distribute currency on death" 1 } Action mobber AddCond { Name "TF_COND_REPROGRAMMED" } AddCond { Name "TF_COND_INVULNERABLE" Duration 1.5 } } } WaveSpawn { Name "b1.2" WaitForAllSpawned "b1.1" Where spawnbot_right_stairs_stage2 TotalCount 10 MaxActive 10 SpawnCount 5 WaitBeforeStarting 0 WaitBetweenSpawns 12 TotalCurrency 100 TFBot { Template T_TFBot_Scout_Bonk_Scattergun Action FetchFlag Attributes DisableDodge Tag nav_reverse_avoid CharacterAttributes { "crit mod disabled" 0 "force distribute currency on death" 1 "cannot pick up intelligence" 1 } AddCond { Name "TF_COND_REPROGRAMMED" } AddCond { Name "TF_COND_INVULNERABLE" Duration 1.5 } } } WaveSpawn { Name "b2" WaitForAllSpawned "b1" Where spawnbot_commisinary_right_stage2 TotalCount 3 MaxActive 3 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 20 TotalCurrency 100 TFBot { Template T_TFBot_Giant_Pyro_Flare_Spammer Action Mobber Attributes DisableDodge Classicon Pyro_flare_red Tag nav_reverse_avoid CharacterAttributes { "force distribute currency on death" 1 "crit mod disabled" 0 "voice pitch scale" 0 "damage force reduction" 0 } AddCond { Name "TF_COND_REPROGRAMMED" } AddCond { Name "TF_COND_INVULNERABLE" Duration 1.5 } } } WaveSpawn { Name "b2.1" WaitForAllSpawned "b1" Where spawnbot_mid_house_stage2 Where spawnbot_split_hatch_path_stage2 TotalCount 20 MaxActive 10 SpawnCount 5 WaitBeforeStarting 0 WaitBetweenSpawns 8 TotalCurrency 100 TFBot { Template T_TFBot_Soldier_DirectHit Skill Normal Attributes DisableDodge Action Mobber Tag nav_reverse_avoid CharacterAttributes { "force distribute currency on death" 1 "crit mod disabled" 0 } AddCond { Name "TF_COND_REPROGRAMMED" } AddCond { Name "TF_COND_INVULNERABLE" Duration 1.5 } } } WaveSpawn { Name "c1" WaitForAllDead "b2" Where marauder_spawn TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 7.2 WaitBetweenSpawns 0 TotalCurrency 100 FirstSpawnOutput { Target stage2_relay Action trigger } DoneOutput { Target hatch_reveal_relay Action Trigger } TFBot { Template T_TFBot_Marauder Health 18000 Attributes DisableDodge Tag nav_reverse_avoid Attributes UseBossHealthBar Action Mobber StripItemSlot 0 CharacterAttributes { "force distribute currency on death" 1 "crit mod disabled" 0 } AddCond { Name "TF_COND_REPROGRAMMED" } AddCond { Name "TF_COND_INVULNERABLE" Duration 1.5 } } } WaveSpawn // Dummy { WaitForAllDead "b2" TotalCount 1 SpawnCount 1 FirstSpawnOutput { Target annotation_marauder Action Show } } WaveSpawn { Name "c1.1" WaitForAllSpawned "c1" Where spawnbot_highground_left_hatch_stage3 TotalCount 9 MaxActive 3 SpawnCount 3 WaitBeforeStarting 4 WaitBetweenSpawns 0 TotalCurrency 100 TFBot { Template T_TFBot_Heavyweapons_Mittens Attributes AlwaysCrit Action Mobber Tag nav_reverse_avoid Attributes DisableDodge CharacterAttributes { "force distribute currency on death" 1 "crit mod disabled" 0 } AddCond { Name "TF_COND_REPROGRAMMED" } AddCond { Name "TF_COND_INVULNERABLE" Duration 1.5 } } } WaveSpawn { Name "c1.2" WaitForAllSpawned "c1" Where spawnbot_highground_right_hatch_stage3 TotalCount 9 MaxActive 3 SpawnCount 3 WaitBeforeStarting 4 WaitBetweenSpawns 0 TotalCurrency 100 TFBot { Template T_TFBot_Heavyweapons_Mittens Action Mobber Attributes AlwaysCrit Attributes DisableDodge Tag nav_reverse_avoid CharacterAttributes { "force distribute currency on death" 1 "crit mod disabled" 0 } AddCond { Name "TF_COND_REPROGRAMMED" } AddCond { Name "TF_COND_INVULNERABLE" Duration 1.5 } } } WaveSpawn { Name "last_ditch" // wave 3 WaitForAllDead "c1.2" Where spawnbot_redspawn1 TotalCount 999 MaxActive 9 SpawnCount 3 WaitBeforeStarting 10 WaitBetweenSpawns 2 TotalCurrency 100 RandomChoice { TFBot { Template T_TFBot_Sniper_Shahansha ClassIcon random_lite Action Mobber Attributes DisableDodge Tag tag_dmg_takeIT CharacterAttributes { "crit mod disabled" 0 "force distribute currency on death" 1 } AddCond { Name "TF_COND_REPROGRAMMED" } AddCond { Name "TF_COND_INVULNERABLE" Duration 1.5 } } TFBot { Template T_TFBot_Heavy_Warrior ClassIcon random_lite Attributes DisableDodge Tag tag_dmg_takeIT CharacterAttributes { "crit mod disabled" 0 "force distribute currency on death" 1 } Action Mobber AddCond { Name "TF_COND_REPROGRAMMED" } AddCond { Name "TF_COND_INVULNERABLE" Duration 1.5 } } TFBot { Template T_TFBot_Scout_Pistol ClassIcon random_lite Action Mobber Tag tag_dmg_takeIT Attributes DisableDodge CharacterAttributes { "crit mod disabled" 0 "force distribute currency on death" 1 } AddCond { Name "TF_COND_REPROGRAMMED" } AddCond { Name "TF_COND_INVULNERABLE" Duration 1.5 } } TFBot { Template T_TFBot_Engineer_Pomson ClassIcon random_lite Action Mobber Attributes DisableDodge Tag tag_dmg_takeIT CharacterAttributes { "crit mod disabled" 0 "force distribute currency on death" 1 } AddCond { Name "TF_COND_REPROGRAMMED" } AddCond { Name "TF_COND_INVULNERABLE" Duration 1.5 } } } } } Wave // Wave 4 { StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } InitWaveOutput { Target holograms_3way_relay Action Trigger } //SpawnTemplate sentries_stage1 //SpawnTemplate sentries_stage2 BlueTeamWipeCausesWaveLoss 1 SpawnTemplate sentry_blu WaveSpawn { Name "dummy" Where spawnbot TotalCount 1 MaxActive 0 SpawnCount 0 WaitBeforeStarting 0 WaitBetweenSpawns 0 TotalCurrency 0 Support Limited TFBot { Class Scout Health 1 Action Idle CharacterAttributes { "health regen" -1 } ClassIcon blu2_lite } } WaveSpawn { Name "blu_support" Where spawnbot TotalCount 10 MaxActive 1 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 90 TotalCurrency 0 Support 1 TFBot { Template T_TFBot_Scout_Melee_Fix CharacterAttributes { "collect currency on kill" 1 } } } WaveSpawn { Name "a1" Where spawnbot_front_right_stage1 Where spawnbot_front_highground_far_stage1 TotalCount 15 MaxActive 6 SpawnCount 3 WaitBeforeStarting 0 WaitBetweenSpawns 4 TotalCurrency 100 TFBot { Template T_TFBot_Giant_Scout_Fast Attributes DisableDodge Action Mobber Skill Expert Tag nav_reverse_avoid CharacterAttributes { "crit mod disabled" 0 "force distribute currency on death" 1 "damage force reduction" 0 "voice pitch scale" 0 } AddCond { Name "TF_COND_REPROGRAMMED" } AddCond { Name "TF_COND_INVULNERABLE" Duration 1.5 } } } WaveSpawn { Name "a1.1" Where spawnbot_front_balcony_stage1 TotalCount 16 MaxActive 8 SpawnCount 8 WaitBeforeStarting 0 WaitBetweenSpawns 0 TotalCurrency 100 RandomChoice { TFBot { Template T_TFBot_Demoman Action Mobber Attributes DisableDodge CharacterAttributes { "crit mod disabled" 0 "force distribute currency on death" 1 } AddCond { Name "TF_COND_REPROGRAMMED" } AddCond { Name "TF_COND_INVULNERABLE" Duration 1.5 } } TFBot { Template T_TFBot_Demoman Action FetchFlag Attributes DisableDodge CharacterAttributes { "crit mod disabled" 0 "cannot pick up intelligence" 1 "force distribute currency on death" 1 } AddCond { Name "TF_COND_REPROGRAMMED" } AddCond { Name "TF_COND_INVULNERABLE" Duration 1.5 } } } } WaveSpawn { Name "a2" WaitForAllSpawned "a1" Where spawnbot_front_balcony_stage1 Where spawnbot_front_right_stage1 Where spawnbot_front_highground_far_stage1 TotalCount 40 MaxActive 10 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 0.0001 TotalCurrency 100 DoneOutput { Target stage1_relay Action Trigger } TFBot { Template T_TFBot_Engineer_Ranger Action Mobber StripItemSlot 6 StripItemSlot 5 Attributes DisableDodge Tag nav_reverse_avoid ClassIcon engineer_ranger_red_nys Attributes AlwaysCrit StripItemSlot 4 CharacterAttributes { "crit mod disabled" 0 "force distribute currency on death" 1 } AddCond { Name "TF_COND_REPROGRAMMED" } AddCond { Name "TF_COND_INVULNERABLE" Duration 1.5 } } } WaveSpawn { Name "b1" WaitForAllDead "a2" Where spawnbot_commisinary_right_stage2 TotalCount 25 MaxActive 10 SpawnCount 5 WaitBeforeStarting 10 WaitBetweenSpawns 7.5 TotalCurrency 150 FirstSpawnOutput { Target annotation_giant_spawn_right Action Show } TFBot { Template T_TFBot_Soldier_Conch Action Mobber Attributes DisableDodge Tag nav_reverse_avoid CharacterAttributes { "crit mod disabled" 0 "force distribute currency on death" 1 } AddCond { Name "TF_COND_REPROGRAMMED" } AddCond { Name "TF_COND_INVULNERABLE" Duration 3.5 } //Attributes TeleportToHint } } WaveSpawn { Name "b1.1" WaitForAllDead "a2" Where spawnbot_commisinary_right_stage2 TotalCount 4 MaxActive 2 SpawnCount 2 WaitBeforeStarting 5 WaitBetweenSpawns 10 TotalCurrency 150 FirstSpawnOutput { Target annotation_giant_spawn_right Action Show } Squad { TFBot { Template T_TFBot_Giant_Pyro_Phlog Action Mobber Attributes DisableDodge UseMeleeThreatPrioritization 1 Tag nav_reverse_avoid CharacterAttributes { "crit mod disabled" 0 "damage force reduction" 0 "force distribute currency on death" 1 "cannot pick up intelligence" 1 "voice pitch scale" 0 } AddCond { Name "TF_COND_REPROGRAMMED" } AddCond { Name "TF_COND_INVULNERABLE" Duration 1.5 } //Attributes TeleportToHint } TFBot { Template T_TFBot_Giant_Medic Tag nav_reverse_avoid Attributes DisableDodge CharacterAttributes { "crit mod disabled" 0 "damage force reduction" 0 "voice pitch scale" 0 "force distribute currency on death" 1 } AddCond { Name "TF_COND_REPROGRAMMED" } AddCond { Name "TF_COND_INVULNERABLE" Duration 1.5 } Tag bot_squad_member } } } WaveSpawn { Name "b2" WaitForAllSpawned "b1.1" Where spawnbot_commisinary_right_stage2 TotalCount 6 MaxActive 2 SpawnCount 2 WaitBeforeStarting 15 WaitBetweenSpawns 0 TotalCurrency 100 Squad { TFBot { Template T_TFBot_Giant_Soldier_Spammer_Reload Tag nav_reverse_avoid Attributes DisableDodge Action Mobber CharacterAttributes { "crit mod disabled" 0 "damage force reduction" 0 "voice pitch scale" 0 "force distribute currency on death" 1 } AddCond { Name "TF_COND_REPROGRAMMED" } AddCond { Name "TF_COND_INVULNERABLE" Duration 1.5 } } TFBot { Template T_TFBot_Giant_Medic_Kritz Tag nav_reverse_avoid Attributes DisableDodge CharacterAttributes { "crit mod disabled" 0 "damage force reduction" 0 "voice pitch scale" 0 "force distribute currency on death" 1 } AddCond { Name "TF_COND_REPROGRAMMED" } AddCond { Name "TF_COND_INVULNERABLE" Duration 1.5 } Tag bot_squad_member } } } WaveSpawn { Name "b2.1" WaitForAllSpawned "b1" Where spawnbot_commisinary_right_stage2 TotalCount 32 MaxActive 8 SpawnCount 4 WaitBeforeStarting 0 WaitBetweenSpawns 7.2 TotalCurrency 100 TFBot { Template T_TFBot_Sniper_Huntsman Skill Hard //UseBestWeapon 1 Attributes DisableDodge Action Mobber CharacterAttributes { "crit mod disabled" 0 //"sniper no headshots" 1 "force distribute currency on death" 1 } AddCond { Name "TF_COND_REPROGRAMMED" } AddCond { Name "TF_COND_INVULNERABLE" Duration 1.5 } } } WaveSpawn { Name "c1.1" WaitForAllDead "b2" Where spawnbot_highground_left_hatch_stage3 Where spawnbot_highground_right_hatch_stage3 TotalCount 24 MaxActive 6 SpawnCount 3 WaitBeforeStarting 0 WaitBetweenSpawns 8 TotalCurrency 100 RandomChoice { TFBot { Class Soldier Item "The Gunboats" Skill Hard Rocketjump 2 Tag nav_reverse_avoid Action Mobber Attributes DisableDodge CharacterAttributes { "crit mod disabled" 0 "force distribute currency on death" 1 } AddCond { Name "TF_COND_REPROGRAMMED" } AddCond { Name "TF_COND_INVULNERABLE" Duration 1.5 } } TFBot { Class Soldier Item "The Gunboats" Skill Hard UseBestWeapon 1 Tag nav_reverse_avoid Action Mobber Attributes DisableDodge CharacterAttributes { "crit mod disabled" 0 "force distribute currency on death" 1 } AddCond { Name "TF_COND_REPROGRAMMED" } AddCond { Name "TF_COND_INVULNERABLE" Duration 1.5 } } } } WaveSpawn { Name "c1" WaitForAllDead "b2" Where spawnbot_highground_left_hatch_stage3 Where spawnbot_highground_right_hatch_stage3 TotalCount 25 MaxActive 15 SpawnCount 5 WaitBeforeStarting 0 WaitBetweenSpawns 8.5 TotalCurrency 100 FirstSpawnOutput { Target stage2_relay Action Trigger } DoneOutput { Target hatch_reveal_relay Action Trigger } RandomChoice { TFBot { Class Pyro Skill Normal ClassIcon pyro_thruster_red_lite Name "Thruster Pyro" Attributes DisableDodge Item "The Thermal Thruster" Item "The Backburner" Tag nav_reverse_avoid UseBestWeapon 1 CharacterAttributes { "crit mod disabled" 0 "force distribute currency on death" 1 } AddCond { Name "TF_COND_REPROGRAMMED" } AddCond { Name "TF_COND_INVULNERABLE" Duration 1.5 } UseMeleeThreatPrioritization 1 FireWeapon { Delay 0 Cooldown 1 IfSeeTarget 1 Type "Primary" } ItemAttributes { ItemName "The Thermal Thruster" "single wep deploy time increased" 0.01 "holster_anim_time" 0.01 "item_meter_charge_rate" 6 "thermal_thruster_air_launch" 1 "falling_impact_radius_stun" 1 } } TFBot { Class Pyro Skill Normal ClassIcon pyro_thruster_red_lite Name "Thruster Pyro" Attributes DisableDodge Item "The Thermal Thruster" Item "Upgradeable TF_WEAPON_FLAMETHROWER" UseBestWeapon 1 Tag nav_reverse_avoid CharacterAttributes { "crit mod disabled" 0 "force distribute currency on death" 1 } AddCond { Name "TF_COND_REPROGRAMMED" } AddCond { Name "TF_COND_INVULNERABLE" Duration 1.5 } UseMeleeThreatPrioritization 1 FireWeapon { Delay 0 Cooldown 1 IfSeeTarget 1 Type "Primary" } ItemAttributes { ItemName "The Thermal Thruster" "single wep deploy time increased" 0.01 "holster_anim_time" 0.01 "item_meter_charge_rate" 6 "thermal_thruster_air_launch" 1 "falling_impact_radius_stun" 1 } } TFBot { Class Pyro ClassIcon pyro_thruster_red_lite Attributes DisableDodge Tag nav_reverse_avoid CharacterAttributes { "crit mod disabled" 0 "force distribute currency on death" 1 } AddCond { Name "TF_COND_REPROGRAMMED" } AddCond { Name "TF_COND_INVULNERABLE" Duration 1.5 } Skill Normal Name "Thruster Pyro" Item "The Thermal Thruster" Item "The Dragon's Fury" UseBestWeapon 1 UseMeleeThreatPrioritization 1 FireWeapon { Delay 0 Cooldown 1 IfSeeTarget 1 Type "Primary" } ItemAttributes { ItemName "The Thermal Thruster" "single wep deploy time increased" 0.01 "holster_anim_time" 0.01 "item_meter_charge_rate" 6 "thermal_thruster_air_launch" 1 "falling_impact_radius_stun" 1 } } TFBot { Class Pyro Skill Expert ClassIcon pyro_thruster_red_lite Attributes DisableDodge Tag nav_reverse_avoid CharacterAttributes { "crit mod disabled" 0 "force distribute currency on death" 1 } AddCond { Name "TF_COND_REPROGRAMMED" } AddCond { Name "TF_COND_INVULNERABLE" Duration 1.5 } Name "Thruster Pyro" Item "The Thermal Thruster" Item "The Phlogistinator" UseBestWeapon 1 UseMeleeThreatPrioritization 1 Attributes SpawnWithFullCharge FireWeapon { Delay 0 Cooldown 1 IfSeeTarget 1 Type "Primary" } ItemAttributes { ItemName "The Thermal Thruster" "single wep deploy time increased" 0.01 "holster_anim_time" 0.01 "item_meter_charge_rate" 6 "thermal_thruster_air_launch" 1 "falling_impact_radius_stun" 1 } } } } WaveSpawn { Name "last_ditch" // wave 1 WaitForAllDead "c1" Where spawnbot_redspawn1 TotalCount 999 MaxActive 9 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 2 TotalCurrency 0 RandomChoice { TFBot { Template T_TFBot_Heavy_FistOfSteel ClassIcon random_lite Tag tag_dmg_takeIT Action mobber Attributes DisableDodge CharacterAttributes { "crit mod disabled" 0 "force distribute currency on death" 1 } AddCond { Name "TF_COND_REPROGRAMMED" } AddCond { Name "TF_COND_INVULNERABLE" Duration 1.5 } } TFBot { Template T_TFBot_Soldier_DirectHit ClassIcon random_lite Action Mobber Attributes DisableDodge Tag tag_dmg_takeIT CharacterAttributes { "crit mod disabled" 0 "force distribute currency on death" 1 } AddCond { Name "TF_COND_REPROGRAMMED" } AddCond { Name "TF_COND_INVULNERABLE" Duration 1.5 } } TFBot { Template T_TFBot_Heavy_Eviction ClassIcon random_lite Attributes DisableDodge Action Mobber Tag tag_dmg_takeIT CharacterAttributes { "crit mod disabled" 0 "force distribute currency on death" 1 } AddCond { Name "TF_COND_REPROGRAMMED" } AddCond { Name "TF_COND_INVULNERABLE" Duration 1.5 } } } } } Wave // Wave 5 { StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } InitWaveOutput { Target holograms_3way_relay Action Trigger } BlueTeamWipeCausesWaveLoss 1 SpawnTemplate engineer_hints WaveSpawn { Name "dummy" Where spawnbot TotalCount 1 MaxActive 0 SpawnCount 0 WaitBeforeStarting 9999999999 WaitBetweenSpawns 0 TotalCurrency 0 Support Limited TFBot { Class Scout Health 1 Action Idle CharacterAttributes { "health regen" -1 } ClassIcon blu2_lite } } WaveSpawn { Name "blu_support" Where spawnbot TotalCount 50 MaxActive 5 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 8 TotalCurrency 100 Support 1 RandomChoice { TFBot { Template T_TFBot_Medic Tag bot_squad_member Classicon medic_uber_allyblu } TFBot { Template T_TFBot_Sniper_Sydney_Sleeper Action Sniper } TFBot { Template T_TFBot_Spy //Objective Spy } } } WaveSpawn { Name "blu_support2" WaitForAllSpawned "lastbot" Where spawnbot TotalCount 50 MaxActive 3 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 8 TotalCurrency 100 Support 1 RandomChoice { TFBot { Template T_TFBot_Medic Tag bot_squad_member Classicon random_lite } TFBot { Template T_TFBot_Soldier_DirectHit Action Mobber Classicon random_lite } TFBot { Template T_TFBot_Spy Classicon random_lite //Objective Spy } TFBot { Template T_TFBot_Giant_Scout_Fix Action Mobber Classicon random_lite } TFBot { Template T_TFBot_Pyro_Dragon Action Mobber Classicon random_lite } TFBot { Template T_TFBot_Soldier_HomingRockets Action Mobber Classicon random_lite } TFBot { Template T_TFBot_Soldier_Extended_Battalion Action Mobber Classicon random_lite } TFBot { Template T_TFBot_Soldier_Extended_Buff_Banner Action Mobber Classicon random_lite } TFBot { Template T_TFBot_Soldier_Extended_Concheror Action Mobber Classicon random_lite } TFBot { Template T_TFBot_Pyro_Phlog Action Mobber Classicon random_lite } TFBot { Template T_TFBot_Giant_Heavy_Steelfist Action Mobber Classicon random_lite } } } WaveSpawn { Name "a1" Where spawnbot_front_right_stage1 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 0 TotalCurrency 100 TFBot { Name "Spellcaster" Class Sniper ClassIcon spellbook_lite_giant Scale 1.75 Health 20000 Attributes MiniBoss Attributes UseBossHealthBar Attributes DisableDodge Skill Expert MaxVisionRange 3000 //WeaponRestrictions MeleeOnly Tag bot_giant Action Mobber Item "Halloween Spellbook" Item "Corona Australis" Item "The Freedom Staff" Item "Down Under Duster" StripItemSlot 0 StripItemSlot 1 FireWeapon //Periodically fires weapon { Delay 0.1 //Time before the first fire input starts (Default: 10) Cooldown 1 //Time between each fire input (Default: 10) Repeats 99999 //How many times should bot use the fire input in total (Default: 0 - Infinite) IfSeeTarget 1 //When set to 1, this task activates only when the bot can see the target player (Default 0 - Always activate) Duration 0.5 //How long should the button be pressed (Default: 0.1) Type "Action" // Type of fire input, Possible values: } Spell //Gives specified spell to bots. { Delay 3 Cooldown 20 Repeats 9999 IfSeeTarget 1 Charges 1 Limit 1 Type "Fireball" } Spell //Gives specified spell to bots. { Delay 9 Cooldown 20 Repeats 9999 IfSeeTarget 1 Charges 1 Limit 1 Type "Pumpkin MIRV" } Spell //Gives specified spell to bots. { Delay 16 Cooldown 20 Repeats 9999 IfSeeTarget 1 Charges 1 Limit 1 Type "Summon Skeletons" } Spell //Gives specified spell to bots. { Delay 25 Repeats 9999 IfSeeTarget 1 Charges 1 Limit 1 Type "Ball O' Bats" } Spell //Gives specified spell to bots. { Delay 34 Cooldown 20 Repeats 9999 IfSeeTarget 1 Charges 1 Limit 1 Type "Meteor Shower" } CharacterAttributes { "move speed bonus" 0.5 "cannot pick up intelligence" 1 "damage force reduction" 0 "crit mod disabled" 1 "force distribute currency on death" 1 "airblast vulnerability multiplier" 0.2 "override footstep sound set" 7 // 5=Scout,3=Soldier,6=Pyro,4=Demoman,2=Heavy,7=Buster } AddCond { Name "TF_COND_REPROGRAMMED" } AddCond { Name "TF_COND_INVULNERABLE" Duration 1.5 } } } WaveSpawn { Name "a1.1" Where spawnbot_front_highground_far_stage1 Where spawnbot_front_right_stage1 TotalCount 15 MaxActive 8 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 3.5 TotalCurrency 100 RandomChoice { TFBot { Template T_TFBot_Demoknight_Persian Action Mobber Skill Expert Attributes AlwaysCrit CharacterAttributes { "crit mod disabled" 0 "force distribute currency on death" 1 } AddCond { Name "TF_COND_REPROGRAMMED" } AddCond { Name "TF_COND_INVULNERABLE" Duration 1.5 } } TFBot { Template T_TFBot_Demoknight_Hybrid_Persian Action Mobber Skill Hard Item "The Loch-n-load" Attributes AlwaysCrit CharacterAttributes { "crit mod disabled" 0 "force distribute currency on death" 1 } AddCond { Name "TF_COND_REPROGRAMMED" } AddCond { Name "TF_COND_INVULNERABLE" Duration 1.5 } } } } WaveSpawn // Dummy { WaitForAllDead "a1" TotalCount 1 SpawnCount 1 Name "done" Support Limited } WaveSpawn // Dummy { WaitForAllSpawned "done" TotalCount 1 SpawnCount 1 Name "alldead" Support Limited FirstSpawnOutput { Target stage1_relay Action Trigger } } WaveSpawn { Name "b1" WaitForAllSpawned "alldead" Where spawnbot_mid_house_stage2 TotalCount 12 MaxActive 6 SpawnCount 6 WaitBeforeStarting 5 WaitBetweenSpawns 8 TotalCurrency 100 Squad { TFBot { Template T_TFBot_Soldier_Extended_Buff_Banner Skill Hard Attributes DisableDodge Action Mobber CharacterAttributes { "cannot pick up intelligence" 1 "damage force reduction" 0 "crit mod disabled" 0 } AddCond { Name "TF_COND_REPROGRAMMED" } AddCond { Name "TF_COND_INVULNERABLE" Duration 1.5 } } TFBot { Template T_TFBot_Medic_QuickUber Attributes DisableDodge Tag bot_squad_member CharacterAttributes { "cannot pick up intelligence" 1 "damage force reduction" 0 "crit mod disabled" 0 } AddCond { Name "TF_COND_REPROGRAMMED" } AddCond { Name "TF_COND_INVULNERABLE" Duration 1.5 } } } } WaveSpawn { Name "b1.1" WaitForAllSpawned "alldead" Where spawnbot_mid_house_stage2 TotalCount 12 MaxActive 6 SpawnCount 6 WaitBeforeStarting 5 WaitBetweenSpawns 8 TotalCurrency 100 Squad { TFBot { Template T_TFBot_Soldier_Extended_Buff_Banner Skill Hard Attributes DisableDodge Action Mobber CharacterAttributes { "cannot pick up intelligence" 1 "damage force reduction" 0 "crit mod disabled" 0 } AddCond { Name "TF_COND_REPROGRAMMED" } AddCond { Name "TF_COND_INVULNERABLE" Duration 1.5 } } TFBot { Template T_TFBot_Medic_QuickUber Attributes DisableDodge Tag bot_squad_member CharacterAttributes { "cannot pick up intelligence" 1 "damage force reduction" 0 "crit mod disabled" 0 } AddCond { Name "TF_COND_REPROGRAMMED" } AddCond { Name "TF_COND_INVULNERABLE" Duration 1.5 } } } } WaveSpawn { Name "b1.2" WaitForAllSpawned "alldead" Where spawnbot_mid_house_stage2 TotalCount 2 MaxActive 1 SpawnCount 1 WaitBeforeStarting 3 WaitBetweenSpawns 3 TotalCurrency 100 TFBot { Template T_TFBot_Giant_Heavyweapons_Deflector_Fix Attributes DisableDodge Action Mobber CharacterAttributes { "cannot pick up intelligence" 1 "damage force reduction" 0 "voice pitch scale" 0 "crit mod disabled" 0 } AddCond { Name "TF_COND_REPROGRAMMED" } AddCond { Name "TF_COND_INVULNERABLE" Duration 1.5 } } } WaveSpawn { Name "b2" WaitForAllSpawned "b1" Where spawnbot_mid_house_stage2 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 0 TotalCurrency 100 DoneOutput { Target stage2_relay Action Trigger } TFBot { Template T_TFBot_Chief_Demo_Nukesalot_Burst Attributes DisableDodge Action Mobber Health 15000 CharacterAttributes { "crit mod disabled" 0 "force distribute currency on death" 1 } AddCond { Name "TF_COND_REPROGRAMMED" } AddCond { Name "TF_COND_INVULNERABLE" Duration 1.5 } } } WaveSpawn { Name "b3" WaitForAllDead "b2" Where spawnbot_split_hatch_path_stage2 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 0 TotalCurrency 100 TFBot { Template T_TFBot_Marauder Action Mobber Health 10000 Attributes DisableDodge Attributes UseBossHealthBar CharacterAttributes { "crit mod disabled" 0 "force distribute currency on death" 1 } AddCond { Name "TF_COND_REPROGRAMMED" } AddCond { Name "TF_COND_INVULNERABLE" Duration 1.5 } } } WaveSpawn { Name "b3.1" WaitForAllDead "b2" Where spawnbot_mid_house_stage2 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 0 TotalCurrency 100 TFBot { Template T_TFBot_Marauder_2 Action Mobber Health 10000 Attributes UseBossHealthBar Attributes DisableDodge CharacterAttributes { "crit mod disabled" 0 "force distribute currency on death" 1 } AddCond { Name "TF_COND_REPROGRAMMED" } AddCond { Name "TF_COND_INVULNERABLE" Duration 1.5 } } } WaveSpawn { Name "b3.2" WaitForAllDead "b2" Where spawnbot_mid_house_stage2 TotalCount 35 MaxActive 10 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 2 TotalCurrency 100 RandomChoice { TFBot { Class Scout Skill Easy Action Mobber Attributes DisableDodge CharacterAttributes { "crit mod disabled" 0 "force distribute currency on death" 1 } AddCond { Name "TF_COND_REPROGRAMMED" } AddCond { Name "TF_COND_INVULNERABLE" Duration 1.5 } } TFBot { Class Scout Skill Easy Action FetchFlag Attributes DisableDodge CharacterAttributes { "crit mod disabled" 0 "cannot pick up intelligence" 1 "force distribute currency on death" 1 } AddCond { Name "TF_COND_REPROGRAMMED" } AddCond { Name "TF_COND_INVULNERABLE" Duration 1.5 } } } } WaveSpawn // Dummy { WaitForAllDead "b3" TotalCount 1 SpawnCount 1 Name "alldead3" Support Limited } WaveSpawn // Dummy { WaitForAllDead "b3.1" TotalCount 1 SpawnCount 1 Name "alldead3" Support Limited } WaveSpawn // Dummy { WaitForAllSpawned "alldead3" TotalCount 1 SpawnCount 1 Support Limited Name "finish4" } WaveSpawn { Name "lastbot" WaitForAllSpawned "finish4" TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 0 DoneOutput { Target hatch_reveal_relay Action Trigger } } WaveSpawn { Name "last_ditch" WaitForAllSpawned "lastbot" Where spawnbot_highground_left_hatch_stage3 Where spawnbot_highground_right_hatch_stage3 TotalCount 999 MaxActive 5 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 8 TotalCurrency 50 Support Limited RandomChoice { TFBot { Template T_TFBot_Giant_Soldier Action Mobber ClassIcon Random_lite Attributes DisableDodge CharacterAttributes { "crit mod disabled" 0 "voice pitch scale" 0 "force distribute currency on death" 1 "damage force reduction" 0 } AddCond { Name "TF_COND_REPROGRAMMED" } AddCond { Name "TF_COND_INVULNERABLE" Duration 1.5 } } TFBot { Template T_TFBot_Giant_Pyro Action Mobber ClassIcon Random_lite Attributes DisableDodge CharacterAttributes { "crit mod disabled" 0 "voice pitch scale" 0 "force distribute currency on death" 1 "damage force reduction" 0 } AddCond { Name "TF_COND_REPROGRAMMED" } AddCond { Name "TF_COND_INVULNERABLE" Duration 1.5 } } TFBot { Template T_TFBot_Giant_Scout Action Mobber ClassIcon Random_lite Attributes DisableDodge CharacterAttributes { "crit mod disabled" 0 "voice pitch scale" 0 "force distribute currency on death" 1 "damage force reduction" 0 } AddCond { Name "TF_COND_REPROGRAMMED" } AddCond { Name "TF_COND_INVULNERABLE" Duration 1.5 } } } } WaveSpawn { Name "last_common" WaitForAllSpawned "lastbot" Where spawnbot_redspawn1 TotalCount 999 MaxActive 4 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 4 TotalCurrency 100 RandomChoice { TFBot { Template T_TFBot_Medic_Kritz ClassIcon random_lite Attributes DisableDodge CharacterAttributes { "crit mod disabled" 0 "voice pitch scale" 0 "force distribute currency on death" 1 "damage force reduction" 0 } AddCond { Name "TF_COND_REPROGRAMMED" } AddCond { Name "TF_COND_INVULNERABLE" Duration 1.5 } } TFBot { Template T_TFBot_Soldier_AirStrike ClassIcon random_lite Attributes DisableDodge CharacterAttributes { "crit mod disabled" 0 "voice pitch scale" 0 "force distribute currency on death" 1 "damage force reduction" 0 } AddCond { Name "TF_COND_REPROGRAMMED" } AddCond { Name "TF_COND_INVULNERABLE" Duration 1.5 } } TFBot { Template T_TFBot_Scout_Sandman_FullStun ClassIcon random_lite Attributes DisableDodge CharacterAttributes { "crit mod disabled" 0 "voice pitch scale" 0 "force distribute currency on death" 1 "damage force reduction" 0 } AddCond { Name "TF_COND_REPROGRAMMED" } AddCond { Name "TF_COND_INVULNERABLE" Duration 1.5 } } TFBot { Template T_TFBot_Heavy_Brass ClassIcon random_lite Attributes DisableDodge CharacterAttributes { "crit mod disabled" 0 "voice pitch scale" 0 "force distribute currency on death" 1 "damage force reduction" 0 } AddCond { Name "TF_COND_REPROGRAMMED" } AddCond { Name "TF_COND_INVULNERABLE" Duration 1.5 } } } } WaveSpawn { Name "wrangler" WaitForAllSpawned "lastbot" Where spawnbot_highground_left_hatch_stage3 TotalCount 5 MaxActive 5 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 8 TotalCurrency 50 TFBot { Template T_TFBot_Engineer_Wrangler Action Mobber Attributes TeleportToHint ClassIcon random_lite Attributes DisableDodge CharacterAttributes { "crit mod disabled" 0 "force distribute currency on death" 1 } AddCond { Name "TF_COND_REPROGRAMMED" } AddCond { Name "TF_COND_INVULNERABLE" Duration 1.5 } } } WaveSpawn { Name "brass1" WaitForAllSpawned "lastbot" Where spawnbot_highground_left_hatch_stage3 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 8 TotalCurrency 50 TFBot { Template T_TFBot_Giant_Heavyweapons_Brass Action Idle ClassIcon random_lite Attributes DisableDodge CharacterAttributes { "crit mod disabled" 0 "force distribute currency on death" 1 } AddCond { Name "TF_COND_REPROGRAMMED" } AddCond { Name "TF_COND_INVULNERABLE" Duration 1.5 } } } WaveSpawn { Name "brass2" WaitForAllSpawned "lastbot" Where spawnbot_highground_right_hatch_stage3 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 8 TotalCurrency 50 TFBot { Template T_TFBot_Giant_Heavyweapons_Brass Action Idle ClassIcon random_lite Attributes DisableDodge CharacterAttributes { "crit mod disabled" 0 "force distribute currency on death" 1 } AddCond { Name "TF_COND_REPROGRAMMED" } AddCond { Name "TF_COND_INVULNERABLE" Duration 1.5 } } } } }