#base robot_giant.pop #base robot_standard.pop #base robot_gatebot.pop population { CanBotsAttackWhileInSpawnRoom no RespawnWaveTime 8 StartingCurrency 5000 AddSentryBusterWhenDamageDealtExceeds 15000 AddSentryBusterWhenKillCountExceeds 15 Templates { T_TFBot_Heavy_Deflector { ClassIcon heavy_deflector_giant WeaponRestrictions PrimaryOnly Health 300 Skill Hard Name "Deflector Heavy" Class HeavyWeapons ItemAttributes { ItemName deflector "attack projectiles" 2 } Item "deflector" Item "the u-clank-a" } T_TFBot_Soldier_Chief_Barrage_Rage { ClassIcon soldier_barrage_hyper WeaponRestrictions PrimaryOnly Scale 2.0 Health 100000 Skill Expert Name "Warhawk Warlord" Class Soldier Attributes "HoldFireUntilFullReload" Attributes "MiniBoss" Attributes "AlwaysCrit" Attributes "UseBossHealthBar" ItemAttributes { ItemName warbird_rocketlauncher_warhawk "damage bonus" 11.0 "fire rate bonus" 0.5 "faster reload rate" 0.4 "projectile spread angle penalty" 5 "clip size upgrade atomic" 16.0 "fire rate bonus with reduced health" 0.2 "heal on kill" 10000 } CharacterAttributes { "override footstep sound set" 3 "airblast vulnerability multiplier" 0 "damage force reduction" 0 "move speed penalty" 0.3 } Item "warbird_rocketlauncher_warhawk" Item "the hellmet" } T_TFBot_Soldier_Giant_Crit_Beggar { ClassIcon boss_hollowhead WeaponRestrictions PrimaryOnly Health 4200 Skill Expert Name "Giant Beggar's Soldier" Class Soldier Attributes "MiniBoss" Attributes "AlwaysCrit" ItemAttributes { ItemName "the beggar's bazooka" "damage bonus" 2.0 "Projectile speed decreased" 0.5 "auto fires when full" 1 } CharacterAttributes { "override footstep sound set" 3 "airblast vulnerability multiplier" 0.4 "damage force reduction" 0.4 "move speed penalty" 0.35 } Item "the beggar's bazooka" Item "the captain's cocktails" Item "bucket hat" } T_TFBot_Soldier_Bison_Shotgun { ClassIcon soldier_cowmanglerelite WeaponRestrictions SecondaryOnly Health 400 Skill Expert Name "Bison Shotgun Soldier" Class Soldier Attributes "AlwaysCrit" ItemAttributes { ItemName "the righteous bison" "fire rate bonus" -1.0 } Item "the righteous bison" Item "defiant spartan" Item "the diplomat" } T_TFBot_Soldier_Giant_Bison_RapidFire { ClassIcon soldier_cowmanglerelite_giant WeaponRestrictions SecondaryOnly Health 4500 Skill Expert Name "Giant Blaster Soldier MKII" Class Soldier Attributes "MiniBoss" Attributes "AlwaysCrit" ItemAttributes { ItemName "the righteous bison" "fire rate bonus" 0.4 "faster reload rate" -0.8 "Projectile speed increased" 2.0 } CharacterAttributes { "override footstep sound set" 3 "airblast vulnerability multiplier" 0.4 "damage force reduction" 0.4 "move speed penalty" 0.5 } Item "the righteous bison" Item "defiant spartan" } T_TFBot_Soldier_Crit_Demon { ClassIcon soldier Health 200 Skill Expert Name "Demon Soldier" Class Soldier Attributes "AlwaysCrit" ItemAttributes { ItemName tf_weapon_rocketlauncher "faster reload rate" -0.8 } ItemAttributes { ItemName "the hellmet" "attach particle effect" 80 } Item "the hellmet" Item "brimstone" } T_TFBot_Heavy_MegaHeal { ClassIcon heavy_healonkill WeaponRestrictions PrimaryOnly Health 300 Skill Expert Name "Quick-repair Heavy" Class HeavyWeapons ItemAttributes { ItemName tf_weapon_minigun "heal on hit for rapidfire" 5 } CharacterAttributes { "Health Regen" 150 } Item "big chief" } T_TFBot_Heavy_Giant_MegaHeal { ClassIcon heavy_healonkill_giant WeaponRestrictions PrimaryOnly Scale 1.8 Health 5000 Skill Expert Name "Giant Quick-repair Heavy" Class HeavyWeapons Attributes "Miniboss" ItemAttributes { "damage bonus" 1.5 ItemName tf_weapon_minigun "heal on hit for rapidfire" 10 } CharacterAttributes { "override footstep sound set" 2 "airblast vulnerability multiplier" 0.2 "damage force reduction" 0.2 "move speed penalty" 0.4 "Health Regen" 500 } Item "big steel jaw of summer fun" } } Mission { Objective DestroySentries Where spawnbot BeginAtWave 1 RunForThisManyWaves 1 InitialCooldown 30 CooldownTime 30 DesiredCount 1 TFBot { Template T_TFBot_SentryBuster } } Mission { Where spawnbot_mission_sniper Objective Sniper InitialCooldown 60 CooldownTime 40 DesiredCount 3 TFBot { Template T_TFBot_Sniper MaxVisionRange 3000 Attributes "AlwaysCrit" } } Wave { Checkpoint Yes WaitWhenDone 65 StartWaveOutput { Action Trigger Target wave_start_relay_ironman } DoneOutput { Action Trigger Target wave_finished_relay } WaveSpawn { Name soldiercrit WaitBetweenSpawns 10 WaitBeforeStarting 0 SpawnCount 10 MaxActive 10 TotalCount 80 TotalCurrency 100 Where spawnbot Squad { TFBot { Template T_TFBot_Soldier_Crit_Demon } } } WaveSpawn { Name bowpyrocrit WaitBetweenSpawns 10 WaitBeforeStarting 5 SpawnCount 8 MaxActive 8 TotalCount 40 TotalCurrency 100 Where spawnbot_side Squad { TFBot { Skill Expert Template T_TFBot_Sniper_Huntsman Attributes "AlwaysCrit" } TFBot { Skill Expert Template T_TFBot_Pyro Attributes "AlwaysCrit" Attributes "AlwaysFireWeapon" } } } WaveSpawn { Name giantcarnage WaitBetweenSpawns 10 WaitBeforeStarting 8 SpawnCount 3 MaxActive 3 TotalCount 18 TotalCurrency 200 Where spawnbot Where spawnbot_side Squad { TFBot { Template T_TFBot_Soldier_Giant_Crit_Beggar } } } WaveSpawn { Name worldofhurt WaitBetweenSpawns 5 WaitBeforeStarting 10 SpawnCount 4 MaxActive 20 TotalCount 20 TotalCurrency 200 WaitForAllDead giantcarnage Where spawnbot Squad { TFBot { Template T_TFBot_Giant_Demo_RapidFire Attributes "AlwaysCrit" } TFBot { Template T_TFBot_Medic_QuickUber } } } WaveSpawn { Name armadaofbison WaitBetweenSpawns 5 WaitBeforeStarting 10 SpawnCount 5 MaxActive 10 TotalCount 40 TotalCurrency 100 WaitForAllDead worldofhurt Where spawnbot_side Where spawnbot Squad { TFBot { Template T_TFBot_Soldier_Bison_Shotgun } } } WaveSpawn { Name deflectors WaitBetweenSpawns 5 WaitBeforeStarting 12 SpawnCount 5 MaxActive 10 TotalCount 30 TotalCurrency 100 WaitForAllDead worldofhurt Where spawnbot_side Where spawnbot Squad { TFBot { Template T_TFBot_Heavy_Deflector } } } WaveSpawn { Name burstfirecritsoldier WaitBetweenSpawns 25 WaitBeforeStarting 15 SpawnCount 1 MaxActive 1 TotalCount 5 TotalCurrency 200 WaitForAllDead worldofhurt Where spawnbot Where spawnbot_side Squad { TFBot { Template T_TFBot_Soldier_BurstFire } } } WaveSpawn { Name deflectorgiant WaitBetweenSpawns 25 WaitBeforeStarting 15 SpawnCount 1 MaxActive 1 TotalCount 5 TotalCurrency 200 WaitForAllDead worldofhurt Where spawnbot Squad { TFBot { Template T_TFBot_Giant_Heavyweapons_Deflector } } } WaveSpawn { Name fancrit WaitBetweenSpawns 10 WaitBeforeStarting 8 SpawnCount 10 MaxActive 10 TotalCount 150 TotalCurrency 100 WaitForAllDead deflectorgiant Where spawnbot Where spawnbot_side Squad { TFBot { Template T_TFBot_Scout_FAN Attributes "AlwaysCrit" } } } WaveSpawn { Name fucktank WaitBetweenSpawns 40 WaitBeforeStarting 30 SpawnCount 1 MaxActive 3 TotalCount 3 TotalCurrency 1000 WaitForAllDead deflectorgiant FirstSpawnOutput { Target boss_spawn_relay Action Trigger } Tank { Health 30000 Name Tank Speed 60 StartingPathTrackNode boss_path_1 OnKilledOutput { Action Trigger Target boss_dead_relay } OnBombDroppedOutput { Action Trigger Target boss_deploy_relay } } } WaveSpawn { Name shotgungiantcritswarm WaitBetweenSpawns 5 WaitBeforeStarting 10 SpawnCount 1 MaxActive 4 TotalCount 20 TotalCurrency 200 WaitForAllDead fucktank Where spawnbot Squad { TFBot { Template T_TFBot_Giant_Heavyweapons_Shotgun Attributes "AlwaysCrit" } } } WaveSpawn { Name morebowmen WaitBetweenSpawns 10 WaitBeforeStarting 30 SpawnCount 6 MaxActive 6 TotalCount 36 TotalCurrency 100 WaitForAllDead fucktank Where spawnbot Where spawnbot_side Squad { TFBot { Skill Expert Template T_TFBot_Sniper_Huntsman Attributes "AlwaysCrit" ItemAttributes { ItemName "the huntsman" "damage bonus" 2.5 } Item "spine-chilling skull 2011 style 3" Item "the scoped spartan" } } } WaveSpawn { Name tanky WaitBetweenSpawns 10 WaitBeforeStarting 55 WaitForAllDead fucktank SpawnCount 1 MaxActive 1 TotalCount 1 TotalCurrency 500 FirstSpawnOutput { Target boss_spawn_relay Action Trigger } Tank { Health 40000 Name Tank Speed 75 StartingPathTrackNode boss_path_1 OnKilledOutput { Action Trigger Target boss_dead_relay } OnBombDroppedOutput { Action Trigger Target boss_deploy_relay } } } WaveSpawn { Name plsno WaitBetweenSpawns 10 WaitBeforeStarting 5 SpawnCount 14 MaxActive 14 TotalCount 70 TotalCurrency 100 WaitForAllDead tanky Where spawnbot Squad { TFBot { ClassIcon soldier Health 200 Skill Expert Name Soldier Class Soldier ItemAttributes { ItemName "the cow mangler 5000" "damage bonus" 3.0 "Blast radius increased" 1.2 } Item "the cow mangler 5000" Item "the infernal impaler" } } } WaveSpawn { Name yodungoofd WaitBetweenSpawns 10 WaitBeforeStarting 10 SpawnCount 2 MaxActive 2 TotalCount 8 TotalCurrency 200 WaitForAllSpawned plsno Where spawnbot Squad { TFBot { Template T_TFBot_Heavy_Giant_MegaHeal Attributes "AlwaysCrit" } TFBot { Template T_TFBot_Giant_Medic Item "spine-chilling skull 2011 style 3" } } } WaveSpawn { Name ffsnomoretanks WaitBetweenSpawns 40 WaitBeforeStarting 10 SpawnCount 1 MaxActive 4 TotalCount 4 TotalCurrency 600 WaitForAllDead yodungoofd FirstSpawnOutput { Target boss_spawn_relay Action Trigger } Tank { Health 40000 Name Tank Speed 60 StartingPathTrackNode boss_path_1 OnKilledOutput { Action Trigger Target boss_dead_relay } OnBombDroppedOutput { Action Trigger Target boss_deploy_relay } } } WaveSpawn { Name okwhy WaitBetweenSpawns 5 WaitBeforeStarting 30 SpawnCount 8 MaxActive 16 TotalCount 120 TotalCurrency 100 WaitForAllDead yodungoofd Where spawnbot_side Where spawnbot Squad { TFBot { Class Heavyweapons Skill Expert Name HeavyWeapons WeaponRestrictions PrimaryOnly Attributes "AlwaysCrit" } } } WaveSpawn { Name thishellismyhell WaitBetweenSpawns 3 WaitBeforeStarting 0 SpawnCount 1 MaxActive 10 TotalCount 20 TotalCurrency 200 WaitForAllDead ffsnomoretanks Where spawnbot Where spawnbot_side Squad { TFBot { Template T_TFBot_Soldier_Giant_Bison_RapidFire } } } WaveSpawn { Name okwhymoredeflectors WaitBetweenSpawns 10 WaitBeforeStarting 0 SpawnCount 15 MaxActive 15 TotalCount 60 TotalCurrency 100 WaitForAllDead thishellismyhell Where spawnbot Squad { TFBot { Skill Expert Template T_TFBot_Heavy_Deflector Attributes "AlwaysCrit" } } } WaveSpawn { Name holyknights WaitBetweenSpawns 10 WaitBeforeStarting 0 SpawnCount 5 MaxActive 10 TotalCount 15 TotalCurrency 100 WaitForAllSpawned okwhymoredeflectors Where spawnbot_side Squad { TFBot { Template T_TFBot_Demoman_Samurai Attributes "AlwaysCrit" Item "honest halo" } } } WaveSpawn { Name pyrosfromhell WaitBetweenSpawns 10 WaitBeforeStarting 15 SpawnCount 10 MaxActive 10 TotalCount 50 TotalCurrency 100 WaitForAllDead okwhymoredeflectors Where spawnbot Squad { TFBot { Health 350 Skill Expert Template T_TFBot_Pyro Attributes "AlwaysCrit" ItemAttributes { ItemName tf_weapon_flamethrower "heal on hit for rapidfire" 50 "damage bonus" 6.0 } Item "the rusty reaper" Item "spine-chilling skull 2011 style 3" } } } WaveSpawn { Name nowgiveup WaitBetweenSpawns 10 WaitBeforeStarting 0 SpawnCount 1 MaxActive 1 TotalCount 1 TotalCurrency 1000 WaitForAllSpawned pyrosfromhell FirstSpawnOutput { Target boss_spawn_relay Action Trigger } Tank { Health 80000 Name Tank Speed 50 StartingPathTrackNode boss_path_1 Skin 1 OnKilledOutput { Action Trigger Target boss_dead_relay } OnBombDroppedOutput { Action Trigger Target boss_deploy_relay } } } WaveSpawn { Name youcannotwin WaitBetweenSpawns 10 WaitBeforeStarting 0 SpawnCount 18 MaxActive 18 TotalCount 72 TotalCurrency 100 WaitForAllSpawned nowgiveup Where spawnbot_side Squad { TFBot { Template T_TFBot_Heavy_MegaHeal Attributes "AlwaysCrit" } TFBot { Template T_TFBot_Medic_QuickUber } } } WaveSpawn { Name okyouwillnotbeatthis. WaitBetweenSpawns 10 WaitBeforeStarting 20 SpawnCount 1 MaxActive 1 TotalCount 1 TotalCurrency 1000 WaitForAllDead youcannotwin Where spawnbot StartWaveWarningSound "mvmthemes/warlord_spawncall.mp3" FirstSpawnWarningSound "mvmthemes/warlord_spawnentrance.mp3" Squad { TFBot { Template T_TFBot_Soldier_Chief_Barrage_Rage } } } WaveSpawn { Name bossuppport WaitBetweenSpawns 10 WaitBeforeStarting 4 SpawnCount 10 MaxActive 10 TotalCount 150 TotalCurrency 100 WaitForAllSpawned okyouwillnotbeatthis. Where spawnbot_side Support limited FirstSpawnWarningSound "mvmthemes/warlordtheme.mp3" Squad { TFBot { ClassIcon pyro WeaponRestrictions PrimaryOnly Scale 1.25 Health 500 Skill Expert Name "Atomic Melter" Class Pyro Attributes "AlwaysFireWeapon" ItemAttributes { "damage bonus" 11.0 ItemName "the nostromo napalmer" } Item "the nostromo napalmer" Item "spine-chilling skull 2011 style 3" Item "the filamental" } } } } }