// Mission made by BlacKy -> -> https://steamcommunity.com/profiles/76561197970217314/ // ===Credit Statistics=== // ===Credit Statistics=== // Starting Credits : 1500 // Total Dropped Credits : 4150 // Total Bonus Credits : 200 // Maximum Possible Credits : 5850 // W1: 1100 // W2: 1700 // W3: 1350 #base robot_standard.pop #base robot_giant.pop WaveSchedule { StartingCurrency 1500 RespawnWaveTime 6 CanBotsAttackWhileInSpawnRoom No AddSentryBusterWhenDamageDealtExceeds 2500 EventPopfile Halloween Advanced 1 Mission { Objective DestroySentries Where spawnbot_invasion BeginAtWave 1 RunForThisManyWaves 3 InitialCooldown 40 CooldownTime 40 DesiredCount 1 TFBot { Template T_TFBot_SentryBuster Item "Horseless Headless Horseman's Head" Name "Behemoth Buster" CharacterAttributes { "Head scale" 2 } } } Mission { Objective Sniper Where spawnbot_side BeginAtWave 1 RunForThisManyWaves 1 InitialCooldown 30 CooldownTime 40 DesiredCount 2 TFBot { Template T_TFBot_Sniper_Sydney_Sleeper Item "The Carious Chameleon" Item "Skinless Slashers" // Aka Scaly Scrapers Item "Conspiratorial Cut" // Aka Cranial Conspiracy Name "Afflicted Alligator" } } Mission { Objective Spy Where spawnbot_mission_spy BeginAtWave 3 RunForThisManyWaves 1 InitialCooldown 30 CooldownTime 45 DesiredCount 2 TFBot { Template T_TFBot_Spy Classicon spy_heal Health 150 Item "Avian Amante" Item "Aristotle" Item "Quoth" Item "Pocket Medic" Name "Resurrected Ravenhead" CharacterAttributes { "health regen" 75 } } } //Mission //{ // Objective Engineer // Where Spawnbot_invasion // BeginAtWave 2 // RunForThisManyWaves 1 // InitialCooldown 10 //40 // CooldownTime 10 //20 // DesiredCount 1 // TFBot // { // Template T_TFBot_Engineer_Sentry_Battle_TeleIn // Health 3 // Item "The Gunslinger" // Item "Buzz Killer" // Item "Frontier Flyboy" // Item "Legend of Bugfoot" // Name "Inhumane Insect" // CharacterAttributes // { // "Voice pitch scale" 1.45 // "health regen" -1 // } // } //} Mission { Objective Engineer Where Spawnbot_invasion BeginAtWave 3 RunForThisManyWaves 1 InitialCooldown 90 CooldownTime 60 DesiredCount 1 TFBot { Class Engineer Skill Expert Attributes TeleportToHint Health 300 Item "Buzz Killer" Item "Frontier Flyboy" Item "Legend of Bugfoot" Name "Inhumane Insect" CharacterAttributes { "Voice pitch scale" 1.45 } } } Templates { // - - - - - - - - - - - - - - - - - - - - - - - - STANDARD - - - - - - - - - - - - - - - - - - - - - - - - // - - - - - - - - - - - - - - - - - - - - - - - - STANDARD - - - - - - - - - - - - - - - - - - - - - - - - // - - - - - - - - - - - - - - - - - - - - - - - - STANDARD - - - - - - - - - - - - - - - - - - - - - - - - // - - - - - - - - - - - - - - - - - - - - - - - - STANDARD - - - - - - - - - - - - - - - - - - - - - - - - T_TFBot_Pyro_DF { Health 175 Name "Dragon Fury Pyro" Class Pyro Skill Hard item "the dragon's fury" Item "The Scorched Skirt" Item "The Cauterizer's Caudal Appendage" Item "The Monster's Stompers" Item "Burny's Boney Bonnet" Item "The Creature From The Heap" classicon pyro_dragon_fury_swordstone } T_TFBot_Heavyweapons_Deflector { Class Heavyweapons Name "Deflector Heavy" ClassIcon heavy_deflector Skill Hard Item "The U-clank-a" Item "Deflector" WeaponRestrictions PrimaryOnly MaxVisionRange 1200 ItemAttributes { ItemName "Deflector" "attack projectiles" 1 } } T_TFBot_Demoman_IronBurst { Class Demoman Name "Burst Fire Demo" ClassIcon demo_burst_giant Item "The Iron Bomber" Skill Expert Attributes HoldFireUntilFullReload WeaponRestrictions PrimaryOnly ItemAttributes { ItemName "The Iron Bomber" "faster reload rate" 1.75 "fire rate bonus" 0.05 "clip size penalty" 0.5 "projectile spread angle penalty" 5 "Projectile speed increased" 1.2 } } T_TFBot_Heavyweapons_Natascha { Class Heavyweapons Skill Hard Classicon heavy_natascha_nys Name "Natascha Heavy" Item "Natascha" } T_TFBot_Medic_Shield { Health 450 Scale 1.4 Name "Shield Medic" Class Medic Skill Expert WeaponRestrictions SecondaryOnly Classicon medic_shield_armored_lite Attributes SpawnWithFullCharge Attributes ProjectileShield Attributes IgnoreEnemies Item "tf_weapon_syringegun_medic" Item "the quick-fix" CharacterAttributes { "generate rage on heal" 2 } ItemAttributes { ItemName "the quick-fix" "bot medic uber deploy delay duration" 666 "increase buff duration" 15 } } T_TFBot_Medic_Kritz { Health 150 Name "Kritzkrieg Medic" Class Medic Skill Expert Item "the Kritzkrieg" Classicon medic_kritz_armored WeaponRestrictions SecondaryOnly Attributes SpawnWithFullCharge Attributes IgnoreEnemies CharacterAttributes { "bot medic uber health threshold" 500 } ItemAttributes { ItemName "the Kritzkrieg" "uber duration bonus" 999 } } T_TFBot_Sniper_Jarate { Class sniper Name "Hydrated Sniper" Health 500 Skill Hard Item "Sir Shootsalot" Item "Kanga Kickers" Item "Roo Rippers" Attributes AlwaysFireWeapon WeaponRestrictions SecondaryOnly Classicon Sniper_Jarate Item "Jarate" Scale 1.5 ItemAttributes { Itemname "jarate" "disable weapon switch" 1 "effect bar recharge rate increased" 0.07 "fire rate bonus" 0.01 } } // - - - - - - - - - - - - - - - - - - - - - - - - - - - - GIANTS - - - - - - - - - - - - - - - - - - - - - - - - // - - - - - - - - - - - - - - - - - - - - - - - - - - - - GIANTS - - - - - - - - - - - - - - - - - - - - - - - - // - - - - - - - - - - - - - - - - - - - - - - - - - - - - GIANTS - - - - - - - - - - - - - - - - - - - - - - - - // - - - - - - - - - - - - - - - - - - - - - - - - - - - - GIANTS - - - - - - - - - - - - - - - - - - - - - - - - T_TFBot_Giant_Scout_Scatterbonk { Class Scout Skill Hard Health 1600 Name "Bonk Scout" Item "Bonk! Atomic Punch" Item "Bonk Helm" Item "TF_WEAPON_SCATTERGUN" Attributes MiniBoss ClassIcon scout_bonk_nys Attributes AlwaysFireWeapon Attributes HoldFireUntilFullReload ItemAttributes { ItemName "TF_WEAPON_SCATTERGUN" "faster reload rate" 0.75 } CharacterAttributes { "damage force reduction" 0.7 "airblast vulnerability multiplier" 0.7 "override footstep sound set" 5 "effect bar recharge rate increased" 0.75 } } T_TFBot_Giant_Scout_Milkmann { Class Scout Name "Milkmann Scout" ClassIcon scout_milk Skill Expert Health 1200 Item "Mad Milk" Item "The Hound's Hood" Item "The Terrier Trousers" Attributes AlwaysFireWeapon Attributes MiniBoss WeaponRestrictions SecondaryOnly ItemAttributes { ItemName "Mad Milk" "disable weapon switch" 1 "effect bar recharge rate increased" 0.07 "fire rate bonus" 0.01 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.7 "airblast vertical vulnerability multiplier" 0.5 "airblast vulnerability multiplier" 0.2 "override footstep sound set" 5 } } T_TFBot_Giant_Demo_Sticky { Class Demoman Health 3500 Skill Expert Name "Super Sticky Demo" Item "harvest_stickybomblauncher_pumpkinpatch" WeaponRestrictions SecondaryOnly Attributes MiniBoss Attributes HoldFireUntilFullReload Classicon demo_sticky_daan ItemAttributes { ItemName "harvest_stickybomblauncher_pumpkinpatch" "stickybomb charge rate" 0.01 "fire rate bonus" 0.01 "faster reload rate" 0.01 "Projectile range increased" 0.5 "max pipebombs decreased" 15 "projectile spread angle penalty" 10 } ItemAttributes { ItemName "TF_WEAPON_GRENADELAUNCHER" "is_passive_weapon" 1 "override projectile type" 27 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.4 "airblast vertical vulnerability multiplier" 0.3 "airblast vulnerability multiplier" 0.1 "override footstep sound set" 4 "No self blast dmg" 2 } } T_TFBot_Giant_Demoman_To'Kash { Class Demoman Name "To'Kash the Bloodchiller" Health 7500 Scale 1.9 Skill Expert WeaponRestrictions MeleeOnly Classicon boss_skeleton_lite Attributes MiniBoss Attributes AlwaysCrit Attributes AlwaysFireWeapon Item "The Horseless Headless Horseman's Headtaker" Item "The Chargin' Targe" Item "Forgotten King's Restless Head" Item "Forgotten King's Pauldrons" Item "The Cryptic Keepsake" Item "Cursed Cruise" // Aka Li'l Dutchman ItemAttributes { ItemName "The Horseless Headless Horseman's Headtaker" "melee range multiplier" 2 "fire rate penalty" 1.5 } ItemAttributes { ItemName "The Chargin' Targe" "melee range multiplier" 1.5 "charge time increased" 0.3 "mult charge turn control" 0.8 "no charge impact range" 1 "charge recharge rate increased" 2.5 "Attack not cancel charge" 1 "dmg penalty vs buildings" 2 } CharacterAttributes { "move speed bonus" 0.6 "airblast vertical vulnerability multiplier" 0.0 "airblast vulnerability multiplier" 0.0 "damage force reduction" 0.0 "rage giving scale" 0.5 "override footstep sound set" 4 "No self blast dmg" 2 "hand scale" 1.5 "SPELL: set halloween footstep type" 1 } } T_TFBot_Giant_Demoman_Yk'Lagor { Class Demoman Name "Yk'Lagor the Thunderous" Health 7500 Scale 1.9 Skill Expert WeaponRestrictions SecondaryOnly Classicon boss_skeleton_lite Attributes MiniBoss Attributes HoldFireUntilFullReload Attributes AlwaysCrit Attributes AlwaysFireWeapon Item "The Iron Bomber" Item "Forgotten King's Restless Head" Item "Forgotten King's Pauldrons" Item "The Cryptic Keepsake" Item "Cursed Cruise" // Aka Li'l Dutchman Item "harvest_stickybomblauncher_pumpkinpatch" ItemAttributes { ItemName "harvest_stickybomblauncher_pumpkinpatch" "faster reload rate" 0.1 "fire rate bonus" 0.002 "stickybomb charge rate" 0.001 "projectile range increased" 0.3 "clip size bonus" 3 "projectile spread angle penalty" 180 "dmg penalty vs buildings" 2 } CharacterAttributes { "move speed bonus" 0.4 "airblast vertical vulnerability multiplier" 0.0 "airblast vulnerability multiplier" 0.0 "damage force reduction" 0.0 "rage giving scale" 0.5 "override footstep sound set" 4 "No self blast dmg" 2 } } T_TFBot_Giant_Demoman_Kal'Ger { Class Demoman Name "Kal'Ger the Warmonger" Health 7500 Scale 1.9 Skill Expert WeaponRestrictions PrimaryOnly Classicon boss_skeleton_lite Attributes MiniBoss Attributes AlwaysCrit Attributes AlwaysFireWeapon Attributes BulletImmune Attributes BlastImmune Attributes FireImmune Item "The Loose Cannon" Item "Forgotten King's Restless Head" Item "Forgotten King's Pauldrons" Item "The Cryptic Keepsake" Item "Cursed Cruise" // Aka Li'l Dutchman Item "harvest_stickybomblauncher_pumpkinpatch" ItemAttributes { ItemName "The Loose Cannon" "damage penalty" 2 "fire rate bonus" 4 "faster reload rate" 0.01 "blast radius increased" 4 "damage causes airblast" 1 "dmg penalty vs buildings" 2 } CharacterAttributes { "move speed bonus" 0.4 "airblast vertical vulnerability multiplier" 0.0 "airblast vulnerability multiplier" 0.0 "damage force reduction" 0.0 "rage giving scale" 0.5 "override footstep sound set" 4 "No self blast dmg" 2 } } T_TFBot_Giant_Crit_Medic_Shield { Health 4500 Name "Giant Crit Medic" Class Medic Skill Expert Item "The Kritzkrieg" Classicon medic_kritz2_shield_lite Attributes MiniBoss Attributes SpawnWithFullCharge Attributes ProjectileShield CharacterAttributes { "airblast vertical vulnerability multiplier" 0.1 "airblast vulnerability multiplier" 0.1 "bot medic uber health threshold" 8000 "generate rage on heal" 2 } ItemAttributes { ItemName "The Kritzkrieg" "uber duration bonus" 999 } } } Wave { StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name 1a TotalCurrency 150 TotalCount 42 MaxActive 8 SpawnCount 4 Where spawnbot WaitBeforeStarting 3 WaitBetweenSpawns 5 RandomChoice { TFBot { Class Soldier Skill Normal Item "The Infernal Impaler" Name "Imperial Impaler" } TFBot { Class Soldier Skill Normal Item "The Infernal Impaler" Name "Imperial Impaler" } TFBot { Class Soldier Skill Hard Item "The Infernal Impaler" Name "Imperial Impaler" } } } WaveSpawn { Name sup1.1 TotalCount 2 MaxActive 2 SpawnCount 1 Where spawnbot WaitBeforeStarting 5 WaitBetweenSpawns 10 Support 1 TFBot { Template T_TFBot_Soldier_Extended_Concheror Item "The Freedom Feathers" Name "Feral Feather" } } WaveSpawn { Name 1c TotalCurrency 50 TotalCount 4 MaxActive 2 SpawnCount 1 Where spawnbot_side WaitBeforeStarting 20 WaitBetweenSpawns 30 TFBot { Template T_TFBot_Giant_Scout Item "The Face Plante" Name "Ripper Runner" CharacterAttributes { "airblast vertical vulnerability multiplier" 0.5 "airblast vulnerability multiplier" 0.2 "damage force reduction" 0.5 } } } WaveSpawn { Name 1d WaitForAllSpawned 1a TotalCurrency 50 TotalCount 1 MaxActive 1 SpawnCount 1 Where spawnbot WaitBeforeStarting 2 WaitBetweenSpawns 0 TFBot { Template T_TFBot_Giant_Heavyweapons_Shotgun Item "The Horned Honcho" Item "Bone-Cut Belt" Name "Horned Hellboy" CharacterAttributes { "airblast vertical vulnerability multiplier" 0.3 "airblast vulnerability multiplier" 0.1 } } } WaveSpawn { Name 1f WaitForAllSpawned 1d TotalCurrency 100 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 7 WaitBetweenSpawns 0 FirstSpawnOutput { Target boss_spawn_relay Action Trigger } Tank { Name "Tank" Health 20000 Speed 65 StartingPathTrackNode boss_path_1 OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } WaveSpawn { Name 1h WaitForAllSpawned 1d TotalCurrency 100 TotalCount 4 MaxActive 2 SpawnCount 1 Where spawnbot WaitBeforeStarting 10 WaitBetweenSpawns 15 TFBot { Template T_TFBot_Giant_Demo_Burst Item "Cap'n Calamari" Item "Polly Putrid" Name "Killer Kthulhu" CharacterAttributes { "airblast vertical vulnerability multiplier" 0.3 "airblast vulnerability multiplier" 0.1 } } } WaveSpawn { Name 1i WaitForAllSpawned 1f TotalCurrency 175 TotalCount 35 MaxActive 14 SpawnCount 2 Where spawnbot_invasion WaitBeforeStarting 3 WaitBetweenSpawns 2 TFBot { Class Scout Skill Normal Name "Rabid Rabbit" Item "The Back Scatter" Item "The Horrific Head of Hare" Item "Claws And Infect" Classicon scout_backscatter_lite } } WaveSpawn { Name 1j WaitForAllDead 1i TotalCurrency 100 TotalCount 4 MaxActive 3 SpawnCount 1 Where spawnbot_invasion WaitBeforeStarting 10 WaitBetweenSpawns 15 TFBot { Template T_TFBot_Giant_Soldier Classicon soldier_stun Item "Hellhunter's Headpiece" Item "Supernatural Stalker" Name "Helsing's Horror" CharacterAttributes { "Rocket specialist" 1 "attach particle effect" 180 // Stunning unusual effect "airblast vertical vulnerability multiplier" 0.3 "airblast vulnerability multiplier" 0.1 } } } WaveSpawn { Name 1k WaitForAllDead 1i TotalCurrency 200 TotalCount 35 MaxActive 6 SpawnCount 1 Where spawnbot WaitBeforeStarting 5 WaitBetweenSpawns 3 RandomChoice { TFBot { Template T_TFBot_Heavyweapons_Fist Classicon heavy_steelfist_nys Item "Minsk Beef" Item "The Monstrous Mandible" Item "The Last Bite" Name "Boiling Bull" } TFBot { Template T_TFBot_Heavyweapons_Fist Classicon heavy_steelfist_nys Item "Minsk Beef" Item "The Monstrous Mandible" Item "The Last Bite" Name "Boiling Bull" } TFBot { Template T_TFBot_Demoman_Knight Name "Caber Demoman Sprinter" Item "The Ullapool Caber" Item "The Chargin' Targe" Item "Ali Baba's Wee Booties" Item "Hair of the Dog" Item "Scottish Snarl" Item "Pickled Paws" Name "Weary Werewolf" Classicon demo_caber_fast CharacterAttributes { "charge recharge rate increased" 2 "charge time increased" 2 } } TFBot { Template T_TFBot_Demoman_Knight Name "Caber Demoman Sprinter" Item "The Ullapool Caber" Item "The Chargin' Targe" Item "Ali Baba's Wee Booties" Item "Hair of the Dog" Item "Scottish Snarl" Item "Pickled Paws" Name "Weary Werewolf" Classicon demo_caber_fast CharacterAttributes { "charge recharge rate increased" 3 "Attack not cancel charge" 1 "charge time increased" 3 } } TFBot { Template T_TFBot_Demoman_Knight Name "Caber Demoman Sprinter" Item "The Ullapool Caber" Item "The Chargin' Targe" Item "Ali Baba's Wee Booties" Item "Hair of the Dog" Item "Scottish Snarl" Item "Pickled Paws" Name "Weary Werewolf" Classicon demo_caber_fast CharacterAttributes { "charge recharge rate increased" 3 "Attack not cancel charge" 1 "charge time increased" 3 } } } } WaveSpawn { Name 1l WaitForAllDead 1i TotalCurrency 75 TotalCount 3 MaxActive 2 SpawnCount 1 Where spawnbot_side WaitBeforeStarting 5 WaitBetweenSpawns 25 TFBot { Template T_TFBot_Giant_Scout_Baseball_Armored Attributes AlwaysCrit Item "Head Hunter" Item "Claws And Infect" Name "Haunted Horror" CharacterAttributes { "airblast vertical vulnerability multiplier" 0.5 "airblast vulnerability multiplier" 0.2 "damage force reduction" 0.75 } ItemAttributes { ItemName "The Sandman" "effect bar recharge rate increased" 0.05 } } } WaveSpawn { Name 1m WaitForAllSpawned 1k TotalCurrency 50 TotalCount 1 MaxActive 1 SpawnCount 1 Where spawnbot WaitBeforeStarting 0 WaitBetweenSpawns 0 TFBot { Template T_TFBot_Giant_Heavyweapons_Deflector Classicon heavy_deflector_backup Attributes SpawnWithFullCharge Item "The Battalion's Backup" Item "Immobile Suit" Name "Battalion's Beast" CharacterAttributes { "move speed bonus" 0.4 "airblast vertical vulnerability multiplier" 0.3 "airblast vulnerability multiplier" 0.1 "damage force reduction" 0.5 "increase buff duration" 9.0 } } } WaveSpawn { Name 1n WaitForAllSpawned 1m TotalCurrency 50 TotalCount 1 MaxActive 1 SpawnCount 1 Where spawnbot_side WaitBeforeStarting 10 WaitBetweenSpawns 0 TFBot { Template T_TFBot_Giant_Heavyweapons_Deflector Classicon heavy_deflector_backup Attributes SpawnWithFullCharge Item "The Battalion's Backup" Item "Immobile Suit" Name "Battalion's Beast" CharacterAttributes { "move speed bonus" 0.4 "airblast vertical vulnerability multiplier" 0.3 "airblast vulnerability multiplier" 0.1 "damage force reduction" 0.5 "increase buff duration" 9.0 } } } } Wave { StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name 2a TotalCurrency 75 TotalCount 3 MaxActive 2 SpawnCount 1 Where spawnbot WaitBeforeStarting 3 WaitBetweenSpawns 15 TFBot { Template T_TFBot_Giant_Pyro Item "warbird_flamethrower_warhawk" Item "The Raven's Visage" Item "Carrion Companion" Item "The Maniac's Manacles" Item "The Handhunter" Item "Arsonist Apparatus" Item "Moccasin Machinery" Name "Blazing Bonecollector" Attributes AlwaysCrit classicon pyro_heal CharacterAttributes { "health regen" 100 "airblast vertical vulnerability multiplier" 0.3 "airblast vulnerability multiplier" 0.1 "damage force reduction" 0.5 } } } WaveSpawn { Name 2b TotalCurrency 150 TotalCount 36 MaxActive 12 SpawnCount 4 Where spawnbot WaitBeforeStarting 6 WaitBetweenSpawns 3 RandomChoice { TFBot { Template T_TFBot_Pyro_DF Name "Dragonrider" } TFBot { Template T_TFBot_Pyro_DF Name "Dragonrider" } TFBot { Template T_TFBot_Pyro_DF Name "Dragonrider" } TFBot { Template T_TFBot_Demoman_IronBurst Item "The Mann-Bird of Aberdeen" Name "Abyssal Aberdeen" } TFBot { Template T_TFBot_Demoman_IronBurst Item "The Mann-Bird of Aberdeen" Name "Abyssal Aberdeen" ItemAttributes { ItemName "The Iron Bomber" "Projectile speed increased" 1 } } } } WaveSpawn { Name 2c TotalCurrency 100 TotalCount 20 MaxActive 8 SpawnCount 4 Where spawnbot_side WaitBeforeStarting 15 WaitBetweenSpawns 7 TFBot { Class Scout Name "Bonk scout" Skill Normal Health 125 Item "Bonk! Atomic Punch" Item "Remorseless Raptor" Item "Wild Whip" Name "Resurrected Reptilian" Classicon scout_bonk_nys Attributes AlwaysFireWeapon Attributes HoldFireUntilFullReload } } WaveSpawn { Name 2c2 WaitForAllDead 2c TotalCurrency 100 TotalCount 18 MaxActive 12 SpawnCount 6 Where spawnbot_side WaitBeforeStarting 5 WaitBetweenSpawns 7 TFBot { Class Scout Name "Bonk scout" Skill Hard Health 125 Item "Bonk! Atomic Punch" Item "Remorseless Raptor" Item "Wild Whip" Name "Resurrected Reptilian" Classicon scout_bonk_nys Attributes AlwaysFireWeapon Attributes HoldFireUntilFullReload } } WaveSpawn { Name 2d WaitForAllDead 2b TotalCurrency 75 TotalCount 18 MaxActive 6 SpawnCount 3 Where spawnbot WaitBeforeStarting 8 WaitBetweenSpawns 5 TFBot { Template T_TFBot_Scout_Shortstop Skill Hard Item "Wrap Battler" Item "B-ankh!" Name "Tormented Tut" CharacterAttributes { "airblast vertical vulnerability multiplier" 0.5 "airblast vulnerability multiplier" 0.2 "damage force reduction" 0.75 } } } //WaveSpawn //{ // Name sup2.1 // WaitForAllSpawned 2d // TotalCount 1 // MaxActive 1 // SpawnCount 1 // Where spawnbot_invasion // WaitBeforeStarting 0 // WaitBetweenSpawns 0 // Support 1 // TFBot // { // Template T_TFBot_Engineer_Sentry_Battle_TeleIn // Item "The Gunslinger" // Item "Buzz Killer" // Item "Frontier Flyboy" // Item "Legend of Bugfoot" // Name "Southern Scourge" // CharacterAttributes // { // "Voice pitch scale" 1.45 // } // } //} WaveSpawn { Name 2e WaitForAllSpawned 2c TotalCurrency 150 TotalCount 8 MaxActive 2 SpawnCount 1 Where spawnbot_side WaitBeforeStarting 7 WaitBetweenSpawns 10 TFBot { Class Demoman Name "Horrifying Headtaker" ClassIcon demoknight_samurai Skill Expert Item "The Half-Zatoichi" Item "The Splendid Screen" Item "The Headtaker's Hood" Item "Aerobatics Demonstrator" Item "The Pocket Horsemann" Scale "1.3" Health 650 WeaponRestrictions MeleeOnly Attributes AlwaysCrit Attributes AirChargeOnly ItemAttributes { ItemName "The Splendid Screen" "Attack not cancel charge" 1 } CharacterAttributes { "charge time increased" 2 "charge recharge rate increased" 7 "increased jump height" 2.3 "bot custom jump particle" 1 "damage bonus" 1.5 "airblast vertical vulnerability multiplier" 0.5 "airblast vulnerability multiplier" 0.2 "damage force reduction" 0.75 } } } WaveSpawn { Name sup2.2 WaitForAllDead 2b TotalCount 2 MaxActive 2 SpawnCount 2 Where spawnbot WaitBeforeStarting 10 WaitBetweenSpawns 60 Support 1 RandomChoice { TFBot { Template T_TFBot_Spy Name "Armored Agitator" Item "The Bountiful Bow" Item "The Candyman's Cap" Item "The Foul Cowl" Item "Bozo's Brogues" Health 300 CharacterAttributes { "Move Speed Bonus" 0.75 "cannot pick up intelligence" 1 } } TFBot { Template T_TFBot_Spy Name "Speedy Saboteur" Item "Under Cover" Item "Intangible Ascot" Item "Your Eternal Reward" Health 75 WeaponRestrictions MeleeOnly CharacterAttributes { "Move Speed Bonus" 1.5 "cannot pick up intelligence" 1 } } } } WaveSpawn { Name 2g WaitForAllDead 2d TotalCurrency 125 TotalCount 22 MaxActive 8 SpawnCount 2 Where spawnbot_invasion WaitBeforeStarting 15 WaitBetweenSpawns 2 TFBot { Template T_TFBot_Heavyweapons_Deflector Classicon heavy_deflector_booster Item "Immobile Suit" Name "Boosted Beast" ItemAttributes { ItemName "Deflector" "critboost on kill" 3 } } TFBot { Template T_TFBot_Heavyweapons_Deflector Skill Normal Classicon heavy_deflector_booster Item "Immobile Suit" Name "Boosted Beast" ItemAttributes { ItemName "Deflector" "critboost on kill" 3 } } } WaveSpawn { Name 2h WaitForAllDead 2d TotalCurrency 150 TotalCount 8 MaxActive 4 SpawnCount 2 Where spawnbot_invasion WaitBeforeStarting 20 WaitBetweenSpawns 20 Squad { TFBot { Template T_TFBot_Giant_Soldier_Spammer_Reload Classicon soldier_burstfire_conch Attributes SpawnWithFullCharge Item "The Concheror" Item "Idiot Box" Item "Steel Pipes" Item "Shoestring Budget" Name "Mechanic Misery" CharacterAttributes { "airblast vertical vulnerability multiplier" 0.3 "airblast vulnerability multiplier" 0.1 "damage force reduction" 0.75 "increase buff duration" 9.0 } } TFBot { Template T_TFBot_Sniper_Jarate Name "Owl Ordure" CharacterAttributes { "airblast vertical vulnerability multiplier" 0.5 "airblast vulnerability multiplier" 0.2 "damage force reduction" 0.75 } } } } WaveSpawn { Name 2i WaitForAllSpawned 2h TotalCurrency 400 TotalCount 2 MaxActive 2 SpawnCount 1 WaitBeforeStarting 1 WaitBetweenSpawns 15 FirstSpawnOutput { Target boss_spawn_relay Action Trigger } Tank { Name "Tank" Health 25000 Speed 50 StartingPathTrackNode boss_path_1 OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } WaveSpawn { Name 2j WaitForAllSpawned 2i TotalCurrency 150 TotalCount 35 MaxActive 10 SpawnCount 1 Where spawnbot_invasion WaitBeforeStarting 15 WaitBetweenSpawns 2 RandomChoice { TFBot { Class Scout Skill Hard Item "Spine-Chilling Skull 2011 Style 1" Attributes AlwaysCrit Name "Corrupt Contamination" ItemAttributes { ItemName "Spine-Chilling Skull 2011 Style 1" "attach particle effect" 75 } } TFBot { Class Scout Skill Hard Item "Spine-Chilling Skull 2011 Style 2" Attributes AlwaysCrit Name "Corrupt Contamination" ItemAttributes { ItemName "Spine-Chilling Skull 2011 Style 2" "attach particle effect" 76 } } TFBot { Class Scout Skill Hard Item "Spine-Chilling Skull 2011 Style 3" Attributes AlwaysCrit Name "Corrupt Contamination" ItemAttributes { ItemName "Spine-Chilling Skull 2011 Style 3" "attach particle effect" 77 } } } } WaveSpawn { Name 2k WaitForAllSpawned 2j TotalCurrency 100 TotalCount 6 MaxActive 4 SpawnCount 2 Where spawnbot WaitBeforeStarting 2 WaitBetweenSpawns 20 Squad { TFBot { Template T_TFBot_Giant_Heavyweapons_BrassBeast Classicon heavy_tomislav_lite Attributes AlwaysCrit Item "The Manneater" Item "The Cryptic Keepsake" Item "Tomislav" Name "Morbid Mobster" CharacterAttributes { "airblast vertical vulnerability multiplier" 0.3 "airblast vulnerability multiplier" 0.1 "damage force reduction" 0.5 } } TFBot { Template T_TFBot_Giant_Scout_Milkmann Name "Terror Terrier" CharacterAttributes { "airblast vertical vulnerability multiplier" 0.5 "airblast vulnerability multiplier" 0.2 "damage force reduction" 0.75 } } } } WaveSpawn { Name 2l WaitForAllSpawned 2j TotalCurrency 75 TotalCount 6 MaxActive 4 SpawnCount 1 Where spawnbot_side WaitBeforeStarting 10 WaitBetweenSpawns 5 TFBot { Class Scout Name "Chilling Chicken" ClassIcon scout_giant_fast Skill Easy Item "Nugget Noggin" Item "Fowl Fists" Item "Unarmed Combat" Health 1200 WeaponRestrictions MeleeOnly Attributes MiniBoss CharacterAttributes { "move speed bonus" 2 "override footstep sound set" 5 "airblast vertical vulnerability multiplier" 0.5 "airblast vulnerability multiplier" 0.2 "damage force reduction" 0.75 } } } WaveSpawn { Name sup2.3 WaitForAllDead 2j TotalCount 3 MaxActive 3 SpawnCount 1 Where spawnbot_invasion WaitBeforeStarting 10 WaitBetweenSpawns 10 Support 1 TFBot { Class Pyro Skill Hard Attributes SpawnWithFullCharge Classicon pyro_backup Name "Blazing Backup" Item "The Battalion's Backup" Item "The Raven's Visage" Item "Carrion Companion" Item "The Maniac's Manacles" Item "Arsonist Apparatus" Item "Moccasin Machinery" CharacterAttributes { "increase buff duration" 9.0 } } } WaveSpawn { Name 2m WaitForAllDead 2k TotalCurrency 50 TotalCount 1 MaxActive 1 SpawnCount 1 Where spawnbot WaitBeforeStarting 2 WaitBetweenSpawns 0 TFBot { Template T_TFBot_Giant_Pyro Name "Har'Lakk the Riftsplitter" Health 25000 Scale 1.9 Attributes UseBossHealthBar Attributes AlwaysCrit Attributes AlwaysFireWeapon Item "warbird_flamethrower_warhawk" Item "Pyromancer's Mask" Item "Blazing Bull" Item "Fallen Angel" Item "Tail From the Crypt" Item "The Abhorrent Appendages" Item "The Hardy Laurel" classicon pyro_heal ItemAttributes { Itemname "The Hardy Laurel" "attach particle effect" 74 } ItemAttributes { ItemName "warbird_flamethrower_warhawk" "attach particle effect" 13 "flame_drag" 5 "flame_spread_degree" 30 "dmg penalty vs buildings" 3 "heal on kill" 2000 } CharacterAttributes { "health regen" 100 "move speed bonus" 0.75 "airblast vertical vulnerability multiplier" 0.0 "airblast vulnerability multiplier" 0.0 "damage force reduction" 0.0 "rage giving scale" 0.5 } } } } Wave { StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name 3a TotalCurrency 150 TotalCount 60 MaxActive 10 SpawnCount 1 Where spawnbot_invasion WaitBeforeStarting 4 WaitBetweenSpawns 2 TFBot { Class Soldier Name "Minicritter" Health 100 Scale 0.75 Skill Hard Item "The Righteous Bison" Item "Racc Mann" Item "The Bonedolier" Classicon soldier_bison_mark WeaponRestrictions SecondaryOnly ItemAttributes { Itemname "The Righteous Bison" "fire rate bonus" 1.25 "faster reload rate" 0.01 "dmg penalty vs buildings" 4 "mark for death" 1 } } } WaveSpawn { Name 3b TotalCurrency 75 TotalCount 4 MaxActive 4 SpawnCount 2 Where spawnbot WaitBeforeStarting 3 WaitBetweenSpawns 30 Squad { TFBot { Template T_TFBot_Giant_Soldier_SlowBarrage Classicon soldier_bazooka Attributes SpawnWithFullCharge Item "The Candleer" Item "The Cadaver's Capper" Name "Veiled Villain" ItemAttributes { ItemName "TF_WEAPON_ROCKETLAUNCHER" "clip size upgrade atomic" 6.0 "faster reload rate" 0.5 "fire rate bonus" 0.2 "projectile spread angle penalty" 3.5 } CharacterAttributes { "Projectile speed increased" 0.75 "override footstep sound set" 3 "airblast vertical vulnerability multiplier" 0.3 "airblast vulnerability multiplier" 0.1 "damage force reduction" 0.5 } } TFBot { Template T_TFBot_Giant_Crit_Medic_Shield Item "The Shaman's Skull" Item "Archimedes the Undying" Name "Shamanic Surgeon" CharacterAttributes { "move speed bonus" 1 "airblast vertical vulnerability multiplier" 0.3 "airblast vulnerability multiplier" 0.1 "damage force reduction" 0.5 } } } } WaveSpawn { Name 3c WaitForAllSpawned 3b TotalCurrency 50 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 5 WaitBetweenSpawns 0 FirstSpawnOutput { Target boss_spawn_relay Action Trigger } Tank { Name "Tank" Health 20000 Speed 75 StartingPathTrackNode boss_path_1 OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } WaveSpawn { Name 3d WaitForAllDead 3b TotalCurrency 150 TotalCount 12 MaxActive 8 SpawnCount 4 Where spawnbot WaitBeforeStarting 10 WaitBetweenSpawns 20 Squad { TFBot { Template T_TFBot_Giant_Demo_Sticky Item "Explosive Mind" //aka Mannhattan Project Name "Harrowing Hellion" CharacterAttributes { "airblast vertical vulnerability multiplier" 0.3 "airblast vulnerability multiplier" 0.1 "damage force reduction" 0.5 } } TFBot { Template T_TFBot_Medic_Kritz Name "Khufu's Kritz" Health 450 Scale 1.4 Item "Teutonkahmun" Item "Ramses' Regalia" CharacterAttributes { "airblast vertical vulnerability multiplier" 0.5 "airblast vulnerability multiplier" 0.2 } } TFBot { Template T_TFBot_Medic_Kritz Name "Khufu's Kritz" Health 450 Scale 1.4 Item "Teutonkahmun" Item "Ramses' Regalia" CharacterAttributes { "airblast vertical vulnerability multiplier" 0.5 "airblast vulnerability multiplier" 0.2 } } TFBot { Template T_TFBot_Medic_Kritz Name "Khufu's Kritz" Health 450 Scale 1.4 Item "Teutonkahmun" Item "Ramses' Regalia" CharacterAttributes { "airblast vertical vulnerability multiplier" 0.5 "airblast vulnerability multiplier" 0.2 } } } } WaveSpawn { Name 3e WaitForAllDead 3d TotalCurrency 125 TotalCount 9 MaxActive 2 SpawnCount 1 Where spawnbot Where spawnbot_side WaitBeforeStarting 10 WaitBetweenSpawns 5 TFBot { Template T_TFBot_Giant_Scout_Baseball Item "The Biomech Backpack" Item "The Alien Cranium" Name "Xenoscout" ItemAttributes { ItemName "The Sandman" "effect bar recharge rate increased" 0.025 "apply look velocity on damage" 750 } CharacterAttributes { "damage force reduction" 0.25 "airblast vertical vulnerability multiplier" 0.3 "airblast vulnerability multiplier" 0.1 "damage force reduction" 0.75 } } } WaveSpawn { Name 3f WaitForAllDead 3d TotalCurrency 150 TotalCount 35 MaxActive 7 SpawnCount 1 Where spawnbot_invasion WaitBeforeStarting 7 WaitBetweenSpawns 2 RandomChoice { TFBot { Class Heavy Skill Hard Item "The Grand Duchess Tiara" Item "The Grand Duchess Fairy Wings" Item "The Grand Duchess Tutu" Name "Fairy Fiend" Classicon Heavy Attributes AlwaysCrit } TFBot { Class Heavyweapons Name "Deflector Heavy" Skill Hard Item "Deflector" Item "Can Opener" Item "Soviet Stitch-Up" Item "Steel-Toed Stompers" Name "Frankenheavy" WeaponRestrictions PrimaryOnly MaxVisionRange 1200 ItemAttributes { ItemName "Deflector" "attack projectiles" 1 } Classicon Heavy Attributes AlwaysCrit } TFBot { Class Heavy Skill Hard Name "Upset Unicorn" Classicon Heavy Attributes AlwaysCrit Item "The Magical Mercenary" Item "The Huo Long Heatmaker" } TFBot { Template T_TFBot_Heavyweapons_Natascha Item "The Chicken Kiev" Item "The Red Army Robin" Name "Condemned Chicken" Classicon Heavy Attributes AlwaysCrit } } } WaveSpawn { Name 3g WaitForAllDead 3e TotalCurrency 150 TotalCount 4 MaxActive 4 SpawnCount 2 Where spawnbot WaitBeforeStarting 5 WaitBetweenSpawns 45 Squad { TFBot { Template T_TFBot_Giant_Heavyweapons_Natascha Health 5000 Classicon heavy_natascha_grapple_nys Item "The Chicken Kiev" Item "The Red Army Robin" Name "Backwards Birb" ItemAttributes { ItemName "Natascha" "apply look velocity on damage" -150 } CharacterAttributes { "move speed bonus" 0.4 "airblast vertical vulnerability multiplier" 0.0 "airblast vulnerability multiplier" 0.0 "damage force reduction" 0.0 } } TFBot { Template T_TFBot_Giant_Soldier_Spammer health 3500 Attributes AlwaysCrit Name "Pain Projector" Classicon soldier_stun_inf item "The Hardium Helm" item "The Jupiter Jumpers" item "The Space Bracers" CharacterAttributes { "Rocket specialist" 1 "attach particle effect" 180 // Stunning unusual effect "move speed bonus" 0.5 "airblast vertical vulnerability multiplier" 0.3 "airblast vulnerability multiplier" 0.1 "damage force reduction" 0.5 } } } } WaveSpawn { Name 3h WaitForAllSpawned 3f TotalCurrency 50 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 5 WaitBetweenSpawns 0 FirstSpawnOutput { Target boss_spawn_relay Action Trigger } Tank { Name "Tank" Health 35000 Speed 60 Skin 1 StartingPathTrackNode boss_path_1 OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } WaveSpawn { Name sup3.1 WaitForAllDead 3f TotalCount 4 MaxActive 4 SpawnCount 1 Where spawnbot WaitBeforeStarting 7 WaitBetweenSpawns 5 Support 1 TFBot { Template T_TFBot_Pyro_DF Name "Dragonrider" Attributes AlwaysCrit } } WaveSpawn { Name 3h2 WaitForAllSpawned 3g TotalCurrency 300 TotalCount 40 MaxActive 7 SpawnCount 1 Where spawnbot_invasion WaitBeforeStarting 3 WaitBetweenSpawns 3 TFBot { Class Soldier Name "Minicritter" Health 100 Scale 0.75 Skill Hard Item "The Righteous Bison" Item "Racc Mann" Item "The Bonedolier" Classicon soldier_bison_mark WeaponRestrictions SecondaryOnly ItemAttributes { Itemname "The Righteous Bison" "fire rate bonus" 1.25 "faster reload rate" 0.01 "dmg penalty vs players" 0.75 "dmg penalty vs buildings" 4 "mark for death" 1 } } } WaveSpawn { Name 3i WaitForAllDead 3g TotalCount 4 MaxActive 4 SpawnCount 2 Where spawnbot Where spawnbot_side WaitBeforeStarting 5 WaitBetweenSpawns 12 Support 1 TFBot { Template T_TFBot_Heavyweapons_Fist Attributes SpawnWithFullCharge Attributes AlwaysCrit Classicon heavy_steelfist_conch_nys Item "The Concheror" Item "Minsk Beef" Item "The Monstrous Mandible" Item "The Last Bite" Name "Boiling Bull" CharacterAttributes { "Health regen" 25 "increase buff duration" 9.0 "airblast vertical vulnerability multiplier" 0.5 "airblast vulnerability multiplier" 0.2 } } } WaveSpawn { Name 3j WaitForAllDead 3g TotalCount 1 MaxActive 1 SpawnCount 1 Where spawnbot WaitBeforeStarting 1 WaitBetweenSpawns 0 TFBot { Template T_TFBot_Giant_Demoman_To'Kash } } WaveSpawn { Name 3k WaitForAllDead 3j TotalCount 1 MaxActive 1 SpawnCount 1 Where spawnbot WaitBeforeStarting 5 WaitBetweenSpawns 0 TFBot { Template T_TFBot_Giant_Demoman_Yk'Lagor } } WaveSpawn { Name 3l WaitForAllDead 3k TotalCount 1 MaxActive 1 SpawnCount 1 Where spawnbot WaitBeforeStarting 5 WaitBetweenSpawns 0 TFBot { Template T_TFBot_Giant_Demoman_Kal'Ger } } } } // F I N