#base robot_giant.pop #base robot_standard.pop #base robot_underground.pop population { StartingCurrency 600 RespawnWaveTime 3 CanBotsAttackWhileInSpawnRoom no Advanced 1 Templates { Chief_Dayton { ClassIcon soldier_escape Health 60000 Name "Chief Dayton" Scale 1.8 Class Soldier Skill Normal WeaponRestrictions MeleeOnly Tag "bot_giant" Attributes "MiniBoss" Attributes "UseBossHealthBar" ItemAttributes { ItemName "the equalizer" "mod shovel speed boost" 1 "damage bonus" 2 "fire rate bonus" 0.5 "melee range multiplier" 1.2 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.1 "airblast vulnerability multiplier" 0.1 "override footstep sound set" 3 "airblast vertical vulnerability multiplier" 0.1 "rage giving scale" 0.1 } Item "the original" Item "the equalizer" Item "potato hat" } } Mission { Objective DestroySentries Where spawnbot_side BeginAtWave 1 RunForThisManyWaves 7 InitialCooldown 30 CooldownTime 60 DesiredCount 1 TFBot { Template T_TFBot_SentryBuster } } Mission { Objective Spy Where spawnbot_mission_spy BeginAtWave 2 RunForThisManyWaves 1 InitialCooldown 30 CooldownTime 60 DesiredCount 2 TFBot { Template T_TFBot_Spy } } Mission { Objective Sniper Where spawnbot_side BeginAtWave 3 RunForThisManyWaves 1 InitialCooldown 30 CooldownTime 60 DesiredCount 3 TFBot { Template T_TFBot_Sniper_Sydney_Sleeper } } Mission { Objective Engineer Where spawnbot BeginAtWave 5 RunForThisManyWaves 1 InitialCooldown 30 CooldownTime 60 DesiredCount 2 TFBot { Template T_TFBot_Engineer_Sentry_Teleporter Attributes TeleportToHint TeleportWhere spawnbot TeleportWhere spawnbot_invasion TeleportWhere spawnbot_side } } Mission { Objective Spy Where spawnbot_mission_spy BeginAtWave 6 RunForThisManyWaves 2 InitialCooldown 30 CooldownTime 30 DesiredCount 4 TFBot { Template T_TFBot_Spy } } Wave { WaitWhenDone 65 Checkpoint Yes Description "//600 + 900 = 1500" StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name demo TotalCurrency 150 TotalCount 32 MaxActive 8 SpawnCount 4 WaitBeforeStarting 3 WaitBetweenSpawns 10 Where spawnbot Squad { TFBot { ClassIcon demo Health 175 Name Demoman Class Demoman Skill Normal } } } WaveSpawn { TotalCurrency 200 TotalCount 60 MaxActive 12 SpawnCount 6 WaitBeforeStarting 5 WaitBetweenSpawns 10 Where spawnbot_side Squad { TFBot { Template T_TFBot_Scout_Melee } } } WaveSpawn { TotalCurrency 150 TotalCount 48 MaxActive 8 SpawnCount 4 WaitBeforeStarting 15 WaitBetweenSpawns 10 Where spawnbot Squad { TFBot { ClassIcon soldier Health 200 Name Soldier Class Soldier Skill Normal } } } WaveSpawn { Name giantsoldier TotalCurrency 200 TotalCount 8 MaxActive 8 SpawnCount 4 WaitBeforeStarting 30 WaitBetweenSpawns 20 Where spawnbot_side Squad { TFBot { Template T_TFBot_Giant_Soldier } TFBot { Template T_TFBot_Medic_QuickUber } TFBot { Template T_TFBot_Medic_QuickUber } TFBot { Template T_TFBot_Medic_QuickUber } } } WaveSpawn { WaitForAllDead giantsoldier TotalCurrency 200 TotalCount 12 MaxActive 12 SpawnCount 6 WaitBeforeStarting 20 WaitBetweenSpawns 30 Where spawnbot Squad { TFBot { Template T_TFBot_Giant_Soldier } TFBot { Template T_TFBot_Soldier_Extended_Concheror } TFBot { Template T_TFBot_Soldier_Extended_Concheror } TFBot { Template T_TFBot_Soldier_Extended_Concheror } TFBot { Template T_TFBot_Soldier_Extended_Concheror } TFBot { Template T_TFBot_Soldier_Extended_Concheror } } } } Wave { WaitWhenDone 65 Checkpoint Yes Description "1//500 + 1000 = 2500" StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name flarerush TotalCurrency 150 TotalCount 36 MaxActive 8 SpawnCount 4 WaitBeforeStarting 10 WaitBetweenSpawns 3 Where spawnbot_side Squad { TFBot { Template T_TFBot_Pyro_Flaregun } } } WaveSpawn { Name pyrorush TotalCurrency 300 TotalCount 12 MaxActive 8 SpawnCount 4 WaitBeforeStarting 0 WaitBetweenSpawns 15 Where spawnbot Squad { TFBot { Skill Normal Template T_TFBot_Giant_Pyro } TFBot { Template T_TFBot_Medic_QuickUber } TFBot { Template T_TFBot_Medic_QuickUber } TFBot { Template T_TFBot_Medic_QuickUber } } } WaveSpawn { Name heavyguntlet WaitForAllSpawned pyrorush TotalCurrency 150 TotalCount 16 MaxActive 8 SpawnCount 2 WaitBeforeStarting 20 WaitBetweenSpawns 8 Where spawnbot Squad { TFBot { Template T_TFBot_Heavy_IronFist_Airblast } } } WaveSpawn { WaitForAllSpawned pyrorush TotalCurrency 200 TotalCount 48 MaxActive 12 SpawnCount 4 WaitBeforeStarting 15 WaitBetweenSpawns 3 Where spawnbot Squad { TFBot { Template T_TFBot_Heavyweapons_Shotgun } } } WaveSpawn { WaitForAllSpawned pyrorush TotalCurrency 200 TotalCount 8 MaxActive 8 SpawnCount 4 WaitBeforeStarting 40 WaitBetweenSpawns 15 Where spawnbot_side Squad { TFBot { Template T_TFBot_Giant_Heavyweapons } TFBot { Template T_TFBot_Medic_QuickUber } TFBot { Template T_TFBot_Medic_QuickUber } TFBot { Template T_TFBot_Medic_QuickUber } } } } Wave { WaitWhenDone 65 Checkpoint Yes Description "//2500 + 1150 = 3650" StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name demoman TotalCurrency 200 TotalCount 4 MaxActive 4 SpawnCount 2 WaitBeforeStarting 5 WaitBetweenSpawns 30 Where spawnbot Squad { TFBot { Template T_TFBot_Giant_Demoman } TFBot { Template T_TFBot_Giant_Medic_Regen } } } WaveSpawn { TotalCurrency 150 TotalCount 30 MaxActive 8 SpawnCount 8 WaitBeforeStarting 7 WaitBetweenSpawns 45 Support 1 Where spawnbot Squad { TFBot { Template T_TFBot_Scout_Bonk Attributes "AlwaysCrit" } } } WaveSpawn { Name heavy TotalCurrency 200 TotalCount 18 MaxActive 6 SpawnCount 6 WaitBeforeStarting 25 WaitBetweenSpawns 10 Where spawnbot_side Squad { TFBot { ClassIcon heavy Health 300 Name HeavyWeapons Class HeavyWeapons Skill Normal } } } WaveSpawn { WaitForAllDead demoman TotalCurrency 150 TotalCount 30 MaxActive 15 SpawnCount 5 WaitBeforeStarting 10 WaitBetweenSpawns 5 Where spawnbot Squad { TFBot { ClassIcon heavy Health 300 Name HeavyWeapons Class HeavyWeapons Skill Normal } TFBot { Template T_TFBot_Medic_QuickFix } TFBot { Template T_TFBot_Soldier_Extended_Battalion } TFBot { Template T_TFBot_Soldier_Extended_Battalion } TFBot { Template T_TFBot_Soldier_Extended_Battalion } } } WaveSpawn { WaitForAllDead heavy TotalCurrency 300 TotalCount 12 MaxActive 8 SpawnCount 4 WaitBeforeStarting 30 WaitBetweenSpawns 30 Where spawnbot_side Squad { TFBot { Template T_TFBot_Giant_Soldier_Extended_Concheror } TFBot { Template T_TFBot_Medic_QuickFix } TFBot { Template T_TFBot_Medic_QuickFix } TFBot { Template T_TFBot_Medic_QuickFix } } } WaveSpawn { WaitForAllDead demoman TotalCurrency 150 TotalCount 30 MaxActive 4 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 8 Support 1 Where spawnbot Squad { TFBot { ClassIcon soldier Health 200 Name Soldier Class Soldier Skill Normal } } } } Wave { WaitWhenDone 65 Checkpoint Yes Description "//3650 + 1150 = 4700" StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { TotalCurrency 100 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 0 Where spawnbot Squad { Tank { Health 20000 Name "Tank" StartingPathTrackNode boss_path_1 Speed 75 OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } } WaveSpawn { Name fan TotalCurrency 200 TotalCount 48 MaxActive 16 SpawnCount 8 WaitBeforeStarting 5 WaitBetweenSpawns 3 Where spawnbot_side Squad { TFBot { Template T_TFBot_Scout_FAN } } } WaveSpawn { Name scout TotalCurrency 100 TotalCount 2 MaxActive 2 SpawnCount 1 WaitBeforeStarting 5 WaitBetweenSpawns 20 Where spawnbot Squad { TFBot { Template T_TFBot_Giant_Scout_Fast } } } WaveSpawn { Name shotgun WaitForAllSpawned scout TotalCurrency 150 TotalCount 9 MaxActive 6 SpawnCount 3 WaitBeforeStarting 10 WaitBetweenSpawns 40 Where spawnbot Squad { TFBot { Template T_TFBot_Giant_Heavyweapons_Shotgun } TFBot { Template T_TFBot_Medic_QuickUber } TFBot { Template T_TFBot_Medic_QuickUber } } } WaveSpawn { WaitForAllDead scout TotalCurrency 150 TotalCount 30 MaxActive 8 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 45 Support 1 Where spawnbot_side Squad { TFBot { Template T_TFBot_Soldier_Extended_Buff_Banner } } } WaveSpawn { Name bowman WaitForAllDead scout TotalCurrency 150 TotalCount 64 MaxActive 6 SpawnCount 3 WaitBeforeStarting 5 WaitBetweenSpawns 5 Where spawnbot_side Squad { TFBot { Template T_TFBot_Sniper_Huntsman } } } WaveSpawn { Name heavyrush WaitForAllSpawned shotgun TotalCurrency 150 TotalCount 12 MaxActive 8 SpawnCount 4 WaitBeforeStarting 10 WaitBetweenSpawns 30 Where spawnbot_side Squad { TFBot { Template T_TFBot_Giant_Heavyweapons } TFBot { Template T_TFBot_Medic_QuickUber } TFBot { Template T_TFBot_Medic_QuickUber } TFBot { Template T_TFBot_Medic_QuickUber } } } WaveSpawn { WaitForAllSpawned heavyrush TotalCurrency 150 TotalCount 3 MaxActive 3 SpawnCount 3 WaitBeforeStarting 0 WaitBetweenSpawns 0 Where spawnbot Squad { TFBot { Template T_TFBot_Giant_Scout_Fast } } } } Wave { WaitWhenDone 65 Checkpoint Yes Description "//4700 + 1100 = 5800" StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name burst TotalCurrency 200 TotalCount 40 MaxActive 16 SpawnCount 8 WaitBeforeStarting 5 WaitBetweenSpawns 6 Where spawnbot Squad { TFBot { Template T_TFBot_Demo_Burst } } } WaveSpawn { Name bowmanrush TotalCurrency 75 TotalCount 9 MaxActive 6 SpawnCount 3 WaitBeforeStarting 10 WaitBetweenSpawns 10 Where spawnbot_side Squad { TFBot { Template T_TFBot_Sniper_Huntsman_Spammer Attributes "AlwaysCrit" } TFBot { Template T_TFBot_Medic_QuickUber } TFBot { Template T_TFBot_Medic_QuickUber } } } WaveSpawn { WaitForAllSpawned bowmanrush TotalCurrency 175 TotalCount 36 MaxActive 12 SpawnCount 6 WaitBeforeStarting 20 WaitBetweenSpawns 10 Where spawnbot_side Squad { TFBot { Template T_TFBot_Demoman_Excavation Attributes "AlwaysCrit" } } } WaveSpawn { Name steelrush WaitForAllSpawned burst TotalCurrency 150 TotalCount 30 MaxActive 10 SpawnCount 5 WaitBeforeStarting 5 WaitBetweenSpawns 5 Where spawnbot Squad { TFBot { Template T_TFBot_Heavy_IronFist_Airblast } } } WaveSpawn { WaitForAllSpawned steelrush TotalCurrency 300 TotalCount 12 MaxActive 8 SpawnCount 4 WaitBeforeStarting 10 WaitBetweenSpawns 30 Where spawnbot Squad { TFBot { Template T_TFBot_Giant_Soldier_Extended_Battalion ItemAttributes { ItemName tf_weapon_rocketlauncher "damage bonus" 0.5 } } TFBot { Template T_TFBot_Medic_QuickFix } TFBot { Template T_TFBot_Medic_QuickFix } TFBot { Template T_TFBot_Medic_QuickFix } } } WaveSpawn { WaitForAllSpawned steelrush TotalCurrency 100 TotalCount 36 MaxActive 6 SpawnCount 3 WaitBeforeStarting 15 WaitBetweenSpawns 5 Where spawnbot Squad { TFBot { Template T_TFBot_Demo_Burst } } } WaveSpawn { WaitForAllSpawned steelrush TotalCurrency 100 TotalCount 45 MaxActive 6 SpawnCount 3 WaitBeforeStarting 15 WaitBetweenSpawns 5 Support 1 Where spawnbot Squad { TFBot { Template T_TFBot_Soldier_RocketShotgun } } } } Wave { WaitWhenDone 65 Checkpoint Yes Description "//5800 + 1400 = 6200" StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { TotalCurrency 300 TotalCount 3 MaxActive 2 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 60 Where spawnbot Squad { Tank { Health 15000 Name "Tank" StartingPathTrackNode boss_path_1 Speed 75 OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } } WaveSpawn { Name demorush TotalCurrency 150 TotalCount 12 MaxActive 12 SpawnCount 4 WaitBeforeStarting 5 WaitBetweenSpawns 20 Where spawnbot Squad { TFBot { Template T_TFBot_Giant_Demoman Attributes "AlwaysCrit" } TFBot { Template T_TFBot_Medic_QuickUber } TFBot { Template T_TFBot_Medic_QuickUber } TFBot { Template T_TFBot_Medic_QuickUber } } } WaveSpawn { Name soldier TotalCurrency 150 TotalCount 6 MaxActive 6 SpawnCount 2 WaitBeforeStarting 5 WaitBetweenSpawns 20 Where spawnbot_side Squad { TFBot { Template T_TFBot_Giant_Soldier_Spammer } } } WaveSpawn { WaitForAllDead demorush TotalCurrency 100 TotalCount 40 MaxActive 6 SpawnCount 6 WaitBeforeStarting 0 WaitBetweenSpawns 60 Support 1 Where spawnbot Squad { TFBot { Template T_TFBot_Soldier_Extended_Concheror } } } WaveSpawn { Name heavyrush WaitForAllSpawned demorush TotalCurrency 300 TotalCount 21 MaxActive 14 SpawnCount 7 WaitBeforeStarting 30 WaitBetweenSpawns 30 Where spawnbot Squad { TFBot { Template T_TFBot_Heavyweapons_Heater } TFBot { Template T_TFBot_Medic_QuickUber } TFBot { ClassIcon heavy Health 300 Name "Heavyweapons" Class HeavyWeapons Skill Normal } TFBot { ClassIcon heavy Health 300 Name "Heavyweapons" Class HeavyWeapons Skill Normal } TFBot { ClassIcon heavy Health 300 Name "Heavyweapons" Class HeavyWeapons Skill Normal } TFBot { ClassIcon heavy Health 300 Name "Heavyweapons" Class HeavyWeapons Skill Normal } TFBot { ClassIcon heavy Health 300 Name "Heavyweapons" Class HeavyWeapons Skill Normal } } } WaveSpawn { WaitForAllSpawned soldier TotalCurrency 200 TotalCount 50 MaxActive 3 SpawnCount 3 WaitBeforeStarting 30 WaitBetweenSpawns 20 Support 1 Where spawnbot_side Squad { TFBot { ClassIcon pyro Health 175 Name Pyro Class Pyro Skill Expert Attributes "AlwaysCrit" Attributes "AlwaysFireWeapon" } } } WaveSpawn { WaitForAllDead heavyrush TotalCurrency 200 TotalCount 14 MaxActive 14 SpawnCount 7 WaitBeforeStarting 10 WaitBetweenSpawns 15 Where spawnbot Squad { TFBot { Template T_TFBot_Giant_Soldier_Spammer_Reload Attributes "AlwaysCrit" } TFBot { Template T_TFBot_Medic_QuickUber } TFBot { Template T_TFBot_Medic_QuickUber } TFBot { Template T_TFBot_Medic_QuickUber } TFBot { Template T_TFBot_Medic_QuickUber } TFBot { Template T_TFBot_Medic_QuickUber } TFBot { Template T_TFBot_Medic_QuickUber } } } WaveSpawn { WaitForAllDead heavyrush TotalCurrency 0 TotalCount 40 MaxActive 8 SpawnCount 4 WaitBeforeStarting 0 WaitBetweenSpawns 5 Support 1 Where spawnbot Squad { TFBot { Template T_TFBot_Scout_FAN } } } } Wave { WaitWhenDone 65 Checkpoint Yes Description "//6200 +" StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name tank TotalCurrency 100 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 5 WaitBetweenSpawns 0 Where spawnbot Squad { Tank { Health 50000 Name "Tank" StartingPathTrackNode boss_path_1 Speed 75 Skin 1 OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } } WaveSpawn { TotalCurrency 200 TotalCount 40 MaxActive 8 SpawnCount 8 WaitBeforeStarting 5 WaitBetweenSpawns 60 Support 1 Where spawnbot_side Squad { TFBot { Template T_TFBot_Demoman_Excavation Attributes "AlwaysCrit" } } } WaveSpawn { TotalCurrency 200 TotalCount 40 MaxActive 8 SpawnCount 4 WaitBeforeStarting 5 WaitBetweenSpawns 10 Support 1 Where spawnbot_side Squad { TFBot { Template T_TFBot_Demo_Burst Attributes "AlwaysCrit" } } } WaveSpawn { TotalCurrency 200 TotalCount 40 MaxActive 8 SpawnCount 4 WaitBeforeStarting 5 WaitBetweenSpawns 10 Support 1 Where spawnbot_side Squad { TFBot { Template T_TFBot_Heavyweapons_Shotgun Attributes "AlwaysCrit" } } } WaveSpawn { TotalCurrency 200 TotalCount 40 MaxActive 8 SpawnCount 4 WaitBeforeStarting 30 WaitBetweenSpawns 45 Support 1 Where spawnbot_side TFBot { Template T_TFBot_Engineer_Sentry_Tele_Battle TeleportWhere spawnbot TeleportWhere spawnbot_invasion TeleportWhere spawnbot_side } } WaveSpawn { WaitForAllDead tank TotalCurrency 100 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 5 WaitBetweenSpawns 1 Where spawnbot Squad { TFBot { Template Chief_Dayton } } } } } //This file has been generated by http://mvm.tf