#base robot_giant.pop #base robot_standard.pop #base robot_gatebot.pop population { StartingCurrency 750 RespawnWaveTime 4 CanBotsAttackWhileInSpawnRoom no Templates { } Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } InitWaveOutput { Target bignet Action RunScriptCode Param " IncludeScript(`tankextensions_main`, getroottable()) IncludeScript(`tankextensions/teletank`, getroottable()) " } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name TeleTank WaitForAllDead 1a TotalCurrency 150 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 1 WaitBetweenSpawns 1 Where spawnbot Squad { Tank { ClassIcon tank_tele Health 8000 Name "teletank" Speed 75 OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } } WaveSpawn { Name 1a TotalCurrency 100 TotalCount 3 MaxActive 3 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 13.5 Where spawnbot TFBot { Template T_TFBot_Giant_Pyro ItemAttributes { ItemName tf_weapon_flamethrower "airblast disabled" 1 } Item "the well-rounded rifleman" } } WaveSpawn { Name 1a TotalCurrency 100 TotalCount 24 MaxActive 9 SpawnCount 3 WaitBeforeStarting 1 WaitBetweenSpawns 3.5 Where spawnbot TFBot { ClassIcon soldier_escapeplan Health 200 Name "Escape Plan Soldier" Class Soldier Skill Normal WeaponRestrictions MeleeOnly Item "the escape plan" Item "the hat with no name" } } WaveSpawn { Name 1a TotalCurrency 100 TotalCount 24 MaxActive 9 SpawnCount 3 WaitBeforeStarting 1 WaitBetweenSpawns 3 Where spawnbot RandomChoice { TFBot { Template T_TFBot_Scout_Sandman } TFBot { Template T_TFBot_Scout_Sandman_FastCharge } } } WaveSpawn { Name 2 WaitForAllDead 1a TotalCurrency 100 TotalCount 4 MaxActive 4 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 15 Where spawnbot Squad { TFBot { Template T_TFBot_Giant_Pyro_Flare_Spammer } TFBot { Template T_TFBot_Medic_BigHeal } } } WaveSpawn { Name 2 WaitForAllDead 1a TotalCurrency 100 TotalCount 40 MaxActive 12 SpawnCount 3 WaitBeforeStarting 6 WaitBetweenSpawns 3.5 Where spawnbot RandomChoice { TFBot { Tag bot_teletank Template T_TFBot_Sniper_Huntsman } TFBot { Template T_TFBot_Heavyweapons_Shotgun } TFBot { Template T_TFBot_Scout_FAN } TFBot { Tag bot_teletank ClassIcon scout_bat_nys Template T_TFBot_Scout_Melee } } } } Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name 1a TotalCurrency 200 TotalCount 12 MaxActive 6 SpawnCount 4 WaitBeforeStarting 0 WaitBetweenSpawns 15 Where spawnbot Squad { TFBot { Template T_TFBot_Giant_Demo_RapidFire } TFBot { ClassIcon heavy_heater Health 300 Name "Heater Heavy" Class HeavyWeapons Skill Normal WeaponRestrictions PrimaryOnly Item "the huo long heatmaker" Item "big chief" } TFBot { ClassIcon heavy_heater Health 300 Name "Heater Heavy" Class HeavyWeapons Skill Easy WeaponRestrictions PrimaryOnly Item "the huo long heatmaker" Item "big chief" } TFBot { ClassIcon heavy_heater Health 300 Name "Heater Heavy" Class HeavyWeapons Skill Easy WeaponRestrictions PrimaryOnly Item "the huo long heatmaker" Item "big chief" } } } WaveSpawn { Name 1c TotalCurrency 125 TotalCount 45 MaxActive 15 SpawnCount 3 WaitBeforeStarting 0 WaitBetweenSpawns 3 Where spawnbot TFBot { ClassIcon heavy_shotgun Health 200 Name "Heavy Shotgun" Class Soldier Skill Easy WeaponRestrictions SecondaryOnly ItemAttributes { ItemName tf_weapon_shotgun_soldier "faster reload rate" 0.1 "fire rate bonus" 2.5 "bullets per shot bonus" 3 "damage bonus" 0.33 } Item "loyalty reward" } } WaveSpawn { Name 1b WaitForAllDead 1a TotalCurrency 150 TotalCount 6 MaxActive 3 SpawnCount 3 WaitBeforeStarting 5 WaitBetweenSpawns 15 Where spawnbot Squad { TFBot { Template T_TFBot_Giant_DemoMan_PrinceTavish } TFBot { Template T_TFBot_Medic_BigHeal } TFBot { Template T_TFBot_Medic_BigHeal } } } WaveSpawn { Name 2 WaitForAllSpawned 1c TotalCurrency 125 TotalCount 36 MaxActive 12 SpawnCount 3 WaitBeforeStarting 5 WaitBetweenSpawns 2.5 //Support Limited Where spawnbot TFBot { Template T_TFBot_Pyro_Flaregun } } } Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } InitWaveOutput { Target bignet Action RunScriptCode Param " IncludeScript(`tankextensions_main`, getroottable()) IncludeScript(`tankextensions/fireringtank`, getroottable()) " } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name FireTank TotalCurrency 100 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 30 WaitBetweenSpawns 1 Where spawnbot Squad { Tank { ClassIcon tank_fire_lite Health 12000 Name "fireringtank" Speed 75 OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } } WaveSpawn { Name 1a TotalCurrency 200 TotalCount 3 MaxActive 2 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 12 Where spawnbot RandomChoice { TFBot { Template T_TFBot_Giant_Soldier_Spammer } TFBot { Template T_TFBot_Giant_Soldier_Spammer_Reload } } } WaveSpawn { Name 1b WaitForAllSpawned 1a TotalCurrency 200 TotalCount 8 MaxActive 6 SpawnCount 2 WaitBeforeStarting 15 WaitBetweenSpawns 13.5 Where spawnbot Squad { TFBot { Template T_TFBot_Giant_Soldier_Crit } TFBot { ClassIcon medic_pop Template T_TFBot_Medic_BigHeal Attributes "SpawnWithFullCharge" } } } WaveSpawn { Name 1 TotalCurrency 100 TotalCount 69 MaxActive 15 SpawnCount 3 WaitBeforeStarting 0 WaitBetweenSpawns 3.75 Support 1 //RandomSpawn 1 Where spawnbot Where spawnbot_side RandomChoice { TFBot { ClassIcon demoknight Health 175 Name DemoPan Class Demoman Skill Normal Item "the bootlegger" Item "the tide turner" Item "frying pan" Item "treasure hat 1" Item "ttg glasses" } TFBot { ClassIcon demoknight Health 175 Name Caberknight Class Demoman Skill Easy ItemAttributes { ItemName "the splendid screen" "Attack not cancel charge" 1 } Item "ali baba's wee booties" Item "the splendid screen" Item "the ullapool caber" Item "scotch bonnet" Item "a whiff of the old brimstone" } TFBot { Template T_TFBot_Demoman_Knight } TFBot { ClassIcon demoknight Health 175 Name "Samurai Demoknight" Class Demoman Skill Easy WeaponRestrictions MeleeOnly ItemAttributes { ItemName "the splendid screen" "Attack not cancel charge" 1 } Item "the splendid screen" Item "the half-zatoichi" Item "demo kabuto" } } } } Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name 1b TotalCurrency 200 TotalCount 15 MaxActive 5 SpawnCount 5 WaitBeforeStarting 0 WaitBetweenSpawns 12 Where spawnbot Squad { TFBot { Template T_TFBot_Giant_Heavyweapons } TFBot { Class HeavyWeapons Skill Easy MaxVisionRange 1200 } TFBot { Class HeavyWeapons Skill Hard MaxVisionRange 1200 } TFBot { Class HeavyWeapons Skill Easy MaxVisionRange 1200 } TFBot { Class HeavyWeapons Skill Normal MaxVisionRange 1200 } } } WaveSpawn { Name 1b TotalCurrency 100 TotalCount 27 MaxActive 9 SpawnCount 3 WaitBeforeStarting 3 WaitBetweenSpawns 3.5 Where spawnbot TFBot { Class HeavyWeapons Skill Easy MaxVisionRange 1200 WeaponRestrictions PrimaryOnly } } WaveSpawn { Name 1c TotalCurrency 100 TotalCount 16 MaxActive 6 SpawnCount 2 WaitBeforeStarting 10 WaitBetweenSpawns 5 Support Limited Where spawnbot TFBot { Template T_TFBot_Pyro_Flaregun } } WaveSpawn { Name 2 WaitForAllDead 1b TotalCurrency 100 TotalCount 2 MaxActive 2 SpawnCount 1 WaitBeforeStarting 3 WaitBetweenSpawns 15 Where spawnbot TFBot { Template T_TFBot_Giant_Soldier_Extended_Concheror } } WaveSpawn { TotalCurrency 100 TotalCount 25 MaxActive 18 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 1.5 Where spawnbot TFBot { Template T_TFBot_Scout_FAN } } } Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name 1 TotalCurrency 100 TotalCount 4 MaxActive 3 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 15 Where spawnbot Squad { TFBot { Template T_TFBot_Giant_Soldier_Spammer_Reload } TFBot { Template T_TFBot_Medic_QuickUber } } } WaveSpawn { Name 1a TotalCurrency 75 TotalCount 16 MaxActive 8 SpawnCount 4 WaitBeforeStarting 4 WaitBetweenSpawns 4 Where spawnbot TFBot { ClassIcon scout Health 125 Name Scout Class Scout Skill Easy } } WaveSpawn { Name 1a TotalCurrency 75 TotalCount 16 MaxActive 4 SpawnCount 4 WaitBeforeStarting 4 WaitBetweenSpawns 4 Where spawnbot TFBot { Skill Easy Template T_TFBot_Pyro } } WaveSpawn { Name 2 WaitForAllDead 1a TotalCurrency 100 TotalCount 3 MaxActive 3 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 12.5 Where spawnbot TFBot { Template T_TFBot_Giant_Heavyweapons_Shotgun } } WaveSpawn { Name 2a WaitForAllDead 1a TotalCurrency 75 TotalCount 25 MaxActive 10 SpawnCount 5 WaitBeforeStarting 5 WaitBetweenSpawns 5 Where spawnbot TFBot { ClassIcon soldier Health 200 Name Soldier Class Soldier Skill Easy WeaponRestrictions PrimaryOnly } } WaveSpawn { Name 2 WaitForAllSpawned 2a TotalCurrency 75 TotalCount 24 MaxActive 8 SpawnCount 4 WaitBeforeStarting 0 WaitBetweenSpawns 4 Where spawnbot TFBot { Template T_TFBot_Demoman_Knight } } } Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name 1b TotalCurrency 100 TotalCount 60 MaxActive 12 SpawnCount 3 WaitBeforeStarting 0 WaitBetweenSpawns 2.5 RandomSpawn 1 Where spawnbot Where spawnbot_side TFBot { ClassIcon demoknight_persian_nys Health 175 Name Persianknight Class Demoman Skill Hard ItemAttributes { ItemName "the splendid screen" "charge recharge rate increased" 1.5 "Attack not cancel charge" 1 } Item "ali baba's wee booties" Item "the splendid screen" Item "the persian persuader" Item "sultan's ceremonial" } } WaveSpawn { Name 1a TotalCurrency 100 TotalCount 2 MaxActive 2 SpawnCount 2 WaitBeforeStarting 10 WaitBetweenSpawns 1 Where spawnbot Squad { TFBot { Template T_TFBot_Giant_Soldier_Spammer } TFBot { Template T_TFBot_Giant_Medic_Regen } } } WaveSpawn { Name 2 WaitForAllSpawned 1a TotalCurrency 100 TotalCount 4 MaxActive 2 SpawnCount 2 WaitBeforeStarting 15 WaitBetweenSpawns 4 Where spawnbot TFBot { Template T_TFBot_Giant_Pyro Attributes "AlwaysFireWeapon" ItemAttributes { ItemName tf_weapon_flamethrower "airblast disabled" 1 } Item "the attendant" } } WaveSpawn { Name 3 WaitForAllSpawned 2 TotalCurrency 100 TotalCount 6 MaxActive 4 SpawnCount 3 WaitBeforeStarting 12 WaitBetweenSpawns 1 Where spawnbot Squad { TFBot { Template T_TFBot_Giant_Demo_RapidFire } TFBot { Template T_TFBot_Medic_QuickUber } TFBot { Template T_TFBot_Medic_QuickUber } } } WaveSpawn { Name 3 WaitForAllSpawned 2 TotalCurrency 100 TotalCount 36 MaxActive 9 SpawnCount 3 WaitBeforeStarting 8 WaitBetweenSpawns 2 Where spawnbot RandomChoice { TFBot { Template T_TFBot_Scout_Scattergun_SlowFire } TFBot { Template T_TFBot_Scout_Scattergun_SlowFire ItemAttributes { ItemName tf_weapon_scattergun "fire rate bonus" 1.5 } } } } } }