/////////////////////////////////////////////////////////////////////////// // BEGIN POP FILE /////////////////////////////////////////////////////////////////////////// //boss_path_1 //pee pee poo poo I am going insane help //Made by Tuibuse //Rafmod Required //Map: waterfront_rc3 #base robot_giant.pop #base robot_standard.pop #base robot_extras.pop #base robot_homing.pop #base rotating_shield.pop WaveSchedule { StartingCurrency 800 RespawnWaveTime 2 CanBotsAttackWhileInSpawnRoom no MaxSpectators 2 RobotLimit 24 NoRomevisionCosmetics 1 ///////////////// //TEMPLATES ///////////////// PointTemplates { MissionName { logic_relay { "targetname" "name" "OnTrigger" "tf_objective_resource,$SetClientProp$m_iszMvMPopfileName,Exp Artificial Destruction,0,-1" } OnSpawnOutput { Target "name" Action "trigger" Delay 0 } } } SpawnTemplate MissionName Templates { T_TFbot_Giant_Rapid_Conch_Soldier { ClassIcon soldier_rapid_conch Template T_TFBot_Giant_Soldier_Extended_Concheror ItemAttributes { ItemName "TF_WEAPON_ROCKETLAUNCHER" "faster reload rate" -0.8 "fire rate bonus" 0.5 "Projectile speed increased" 0.65 } } T_TFbot_Giant_Burst_Charged_Soldier { ClassIcon soldier_crit_burstfire Template T_TFBot_Giant_Soldier_Crit Attributes HoldFireUntilFullReload ItemAttributes { ItemName "The Original" "faster reload rate" 0.3 "fire rate bonus" 0.2 "clip size upgrade atomic" 9.0 "Projectile speed increased" 0.5 } } } ///////////////// //MISSIONS ///////////////// /////////////////////////////////////////////////////////////////////////// //SENTRY BUSTER MISSIONS /////////////////////////////////////////////////////////////////////////// Mission // Sentry Busters - all { Objective DestroySentries InitialCooldown 35 Where spawnbot_invasion BeginAtWave 1 RunForThisManyWaves 2 CooldownTime 35 TFBot { Template T_TFBot_SentryBuster } } Mission // Sentry Busters - all { Objective DestroySentries InitialCooldown 30 Where spawnbot_invasion BeginAtWave 3 RunForThisManyWaves 2 CooldownTime 30 TFBot { Template T_TFBot_SentryBuster_Mine } } Mission // Sentry Busters - all { Objective DestroySentries InitialCooldown 25 Where spawnbot_invasion BeginAtWave 5 RunForThisManyWaves 2 CooldownTime 25 TFBot { Template T_TFBot_SentryBuster_Grapple } } /////////////////////////////////////////////////////////////////////////// //SNIPER MISSIONS /////////////////////////////////////////////////////////////////////////// Mission { Where spawnbot_mission_sniper Objective Sniper InitialCooldown 45 BeginAtWave 1 RunForThisManyWaves 2 CooldownTime 25 DesiredCount 3 TFBot { Template T_TFBot_Sniper } } Mission { Where spawnbot_mission_sniper Objective Sniper InitialCooldown 40 BeginAtWave 5 RunForThisManyWaves 1 CooldownTime 30 DesiredCount 2 TFBot { Template T_TFBot_Explosive_Sniper } } Mission { Where spawnbot_mission_sniper Objective Sniper InitialCooldown 40 BeginAtWave 6 RunForThisManyWaves 1 CooldownTime 20 DesiredCount 3 TFBot { Template T_TFBot_Piercing_Sniper } } /////////////////////////////////////////////////////////////////////////// //SPY MISSIONS /////////////////////////////////////////////////////////////////////////// Mission { Where spawnbot_mission_sniper Objective Spy InitialCooldown 60 BeginAtWave 3 RunForThisManyWaves 1 CooldownTime 45 DesiredCount 4 TFBot { Template T_TFBot_Spy } } /////////////////////////////////////////////////////////////////////////// //ENGINEER MISSIONS /////////////////////////////////////////////////////////////////////////// ///////////////// //WAVES ///////////////// ///////////////// //START $800 ///////////////// //WAVE 1 ///////////////////////////////////////////////////////////////// /////////////////////////////////////////////////////////////////////////// // Total cash in this wave is $1000 /////////////////////////////////////////////////////////////////////////// Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay_ironman Action Trigger } DoneOutput { Target wave_finished_relay Action trigger } WaveSpawn { Name Wave1_a1 TotalCount 32 MaxActive 8 SpawnCount 4 WaitBeforeStarting 5 WaitBetweenSpawns 5 TotalCurrency 160 Where spawnbot_side TFBot { Class Soldier Skill Normal } } WaveSpawn { Name Wave1_a2 TotalCount 48 MaxActive 15 SpawnCount 3 WaitBeforeStarting 0 WaitBetweenSpawns 3 TotalCurrency 150 Where spawnbot TFBot { Template T_TFBot_Scout_Melee ClassIcon Scout_Bat } } WaveSpawn { Name Wave1_a3 TotalCount 7 MaxActive 2 SpawnCount 1 WaitBeforeStarting 15 WaitBetweenSpawns 25 TotalCurrency 70 Where spawnbot_invasion TFBot { Template T_TFBot_Giant_Scout_Fast } } WaveSpawn { Name Wave1_b1 WaitForAllDead Wave1_a1 TotalCount 12 MaxActive 4 SpawnCount 4 WaitBeforeStarting 6 WaitBetweenSpawns 30 TotalCurrency 100 Where spawnbot Squad { TFBot { Template T_TFBot_Gaint_Pyro_Phlog } TFBot { Template T_TFBot_Medic_BigHeal } TFBot { Template T_TFBot_Medic_BigHeal } TFBot { Template T_TFBot_Medic_BigHeal } } } WaveSpawn { Name Wave1_b2 WaitForAllSpawned Wave1_a2 TotalCount 65 MaxActive 15 SpawnCount 3 WaitBeforeStarting 4 WaitBetweenSpawns 5 TotalCurrency 100 Where spawnbot RandomChoice { TFBot { Template T_TFBot_Heavyweapons_Heavyweight_Champ } TFBot { Template T_TFBot_Heavyweapons_Heavyweight_Champ } TFBot { Template T_TFBot_Heavyweapons_Heavyweight_Champ } TFBot { Template T_TFBot_Heavyweapons_Heavyweight_Champ } TFBot { Template T_TFBot_Heavyweapons_Heavyweight_Champ_Fast } TFBot { Template T_TFBot_Heavyweapons_Heavyweight_Champ_Fast } } } WaveSpawn { Name Wave1_b2 WaitForAllSpawned Wave1_a2 TotalCount 15 MaxActive 4 SpawnCount 1 WaitBeforeStarting 10 WaitBetweenSpawns 8 TotalCurrency 100 Where spawnbot TFBot { Template T_TFBot_Soldier_Extended_Concheror } } WaveSpawn { Name Wave1_b2 WaitForAllSpawned Wave1_b1 TotalCount 20 MaxActive 12 SpawnCount 2 WaitBeforeStarting 5 WaitBetweenSpawns 4 TotalCurrency 100 Where spawnbot TFBot { Class Pyro Skill Normal } } WaveSpawn { Name Wave1_c1 WaitForAllSpawned Wave1_b2 TotalCount 10 MaxActive 5 SpawnCount 5 WaitBeforeStarting 10 WaitBetweenSpawns 30 TotalCurrency 120 Where spawnbot Squad { TFBot { Template T_TFBot_giant_soldier_homing } TFBot { Template T_TFBot_Medic_BigHeal } TFBot { Template T_TFBot_Medic_BigHeal } TFBot { Template T_TFBot_Medic_BigHeal } TFBot { Template T_TFBot_Medic_BigHeal } } } WaveSpawn { Name Wave1_c1 WaitForAllSpawned Wave1_b2 TotalCount 40 MaxActive 13 SpawnCount 2 WaitBeforeStarting 5 WaitBetweenSpawns 2 TotalCurrency 75 Where spawnbot TFBot { Class Pyro Skill Normal } } WaveSpawn { Name Wave1_c1 WaitForAllSpawned Wave1_b2 TotalCount 32 MaxActive 10 SpawnCount 2 WaitBeforeStarting 8 WaitBetweenSpawns 4 TotalCurrency 75 Where spawnbot TFBot { Class Soldier Skill Hard } } } //WAVE 2 ///////////////////////////////////////////////////////////////// /////////////////////////////////////////////////////////////////////////// // Total cash in this wave is $1000 /////////////////////////////////////////////////////////////////////////// Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay_ironman Action Trigger } DoneOutput { Target wave_finished_relay Action trigger } WaveSpawn { Name Wave2_a1 TotalCount 40 MaxActive 12 SpawnCount 3 WaitBeforeStarting 0 WaitBetweenSpawns 4 TotalCurrency 160 Where spawnbot TFBot { Class HeavyWeapons Skill Normal } } WaveSpawn { Name Wave2_b1 WaitForAllSpawned Wave2_a1 TotalCount 24 MaxActive 12 SpawnCount 3 WaitBeforeStarting 0 WaitBetweenSpawns 3 TotalCurrency 80 Where spawnbot TFBot { Class Demoman Skill Easy } } WaveSpawn { Name Wave2_a2 TotalCount 15 MaxActive 4 SpawnCount 2 WaitBeforeStarting 7 WaitBetweenSpawns 8 TotalCurrency 100 Where spawnbot TFBot { Template T_TFBot_Scout_Shortstop } } WaveSpawn { Name Wave2_a2 TotalCount 15 MaxActive 10 SpawnCount 5 WaitBeforeStarting 10 WaitBetweenSpawns 22.5 TotalCurrency 100 Where spawnbot_side Squad { TFBot { Template T_TFBot_giant_demo_enrage } TFBot { Template T_TFBot_Medic_QuickUber } TFBot { Template T_TFBot_Medic_QuickUber } TFBot { Template T_TFBot_Medic_QuickUber } TFBot { Template T_TFBot_Medic_QuickUber } } } WaveSpawn { Name Wave2_b2 WaitForAllDead Wave2_a2 TotalCount 12 MaxActive 6 SpawnCount 6 WaitBeforeStarting 5 WaitBetweenSpawns 22.5 TotalCurrency 60 Where spawnbot Squad { TFBot { Template T_TFBot_Heavyweapons_Heater Name "Giant Heater Heavy" //fixes stupid HeavyWeapons Name ItemAttributes { ItemName "The Huo Long Heatmaker" "damage bonus" 1.5 } } TFBot { Template T_TFBot_Pyro_Flaregun ItemAttributes { ItemName "The Flare Gun" "fire rate bonus" 0.75 "faster reload rate" 0.75 } } TFBot { Template T_TFBot_Pyro_Flaregun ItemAttributes { ItemName "The Flare Gun" "fire rate bonus" 0.75 "faster reload rate" 0.75 } } TFBot { Template T_TFBot_Pyro_Flaregun ItemAttributes { ItemName "The Flare Gun" "fire rate bonus" 0.75 "faster reload rate" 0.75 } } TFBot { Template T_TFBot_Pyro_Flaregun ItemAttributes { ItemName "The Flare Gun" "fire rate bonus" 0.75 "faster reload rate" 0.75 } } TFBot { Template T_TFBot_Pyro_Flaregun ItemAttributes { ItemName "The Flare Gun" "fire rate bonus" 0.75 "faster reload rate" 0.75 } } } } WaveSpawn { Name Wave2_b2 WaitForAllSpawned Wave2_a2 TotalCount 40 MaxActive 15 SpawnCount 3 WaitBeforeStarting 8 WaitBetweenSpawns 4 TotalCurrency 80 Where spawnbot RandomChoice { TFBot { Class Pyro Skill Easy Attributes AlwaysFireWeapon } TFBot { Class Pyro Skill Easy Attributes AlwaysFireWeapon } TFBot { Class Pyro Skill Hard } TFBot { Class Demoman Skill Easy } TFBot { Template T_TFBot_Pyro_Flaregun ItemAttributes { ItemName "The Flare Gun" "fire rate bonus" 0.75 "faster reload rate" 0.75 } } } } WaveSpawn { Name Wave2_c1_TANK TotalCount 2 WaitForAllDead Wave2_b2 WaitBeforeStarting 12 WaitBetweenSpawns 15 TotalCurrency 60 FirstSpawnOutput { Target boss_spawn_relay Action Trigger } Tank { Name Tank Health 25000 Speed 75 StartingPathTrackNode boss_path_1 OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } WaveSpawn { Name Wave2_c2 WaitForAllDead Wave2_b2 TotalCount 20 MaxActive 6 SpawnCount 2 WaitBeforeStarting 8 WaitBetweenSpawns 6 TotalCurrency 100 Where spawnbot TFBot { Template T_TFBot_Heavyweapons_Fist } } WaveSpawn { Name Wave2_c3 WaitForAllDead Wave2_b2 TotalCount 48 MaxActive 15 SpawnCount 2 WaitBeforeStarting 8 WaitBetweenSpawns 2 TotalCurrency 60 Where spawnbot_side Where spawnbot TFBot { Template T_TFBot_Scout_Bonk } } WaveSpawn { Name Wave2_d1 WaitForAllSpawned Wave2_c3 TotalCount 12 MaxActive 6 SpawnCount 2 WaitBeforeStarting 5 WaitBetweenSpawns 5 TotalCurrency 100 Where spawnbot_side TFBot { Template T_TFBot_Scout_Shortstop Attributes AlwaysCrit ClassIcon scout_shortstop_crit } } } //WAVE 3 ///////////////////////////////////////////////////////////////// /////////////////////////////////////////////////////////////////////////// // Total cash in this wave is $1000 /////////////////////////////////////////////////////////////////////////// Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay_ironman Action Trigger } DoneOutput { Target wave_finished_relay Action trigger } WaveSpawn { Name Wave3_a1 TotalCount 48 MaxActive 16 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 2 TotalCurrency 100 Where spawnbot TFBot { Template T_TFBot_Sniper_Huntsman } } WaveSpawn { Name Wave3_a2 TotalCount 4 MaxActive 4 SpawnCount 2 WaitBeforeStarting 8 WaitBetweenSpawns 20 TotalCurrency 100 Where spawnbot Squad { TFBot { Template T_TFBot_Giant_Soldier_Spammer_Reload } TFBot { Template T_TFBot_Giant_Medic } } } WaveSpawn { Name Wave3_b1 WaitForAllSpawned Wave3_a1 TotalCount 32 MaxActive 12 SpawnCount 3 WaitBeforeStarting 6 WaitBetweenSpawns 4 TotalCurrency 120 Where spawnbot TFBot { Template T_TFBot_Pyro_Dragon_Fury } } WaveSpawn { Name Wave3_b1 WaitForAllSpawned Wave3_a2 TotalCount 24 MaxActive 9 SpawnCount 2 WaitBeforeStarting 30 WaitBetweenSpawns 4 TotalCurrency 50 Where spawnbot TFBot { Template T_TFBot_Soldier_Extended_Concheror } } WaveSpawn { Name Wave3_b1 WaitForAllSpawned Wave3_a2 TotalCount 5 MaxActive 5 SpawnCount 5 WaitBeforeStarting 35 WaitBetweenSpawns 20 TotalCurrency 100 Where spawnbot Squad { TFBot { Template T_TFBot_Giant_Soldier_Spammer_Reload } TFBot { Class Soldier Skill Hard } TFBot { Class Soldier Skill Hard } TFBot { Class Soldier Skill Hard } TFBot { Class Soldier Skill Hard } } } WaveSpawn { Name Wave3_c1_TANK WaitForAllSpawned Wave3_b1 TotalCount 1 WaitBeforeStarting 20 TotalCurrency 50 FirstSpawnOutput { Target boss_spawn_relay Action Trigger } Tank { Name Tank Health 35000 Speed 75 StartingPathTrackNode boss_path_1 ClassIcon tank_shield Template RShieldLvL1 OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } WaveSpawn { Name Wave3_c1 WaitForAllSpawned Wave3_b1 TotalCount 30 MaxActive 15 SpawnCount 3 WaitBeforeStarting 12 WaitBetweenSpawns 2 TotalCurrency 90 Where spawnbot TFBot { Template T_TFBot_cluster_demo } } WaveSpawn { Name Wave3_c2 WaitForAllDead Wave3_b1 TotalCount 2 MaxActive 2 SpawnCount 2 WaitBeforeStarting 10 WaitBetweenSpawns 2 TotalCurrency 40 Where spawnbot_side Squad { TFBot { Template T_TFBot_Giant_Soldier_Spammer_Reload } TFBot { Template T_TFBot_Giant_Medic } } } WaveSpawn { Name Wave3_d1 WaitForAllSpawned Wave3_c1 TotalCount 40 MaxActive 10 SpawnCount 5 WaitBeforeStarting 6 WaitBetweenSpawns 5 TotalCurrency 110 Where spawnbot TFBot { Class Soldier Skill Hard } } WaveSpawn { Name Wave3_d1 WaitForAllSpawned Wave3_c1 TotalCount 48 MaxActive 12 SpawnCount 2 WaitBeforeStarting 6 WaitBetweenSpawns 3 TotalCurrency 90 Where spawnbot_invasion RandomChoice { TFBot { Template T_TFBot_Sniper_Huntsman } TFBot { Template T_TFBot_Sniper_Huntsman } TFBot { Class Pyro Skill Easy Attributes AlwaysFireWeapon } } } WaveSpawn { Name Wave3_d2 WaitForAllDead Wave3_c2 TotalCount 4 MaxActive 3 SpawnCount 2 WaitBeforeStarting 10 WaitBetweenSpawns 30 TotalCurrency 100 Where spawnbot Squad { TFBot { Template T_TFBot_Giant_Heavyweapons_Deflector } TFBot { Template T_TFBot_Giant_Medic } } } } //WAVE 4 ///////////////////////////////////////////////////////////////// /////////////////////////////////////////////////////////////////////////// // Total cash in this wave is $1000 /////////////////////////////////////////////////////////////////////////// Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay_ironman Action Trigger } DoneOutput { Target wave_finished_relay Action trigger } WaveSpawn { Name Wave4_a1 TotalCount 72 MaxActive 18 SpawnCount 3 WaitBeforeStarting 0 WaitBetweenSpawns 3 TotalCurrency 200 Where spawnbot Squad { NoWaitForFormation 1 TFBot { Class HeavyWeapons Skill Normal } TFBot { Class HeavyWeapons Skill Normal } TFBot { Template T_TFBot_Heavyweapons_Shotgun } } } WaveSpawn { Name Wave4_a2 TotalCount 4 MaxActive 4 SpawnCount 2 WaitBeforeStarting 15 WaitBetweenSpawns 20 TotalCurrency 100 Where spawnbot Squad { TFBot { Template T_TFBot_Giant_Soldier_Spammer } TFBot { Template T_TFBot_giant_kritz_medic } } } WaveSpawn { Name Wave4_b3 WaitForAllSpawned Wave4_a2 TotalCount 4 MaxActive 4 SpawnCount 2 WaitBeforeStarting 20 WaitBetweenSpawns 30 TotalCurrency 100 Where spawnbot Squad { TFBot { Template T_TFBot_Giant_Soldier_Spammer } TFBot { Template T_TFBot_Giant_Shield_Kritz_Medic } } } WaveSpawn { Name Wave4_b1 WaitForAllSpawned Wave4_a1 TotalCount 32 MaxActive 16 SpawnCount 4 WaitBeforeStarting 8 WaitBetweenSpawns 3 TotalCurrency 80 Where spawnbot Where spawnbot_side Where spawnbot_side RandomChoice { TFBot { Class Demoman Skill Easy } TFBot { Class Demoman Skill Easy } TFBot { Class Demoman Skill Easy } TFBot { Class Demoman Skill Easy } TFBot { Template T_TFBot_Pyro_Dragon_Fury } } } WaveSpawn { Name Wave4_b2 WaitForAllSpawned Wave4_a1 TotalCount 12 MaxActive 4 SpawnCount 4 WaitBeforeStarting 20 WaitBetweenSpawns 0 TotalCurrency 120 Where spawnbot Squad { TFBot { Template T_TFBot_Giant_Pyro_Dragon_Fury } TFBot { Template T_TFBot_kritz_medic } TFBot { Template T_TFBot_kritz_medic } TFBot { Template T_TFBot_kritz_medic } } } WaveSpawn { Name Wave4_c1 WaitForAllSpawned Wave4_b1 TotalCount 40 MaxActive 20 SpawnCount 2 WaitBeforeStarting 8 WaitBetweenSpawns 2 TotalCurrency 80 Where spawnbot_invasion TFBot { Class Scout Skill Normal } } WaveSpawn { Name Wave4_c2_TANK WaitForAllSpawned Wave4_b3 TotalCount 1 WaitBeforeStarting 10 TotalCurrency 50 FirstSpawnOutput { Target boss_spawn_relay Action Trigger } Tank { Name Tank Health 35000 Speed 75 StartingPathTrackNode boss_path_1 OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } WaveSpawn { Name Wave4_c2 WaitForAllSpawned Wave4_b3 TotalCount 2 MaxActive 2 SpawnCount 1 WaitBeforeStarting 25 WaitBetweenSpawns 10 TotalCurrency 100 Where spawnbot TFBot { Template T_TFBot_giant_sticky_demo_burst } } WaveSpawn { Name Wave4_d1 WaitForAllDead Wave4_c2 TotalCount 54 MaxActive 16 SpawnCount 3 WaitBeforeStarting 12 WaitBetweenSpawns 4 TotalCurrency 120 Where spawnbot Squad { NoWaitForFormation 1 TFBot { Template T_TFBot_Heavyweapons_Shotgun } TFBot { Template T_TFBot_Pyro_Dragon_Fury } TFBot { Template T_TFBot_Pyro_Dragon_Fury } } } WaveSpawn { Name Wave4_d1 WaitForAllDead Wave4_c2 TotalCount 18 MaxActive 6 SpawnCount 6 WaitBeforeStarting 24 WaitBetweenSpawns 0 TotalCurrency 150 Where spawnbot Squad { TFBot { Template T_TFBot_giant_smg_sniper } TFBot { Template T_TFBot_Shield_Uber_Medic } TFBot { Template T_TFBot_Medic } TFBot { Template T_TFBot_Medic } TFBot { Template T_TFBot_Medic } TFBot { Template T_TFBot_Medic } } } } //WAVE 5 ///////////////////////////////////////////////////////////////// /////////////////////////////////////////////////////////////////////////// // Total cash in this wave is $1000 /////////////////////////////////////////////////////////////////////////// Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay_ironman Action Trigger } DoneOutput { Target wave_finished_relay Action trigger } WaveSpawn { Name Wave5_a1 TotalCount 60 MaxActive 17 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 2 TotalCurrency 200 Where spawnbot TFBot { Template T_TFBot_Sniper_Huntsman } } WaveSpawn { Name Wave5_a2 TotalCount 4 MaxActive 4 SpawnCount 2 WaitBeforeStarting 15 WaitBetweenSpawns 20 TotalCurrency 100 Where spawnbot Squad { TFBot { Template T_TFBot_giant_soldier_enrage } TFBot { Template T_TFBot_Giant_Medic } } } WaveSpawn { Name Wave5_b1 WaitForAllSpawned Wave5_a1 TotalCount 32 MaxActive 17 SpawnCount 4 WaitBeforeStarting 0 WaitBetweenSpawns 5 TotalCurrency 50 Where spawnbot TFBot { Template T_TFBot_direct_hit_soldier } } WaveSpawn { Name Wave5_b2 WaitForAllSpawned Wave5_a2 TotalCount 2 MaxActive 2 SpawnCount 1 WaitBeforeStarting 20 WaitBetweenSpawns 25 TotalCurrency 100 Where spawnbot_side TFBot { Template T_TFBot_giant_sticky_demo_burst } } WaveSpawn { Name Wave5_b2 WaitForAllDead Wave5_a2 TotalCount 2 MaxActive 2 SpawnCount 2 WaitBeforeStarting 5 WaitBetweenSpawns 25 TotalCurrency 50 Where spawnbot Squad { TFBot { Template T_TFBot_giant_sticky_demo_burst } TFBot { Template T_TFBot_Giant_Shield_Uber_Medic } } } WaveSpawn { Name Wave5_c1 WaitForAllSpawned Wave5_b2 TotalCount 72 MaxActive 18 SpawnCount 6 WaitBeforeStarting 15 WaitBetweenSpawns 5 TotalCurrency 100 Where spawnbot_invasion RandomSpawn 1 Squad { NoWaitForFormation 1 TFBot { Template T_TFBot_Scout_Bonk } TFBot { Template T_TFBot_Scout_Bonk } TFBot { Template T_TFBot_Scout_Bonk } TFBot { Template T_TFBot_Scout_Bonk } TFBot { Template T_TFBot_Scout_Bonk } TFBot { Template T_TFBot_Scout_Shortstop Attributes AlwaysCrit } } } WaveSpawn { Name Wave5_c3 WaitForAllSpawned Wave5_b2 TotalCount 6 MaxActive 3 SpawnCount 2 WaitBeforeStarting 5 WaitBetweenSpawns 5 TotalCurrency 100 Where spawnbot Squad { TFBot { Template T_TFBot_Giant_Heavyweapons_Deflector } TFBot { Template T_TFBot_Giant_Shield_Uber_Medic } } } WaveSpawn { Name Wave5_c2_TANK WaitForAllDead Wave5_b2 TotalCount 2 WaitBeforeStarting 10 WaitBetweenSpawns 10 TotalCurrency 100 FirstSpawnOutput { Target boss_spawn_relay Action Trigger } Tank { Name Tank Health 35000 Speed 75 StartingPathTrackNode boss_path_1 ClassIcon tank_shield Template RShieldLvL1 OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } WaveSpawn { Name Wave5_c4 WaitForAllSpawned Wave5_c1 TotalCount 30 MaxActive 15 SpawnCount 3 WaitBeforeStarting 8 WaitBetweenSpawns 3 TotalCurrency 150 Where spawnbot TFBot { Class Demoman Skill Easy } } WaveSpawn { Name Wave5_c5 WaitForAllSpawned Wave5_c3 TotalCount 5 MaxActive 3 SpawnCount 1 WaitBeforeStarting 20 WaitBetweenSpawns 10 TotalCurrency 50 Where spawnbot TFBot { Template T_TFBot_Giant_Scout_FAN } } } //WAVE 6 ///////////////////////////////////////////////////////////////// /////////////////////////////////////////////////////////////////////////// // Total cash in this wave is $1000 /////////////////////////////////////////////////////////////////////////// Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay_ironman Action Trigger } DoneOutput { Target wave_finished_relay Action trigger } WaveSpawn { WaitForAllSpawned Wave6_a1 TotalCount 40 MaxActive 8 SpawnCount 4 WaitBeforeStarting 6 WaitBetweenSpawns 4 Support 1 Where spawnbot_invasion RandomChoice { TFBot { Template T_TFBot_mangler_soldier } TFBot { Template T_TFBot_mangler_soldier } TFBot { Template T_TFBot_mangler_soldier } TFBot { Template T_TFBot_mangler_soldier } TFBot { Template T_TFBot_mangler_soldier_charge } } } WaveSpawn { WaitForAllSpawned Wave6_b1 TotalCount 30 MaxActive 6 SpawnCount 3 WaitBeforeStarting 10 WaitBetweenSpawns 9 Support 1 Where spawnbot_side Where spawnbot Where spawnbot Where spawnbot TFBot { Template T_TFBot_Scout_Shortstop Attributes AlwaysCrit ClassIcon scout_shortstop_crit } } WaveSpawn { Name Wave6_a1 TotalCount 40 MaxActive 14 SpawnCount 4 WaitBeforeStarting 0 WaitBetweenSpawns 6 TotalCurrency 100 Where spawnbot RandomChoice { TFBot { Template T_TFBot_mangler_soldier } TFBot { Template T_TFBot_mangler_soldier } TFBot { Template T_TFBot_mangler_soldier } TFBot { Template T_TFBot_mangler_soldier } TFBot { Template T_TFBot_mangler_soldier_charge } } } WaveSpawn { Name Wave6_a2 TotalCount 6 MaxActive 4 SpawnCount 2 WaitBeforeStarting 10 WaitBetweenSpawns 15 TotalCurrency 200 Where spawnbot_side TFBot { Template T_TFBot_Giant_Soldier_Spammer } } WaveSpawn { Name Wave6_a2 TotalCount 6 MaxActive 4 SpawnCount 2 WaitBeforeStarting 20 WaitBetweenSpawns 20 TotalCurrency 150 Where spawnbot_side Squad { TFBot { Template T_TFBot_giant_sticky_demo_burst Attributes AlwaysCrit } TFBot { Template T_TFBot_Giant_Shield_Uber_Medic } } } WaveSpawn { Name Wave6_b1 WaitForAllSpawned Wave6_a2 TotalCount 30 MaxActive 15 SpawnCount 3 WaitBeforeStarting 10 WaitBetweenSpawns 4 TotalCurrency 50 Where spawnbot_side Where spawnbot Where spawnbot Where spawnbot TFBot { Template T_TFBot_Scout_Shortstop Attributes AlwaysCrit } } WaveSpawn { Name Wave6_b1_TANK WaitForAllSpawned Wave6_a2 TotalCount 1 WaitBeforeStarting 2 TotalCurrency 100 FirstSpawnOutput { Target boss_spawn_relay Action Trigger } Tank { Name Tank Health 35000 Speed 75 StartingPathTrackNode boss_path_1 ClassIcon tank_shield Template RShieldLvL2 OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } WaveSpawn { Name Wave6_c1_TANK WaitForAllDead Wave6_b1_TANK TotalCount 3 WaitBeforeStarting 2 WaitBetweenSpawns 10 TotalCurrency 150 FirstSpawnOutput { Target boss_spawn_relay Action Trigger } Tank { Name Tank Health 22500 Speed 75 StartingPathTrackNode boss_path_1 OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } WaveSpawn { Name Wave6_c1 WaitForAllDead Wave6_b1_TANK TotalCount 18 MaxActive 12 SpawnCount 6 WaitBeforeStarting 20 WaitBetweenSpawns 20 TotalCurrency 150 Where spawnbot Squad { TFBot { Template T_TFbot_Giant_Burst_Charged_Soldier } TFBot { Template T_TFBot_Giant_Shield_Uber_Medic ItemAttributes { ItemName tf_weapon_medigun "generate rage on heal" 5.0 "increase buff duration" 6.0 } } TFBot { Template T_TFBot_slowing_heavy } TFBot { Template T_TFBot_slowing_heavy } TFBot { Template T_TFBot_slowing_heavy } TFBot { Template T_TFBot_slowing_heavy } } } WaveSpawn { Name Wave6_c1_TANK WaitForAllSpawned Wave6_c1 TotalCount 1 WaitBeforeStarting 10 TotalCurrency 100 FirstSpawnOutput { Target boss_spawn_relay Action Trigger } Tank { Name Tank Health 40000 Speed 75 StartingPathTrackNode boss_path_1 ClassIcon tank_shield Template RShieldLvL2 Skin 1 OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } WaveSpawn { Name Wave6_BOSS WaitForAllDead Wave6_c1_TANK TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 10 WaitBetweenSpawns 3 TotalCurrency 0 Where spawnbot_giant FirstSpawnWarningSound mvm\giant_heavy\giant_heavy_entrance.wav TFBot { Template T_TFBot_Demo_Unloader } } } }