//This file has been generated by http://mvm.tf //Copy this file in your tf/scripts/population folder #base robot_giant.pop #base robot_standard.pop #base robot_gatebot.pop population { StartingCurrency 14444 RespawnWaveTime 0.1 CanBotsAttackWhileInSpawnRoom no FlagResetTime { Name "intel" ResetTime 2.2 } FlagResetTime { Name "intel_ironman" ResetTime 2.2 } RespecEnabled 1 RespecLimit 999 CustomUpgradesFile "mvm_upgrades_sigsegv_extra_v19.txt" NoMvMDeathTune 1 ExtraSpawnPoint { Name "spawnbot_redbot" TeamNum 2 X "634.271362" Y "4139.771484" Z "-111.096581" } ExtraSpawnPoint { Name "spawnbot_redbot2" TeamNum 2 X "183.040115" Y "4028.528320" Z "40.831192" } ExtraSpawnPoint { Name "spawnbot_redbot3" TeamNum 2 X "1106.127930" Y "3899.952148" Z "176.831192" } Templates { Soviet_Guard { ClassIcon heavy_deflector_push Health 47777 Name "Soviet Guard" Scale 1.75 Class HeavyWeapons Skill Expert WeaponRestrictions PrimaryOnly Tag "bot_giant" Attributes "MiniBoss" Attributes "AlwaysCrit" Attributes "AlwaysFireWeapon" ItemAttributes { ItemName "iron curtain" "damage bonus" 2.5 "damage causes airblast" 1 "attack projectiles" 1 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.1 "airblast vulnerability multiplier" 0.1 "override footstep sound set" 2 } Item "iron curtain" Item "officer's ushanka" } Gargantuar { ClassIcon heavy_giant Health 12500 Name Gargantuar Scale 1.75 Class HeavyWeapons Skill Expert MaxVisionRange 0 WeaponRestrictions MeleeOnly Attributes "MiniBoss" ItemAttributes { ItemName tf_weapon_minigun "damage bonus" 0.5 } ItemAttributes { ItemName apoco-fists "damage bonus" 5 "heal on kill" 1000 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.2 "airblast vulnerability multiplier" 0.2 "override footstep sound set" 2 } Item "apoco-fists" Item "big chief" Item "bone-cut belt" } } Wave { Explanation { Line "{red}Welcome to your worst nightmare!!!" Line "{red}Is one and only wave that may take that long to beat" Line "{red}Change The Mission if you dont want to waste your time here" Line "No Sentry Busters." Line "{red}WARNING: THERE OVER 50 BOSSES WATCH OUT AND I THOUGHT IT WAS 40" Line "{green}You can refund anytime" Line "{red}DEAR GOD THE HUD BREAK (OVERFLOW)" Line "{yellow}adding musics? idk i didnt add them yet... idk what to put" Line "{yellow}Added Red Bots: Passive Normal Bots,Medium Chance of Large Bots" Line "{yellow}Added Red Bots 2: Low Chance of Giants. Extremely Low Chance Of Guardian Bots" Line "{blue}Red Bots spawn every 10 secs and only 12 bots can be active (MAX)" Line "Changed SpawnPoints of Bosses" } WaitWhenDone 61 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name w1 TotalCurrency 300 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 3 WaitBetweenSpawns 1 Where spawnbot TFBot { ClassIcon hellmet_kgb_black Health 7500 Name "Giant Breaker" Scale 1.9 Class HeavyWeapons Skill Expert WeaponRestrictions MeleeOnly Attributes "MiniBoss" ItemAttributes { ItemName apoco-fists "damage bonus" 3.5 "fire rate bonus" 1.50 "critboost on kill" 4 } CharacterAttributes { "cannot be backstabbed" 1 "move speed bonus" 0.5 "override footstep sound set" 3 } Item "apoco-fists" Item "the katyusha" Item "bone-cut belt" } } WaveSpawn { Name w2 WaitForAllDead w1 TotalCurrency 300 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 3 WaitBetweenSpawns 1 Where spawnbot TFBot { ClassIcon soldier Health 10000 Name "Skill Tester?" Scale 1.7 Class Soldier Skill Normal WeaponRestrictions PrimaryOnly Attributes "MiniBoss" Attributes "UseBossHealthBar" ItemAttributes { ItemName tf_weapon_rocketlauncher "faster reload rate" 0.2 "fire rate bonus" 2 "Projectile speed increased" 0.5 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 "override footstep sound set" 3 } } } WaveSpawn { Name w3 WaitForAllDead w2 TotalCurrency 300 TotalCount 2 MaxActive 2 SpawnCount 2 WaitBeforeStarting 3 WaitBetweenSpawns 1 Where spawnbot Squad { TFBot { Name "Super Wrapper Guard" Template T_TFBot_Giant_Major_League Scale 1.35 Health 8888 ClassIcon hellmet_TF2 Attributes "Aggressive" Item "the wrap assassin" Item "summer shades" Item "baseball bill's sports shine" Action FetchFlag Addcond { Index 16 Delay 0.2 } } } } WaveSpawn { Name w4 WaitForAllDead w3 TotalCurrency 300 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 3 WaitBetweenSpawns 1 Where spawnbot Squad { TFBot { ClassIcon soldier_libertylauncher Health 15000 Name "Blastering Blaster Bot" Scale 1.75 Class Soldier Skill Expert WeaponRestrictions PrimaryOnly Attributes "MiniBoss" Attributes "UseBossHealthBar" Attributes "HoldFireUntilFullReload" ItemAttributes { ItemName tf_weapon_rocketlauncher "damage bonus" 1.5 "faster reload rate" 0.6 "fire rate bonus" 0.2 "clip size upgrade atomic" 7.0 "Projectile speed increased" 1.3 "damage causes airblast" 1 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 "override footstep sound set" 3 "airblast vertical vulnerability multiplier" 0.1 "rage giving scale" 0.1 } Attributes "Aggressive" Action FetchFlag } } } WaveSpawn { Name w5 WaitForAllDead w4 TotalCurrency 300 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 3 WaitBetweenSpawns 1 Where spawnbot Squad { TFBot { ClassIcon pyro_giant Health 16666 Name "Demonic Pyro" Scale 1.0 Class Pyro Skill Normal Tag "bot_giant" Attributes "MiniBoss" Attributes "UseBossHealthBar" ItemAttributes { ItemName "the nostromo napalmer" "airblast pushback scale" 5.0 "heal on kill" 666 "mark for death" 1 } CharacterAttributes { "damage force reduction" 0.1 "move speed bonus" 0.4 "airblast vulnerability multiplier" 0.1 "airblast vertical vulnerability multiplier" 0.05 "voice pitch scale" 0.01 } Item "the nostromo napalmer" Item "voodoo juju" } } } WaveSpawn { Name w6 WaitForAllDead w5 TotalCurrency 300 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 3 WaitBetweenSpawns 1 Where spawnbot Squad { TFBot { ClassIcon soldier Health 25000 AutoJumpMin 5 AutoJumpMax 5 Name "Annoying Weird Scout" Scale 1.0 Class Scout Skill Easy WeaponRestrictions SecondaryOnly Attributes "MiniBoss" Attributes "UseBossHealthBar" Attributes "AutoJump" ItemAttributes { ItemName "pretty boy's pocket pistol" "bleeding duration" 5 "mark for death" 1 "override projectile type" 2 "crit vs stunned players" 1 "damage causes airblast" 1 "Projectile speed increased" 7.5 "heal on hit for slowfire" 50 "heal on hit for rapidfire" 50 } CharacterAttributes { "move speed bonus" 3 "damage force reduction" 0.1 "airblast vulnerability multiplier" 0.1 "override footstep sound set" 5 "airblast vertical vulnerability multiplier" 0.1 "increased jump height" 3 } Item "pretty boy's pocket pistol" Item "ttg max hat" Item "bonk boy" } } } WaveSpawn { Name w7 WaitForAllDead w6 TotalCurrency 300 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 3 WaitBetweenSpawns 1 Where spawnbot Squad { TFBot { ClassIcon sniper Health 25000 Name "Drovo" Scale 1.0 Class sniper Skill Expert WeaponRestrictions SecondaryOnly Attributes "AlwaysCrit" Attributes "MiniBoss" Attributes "UseBossHealthBar" Attributes "Aggressive" ItemAttributes { ItemName "festive smg 2014" "fire rate bonus" 1.4 "clip size bonus" 2.5 "turn to gold" 1 "is australium item" 1 "damage bonus" 4.0 } CharacterAttributes { "health regen" 10 "fire rate bonus" 1.6 "move speed bonus" 0.5 "damage force reduction" 0.1 "airblast vulnerability multiplier" 0.1 "airblast vertical vulnerability multiplier" 0.1 } Item "festive smg 2014" Item "the chronomancer" Item "the hat with no name" Action FetchFlag Addcond { Index 72 // <-- required: condition name/index Delay 250.0 // <-- optional: limited duration } Addcond { Index 55 // <-- required: condition name/index Delay 30.0 // <-- optional: limited duration } Addcond { Index 108 // <-- required: condition name/index Delay 15.0 Duration 5.0 // <-- optional: limited duration } Addcond { Index 108 // <-- required: condition name/index Delay 110.0 Duration 10.0 // <-- optional: limited duration } Addcond { Index 108 // <-- required: condition name/index Delay 210.0 Duration 10.0 // <-- optional: limited duration } Addcond { Index 108 // <-- required: condition name/index Delay 310.0 Duration 10.0 // <-- optional: limited duration } Addcond { Index 108 // <-- required: condition name/index Delay 425.0 Duration 10.0 // <-- optional: limited duration } } } } WaveSpawn { Name w8 WaitForAllDead w7 TotalCurrency 300 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 3 WaitBetweenSpawns 1 Where spawnbot Squad { TFBot { ClassIcon demo_d Health 40000 Name "Captain Robo-Death" Scale 1.4 Class Demoman Skill Expert WeaponRestrictions MeleeOnly Attributes "MiniBoss" Attributes "UseBossHealthBar" ItemAttributes { ItemName "the horseless headless horseman's headtaker" "damage bonus" 5 "heal on kill" 1000 } CharacterAttributes { "move speed bonus" 0.7 "health regen" 100 "damage force reduction" 0.1 "airblast vulnerability multiplier" 0.1 "override footstep sound set" 2 "airblast vertical vulnerability multiplier" 0.1 "rage giving scale" 0.1 "move speed bonus" 0.75 } Attributes "Aggressive" Action FetchFlag Item "ali baba's wee booties" Item "the chargin' targe" Item "the horseless headless horseman's headtaker" Item "the professor's pineapple" Item "the buccaneer's bicorne" } } } WaveSpawn { Name w9 WaitForAllDead w8 TotalCurrency 300 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 3 WaitBetweenSpawns 1 Where spawnbot Squad { TFBot { ClassIcon scout_d Health 12500 Name "SpeedHacker Lord" Scale 1.0 Class Scout Skill Expert WeaponRestrictions MeleeOnly Attributes "MiniBoss" Attributes "UseBossHealthBar" CharacterAttributes { "move speed bonus" 8 "damage force reduction" 0.1 "airblast vulnerability multiplier" 0.1 "override footstep sound set" 5 "airblast vertical vulnerability multiplier" 0.1 "rage giving scale" 0.1 } Addcond { Index 28 Delay 0.5 } Item "frying pan" Item "friendly item" Item "potato hat" } } } WaveSpawn { Name w10 WaitForAllDead w9 TotalCurrency 300 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 3 WaitBetweenSpawns 1 Where spawnbot Squad { TFBot { ClassIcon heavy_d Health 30000 Name "Robot Destroyer" Scale 1.8 Class HeavyWeapons Skill Expert WeaponRestrictions PrimaryOnly Tag "bot_giant" Attributes "MiniBoss" Attributes "UseBossHealthBar" Attributes "AlwaysCrit" Attributes "AlwaysFireWeapon" ItemAttributes { ItemName "festive minigun 2011" "damage bonus" 0.35 "ring of fire while aiming" 1 "weapon burn dmg increased" 999 "damage bonus vs burning" 999 "bleeding duration" 10 "mark for death" 1 "heal on kill" 1000 } CharacterAttributes { "move speed bonus" 0.3 "health regen" 150 "voice pitch scale" 0.01 "damage force reduction" 0.1 "airblast vulnerability multiplier" 0.1 "override footstep sound set" 4 "airblast vertical vulnerability multiplier" 0.1 } Item "festive minigun 2011" Item "spine-chilling skull 2011" } } } WaveSpawn { Name w11 WaitForAllDead w10 TotalCurrency 300 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 3 WaitBetweenSpawns 1 Where spawnbot Squad { TFBot { ClassIcon demo_d Health 36666 AutoJumpMin 10 AutoJumpMax 10 Name "Brutal Demo Reaper" Scale 1.75 Class Demoman Skill Expert Attributes "MiniBoss" Attributes "UseBossHealthBar" Attributes "AirChargeOnly" Attributes "AutoJump" ItemAttributes { ItemName "the splendid screen" "Attack not cancel charge" 1 } ItemAttributes { ItemName "the horseless headless horseman's headtaker" "damage bonus" 25 "heal on hit for rapidfire" 666 } CharacterAttributes { "charge time increased" 2 "charge recharge rate increased" 7 "increased jump height" 2.3 "bot custom jump particle" 1 "move speed bonus" 0.3 "damage force reduction" 0.1 "airblast vulnerability multiplier" 0.1 "airblast vertical vulnerability multiplier" 0.1 "rage giving scale" 0.1 "cancel falling damage" 1 } Item "ali baba's wee booties" Item "the splendid screen" Item "the horseless headless horseman's headtaker" Item "the crone's dome" Item "the king of scotland cape" } } } WaveSpawn { Name w12 WaitForAllDead w11 TotalCurrency 300 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 3 WaitBetweenSpawns 1 Where spawnbot Squad { TFBot { ClassIcon sniper Health 50000 Name "Drovo's Invention" Scale 1.8 Class Soldier Skill Expert WeaponRestrictions PrimaryOnly Attributes "MiniBoss" Attributes "AlwaysCrit" Attributes "UseBossHealthBar" Attributes "Aggressive" ItemAttributes { ItemName "festive rocket launcher 2011" "rocket specialist" 1 "fire rate bonus" 1.25 "faster reload rate" 0.6 "damage bonus" 3.0 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.1 "airblast vulnerability multiplier" 0.1 "airblast vertical vulnerability multiplier" 0.1 "override footstep sound set" 3 } Item "festive rocket launcher 2011" Item "ghoul gibbin' gear" Item "tipped lid" Action FetchFlag Addcond { Index 42 Delay 45.0 } Addcond { Index 29 Delay 2.5 } Addcond { Index 73 Delay 250.0 } HomingRockets { IgnoreDisguisedSpies 1 // <-- don't home in on disguised spies IgnoreStealthedSpies 1 // <-- don't home in on invisible spies RocketSpeed 1.60 // <-- make the rockets travel at Direct Hit speed (1980 HU/s) TurnPower 50.0 // <-- crank up the rockets' turning power to compensate for their high speed MaxAimError 150.0 // <-- allow the rockets to home in on their target as long as they're pointed within 120 degrees } } } } WaveSpawn { Name w13 WaitForAllDead w12 TotalCurrency 300 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 3 WaitBetweenSpawns 1 Where spawnbot Squad { TFBot { ClassIcon sniper_bow_multi Health 26666 Name "Bow Master" Scale 1.0 Class sniper Skill Expert WeaponRestrictions PrimaryOnly Attributes "MiniBoss" Attributes "UseBossHealthBar" ItemAttributes { ItemName "the huntsman" "fire rate bonus" 0.4 "bleeding duration" 10 "damage bonus" 5.0 "faster reload rate" 0.3 "mark for death" 1 } CharacterAttributes { "move speed bonus" 0.3 "damage force reduction" 0.1 "airblast vulnerability multiplier" 0.1 "override footstep sound set" 3 "voice pitch scale" 0.01 } Item "the huntsman" Item "trophy belt" Item "the outback intellectual" } } } WaveSpawn { Name w14 WaitForAllDead w13 TotalCurrency 300 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 3 WaitBetweenSpawns 1 Where spawnbot Squad { TFBot { ClassIcon soldier_d Health 60000 Name "Reaper" Class Soldier Scale 1.45 Skill Expert WeaponRestrictions PrimaryOnly Attributes "MiniBoss" Attributes "UseBossHealthBar" Attributes "AlwaysCrit" Attributes "Aggressive" Action FetchFlag ItemAttributes { ItemName tf_weapon_rocketlauncher "damage bonus" 2.0 "faster reload rate" 0.2 "fire rate bonus" 0.1 "Projectile speed increased" 1.9 "projectile spread angle penalty" 7 } CharacterAttributes { "health regen" 150 "damage force reduction" 0.1 "airblast vulnerability multiplier" 0.1 "override footstep sound set" 3 "airblast vertical vulnerability multiplier" 0.1 "rage giving scale" 0.1 "move speed bonus" 0.5 } HomingRockets { IgnoreDisguisedSpies 1 // <-- don't home in on disguised spies IgnoreStealthedSpies 1 // <-- don't home in on invisible spies RocketSpeed 0.75 // <-- TurnPower 40.0 // <-- crank up the rockets' turning power to compensate for their high speed MaxAimError 150.0 // <-- allow the rockets to home in on their target as long as they're pointed within 120 degrees } Item "the infernal impaler" Item "the hornblower" } } } WaveSpawn { Name w15 WaitForAllDead w14 TotalCurrency 300 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 3 WaitBetweenSpawns 1 Where spawnbot Squad { TFBot { ClassIcon demo_d Health 55555 Name "Bot Regenerator" Scale 1.0 Class Demoman Skill Expert WeaponRestrictions PrimaryOnly Addcond { Index 55 Delay 0.2 } Attributes "MiniBoss" Attributes "HoldFireUntilFullReload" Attributes "AlwaysCrit" Attributes "UseBossHealthBar" ItemAttributes { ItemName tf_weapon_grenadelauncher "damage bonus" 1.25 "fire rate bonus" 0.001 "clip size upgrade atomic" 2 "faster reload rate" 1.6 "blast radius increased" 1.25 "projectile spread angle penalty" 4 "heal on hit for rapidfire" 1000 } CharacterAttributes { "move speed bonus" 0.4 "damage force reduction" 0.1 "airblast vulnerability multiplier" 0.1 "override footstep sound set" 3 "Projectile speed increased" 1.2 "airblast vertical vulnerability multiplier" 0.1 "health regen" 155 "voice pitch scale" 0.2 } Item "carouser's capotain" Item "friendly item" } } } WaveSpawn { Name w16 WaitForAllDead w15 TotalCurrency 300 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 3 WaitBetweenSpawns 1 Where spawnbot Squad { TFBot { ClassIcon sniper Health 45000 Name "Drovo's Bow Shadow" Scale 1.0 Class sniper Skill Expert WeaponRestrictions PrimaryOnly Attributes "AlwaysCrit" Attributes "MiniBoss" Attributes "UseBossHealthBar" Attributes "Aggressive" ItemAttributes { ItemName "the huntsman" "damage bonus" 2.0 "fire rate bonus" 0.95 "faster reload rate" 0.86 "damage force reduction" 0.1 "airblast vulnerability multiplier" 0.1 "airblast vertical vulnerability multiplier" 0.1 "move speed bonus" 0.5 } Item "the huntsman" Item "the hat with no name" Item "the chronomancer" Action FetchFlag DamageAppliesCond { Index 87 // <-- required: condition name/index Duration 2.0 // <-- optional: limited duration } } } } WaveSpawn { Name w17 WaitForAllDead w16 TotalCurrency 300 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 3 WaitBetweenSpawns 1 Where spawnbot Squad { TFBot { ClassIcon spy_revolver_giant Health 50000 Name "A Spy" Scale 1.0 Class Spy Skill Expert WeaponRestrictions PrimaryOnly Attributes "AlwaysCrit" Attributes "MiniBoss" Attributes "UseBossHealthBar" Attributes "AlwaysFireWeapon" Action FetchFlag ItemAttributes { ItemName "festive ambassador" "damage bonus" 5.0 "fire rate bonus" 0.6 "bleeding duration" 6 "Set DamageType Ignite" 1 "mark for death" 1 "faster reload rate" 0.5 } CharacterAttributes { "damage force reduction" 0.1 "airblast vertical vulnerability multiplier" 0.1 "airblast vulnerability multiplier" 0.1 "move speed bonus" 0.3 "rage giving scale" 0.1 } Item "festive ambassador" Item "the stealth steeler" Item "chicago overcoat" } } } WaveSpawn { Name w18 WaitForAllDead w17 TotalCurrency 300 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 3 WaitBetweenSpawns 1 Where spawnbot Squad { TFBot { ClassIcon hellmet_goldsword Health 66666 Name "Hellish Slasher Lord" Scale 1.9 Class Demoman Skill Expert WeaponRestrictions MeleeOnly Attributes "MiniBoss" Attributes "UseBossHealthBar" Attributes "AlwaysCrit" Attributes "AlwaysFireWeapon" ItemAttributes { ItemName "the eyelander" "damage bonus" 11 "hand scale" 2.65 "melee range multiplier" 3.3 "fire rate bonus" 0.85 } CharacterAttributes { "move speed bonus" 0.2 "damage force reduction" 0.1 "airblast vulnerability multiplier" 0.1 "override footstep sound set" 3.5 "airblast vertical vulnerability multiplier" 0.1 "rage giving scale" 0.1 } Item "the chargin' targe" Item "the eyelander" Item "prince tavish's crown" Item "the king of scotland cape" } } } WaveSpawn { Name w19 WaitForAllDead w18 TotalCurrency 300 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 3 WaitBetweenSpawns 1 Where spawnbot Squad { TFBot { ClassIcon heavy_heater Health 66666 Name "Hell-Born Destroyer" Scale 2.0 Class HeavyWeapons Skill Expert WeaponRestrictions PrimaryOnly Tag "bot_giant" Attributes "MiniBoss" Attributes "UseBossHealthBar" Attributes "AlwaysFireWeapon" ItemAttributes { ItemName "the huo long heatmaker" "damage bonus" 2.5 "crit vs burning players" 1 "damage bonus vs burning" 5.0 } ItemAttributes { ItemName tf_weapon_fists "fire rate bonus" 0.6 "damage bonus" 5 } CharacterAttributes { "move speed bonus" 0.4 "health regen" 250 "damage force reduction" 0.25 "airblast vulnerability multiplier" 0.25 "override footstep sound set" 2 "airblast vertical vulnerability multiplier" 0.1 "dmg taken from fire reduced" 0.001 "afterburn immunity" 1 "fire retardant" 1 "become fireproof on hit by fire" 1 } Item "the huo long heatmaker" Item "the spooky sleeves" Item "spine-chilling skull 2011 style 3" } } } WaveSpawn { Name w20 WaitForAllDead w19 TotalCurrency 300 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 3 WaitBetweenSpawns 1 Where spawnbot Squad { TFBot { ClassIcon soldier_d Health 77777 Name "General Punish-Bot" Scale 1.8 Class Soldier Skill Expert WeaponRestrictions MeleeOnly Addcond { Index 28 Delay 2.0 } Addcond { Index 42 Delay 2.0 } Attributes "MiniBoss" Attributes "UseBossHealthBar" Attributes "AlwaysFireWeapon" ItemAttributes { ItemName "the disciplinary action" "fire rate bonus" 0.4 "damage bonus" 6 "melee range multiplier" 2.0 "hand scale" 1.7 "damage causes airblast" 1 } CharacterAttributes { "move speed bonus" 0.3 "damage force reduction" 0.1 "airblast vulnerability multiplier" 0.1 "override footstep sound set" 2 "airblast vertical vulnerability multiplier" 0.1 "rage giving scale" 0.1 } Item "the disciplinary action" Item "the team captain" Item "exquisite rack" } } } WaveSpawn { Name w21 WaitForAllDead w20 TotalCurrency 300 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 3 WaitBetweenSpawns 1 Where spawnbot Squad { TFBot { ClassIcon engineer Health 80000 Name "Eternal Engineer" Scale 1.0 Class Engineer Skill Expert WeaponRestrictions SecondaryOnly Attributes "MiniBoss" Attributes "UseBossHealthBar" Attributes "Aggressive" Action FetchFlag ItemAttributes { ItemName "the c.a.p.p.e.r" "fire rate bonus" 0.04 "faster reload rate" 0.04 "damage bonus" 1.25 "heal on kill" 2000 } ItemAttributes { ItemName tf_weapon_wrench "damage bonus" 5 } CharacterAttributes { "health regen" 50 "damage force reduction" 0.1 "airblast vulnerability multiplier" 0.1 "override footstep sound set" 2 "airblast vertical vulnerability multiplier" 0.1 "rage giving scale" 0.1 "move speed bonus" 0.4 } Item "the c.a.p.p.e.r" Item "the virtual reality headset" Item "the antarctic researcher" } } } WaveSpawn { Name w22 WaitForAllDead w21 TotalCurrency 300 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 3 WaitBetweenSpawns 1 Where spawnbot Squad { TFBot { ClassIcon soldier_d Health 80000 Name "Eternal Soldier" Scale 1.0 Class Soldier Skill Expert WeaponRestrictions PrimaryOnly Tag "bot_giant" Attributes "MiniBoss" Attributes "Aggressive" Action FetchFlag Attributes "HoldFireUntilFullReload" Attributes "UseBossHealthBar" Attributes "AlwaysCrit" ItemAttributes { ItemName "festive rocket launcher 2011" "clip size upgrade atomic" 26.0 "faster reload rate" 0.2 "fire rate bonus" 0.2 "projectile spread angle penalty" 2 "damage bonus" 2.8 "Projectile speed increased" 1.4 "Blast radius increased" 1.66 } CharacterAttributes { "health regen" 250 "damage force reduction" 0.1 "airblast vulnerability multiplier" 0.1 "override footstep sound set" 3 "airblast vertical vulnerability multiplier" 0.1 "rage giving scale" 0.1 "move speed bonus" 0.4 } Item "festive rocket launcher 2011" Item "soldier's stash" Item "the ornament armament" } } } WaveSpawn { Name w23 WaitForAllDead w22 TotalCurrency 300 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 3 WaitBetweenSpawns 1 Where spawnbot Squad { TFBot { ClassIcon pyro_d Health 66666 Name "Eternal Pyro" Scale 1.0 Class Pyro Skill Expert WeaponRestrictions PrimaryOnly Attributes "MiniBoss" Attributes "Aggressive" Action FetchFlag Attributes "UseBossHealthBar" ItemAttributes { ItemName tf_weapon_flamethrower "airblast pushback scale" 4.0 "damage bonus" 7.5 "bleeding duration" 3 "mark for death" 1 } CharacterAttributes { "health regen" 250 "damage force reduction" 0.1 "airblast vulnerability multiplier" 0.1 "override footstep sound set" 2 "airblast vertical vulnerability multiplier" 0.1 "rage giving scale" 0.1 "move speed bonus" 0.4 } Item "the filamental" Item "trickster's turnout gear" } } } WaveSpawn { Name w24 WaitForAllDead w23 TotalCurrency 300 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 3 WaitBetweenSpawns 1 Where spawnbot Squad { TFBot { ClassIcon demo_d Health 65000 Name "Eternal Demoman" Scale 1.0 Class Demoman Skill Normal WeaponRestrictions PrimaryOnly Attributes "AlwaysCrit" Attributes "MiniBoss" Attributes "Aggressive" Action FetchFlag Attributes "UseBossHealthBar" Attributes "HoldFireUntilFullReload" ItemAttributes { ItemName tf_weapon_grenadelauncher "fire rate bonus" 0.2 "faster reload rate" 0.3 "clip size penalty" 3.0 "Projectile speed increased" 1.5 "damage bonus" 3.0 "damage causes airblast" 1 "mod stun waist high airborne" 1 } CharacterAttributes { "health regen" 200 "damage force reduction" 0.1 "airblast vulnerability multiplier" 0.1 "override footstep sound set" 4 "airblast vertical vulnerability multiplier" 0.1 "rage giving scale" 0.1 "move speed bonus" 0.4 } Item "tam o'shanter" Item "the battery bandolier" } } } WaveSpawn { Name w25 WaitForAllDead w24 TotalCurrency 300 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 3 WaitBetweenSpawns 1 Where spawnbot Squad { TFBot { ClassIcon heavy_d Health 100000 Name "Eternal Heavy" Scale 1.0 Class HeavyWeapons Skill Expert WeaponRestrictions MeleeOnly Attributes "MiniBoss" Attributes "Aggressive" Action FetchFlag Attributes "UseBossHealthBar" ItemAttributes { ItemName tf_weapon_minigun "airblast pushback scale" 4.0 "damage bonus" 7.5 } ItemAttributes { ItemName "the killing gloves of boxing" "fire rate bonus" 0.6 "damage bonus" 5 "heal on kill" 3333 "heal on hit for rapidfire" 222 } CharacterAttributes { "health regen" 250 "damage force reduction" 0.1 "airblast vulnerability multiplier" 0.1 "override footstep sound set" 2 "airblast vertical vulnerability multiplier" 0.1 "rage giving scale" 0.1 "dmg from melee increased" 0.10 "move speed bonus" 0.4 } Item "the killing gloves of boxing" Item "hard counter" Item "the apparatchik's apparel" } } } WaveSpawn { Name w26 WaitForAllDead w25 TotalCurrency 300 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 3 WaitBetweenSpawns 1 Where spawnbot Squad { TFBot { ClassIcon scout_d Health 40000 Name "Eternal Scout" Scale 1.0 Class Scout Skill Expert WeaponRestrictions MeleeOnly Attributes "MiniBoss" Attributes "Aggressive" Action FetchFlag Attributes "UseBossHealthBar" ItemAttributes { ItemName "the holy mackerel" "melee range multiplier" 2.0 "damage bonus" 3.0 "damage causes airblast" 1 "mod stun waist high airborne" 1 "bleeding duration" 3 "heal on hit for rapidfire" 100 } CharacterAttributes { "damage force reduction" 0.1 "airblast vulnerability multiplier" 0.1 "override footstep sound set" 5 "airblast vertical vulnerability multiplier" 0.1 "rage giving scale" 0.1 "move speed bonus" 0.4 } Item "the holy mackerel" Item "bombing run" Item "the fast learner" } } } WaveSpawn { Name w27 WaitForAllDead w26 TotalCurrency 300 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 3 WaitBetweenSpawns 1 Where spawnbot Squad { TFBot { ClassIcon medic_d Health 55000 Name "Eternal Medic" Scale 1.0 Class Medic Skill Expert WeaponRestrictions PrimaryOnly Attributes "MiniBoss" Attributes "Aggressive" Action FetchFlag Attributes "UseBossHealthBar" Attributes "HoldFireUntilFullReload" Attributes "AlwaysCrit" ItemAttributes { ItemName tf_weapon_syringegun_medic "faster reload rate" 0.4 "fire rate bonus" 0.2 } CharacterAttributes { "health regen" 250 "damage bonus" 3.0 "damage force reduction" 0.1 "airblast vulnerability multiplier" 0.1 "override footstep sound set" 3 "airblast vertical vulnerability multiplier" 0.1 "rage giving scale" 0.1 "move speed bonus" 0.4 } Item "the scrap pack" Item "doc's holiday" } } } WaveSpawn { Name w28 WaitForAllDead w27 TotalCurrency 300 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 3 WaitBetweenSpawns 1 Where spawnbot Squad { TFBot { ClassIcon sniper_d Health 60000 Name "Eternal sniper" Scale 1.0 Class sniper Skill Expert WeaponRestrictions SecondaryOnly Attributes "MiniBoss" Attributes "Aggressive" Action FetchFlag Attributes "UseBossHealthBar" ItemAttributes { ItemName tf_weapon_smg "damage bonus" 3.5 "fire rate bonus" 0.8 "faster reload rate" 0.8 "heal on hit for rapidfire" 100 "override projectile type" 13 } CharacterAttributes { "health regen" 200 "damage force reduction" 0.1 "airblast vulnerability multiplier" 0.1 "override footstep sound set" 2 "airblast vertical vulnerability multiplier" 0.1 "rage giving scale" 0.1 "move speed bonus" 0.4 } Item "that '70s chapeau" Item "the chronomancer" } } } WaveSpawn { Name w29 WaitForAllDead w28 TotalCurrency 300 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 3 WaitBetweenSpawns 1 Where spawnbot Squad { TFBot { ClassIcon heavy_d Health 85000 Name "Drovo's Destroyer" Scale 2.0 Class HeavyWeapons Skill Expert WeaponRestrictions PrimaryOnly Attributes "MiniBoss" Attributes "UseBossHealthBar" Attributes "AlwaysFireWeapon" Attributes "AlwaysCrit" ItemAttributes { ItemName tf_weapon_minigun "fire rate bonus" 1.5 "damage bonus" 4.0 "damage causes airblast" 1 } CharacterAttributes { "move speed bonus" 0.3 "damage force reduction" 0.1 "airblast vulnerability multiplier" 0.1 "airblast vertical vulnerability multiplier" 0.1 "override footstep sound set" 3 } Item "the merc's mohawk" Addcond { Index 73 // <-- required: condition name/index Delay 250.0 // <-- optional: limited duration } Item tf_weapon_minigun } } } WaveSpawn { Name w30 WaitForAllDead w29 TotalCurrency 300 TotalCount 2 MaxActive 2 SpawnCount 2 WaitBeforeStarting 3 WaitBetweenSpawns 1 Where spawnbot Squad { TFBot { Health 100000 Name "Chief Warrior Heavy" Template T_TFBot_Giant_Heavyweapons_BrassBeast Attributes "UseBossHealthBar" CharacterAttributes { "airblast vertical vulnerability multiplier" 0.1 } Item "big chief" } TFBot { Health 50000 Name "Chief Quick Medic" Template T_TFBot_Giant_Medic Attributes "UseBossHealthBar" CharacterAttributes { "airblast vertical vulnerability multiplier" 0.1 } Item "the nunhood" Item "friendly item" } } } WaveSpawn { Name w31 WaitForAllDead w30 TotalCurrency 300 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 3 WaitBetweenSpawns 1 Where spawnbot Squad { TFBot { ClassIcon demo_d Health 100000 Name "Hellish Nuke-O-Chaos" Scale 1.9 Class Demoman Skill Expert WeaponRestrictions PrimaryOnly Attributes "MiniBoss" Attributes "UseBossHealthBar" Attributes "HoldFireUntilFullReload" Attributes "AlwaysFireWeapon" Attributes "AlwaysCrit" ItemAttributes { ItemName "the loose cannon" "grenade launcher mortar mode" 0 "faster reload rate" 1.3 "fire rate bonus" 1.6 "clip size penalty" 0.5 "Projectile speed increased" 1.5 "projectile spread angle penalty" 5 "damage bonus" 16 "damage causes airblast" 1 "blast radius increased" 1.5 "use large smoke explosion" 1 "bleeding duration" 8 "mark for death" 1 "Set DamageType Ignite" 1 } CharacterAttributes { "move speed bonus" 0.26 "damage force reduction" 0.1 "airblast vulnerability multiplier" 0.1 "override footstep sound set" 4 "rage giving scale" 0.1 "airblast vertical vulnerability multiplier" 0.1 } Item "the loose cannon" Item "the crone's dome" } } } WaveSpawn { Name w32 WaitForAllDead w31 TotalCurrency 300 TotalCount 3 MaxActive 3 SpawnCount 3 WaitBeforeStarting 3 WaitBetweenSpawns 1 Where spawnbot Squad { TFBot { ClassIcon soldier_backup Health 65000 Name "Omega Backup Solly" Class Soldier Skill Expert Tag "bot_giant" Attributes "SpawnWithFullCharge" Attributes "MiniBoss" Attributes "HoldFireUntilFullReload" Attributes "UseBossHealthBar" ItemAttributes { ItemName tf_weapon_rocketlauncher "move speed bonus" 0.5 "faster reload rate" 0.6 "fire rate bonus" 0.1 "clip size upgrade atomic" 5.0 "Projectile speed increased" 0.65 } ItemAttributes { ItemName "the battalion's backup" "increase buff duration" 10.0 } CharacterAttributes { "damage force reduction" 0.1 "airblast vulnerability multiplier" 0.1 "override footstep sound set" 3 "airblast vertical vulnerability multiplier" 0.1 } Item "the battalion's backup" Item "lo-fi longwave" Item "the deus specs" } TFBot { ClassIcon soldier_conch Health 55000 Name "Epic Conch Solly" Class Soldier Skill Expert Tag "bot_giant" Attributes "MiniBoss" Attributes "HoldFireUntilFullReload" Attributes "SpawnWithFullCharge" Attributes "UseBossHealthBar" ItemAttributes { ItemName tf_weapon_rocketlauncher "damage bonus" 0.45 "fire rate bonus" 0.001 "clip size upgrade atomic" 0 "faster reload rate" 1.6 "blast radius increased" 1.25 "projectile spread angle penalty" 4 "heal on hit for rapidfire" 1000 } ItemAttributes { ItemName "the concheror" "increase buff duration" 10.0 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.1 "airblast vulnerability multiplier" 0.1 "override footstep sound set" 3 "Projectile speed increased" 0.9 "airblast vertical vulnerability multiplier" 0.1 } Item "the concheror" Item "soldier's stash" Item "the professor's pineapple" } TFBot { ClassIcon soldier_buff Health 75000 Name "Ultra Buff Solly" Class Soldier Skill Expert Tag "bot_giant" Attributes "MiniBoss" Attributes "SpawnWithFullCharge" Attributes "UseBossHealthBar" ItemAttributes { ItemName tf_weapon_rocketlauncher "faster reload rate" -0.8 "fire rate bonus" 0.5 } ItemAttributes { ItemName "the buff banner" "increase buff duration" 10.0 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.1 "airblast vulnerability multiplier" 0.1 "override footstep sound set" 3 "Projectile speed increased" 0.65 "airblast vertical vulnerability multiplier" 0.1 } Item "the buff banner" Item "exquisite rack" Item "jumper's jeepcap" } } } WaveSpawn { Name w33 WaitForAllDead w32 TotalCurrency 300 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 3 WaitBetweenSpawns 1 Where spawnbot Squad { TFBot { Health 111111 Name "The Solly Reborn" Template T_TFBot_Chief_Soldier_SlowCrit Attributes "SpawnWithFullCharge" ItemAttributes { ItemName "the battalion's backup" "increase buff duration" 10 } Item "the battalion's backup" Item "the hornblower" Item "neckwear headwear" } } } WaveSpawn { Name w34 WaitForAllDead w33 TotalCurrency 300 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 3 WaitBetweenSpawns 1 Where spawnbot Squad { TFBot { Health 122222 Name "Epic Virtual Solly" ClassIcon soldier_d Template T_TFBot_Chief_Soldier Attributes "SpawnWithFullCharge" ItemAttributes { ItemName "the buff banner" "increase buff duration" 10 } Item "the buff banner" Item "the brawling buccaneer" Item "the virtual viewfinder" } } } WaveSpawn { Name w35 WaitForAllDead w34 TotalCurrency 300 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 3 WaitBetweenSpawns 1 Where spawnbot Squad { TFBot { ClassIcon Hellmet_blu Health 75000 Name "Giant Disaster Maker" Scale 1.7 Class Soldier Skill Expert WeaponRestrictions PrimaryOnly ItemAttributes { ItemName tf_weapon_rocketlauncher "fire rate bonus" 0.4 "faster reload rate" 0.3 "Projectile speed increased" 4.5 "projectile spread angle penalty" 12 "damage bonus" 4.0 "blast dmg to self increased" -1.00 "Blast radius increased" 2.66 } CharacterAttributes { "move speed bonus" 0.45 "damage force reduction" 0.1 "airblast vulnerability multiplier" 0.1 "override footstep sound set" 2 } Attributes "Aggressive" Attributes "MiniBoss" Attributes "UseBossHealthBar" Action FetchFlag HomingRockets { IgnoreDisguisedSpies 1 // <-- don't home in on disguised spies IgnoreStealthedSpies 1 // <-- don't home in on invisible spies RocketSpeed 2.00 // <-- TurnPower 100.0 // <-- crank up the rockets' turning power to compensate for their high speed MaxAimError 360.0 // <-- allow the rockets to home in on their target as long as they're pointed within 120 degrees } } } } WaveSpawn { Name w36 WaitForAllDead w35 TotalCurrency 300 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 3 WaitBetweenSpawns 1 Where spawnbot Squad { TFBot { ClassIcon pyro_d Health 133337 Name "Corrupted Code" Scale 1.7 Class Pyro Skill Normal WeaponRestrictions MeleeOnly Attributes "MiniBoss" Attributes "UseBossHealthBar" Attributes "Aggressive" Attributes "AlwaysFireWeapon" Action FetchFlag ItemAttributes { ItemName "sharpened volcano fragment" "damage bonus" 8.0 "melee range multiplier" 2.33 "fire rate bonus" 0.66 "hand scale" 1.9 "torso scale" 1.3 "head scale" 4 "weapon burn dmg increased" 4 "weapon burn time increased" 3 "bleeding duration" 6 "heal on hit for rapidfire" 10 "heal on kill" 5000 "set item tint RGB" 8289918 "mark for death" 1 } ItemAttributes { ItemName "hard-headed hardware" "set item tint RGB" 1315860 } ItemAttributes { ItemName "the special eyes" "set item tint RGB" 13595446 } CharacterAttributes { "damage force reduction" 0.1 "airblast vertical vulnerability multiplier" 0.1 "airblast vulnerability multiplier" 0.1 "override footstep sound set" 3 "set item tint RGB" 2960676 "move speed bonus" 0.45 "gesture speed increase" 0.75 } Item "sharpened volcano fragment" Item "hard-headed hardware" Item "the special eyes" } } } WaveSpawn { Name w37 WaitForAllDead w36 TotalCurrency 300 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 3 WaitBetweenSpawns 1 Where spawnbot Squad { TFBot { ClassIcon soldier_d Health 150000 Name "Eternal Commander" Scale 1.0 Class Soldier Skill Expert WeaponRestrictions PrimaryOnly Attributes "MiniBoss" Attributes "Aggressive" Action FetchFlag Attributes "UseBossHealthBar" Attributes "HoldFireUntilFullReload" ItemAttributes { ItemName "the black box" "clip size upgrade atomic" 26.0 "faster reload rate" 0.33 "fire rate bonus" 0.17 "projectile spread angle penalty" 3.11 "Projectile speed increased" 1.66 } CharacterAttributes { "health regen" 250 "damage bonus" 3.5 "damage force reduction" 0.1 "airblast vulnerability multiplier" 0.1 "override footstep sound set" 3 "airblast vertical vulnerability multiplier" 0.1 "rage giving scale" 0.1 "move speed bonus" 0.35 } Item "the black box" Item "the team captain" Item "the founding father" } } } WaveSpawn { Name w38 WaitForAllDead w37 TotalCurrency 300 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 3 WaitBetweenSpawns 1 Where spawnbot Squad { TFBot { ClassIcon soldier_barrage Health 160000 Name "Commando Gargantuar" Class HeavyWeapons Skill Expert MaxVisionRange 2500 WeaponRestrictions PrimaryOnly Attributes "MiniBoss" Attributes "UseBossHealthBar" ItemAttributes { ItemName tf_weapon_minigun "damage bonus" 20 "override projectile type" 2 "fire rate bonus" 1.45 } CharacterAttributes { "move speed bonus" 0.35 "damage force reduction" 0.1 "airblast vulnerability multiplier" 0.1 "override footstep sound set" 2 "airblast vertical vulnerability multiplier" 0.1 "rage giving scale" 0.1 } Item "eotl_sheavyshirt" Item "the patriot peak" HomingRockets { IgnoreDisguisedSpies 1 // <-- don't home in on disguised spies IgnoreStealthedSpies 1 // <-- don't home in on invisible spies RocketSpeed 0.85 // <-- TurnPower 90.0 // <-- crank up the rockets' turning power to compensate for their high speed MaxAimError 180.0 // <-- allow the rockets to home in on their target as long as they're pointed within 120 degrees } } } } WaveSpawn { Name w39 WaitForAllDead w38 TotalCurrency 300 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 3 WaitBetweenSpawns 1 Where spawnbot Squad { TFBot { ClassIcon pyro_d Health 166666 Name "Brutal Pyrodon Reborn" RingOfFire 12.0 Scale 1.9 Class Pyro Skill Expert WeaponRestrictions PrimaryOnly Attributes "MiniBoss" Attributes "UseBossHealthBar" ItemAttributes { ItemName tf_weapon_flamethrower "airblast pushback scale" 5.0 "damage bonus" 5 "heal on hit for rapidfire" 66 "heal on hit for slowfire" 66 } CharacterAttributes { "move speed bonus" 0.4 "damage force reduction" 0.1 "airblast vulnerability multiplier" 0.1 "override footstep sound set" 2 "airblast vertical vulnerability multiplier" 0.1 "rage giving scale" 0.1 } Item "fallen angel" Item "the last breath" } } } WaveSpawn { Name w40 WaitForAllDead w39 TotalCurrency 300 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 3 WaitBetweenSpawns 1 Where spawnbot Squad { TFBot { ClassIcon soldier_d Health 200000 AutoJumpMin 15 AutoJumpMax 15 Name "Corrupted Bot" Scale 1.0 Class Soldier Skill Expert WeaponRestrictions PrimaryOnly Attributes "AutoJump" Attributes "MiniBoss" Attributes "UseBossHealthBar" Attributes "HoldFireUntilFullReload" Attributes "AlwaysCrit" ItemAttributes { ItemName tf_weapon_rocketlauncher "damage bonus" 3.0 "faster reload rate" 0.2 "fire rate bonus" 0.1 "clip size upgrade atomic" 14.0 "Projectile speed increased" 2.4 "Blast radius increased" 1.5 } ItemAttributes { ItemName tf_weapon_shotgun_soldier "heal on kill" 1 } CharacterAttributes { "move speed bonus" 0.25 "damage force reduction" 0.1 "airblast vulnerability multiplier" 0.1 "override footstep sound set" 3 "airblast vertical vulnerability multiplier" 0.1 "rage giving scale" 0.1 "increased jump height" 3.2 "cancel falling damage" 1 } Item "the founding father" Item "the conquistador" } } } WaveSpawn { Name w41 WaitForAllDead w40 TotalCurrency 300 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 3 WaitBetweenSpawns 1 Where spawnbot Squad { TFBot { ClassIcon scout_d Health 150000 AutoJumpMin 15 AutoJumpMax 15 Name CorruptedSystem1 Scale 1.0 Class Scout Skill Expert WeaponRestrictions PrimaryOnly Attributes "MiniBoss" Attributes "AlwaysCrit" Attributes "HoldFireUntilFullReload" Attributes "UseBossHealthBar" Attributes "AutoJump" ItemAttributes { ItemName "festive scattergun 2011" "damage bonus" 4.5 "fire rate bonus" 0.1 "faster reload rate" 0.6 "clip size bonus" 10.0 "damage causes airblast" 1 "heal on kill" 2000 "heal on hit for rapidfire" 50 "mod stun waist high airborne" 1 } CharacterAttributes { "damage force reduction" 0.1 "airblast vulnerability multiplier" 0.1 "override footstep sound set" 5 "airblast vertical vulnerability multiplier" 0.1 "voice pitch scale" 0.01 "move speed bonus" 0.35 "increased jump height" 2.4 "cancel falling damage" 1 } Item "festive scattergun 2011" Item "the bolt boy" Item "the little drummer mann" } } } WaveSpawn { Name w42 WaitForAllDead w41 TotalCurrency 300 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 3 WaitBetweenSpawns 1 Where spawnbot Squad { TFBot { Health 150000 Name "Master Nukantuar 3000" Template T_TFBot_Chief_Soldier_Atomic Item "the infernal impaler" Item "the ornament armament" } } } WaveSpawn { Name w43 WaitForAllDead w42 TotalCurrency 300 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 3 WaitBetweenSpawns 1 Where spawnbot Squad { TFBot { ClassIcon heavy_d Health 225000 Name "Armored Heavytron 1337" Scale 1.9 Class HeavyWeapons Skill expert WeaponRestrictions MeleeOnly Attributes "MiniBoss" Attributes "AlwaysCrit" Attributes "UseBossHealthBar" ItemAttributes { ItemName apoco-fists "fire rate bonus" 0.8 "damage bonus" 5 "heal on kill" 10000 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.1 "airblast vulnerability multiplier" 0.5 "override footstep sound set" 2 } Item "apoco-fists" Item "the purity fist" Item "the bunsen brave" } } } WaveSpawn { Name w44 WaitForAllDead w43 TotalCurrency 300 TotalCount 9 MaxActive 9 SpawnCount 1 WaitBeforeStarting 3 WaitBetweenSpawns 1 Where spawnbot Squad { TFBot { ClassIcon heavy_d Health 200000 Name Lordgantuar Scale 2.05 Class HeavyWeapons Skill Expert WeaponRestrictions MeleeOnly Tag "bot_giant" Attributes "MiniBoss" Attributes "UseBossHealthBar" ItemAttributes { ItemName "the killing gloves of boxing" "fire rate bonus" 0.6 "damage bonus" 15 "heal on kill" 5000 } CharacterAttributes { "move speed bonus" 0.4 "damage force reduction" 0.1 "airblast vulnerability multiplier" 0.1 "override footstep sound set" 2 "airblast vertical vulnerability multiplier" 0.1 "rage giving scale" 0.1 } Item "the killing gloves of boxing" Item "voodoo juju" Item "immobile suit" } TFBot { ClassIcon heavy_steelfist Health 50000 Name Guardgantuar Scale 1.9 Class HeavyWeapons Skill Expert WeaponRestrictions MeleeOnly Tag "bot_giant" Attributes "MiniBoss" ItemAttributes { ItemName apoco-fists "damage bonus" 11 "heal on kill" 2500 } CharacterAttributes { "move speed bonus" 0.4 "damage force reduction" 0.3 "airblast vulnerability multiplier" 0.3 "override footstep sound set" 2 "airblast vertical vulnerability multiplier" 0.1 } Item "apoco-fists" Item "the eliminators safeguard" Item "eotl_sheavyshirt" } TFBot { ClassIcon heavy_steelfist Health 50000 Name Guardgantuar Scale 1.9 Class HeavyWeapons Skill Expert WeaponRestrictions MeleeOnly Tag "bot_giant" Attributes "MiniBoss" ItemAttributes { ItemName apoco-fists "damage bonus" 11 "heal on kill" 2500 } CharacterAttributes { "move speed bonus" 0.4 "damage force reduction" 0.3 "airblast vulnerability multiplier" 0.3 "override footstep sound set" 2 "airblast vertical vulnerability multiplier" 0.1 } Item "apoco-fists" Item "the eliminators safeguard" Item "eotl_sheavyshirt" } TFBot { ClassIcon heavy_steelfist Health 50000 Name Guardgantuar Scale 1.9 Class HeavyWeapons Skill Expert WeaponRestrictions MeleeOnly Tag "bot_giant" Attributes "MiniBoss" ItemAttributes { ItemName apoco-fists "damage bonus" 11 "heal on kill" 2500 } CharacterAttributes { "move speed bonus" 0.4 "damage force reduction" 0.3 "airblast vulnerability multiplier" 0.3 "override footstep sound set" 2 "airblast vertical vulnerability multiplier" 0.1 } Item "apoco-fists" Item "the eliminators safeguard" Item "eotl_sheavyshirt" } TFBot { ClassIcon heavy_steelfist Health 50000 Name Guardgantuar Scale 1.9 Class HeavyWeapons Skill Expert WeaponRestrictions MeleeOnly Tag "bot_giant" Attributes "MiniBoss" ItemAttributes { ItemName apoco-fists "damage bonus" 11 "heal on kill" 2500 } CharacterAttributes { "move speed bonus" 0.4 "damage force reduction" 0.1 "airblast vulnerability multiplier" 0.1 "override footstep sound set" 2 "airblast vertical vulnerability multiplier" 0.1 } Item "apoco-fists" Item "the eliminators safeguard" Item "eotl_sheavyshirt" } TFBot { ClassIcon heavy_steelfist Health 50000 Name Guardgantuar Scale 1.9 Class HeavyWeapons Skill Expert WeaponRestrictions MeleeOnly Tag "bot_giant" Attributes "MiniBoss" ItemAttributes { ItemName apoco-fists "damage bonus" 11 "heal on kill" 2500 } CharacterAttributes { "move speed bonus" 0.4 "damage force reduction" 0.3 "airblast vulnerability multiplier" 0.3 "override footstep sound set" 2 "airblast vertical vulnerability multiplier" 0.1 } Item "apoco-fists" Item "the eliminators safeguard" Item "eotl_sheavyshirt" } TFBot { ClassIcon heavy_steelfist Health 50000 Name Guardgantuar Scale 1.9 Class HeavyWeapons Skill Expert WeaponRestrictions MeleeOnly Tag "bot_giant" Attributes "MiniBoss" ItemAttributes { ItemName apoco-fists "damage bonus" 11 "heal on kill" 2500 } CharacterAttributes { "move speed bonus" 0.4 "damage force reduction" 0.3 "airblast vulnerability multiplier" 0.3 "override footstep sound set" 2 "airblast vertical vulnerability multiplier" 0.1 } Item "apoco-fists" Item "the eliminators safeguard" Item "eotl_sheavyshirt" } TFBot { ClassIcon heavy_steelfist Health 50000 Name Guardgantuar Scale 1.9 Class HeavyWeapons Skill Expert WeaponRestrictions MeleeOnly Tag "bot_giant" Attributes "MiniBoss" ItemAttributes { ItemName apoco-fists "damage bonus" 11 "heal on kill" 2500 } CharacterAttributes { "move speed bonus" 0.4 "damage force reduction" 0.3 "airblast vulnerability multiplier" 0.3 "override footstep sound set" 2 "airblast vertical vulnerability multiplier" 0.1 } Item "apoco-fists" Item "the eliminators safeguard" Item "eotl_sheavyshirt" } TFBot { ClassIcon heavy_steelfist Health 50000 Name Guardgantuar Scale 1.9 Class HeavyWeapons Skill Expert WeaponRestrictions MeleeOnly Tag "bot_giant" Attributes "MiniBoss" ItemAttributes { ItemName apoco-fists "damage bonus" 11 "heal on kill" 2500 } CharacterAttributes { "move speed bonus" 0.4 "damage force reduction" 0.1 "airblast vulnerability multiplier" 0.1 "override footstep sound set" 2 "airblast vertical vulnerability multiplier" 0.1 } Item "apoco-fists" Item "the eliminators safeguard" Item "eotl_sheavyshirt" } } } WaveSpawn { Name w45 WaitForAllDead w44 TotalCurrency 300 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 3 WaitBetweenSpawns 1 Where spawnbot Squad { TFBot { Health 175000 Name "Treasure Bomber" Template T_TFBot_Giant_Metalbeard ItemAttributes { ItemName "the iron bomber" "fire rate bonus" 0.25 "faster reload rate" 0.2 "Projectile speed increased" 3 "damage bonus" 4 "Blast radius increased" 2.5 } Item "the iron bomber" Item "treasure hat 2" Item "the liquor locker" } } } WaveSpawn { Name w46 WaitForAllDead w45 TotalCurrency 300 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 3 WaitBetweenSpawns 1 Where spawnbot Squad { TFBot { ClassIcon soldier_major_crits Health 266666 Name "Hell-Born General" Scale 2.0 Class Soldier Skill Expert WeaponRestrictions PrimaryOnly Attributes "MiniBoss" Attributes "UseBossHealthBar" Attributes "HoldFireUntilFullReload" Attributes "AlwaysCrit" ItemAttributes { ItemName tf_weapon_rocketlauncher "damage bonus" 2.5 "faster reload rate" 0.4 "fire rate bonus" 0.1 "clip size upgrade atomic" 14.0 "Projectile speed increased" 3.5 "Blast radius increased" 2.5 } CharacterAttributes { "health regen" 666 "move speed bonus" 0.5 "damage force reduction" 0.1 "airblast vulnerability multiplier" 0.1 "override footstep sound set" 3 "airblast vertical vulnerability multiplier" 0.1 "rage giving scale" 0.1 "become fireproof on hit by fire" 1 "dmg taken from fire reduced" 0.001 "fire retardant" 1 "afterburn immunity" 1 } Item "the infernal impaler" Item "the kringle collection" } } } WaveSpawn { Name w47 WaitForAllDead w46 TotalCurrency 300 TotalCount 10 MaxActive 10 SpawnCount 10 WaitBeforeStarting 3 WaitBetweenSpawns 1 Where spawnbot Squad { TFBot { ClassIcon demo_d Health 250000 Name "Big Smoke" Class Demoman Skill Expert WeaponRestrictions PrimaryOnly Attributes "MiniBoss" Attributes "UseBossHealthBar" Attributes "HoldFireUntilFullReload" Attributes "AlwaysFireWeapon" Attributes "AlwaysCrit" ItemAttributes { ItemName tf_weapon_grenadelauncher "grenade launcher mortar mode" 0 "faster reload rate" 0.8 "fire rate bonus" 0.7 "clip size penalty" 0.5 "Projectile speed increased" 0.8 "projectile spread angle penalty" 5 "damage bonus" 10 "damage causes airblast" 1 "blast radius increased" 4.0 "use large smoke explosion" 1 } CharacterAttributes { "move speed bonus" 0.35 "damage force reduction" 0.1 "airblast vulnerability multiplier" 0.1 "override footstep sound set" 4 } Item "modest pile of hat" Item "friendly item" } TFBot { ClassIcon demoknight Health 12500 AutoJumpMin 10 AutoJumpMax 10 Name "A Number 9 LARGE." Scale 1.75 Class Demoman Skill Expert Attributes "AirChargeOnly" Attributes "AutoJump" Attributes "MiniBoss" ItemAttributes { ItemName "the splendid screen" "Attack not cancel charge" 1 } CharacterAttributes { "charge time increased" 2.5 "charge recharge rate increased" 25 "increased jump height" 3 "bot custom jump particle" 1 "damage bonus" 3.0 } Item "ali baba's wee booties" Item "the splendid screen" Item "the persian persuader" Item "tf birthday hat 2011" Item "the bonedolier" } TFBot { ClassIcon demoknight Health 12500 AutoJumpMin 10 AutoJumpMax 10 Name "A Number 9 LARGE." Scale 1.75 Class Demoman Skill Expert Attributes "AirChargeOnly" Attributes "AutoJump" Attributes "MiniBoss" ItemAttributes { ItemName "the splendid screen" "Attack not cancel charge" 1 } CharacterAttributes { "charge time increased" 2.5 "charge recharge rate increased" 25 "increased jump height" 3 "bot custom jump particle" 1 "damage bonus" 3.0 } Item "ali baba's wee booties" Item "the splendid screen" Item "the persian persuader" Item "tf birthday hat 2011" Item "the bonedolier" } TFBot { ClassIcon demoknight Health 12500 AutoJumpMin 10 AutoJumpMax 10 Name "A Number 9 LARGE." Scale 1.75 Class Demoman Skill Expert Attributes "AirChargeOnly" Attributes "AutoJump" Attributes "MiniBoss" ItemAttributes { ItemName "the splendid screen" "Attack not cancel charge" 1 } CharacterAttributes { "charge time increased" 2.5 "charge recharge rate increased" 25 "increased jump height" 3 "bot custom jump particle" 1 "damage bonus" 3.0 } Item "ali baba's wee booties" Item "the splendid screen" Item "the persian persuader" Item "tf birthday hat 2011" Item "the bonedolier" } TFBot { ClassIcon demoknight Health 12500 AutoJumpMin 10 AutoJumpMax 10 Name "A Number 9 LARGE." Scale 1.75 Class Demoman Skill Expert Attributes "AirChargeOnly" Attributes "AutoJump" Attributes "MiniBoss" ItemAttributes { ItemName "the splendid screen" "Attack not cancel charge" 1 } CharacterAttributes { "charge time increased" 2.5 "charge recharge rate increased" 25 "increased jump height" 3 "bot custom jump particle" 1 "damage bonus" 3.0 } Item "ali baba's wee booties" Item "the splendid screen" Item "the persian persuader" Item "tf birthday hat 2011" Item "the bonedolier" } TFBot { ClassIcon demoknight Health 12500 AutoJumpMin 10 AutoJumpMax 10 Name "A Number 9 LARGE." Scale 1.75 Class Demoman Skill Expert Attributes "AirChargeOnly" Attributes "AutoJump" Attributes "MiniBoss" ItemAttributes { ItemName "the splendid screen" "Attack not cancel charge" 1 } CharacterAttributes { "charge time increased" 2.5 "charge recharge rate increased" 25 "increased jump height" 3 "bot custom jump particle" 1 "damage bonus" 3.0 } Item "ali baba's wee booties" Item "the splendid screen" Item "the persian persuader" Item "tf birthday hat 2011" Item "the bonedolier" } TFBot { ClassIcon demoknight Health 12500 AutoJumpMin 10 AutoJumpMax 10 Name "A Number 9 LARGE." Scale 1.75 Class Demoman Skill Expert Attributes "AirChargeOnly" Attributes "AutoJump" Attributes "MiniBoss" ItemAttributes { ItemName "the splendid screen" "Attack not cancel charge" 1 } CharacterAttributes { "charge time increased" 2.5 "charge recharge rate increased" 25 "increased jump height" 3 "bot custom jump particle" 1 "damage bonus" 3.0 } Item "ali baba's wee booties" Item "the splendid screen" Item "the persian persuader" Item "tf birthday hat 2011" Item "the bonedolier" } TFBot { ClassIcon demoknight Health 12500 AutoJumpMin 10 AutoJumpMax 10 Name "A Number 9 LARGE." Scale 1.75 Class Demoman Skill Expert Attributes "AirChargeOnly" Attributes "AutoJump" Attributes "MiniBoss" ItemAttributes { ItemName "the splendid screen" "Attack not cancel charge" 1 } CharacterAttributes { "charge time increased" 2.5 "charge recharge rate increased" 25 "increased jump height" 3 "bot custom jump particle" 1 "damage bonus" 3.0 } Item "ali baba's wee booties" Item "the splendid screen" Item "the persian persuader" Item "tf birthday hat 2011" Item "the bonedolier" } TFBot { ClassIcon demoknight Health 12500 AutoJumpMin 10 AutoJumpMax 10 Name "A Number 9 LARGE." Scale 1.75 Class Demoman Skill Expert Attributes "AirChargeOnly" Attributes "AutoJump" Attributes "MiniBoss" ItemAttributes { ItemName "the splendid screen" "Attack not cancel charge" 1 } CharacterAttributes { "charge time increased" 2.5 "charge recharge rate increased" 25 "increased jump height" 3 "bot custom jump particle" 1 "damage bonus" 3.0 } Item "ali baba's wee booties" Item "the splendid screen" Item "the persian persuader" Item "tf birthday hat 2011" Item "the bonedolier" } TFBot { ClassIcon demoknight Health 12500 AutoJumpMin 10 AutoJumpMax 10 Name "A Number 9 LARGE." Scale 1.75 Class Demoman Skill Expert Attributes "AirChargeOnly" Attributes "AutoJump" Attributes "MiniBoss" ItemAttributes { ItemName "the splendid screen" "Attack not cancel charge" 1 } CharacterAttributes { "charge time increased" 2.5 "charge recharge rate increased" 25 "increased jump height" 3 "bot custom jump particle" 1 "damage bonus" 3.0 } Item "ali baba's wee booties" Item "the splendid screen" Item "the persian persuader" Item "tf birthday hat 2011" Item "the bonedolier" } } } WaveSpawn { Name w48 WaitForAllDead w47 TotalCurrency 300 TotalCount 10 MaxActive 10 SpawnCount 10 WaitBeforeStarting 3 WaitBetweenSpawns 1 Where spawnbot Squad { TFBot { Health 200000 Name "Soviet Emperor" Scale 2.05 ClassIcon heavy_d Template Soviet_Guard Attributes "UseBossHealthBar" ItemAttributes { ItemName "iron curtain" "ring of fire while aiming" 1 "damage bonus vs burning" 99 "mod stun waist high airborne" 1 "weapon burn dmg increased" 99 "weapon burn time increased" 99 } CharacterAttributes { "move speed bonus" 0.35 "afterburn immunity" 1 "cannot be backstabbed" 1 } Item "the u-clank-a" Item "the siberian sophisticate" } TFBot { Health 55555 Template Soviet_Guard } TFBot { Health 55555 Template Soviet_Guard } TFBot { Health 55555 Template Soviet_Guard } TFBot { Health 55555 Template Soviet_Guard } TFBot { Health 55555 Template Soviet_Guard } TFBot { Health 55555 Template Soviet_Guard } TFBot { Health 55555 Template Soviet_Guard } TFBot { Health 55555 Template Soviet_Guard } TFBot { Health 55555 Template Soviet_Guard } } } WaveSpawn { Name w49 WaitForAllDead w48 TotalCurrency 300 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 3 WaitBetweenSpawns 1 Where spawnbot Squad { TFBot { ClassIcon heavy_shotgun Health 300000 Name "H.E.A.V.Y S.H.O.T.G.U.N" Scale 1.7 Class HeavyWeapons Skill Expert MaxVisionRange 2000 WeaponRestrictions SecondaryOnly Attributes "MiniBoss" Attributes "UseBossHealthBar" ItemAttributes { ItemName tf_weapon_shotgun_hwg "faster reload rate" 0.1 "fire rate bonus" 1.5 "bullets per shot bonus" 3 "damage bonus" 5 } CharacterAttributes { "move speed bonus" 0.7 "damage force reduction" 0.1 "airblast vulnerability multiplier" 0.1 "attack projectiles" 1 "override footstep sound set" 2 "airblast vertical vulnerability multiplier" 0.1 } Item "the deus specs" Item "the heavy artillery officer's cap" } } } WaveSpawn { Name w50 WaitForAllDead w49 TotalCurrency 300 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 3 WaitBetweenSpawns 1 Where spawnbot Squad { TFBot { ClassIcon helLmet_Tf2 Health 250000 Name "Master Corruptor Bot" Scale 1.4 Class Medic Skill Expert AddCond { Index 55 // <-- here we use a condition number Delay 60.0 // <-- here we specify a limited duration } AddCond { Index 28 // <-- here we use a condition number Delay 120.0 // <-- here we specify a limited duration } AddCond { Index 16 // <-- here we use a condition number Delay 200.0 // <-- here we specify a limited duration } AddCond { Index 42 // <-- here we use a condition number Delay 275.0 // <-- here we specify a limited duration } AddCond { Index 29 // <-- here we use a condition number Delay 350.0 // <-- here we specify a limited duration } AddCond { Index 26 // <-- here we use a condition number Delay 425.0 // <-- here we specify a limited duration } AddCond { Index 73 // <-- here we use a condition number Delay 500.0 // <-- here we specify a limited duration } AddCond { Index 72 // <-- here we use a condition number Delay 675.0 // <-- here we specify a limited duration } AddCond { Index 91 // <-- here we use a condition number Delay 750.0 // <-- here we specify a limited duration } AddCond { Index 79 // <-- here we use a condition number Delay 825.0 // <-- here we specify a limited duration } Attributes "MiniBoss" Attributes "UseBossHealthBar" Attributes "Aggressive" WeaponRestrictions PrimaryOnly ItemAttributes { ItemName "the crusader's crossbow" "damage bonus" 10 "heal on kill" 500 "faster reload rate" 0.01 "override projectile type" 2 "Projectile speed increased" 3.0 } CharacterAttributes { "damage force reduction" 0.1 "airblast vulnerability multiplier" 0.1 "airblast vertical vulnerability multiplier" 0.1 "move speed bonus" 0.25 } Item "the crusader's crossbow" Item "archimedes the undying" Item "the shaman's skull" } } } WaveSpawn { TotalCurrency 0 TotalCount 12 MaxActive 12 SpawnCount 1 WaitBeforeStarting 10 WaitBetweenSpawns 10 Support 1 Where spawnbot_redbot Where spawnbot_redbot2 Where spawnbot_redbot3 RandomChoice { TFBot { ClassIcon hellmet_red Template T_TFBot_sniper_Huntsman_Spammer Attributes "IgnoreFlag" Attributes "AlwaysCrit" Action Mobber AddCond { Name TF_COND_REPROGRAMMED Delay 0.2 } AddCond { Name TF_COND_REPROGRAMMED Delay 0.2 } } TFBot { ClassIcon hellmet_red Template T_TFBot_sniper_Huntsman Attributes "IgnoreFlag" Attributes "AlwaysCrit" Action Mobber AddCond { Name TF_COND_REPROGRAMMED Delay 0.2 } AddCond { Name TF_COND_REPROGRAMMED Delay 0.2 } } TFBot { ClassIcon hellmet_red Template T_TFBot_Scout_Shortstop Attributes "IgnoreFlag" Attributes "AlwaysCrit" Action Mobber AddCond { Name TF_COND_REPROGRAMMED Delay 0.2 } } TFBot { ClassIcon hellmet_red Template T_TFBot_Heavyweapons_Fist Attributes "IgnoreFlag" Attributes "AlwaysCrit" Action Mobber AddCond { Name TF_COND_REPROGRAMMED Delay 0.2 } } TFBot { ClassIcon hellmet_red Template T_TFBot_Heavyweapons_Shotgun Attributes "IgnoreFlag" Attributes "AlwaysCrit" Action Mobber AddCond { Name TF_COND_REPROGRAMMED Delay 0.2 } } TFBot { ClassIcon hellmet_red Template T_TFBot_Soldier_Extended_Buff_Banner Attributes "IgnoreFlag" Action Mobber AddCond { Name TF_COND_REPROGRAMMED Delay 0.2 } AddCond { Name TF_COND_REPROGRAMMED Delay 0.2 } } TFBot { ClassIcon hellmet_red Template T_TFBot_Soldier_Extended_Concheror Attributes "IgnoreFlag" Action Mobber AddCond { Name TF_COND_REPROGRAMMED Delay 0.2 } } TFBot { ClassIcon hellmet_red Template T_TFBot_Soldier_Extended_Battalion Attributes "IgnoreFlag" Action Mobber AddCond { Name TF_COND_REPROGRAMMED Delay 0.2 } } TFBot { ClassIcon hellmet_red Template T_TFBot_ScorchShot_FastShot Attributes "IgnoreFlag" Attributes "AlwaysCrit" Action Mobber AddCond { Name TF_COND_REPROGRAMMED Delay 0.2 } } TFBot { ClassIcon hellmet_red Template T_TFBot_Demo_Burst Attributes "IgnoreFlag" Attributes "AlwaysCrit" Action Mobber AddCond { Name TF_COND_REPROGRAMMED Delay 0.2 } } TFBot { ClassIcon hellmet_red Health 175 Name Demoman Class Demoman Skill Normal Attributes "IgnoreFlag" Attributes "AlwaysCrit" Action Mobber AddCond { Name TF_COND_REPROGRAMMED Delay 0.2 } } TFBot { ClassIcon hellmet_red Template T_TFBot_Scout_Sandman_FastCharge Attributes "IgnoreFlag" Attributes "AlwaysCrit" Action Mobber AddCond { Name TF_COND_REPROGRAMMED Delay 0.2 } } TFBot { ClassIcon hellmet_red Template T_TFBot_Soldier_RocketPush Attributes "IgnoreFlag" Attributes "AlwaysCrit" Action Mobber AddCond { Name TF_COND_REPROGRAMMED Delay 0.2 } } TFBot { ClassIcon hellmet_red Template T_TFBot_Soldier_RocketShotgun Attributes "IgnoreFlag" Attributes "AlwaysCrit" Action Mobber AddCond { Name TF_COND_REPROGRAMMED Delay 0.2 } } TFBot { ClassIcon hellmet_red Template T_TFBot_Pyro_Flaregun Attributes "IgnoreFlag" Attributes "AlwaysCrit" Action Mobber AddCond { Name TF_COND_REPROGRAMMED Delay 0.2 } } TFBot { ClassIcon hellmet_red Template T_TFBot_Demoman_Knight Attributes "IgnoreFlag" Attributes "AlwaysCrit" Action Mobber AddCond { Name TF_COND_REPROGRAMMED Delay 0.2 } } TFBot { ClassIcon hellmet_red Health 200 Name Soldier Class Soldier Skill Normal Attributes "IgnoreFlag" Attributes "AlwaysCrit" Action Mobber AddCond { Name TF_COND_REPROGRAMMED Delay 0.2 } } TFBot { ClassIcon hellmet_red Health 300 Name Heavy Class HeavyWeapons Skill Normal Attributes "IgnoreFlag" Attributes "AlwaysCrit" Action Mobber AddCond { Name TF_COND_REPROGRAMMED Delay 0.2 } } TFBot { ClassIcon hellmet_red Health 125 Name Scout Class Scout Skill Normal Attributes "IgnoreFlag" Attributes "AlwaysCrit" Action Mobber AddCond { Name TF_COND_REPROGRAMMED Delay 0.2 } } TFBot { ClassIcon hellmet_red Health 175 Name Pyro Class Pyro Skill Normal Attributes "IgnoreFlag" Attributes "AlwaysCrit" Action Mobber AddCond { Name TF_COND_REPROGRAMMED Delay 0.2 } } TFBot { Attributes "IgnoreFlag" Action Mobber ClassIcon hellmet_red Health 250 Name "Chaos Pyro" Class Pyro Skill Normal WeaponRestrictions SecondaryOnly ItemAttributes { ItemName tf_weapon_shotgun_pyro "bleeding duration" 7 "mark for death" 1 "Set DamageType Ignite" 1 } CharacterAttributes { "move speed bonus" 0.65 "voice pitch scale" 0.2 } AddCond { Name TF_COND_REPROGRAMMED Delay 0.2 } } TFBot { ClassIcon hellmet_red Health 350 Name "Special Energidier" Scale 1.0 Class Soldier Skill Expert MaxVisionRange 25000 WeaponRestrictions PrimaryOnly Attributes "HoldFireUntilFullReload" Attributes "IgnoreFlag" ItemAttributes { ItemName "the cow mangler 5000" "damage bonus" 2.0 "fire rate bonus" 4.0 "faster reload rate" 5 "turn to gold" 1 "rocket specialist" 6 "Blast radius increased" 1.5 "is australium item" 1 } Item "the cow mangler 5000" Action Mobber AddCond { Name TF_COND_REPROGRAMMED Delay 0.2 } } TFBot { ClassIcon hellmet_red Health 500 Name "Corrupted Rocketer" Scale 1.0 Class Soldier Skill Expert WeaponRestrictions PrimaryOnly Action Mobber AddCond { Name TF_COND_REPROGRAMMED Delay 0.2 } Attributes "IgnoreFlag" Attributes "AlwaysCrit" ItemAttributes { ItemName "festive rocket launcher 2011" "fire rate bonus" 1.25 "faster reload rate" 0.8 "damage bonus" 1.5 } CharacterAttributes { "health regen" 1 } Item "festive rocket launcher 2011" Item "ghoul gibbin' gear" Item "tipped lid" Action Mobber HomingRockets { IgnoreDisguisedSpies 1 // <-- don't home in on disguised spies IgnoreStealthedSpies 1 // <-- don't home in on invisible spies RocketSpeed 1.60 // <-- make the rockets travel at Direct Hit speed (1980 HU/s) TurnPower 50.0 // <-- crank up the rockets' turning power to compensate for their high speed MaxAimError 150.0 // <-- allow the rockets to home in on their target as long as they're pointed within 120 degrees } } TFBot { ClassIcon hellmet_red Template T_TFBot_sniper_Huntsman_Spammer Attributes "IgnoreFlag" Attributes "AlwaysCrit" Action Mobber AddCond { Name TF_COND_REPROGRAMMED Delay 0.2 } AddCond { Name TF_COND_REPROGRAMMED Delay 0.2 } } TFBot { ClassIcon hellmet_red Template T_TFBot_sniper_Huntsman Attributes "IgnoreFlag" Attributes "AlwaysCrit" Action Mobber AddCond { Name TF_COND_REPROGRAMMED Delay 0.2 } AddCond { Name TF_COND_REPROGRAMMED Delay 0.2 } } TFBot { ClassIcon hellmet_red Template T_TFBot_Scout_Shortstop Attributes "IgnoreFlag" Attributes "AlwaysCrit" Action Mobber AddCond { Name TF_COND_REPROGRAMMED Delay 0.2 } } TFBot { ClassIcon hellmet_red Template T_TFBot_Heavyweapons_Fist Attributes "IgnoreFlag" Attributes "AlwaysCrit" Action Mobber AddCond { Name TF_COND_REPROGRAMMED Delay 0.2 } } TFBot { ClassIcon hellmet_red Template T_TFBot_Heavyweapons_Shotgun Attributes "IgnoreFlag" Attributes "AlwaysCrit" Action Mobber AddCond { Name TF_COND_REPROGRAMMED Delay 0.2 } } TFBot { ClassIcon hellmet_red Template T_TFBot_Soldier_Extended_Buff_Banner Attributes "IgnoreFlag" Action Mobber AddCond { Name TF_COND_REPROGRAMMED Delay 0.2 } AddCond { Name TF_COND_REPROGRAMMED Delay 0.2 } } TFBot { ClassIcon hellmet_red Template T_TFBot_Soldier_Extended_Concheror Attributes "IgnoreFlag" Action Mobber AddCond { Name TF_COND_REPROGRAMMED Delay 0.2 } } TFBot { ClassIcon hellmet_red Template T_TFBot_Soldier_Extended_Battalion Attributes "IgnoreFlag" Action Mobber AddCond { Name TF_COND_REPROGRAMMED Delay 0.2 } } TFBot { ClassIcon hellmet_red Template T_TFBot_ScorchShot_FastShot Attributes "IgnoreFlag" Attributes "AlwaysCrit" Action Mobber AddCond { Name TF_COND_REPROGRAMMED Delay 0.2 } } TFBot { ClassIcon hellmet_red Template T_TFBot_Demo_Burst Attributes "IgnoreFlag" Attributes "AlwaysCrit" Action Mobber AddCond { Name TF_COND_REPROGRAMMED Delay 0.2 } } TFBot { ClassIcon hellmet_red Health 175 Name Demoman Class Demoman Skill Normal Attributes "IgnoreFlag" Attributes "AlwaysCrit" Action Mobber AddCond { Name TF_COND_REPROGRAMMED Delay 0.2 } } TFBot { ClassIcon hellmet_red Template T_TFBot_Scout_Sandman_FastCharge Attributes "IgnoreFlag" Attributes "AlwaysCrit" Action Mobber AddCond { Name TF_COND_REPROGRAMMED Delay 0.2 } } TFBot { ClassIcon hellmet_red Template T_TFBot_Soldier_RocketPush Attributes "IgnoreFlag" Attributes "AlwaysCrit" Action Mobber AddCond { Name TF_COND_REPROGRAMMED Delay 0.2 } } TFBot { ClassIcon hellmet_red Template T_TFBot_Soldier_RocketShotgun Attributes "IgnoreFlag" Attributes "AlwaysCrit" Action Mobber AddCond { Name TF_COND_REPROGRAMMED Delay 0.2 } } TFBot { ClassIcon hellmet_red Template T_TFBot_Pyro_Flaregun Attributes "IgnoreFlag" Attributes "AlwaysCrit" Action Mobber AddCond { Name TF_COND_REPROGRAMMED Delay 0.2 } } TFBot { ClassIcon hellmet_red Template T_TFBot_Demoman_Knight Attributes "IgnoreFlag" Attributes "AlwaysCrit" Action Mobber AddCond { Name TF_COND_REPROGRAMMED Delay 0.2 } } TFBot { ClassIcon hellmet_red Health 200 Name Soldier Class Soldier Skill Normal Attributes "IgnoreFlag" Attributes "AlwaysCrit" Action Mobber AddCond { Name TF_COND_REPROGRAMMED Delay 0.2 } } TFBot { ClassIcon hellmet_red Health 300 Name Heavy Class HeavyWeapons Skill Normal Attributes "IgnoreFlag" Attributes "AlwaysCrit" Action Mobber AddCond { Name TF_COND_REPROGRAMMED Delay 0.2 } } TFBot { ClassIcon hellmet_red Health 125 Name Scout Class Scout Skill Normal Attributes "IgnoreFlag" Attributes "AlwaysCrit" Action Mobber AddCond { Name TF_COND_REPROGRAMMED Delay 0.2 } } TFBot { ClassIcon hellmet_red Health 175 Name Pyro Class Pyro Skill Normal Attributes "IgnoreFlag" Attributes "AlwaysCrit" Action Mobber AddCond { Name TF_COND_REPROGRAMMED Delay 0.2 } } TFBot { Attributes "IgnoreFlag" Action Mobber ClassIcon hellmet_red Health 250 Name "Chaos Pyro" Class Pyro Skill Normal WeaponRestrictions SecondaryOnly ItemAttributes { ItemName tf_weapon_shotgun_pyro "bleeding duration" 7 "mark for death" 1 "Set DamageType Ignite" 1 } CharacterAttributes { "move speed bonus" 0.65 "voice pitch scale" 0.2 } AddCond { Name TF_COND_REPROGRAMMED Delay 0.2 } } TFBot { ClassIcon hellmet_red Health 350 Name "Special Energidier" Scale 1.0 Class Soldier Skill Expert MaxVisionRange 25000 WeaponRestrictions PrimaryOnly Attributes "HoldFireUntilFullReload" Attributes "IgnoreFlag" ItemAttributes { ItemName "the cow mangler 5000" "damage bonus" 2.0 "fire rate bonus" 4.0 "faster reload rate" 5 "turn to gold" 1 "rocket specialist" 6 "Blast radius increased" 1.5 "is australium item" 1 } Item "the cow mangler 5000" Action Mobber AddCond { Name TF_COND_REPROGRAMMED Delay 0.2 } } TFBot { ClassIcon hellmet_red Health 500 Name "Corrupted Rocketer" Scale 1.0 Class Soldier Skill Expert WeaponRestrictions PrimaryOnly Action Mobber AddCond { Name TF_COND_REPROGRAMMED Delay 0.2 } Attributes "IgnoreFlag" Attributes "AlwaysCrit" ItemAttributes { ItemName "festive rocket launcher 2011" "fire rate bonus" 1.25 "faster reload rate" 0.8 "damage bonus" 1.5 } CharacterAttributes { "health regen" 1 } Item "festive rocket launcher 2011" Item "ghoul gibbin' gear" Item "tipped lid" Action Mobber HomingRockets { IgnoreDisguisedSpies 1 // <-- don't home in on disguised spies IgnoreStealthedSpies 1 // <-- don't home in on invisible spies RocketSpeed 1.60 // <-- make the rockets travel at Direct Hit speed (1980 HU/s) TurnPower 50.0 // <-- crank up the rockets' turning power to compensate for their high speed MaxAimError 150.0 // <-- allow the rockets to home in on their target as long as they're pointed within 120 degrees } } TFBot { ClassIcon hellmet_red Template T_TFBot_sniper_Huntsman_Spammer Attributes "IgnoreFlag" Attributes "AlwaysCrit" Action Mobber AddCond { Name TF_COND_REPROGRAMMED Delay 0.2 } AddCond { Name TF_COND_REPROGRAMMED Delay 0.2 } } TFBot { ClassIcon hellmet_red Template T_TFBot_sniper_Huntsman Attributes "IgnoreFlag" Attributes "AlwaysCrit" Action Mobber AddCond { Name TF_COND_REPROGRAMMED Delay 0.2 } AddCond { Name TF_COND_REPROGRAMMED Delay 0.2 } } TFBot { ClassIcon hellmet_red Template T_TFBot_Scout_Shortstop Attributes "IgnoreFlag" Attributes "AlwaysCrit" Action Mobber AddCond { Name TF_COND_REPROGRAMMED Delay 0.2 } } TFBot { ClassIcon hellmet_red Template T_TFBot_Heavyweapons_Fist Attributes "IgnoreFlag" Attributes "AlwaysCrit" Action Mobber AddCond { Name TF_COND_REPROGRAMMED Delay 0.2 } } TFBot { ClassIcon hellmet_red Template T_TFBot_Heavyweapons_Shotgun Attributes "IgnoreFlag" Attributes "AlwaysCrit" Action Mobber AddCond { Name TF_COND_REPROGRAMMED Delay 0.2 } } TFBot { ClassIcon hellmet_red Template T_TFBot_Soldier_Extended_Buff_Banner Attributes "IgnoreFlag" Action Mobber AddCond { Name TF_COND_REPROGRAMMED Delay 0.2 } AddCond { Name TF_COND_REPROGRAMMED Delay 0.2 } } TFBot { ClassIcon hellmet_red Template T_TFBot_Soldier_Extended_Concheror Attributes "IgnoreFlag" Action Mobber AddCond { Name TF_COND_REPROGRAMMED Delay 0.2 } } TFBot { ClassIcon hellmet_red Template T_TFBot_Soldier_Extended_Battalion Attributes "IgnoreFlag" Action Mobber AddCond { Name TF_COND_REPROGRAMMED Delay 0.2 } } TFBot { ClassIcon hellmet_red Template T_TFBot_ScorchShot_FastShot Attributes "IgnoreFlag" Attributes "AlwaysCrit" Action Mobber AddCond { Name TF_COND_REPROGRAMMED Delay 0.2 } } TFBot { ClassIcon hellmet_red Template T_TFBot_Demo_Burst Attributes "IgnoreFlag" Attributes "AlwaysCrit" Action Mobber AddCond { Name TF_COND_REPROGRAMMED Delay 0.2 } } TFBot { ClassIcon hellmet_red Health 175 Name Demoman Class Demoman Skill Normal Attributes "IgnoreFlag" Attributes "AlwaysCrit" Action Mobber AddCond { Name TF_COND_REPROGRAMMED Delay 0.2 } } TFBot { ClassIcon hellmet_red Template T_TFBot_Scout_Sandman_FastCharge Attributes "IgnoreFlag" Attributes "AlwaysCrit" Action Mobber AddCond { Name TF_COND_REPROGRAMMED Delay 0.2 } } TFBot { ClassIcon hellmet_red Template T_TFBot_Soldier_RocketPush Attributes "IgnoreFlag" Attributes "AlwaysCrit" Action Mobber AddCond { Name TF_COND_REPROGRAMMED Delay 0.2 } } TFBot { ClassIcon hellmet_red Template T_TFBot_Soldier_RocketShotgun Attributes "IgnoreFlag" Attributes "AlwaysCrit" Action Mobber AddCond { Name TF_COND_REPROGRAMMED Delay 0.2 } } TFBot { ClassIcon hellmet_red Template T_TFBot_Pyro_Flaregun Attributes "IgnoreFlag" Attributes "AlwaysCrit" Action Mobber AddCond { Name TF_COND_REPROGRAMMED Delay 0.2 } } TFBot { ClassIcon hellmet_red Template T_TFBot_Demoman_Knight Attributes "IgnoreFlag" Attributes "AlwaysCrit" Action Mobber AddCond { Name TF_COND_REPROGRAMMED Delay 0.2 } } TFBot { ClassIcon hellmet_red Health 200 Name Soldier Class Soldier Skill Normal Attributes "IgnoreFlag" Attributes "AlwaysCrit" Action Mobber AddCond { Name TF_COND_REPROGRAMMED Delay 0.2 } } TFBot { ClassIcon hellmet_red Health 300 Name Heavy Class HeavyWeapons Skill Normal Attributes "IgnoreFlag" Attributes "AlwaysCrit" Action Mobber AddCond { Name TF_COND_REPROGRAMMED Delay 0.2 } } TFBot { ClassIcon hellmet_red Health 125 Name Scout Class Scout Skill Normal Attributes "IgnoreFlag" Attributes "AlwaysCrit" Action Mobber AddCond { Name TF_COND_REPROGRAMMED Delay 0.2 } } TFBot { ClassIcon hellmet_red Health 175 Name Pyro Class Pyro Skill Normal Attributes "IgnoreFlag" Attributes "AlwaysCrit" Action Mobber AddCond { Name TF_COND_REPROGRAMMED Delay 0.2 } } TFBot { Attributes "IgnoreFlag" Action Mobber ClassIcon hellmet_red Health 250 Name "Chaos Pyro" Class Pyro Skill Normal WeaponRestrictions SecondaryOnly ItemAttributes { ItemName tf_weapon_shotgun_pyro "bleeding duration" 7 "mark for death" 1 "Set DamageType Ignite" 1 } CharacterAttributes { "move speed bonus" 0.65 "voice pitch scale" 0.2 } AddCond { Name TF_COND_REPROGRAMMED Delay 0.2 } } TFBot { ClassIcon hellmet_red Health 350 Name "Special Energidier" Scale 1.0 Class Soldier Skill Expert MaxVisionRange 25000 WeaponRestrictions PrimaryOnly Attributes "HoldFireUntilFullReload" Attributes "IgnoreFlag" ItemAttributes { ItemName "the cow mangler 5000" "damage bonus" 2.0 "fire rate bonus" 4.0 "faster reload rate" 5 "turn to gold" 1 "rocket specialist" 6 "Blast radius increased" 1.5 "is australium item" 1 } Item "the cow mangler 5000" Action Mobber AddCond { Name TF_COND_REPROGRAMMED Delay 0.2 } } TFBot { ClassIcon hellmet_red Health 500 Name "Corrupted Rocketer" Scale 1.0 Class Soldier Skill Expert WeaponRestrictions PrimaryOnly Action Mobber AddCond { Name TF_COND_REPROGRAMMED Delay 0.2 } Attributes "IgnoreFlag" Attributes "AlwaysCrit" ItemAttributes { ItemName "festive rocket launcher 2011" "fire rate bonus" 1.25 "faster reload rate" 0.8 "damage bonus" 1.5 } CharacterAttributes { "health regen" 1 } Item "festive rocket launcher 2011" Item "ghoul gibbin' gear" Item "tipped lid" Action Mobber HomingRockets { IgnoreDisguisedSpies 1 // <-- don't home in on disguised spies IgnoreStealthedSpies 1 // <-- don't home in on invisible spies RocketSpeed 1.60 // <-- make the rockets travel at Direct Hit speed (1980 HU/s) TurnPower 50.0 // <-- crank up the rockets' turning power to compensate for their high speed MaxAimError 150.0 // <-- allow the rockets to home in on their target as long as they're pointed within 120 degrees } } TFBot { ClassIcon hellmet_red Template T_TFBot_sniper_Huntsman_Spammer Attributes "IgnoreFlag" Attributes "AlwaysCrit" Action Mobber AddCond { Name TF_COND_REPROGRAMMED Delay 0.2 } AddCond { Name TF_COND_REPROGRAMMED Delay 0.2 } } TFBot { ClassIcon hellmet_red Template T_TFBot_sniper_Huntsman Attributes "IgnoreFlag" Attributes "AlwaysCrit" Action Mobber AddCond { Name TF_COND_REPROGRAMMED Delay 0.2 } AddCond { Name TF_COND_REPROGRAMMED Delay 0.2 } } TFBot { ClassIcon hellmet_red Template T_TFBot_Scout_Shortstop Attributes "IgnoreFlag" Attributes "AlwaysCrit" Action Mobber AddCond { Name TF_COND_REPROGRAMMED Delay 0.2 } } TFBot { ClassIcon hellmet_red Template T_TFBot_Heavyweapons_Fist Attributes "IgnoreFlag" Attributes "AlwaysCrit" Action Mobber AddCond { Name TF_COND_REPROGRAMMED Delay 0.2 } } TFBot { ClassIcon hellmet_red Template T_TFBot_Heavyweapons_Shotgun Attributes "IgnoreFlag" Attributes "AlwaysCrit" Action Mobber AddCond { Name TF_COND_REPROGRAMMED Delay 0.2 } } TFBot { ClassIcon hellmet_red Template T_TFBot_Soldier_Extended_Buff_Banner Attributes "IgnoreFlag" Action Mobber AddCond { Name TF_COND_REPROGRAMMED Delay 0.2 } AddCond { Name TF_COND_REPROGRAMMED Delay 0.2 } } TFBot { ClassIcon hellmet_red Template T_TFBot_Soldier_Extended_Concheror Attributes "IgnoreFlag" Action Mobber AddCond { Name TF_COND_REPROGRAMMED Delay 0.2 } } TFBot { ClassIcon hellmet_red Template T_TFBot_Soldier_Extended_Battalion Attributes "IgnoreFlag" Action Mobber AddCond { Name TF_COND_REPROGRAMMED Delay 0.2 } } TFBot { ClassIcon hellmet_red Template T_TFBot_ScorchShot_FastShot Attributes "IgnoreFlag" Attributes "AlwaysCrit" Action Mobber AddCond { Name TF_COND_REPROGRAMMED Delay 0.2 } } TFBot { ClassIcon hellmet_red Template T_TFBot_Demo_Burst Attributes "IgnoreFlag" Attributes "AlwaysCrit" Action Mobber AddCond { Name TF_COND_REPROGRAMMED Delay 0.2 } } TFBot { ClassIcon hellmet_red Health 175 Name Demoman Class Demoman Skill Normal Attributes "IgnoreFlag" Attributes "AlwaysCrit" Action Mobber AddCond { Name TF_COND_REPROGRAMMED Delay 0.2 } } TFBot { ClassIcon hellmet_red Template T_TFBot_Scout_Sandman_FastCharge Attributes "IgnoreFlag" Attributes "AlwaysCrit" Action Mobber AddCond { Name TF_COND_REPROGRAMMED Delay 0.2 } } TFBot { ClassIcon hellmet_red Template T_TFBot_Soldier_RocketPush Attributes "IgnoreFlag" Attributes "AlwaysCrit" Action Mobber AddCond { Name TF_COND_REPROGRAMMED Delay 0.2 } } TFBot { ClassIcon hellmet_red Template T_TFBot_Soldier_RocketShotgun Attributes "IgnoreFlag" Attributes "AlwaysCrit" Action Mobber AddCond { Name TF_COND_REPROGRAMMED Delay 0.2 } } TFBot { ClassIcon hellmet_red Template T_TFBot_Pyro_Flaregun Attributes "IgnoreFlag" Attributes "AlwaysCrit" Action Mobber AddCond { Name TF_COND_REPROGRAMMED Delay 0.2 } } TFBot { ClassIcon hellmet_red Template T_TFBot_Demoman_Knight Attributes "IgnoreFlag" Attributes "AlwaysCrit" Action Mobber AddCond { Name TF_COND_REPROGRAMMED Delay 0.2 } } TFBot { ClassIcon hellmet_red Health 200 Name Soldier Class Soldier Skill Normal Attributes "IgnoreFlag" Attributes "AlwaysCrit" Action Mobber AddCond { Name TF_COND_REPROGRAMMED Delay 0.2 } } TFBot { ClassIcon hellmet_red Health 300 Name Heavy Class HeavyWeapons Skill Normal Attributes "IgnoreFlag" Attributes "AlwaysCrit" Action Mobber AddCond { Name TF_COND_REPROGRAMMED Delay 0.2 } } TFBot { ClassIcon hellmet_red Health 125 Name Scout Class Scout Skill Normal Attributes "IgnoreFlag" Attributes "AlwaysCrit" Action Mobber AddCond { Name TF_COND_REPROGRAMMED Delay 0.2 } } TFBot { ClassIcon hellmet_red Health 175 Name Pyro Class Pyro Skill Normal Attributes "IgnoreFlag" Attributes "AlwaysCrit" Action Mobber AddCond { Name TF_COND_REPROGRAMMED Delay 0.2 } } TFBot { Attributes "IgnoreFlag" Action Mobber ClassIcon hellmet_red Health 250 Name "Chaos Pyro" Class Pyro Skill Normal WeaponRestrictions SecondaryOnly ItemAttributes { ItemName tf_weapon_shotgun_pyro "bleeding duration" 7 "mark for death" 1 "Set DamageType Ignite" 1 } CharacterAttributes { "move speed bonus" 0.65 "voice pitch scale" 0.2 } AddCond { Name TF_COND_REPROGRAMMED Delay 0.2 } } TFBot { ClassIcon hellmet_red Health 350 Name "Special Energidier" Scale 1.0 Class Soldier Skill Expert MaxVisionRange 25000 WeaponRestrictions PrimaryOnly Attributes "HoldFireUntilFullReload" Attributes "IgnoreFlag" ItemAttributes { ItemName "the cow mangler 5000" "damage bonus" 2.0 "fire rate bonus" 4.0 "faster reload rate" 5 "turn to gold" 1 "rocket specialist" 6 "Blast radius increased" 1.5 "is australium item" 1 } Item "the cow mangler 5000" Action Mobber AddCond { Name TF_COND_REPROGRAMMED Delay 0.2 } } TFBot { ClassIcon hellmet_red Health 500 Name "Corrupted Rocketer" Scale 1.0 Class Soldier Skill Expert WeaponRestrictions PrimaryOnly Action Mobber AddCond { Name TF_COND_REPROGRAMMED Delay 0.2 } Attributes "IgnoreFlag" Attributes "AlwaysCrit" ItemAttributes { ItemName "festive rocket launcher 2011" "fire rate bonus" 1.25 "faster reload rate" 0.8 "damage bonus" 1.5 } CharacterAttributes { "health regen" 1 } Item "festive rocket launcher 2011" Item "ghoul gibbin' gear" Item "tipped lid" Action Mobber HomingRockets { IgnoreDisguisedSpies 1 // <-- don't home in on disguised spies IgnoreStealthedSpies 1 // <-- don't home in on invisible spies RocketSpeed 1.60 // <-- make the rockets travel at Direct Hit speed (1980 HU/s) TurnPower 50.0 // <-- crank up the rockets' turning power to compensate for their high speed MaxAimError 150.0 // <-- allow the rockets to home in on their target as long as they're pointed within 120 degrees } } TFBot { ClassIcon hellmet_red Template T_TFBot_sniper_Huntsman_Spammer Attributes "IgnoreFlag" Attributes "AlwaysCrit" Action Mobber AddCond { Name TF_COND_REPROGRAMMED Delay 0.2 } AddCond { Name TF_COND_REPROGRAMMED Delay 0.2 } } TFBot { ClassIcon hellmet_red Template T_TFBot_sniper_Huntsman Attributes "IgnoreFlag" Attributes "AlwaysCrit" Action Mobber AddCond { Name TF_COND_REPROGRAMMED Delay 0.2 } AddCond { Name TF_COND_REPROGRAMMED Delay 0.2 } } TFBot { ClassIcon hellmet_red Template T_TFBot_Scout_Shortstop Attributes "IgnoreFlag" Attributes "AlwaysCrit" Action Mobber AddCond { Name TF_COND_REPROGRAMMED Delay 0.2 } } TFBot { ClassIcon hellmet_red Template T_TFBot_Heavyweapons_Fist Attributes "IgnoreFlag" Attributes "AlwaysCrit" Action Mobber AddCond { Name TF_COND_REPROGRAMMED Delay 0.2 } } TFBot { ClassIcon hellmet_red Template T_TFBot_Heavyweapons_Shotgun Attributes "IgnoreFlag" Attributes "AlwaysCrit" Action Mobber AddCond { Name TF_COND_REPROGRAMMED Delay 0.2 } } TFBot { ClassIcon hellmet_red Template T_TFBot_Soldier_Extended_Buff_Banner Attributes "IgnoreFlag" Action Mobber AddCond { Name TF_COND_REPROGRAMMED Delay 0.2 } AddCond { Name TF_COND_REPROGRAMMED Delay 0.2 } } TFBot { ClassIcon hellmet_red Template T_TFBot_Soldier_Extended_Concheror Attributes "IgnoreFlag" Action Mobber AddCond { Name TF_COND_REPROGRAMMED Delay 0.2 } } TFBot { ClassIcon hellmet_red Template T_TFBot_Soldier_Extended_Battalion Attributes "IgnoreFlag" Action Mobber AddCond { Name TF_COND_REPROGRAMMED Delay 0.2 } } TFBot { ClassIcon hellmet_red Template T_TFBot_ScorchShot_FastShot Attributes "IgnoreFlag" Attributes "AlwaysCrit" Action Mobber AddCond { Name TF_COND_REPROGRAMMED Delay 0.2 } } TFBot { ClassIcon hellmet_red Template T_TFBot_Demo_Burst Attributes "IgnoreFlag" Attributes "AlwaysCrit" Action Mobber AddCond { Name TF_COND_REPROGRAMMED Delay 0.2 } } TFBot { ClassIcon hellmet_red Health 175 Name Demoman Class Demoman Skill Normal Attributes "IgnoreFlag" Attributes "AlwaysCrit" Action Mobber AddCond { Name TF_COND_REPROGRAMMED Delay 0.2 } } TFBot { ClassIcon hellmet_red Template T_TFBot_Scout_Sandman_FastCharge Attributes "IgnoreFlag" Attributes "AlwaysCrit" Action Mobber AddCond { Name TF_COND_REPROGRAMMED Delay 0.2 } } TFBot { ClassIcon hellmet_red Template T_TFBot_Soldier_RocketPush Attributes "IgnoreFlag" Attributes "AlwaysCrit" Action Mobber AddCond { Name TF_COND_REPROGRAMMED Delay 0.2 } } TFBot { ClassIcon hellmet_red Template T_TFBot_Soldier_RocketShotgun Attributes "IgnoreFlag" Attributes "AlwaysCrit" Action Mobber AddCond { Name TF_COND_REPROGRAMMED Delay 0.2 } } TFBot { ClassIcon hellmet_red Template T_TFBot_Pyro_Flaregun Attributes "IgnoreFlag" Attributes "AlwaysCrit" Action Mobber AddCond { Name TF_COND_REPROGRAMMED Delay 0.2 } } TFBot { ClassIcon hellmet_red Template T_TFBot_Demoman_Knight Attributes "IgnoreFlag" Attributes "AlwaysCrit" Action Mobber AddCond { Name TF_COND_REPROGRAMMED Delay 0.2 } } TFBot { ClassIcon hellmet_red Health 200 Name Soldier Class Soldier Skill Normal Attributes "IgnoreFlag" Attributes "AlwaysCrit" Action Mobber AddCond { Name TF_COND_REPROGRAMMED Delay 0.2 } } TFBot { ClassIcon hellmet_red Health 300 Name Heavy Class HeavyWeapons Skill Normal Attributes "IgnoreFlag" Attributes "AlwaysCrit" Action Mobber AddCond { Name TF_COND_REPROGRAMMED Delay 0.2 } } TFBot { ClassIcon hellmet_red Health 125 Name Scout Class Scout Skill Normal Attributes "IgnoreFlag" Attributes "AlwaysCrit" Action Mobber AddCond { Name TF_COND_REPROGRAMMED Delay 0.2 } } TFBot { ClassIcon hellmet_red Health 175 Name Pyro Class Pyro Skill Normal Attributes "IgnoreFlag" Attributes "AlwaysCrit" Action Mobber AddCond { Name TF_COND_REPROGRAMMED Delay 0.2 } } TFBot { Attributes "IgnoreFlag" Action Mobber ClassIcon hellmet_red Health 250 Name "Chaos Pyro" Class Pyro Skill Normal WeaponRestrictions SecondaryOnly ItemAttributes { ItemName tf_weapon_shotgun_pyro "bleeding duration" 7 "mark for death" 1 "Set DamageType Ignite" 1 } CharacterAttributes { "move speed bonus" 0.65 "voice pitch scale" 0.2 } AddCond { Name TF_COND_REPROGRAMMED Delay 0.2 } } TFBot { ClassIcon hellmet_red Health 350 Name "Special Energidier" Scale 1.0 Class Soldier Skill Expert MaxVisionRange 25000 WeaponRestrictions PrimaryOnly Attributes "HoldFireUntilFullReload" Attributes "IgnoreFlag" ItemAttributes { ItemName "the cow mangler 5000" "damage bonus" 2.0 "fire rate bonus" 4.0 "faster reload rate" 5 "turn to gold" 1 "rocket specialist" 6 "Blast radius increased" 1.5 "is australium item" 1 } Item "the cow mangler 5000" Action Mobber AddCond { Name TF_COND_REPROGRAMMED Delay 0.2 } } TFBot { ClassIcon hellmet_red Health 500 Name "Corrupted Rocketer" Scale 1.0 Class Soldier Skill Expert WeaponRestrictions PrimaryOnly Action Mobber AddCond { Name TF_COND_REPROGRAMMED Delay 0.2 } Attributes "IgnoreFlag" Attributes "AlwaysCrit" ItemAttributes { ItemName "festive rocket launcher 2011" "fire rate bonus" 1.25 "faster reload rate" 0.8 "damage bonus" 1.5 } CharacterAttributes { "health regen" 1 } Item "festive rocket launcher 2011" Item "ghoul gibbin' gear" Item "tipped lid" Action Mobber HomingRockets { IgnoreDisguisedSpies 1 // <-- don't home in on disguised spies IgnoreStealthedSpies 1 // <-- don't home in on invisible spies RocketSpeed 1.60 // <-- make the rockets travel at Direct Hit speed (1980 HU/s) TurnPower 50.0 // <-- crank up the rockets' turning power to compensate for their high speed MaxAimError 150.0 // <-- allow the rockets to home in on their target as long as they're pointed within 120 degrees } } TFBot { ClassIcon hellmet_red Template T_TFBot_sniper_Huntsman_Spammer Attributes "IgnoreFlag" Attributes "AlwaysCrit" Action Mobber AddCond { Name TF_COND_REPROGRAMMED Delay 0.2 } AddCond { Name TF_COND_REPROGRAMMED Delay 0.2 } } TFBot { ClassIcon hellmet_red Template T_TFBot_sniper_Huntsman Attributes "IgnoreFlag" Attributes "AlwaysCrit" Action Mobber AddCond { Name TF_COND_REPROGRAMMED Delay 0.2 } AddCond { Name TF_COND_REPROGRAMMED Delay 0.2 } } TFBot { ClassIcon hellmet_red Template T_TFBot_Scout_Shortstop Attributes "IgnoreFlag" Attributes "AlwaysCrit" Action Mobber AddCond { Name TF_COND_REPROGRAMMED Delay 0.2 } } TFBot { ClassIcon hellmet_red Template T_TFBot_Heavyweapons_Fist Attributes "IgnoreFlag" Attributes "AlwaysCrit" Action Mobber AddCond { Name TF_COND_REPROGRAMMED Delay 0.2 } } TFBot { ClassIcon hellmet_red Template T_TFBot_Heavyweapons_Shotgun Attributes "IgnoreFlag" Attributes "AlwaysCrit" Action Mobber AddCond { Name TF_COND_REPROGRAMMED Delay 0.2 } } TFBot { ClassIcon hellmet_red Template T_TFBot_Soldier_Extended_Buff_Banner Attributes "IgnoreFlag" Action Mobber AddCond { Name TF_COND_REPROGRAMMED Delay 0.2 } AddCond { Name TF_COND_REPROGRAMMED Delay 0.2 } } TFBot { ClassIcon hellmet_red Template T_TFBot_Soldier_Extended_Concheror Attributes "IgnoreFlag" Action Mobber AddCond { Name TF_COND_REPROGRAMMED Delay 0.2 } } TFBot { ClassIcon hellmet_red Template T_TFBot_Soldier_Extended_Battalion Attributes "IgnoreFlag" Action Mobber AddCond { Name TF_COND_REPROGRAMMED Delay 0.2 } } TFBot { ClassIcon hellmet_red Template T_TFBot_ScorchShot_FastShot Attributes "IgnoreFlag" Attributes "AlwaysCrit" Action Mobber AddCond { Name TF_COND_REPROGRAMMED Delay 0.2 } } TFBot { ClassIcon hellmet_red Template T_TFBot_Demo_Burst Attributes "IgnoreFlag" Attributes "AlwaysCrit" Action Mobber AddCond { Name TF_COND_REPROGRAMMED Delay 0.2 } } TFBot { ClassIcon hellmet_red Health 175 Name Demoman Class Demoman Skill Normal Attributes "IgnoreFlag" Attributes "AlwaysCrit" Action Mobber AddCond { Name TF_COND_REPROGRAMMED Delay 0.2 } } TFBot { ClassIcon hellmet_red Template T_TFBot_Scout_Sandman_FastCharge Attributes "IgnoreFlag" Attributes "AlwaysCrit" Action Mobber AddCond { Name TF_COND_REPROGRAMMED Delay 0.2 } } TFBot { ClassIcon hellmet_red Template T_TFBot_Soldier_RocketPush Attributes "IgnoreFlag" Attributes "AlwaysCrit" Action Mobber AddCond { Name TF_COND_REPROGRAMMED Delay 0.2 } } TFBot { ClassIcon hellmet_red Template T_TFBot_Soldier_RocketShotgun Attributes "IgnoreFlag" Attributes "AlwaysCrit" Action Mobber AddCond { Name TF_COND_REPROGRAMMED Delay 0.2 } } TFBot { ClassIcon hellmet_red Template T_TFBot_Pyro_Flaregun Attributes "IgnoreFlag" Attributes "AlwaysCrit" Action Mobber AddCond { Name TF_COND_REPROGRAMMED Delay 0.2 } } TFBot { ClassIcon hellmet_red Template T_TFBot_Demoman_Knight Attributes "IgnoreFlag" Attributes "AlwaysCrit" Action Mobber AddCond { Name TF_COND_REPROGRAMMED Delay 0.2 } } TFBot { ClassIcon hellmet_red Health 200 Name Soldier Class Soldier Skill Normal Attributes "IgnoreFlag" Attributes "AlwaysCrit" Action Mobber AddCond { Name TF_COND_REPROGRAMMED Delay 0.2 } } TFBot { ClassIcon hellmet_red Health 300 Name Heavy Class HeavyWeapons Skill Normal Attributes "IgnoreFlag" Attributes "AlwaysCrit" Action Mobber AddCond { Name TF_COND_REPROGRAMMED Delay 0.2 } } TFBot { ClassIcon hellmet_red Health 125 Name Scout Class Scout Skill Normal Attributes "IgnoreFlag" Attributes "AlwaysCrit" Action Mobber AddCond { Name TF_COND_REPROGRAMMED Delay 0.2 } } TFBot { ClassIcon hellmet_red Health 175 Name Pyro Class Pyro Skill Normal Attributes "IgnoreFlag" Attributes "AlwaysCrit" Action Mobber AddCond { Name TF_COND_REPROGRAMMED Delay 0.2 } } TFBot { Attributes "IgnoreFlag" Action Mobber ClassIcon hellmet_red Health 250 Name "Chaos Pyro" Class Pyro Skill Normal WeaponRestrictions SecondaryOnly ItemAttributes { ItemName tf_weapon_shotgun_pyro "bleeding duration" 7 "mark for death" 1 "Set DamageType Ignite" 1 } CharacterAttributes { "move speed bonus" 0.65 "voice pitch scale" 0.2 } AddCond { Name TF_COND_REPROGRAMMED Delay 0.2 } } TFBot { ClassIcon hellmet_red Health 350 Name "Special Energidier" Scale 1.0 Class Soldier Skill Expert MaxVisionRange 25000 WeaponRestrictions PrimaryOnly Attributes "HoldFireUntilFullReload" Attributes "IgnoreFlag" ItemAttributes { ItemName "the cow mangler 5000" "damage bonus" 2.0 "fire rate bonus" 4.0 "faster reload rate" 5 "turn to gold" 1 "rocket specialist" 6 "Blast radius increased" 1.5 "is australium item" 1 } Item "the cow mangler 5000" Action Mobber AddCond { Name TF_COND_REPROGRAMMED Delay 0.2 } } TFBot { ClassIcon hellmet_red Health 500 Name "Corrupted Rocketer" Scale 1.0 Class Soldier Skill Expert WeaponRestrictions PrimaryOnly Action Mobber AddCond { Name TF_COND_REPROGRAMMED Delay 0.2 } Attributes "IgnoreFlag" Attributes "AlwaysCrit" ItemAttributes { ItemName "festive rocket launcher 2011" "fire rate bonus" 1.25 "faster reload rate" 0.8 "damage bonus" 1.5 } CharacterAttributes { "health regen" 1 } Item "festive rocket launcher 2011" Item "ghoul gibbin' gear" Item "tipped lid" Action Mobber HomingRockets { IgnoreDisguisedSpies 1 // <-- don't home in on disguised spies IgnoreStealthedSpies 1 // <-- don't home in on invisible spies RocketSpeed 1.60 // <-- make the rockets travel at Direct Hit speed (1980 HU/s) TurnPower 50.0 // <-- crank up the rockets' turning power to compensate for their high speed MaxAimError 150.0 // <-- allow the rockets to home in on their target as long as they're pointed within 120 degrees } } TFBot { ClassIcon hellmet_red Template T_TFBot_sniper_Huntsman_Spammer Attributes "IgnoreFlag" Attributes "AlwaysCrit" Action Mobber AddCond { Name TF_COND_REPROGRAMMED Delay 0.2 } AddCond { Name TF_COND_REPROGRAMMED Delay 0.2 } } TFBot { ClassIcon hellmet_red Template T_TFBot_sniper_Huntsman Attributes "IgnoreFlag" Attributes "AlwaysCrit" Action Mobber AddCond { Name TF_COND_REPROGRAMMED Delay 0.2 } AddCond { Name TF_COND_REPROGRAMMED Delay 0.2 } } TFBot { ClassIcon hellmet_red Template T_TFBot_Scout_Shortstop Attributes "IgnoreFlag" Attributes "AlwaysCrit" Action Mobber AddCond { Name TF_COND_REPROGRAMMED Delay 0.2 } } TFBot { ClassIcon hellmet_red Template T_TFBot_Heavyweapons_Fist Attributes "IgnoreFlag" Attributes "AlwaysCrit" Action Mobber AddCond { Name TF_COND_REPROGRAMMED Delay 0.2 } } TFBot { ClassIcon hellmet_red Template T_TFBot_Heavyweapons_Shotgun Attributes "IgnoreFlag" Attributes "AlwaysCrit" Action Mobber AddCond { Name TF_COND_REPROGRAMMED Delay 0.2 } } TFBot { ClassIcon hellmet_red Template T_TFBot_Soldier_Extended_Buff_Banner Attributes "IgnoreFlag" Action Mobber AddCond { Name TF_COND_REPROGRAMMED Delay 0.2 } AddCond { Name TF_COND_REPROGRAMMED Delay 0.2 } } TFBot { ClassIcon hellmet_red Template T_TFBot_Soldier_Extended_Concheror Attributes "IgnoreFlag" Action Mobber AddCond { Name TF_COND_REPROGRAMMED Delay 0.2 } } TFBot { ClassIcon hellmet_red Template T_TFBot_Soldier_Extended_Battalion Attributes "IgnoreFlag" Action Mobber AddCond { Name TF_COND_REPROGRAMMED Delay 0.2 } } TFBot { ClassIcon hellmet_red Template T_TFBot_ScorchShot_FastShot Attributes "IgnoreFlag" Attributes "AlwaysCrit" Action Mobber AddCond { Name TF_COND_REPROGRAMMED Delay 0.2 } } TFBot { ClassIcon hellmet_red Template T_TFBot_Demo_Burst Attributes "IgnoreFlag" Attributes "AlwaysCrit" Action Mobber AddCond { Name TF_COND_REPROGRAMMED Delay 0.2 } } TFBot { ClassIcon hellmet_red Health 175 Name Demoman Class Demoman Skill Normal Attributes "IgnoreFlag" Attributes "AlwaysCrit" Action Mobber AddCond { Name TF_COND_REPROGRAMMED Delay 0.2 } } TFBot { ClassIcon hellmet_red Template T_TFBot_Scout_Sandman_FastCharge Attributes "IgnoreFlag" Attributes "AlwaysCrit" Action Mobber AddCond { Name TF_COND_REPROGRAMMED Delay 0.2 } } TFBot { ClassIcon hellmet_red Template T_TFBot_Soldier_RocketPush Attributes "IgnoreFlag" Attributes "AlwaysCrit" Action Mobber AddCond { Name TF_COND_REPROGRAMMED Delay 0.2 } } TFBot { ClassIcon hellmet_red Template T_TFBot_Soldier_RocketShotgun Attributes "IgnoreFlag" Attributes "AlwaysCrit" Action Mobber AddCond { Name TF_COND_REPROGRAMMED Delay 0.2 } } TFBot { ClassIcon hellmet_red Template T_TFBot_Pyro_Flaregun Attributes "IgnoreFlag" Attributes "AlwaysCrit" Action Mobber AddCond { Name TF_COND_REPROGRAMMED Delay 0.2 } } TFBot { ClassIcon hellmet_red Template T_TFBot_Demoman_Knight Attributes "IgnoreFlag" Attributes "AlwaysCrit" Action Mobber AddCond { Name TF_COND_REPROGRAMMED Delay 0.2 } } TFBot { ClassIcon hellmet_red Health 200 Name Soldier Class Soldier Skill Normal Attributes "IgnoreFlag" Attributes "AlwaysCrit" Action Mobber AddCond { Name TF_COND_REPROGRAMMED Delay 0.2 } } TFBot { ClassIcon hellmet_red Health 300 Name Heavy Class HeavyWeapons Skill Normal Attributes "IgnoreFlag" Attributes "AlwaysCrit" Action Mobber AddCond { Name TF_COND_REPROGRAMMED Delay 0.2 } } TFBot { ClassIcon hellmet_red Health 125 Name Scout Class Scout Skill Normal Attributes "IgnoreFlag" Attributes "AlwaysCrit" Action Mobber AddCond { Name TF_COND_REPROGRAMMED Delay 0.2 } } TFBot { ClassIcon hellmet_red Health 175 Name Pyro Class Pyro Skill Normal Attributes "IgnoreFlag" Attributes "AlwaysCrit" Action Mobber AddCond { Name TF_COND_REPROGRAMMED Delay 0.2 } } TFBot { Attributes "IgnoreFlag" Action Mobber ClassIcon hellmet_red Health 250 Name "Chaos Pyro" Class Pyro Skill Normal WeaponRestrictions SecondaryOnly ItemAttributes { ItemName tf_weapon_shotgun_pyro "bleeding duration" 7 "mark for death" 1 "Set DamageType Ignite" 1 } CharacterAttributes { "move speed bonus" 0.65 "voice pitch scale" 0.2 } AddCond { Name TF_COND_REPROGRAMMED Delay 0.2 } } TFBot { ClassIcon hellmet_red Health 350 Name "Special Energidier" Scale 1.0 Class Soldier Skill Expert MaxVisionRange 25000 WeaponRestrictions PrimaryOnly Attributes "HoldFireUntilFullReload" Attributes "IgnoreFlag" ItemAttributes { ItemName "the cow mangler 5000" "damage bonus" 2.0 "fire rate bonus" 4.0 "faster reload rate" 5 "turn to gold" 1 "rocket specialist" 6 "Blast radius increased" 1.5 "is australium item" 1 } Item "the cow mangler 5000" Action Mobber AddCond { Name TF_COND_REPROGRAMMED Delay 0.2 } } TFBot { ClassIcon hellmet_red Health 500 Name "Corrupted Rocketer" Scale 1.0 Class Soldier Skill Expert WeaponRestrictions PrimaryOnly Action Mobber AddCond { Name TF_COND_REPROGRAMMED Delay 0.2 } Attributes "IgnoreFlag" Attributes "AlwaysCrit" ItemAttributes { ItemName "festive rocket launcher 2011" "fire rate bonus" 1.25 "faster reload rate" 0.8 "damage bonus" 1.5 } CharacterAttributes { "health regen" 1 } Item "festive rocket launcher 2011" Item "ghoul gibbin' gear" Item "tipped lid" Action Mobber HomingRockets { IgnoreDisguisedSpies 1 // <-- don't home in on disguised spies IgnoreStealthedSpies 1 // <-- don't home in on invisible spies RocketSpeed 1.60 // <-- make the rockets travel at Direct Hit speed (1980 HU/s) TurnPower 50.0 // <-- crank up the rockets' turning power to compensate for their high speed MaxAimError 150.0 // <-- allow the rockets to home in on their target as long as they're pointed within 120 degrees } } TFBot { ClassIcon hellmet_red Template T_TFBot_Heavyweapons_Fist AddCond { Name TF_COND_REPROGRAMMED Delay 0.2 } Attributes "AlwaysCrit" Attributes "IgnoreFlag" Action Mobber } TFBot { ClassIcon hellmet_red Template T_TFBot_Scout_Shortstop AddCond { Name TF_COND_REPROGRAMMED Delay 0.2 } Attributes "AlwaysCrit" Attributes "IgnoreFlag" Action Mobber } TFBot { ClassIcon hellmet_red Template T_TFBot_sniper_Huntsman_Spammer AddCond { Name TF_COND_REPROGRAMMED Delay 0.2 } Attributes "AlwaysCrit" Attributes "IgnoreFlag" Action Mobber } TFBot { ClassIcon hellmet_red Template T_TFBot_Demoman_Samurai AddCond { Name TF_COND_REPROGRAMMED Delay 0.2 } Attributes "AlwaysCrit" Attributes "IgnoreFlag" Action Mobber } TFBot { ClassIcon hellmet_red Template T_TFBot_Heavy_IronFist_Airblast AddCond { Name TF_COND_REPROGRAMMED Delay 0.2 } Attributes "AlwaysCrit" Attributes "IgnoreFlag" Action Mobber } TFBot { ClassIcon hellmet_red Health 1000 AddCond { Name TF_COND_REPROGRAMMED Delay 0.2 } Name "Sub Backup Soldier" Scale 1.4 Attributes "IgnoreFlag" Action Mobber Template T_TFBot_Soldier_Extended_Battalion ItemAttributes { ItemName tf_weapon_rocketlauncher "damage bonus" 8.0 } } TFBot { ClassIcon hellmet_red Health 1000 AddCond { Name TF_COND_REPROGRAMMED Delay 0.2 } Name "Sub Conch Soldier" Attributes "IgnoreFlag" Scale 1.4 Template T_TFBot_Soldier_Extended_Concheror ItemAttributes { ItemName tf_weapon_rocketlauncher "damage bonus" 8.0 } Action Mobber } TFBot { ClassIcon hellmet_red Health 1000 Name "Sub Buff Soldier" AddCond { Name TF_COND_REPROGRAMMED Delay 0.2 } Scale 1.4 Attributes "IgnoreFlag" Template T_TFBot_Soldier_Extended_Buff_Banner ItemAttributes { ItemName tf_weapon_rocketlauncher "damage bonus" 8.0 } Action Mobber } TFBot { ClassIcon hellmet_red Health 1000 Name "Rapid Fire Stun Soldier" Scale 1.4 AddCond { Name TF_COND_REPROGRAMMED Delay 0.2 } Class Soldier Skill Expert WeaponRestrictions PrimaryOnly Attributes "AlwaysCrit" Attributes "IgnoreFlag" ItemAttributes { ItemName tf_weapon_rocketlauncher "faster reload rate" -0.8 "fire rate bonus" 0.5 "rocket specialist" 2 } CharacterAttributes { "damage force reduction" 0.4 "Projectile speed increased" 1.25 } Action Mobber } TFBot { Attributes "IgnoreFlag" Action Mobber ClassIcon hellmet_red Health 750 Name "Slasher" Scale 1.2 Class Demoman Skill Hard WeaponRestrictions MeleeOnly ItemAttributes { ItemName "the eyelander" "critboost on kill" 3 "damage bonus" 2.5 "melee range multiplier" 2.5 "hand scale" 2.0 } CharacterAttributes { "move speed bonus" 0.5 "voice pitch scale" 0.01 } Item "the chargin' targe" Item "the eyelander" Attributes "AlwaysCrit" AddCond { Name TF_COND_REPROGRAMMED Delay 0.2 } } TFBot { Attributes "IgnoreFlag" Action Mobber ClassIcon hellmet_red Health 1250 Name "Evolved Soldier" Scale 1.35 Class Soldier Skill Normal WeaponRestrictions PrimaryOnly Attributes "AlwaysCrit" AddCond { Name TF_COND_REPROGRAMMED Delay 0.2 } ItemAttributes { ItemName tf_weapon_rocketlauncher "damage bonus" 1.5 "fire rate bonus" 0.6 "faster reload rate" 0.4 "clip size bonus upgrade" 5 } CharacterAttributes { "voice pitch scale" 0.01 } } TFBot { ClassIcon hellmet_red Template T_TFBot_Heavyweapons_Fist AddCond { Name TF_COND_REPROGRAMMED Delay 0.2 } Attributes "AlwaysCrit" Attributes "IgnoreFlag" Action Mobber } TFBot { ClassIcon hellmet_red Template T_TFBot_Scout_Shortstop AddCond { Name TF_COND_REPROGRAMMED Delay 0.2 } Attributes "AlwaysCrit" Attributes "IgnoreFlag" Action Mobber } TFBot { ClassIcon hellmet_red Template T_TFBot_sniper_Huntsman_Spammer AddCond { Name TF_COND_REPROGRAMMED Delay 0.2 } Attributes "AlwaysCrit" Attributes "IgnoreFlag" Action Mobber } TFBot { ClassIcon hellmet_red Template T_TFBot_Demoman_Samurai AddCond { Name TF_COND_REPROGRAMMED Delay 0.2 } Attributes "AlwaysCrit" Attributes "IgnoreFlag" Action Mobber } TFBot { ClassIcon hellmet_red Template T_TFBot_Heavy_IronFist_Airblast AddCond { Name TF_COND_REPROGRAMMED Delay 0.2 } Attributes "AlwaysCrit" Attributes "IgnoreFlag" Action Mobber } TFBot { ClassIcon hellmet_red Health 1000 AddCond { Name TF_COND_REPROGRAMMED Delay 0.2 } Name "Sub Backup Soldier" Scale 1.4 Attributes "IgnoreFlag" Action Mobber Template T_TFBot_Soldier_Extended_Battalion ItemAttributes { ItemName tf_weapon_rocketlauncher "damage bonus" 8.0 } } TFBot { ClassIcon hellmet_red Health 1000 AddCond { Name TF_COND_REPROGRAMMED Delay 0.2 } Name "Sub Conch Soldier" Attributes "IgnoreFlag" Scale 1.4 Template T_TFBot_Soldier_Extended_Concheror ItemAttributes { ItemName tf_weapon_rocketlauncher "damage bonus" 8.0 } Action Mobber } TFBot { ClassIcon hellmet_red Health 1000 Name "Sub Buff Soldier" AddCond { Name TF_COND_REPROGRAMMED Delay 0.2 } Scale 1.4 Attributes "IgnoreFlag" Template T_TFBot_Soldier_Extended_Buff_Banner ItemAttributes { ItemName tf_weapon_rocketlauncher "damage bonus" 8.0 } Action Mobber } TFBot { ClassIcon hellmet_red Health 1000 Name "Rapid Fire Stun Soldier" Scale 1.4 AddCond { Name TF_COND_REPROGRAMMED Delay 0.2 } Class Soldier Skill Expert WeaponRestrictions PrimaryOnly Attributes "AlwaysCrit" Attributes "IgnoreFlag" ItemAttributes { ItemName tf_weapon_rocketlauncher "faster reload rate" -0.8 "fire rate bonus" 0.5 "rocket specialist" 2 } CharacterAttributes { "damage force reduction" 0.4 "Projectile speed increased" 1.25 } Action Mobber } TFBot { Attributes "IgnoreFlag" Action Mobber ClassIcon hellmet_red Health 750 Name "Slasher" Scale 1.2 Class Demoman Skill Hard WeaponRestrictions MeleeOnly ItemAttributes { ItemName "the eyelander" "critboost on kill" 3 "damage bonus" 2.5 "melee range multiplier" 2.5 "hand scale" 2.0 } CharacterAttributes { "move speed bonus" 0.5 "voice pitch scale" 0.01 } Item "the chargin' targe" Item "the eyelander" Attributes "AlwaysCrit" AddCond { Name TF_COND_REPROGRAMMED Delay 0.2 } } TFBot { Attributes "IgnoreFlag" Action Mobber ClassIcon hellmet_red Health 1250 Name "Evolved Soldier" Scale 1.35 Class Soldier Skill Normal WeaponRestrictions PrimaryOnly Attributes "AlwaysCrit" AddCond { Name TF_COND_REPROGRAMMED Delay 0.2 } ItemAttributes { ItemName tf_weapon_rocketlauncher "damage bonus" 1.5 "fire rate bonus" 0.6 "faster reload rate" 0.4 "clip size bonus upgrade" 5 } CharacterAttributes { "voice pitch scale" 0.01 } } TFBot { ClassIcon hellmet_red Template T_TFBot_Heavyweapons_Fist AddCond { Name TF_COND_REPROGRAMMED Delay 0.2 } Attributes "AlwaysCrit" Attributes "IgnoreFlag" Action Mobber } TFBot { ClassIcon hellmet_red Template T_TFBot_Scout_Shortstop AddCond { Name TF_COND_REPROGRAMMED Delay 0.2 } Attributes "AlwaysCrit" Attributes "IgnoreFlag" Action Mobber } TFBot { ClassIcon hellmet_red Template T_TFBot_sniper_Huntsman_Spammer AddCond { Name TF_COND_REPROGRAMMED Delay 0.2 } Attributes "AlwaysCrit" Attributes "IgnoreFlag" Action Mobber } TFBot { ClassIcon hellmet_red Template T_TFBot_Demoman_Samurai AddCond { Name TF_COND_REPROGRAMMED Delay 0.2 } Attributes "AlwaysCrit" Attributes "IgnoreFlag" Action Mobber } TFBot { ClassIcon hellmet_red Template T_TFBot_Heavy_IronFist_Airblast AddCond { Name TF_COND_REPROGRAMMED Delay 0.2 } Attributes "AlwaysCrit" Attributes "IgnoreFlag" Action Mobber } TFBot { ClassIcon hellmet_red Health 1000 AddCond { Name TF_COND_REPROGRAMMED Delay 0.2 } Name "Sub Backup Soldier" Scale 1.4 Attributes "IgnoreFlag" Action Mobber Template T_TFBot_Soldier_Extended_Battalion ItemAttributes { ItemName tf_weapon_rocketlauncher "damage bonus" 8.0 } } TFBot { ClassIcon hellmet_red Health 1000 AddCond { Name TF_COND_REPROGRAMMED Delay 0.2 } Name "Sub Conch Soldier" Attributes "IgnoreFlag" Scale 1.4 Template T_TFBot_Soldier_Extended_Concheror ItemAttributes { ItemName tf_weapon_rocketlauncher "damage bonus" 8.0 } Action Mobber } TFBot { ClassIcon hellmet_red Health 1000 Name "Sub Buff Soldier" AddCond { Name TF_COND_REPROGRAMMED Delay 0.2 } Scale 1.4 Attributes "IgnoreFlag" Template T_TFBot_Soldier_Extended_Buff_Banner ItemAttributes { ItemName tf_weapon_rocketlauncher "damage bonus" 8.0 } Action Mobber } TFBot { ClassIcon hellmet_red Health 1000 Name "Rapid Fire Stun Soldier" Scale 1.4 AddCond { Name TF_COND_REPROGRAMMED Delay 0.2 } Class Soldier Skill Expert WeaponRestrictions PrimaryOnly Attributes "AlwaysCrit" Attributes "IgnoreFlag" ItemAttributes { ItemName tf_weapon_rocketlauncher "faster reload rate" -0.8 "fire rate bonus" 0.5 "rocket specialist" 2 } CharacterAttributes { "damage force reduction" 0.4 "Projectile speed increased" 1.25 } Action Mobber } TFBot { Attributes "IgnoreFlag" Action Mobber ClassIcon hellmet_red Health 750 Name "Slasher" Scale 1.2 Class Demoman Skill Hard WeaponRestrictions MeleeOnly ItemAttributes { ItemName "the eyelander" "critboost on kill" 3 "damage bonus" 2.5 "melee range multiplier" 2.5 "hand scale" 2.0 } CharacterAttributes { "move speed bonus" 0.5 "voice pitch scale" 0.01 } Item "the chargin' targe" Item "the eyelander" Attributes "AlwaysCrit" AddCond { Name TF_COND_REPROGRAMMED Delay 0.2 } } TFBot { Attributes "IgnoreFlag" Action Mobber ClassIcon hellmet_red Health 1250 Name "Evolved Soldier" Scale 1.35 Class Soldier Skill Normal WeaponRestrictions PrimaryOnly Attributes "AlwaysCrit" AddCond { Name TF_COND_REPROGRAMMED Delay 0.2 } ItemAttributes { ItemName tf_weapon_rocketlauncher "damage bonus" 1.5 "fire rate bonus" 0.6 "faster reload rate" 0.4 "clip size bonus upgrade" 5 } CharacterAttributes { "voice pitch scale" 0.01 } } TFBot { ClassIcon hellmet_red Template T_TFBot_Heavyweapons_Fist AddCond { Name TF_COND_REPROGRAMMED Delay 0.2 } Attributes "AlwaysCrit" Attributes "IgnoreFlag" Action Mobber } TFBot { ClassIcon hellmet_red Template T_TFBot_Scout_Shortstop AddCond { Name TF_COND_REPROGRAMMED Delay 0.2 } Attributes "AlwaysCrit" Attributes "IgnoreFlag" Action Mobber } TFBot { ClassIcon hellmet_red Template T_TFBot_sniper_Huntsman_Spammer AddCond { Name TF_COND_REPROGRAMMED Delay 0.2 } Attributes "AlwaysCrit" Attributes "IgnoreFlag" Action Mobber } TFBot { ClassIcon hellmet_red Template T_TFBot_Demoman_Samurai AddCond { Name TF_COND_REPROGRAMMED Delay 0.2 } Attributes "AlwaysCrit" Attributes "IgnoreFlag" Action Mobber } TFBot { ClassIcon hellmet_red Template T_TFBot_Heavy_IronFist_Airblast AddCond { Name TF_COND_REPROGRAMMED Delay 0.2 } Attributes "AlwaysCrit" Attributes "IgnoreFlag" Action Mobber } TFBot { ClassIcon hellmet_red Health 1000 AddCond { Name TF_COND_REPROGRAMMED Delay 0.2 } Name "Sub Backup Soldier" Scale 1.4 Attributes "IgnoreFlag" Action Mobber Template T_TFBot_Soldier_Extended_Battalion ItemAttributes { ItemName tf_weapon_rocketlauncher "damage bonus" 8.0 } } TFBot { ClassIcon hellmet_red Health 1000 AddCond { Name TF_COND_REPROGRAMMED Delay 0.2 } Name "Sub Conch Soldier" Attributes "IgnoreFlag" Scale 1.4 Template T_TFBot_Soldier_Extended_Concheror ItemAttributes { ItemName tf_weapon_rocketlauncher "damage bonus" 8.0 } Action Mobber } TFBot { ClassIcon hellmet_red Health 1000 Name "Sub Buff Soldier" AddCond { Name TF_COND_REPROGRAMMED Delay 0.2 } Scale 1.4 Attributes "IgnoreFlag" Template T_TFBot_Soldier_Extended_Buff_Banner ItemAttributes { ItemName tf_weapon_rocketlauncher "damage bonus" 8.0 } Action Mobber } TFBot { ClassIcon hellmet_red Health 1000 Name "Rapid Fire Stun Soldier" Scale 1.4 AddCond { Name TF_COND_REPROGRAMMED Delay 0.2 } Class Soldier Skill Expert WeaponRestrictions PrimaryOnly Attributes "AlwaysCrit" Attributes "IgnoreFlag" ItemAttributes { ItemName tf_weapon_rocketlauncher "faster reload rate" -0.8 "fire rate bonus" 0.5 "rocket specialist" 2 } CharacterAttributes { "damage force reduction" 0.4 "Projectile speed increased" 1.25 } Action Mobber } TFBot { Attributes "IgnoreFlag" Action Mobber ClassIcon hellmet_red Health 750 Name "Slasher" Scale 1.2 Class Demoman Skill Hard WeaponRestrictions MeleeOnly ItemAttributes { ItemName "the eyelander" "critboost on kill" 3 "damage bonus" 2.5 "melee range multiplier" 2.5 "hand scale" 2.0 } CharacterAttributes { "move speed bonus" 0.5 "voice pitch scale" 0.01 } Item "the chargin' targe" Item "the eyelander" Attributes "AlwaysCrit" AddCond { Name TF_COND_REPROGRAMMED Delay 0.2 } } TFBot { Attributes "IgnoreFlag" Action Mobber ClassIcon hellmet_red Health 1250 Name "Evolved Soldier" Scale 1.35 Class Soldier Skill Normal WeaponRestrictions PrimaryOnly Attributes "AlwaysCrit" AddCond { Name TF_COND_REPROGRAMMED Delay 0.2 } ItemAttributes { ItemName tf_weapon_rocketlauncher "damage bonus" 1.5 "fire rate bonus" 0.6 "faster reload rate" 0.4 "clip size bonus upgrade" 5 } CharacterAttributes { "voice pitch scale" 0.01 } } TFBot { ClassIcon hellmet_red Template T_TFBot_Heavyweapons_Fist AddCond { Name TF_COND_REPROGRAMMED Delay 0.2 } Attributes "AlwaysCrit" Attributes "IgnoreFlag" Action Mobber } TFBot { ClassIcon hellmet_red Template T_TFBot_Scout_Shortstop AddCond { Name TF_COND_REPROGRAMMED Delay 0.2 } Attributes "AlwaysCrit" Attributes "IgnoreFlag" Action Mobber } TFBot { ClassIcon hellmet_red Template T_TFBot_sniper_Huntsman_Spammer AddCond { Name TF_COND_REPROGRAMMED Delay 0.2 } Attributes "AlwaysCrit" Attributes "IgnoreFlag" Action Mobber } TFBot { ClassIcon hellmet_red Template T_TFBot_Demoman_Samurai AddCond { Name TF_COND_REPROGRAMMED Delay 0.2 } Attributes "AlwaysCrit" Attributes "IgnoreFlag" Action Mobber } TFBot { ClassIcon hellmet_red Template T_TFBot_Heavy_IronFist_Airblast AddCond { Name TF_COND_REPROGRAMMED Delay 0.2 } Attributes "AlwaysCrit" Attributes "IgnoreFlag" Action Mobber } TFBot { ClassIcon hellmet_red Health 1000 AddCond { Name TF_COND_REPROGRAMMED Delay 0.2 } Name "Sub Backup Soldier" Scale 1.4 Attributes "IgnoreFlag" Action Mobber Template T_TFBot_Soldier_Extended_Battalion ItemAttributes { ItemName tf_weapon_rocketlauncher "damage bonus" 8.0 } } TFBot { ClassIcon hellmet_red Health 1000 AddCond { Name TF_COND_REPROGRAMMED Delay 0.2 } Name "Sub Conch Soldier" Attributes "IgnoreFlag" Scale 1.4 Template T_TFBot_Soldier_Extended_Concheror ItemAttributes { ItemName tf_weapon_rocketlauncher "damage bonus" 8.0 } Action Mobber } TFBot { ClassIcon hellmet_red Health 1000 Name "Sub Buff Soldier" AddCond { Name TF_COND_REPROGRAMMED Delay 0.2 } Scale 1.4 Attributes "IgnoreFlag" Template T_TFBot_Soldier_Extended_Buff_Banner ItemAttributes { ItemName tf_weapon_rocketlauncher "damage bonus" 8.0 } Action Mobber } TFBot { ClassIcon hellmet_red Health 1000 Name "Rapid Fire Stun Soldier" Scale 1.4 AddCond { Name TF_COND_REPROGRAMMED Delay 0.2 } Class Soldier Skill Expert WeaponRestrictions PrimaryOnly Attributes "AlwaysCrit" Attributes "IgnoreFlag" ItemAttributes { ItemName tf_weapon_rocketlauncher "faster reload rate" -0.8 "fire rate bonus" 0.5 "rocket specialist" 2 } CharacterAttributes { "damage force reduction" 0.4 "Projectile speed increased" 1.25 } Action Mobber } TFBot { Attributes "IgnoreFlag" Action Mobber ClassIcon hellmet_red Health 750 Name "Slasher" Scale 1.2 Class Demoman Skill Hard WeaponRestrictions MeleeOnly ItemAttributes { ItemName "the eyelander" "critboost on kill" 3 "damage bonus" 2.5 "melee range multiplier" 2.5 "hand scale" 2.0 } CharacterAttributes { "move speed bonus" 0.5 "voice pitch scale" 0.01 } Item "the chargin' targe" Item "the eyelander" Attributes "AlwaysCrit" AddCond { Name TF_COND_REPROGRAMMED Delay 0.2 } } TFBot { Attributes "IgnoreFlag" Action Mobber ClassIcon hellmet_red Health 1250 Name "Evolved Soldier" Scale 1.35 Class Soldier Skill Normal WeaponRestrictions PrimaryOnly Attributes "AlwaysCrit" AddCond { Name TF_COND_REPROGRAMMED Delay 0.2 } ItemAttributes { ItemName tf_weapon_rocketlauncher "damage bonus" 1.5 "fire rate bonus" 0.6 "faster reload rate" 0.4 "clip size bonus upgrade" 5 } CharacterAttributes { "voice pitch scale" 0.01 } } TFBot { AddCond { Name TF_COND_REPROGRAMMED Delay 0.2 } ClassIcon hellmet_red Health 5000 Name "Giant StunRocket Heavy" Class HeavyWeapons Skill Expert WeaponRestrictions PrimaryOnly Attributes "MiniBoss" Attributes "IgnoreFlag" Action Mobber ItemAttributes { ItemName tf_weapon_minigun "damage bonus" 2.0 "override projectile type" 2 "fire rate bonus" 1.5 "rocket specialist" 2 "Projectile speed increased" 2.4 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.3 "airblast vulnerability multiplier" 0.3 "override footstep sound set" 2 } Item "hard counter" } TFBot { AddCond { Name TF_COND_REPROGRAMMED Delay 0.2 } ClassIcon hellmet_red Health 5000 Name "Giant Homing BB Soldier" Class Soldier Skill Expert WeaponRestrictions PrimaryOnly Attributes "MiniBoss" Attributes "HoldFireUntilFullReload" Attributes "IgnoreFlag" Attributes "AlwaysCrit" Action Mobber ItemAttributes { ItemName "the black box" "damage bonus" 0.90 "fire rate bonus" 0.001 "clip size upgrade atomic" 4 "faster reload rate" 1.3 "blast radius increased" 1.50 "projectile spread angle penalty" 8 "heal on hit for rapidfire" 1000 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 "override footstep sound set" 3 "Projectile speed increased" 0.9 } Item "the black box" Item "towering pillar of hats" HomingRockets { IgnoreDisguisedSpies 1 // <-- don't home in on disguised spies IgnoreStealthedSpies 1 // <-- don't home in on invisible spies RocketSpeed 0.85 // <-- TurnPower 45.0 // <-- crank up the rockets' turning power to compensate for their high speed MaxAimError 150.0 // <-- allow the rockets to home in on their target as long as they're pointed within 120 degrees } } TFBot { AddCond { Name TF_COND_REPROGRAMMED Delay 0.2 } Name "Giant Dodging R-Fire Demo" Attributes "IgnoreFlag" Action Mobber ClassIcon hellmet_red Addcond { Index 79 Delay 0.2 } Template T_TFBot_Giant_Demo_RapidFire } TFBot { AddCond { Name TF_COND_REPROGRAMMED Delay 0.2 } Name "Giant Dodging Soldier" Attributes "IgnoreFlag" Action Mobber ClassIcon hellmet_red Attributes "AlwaysCrit" Addcond { Index 79 Delay 0.2 } Template T_TFBot_Giant_Soldier } TFBot { AddCond { Name TF_COND_REPROGRAMMED Delay 0.2 } Name "Giant Dodging Deflector HWG" Attributes "IgnoreFlag" Action Mobber Attributes "AlwaysCrit" ClassIcon hellmet_red Addcond { Index 79 Delay 0.2 } Template T_TFBot_Giant_Heavyweapons_Deflector } TFBot { AddCond { Name TF_COND_REPROGRAMMED Delay 0.2 } Name "Giant Dodging Pyro" Attributes "IgnoreFlag" Attributes "AlwaysCrit" Action Mobber ClassIcon hellmet_red Template T_TFBot_Giant_Pyro Addcond { Index 79 Delay 0.2 } } TFBot { AddCond { Name TF_COND_REPROGRAMMED Delay 0.2 } ClassIcon hellmet_red Health 9999 Name "Mini Reaper" Scale 1.0 Class Soldier Skill Expert WeaponRestrictions PrimaryOnly Attributes "MiniBoss" Attributes "AlwaysCrit" Attributes "IgnoreFlag" Action Mobber ItemAttributes { ItemName tf_weapon_rocketlauncher "damage bonus" 2.0 "faster reload rate" 0.2 "fire rate bonus" 0.1 "Projectile speed increased" 1.9 "projectile spread angle penalty" 7 } CharacterAttributes { "health regen" 25 "damage force reduction" 0.1 "airblast vulnerability multiplier" 0.1 "airblast vertical vulnerability multiplier" 0.1 "rage giving scale" 0.1 } HomingRockets { IgnoreDisguisedSpies 1 // <-- don't home in on disguised spies IgnoreStealthedSpies 1 // <-- don't home in on invisible spies RocketSpeed 0.75 // <-- TurnPower 40.0 // <-- crank up the rockets' turning power to compensate for their high speed MaxAimError 150.0 // <-- allow the rockets to home in on their target as long as they're pointed within 120 degrees } Item "the infernal impaler" Item "the hornblower" } TFBot { AddCond { Name TF_COND_REPROGRAMMED Delay 0.2 } ClassIcon hellmet_red Health 5000 Name "Giant WTF Soldier" Scale 1.64 Class Soldier Skill Hard WeaponRestrictions PrimaryOnly ItemAttributes { ItemName tf_weapon_rocketlauncher "fire rate bonus" 0.2 "faster reload rate" 0.1 "Projectile speed increased" 4.5 "projectile spread angle penalty" 12 "damage bonus" 2.0 "blast dmg to self increased" -1.00 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.1 "airblast vulnerability multiplier" 0.1 "override footstep sound set" 2 } Attributes "IgnoreFlag" Attributes "MiniBoss" Action Mobber Item "web easteregg medal" Item "honest halo" } TFBot { AddCond { Name TF_COND_REPROGRAMMED Delay 0.2 } ClassIcon hellmet_red Health 6500 Name "Giant Devastator" Scale 1.7 Class Soldier Skill Hard WeaponRestrictions PrimaryOnly ItemAttributes { ItemName tf_weapon_rocketlauncher "fire rate bonus" 0.2 "faster reload rate" 0.1 "Projectile speed increased" 4.5 "projectile spread angle penalty" 12 "damage bonus" 2.0 "blast dmg to self increased" -1.00 "Blast radius increased" 1.66 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.1 "airblast vulnerability multiplier" 0.1 "override footstep sound set" 2 } Attributes "IgnoreFlag" Attributes "MiniBoss" Action Mobber HomingRockets { IgnoreDisguisedSpies 1 // <-- don't home in on disguised spies IgnoreStealthedSpies 1 // <-- don't home in on invisible spies RocketSpeed 2.00 // <-- TurnPower 100.0 // <-- crank up the rockets' turning power to compensate for their high speed MaxAimError 360.0 // <-- allow the rockets to home in on their target as long as they're pointed within 120 degrees } } TFBot { AddCond { Name TF_COND_REPROGRAMMED Delay 0.2 } ClassIcon hellmet_red Health 7500 Name "Giant Eternal Minion" Class HeavyWeapons Skill Expert WeaponRestrictions PrimaryOnly Attributes "MiniBoss" Attributes "IgnoreFlag" Action Mobber ItemAttributes { ItemName tf_weapon_minigun "damage bonus" 2.5 "attack projectiles" 2 "heal on kill" 5000 "damage causes airblast" 1 } CharacterAttributes { "move speed bonus" 0.40 "damage force reduction" 0.1 "airblast vulnerability multiplier" 0.1 "override footstep sound set" 2 } Item "der maschinensoldaten-helm" Item "bone-cut belt" } TFBot { AddCond { Name TF_COND_REPROGRAMMED Delay 0.2 } ClassIcon hellmet_red Health 15000 Name "Blastering Blaster Bot" Scale 1.75 Class Soldier Skill Expert WeaponRestrictions PrimaryOnly Attributes "MiniBoss" Attributes "HoldFireUntilFullReload" Attributes "AlwaysCrit" ItemAttributes { ItemName tf_weapon_rocketlauncher "damage bonus" 2.0 "faster reload rate" 0.6 "fire rate bonus" 0.2 "clip size upgrade atomic" 7.0 "Projectile speed increased" 1.3 "damage causes airblast" 1 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 "override footstep sound set" 3 "airblast vertical vulnerability multiplier" 0.1 "rage giving scale" 0.1 } Attributes "IgnoreFlag" Action Mobber } TFBot { AddCond { Name TF_COND_REPROGRAMMED Delay 0.2 } ClassIcon hellmet_red Health 4000 Name "MB Super Pyro" Scale 1.6 Class Pyro Skill Expert WeaponRestrictions PrimaryOnly Attributes "MiniBoss" Attributes "IgnoreFlag" Attributes "AlwaysCrit" Action Mobber ItemAttributes { ItemName "the backburner" "airblast pushback scale" 2.0 "damage bonus" 8.0 } CharacterAttributes { "damage force reduction" 0.1 "airblast vulnerability multiplier" 0.1 "airblast vertical vulnerability multiplier" 0.1 "rage giving scale" 0.1 "move speed bonus" 0.6 } Item "the backburner" Item "sight for sore eyes" Item "the last breath" } TFBot { AddCond { Name TF_COND_REPROGRAMMED Delay 0.2 } ClassIcon hellmet_red Health 4000 Name "MB Super Demoman" Scale 1.6 Class Demoman Skill Expert WeaponRestrictions PrimaryOnly Attributes "AlwaysCrit" Attributes "MiniBoss" Attributes "IgnoreFlag" Action Mobber ItemAttributes { ItemName "festive grenade launcher" "fire rate bonus" 0.15 "faster reload rate" 0.2 "Projectile speed increased" 1.9 "damage bonus" 2.0 } CharacterAttributes { "damage force reduction" 0.1 "airblast vulnerability multiplier" 0.1 "airblast vertical vulnerability multiplier" 0.1 "rage giving scale" 0.1 "move speed bonus" 0.5 } Item "festive grenade launcher" Item "conjurer's cowl" Item "spacechem pin" } TFBot { AddCond { Name TF_COND_REPROGRAMMED Delay 0.2 } ClassIcon hellmet_red Health 6000 Name "MB Super Nuclear Soldier" Scale 1.6 Class Soldier Skill Expert WeaponRestrictions PrimaryOnly Attributes "MiniBoss" Attributes "HoldFireUntilFullReload" Attributes "AlwaysCrit" Attributes "IgnoreFlag" Action Mobber ItemAttributes { ItemName "the original" "damage bonus" 10 "damage causes airblast" 1 "faster reload rate" 3 "fire rate bonus" 2 "projectile spread angle penalty" 1 "use large smoke explosion" 1 "blast radius increased" 3 "Projectile speed increased" 1.3 } CharacterAttributes { "health regen" 1 "damage force reduction" 0.1 "airblast vulnerability multiplier" 0.1 "airblast vertical vulnerability multiplier" 0.1 "move speed bonus" 0.5 } Item "the original" Item "stainless pot" Item "osx item" } TFBot { AddCond { Name TF_COND_REPROGRAMMED Delay 0.2 } ClassIcon hellmet_red Health 2500 Name "MB Super Demoknight" Scale 1.6 Class Demoman Skill Expert WeaponRestrictions MeleeOnly Attributes "MiniBoss" Attributes "IgnoreFlag" Action Mobber ItemAttributes { ItemName "the eyelander" "damage bonus" 10 } CharacterAttributes { "damage force reduction" 0.1 "airblast vulnerability multiplier" 0.1 "airblast vertical vulnerability multiplier" 0.1 "rage giving scale" 0.1 "dmg taken from fire reduced" 0.25 "dmg taken from crit reduced" 0.25 "dmg taken from blast reduced" 0.25 "dmg taken from bullets reduced" 0.25 "dmg from ranged reduced" 0.25 "move speed bonus" 0.5 } Item "ali baba's wee booties" Item "the chargin' targe" Item "the eyelander" Item "spiral sallet" } TFBot { AddCond { Name TF_COND_REPROGRAMMED Delay 0.2 } ClassIcon hellmet_red Health 9600 Name "MB Super Breaker" Scale 1.6 Class HeavyWeapons Skill Expert WeaponRestrictions MeleeOnly Attributes "MiniBoss" Attributes "IgnoreFlag" Attributes "AlwaysCrit" Action Mobber ItemAttributes { ItemName apoco-fists "fire rate bonus" 0.4 "damage bonus" 7.5 } CharacterAttributes { "damage force reduction" 0.1 "airblast vulnerability multiplier" 0.1 "airblast vertical vulnerability multiplier" 0.1 "rage giving scale" 0.1 "move speed bonus" 0.5 } Item "apoco-fists" Item "the katyusha" Item "bone-cut belt" } TFBot { AddCond { Name TF_COND_REPROGRAMMED Delay 0.2 } ClassIcon hellmet_red Health 7500 Name "MB S-Heal-On-Kill Heavy" Scale 1.6 Class HeavyWeapons Skill Expert WeaponRestrictions PrimaryOnly Attributes "MiniBoss" Attributes "IgnoreFlag" Action Mobber ItemAttributes { ItemName tomislav "damage bonus" 2.8 "attack projectiles" 2 "heal on kill" 5000 } CharacterAttributes { "damage force reduction" 0.1 "airblast vulnerability multiplier" 0.1 "move speed bonus" 0.5 } Item "tomislav" Item "the merc's mohawk" Item "the bruiser's bandanna" } TFBot { AddCond { Name TF_COND_REPROGRAMMED Delay 0.2 } ClassIcon hellmet_red Health 5500 Name "MB Super BB Soldier" Scale 1.6 Class Soldier Skill Expert WeaponRestrictions PrimaryOnly Attributes "MiniBoss" Attributes "HoldFireUntilFullReload" Attributes "IgnoreFlag" Attributes "AlwaysCrit" Action Mobber ItemAttributes { ItemName "the black box" "damage bonus" 1.25 "fire rate bonus" 0.001 "clip size upgrade atomic" 0 "faster reload rate" 1.4 "blast radius increased" 1.55 "projectile spread angle penalty" 6 "heal on hit for rapidfire" 1100 } CharacterAttributes { "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 "Projectile speed increased" 0.9 "move speed bonus" 0.5 } Item "the black box" Item "the grenadier's softcap" Item "osx item" } TFBot { AddCond { Name TF_COND_REPROGRAMMED Delay 0.2 } ClassIcon hellmet_red Health 4000 Name "MB Super Nuclear Demoman" Scale 1.6 Class Demoman Skill Expert WeaponRestrictions PrimaryOnly Attributes "MiniBoss" Attributes "HoldFireUntilFullReload" Attributes "AlwaysFireWeapon" Attributes "AlwaysCrit" Attributes "IgnoreFlag" Action Mobber ItemAttributes { ItemName "the iron bomber" "grenade launcher mortar mode" 0 "faster reload rate" 1.4 "fire rate bonus" 1.6 "Projectile speed increased" 1.5 "projectile spread angle penalty" 3.5 "damage bonus" 12 "damage causes airblast" 1 "blast radius increased" 1.8 "use large smoke explosion" 1 } CharacterAttributes { "damage force reduction" 0.1 "airblast vulnerability multiplier" 0.1 "move speed bonus" 0.5 } Item "the iron bomber" } TFBot { AddCond { Name TF_COND_REPROGRAMMED Delay 0.2 } ClassIcon hellmet_red Health 5750 Name "MB Super Barrage Soldier" Scale 1.6 Class Soldier Skill Expert WeaponRestrictions PrimaryOnly Tag "bot_giant" Attributes "MiniBoss" Attributes "HoldFireUntilFullReload" Attributes "IgnoreFlag" Attributes "AlwaysCrit" Action Mobber ItemAttributes { ItemName tf_weapon_rocketlauncher "clip size upgrade atomic" 26.0 "faster reload rate" 0.1 "fire rate bonus" 0.15 "projectile spread angle penalty" 3 } CharacterAttributes { "health regen" 40 "damage bonus" 3.2 "damage force reduction" 0.1 "airblast vulnerability multiplier" 0.1 "airblast vertical vulnerability multiplier" 0.1 "Projectile speed increased" 0.85 "move speed bonus" 0.5 } Item "furious fukaamigasa" Item "shoestring budget" } TFBot { AddCond { Name TF_COND_REPROGRAMMED Delay 0.2 } ClassIcon hellmet_red Health 5250 Name "MB Super Superior Soldier" Scale 1.6 Class Soldier Skill Expert WeaponRestrictions PrimaryOnly Attributes "MiniBoss" Attributes "HoldFireUntilFullReload" Attributes "AlwaysCrit" Attributes "IgnoreFlag" Action Mobber ItemAttributes { ItemName "the liberty launcher" "damage bonus" 2.5 "faster reload rate" 0.3 "fire rate bonus" 0.2 "clip size upgrade atomic" 7.0 "Projectile speed increased" 1.7 } CharacterAttributes { "damage force reduction" 0.1 "airblast vulnerability multiplier" 0.1 "airblast vertical vulnerability multiplier" 0.1 "rage giving scale" 0.1 "move speed bonus" 0.5 } Item "the liberty launcher" Item "killer exclusive" Item "summer shades" } TFBot { AddCond { Name TF_COND_REPROGRAMMED Delay 0.2 } ClassIcon hellmet_red Health 2500 Name "MB Super Wrapper Scout" Scale 1.6 Class Scout Skill Expert WeaponRestrictions MeleeOnly Attributes "MiniBoss" Attributes "IgnoreFlag" Attributes "AlwaysCrit" Action Mobber ItemAttributes { ItemName "the wrap assassin" "effect bar recharge rate increased" 0.001 } CharacterAttributes { "move speed bonus" 8 "damage force reduction" 0.1 "airblast vulnerability multiplier" 1.5 "airblast vertical vulnerability multiplier" 0.1 "rage giving scale" 0.1 } Item "the wrap assassin" Item "the holiday headcase" Item "the fast learner" } TFBot { AddCond { Name TF_COND_REPROGRAMMED Delay 0.2 } ClassIcon hellmet_red Health 2500 AutoJumpMin 5 AutoJumpMax 5 Name "MB Super Jumping Scout" Scale 1.6 Class Scout Skill Expert WeaponRestrictions MeleeOnly Attributes "MiniBoss" Attributes "AutoJump" Attributes "IgnoreFlag" Attributes "AlwaysCrit" Action Mobber ItemAttributes { ItemName tf_weapon_bat "damage bonus" 4.5 "effect bar recharge rate increased" 0.001 } CharacterAttributes { "increased jump height" 2 "damage force reduction" 0.1 "airblast vulnerability multiplier" 0.1 "move speed bonus" 0.8 } Item "scout beanie" } TFBot { Attributes "IgnoreFlag" Action Mobber ClassIcon hellmet_red Health 3666 Name "Giant Flaming Pyro" Class Pyro Scale 1.75 Skill Normal WeaponRestrictions PrimaryOnly Tag "bot_giant" Attributes "AlwaysFireWeapon" Attributes "MiniBoss" ItemAttributes { ItemName "the backburner" "mark for death" 1 "heal on kill" 125 "damage bonus" 1.5 "hand scale" 0.00001 } CharacterAttributes { "move speed bonus" 0.6 "voice pitch scale" 0.01 "damage force reduction" 0.1 "airblast vulnerability multiplier" 0.1 "override footstep sound set" 4 "airblast vertical vulnerability multiplier" 0.1 } Item "the backburner" Item "the last breath" AddCond { Name TF_COND_REPROGRAMMED Delay 0.2 } } TFBot { Attributes "IgnoreFlag" Action Mobber ClassIcon hellmet_red Health 5500 Name "Giant Razor Bowman" Scale 1.75 Class sniper Skill Hard Attributes "AlwaysCrit" Attributes "MiniBoss" ItemAttributes { ItemName "the fortified compound" "fire rate bonus" 0.6 "bleeding duration" 6 } CharacterAttributes { "head scale" 0.7 "move speed bonus" 0.55 "voice pitch scale" 0.01 "damage force reduction" 0.1 "airblast vulnerability multiplier" 0.1 "override footstep sound set" 4 "airblast vertical vulnerability multiplier" 0.1 } Item "the fortified compound" Item "the razorback" Item "the bushwacka" AddCond { Name TF_COND_REPROGRAMMED Delay 0.2 } } TFBot { Attributes "IgnoreFlag" Action Mobber ClassIcon hellmet_red Health 2500 Name "Giant Chaos Pyro" AddCond { Name TF_COND_REPROGRAMMED Delay 0.2 } Scale 1.7 Attributes "MiniBoss" Attributes "AlwaysCrit" Class Pyro Skill Normal WeaponRestrictions SecondaryOnly ItemAttributes { ItemName tf_weapon_shotgun_pyro "bleeding duration" 7 "mark for death" 1 "Set DamageType Ignite" 1 } CharacterAttributes { "move speed bonus" 0.6 "voice pitch scale" 0.2 "damage force reduction" 0.1 "airblast vulnerability multiplier" 0.1 "override footstep sound set" 4 "airblast vertical vulnerability multiplier" 0.1 } } TFBot { Attributes "IgnoreFlag" Action Mobber ClassIcon hellmet_red Health 5000 AutoJumpMin 10 AutoJumpMax 10 Name "Giant Conch Samurai" Scale 1.7 Class Soldier Skill Expert WeaponRestrictions MeleeOnly Attributes "SpawnWithFullCharge" Attributes "AlwaysCrit" Attributes "AutoJump" Attributes "MiniBoss" CharacterAttributes { "increased jump height" 2.3 "bot custom jump particle" 1 "damage bonus" 3.5 "increase buff duration" 10.0 "voice pitch scale" 0.01 "cancel falling damage" 1 "damage force reduction" 0.1 "airblast vulnerability multiplier" 0.1 "override footstep sound set" 4 "airblast vertical vulnerability multiplier" 0.1 "move speed bonus" 0.7 } Item "the concheror" Item "the half-zatoichi" Item "soldier samurai hat" AddCond { Name TF_COND_REPROGRAMMED Delay 0.2 } } TFBot { Attributes "IgnoreFlag" Action Mobber ClassIcon hellmet_red Health 3000 Name "Giant Demo-Train" Scale 1.7 Class Demoman Skill Expert WeaponRestrictions MeleeOnly Attributes "AlwaysCrit" Attributes "MiniBoss" ItemAttributes { ItemName "the splendid screen" "Attack not cancel charge" 1 } ItemAttributes { ItemName "the pain train" "damage bonus" 0.5 "fire rate bonus" 0.5 } CharacterAttributes { "charge time increased" 25 "charge recharge rate increased" 25 "voice pitch scale" 0.01 "damage force reduction" 0.1 "airblast vulnerability multiplier" 0.1 "airblast vertical vulnerability multiplier" 0.1 "move speed bonus" 0.8 } AddCond { Name TF_COND_REPROGRAMMED Delay 0.2 } Item "ali baba's wee booties" Item "the splendid screen" Item "the pain train" Item "scotch bonnet" } TFBot { Attributes "IgnoreFlag" Action Mobber ClassIcon hellmet_red Health 6000 Name "Giant Hellish Berserker" Scale 1.7 Attributes "MiniBoss" Class Demoman Skill Expert Tag "bot_giant" ItemAttributes { ItemName "the scotsman's skullcutter" "heal on kill" 333 "damage bonus" 1.5 } CharacterAttributes { "voice pitch scale" 0.01 "damage force reduction" 0.1 "airblast vulnerability multiplier" 0.1 "override footstep sound set" 4 "airblast vertical vulnerability multiplier" 0.1 } Item "ali baba's wee booties" Item "the chargin' targe" Item "the scotsman's skullcutter" Item "voodoo juju" Item "the battery bandolier" AddCond { Name TF_COND_REPROGRAMMED Delay 0.2 } } TFBot { Attributes "IgnoreFlag" Action Mobber Template Gargantuar ClassIcon hellmet_red AddCond { Name TF_COND_REPROGRAMMED Delay 0.2 } } TFBot { Attributes "IgnoreFlag" Action Mobber Health 16666 AutoJumpMin 0 AutoJumpMax 0 ClassIcon hellmet_red Name "Hell-Born Giant" Scale 1.7 Template T_TFBot_Giant_Heavyweapons Attributes "AlwaysCrit" ItemAttributes { ItemName "the huo long heatmaker" "damage bonus vs burning" 2.5 } ItemAttributes { ItemName tf_weapon_shotgun_hwg "Attack not cancel charge" 1 } ItemAttributes { ItemName tf_weapon_fists "damage bonus" 2 } CharacterAttributes { "move speed bonus" 0.4 "damage force reduction" 0.1 "airblast vulnerability multiplier" 0.1 "voice pitch scale" 0.35 } Item "the huo long heatmaker" Item "spine-chilling skull" AddCond { Name TF_COND_REPROGRAMMED Delay 0.2 } } TFBot { AddCond { Name TF_COND_REPROGRAMMED Delay 0.2 } ClassIcon hellmet_red Health 5000 Name "Giant StunRocket Heavy" Class HeavyWeapons Skill Expert WeaponRestrictions PrimaryOnly Attributes "MiniBoss" Attributes "IgnoreFlag" Action Mobber ItemAttributes { ItemName tf_weapon_minigun "damage bonus" 2.0 "override projectile type" 2 "fire rate bonus" 1.5 "rocket specialist" 2 "Projectile speed increased" 2.4 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.3 "airblast vulnerability multiplier" 0.3 "override footstep sound set" 2 } Item "hard counter" } TFBot { AddCond { Name TF_COND_REPROGRAMMED Delay 0.2 } ClassIcon hellmet_red Health 5000 Name "Giant Homing BB Soldier" Class Soldier Skill Expert WeaponRestrictions PrimaryOnly Attributes "MiniBoss" Attributes "HoldFireUntilFullReload" Attributes "IgnoreFlag" Attributes "AlwaysCrit" Action Mobber ItemAttributes { ItemName "the black box" "damage bonus" 0.90 "fire rate bonus" 0.001 "clip size upgrade atomic" 4 "faster reload rate" 1.3 "blast radius increased" 1.50 "projectile spread angle penalty" 8 "heal on hit for rapidfire" 1000 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 "override footstep sound set" 3 "Projectile speed increased" 0.9 } Item "the black box" Item "towering pillar of hats" HomingRockets { IgnoreDisguisedSpies 1 // <-- don't home in on disguised spies IgnoreStealthedSpies 1 // <-- don't home in on invisible spies RocketSpeed 0.85 // <-- TurnPower 45.0 // <-- crank up the rockets' turning power to compensate for their high speed MaxAimError 150.0 // <-- allow the rockets to home in on their target as long as they're pointed within 120 degrees } } TFBot { AddCond { Name TF_COND_REPROGRAMMED Delay 0.2 } Name "Giant Dodging R-Fire Demo" Attributes "IgnoreFlag" Action Mobber ClassIcon hellmet_red Addcond { Index 79 Delay 0.2 } Template T_TFBot_Giant_Demo_RapidFire } TFBot { AddCond { Name TF_COND_REPROGRAMMED Delay 0.2 } Name "Giant Dodging Soldier" Attributes "IgnoreFlag" Action Mobber ClassIcon hellmet_red Attributes "AlwaysCrit" Addcond { Index 79 Delay 0.2 } Template T_TFBot_Giant_Soldier } TFBot { AddCond { Name TF_COND_REPROGRAMMED Delay 0.2 } Name "Giant Dodging Deflector HWG" Attributes "IgnoreFlag" Action Mobber Attributes "AlwaysCrit" ClassIcon hellmet_red Addcond { Index 79 Delay 0.2 } Template T_TFBot_Giant_Heavyweapons_Deflector } TFBot { AddCond { Name TF_COND_REPROGRAMMED Delay 0.2 } Name "Giant Dodging Pyro" Attributes "IgnoreFlag" Attributes "AlwaysCrit" Action Mobber ClassIcon hellmet_red Template T_TFBot_Giant_Pyro Addcond { Index 79 Delay 0.2 } } TFBot { AddCond { Name TF_COND_REPROGRAMMED Delay 0.2 } ClassIcon hellmet_red Health 9999 Name "Mini Reaper" Scale 1.0 Class Soldier Skill Expert WeaponRestrictions PrimaryOnly Attributes "MiniBoss" Attributes "AlwaysCrit" Attributes "IgnoreFlag" Action Mobber ItemAttributes { ItemName tf_weapon_rocketlauncher "damage bonus" 2.0 "faster reload rate" 0.2 "fire rate bonus" 0.1 "Projectile speed increased" 1.9 "projectile spread angle penalty" 7 } CharacterAttributes { "health regen" 25 "damage force reduction" 0.1 "airblast vulnerability multiplier" 0.1 "airblast vertical vulnerability multiplier" 0.1 "rage giving scale" 0.1 } HomingRockets { IgnoreDisguisedSpies 1 // <-- don't home in on disguised spies IgnoreStealthedSpies 1 // <-- don't home in on invisible spies RocketSpeed 0.75 // <-- TurnPower 40.0 // <-- crank up the rockets' turning power to compensate for their high speed MaxAimError 150.0 // <-- allow the rockets to home in on their target as long as they're pointed within 120 degrees } Item "the infernal impaler" Item "the hornblower" } TFBot { AddCond { Name TF_COND_REPROGRAMMED Delay 0.2 } ClassIcon hellmet_red Health 5000 Name "Giant WTF Soldier" Scale 1.64 Class Soldier Skill Hard WeaponRestrictions PrimaryOnly ItemAttributes { ItemName tf_weapon_rocketlauncher "fire rate bonus" 0.2 "faster reload rate" 0.1 "Projectile speed increased" 4.5 "projectile spread angle penalty" 12 "damage bonus" 2.0 "blast dmg to self increased" -1.00 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.1 "airblast vulnerability multiplier" 0.1 "override footstep sound set" 2 } Attributes "IgnoreFlag" Attributes "MiniBoss" Action Mobber Item "web easteregg medal" Item "honest halo" } TFBot { AddCond { Name TF_COND_REPROGRAMMED Delay 0.2 } ClassIcon hellmet_red Health 6500 Name "Giant Devastator" Scale 1.7 Class Soldier Skill Hard WeaponRestrictions PrimaryOnly ItemAttributes { ItemName tf_weapon_rocketlauncher "fire rate bonus" 0.2 "faster reload rate" 0.1 "Projectile speed increased" 4.5 "projectile spread angle penalty" 12 "damage bonus" 2.0 "blast dmg to self increased" -1.00 "Blast radius increased" 1.66 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.1 "airblast vulnerability multiplier" 0.1 "override footstep sound set" 2 } Attributes "IgnoreFlag" Attributes "MiniBoss" Action Mobber HomingRockets { IgnoreDisguisedSpies 1 // <-- don't home in on disguised spies IgnoreStealthedSpies 1 // <-- don't home in on invisible spies RocketSpeed 2.00 // <-- TurnPower 100.0 // <-- crank up the rockets' turning power to compensate for their high speed MaxAimError 360.0 // <-- allow the rockets to home in on their target as long as they're pointed within 120 degrees } } TFBot { AddCond { Name TF_COND_REPROGRAMMED Delay 0.2 } ClassIcon hellmet_red Health 7500 Name "Giant Eternal Minion" Class HeavyWeapons Skill Expert WeaponRestrictions PrimaryOnly Attributes "MiniBoss" Attributes "IgnoreFlag" Action Mobber ItemAttributes { ItemName tf_weapon_minigun "damage bonus" 2.5 "attack projectiles" 2 "heal on kill" 5000 "damage causes airblast" 1 } CharacterAttributes { "move speed bonus" 0.40 "damage force reduction" 0.1 "airblast vulnerability multiplier" 0.1 "override footstep sound set" 2 } Item "der maschinensoldaten-helm" Item "bone-cut belt" } TFBot { AddCond { Name TF_COND_REPROGRAMMED Delay 0.2 } ClassIcon hellmet_red Health 15000 Name "Blastering Blaster Bot" Scale 1.75 Class Soldier Skill Expert WeaponRestrictions PrimaryOnly Attributes "MiniBoss" Attributes "HoldFireUntilFullReload" Attributes "AlwaysCrit" ItemAttributes { ItemName tf_weapon_rocketlauncher "damage bonus" 2.0 "faster reload rate" 0.6 "fire rate bonus" 0.2 "clip size upgrade atomic" 7.0 "Projectile speed increased" 1.3 "damage causes airblast" 1 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 "override footstep sound set" 3 "airblast vertical vulnerability multiplier" 0.1 "rage giving scale" 0.1 } Attributes "IgnoreFlag" Action Mobber } TFBot { AddCond { Name TF_COND_REPROGRAMMED Delay 0.2 } ClassIcon hellmet_red Health 4000 Name "MB Super Pyro" Scale 1.6 Class Pyro Skill Expert WeaponRestrictions PrimaryOnly Attributes "MiniBoss" Attributes "IgnoreFlag" Attributes "AlwaysCrit" Action Mobber ItemAttributes { ItemName "the backburner" "airblast pushback scale" 2.0 "damage bonus" 8.0 } CharacterAttributes { "damage force reduction" 0.1 "airblast vulnerability multiplier" 0.1 "airblast vertical vulnerability multiplier" 0.1 "rage giving scale" 0.1 "move speed bonus" 0.6 } Item "the backburner" Item "sight for sore eyes" Item "the last breath" } TFBot { AddCond { Name TF_COND_REPROGRAMMED Delay 0.2 } ClassIcon hellmet_red Health 4000 Name "MB Super Demoman" Scale 1.6 Class Demoman Skill Expert WeaponRestrictions PrimaryOnly Attributes "AlwaysCrit" Attributes "MiniBoss" Attributes "IgnoreFlag" Action Mobber ItemAttributes { ItemName "festive grenade launcher" "fire rate bonus" 0.15 "faster reload rate" 0.2 "Projectile speed increased" 1.9 "damage bonus" 2.0 } CharacterAttributes { "damage force reduction" 0.1 "airblast vulnerability multiplier" 0.1 "airblast vertical vulnerability multiplier" 0.1 "rage giving scale" 0.1 "move speed bonus" 0.5 } Item "festive grenade launcher" Item "conjurer's cowl" Item "spacechem pin" } TFBot { AddCond { Name TF_COND_REPROGRAMMED Delay 0.2 } ClassIcon hellmet_red Health 6000 Name "MB Super Nuclear Soldier" Scale 1.6 Class Soldier Skill Expert WeaponRestrictions PrimaryOnly Attributes "MiniBoss" Attributes "HoldFireUntilFullReload" Attributes "AlwaysCrit" Attributes "IgnoreFlag" Action Mobber ItemAttributes { ItemName "the original" "damage bonus" 10 "damage causes airblast" 1 "faster reload rate" 3 "fire rate bonus" 2 "projectile spread angle penalty" 1 "use large smoke explosion" 1 "blast radius increased" 3 "Projectile speed increased" 1.3 } CharacterAttributes { "health regen" 1 "damage force reduction" 0.1 "airblast vulnerability multiplier" 0.1 "airblast vertical vulnerability multiplier" 0.1 "move speed bonus" 0.5 } Item "the original" Item "stainless pot" Item "osx item" } TFBot { AddCond { Name TF_COND_REPROGRAMMED Delay 0.2 } ClassIcon hellmet_red Health 2500 Name "MB Super Demoknight" Scale 1.6 Class Demoman Skill Expert WeaponRestrictions MeleeOnly Attributes "MiniBoss" Attributes "IgnoreFlag" Action Mobber ItemAttributes { ItemName "the eyelander" "damage bonus" 10 } CharacterAttributes { "damage force reduction" 0.1 "airblast vulnerability multiplier" 0.1 "airblast vertical vulnerability multiplier" 0.1 "rage giving scale" 0.1 "dmg taken from fire reduced" 0.25 "dmg taken from crit reduced" 0.25 "dmg taken from blast reduced" 0.25 "dmg taken from bullets reduced" 0.25 "dmg from ranged reduced" 0.25 "move speed bonus" 0.5 } Item "ali baba's wee booties" Item "the chargin' targe" Item "the eyelander" Item "spiral sallet" } TFBot { AddCond { Name TF_COND_REPROGRAMMED Delay 0.2 } ClassIcon hellmet_red Health 9600 Name "MB Super Breaker" Scale 1.6 Class HeavyWeapons Skill Expert WeaponRestrictions MeleeOnly Attributes "MiniBoss" Attributes "IgnoreFlag" Attributes "AlwaysCrit" Action Mobber ItemAttributes { ItemName apoco-fists "fire rate bonus" 0.4 "damage bonus" 7.5 } CharacterAttributes { "damage force reduction" 0.1 "airblast vulnerability multiplier" 0.1 "airblast vertical vulnerability multiplier" 0.1 "rage giving scale" 0.1 "move speed bonus" 0.5 } Item "apoco-fists" Item "the katyusha" Item "bone-cut belt" } TFBot { AddCond { Name TF_COND_REPROGRAMMED Delay 0.2 } ClassIcon hellmet_red Health 7500 Name "MB S-Heal-On-Kill Heavy" Scale 1.6 Class HeavyWeapons Skill Expert WeaponRestrictions PrimaryOnly Attributes "MiniBoss" Attributes "IgnoreFlag" Action Mobber ItemAttributes { ItemName tomislav "damage bonus" 2.8 "attack projectiles" 2 "heal on kill" 5000 } CharacterAttributes { "damage force reduction" 0.1 "airblast vulnerability multiplier" 0.1 "move speed bonus" 0.5 } Item "tomislav" Item "the merc's mohawk" Item "the bruiser's bandanna" } TFBot { AddCond { Name TF_COND_REPROGRAMMED Delay 0.2 } ClassIcon hellmet_red Health 5500 Name "MB Super BB Soldier" Scale 1.6 Class Soldier Skill Expert WeaponRestrictions PrimaryOnly Attributes "MiniBoss" Attributes "HoldFireUntilFullReload" Attributes "IgnoreFlag" Attributes "AlwaysCrit" Action Mobber ItemAttributes { ItemName "the black box" "damage bonus" 1.25 "fire rate bonus" 0.001 "clip size upgrade atomic" 0 "faster reload rate" 1.4 "blast radius increased" 1.55 "projectile spread angle penalty" 6 "heal on hit for rapidfire" 1100 } CharacterAttributes { "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 "Projectile speed increased" 0.9 "move speed bonus" 0.5 } Item "the black box" Item "the grenadier's softcap" Item "osx item" } TFBot { AddCond { Name TF_COND_REPROGRAMMED Delay 0.2 } ClassIcon hellmet_red Health 4000 Name "MB Super Nuclear Demoman" Scale 1.6 Class Demoman Skill Expert WeaponRestrictions PrimaryOnly Attributes "MiniBoss" Attributes "HoldFireUntilFullReload" Attributes "AlwaysFireWeapon" Attributes "AlwaysCrit" Attributes "IgnoreFlag" Action Mobber ItemAttributes { ItemName "the iron bomber" "grenade launcher mortar mode" 0 "faster reload rate" 1.4 "fire rate bonus" 1.6 "Projectile speed increased" 1.5 "projectile spread angle penalty" 3.5 "damage bonus" 12 "damage causes airblast" 1 "blast radius increased" 1.8 "use large smoke explosion" 1 } CharacterAttributes { "damage force reduction" 0.1 "airblast vulnerability multiplier" 0.1 "move speed bonus" 0.5 } Item "the iron bomber" } TFBot { AddCond { Name TF_COND_REPROGRAMMED Delay 0.2 } ClassIcon hellmet_red Health 5750 Name "MB Super Barrage Soldier" Scale 1.6 Class Soldier Skill Expert WeaponRestrictions PrimaryOnly Tag "bot_giant" Attributes "MiniBoss" Attributes "HoldFireUntilFullReload" Attributes "IgnoreFlag" Attributes "AlwaysCrit" Action Mobber ItemAttributes { ItemName tf_weapon_rocketlauncher "clip size upgrade atomic" 26.0 "faster reload rate" 0.1 "fire rate bonus" 0.15 "projectile spread angle penalty" 3 } CharacterAttributes { "health regen" 40 "damage bonus" 3.2 "damage force reduction" 0.1 "airblast vulnerability multiplier" 0.1 "airblast vertical vulnerability multiplier" 0.1 "Projectile speed increased" 0.85 "move speed bonus" 0.5 } Item "furious fukaamigasa" Item "shoestring budget" } TFBot { AddCond { Name TF_COND_REPROGRAMMED Delay 0.2 } ClassIcon hellmet_red Health 5250 Name "MB Super Superior Soldier" Scale 1.6 Class Soldier Skill Expert WeaponRestrictions PrimaryOnly Attributes "MiniBoss" Attributes "HoldFireUntilFullReload" Attributes "AlwaysCrit" Attributes "IgnoreFlag" Action Mobber ItemAttributes { ItemName "the liberty launcher" "damage bonus" 2.5 "faster reload rate" 0.3 "fire rate bonus" 0.2 "clip size upgrade atomic" 7.0 "Projectile speed increased" 1.7 } CharacterAttributes { "damage force reduction" 0.1 "airblast vulnerability multiplier" 0.1 "airblast vertical vulnerability multiplier" 0.1 "rage giving scale" 0.1 "move speed bonus" 0.5 } Item "the liberty launcher" Item "killer exclusive" Item "summer shades" } TFBot { AddCond { Name TF_COND_REPROGRAMMED Delay 0.2 } ClassIcon hellmet_red Health 2500 Name "MB Super Wrapper Scout" Scale 1.6 Class Scout Skill Expert WeaponRestrictions MeleeOnly Attributes "MiniBoss" Attributes "IgnoreFlag" Attributes "AlwaysCrit" Action Mobber ItemAttributes { ItemName "the wrap assassin" "effect bar recharge rate increased" 0.001 } CharacterAttributes { "move speed bonus" 8 "damage force reduction" 0.1 "airblast vulnerability multiplier" 1.5 "airblast vertical vulnerability multiplier" 0.1 "rage giving scale" 0.1 } Item "the wrap assassin" Item "the holiday headcase" Item "the fast learner" } TFBot { AddCond { Name TF_COND_REPROGRAMMED Delay 0.2 } ClassIcon hellmet_red Health 2500 AutoJumpMin 5 AutoJumpMax 5 Name "MB Super Jumping Scout" Scale 1.6 Class Scout Skill Expert WeaponRestrictions MeleeOnly Attributes "MiniBoss" Attributes "AutoJump" Attributes "IgnoreFlag" Attributes "AlwaysCrit" Action Mobber ItemAttributes { ItemName tf_weapon_bat "damage bonus" 4.5 "effect bar recharge rate increased" 0.001 } CharacterAttributes { "increased jump height" 2 "damage force reduction" 0.1 "airblast vulnerability multiplier" 0.1 "move speed bonus" 0.8 } Item "scout beanie" } TFBot { Attributes "IgnoreFlag" Action Mobber ClassIcon hellmet_red Health 3666 Name "Giant Flaming Pyro" Class Pyro Scale 1.75 Skill Normal WeaponRestrictions PrimaryOnly Tag "bot_giant" Attributes "AlwaysFireWeapon" Attributes "MiniBoss" ItemAttributes { ItemName "the backburner" "mark for death" 1 "heal on kill" 125 "damage bonus" 1.5 "hand scale" 0.00001 } CharacterAttributes { "move speed bonus" 0.6 "voice pitch scale" 0.01 "damage force reduction" 0.1 "airblast vulnerability multiplier" 0.1 "override footstep sound set" 4 "airblast vertical vulnerability multiplier" 0.1 } Item "the backburner" Item "the last breath" AddCond { Name TF_COND_REPROGRAMMED Delay 0.2 } } TFBot { Attributes "IgnoreFlag" Action Mobber ClassIcon hellmet_red Health 5500 Name "Giant Razor Bowman" Scale 1.75 Class sniper Skill Hard Attributes "AlwaysCrit" Attributes "MiniBoss" ItemAttributes { ItemName "the fortified compound" "fire rate bonus" 0.6 "bleeding duration" 6 } CharacterAttributes { "head scale" 0.7 "move speed bonus" 0.55 "voice pitch scale" 0.01 "damage force reduction" 0.1 "airblast vulnerability multiplier" 0.1 "override footstep sound set" 4 "airblast vertical vulnerability multiplier" 0.1 } Item "the fortified compound" Item "the razorback" Item "the bushwacka" AddCond { Name TF_COND_REPROGRAMMED Delay 0.2 } } TFBot { Attributes "IgnoreFlag" Action Mobber ClassIcon hellmet_red Health 2500 Name "Giant Chaos Pyro" AddCond { Name TF_COND_REPROGRAMMED Delay 0.2 } Scale 1.7 Attributes "MiniBoss" Attributes "AlwaysCrit" Class Pyro Skill Normal WeaponRestrictions SecondaryOnly ItemAttributes { ItemName tf_weapon_shotgun_pyro "bleeding duration" 7 "mark for death" 1 "Set DamageType Ignite" 1 } CharacterAttributes { "move speed bonus" 0.6 "voice pitch scale" 0.2 "damage force reduction" 0.1 "airblast vulnerability multiplier" 0.1 "override footstep sound set" 4 "airblast vertical vulnerability multiplier" 0.1 } } TFBot { Attributes "IgnoreFlag" Action Mobber ClassIcon hellmet_red Health 5000 AutoJumpMin 10 AutoJumpMax 10 Name "Giant Conch Samurai" Scale 1.7 Class Soldier Skill Expert WeaponRestrictions MeleeOnly Attributes "SpawnWithFullCharge" Attributes "AlwaysCrit" Attributes "AutoJump" Attributes "MiniBoss" CharacterAttributes { "increased jump height" 2.3 "bot custom jump particle" 1 "damage bonus" 3.5 "increase buff duration" 10.0 "voice pitch scale" 0.01 "cancel falling damage" 1 "damage force reduction" 0.1 "airblast vulnerability multiplier" 0.1 "override footstep sound set" 4 "airblast vertical vulnerability multiplier" 0.1 "move speed bonus" 0.7 } Item "the concheror" Item "the half-zatoichi" Item "soldier samurai hat" AddCond { Name TF_COND_REPROGRAMMED Delay 0.2 } } TFBot { Attributes "IgnoreFlag" Action Mobber ClassIcon hellmet_red Health 3000 Name "Giant Demo-Train" Scale 1.7 Class Demoman Skill Expert WeaponRestrictions MeleeOnly Attributes "AlwaysCrit" Attributes "MiniBoss" ItemAttributes { ItemName "the splendid screen" "Attack not cancel charge" 1 } ItemAttributes { ItemName "the pain train" "damage bonus" 0.5 "fire rate bonus" 0.5 } CharacterAttributes { "charge time increased" 25 "charge recharge rate increased" 25 "voice pitch scale" 0.01 "damage force reduction" 0.1 "airblast vulnerability multiplier" 0.1 "airblast vertical vulnerability multiplier" 0.1 "move speed bonus" 0.8 } AddCond { Name TF_COND_REPROGRAMMED Delay 0.2 } Item "ali baba's wee booties" Item "the splendid screen" Item "the pain train" Item "scotch bonnet" } TFBot { Attributes "IgnoreFlag" Action Mobber ClassIcon hellmet_red Health 6000 Name "Giant Hellish Berserker" Scale 1.7 Attributes "MiniBoss" Class Demoman Skill Expert Tag "bot_giant" ItemAttributes { ItemName "the scotsman's skullcutter" "heal on kill" 333 "damage bonus" 1.5 } CharacterAttributes { "voice pitch scale" 0.01 "damage force reduction" 0.1 "airblast vulnerability multiplier" 0.1 "override footstep sound set" 4 "airblast vertical vulnerability multiplier" 0.1 } Item "ali baba's wee booties" Item "the chargin' targe" Item "the scotsman's skullcutter" Item "voodoo juju" Item "the battery bandolier" AddCond { Name TF_COND_REPROGRAMMED Delay 0.2 } } TFBot { Attributes "IgnoreFlag" Action Mobber Template Gargantuar ClassIcon hellmet_red AddCond { Name TF_COND_REPROGRAMMED Delay 0.2 } } TFBot { Attributes "IgnoreFlag" Action Mobber Health 16666 AutoJumpMin 0 AutoJumpMax 0 ClassIcon hellmet_red Name "Hell-Born Giant" Scale 1.7 Template T_TFBot_Giant_Heavyweapons Attributes "AlwaysCrit" ItemAttributes { ItemName "the huo long heatmaker" "damage bonus vs burning" 2.5 } ItemAttributes { ItemName tf_weapon_shotgun_hwg "Attack not cancel charge" 1 } ItemAttributes { ItemName tf_weapon_fists "damage bonus" 2 } CharacterAttributes { "move speed bonus" 0.4 "damage force reduction" 0.1 "airblast vulnerability multiplier" 0.1 "voice pitch scale" 0.35 } Item "the huo long heatmaker" Item "spine-chilling skull" AddCond { Name TF_COND_REPROGRAMMED Delay 0.2 } } TFBot { Health 15000 Name "Guardian Bomber" Scale 1.0 ClassIcon hellmet_red AddCond { Name TF_COND_REPROGRAMMED Delay 0.2 } Template T_TFBot_Giant_Metalbeard Attributes "AlwaysCrit" Attributes "IgnoreFlag" CharacterAttributes { "move speed bonus" 0.9 "health regen" 1 "damage force reduction" 0.1 "airblast vulnerability multiplier" 0.1 "heal on kill" 100 "damage bonus" 15.0 "cannot be backstabbed" 1 } Action Mobber } TFBot { Health 30000 Name "Guardian Blaster" Scale 1.0 ClassIcon hellmet_red AddCond { Name TF_COND_REPROGRAMMED Delay 0.2 } Template T_TFBot_Chief_Soldier_RocketPush Tag "bot_giant" Attributes "AlwaysCrit" Attributes "IgnoreFlag" ItemAttributes { ItemName "the liberty launcher" "damage bonus" 10.0 } CharacterAttributes { "move speed bonus" 0.9 "damage force reduction" 0.1 "airblast vulnerability multiplier" 0.1 "cannot be backstabbed" 1 } Action Mobber } TFBot { Health 10000 Name "Guardian Heal-On-Kill" Scale 1.0 ClassIcon hellmet_red AddCond { Name TF_COND_REPROGRAMMED Delay 0.2 } MaxVisionRange 50000 Template T_TFBot_Giant_Heavyweapons Attributes "AlwaysCrit" Attributes "UseBossHealthBar" Attributes "IgnoreFlag" ItemAttributes { ItemName tomislav "damage bonus" 5.2 "heal on kill" 5000 "attack projectiles" 2 } CharacterAttributes { "move speed bonus" 0.9 "damage force reduction" 0.1 "airblast vulnerability multiplier" 0.1 "cannot be backstabbed" 1 } Item "tomislav" Action Mobber } TFBot { Health 20000 Name "Guardian Crits" Scale 1.0 ClassIcon hellmet_red AddCond { Name TF_COND_REPROGRAMMED Delay 0.2 } Template T_TFBot_Chief_Soldier Tag "bot_giant" Attributes "IgnoreFlag" ItemAttributes { ItemName tf_weapon_rocketlauncher "damage bonus" 6.0 "rocket specialist" 1 "heal on hit for rapidfire" 100 "heal on kill" 500 } CharacterAttributes { "health regen" 1 "move speed bonus" 0.9 "damage force reduction" 0.1 "airblast vulnerability multiplier" 0.1 "cannot be backstabbed" 1 } Action Mobber } } } ///////// } } //This file has been generated by http://mvm.tf