//Underground //Expert 1 Mission //Tectonic //Mission Authors: //Hydrogen (https://steamcommunity.com/profiles/76561198071195301) //Llutozz (https://steamcommunity.com/profiles/76561198067309839) //Wavebar Icon Authors: //eyes (https://steamcommunity.com/profiles/76561198165901404) //lite (https://steamcommunity.com/profiles/76561198300633951) //NYS (https://steamcommunity.com/profiles/76561198048562129) //Package O' Lies (https://steamcommunity.com/profiles/76561197997076098) //Swordstone (https://steamcommunity.com/profiles/76561198130181779) //Tamari (https://steamcommunity.com/profiles/76561197960854627) #base robot_standard.pop #base robot_giant.pop #base robot_underground.pop WaveSchedule { StartingCurrency 600 RespawnWaveTime 6 FixedRespawnWaveTime Yes CanBotsAttackWhileInSpawnRoom No Mission { Where spawnbot Objective DestroySentries InitialCooldown 30 CooldownTime 30 TFBot { Template T_TFBot_SentryBuster Attributes DisableDodge CharacterAttributes { "no_attack" 1 "voice pitch scale" 0 } } } Mission { Where spawnbot_mission_sniper Objective Sniper BeginAtWave 1 RunForThisManyWaves 1 InitialCooldown 30 CooldownTime 30 DesiredCount 2 TFBot { Template T_TFBot_Sniper_Sydney_Sleeper MaxVisionRange 3000 } } Mission { Where spawnbot_mission_sniper Objective Sniper BeginAtWave 2 RunForThisManyWaves 1 InitialCooldown 20 CooldownTime 30 DesiredCount 2 TFBot { Template T_TFBot_Sniper_Razorback MaxVisionRange 3000 } } Mission { Where spawnbot_mission_spy Objective Spy BeginAtWave 2 RunForThisManyWaves 1 InitialCooldown 30 CooldownTime 20 DesiredCount 4 TFBot { Template T_TFBot_Spy_Kunai } } Mission { Where spawnbot_mission_sniper Objective Sniper BeginAtWave 3 RunForThisManyWaves 1 InitialCooldown 20 CooldownTime 30 DesiredCount 2 TFBot { Template T_TFBot_Sniper_Camper } } Mission { Where spawnbot_mission_spy Objective Spy BeginAtWave 4 RunForThisManyWaves 1 InitialCooldown 30 CooldownTime 20 DesiredCount 4 TFBot { Template T_TFBot_Spy } } Mission { Where spawnbot Objective Engineer BeginAtWave 4 RunForThisManyWaves 1 InitialCooldown 30 CooldownTime 45 DesiredCount 1 TFBot { Template T_TFBot_Engineer_Sentry_Teleporter Item "The Data Mining Light" TeleportWhere spawnbot_side TeleportWhere spawnbot_invasion } } Mission { Where spawnbot_mission_sniper Objective Sniper BeginAtWave 5 RunForThisManyWaves 1 InitialCooldown 20 CooldownTime 30 DesiredCount 3 TFBot { Template T_TFBot_Sniper_Camper } } Mission { Where spawnbot_mission_spy Objective Spy BeginAtWave 5 RunForThisManyWaves 1 InitialCooldown 30 CooldownTime 30 DesiredCount 5 TFBot { Template T_TFBot_Spy } } Mission { Where spawnbot_mission_sniper Objective Sniper BeginAtWave 6 RunForThisManyWaves 1 InitialCooldown 30 CooldownTime 30 DesiredCount 3 TFBot { Template T_TFBot_Sniper_Sydney_Sleeper MaxVisionRange 3000 } } Mission { Where spawnbot Objective Engineer BeginAtWave 6 RunForThisManyWaves 1 InitialCooldown 30 CooldownTime 45 DesiredCount 1 TFBot { Template T_TFBot_Engineer_Sentry_Teleporter Item "The Data Mining Light" TeleportWhere spawnbot_side TeleportWhere spawnbot_mission_sniper } } //Wave 1 //$700 Credits Wave { StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Where spawnbot Name "W1_01_A" TotalCount 60 MaxActive 6 SpawnCount 3 WaitBetweenSpawns 10 TotalCurrency 250 TFBot { Template T_TFBot_Demoman_Excavation_Rapid } } WaveSpawn { Where spawnbot_side Name "W1_01_B" TotalCount 4 MaxActive 1 SpawnCount 1 WaitBeforeStarting 45 WaitBetweenSpawns 45 TotalCurrency 100 TFBot { Template T_TFBot_Giant_Scout_Fast Name "Giant Super Scout" Item "The Bolt Boy" Tag nav_prefer_main_back Tag nav_prefer_main_front } } WaveSpawn { Where spawnbot Name "W1_01_C" TotalCount 6 MaxActive 6 SpawnCount 3 WaitBeforeStarting 20 WaitBetweenSpawns 15 TotalCurrency 50 Squad { TFBot { Template T_TFBot_Giant_Demo_Burst Name "Giant Burst Fire Demoman" Item "WARBIRD_GRENADELAUNCHER_WARHAWK" ItemAttributes { ItemName "WARBIRD_GRENADELAUNCHER_WARHAWK" "clip size upgrade atomic" 7 "faster reload rate" 0.6 "fire rate bonus" 0.1 "projectile speed increased" 1.1 "projectile spread angle penalty" 5 "set_item_texture_wear" 0 } Tag nav_prefer_main_back Tag nav_prefer_main_front } TFBot { Template T_TFBot_Medic_QuickUber Name "Quick Uber Medic" Skill Expert Item "Practitioner's Processing Mask" ItemAttributes { ItemName "Practitioner's Processing Mask" "set item tint RGB" 3329330 } } TFBot { Template T_TFBot_Medic_QuickUber Name "Quick Uber Medic" Skill Expert Item "Practitioner's Processing Mask" ItemAttributes { ItemName "Practitioner's Processing Mask" "set item tint RGB" 3329330 } } } } WaveSpawn { Where spawnbot_side Name "W1_01_D" TotalCount 20 MaxActive 4 SpawnCount 2 WaitBeforeStarting 5 WaitBetweenSpawns 2 TotalCurrency 150 TFBot { Class Heavy Tag nav_prefer_flank_back Tag nav_prefer_main_front } } WaveSpawn { Where spawnbot_side Name "W1_02" TotalCount 6 MaxActive 6 SpawnCount 3 WaitForAllDead "W1_01_C" WaitBeforeStarting 10 WaitBetweenSpawns 15 TotalCurrency 50 Squad { TFBot { Template T_TFBot_Giant_Heavyweapons Tag nav_prefer_main_back Tag nav_prefer_main_front } TFBot { Template T_TFBot_Medic_QuickUber Name "Quick Uber Medic" Skill Expert Item "Practitioner's Processing Mask" ItemAttributes { ItemName "Practitioner's Processing Mask" "set item tint RGB" 3329330 } } TFBot { Template T_TFBot_Medic_QuickUber Name "Quick Uber Medic" Skill Expert Item "Practitioner's Processing Mask" ItemAttributes { ItemName "Practitioner's Processing Mask" "set item tint RGB" 3329330 } } } } WaveSpawn { Where spawnbot Name "W1_SUPPORT" TotalCount 30 MaxActive 4 SpawnCount 2 WaitBetweenSpawns 10 TotalCurrency 100 Support 1 TFBot { Template T_TFBot_Heavyweapons_Heavyweight_Champ } } } //Wave 2 //$700 Credits Wave { StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Where spawnbot Name "W2_01_A" TotalCount 24 MaxActive 4 SpawnCount 2 WaitBetweenSpawns 5 TotalCurrency 100 TFBot { Class Demoman Skill Expert } } WaveSpawn { Where spawnbot_invasion Name "W2_01_B" TotalCount 24 MaxActive 6 SpawnCount 2 WaitBeforeStarting 20 WaitBetweenSpawns 10 TotalCurrency 100 Squad { TFBot { Template T_TFBot_Heavy_IronFist_Airblast Name "Pusher Steel Gauntlet" ClassIcon heavy_steelfist_pusher Tag nav_prefer_main_front Tag nav_prefer_main_back } TFBot { Template T_TFBot_Medic Skill Expert Item "Practitioner's Processing Mask" ItemAttributes { ItemName "Practitioner's Processing Mask" "set item tint RGB" 15185211 } } } } WaveSpawn { Name "W2_TANK" TotalCount 2 MaxActive 2 SpawnCount 1 WaitForAllDead "W2_01_A" WaitBeforeStarting 5 WaitBetweenSpawns 45 TotalCurrency 200 Tank { Health 15000 Speed 75 StartingPathTrackNode boss_path_1 OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } WaveSpawn { Where spawnbot Name "W2_02_A" TotalCount 27 MaxActive 12 SpawnCount 3 WaitForAllDead "W2_01_A" WaitBeforeStarting 0 WaitBetweenSpawns 2 TotalCurrency 150 TFBot { Template T_TFBot_Soldier_Miner } } WaveSpawn { Where spawnbot_side Name "W2_02_B" TotalCount 16 MaxActive 4 SpawnCount 2 WaitForAllDead "W2_01_A" WaitBeforeStarting 0 WaitBetweenSpawns 5 TotalCurrency 50 TFBot { Template T_TFBot_Sniper_Huntsman Tag nav_prefer_flank_back Tag nav_prefer_main_front } } WaveSpawn { Where spawnbot_side Name "W2_SUPPORT_A" TotalCount 30 MaxActive 4 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 20 TotalCurrency 50 Support 1 RandomChoice { TFBot { Class Pyro Attributes AlwaysCrit Tag nav_prefer_flank_back Tag nav_prefer_main_front } TFBot { Template T_TFBot_Pyro_Dragon Attributes AlwaysCrit Tag nav_prefer_flank_front Tag nav_prefer_main_back } } } WaveSpawn { Where spawnbot_side Name "W2_SUPPORT_B" TotalCount 30 MaxActive 6 SpawnCount 3 WaitBeforeStarting 10 WaitBetweenSpawns 20 TotalCurrency 50 Support 1 TFBot { Template T_TFBot_Heavy_Gnome_Standard } } } //Wave 3 //$800 Credits Wave { StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Where spawnbot_side Name "W3_01_A" TotalCount 40 MaxActive 4 SpawnCount 2 WaitBetweenSpawns 10 TotalCurrency 100 TFBot { Template T_TFBot_Scout_FAN Name "Pusher Scout" } } WaveSpawn { Where spawnbot Name "W3_01_B" TotalCount 16 MaxActive 4 SpawnCount 2 WaitBetweenSpawns 15 TotalCurrency 100 TFBot { Template T_TFBot_Scout_Shortstop } } WaveSpawn { Where spawnbot Name "W3_01_C" TotalCount 5 MaxActive 1 SpawnCount 1 WaitBeforeStarting 30 WaitBetweenSpawns 45 TotalCurrency 50 TFBot { Template T_TFBot_Giant_Scout_Baseball Name "Giant Major League Scout" Tag nav_prefer_flank_back Tag nav_prefer_flank_front } } WaveSpawn { Where spawnbot Name "W3_01_D" TotalCount 2 MaxActive 1 SpawnCount 1 WaitBeforeStarting 60 WaitBetweenSpawns 30 TotalCurrency 100 TFBot { Template T_TFBot_Heavyweapons_Heater Name "Giant Dragonflame Heavy" MaxVisionRange 1200 Item "The Bunsen Brave" ItemAttributes { ItemName "The Huo Long Heatmaker" "damage bonus" 1.35 "damage penalty" 1 } Tag nav_prefer_flank_front Tag nav_prefer_main_back } } WaveSpawn { Where spawnbot_side Name "W3_02_A" TotalCount 6 MaxActive 3 SpawnCount 3 WaitForAllDead "W3_01_D" WaitBeforeStarting 10 WaitBetweenSpawns 10 TotalCurrency 100 Squad { TFBot { Template T_TFBot_Giant_Soldier_SlowBarrage Name "Giant Barrage Soldier" Item "Upgradeable TF_WEAPON_ROCKETLAUNCHER" ItemAttributes { ItemName "Upgradeable TF_WEAPON_ROCKETLAUNCHER" "clip size upgrade atomic" 26 "damage bonus" 1.5 "faster reload rate" 0.22 "fire rate bonus" 0.2 "paintkit_proto_def_index" 5.78736e-43n //Sky Stallion "projectile speed increased" 0.4 "projectile spread angle penalty" 5 "set_item_texture_wear" 0 } Tag nav_prefer_flank_back Tag nav_prefer_main_front } TFBot { Template T_TFBot_Soldier_Extended_Buff_Banner Name "Buff Soldier" WeaponRestrictions PrimaryOnly CharacterAttributes { "deploy time decreased" 0.5 } } TFBot { Template T_TFBot_Soldier_Extended_Buff_Banner Name "Buff Soldier" WeaponRestrictions PrimaryOnly CharacterAttributes { "deploy time decreased" 0.5 } } } } WaveSpawn { Where spawnbot Name "W3_02_B" TotalCount 14 MaxActive 4 SpawnCount 2 WaitForAllSpawned "W3_01_B" WaitBeforeStarting 10 WaitBetweenSpawns 15 TotalCurrency 100 TFBot { Template T_TFBot_Heavyweapons_Fist Tag nav_prefer_main_back Tag nav_prefer_main_front } } WaveSpawn { Where spawnbot_side Name "W3_SUPPORT_A" TotalCount 24 MaxActive 8 SpawnCount 2 WaitBetweenSpawns 5 TotalCurrency 100 Support Limited RandomChoice { TFBot { Template T_TFBot_Soldier_Extended_Buff_Banner Name "Buff Soldier" WeaponRestrictions PrimaryOnly CharacterAttributes { "deploy time decreased" 0.5 } Tag nav_prefer_flank_front Tag nav_prefer_main_back } TFBot { Template T_TFBot_Soldier_Extended_Buff_Banner Name "Buff Soldier" WeaponRestrictions PrimaryOnly CharacterAttributes { "deploy time decreased" 0.5 } Tag nav_prefer_flank_back Tag nav_prefer_main_front } } } WaveSpawn { Where spawnbot Name "W3_SUPPORT_B" TotalCount 30 MaxActive 4 SpawnCount 2 WaitBeforeStarting 5 WaitBetweenSpawns 15 TotalCurrency 50 Support 1 TFBot { Name "Bonk! Scout" Class Scout Skill Expert ClassIcon scout_bonk Attributes AlwaysCrit WeaponRestrictions MeleeOnly Item "Bonk! Atomic Punch" Item "The Atomizer" Item "Bonk Leadwear" CharacterAttributes { "deploy time decreased" 0.5 } } } WaveSpawn { Where spawnbot_side Name "W3_SUPPORT_C" TotalCount 30 MaxActive 6 SpawnCount 3 WaitForAllDead "W3_01_A" WaitBetweenSpawns 15 TotalCurrency 100 Support 1 TFBot { Template T_TFBot_Scout_Melee Name "Bat Scout" Skill Expert ClassIcon scout_bat_nys Attributes AlwaysCrit } } } //Wave 4 //$600 Credits Wave { StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name "W4_TANK" TotalCount 3 MaxActive 2 SpawnCount 1 WaitBetweenSpawns 45 TotalCurrency 200 Tank { Health 22000 Speed 75 StartingPathTrackNode boss_path_1 OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } WaveSpawn { Where spawnbot_side Name "W4_01_A" TotalCount 6 MaxActive 1 SpawnCount 1 WaitBeforeStarting 20 WaitBetweenSpawns 20 TotalCurrency 100 TFBot { Template T_TFBot_Giant_Soldier_Miner Attributes AlwaysCrit Tag nav_prefer_flank_back Tag nav_prefer_flank_front } } WaveSpawn { Where spawnbot Name "W4_01_B" TotalCount 48 MaxActive 12 SpawnCount 4 WaitBeforeStarting 10 WaitBetweenSpawns 10 TotalCurrency 100 Squad { TFBot { Template T_TFBot_Soldier_Miner Attributes AlwaysCrit } TFBot { Template T_TFBot_Medic_BigHeal Name "Big Heal Medic" Skill Expert Item "The Surgeon's Stahlhelm" } } } WaveSpawn { Where spawnbot Name "W4_02" TotalCount 20 MaxActive 10 SpawnCount 5 WaitForAllSpawned "W4_01_A" WaitBeforeStarting 10 WaitBetweenSpawns 10 TotalCurrency 100 TFBot { Template T_TFBot_Soldier_Extended_Concheror Name "Concheror Soldier" Skill Expert WeaponRestrictions PrimaryOnly CharacterAttributes { "deploy time decreased" 0.5 } Tag nav_prefer_flank_back Tag nav_prefer_flank_front } } WaveSpawn { Where spawnbot_invasion Name "W4_SUPPORT" TotalCount 30 MaxActive 10 SpawnCount 2 WaitBetweenSpawns 3 TotalCurrency 100 Support 1 RandomChoice { TFBot { Template T_TFBot_Demoman_Excavation_Rapid Attributes AlwaysCrit Tag nav_prefer_flank_back Tag nav_prefer_main_front } TFBot { Template T_TFBot_Demoman_Excavation_Rapid Attributes AlwaysCrit Tag nav_prefer_flank_front Tag nav_prefer_main_back } } } } //Wave 5 //$600 Credits Wave { StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Where spawnbot Name "W5_01_A" TotalCount 12 MaxActive 8 SpawnCount 4 WaitBetweenSpawns 20 TotalCurrency 50 Squad { TFBot { Template T_TFBot_Giant_Soldier_Spammer Item "GENTLEMANNE_ROCKETLAUNCHER_COFFINNAIL" ItemAttributes { ItemName "GENTLEMANNE_ROCKETLAUNCHER_COFFINNAIL" "faster reload rate" -0.8 "fire rate bonus" 0.5 "projectile speed increased" 0.65 "set_item_texture_wear" 0 } Tag nav_prefer_main_back Tag nav_prefer_main_front } TFBot { Template T_TFBot_Medic_SlowRecharge Name "Slow Uber Medic" Skill Expert Item "Practitioner's Processing Mask" ItemAttributes { ItemName "Practitioner's Processing Mask" "set item tint RGB" 12073019 } } TFBot { Template T_TFBot_Medic_SlowRecharge Name "Slow Uber Medic" Skill Expert Item "Practitioner's Processing Mask" ItemAttributes { ItemName "Practitioner's Processing Mask" "set item tint RGB" 12073019 } } TFBot { Template T_TFBot_Medic_SlowRecharge Name "Slow Uber Medic" Skill Expert Item "Practitioner's Processing Mask" ItemAttributes { ItemName "Practitioner's Processing Mask" "set item tint RGB" 12073019 } } } } WaveSpawn { Where spawnbot_side Name "W5_01_B" TotalCount 12 MaxActive 8 SpawnCount 4 WaitBeforeStarting 20 WaitBetweenSpawns 20 TotalCurrency 50 Squad { TFBot { Template T_TFBot_Giant_Soldier_Spammer Item "GENTLEMANNE_ROCKETLAUNCHER_COFFINNAIL" ItemAttributes { ItemName "GENTLEMANNE_ROCKETLAUNCHER_COFFINNAIL" "faster reload rate" -0.8 "fire rate bonus" 0.5 "projectile speed increased" 0.65 "set_item_texture_wear" 0 } Tag nav_prefer_main_back Tag nav_prefer_main_front } TFBot { Template T_TFBot_Medic_Kritz } TFBot { Template T_TFBot_Medic_Kritz } TFBot { Template T_TFBot_Medic_Kritz } } } WaveSpawn { Where spawnbot_side Name "W5_01_C" TotalCount 32 MaxActive 4 SpawnCount 2 WaitBeforeStarting 10 WaitBetweenSpawns 10 TotalCurrency 200 Squad { TFBot { Template T_TFBot_Demo_Burst Name "Burst Fire Demoman" Skill Expert Item "WARBIRD_GRENADELAUNCHER_WARHAWK" ItemAttributes { ItemName "WARBIRD_GRENADELAUNCHER_WARHAWK" "clip size penalty" 0.5 "faster reload rate" 1.75 "fire rate bonus" 0.05 "projectile spread angle penalty" 3 "set_item_texture_wear" 0 } Tag nav_prefer_flank_back Tag nav_prefer_main_front } TFBot { Template T_TFBot_Medic_Kritz } } } WaveSpawn { Where spawnbot Name "W5_02" TotalCount 4 MaxActive 2 SpawnCount 2 WaitForAllDead "W5_01_B" WaitBeforeStarting 10 WaitBetweenSpawns 15 TotalCurrency 200 Squad { TFBot { Template T_TFBot_Giant_Heavyweapons_Deflector Item "Upgradeable TF_WEAPON_MINIGUN" ItemAttributes { ItemName "Upgradeable TF_WEAPON_MINIGUN" "attack projectiles" 1 "damage bonus" 1.5 "paintkit_proto_def_index" 3.16693e-43n //Hazard Warning "set_item_texture_wear" 0 } Tag nav_prefer_main_back Tag nav_prefer_main_front } TFBot { Template T_TFBot_Giant_Medic ClassIcon medic_pop_eyes } } } WaveSpawn { Where spawnbot_invasion Name "W5_SUPPORT_A" TotalCount 30 MaxActive 4 SpawnCount 2 WaitBetweenSpawns 3 TotalCurrency 50 Support 1 RandomChoice { TFBot { Template T_TFBot_Scout_Jumping_Sandman Name "Jumping League Scout" Tag nav_prefer_flank_front Tag nav_prefer_main_back } TFBot { Template T_TFBot_Scout_Jumping_Sandman Name "Jumping League Scout" Tag nav_prefer_flank_back Tag nav_prefer_main_front } } } WaveSpawn { Where spawnbot_invasion Name "W5_SUPPORT_B" TotalCount 30 MaxActive 4 SpawnCount 2 WaitBeforeStarting 5 WaitBetweenSpawns 3 TotalCurrency 50 Support 1 TFBot { Template T_TFBot_Demoman_Knight Attributes AlwaysCrit } } } //Wave 6 //$800 Credits Wave { StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Where spawnbot Name "W6_01_A" TotalCount 3 MaxActive 1 SpawnCount 1 WaitBetweenSpawns 30 TotalCurrency 50 TFBot { Template T_TFBot_Giant_Scout_Fast Name "Giant Super Scout" Item "The Bolt Boy" Tag nav_prefer_main_back Tag nav_prefer_flank_front } } WaveSpawn { Where spawnbot_side Name "W6_01_B" TotalCount 3 MaxActive 1 SpawnCount 1 WaitForAllDead "W6_01_A" WaitBeforeStarting 30 WaitBetweenSpawns 30 TotalCurrency 50 TFBot { Template T_TFBot_Giant_Scout_Fast Name "Giant Super Scout" Item "The Bolt Boy" Tag nav_prefer_flank_back Tag nav_prefer_main_front } } WaveSpawn { Where spawnbot_side Name "W6_01_C" TotalCount 10 MaxActive 2 SpawnCount 1 WaitBeforeStarting 10 WaitBetweenSpawns 10 TotalCurrency 100 Squad { TFBot { Template T_TFBot_Heavy_Deflector } TFBot { Template T_TFBot_Medic_SlowRecharge Name "Slow Uber Medic" Skill Expert Item "Practitioner's Processing Mask" ItemAttributes { ItemName "Practitioner's Processing Mask" "set item tint RGB" 12073019 } } } } WaveSpawn { Where spawnbot Name "W6_01_D" TotalCount 10 MaxActive 2 SpawnCount 1 WaitBeforeStarting 10 WaitBetweenSpawns 5 TotalCurrency 100 Squad { TFBot { Template T_TFBot_Heavy_Deflector } TFBot { Template T_TFBot_Medic_SlowRecharge Name "Slow Uber Medic" Skill Expert Item "Practitioner's Processing Mask" ItemAttributes { ItemName "Practitioner's Processing Mask" "set item tint RGB" 12073019 } } } } WaveSpawn { Name "W6_TANK_A" TotalCount 1 TotalCurrency 50 Tank { Health 30000 Speed 75 StartingPathTrackNode boss_path_1 OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } WaveSpawn { Where spawnbot Name "W6_01_E" TotalCount 2 MaxActive 1 SpawnCount 1 WaitBeforeStarting 10 WaitBetweenSpawns 20 TotalCurrency 50 TFBot { Template T_TFBot_Giant_Demoman_Barrage Attributes AlwaysCrit Tag nav_prefer_main_back Tag nav_prefer_main_front } } WaveSpawn { Where spawnbot_side Name "W6_02_A" TotalCount 30 MaxActive 6 SpawnCount 3 WaitForAllSpawned "W6_01_E" WaitBeforeStarting 0 WaitBetweenSpawns 10 TotalCurrency 50 TFBot { Template T_TFBot_Demoman_Excavation Attributes AlwaysCrit } } WaveSpawn { Where spawnbot Name "W6_02_B" TotalCount 3 MaxActive 2 SpawnCount 1 WaitForAllDead "W6_01_E" WaitBeforeStarting 10 WaitBetweenSpawns 20 TotalCurrency 100 TFBot { Template T_TFBot_Giant_Soldier_RocketShotgun Tag nav_prefer_main_back Tag nav_prefer_main_front } } WaveSpawn { Name "W6_TANK_B" TotalCount 1 MaxActive 1 SpawnCount 1 WaitForAllDead "W6_02_B" WaitBeforeStarting 5 TotalCurrency 50 Tank { Health 35000 Speed 75 Skin 1 StartingPathTrackNode boss_path_1 OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } WaveSpawn { Where spawnbot Name "W6_03_A" TotalCount 2 MaxActive 1 SpawnCount 1 WaitForAllSpawned "W6_TANK_B" WaitBeforeStarting 20 WaitBetweenSpawns 40 TotalCurrency 50 TFBot { Template T_TFBot_Giant_Heavy_Booster Tag nav_prefer_flank_back Tag nav_prefer_main_front } } WaveSpawn { Where spawnbot_side Name "W6_03_B" TotalCount 2 MaxActive 1 SpawnCount 1 WaitForAllSpawned "W6_TANK_B" WaitBeforeStarting 40 WaitBetweenSpawns 40 TotalCurrency 50 TFBot { Template T_TFBot_Giant_Heavy_Beast Tag nav_prefer_main_back Tag nav_prefer_flank_front } } WaveSpawn { Where spawnbot Name "W6_SUPPORT_A" TotalCount 30 MaxActive 6 SpawnCount 2 WaitBetweenSpawns 20 TotalCurrency 50 Support 1 TFBot { Template T_TFBot_Soldier_Extended_Concheror Name "Concheror Soldier" WeaponRestrictions PrimaryOnly CharacterAttributes { "deploy time decreased" 0.5 } Tag nav_prefer_main_back Tag nav_prefer_flank_front } } WaveSpawn { Where spawnbot Name "W6_SUPPORT_B" TotalCount 30 MaxActive 5 SpawnCount 5 WaitForAllSpawned "W6_TANK_B" WaitBetweenSpawns 30 TotalCurrency 0 Support 1 TFBot { Template T_TFBot_Spy_Kunai Attributes IgnoreFlag } } WaveSpawn { Where spawnbot_side Name "W6_SUPPORT_C" TotalCount 30 MaxActive 4 SpawnCount 2 WaitForAllSpawned "W6_02_A" WaitBeforeStarting 10 WaitBetweenSpawns 20 TotalCurrency 50 Support 1 TFBot { Template T_TFBot_Scout_Shortstop Tag nav_prefer_flank_back Tag nav_prefer_main_front } } } }