//INTERMEDIATE "UNDERGROUND" RC3: SUBTERRANEAN SKIRMISH //By Y o o v y https://steamcommunity.com/profiles/76561198017198600/ #base robot_standard.pop #base robot_giant.pop #base robot_yoovy.pop WaveSchedule { StartingCurrency 600 RespawnWaveTime 4 FixedRespawnWaveTime no CanBotsAttackWhileInSpawnRoom no Templates { T_Yoovy_Chief_Soldier_RocketPush { Name "Chief Blast Soldier" Class Soldier Skill Expert Health 30000 Scale 1.8 ClassIcon soldier_libertylauncher_giant Item "The Liberty Launcher" Item "The Cloud Crasher" Attributes HoldFireUntilFullReload Attributes MiniBoss Attributes UseBossHealthBar ItemAttributes { ItemName "The Liberty Launcher" "clip size upgrade atomic" 5 "damage bonus" 1 "damage causes airblast" 1 "faster reload rate" 0.4 "fire rate bonus" 0.1 "projectile spread angle penalty" 4 } CharacterAttributes { "airblast vertical vulnerability multiplier" 0.1 "airblast vulnerability multiplier" 0.1 "damage force reduction" 0.1 "move speed bonus" 0.4 "override footstep sound set" 3 "rage giving scale" 0.1 } } } //Sentrybuster Mission { Objective DestroySentries Where spawnbot BeginAtWave 1 RunForThisManyWaves 7 InitialCooldown 30 CooldownTime 30 DesiredCount 1 TFBot { Template T_TFBot_SentryBuster } } //Spies Mission { Objective Spy Where spawnbot_mission_spy BeginAtWave 3 RunForThisManyWaves 1 InitialCooldown 30 CooldownTime 30 DesiredCount 2 TFBot { Template T_TFBot_Spy } } //Snipers Mission { Objective Sniper Where spawnbot_mission_sniper BeginAtWave 4 RunForThisManyWaves 1 InitialCooldown 30 CooldownTime 30 DesiredCount 2 TFBot { Template T_TFBot_Sniper } } Wave //WAVE 1 $600 { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name W1_01 TotalCurrency 100 TotalCount 18 MaxActive 6 SpawnCount 3 WaitBeforeStarting 0 WaitBetweenSpawns 7 Where spawnbot TFBot { Class Scout } } WaveSpawn { Name W1_01 TotalCurrency 100 TotalCount 24 MaxActive 8 SpawnCount 4 WaitBeforeStarting 0.1 WaitBetweenSpawns 7 Where spawnbot TFBot { Template T_TFBot_Demoman_Knight } } WaveSpawn { Name W1_01 TotalCurrency 100 TotalCount 4 MaxActive 4 SpawnCount 4 WaitBeforeStarting 20 WaitBetweenSpawns 0 Where spawnbot_giant Squad { TFBot { Template T_TFBot_Giant_Soldier } TFBot { Class HeavyWeapons } TFBot { Class HeavyWeapons } TFBot { Class HeavyWeapons } } } WaveSpawn { Name W1_02 WaitForAllDead W1_01 TotalCurrency 100 TotalCount 18 MaxActive 6 SpawnCount 3 WaitBeforeStarting 4.5 WaitBetweenSpawns 7 Where spawnbot TFBot { Class Scout } } WaveSpawn { Name W1_02 WaitForAllDead W1_01 TotalCurrency 100 TotalCount 18 MaxActive 6 SpawnCount 3 WaitBeforeStarting 4.5 WaitBetweenSpawns 7 Where spawnbot TFBot { Class Soldier } } WaveSpawn { Name W1_02 WaitForAllDead W1_01 TotalCurrency 100 TotalCount 4 MaxActive 4 SpawnCount 4 WaitBeforeStarting 20 WaitBetweenSpawns 0 Where spawnbot_giant_side Squad { TFBot { Template T_TFBot_Giant_Soldier } TFBot { Class HeavyWeapons } TFBot { Class HeavyWeapons } TFBot { Class HeavyWeapons } } } } Wave //WAVE 2 $800 { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name W2_01 TotalCurrency 100 TotalCount 21 MaxActive 6 SpawnCount 3 WaitBeforeStarting 0 WaitBetweenSpawns 6.5 Where spawnbot TFBot { Template T_TFBot_Pyro Skill Easy } } WaveSpawn { Name W2_01 TotalCurrency 100 TotalCount 21 MaxActive 6 SpawnCount 3 WaitBeforeStarting 0.1 WaitBetweenSpawns 6.5 Where spawnbot TFBot { Template T_TFBot_Heavyweapons_Heavyweight_Champ } } WaveSpawn { Name W2_01 TotalCurrency 75 TotalCount 6 MaxActive 6 SpawnCount 3 WaitBeforeStarting 6.5 WaitBetweenSpawns 19.5 Where spawnbot_giant Squad { TFBot { Template T_TFBot_Giant_Demoman_Princetavish } TFBot { Template T_Yoovy_Medic_Bigheal } TFBot { Template T_Yoovy_Medic_Bigheal } } } WaveSpawn { Name W2_01 TotalCurrency 150 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 0 Tank { Health 16000 Name tankboss Speed 75 StartingPathTrackNode boss_path_1 OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } WaveSpawn { Name W2_02 WaitForAllDead W2_01 TotalCurrency 125 TotalCount 10 MaxActive 10 SpawnCount 5 WaitBeforeStarting 10.5 WaitBetweenSpawns 19.5 Where spawnbot_giant_side Squad { TFBot { Template T_TFBot_Giant_Demoman_Princetavish } TFBot { Template T_Yoovy_Medic_Bigheal } TFBot { Template T_Yoovy_Medic_Bigheal } TFBot { Template T_Yoovy_Sniper_Huntsman_Bleed } TFBot { Template T_Yoovy_Sniper_Huntsman_Bleed } } } WaveSpawn { Name W2_02 WaitForAllDead W2_01 TotalCurrency 150 TotalCount 21 MaxActive 6 SpawnCount 3 WaitBeforeStarting 4 WaitBetweenSpawns 6.5 Where spawnbot_side TFBot { Template T_TFBot_Heavyweapons_Heavyweight_Champ } } WaveSpawn { Name W2_02 WaitForAllDead W2_01 TotalCurrency 50 TotalCount 14 MaxActive 4 SpawnCount 2 WaitBeforeStarting 4 WaitBetweenSpawns 6.5 Where spawnbot TFBot { Template T_Yoovy_Soldier_Escape_Plan } } WaveSpawn { Name W2_02 WaitForAllDead W2_01 TotalCurrency 50 TotalCount 16 MaxActive 6 SpawnCount 2 WaitBeforeStarting 4 WaitBetweenSpawns 3.25 Where spawnbot TFBot { Template T_TFBot_Demoman } } } Wave //WAVE 3 $700 { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name W3_01 TotalCurrency 100 TotalCount 20 MaxActive 8 SpawnCount 4 WaitBeforeStarting 0 WaitBetweenSpawns 6.5 Where spawnbot TFBot { Template T_Yoovy_Soldier_Escape_Plan } } WaveSpawn { Name W3_01 TotalCurrency 100 TotalCount 20 MaxActive 8 SpawnCount 4 WaitBeforeStarting 0 WaitBetweenSpawns 6.5 Where spawnbot TFBot { Template T_Yoovy_Soldier_Equalizer } } WaveSpawn { Name W3_01 TotalCurrency 50 TotalCount 6 MaxActive 2 SpawnCount 1 WaitBeforeStarting 0.1 WaitBetweenSpawns 6.5 Where spawnbot_side TFBot { Template T_TFBot_Heavyweapons_Fist } } WaveSpawn { Name W3_01 TotalCurrency 100 TotalCount 2 MaxActive 2 SpawnCount 1 WaitBeforeStarting 8 WaitBetweenSpawns 24 Where spawnbot_giant TFBot { Template T_TFBot_Giant_Pyro } } WaveSpawn { Name W3_02 WaitForAllDead W3_01 TotalCurrency 100 TotalCount 20 MaxActive 8 SpawnCount 4 WaitBeforeStarting 4 WaitBetweenSpawns 6.5 Where spawnbot TFBot { Class Soldier Skill Normal } } WaveSpawn { Name W3_02 WaitForAllDead W3_01 TotalCurrency 50 TotalCount 12 MaxActive 6 SpawnCount 3 WaitBeforeStarting 4 WaitBetweenSpawns 6.5 Where spawnbot_side TFBot { Class HeavyWeapons Skill Normal } } WaveSpawn { Name W3_02 WaitForAllDead W3_01 TotalCurrency 100 TotalCount 2 MaxActive 2 SpawnCount 1 WaitBeforeStarting 10 WaitBetweenSpawns 20 Where spawnbot_giant TFBot { Template T_TFBot_Giant_Scout_Fast } } WaveSpawn { Name W3_02_A WaitForAllSpawned W3_02 TotalCurrency 100 TotalCount 6 MaxActive 6 SpawnCount 6 WaitBeforeStarting 0 WaitBetweenSpawns 0 Where spawnbot_giant_side Squad { TFBot { Template T_TFBot_Giant_Soldier_Spammer_Reload } TFBot { Template T_TFBot_Medic } TFBot { Template T_TFBot_Medic } TFBot { Template T_TFBot_Medic } TFBot { Template T_TFBot_Medic } TFBot { Template T_TFBot_Medic } } } } Wave //WAVE 4 $800 { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name W4_01 TotalCurrency 100 TotalCount 18 MaxActive 6 SpawnCount 3 WaitBeforeStarting 0.1 WaitBetweenSpawns 7 Where spawnbot TFBot { Template T_Yoovy_Demoman_Loosecannon } } WaveSpawn { Name W4_01 TotalCurrency 100 TotalCount 30 MaxActive 10 SpawnCount 5 WaitBeforeStarting 0.1 WaitBetweenSpawns 7 Where spawnbot TFBot { Template T_Yoovy_Scout_Melee } } WaveSpawn { Name W4_01 TotalCurrency 75 TotalCount 3 MaxActive 3 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 18 Where spawnbot_giant_side TFBot { Template T_TFBot_Giant_Soldier_Crit } } WaveSpawn { Name W4_01 TotalCurrency 125 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 0 Tank { Health 25000 Name tankboss Speed 75 StartingPathTrackNode boss_path_1 OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } WaveSpawn { Name W4_02 WaitForAllDead W4_01 TotalCurrency 150 TotalCount 3 MaxActive 3 SpawnCount 1 WaitBeforeStarting 10 WaitBetweenSpawns 20 Where spawnbot_giant Squad { TFBot { Template T_TFBot_Giant_Soldier_Crit } } } WaveSpawn { Name W4_02 WaitForAllDead W4_01 TotalCurrency 100 TotalCount 40 MaxActive 8 SpawnCount 4 WaitBeforeStarting 4 WaitBetweenSpawns 5 Where spawnbot TFBot { Template T_Yoovy_Scout_Melee } } WaveSpawn { Name W4_02 WaitForAllDead W4_01 TotalCurrency 150 TotalCount 2 MaxActive 2 SpawnCount 1 WaitBeforeStarting 20 WaitBetweenSpawns 30 Where spawnbot_giant TFBot { Template T_TFBot_Giant_Heavyweapons } } } Wave //WAVE 5 $900 { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name W5_01 TotalCurrency 100 TotalCount 2 MaxActive 2 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 0 Where spawnbot_giant Squad { TFBot { Template T_TFBot_Giant_Demoman ClassIcon demo_spammer } TFBot { Template T_Yoovy_Giant_Medic_Regen } } } WaveSpawn { Name W5_01 TotalCurrency 25 TotalCount 8 MaxActive 4 SpawnCount 2 WaitBeforeStarting 5 WaitBetweenSpawns 6 Where spawnbot TFBot { Template T_TFBot_Pyro } } WaveSpawn { Name W5_02 WaitForAllDead W5_01 TotalCurrency 50 TotalCount 18 MaxActive 6 SpawnCount 3 WaitBeforeStarting 4 WaitBetweenSpawns 7 Where spawnbot_side TFBot { Template T_TFBot_Pyro } } WaveSpawn { Name W5_02 WaitForAllDead W5_01 TotalCurrency 150 TotalCount 24 MaxActive 8 SpawnCount 4 WaitBeforeStarting 4 WaitBetweenSpawns 7 Where spawnbot TFBot { Class HeavyWeapons } } WaveSpawn { Name W5_02 WaitForAllDead W5_01 TotalCurrency 75 TotalCount 3 MaxActive 2 SpawnCount 1 WaitBeforeStarting 10 WaitBetweenSpawns 20 Where spawnbot TFBot { Template T_TFBot_Giant_Scout_Fast } } WaveSpawn { Name W5_02 WaitForAllDead W5_01 TotalCurrency 75 TotalCount 2 MaxActive 2 SpawnCount 1 WaitBeforeStarting 15 WaitBetweenSpawns 20 Where spawnbot TFBot { Template T_TFBot_Giant_Soldier_Spammer } } WaveSpawn { Name W5_03_A WaitForAllDead W5_02 TotalCurrency 200 TotalCount 20 MaxActive 20 SpawnCount 10 WaitBeforeStarting 4 WaitBetweenSpawns 10 Where spawnbot_side TFBot { Class HeavyWeapons } } WaveSpawn { Name W5_03_B WaitForAllSpawned W5_03_A TotalCurrency 100 TotalCount 6 MaxActive 6 SpawnCount 6 WaitBeforeStarting 0 WaitBetweenSpawns 0 Where spawnbot_giant Squad { TFBot { Template T_TFBot_Giant_Heavyweapons_Deflector } TFBot { Template T_TFBot_Medic } TFBot { Template T_TFBot_Medic } TFBot { Template T_TFBot_Medic } TFBot { Template T_TFBot_Medic } TFBot { Template T_TFBot_Medic } } } WaveSpawn { Name W5_SUPPORT TotalCurrency 25 TotalCount 25 MaxActive 3 SpawnCount 3 WaitBeforeStarting 5 WaitBetweenSpawns 15 Where spawnbot Support 1 TFBot { Template T_TFBot_Demoman_Knight } } WaveSpawn { Name W5_SUPPORT TotalCurrency 0 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 60 WaitBetweenSpawns 60 Where spawnbot_side Support 1 TFBot { Template T_TFBot_Engineer_Sentry_Battle Attributes IgnoreFlag } } } Wave //WAVE 6 $600 { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name W6_01 TotalCurrency 50 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 0 Where spawnbot_giant TFBot { Template T_TFBot_Giant_Scout_FAN } } WaveSpawn { Name W6_01 TotalCurrency 50 TotalCount 3 MaxActive 3 SpawnCount 1 WaitBeforeStarting 3 WaitBetweenSpawns 15 Where spawnbot_giant TFBot { Template T_Yoovy_Giant_Soldier_Escape_Plan } } WaveSpawn { Name W6_01 TotalCurrency 50 TotalCount 3 MaxActive 3 SpawnCount 1 WaitBeforeStarting 3 WaitBetweenSpawns 15 Where spawnbot_giant TFBot { Template T_Yoovy_Giant_Soldier_Equalizer } } WaveSpawn { Name W6_01 TotalCurrency 100 TotalCount 35 MaxActive 10 SpawnCount 5 WaitBeforeStarting 3 WaitBetweenSpawns 5 Where spawnbot TFBot { Class Scout Skill Normal } } WaveSpawn { Name W6_01 TotalCurrency 50 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 13 WaitBetweenSpawns 0 Tank { Health 35000 Name tankboss Speed 75 StartingPathTrackNode boss_path_1 OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } WaveSpawn { Name W6_02 WaitForAllDead W6_01 TotalCurrency 50 TotalCount 14 MaxActive 4 SpawnCount 2 WaitBeforeStarting 4 WaitBetweenSpawns 6.5 Where spawnbot TFBot { Template T_Yoovy_Pyro_Gas_Degreaser } } WaveSpawn { Name W6_02 WaitForAllDead W6_01 TotalCurrency 50 TotalCount 28 MaxActive 8 SpawnCount 4 WaitBeforeStarting 4 WaitBetweenSpawns 6.5 Where spawnbot TFBot { Template T_TFBot_Demoman } } WaveSpawn { Name W6_02 WaitForAllDead W6_01 TotalCurrency 50 TotalCount 3 MaxActive 3 SpawnCount 1 WaitBeforeStarting 10 WaitBetweenSpawns 15 Where spawnbot_giant TFBot { Template T_TFBot_Giant_Scout_FAN } } WaveSpawn { Name W6_02 WaitForAllDead W6_01 TotalCurrency 50 TotalCount 2 MaxActive 2 SpawnCount 1 WaitBeforeStarting 15 WaitBetweenSpawns 20 Where spawnbot_giant_side TFBot { Template T_TFBot_Giant_Heavyweapons_Deflector } } WaveSpawn { Name W6_03 WaitForAllDead W6_02 TotalCurrency 25 TotalCount 12 MaxActive 4 SpawnCount 2 WaitBeforeStarting 4 WaitBetweenSpawns 7 Where spawnbot Squad { TFBot { Template T_Yoovy_Pyro_Gas_Degreaser } TFBot { Template T_TFBot_Medic_Quickfix } } } WaveSpawn { Name W6_03 WaitForAllDead W6_02 TotalCurrency 50 TotalCount 30 MaxActive 10 SpawnCount 5 WaitBeforeStarting 4 WaitBetweenSpawns 7 Where spawnbot TFBot { Class Scout } } WaveSpawn { Name W6_03 WaitForAllDead W6_02 TotalCurrency 75 TotalCount 2 MaxActive 2 SpawnCount 1 WaitBeforeStarting 10 WaitBetweenSpawns 20 Where spawnbot TFBot { Template T_TFBot_Giant_Heavyweapons_Deflector } } WaveSpawn { Name W6_03 WaitForAllDead W6_02 TotalCurrency 50 TotalCount 2 MaxActive 2 SpawnCount 1 WaitBeforeStarting 15 WaitBetweenSpawns 25 Where spawnbot TFBot { Template T_TFBot_Giant_Soldier_RocketPush } } WaveSpawn { Name W6_TANK WaitForAllDead W6_03 TotalCurrency 0 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 4 WaitBetweenSpawns 0 Tank { Health 30000 Name tankboss Speed 75 Skin 1 StartingPathTrackNode boss_path_1 OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } WaveSpawn { Name W6_BOSS WaitForAllDead W6_03 TotalCurrency 0 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 4 WaitBetweenSpawns 0 Where spawnbot_giant_side FirstSpawnWarningSound "vo\mvm\mght\taunts\soldier_mvm_m_taunts18.mp3" LastSpawnWarningSound "mvm\giant_heavy\giant_heavy_entrance.wav" DoneWarningSound "vo\mvm\mght\soldier_mvm_m_paincrticialdeath03.mp3" TFBot { Template T_Yoovy_Chief_Soldier_RocketPush } } } }