#base robot_giant.pop
#base robot_standard.pop
#base robot_underground.pop
population
{
	StartingCurrency	600
	RespawnWaveTime	3
	CanBotsAttackWhileInSpawnRoom	no
	Advanced	1
	Templates
	{
		Chief_Dayton
		{
			ClassIcon soldier_escape
			Health	60000
			Name	"Chief Dayton"
			Scale	1.8
			Class	Soldier
			Skill	Normal
			WeaponRestrictions	MeleeOnly
			Tag	"bot_giant"
			Attributes	"MiniBoss"
			Attributes	"UseBossHealthBar"
			ItemAttributes
			{
				ItemName	"the equalizer"
				"mod shovel speed boost"	1
				"damage bonus"	2
				"fire rate bonus"	0.5
				"melee range multiplier"	1.2
			}
			CharacterAttributes
			{
				"move speed bonus"	0.5
				"damage force reduction"	0.1
				"airblast vulnerability multiplier"	0.1
				"override footstep sound set"	3
				"airblast vertical vulnerability multiplier"	0.1
				"rage giving scale"	0.1
			}
			Item	"the original"
			Item	"the equalizer"
			Item	"potato hat"
		}
	}
	Mission
	{
		Objective	DestroySentries
		Where	spawnbot_side
		BeginAtWave	1
		RunForThisManyWaves	7
		InitialCooldown	30
		CooldownTime	60
		DesiredCount	1
		TFBot
		{
			Template	T_TFBot_SentryBuster
		}
	}
	Mission
	{
		Objective	Spy
		Where	spawnbot_mission_spy
		BeginAtWave	2
		RunForThisManyWaves	1
		InitialCooldown	30
		CooldownTime	60
		DesiredCount	2
		TFBot
		{
			Template	T_TFBot_Spy
		}
	}
	Mission
	{
		Objective	Sniper
		Where	spawnbot_side
		BeginAtWave	3
		RunForThisManyWaves	1
		InitialCooldown	30
		CooldownTime	60
		DesiredCount	3
		TFBot
		{
			Template	T_TFBot_Sniper_Sydney_Sleeper
		}
	}
	Mission
	{
		Objective	Engineer
		Where	spawnbot
		BeginAtWave	5
		RunForThisManyWaves	1
		InitialCooldown	30
		CooldownTime	60
		DesiredCount	2
		TFBot
		{
			Template	T_TFBot_Engineer_Sentry_Teleporter
			Attributes TeleportToHint
			TeleportWhere spawnbot
			TeleportWhere spawnbot_invasion
			TeleportWhere spawnbot_side
		}
	}
	Mission
	{
		Objective	Spy
		Where	spawnbot_mission_spy
		BeginAtWave	6
		RunForThisManyWaves	2
		InitialCooldown	30
		CooldownTime	30
		DesiredCount	4
		TFBot
		{
			Template	T_TFBot_Spy
		}
	}
	Wave
	{
		WaitWhenDone	65
		Checkpoint	Yes
		Description	"//600 + 900 = 1500"
		StartWaveOutput
		{
			Target	wave_start_relay
			Action	Trigger
		}
		DoneOutput
		{
			Target	wave_finished_relay
			Action	Trigger
		}
		WaveSpawn
		{
			Name	demo
			TotalCurrency	150
			TotalCount	32
			MaxActive	8
			SpawnCount	4
			WaitBeforeStarting	3
			WaitBetweenSpawns	10
			Where	spawnbot
			Squad
			{
				TFBot
				{
					ClassIcon	demo
					Health	175
					Name	Demoman
					Class	Demoman
					Skill	Normal
				}
			}
		}
		WaveSpawn
		{
			TotalCurrency	200
			TotalCount	60
			MaxActive	12
			SpawnCount	6
			WaitBeforeStarting	5
			WaitBetweenSpawns	10
			Where	spawnbot_side
			Squad
			{
				TFBot
				{
					Template	T_TFBot_Scout_Melee
				}
			}
		}
		WaveSpawn
		{
			TotalCurrency	150
			TotalCount	48
			MaxActive	8
			SpawnCount	4
			WaitBeforeStarting	15
			WaitBetweenSpawns	10
			Where	spawnbot
			Squad
			{
				TFBot
				{
					ClassIcon	soldier
					Health	200
					Name	Soldier
					Class	Soldier
					Skill	Normal
				}
			}
		}
		WaveSpawn
		{
			Name	giantsoldier
			TotalCurrency	200
			TotalCount	8
			MaxActive	8
			SpawnCount	4
			WaitBeforeStarting	30
			WaitBetweenSpawns	20
			Where	spawnbot_side
			Squad
			{
				TFBot
				{
					Template	T_TFBot_Giant_Soldier
				}
				TFBot
				{
					Template	T_TFBot_Medic_QuickUber
				}
				TFBot
				{
					Template	T_TFBot_Medic_QuickUber
				}
				TFBot
				{
					Template	T_TFBot_Medic_QuickUber
				}
			}
		}
		WaveSpawn
		{
			WaitForAllDead	giantsoldier
			TotalCurrency	200
			TotalCount	12
			MaxActive	12
			SpawnCount	6
			WaitBeforeStarting	20
			WaitBetweenSpawns	30
			Where	spawnbot
			Squad
			{
				TFBot
				{
					Template	T_TFBot_Giant_Soldier
				}
				TFBot
				{
					Template	T_TFBot_Soldier_Extended_Concheror
				}
				TFBot
				{
					Template	T_TFBot_Soldier_Extended_Concheror
				}
				TFBot
				{
					Template	T_TFBot_Soldier_Extended_Concheror
				}
				TFBot
				{
					Template	T_TFBot_Soldier_Extended_Concheror
				}
				TFBot
				{
					Template	T_TFBot_Soldier_Extended_Concheror
				}
			}
		}
	}
	Wave
	{
		WaitWhenDone	65
		Checkpoint	Yes
		Description	"1//500 + 1000 = 2500"
		StartWaveOutput
		{
			Target	wave_start_relay
			Action	Trigger
		}
		DoneOutput
		{
			Target	wave_finished_relay
			Action	Trigger
		}
		WaveSpawn
		{
			Name	flarerush
			TotalCurrency	150
			TotalCount	36
			MaxActive	8
			SpawnCount	4
			WaitBeforeStarting	10
			WaitBetweenSpawns	3
			Where	spawnbot_side
			Squad
			{
				TFBot
				{
					Template	T_TFBot_Pyro_Flaregun
				}
			}
		}
		WaveSpawn
		{
			Name	pyrorush
			TotalCurrency	300
			TotalCount	12
			MaxActive	8
			SpawnCount	4
			WaitBeforeStarting	0
			WaitBetweenSpawns	15
			Where	spawnbot
			Squad
			{
				TFBot
				{
					Skill	Normal
					Template	T_TFBot_Giant_Pyro
				}
				TFBot
				{
					Template	T_TFBot_Medic_QuickUber
				}
				TFBot
				{
					Template	T_TFBot_Medic_QuickUber
				}
				TFBot
				{
					Template	T_TFBot_Medic_QuickUber
				}
			}
		}
		WaveSpawn
		{
			Name	heavyguntlet
			WaitForAllSpawned	pyrorush
			TotalCurrency	150
			TotalCount	16
			MaxActive	8
			SpawnCount	2
			WaitBeforeStarting	20
			WaitBetweenSpawns	8
			Where	spawnbot
			Squad
			{
				TFBot
				{
					Template	T_TFBot_Heavy_IronFist_Airblast
				}
			}
		}
		WaveSpawn
		{
			WaitForAllSpawned	pyrorush
			TotalCurrency	200
			TotalCount	48
			MaxActive	12
			SpawnCount	4
			WaitBeforeStarting	15
			WaitBetweenSpawns	3
			Where	spawnbot
			Squad
			{
				TFBot
				{
					Template	T_TFBot_Heavyweapons_Shotgun
				}
			}
		}
		WaveSpawn
		{
			WaitForAllSpawned	pyrorush
			TotalCurrency	200
			TotalCount	8
			MaxActive	8
			SpawnCount	4
			WaitBeforeStarting	40
			WaitBetweenSpawns	15
			Where	spawnbot_side
			Squad
			{
				TFBot
				{
					Template	T_TFBot_Giant_Heavyweapons
				}
				TFBot
				{
					Template	T_TFBot_Medic_QuickUber
				}
				TFBot
				{
					Template	T_TFBot_Medic_QuickUber
				}
				TFBot
				{
					Template	T_TFBot_Medic_QuickUber
				}
			}
		}
	}
	Wave
	{
		WaitWhenDone	65
		Checkpoint	Yes
		Description	"//2500 + 1150 = 3650"
		StartWaveOutput
		{
			Target	wave_start_relay
			Action	Trigger
		}
		DoneOutput
		{
			Target	wave_finished_relay
			Action	Trigger
		}
		WaveSpawn
		{
			Name	demoman
			TotalCurrency	200
			TotalCount	4
			MaxActive	4
			SpawnCount	2
			WaitBeforeStarting	5
			WaitBetweenSpawns	30
			Where	spawnbot
			Squad
			{
				TFBot
				{
					Template	T_TFBot_Giant_Demoman
				}
				TFBot
				{
					Template	T_TFBot_Giant_Medic_Regen
				}
			}
		}
		WaveSpawn
		{
			TotalCurrency	150
			TotalCount	30
			MaxActive	8
			SpawnCount	8
			WaitBeforeStarting	7
			WaitBetweenSpawns	45
			Support	1
			Where	spawnbot
			Squad
			{
				TFBot
				{
					Template	T_TFBot_Scout_Bonk
					Attributes	"AlwaysCrit"
				}
			}
		}
		WaveSpawn
		{
			Name	heavy
			TotalCurrency	200
			TotalCount	18
			MaxActive	6
			SpawnCount	6
			WaitBeforeStarting	25
			WaitBetweenSpawns	10
			Where	spawnbot_side
			Squad
			{
				TFBot
				{
					ClassIcon	heavy
					Health	300
					Name	HeavyWeapons
					Class	HeavyWeapons
					Skill	Normal
				}
			}
		}
		WaveSpawn
		{
			WaitForAllDead	demoman
			TotalCurrency	150
			TotalCount	30
			MaxActive	15
			SpawnCount	5
			WaitBeforeStarting	10
			WaitBetweenSpawns	5
			Where	spawnbot
			Squad
			{
				TFBot
				{
					ClassIcon	heavy
					Health	300
					Name	HeavyWeapons
					Class	HeavyWeapons
					Skill	Normal
				}
				TFBot
				{
					Template	T_TFBot_Medic_QuickFix
				}
				TFBot
				{
					Template	T_TFBot_Soldier_Extended_Battalion
				}
				TFBot
				{
					Template	T_TFBot_Soldier_Extended_Battalion
				}
				TFBot
				{
					Template	T_TFBot_Soldier_Extended_Battalion
				}
			}
		}
		WaveSpawn
		{
			WaitForAllDead	heavy
			TotalCurrency	300
			TotalCount	12
			MaxActive	8
			SpawnCount	4
			WaitBeforeStarting	30
			WaitBetweenSpawns	30
			Where	spawnbot_side
			Squad
			{
				TFBot
				{
					Template	T_TFBot_Giant_Soldier_Extended_Concheror
				}
				TFBot
				{
					Template	T_TFBot_Medic_QuickFix
				}
				TFBot
				{
					Template	T_TFBot_Medic_QuickFix
				}
				TFBot
				{
					Template	T_TFBot_Medic_QuickFix
				}
			}
		}
		WaveSpawn
		{
			WaitForAllDead	demoman
			TotalCurrency	150
			TotalCount	30
			MaxActive	4
			SpawnCount	2
			WaitBeforeStarting	0
			WaitBetweenSpawns	8
			Support	1
			Where	spawnbot
			Squad
			{
				TFBot
				{
					ClassIcon	soldier
					Health	200
					Name	Soldier
					Class	Soldier
					Skill	Normal
				}
			}
		}
	}
	Wave
	{
		WaitWhenDone	65
		Checkpoint	Yes
		Description	"//3650 + 1150 = 4700"
		StartWaveOutput
		{
			Target	wave_start_relay
			Action	Trigger
		}
		DoneOutput
		{
			Target	wave_finished_relay
			Action	Trigger
		}
		WaveSpawn
		{
			TotalCurrency	100
			TotalCount	1
			MaxActive	1
			SpawnCount	1
			WaitBeforeStarting	0
			WaitBetweenSpawns	0
			Where	spawnbot
			Squad
			{
				Tank
				{
					Health	20000
					Name	"Tank"
					StartingPathTrackNode boss_path_1
					Speed	75
					OnKilledOutput
					{
						Target	boss_dead_relay
						Action	Trigger
					}
					OnBombDroppedOutput
					{
						Target	boss_deploy_relay
						Action	Trigger
					}
				}
			}
		}
		WaveSpawn
		{
			Name	fan
			TotalCurrency	200
			TotalCount	48
			MaxActive	16
			SpawnCount	8
			WaitBeforeStarting	5
			WaitBetweenSpawns	3
			Where	spawnbot_side
			Squad
			{
				TFBot
				{
					Template	T_TFBot_Scout_FAN
				}
			}
		}
		WaveSpawn
		{
			Name	scout
			TotalCurrency	100
			TotalCount	2
			MaxActive	2
			SpawnCount	1
			WaitBeforeStarting	5
			WaitBetweenSpawns	20
			Where	spawnbot
			Squad
			{
				TFBot
				{
					Template	T_TFBot_Giant_Scout_Fast
				}
			}
		}
		WaveSpawn
		{
			Name	shotgun
			WaitForAllSpawned	scout
			TotalCurrency	150
			TotalCount	9
			MaxActive	6
			SpawnCount	3
			WaitBeforeStarting	10
			WaitBetweenSpawns	40
			Where	spawnbot
			Squad
			{
				TFBot
				{
					Template	T_TFBot_Giant_Heavyweapons_Shotgun
				}
				TFBot
				{
					Template	T_TFBot_Medic_QuickUber
				}
				TFBot
				{
					Template	T_TFBot_Medic_QuickUber
				}
			}
		}
		WaveSpawn
		{
			WaitForAllDead	scout
			TotalCurrency	150
			TotalCount	30
			MaxActive	8
			SpawnCount	2
			WaitBeforeStarting	0
			WaitBetweenSpawns	45
			Support	1
			Where	spawnbot_side
			Squad
			{
				TFBot
				{
					Template	T_TFBot_Soldier_Extended_Buff_Banner
				}
			}
		}
		WaveSpawn
		{
			Name	bowman
			WaitForAllDead	scout
			TotalCurrency	150
			TotalCount	64
			MaxActive	6
			SpawnCount	3
			WaitBeforeStarting	5
			WaitBetweenSpawns	5
			Where	spawnbot_side
			Squad
			{
				TFBot
				{
					Template	T_TFBot_Sniper_Huntsman
				}
			}
		}
		WaveSpawn
		{
			Name	heavyrush
			WaitForAllSpawned	shotgun
			TotalCurrency	150
			TotalCount	12
			MaxActive	8
			SpawnCount	4
			WaitBeforeStarting	10
			WaitBetweenSpawns	30
			Where	spawnbot_side
			Squad
			{
				TFBot
				{
					Template	T_TFBot_Giant_Heavyweapons
				}
				TFBot
				{
					Template	T_TFBot_Medic_QuickUber
				}
				TFBot
				{
					Template	T_TFBot_Medic_QuickUber
				}
				TFBot
				{
					Template	T_TFBot_Medic_QuickUber
				}
			}
		}
		WaveSpawn
		{
			WaitForAllSpawned	heavyrush
			TotalCurrency	150
			TotalCount	3
			MaxActive	3
			SpawnCount	3
			WaitBeforeStarting	0
			WaitBetweenSpawns	0
			Where	spawnbot
			Squad
			{
				TFBot
				{
					Template	T_TFBot_Giant_Scout_Fast
				}
			}
		}
	}
	Wave
	{
		WaitWhenDone	65
		Checkpoint	Yes
		Description	"//4700 + 1100 = 5800"
		StartWaveOutput
		{
			Target	wave_start_relay
			Action	Trigger
		}
		DoneOutput
		{
			Target	wave_finished_relay
			Action	Trigger
		}
		WaveSpawn
		{
			Name	burst
			TotalCurrency	200
			TotalCount	40
			MaxActive	16
			SpawnCount	8
			WaitBeforeStarting	5
			WaitBetweenSpawns	6
			Where	spawnbot
			Squad
			{
				TFBot
				{
					Template	T_TFBot_Demo_Burst
				}
			}
		}
		WaveSpawn
		{
			Name	bowmanrush
			TotalCurrency	75
			TotalCount	9
			MaxActive	6
			SpawnCount	3
			WaitBeforeStarting	10
			WaitBetweenSpawns	10
			Where	spawnbot_side
			Squad
			{
				TFBot
				{
					Template	T_TFBot_Sniper_Huntsman_Spammer
					Attributes	"AlwaysCrit"
				}
				TFBot
				{
					Template	T_TFBot_Medic_QuickUber
				}
				TFBot
				{
					Template	T_TFBot_Medic_QuickUber
				}
			}
		}
		WaveSpawn
		{
			WaitForAllSpawned	bowmanrush
			TotalCurrency	175
			TotalCount	36
			MaxActive	12
			SpawnCount	6
			WaitBeforeStarting	20
			WaitBetweenSpawns	10
			Where	spawnbot_side
			Squad
			{
				TFBot
				{
					Template	T_TFBot_Demoman_Excavation
					Attributes	"AlwaysCrit"
				}
			}
		}
		WaveSpawn
		{
			Name	steelrush
			WaitForAllSpawned	burst
			TotalCurrency	150
			TotalCount	30
			MaxActive	10
			SpawnCount	5
			WaitBeforeStarting	5
			WaitBetweenSpawns	5
			Where	spawnbot
			Squad
			{
				TFBot
				{
					Template	T_TFBot_Heavy_IronFist_Airblast
				}
			}
		}
		WaveSpawn
		{
			WaitForAllSpawned	steelrush
			TotalCurrency	300
			TotalCount	12
			MaxActive	8
			SpawnCount	4
			WaitBeforeStarting	10
			WaitBetweenSpawns	30
			Where	spawnbot
			Squad
			{
				TFBot
				{
					Template	T_TFBot_Giant_Soldier_Extended_Battalion
					ItemAttributes
					{
						ItemName	tf_weapon_rocketlauncher
						"damage bonus"	0.5
					}
				}
				TFBot
				{
					Template	T_TFBot_Medic_QuickFix
				}
				TFBot
				{
					Template	T_TFBot_Medic_QuickFix
				}
				TFBot
				{
					Template	T_TFBot_Medic_QuickFix
				}
			}
		}
		WaveSpawn
		{
			WaitForAllSpawned	steelrush
			TotalCurrency	100
			TotalCount	36
			MaxActive	6
			SpawnCount	3
			WaitBeforeStarting	15
			WaitBetweenSpawns	5
			Where	spawnbot
			Squad
			{
				TFBot
				{
					Template	T_TFBot_Demo_Burst
				}
			}
		}
		WaveSpawn
		{
			WaitForAllSpawned	steelrush
			TotalCurrency	100
			TotalCount	45
			MaxActive	6
			SpawnCount	3
			WaitBeforeStarting	15
			WaitBetweenSpawns	5
			Support	1
			Where	spawnbot
			Squad
			{
				TFBot
				{
					Template	T_TFBot_Soldier_RocketShotgun
				}
			}
		}
	}
	Wave
	{
		WaitWhenDone	65
		Checkpoint	Yes
		Description	"//5800 + 1400 = 6200"
		StartWaveOutput
		{
			Target	wave_start_relay
			Action	Trigger
		}
		DoneOutput
		{
			Target	wave_finished_relay
			Action	Trigger
		}
		WaveSpawn
		{
			TotalCurrency	300
			TotalCount	3
			MaxActive	2
			SpawnCount	1
			WaitBeforeStarting	0
			WaitBetweenSpawns	60
			Where	spawnbot
			Squad
			{
				Tank
				{
					Health	15000
					Name	"Tank"
					StartingPathTrackNode boss_path_1
					Speed	75
					OnKilledOutput
					{
						Target	boss_dead_relay
						Action	Trigger
					}
					OnBombDroppedOutput
					{
						Target	boss_deploy_relay
						Action	Trigger
					}
				}
			}
		}
		WaveSpawn
		{
			Name	demorush
			TotalCurrency	150
			TotalCount	12
			MaxActive	12
			SpawnCount	4
			WaitBeforeStarting	5
			WaitBetweenSpawns	20
			Where	spawnbot
			Squad
			{
				TFBot
				{
					Template	T_TFBot_Giant_Demoman
					Attributes	"AlwaysCrit"
				}
				TFBot
				{
					Template	T_TFBot_Medic_QuickUber
				}
				TFBot
				{
					Template	T_TFBot_Medic_QuickUber
				}
				TFBot
				{
					Template	T_TFBot_Medic_QuickUber
				}
			}
		}
		WaveSpawn
		{
			Name	soldier
			TotalCurrency	150
			TotalCount	6
			MaxActive	6
			SpawnCount	2
			WaitBeforeStarting	5
			WaitBetweenSpawns	20
			Where	spawnbot_side
			Squad
			{
				TFBot
				{
					Template	T_TFBot_Giant_Soldier_Spammer
				}
			}
		}
		WaveSpawn
		{
			WaitForAllDead	demorush
			TotalCurrency	100
			TotalCount	40
			MaxActive	6
			SpawnCount	6
			WaitBeforeStarting	0
			WaitBetweenSpawns	60
			Support	1
			Where	spawnbot
			Squad
			{
				TFBot
				{
					Template	T_TFBot_Soldier_Extended_Concheror
				}
			}
		}
		WaveSpawn
		{
			Name	heavyrush
			WaitForAllSpawned	demorush
			TotalCurrency	300
			TotalCount	21
			MaxActive	14
			SpawnCount	7
			WaitBeforeStarting	30
			WaitBetweenSpawns	30
			Where	spawnbot
			Squad
			{
				TFBot
				{
					Template	T_TFBot_Heavyweapons_Heater
				}
				TFBot
				{
					Template	T_TFBot_Medic_QuickUber
				}
				TFBot
				{
					ClassIcon	heavy
					Health	300
					Name	"Heavyweapons"
					Class	HeavyWeapons
					Skill	Normal
				}
				TFBot
				{
					ClassIcon	heavy
					Health	300
					Name	"Heavyweapons"
					Class	HeavyWeapons
					Skill	Normal
				}
				TFBot
				{
					ClassIcon	heavy
					Health	300
					Name	"Heavyweapons"
					Class	HeavyWeapons
					Skill	Normal
				}
				TFBot
				{
					ClassIcon	heavy
					Health	300
					Name	"Heavyweapons"
					Class	HeavyWeapons
					Skill	Normal
				}
				TFBot
				{
					ClassIcon	heavy
					Health	300
					Name	"Heavyweapons"
					Class	HeavyWeapons
					Skill	Normal
				}
			}
		}
		WaveSpawn
		{
			WaitForAllSpawned	soldier
			TotalCurrency	200
			TotalCount	50
			MaxActive	3
			SpawnCount	3
			WaitBeforeStarting	30
			WaitBetweenSpawns	20
			Support	1
			Where	spawnbot_side
			Squad
			{
				TFBot
				{
					ClassIcon	pyro
					Health	175
					Name	Pyro
					Class	Pyro
					Skill	Expert
					Attributes	"AlwaysCrit"
					Attributes	"AlwaysFireWeapon"
				}
			}
		}
		WaveSpawn
		{
			WaitForAllDead	heavyrush
			TotalCurrency	200
			TotalCount	14
			MaxActive	14
			SpawnCount	7
			WaitBeforeStarting	10
			WaitBetweenSpawns	15
			Where	spawnbot
			Squad
			{
				TFBot
				{
					Template	T_TFBot_Giant_Soldier_Spammer_Reload
					Attributes	"AlwaysCrit"
				}
				TFBot
				{
					Template	T_TFBot_Medic_QuickUber
				}
				TFBot
				{
					Template	T_TFBot_Medic_QuickUber
				}
				TFBot
				{
					Template	T_TFBot_Medic_QuickUber
				}
				TFBot
				{
					Template	T_TFBot_Medic_QuickUber
				}
				TFBot
				{
					Template	T_TFBot_Medic_QuickUber
				}
				TFBot
				{
					Template	T_TFBot_Medic_QuickUber
				}
			}
		}
		WaveSpawn
		{
			WaitForAllDead	heavyrush
			TotalCurrency	0
			TotalCount	40
			MaxActive	8
			SpawnCount	4
			WaitBeforeStarting	0
			WaitBetweenSpawns	5
			Support	1
			Where	spawnbot
			Squad
			{
				TFBot
				{
					Template	T_TFBot_Scout_FAN
				}
			}
		}
	}
	Wave
	{
		WaitWhenDone	65
		Checkpoint	Yes
		Description	"//6200 +"
		StartWaveOutput
		{
			Target	wave_start_relay
			Action	Trigger
		}
		DoneOutput
		{
			Target	wave_finished_relay
			Action	Trigger
		}
		WaveSpawn
		{
			Name	tank
			TotalCurrency	100
			TotalCount	1
			MaxActive	1
			SpawnCount	1
			WaitBeforeStarting	5
			WaitBetweenSpawns	0
			Where	spawnbot
			Squad
			{
				Tank
				{
					Health	50000
					Name	"Tank"
					StartingPathTrackNode boss_path_1
					Speed	75
					Skin	1
					OnKilledOutput
					{
						Target	boss_dead_relay
						Action	Trigger
					}
					OnBombDroppedOutput
					{
						Target	boss_deploy_relay
						Action	Trigger
					}
				}
			}
		}
		WaveSpawn
		{
			TotalCurrency	200
			TotalCount	40
			MaxActive	8
			SpawnCount	8
			WaitBeforeStarting	5
			WaitBetweenSpawns	60
			Support	1
			Where	spawnbot_side
			Squad
			{
				TFBot
				{
					Template	T_TFBot_Demoman_Excavation
					Attributes	"AlwaysCrit"
				}
			}
		}
		WaveSpawn
		{
			TotalCurrency	200
			TotalCount	40
			MaxActive	8
			SpawnCount	4
			WaitBeforeStarting	5
			WaitBetweenSpawns	10
			Support	1
			Where	spawnbot_side
			Squad
			{
				TFBot
				{
					Template	T_TFBot_Demo_Burst
					Attributes	"AlwaysCrit"
				}
			}
		}
		WaveSpawn
		{
			TotalCurrency	200
			TotalCount	40
			MaxActive	8
			SpawnCount	4
			WaitBeforeStarting	5
			WaitBetweenSpawns	10
			Support	1
			Where	spawnbot_side
			Squad
			{
				TFBot
				{
					Template	T_TFBot_Heavyweapons_Shotgun
					Attributes	"AlwaysCrit"
				}
			}
		}
		WaveSpawn
		{
			TotalCurrency	200
			TotalCount	40
			MaxActive	8
			SpawnCount	4
			WaitBeforeStarting	30
			WaitBetweenSpawns	45
			Support	1
			Where	spawnbot_side
			TFBot
			{
				Template	T_TFBot_Engineer_Sentry_Tele_Battle
				TeleportWhere spawnbot
				TeleportWhere spawnbot_invasion
				TeleportWhere spawnbot_side
			}
		}
		WaveSpawn
		{
			WaitForAllDead	tank
			TotalCurrency	100
			TotalCount	1
			MaxActive	1
			SpawnCount	1
			WaitBeforeStarting	5
			WaitBetweenSpawns	1
			Where	spawnbot
			Squad
			{
				TFBot
				{
					Template	Chief_Dayton
				}
			}
		}
	}
}
//This file has been generated by http://mvm.tf