//This file has been generated by http://mvm.tf //Copy this file in your tf/scripts/population folder #base robot_giant.pop #base robot_standard.pop #base robot_gatebot.pop population { StartingCurrency 2000 RespawnWaveTime 2 CanBotsAttackWhileInSpawnRoom no FixedRespawnWaveTime Yes CustomUpgradesFile "mvm_upgrades_sigsegv_extra_v19.txt" Templates { } Mission { Objective DestroySentries Where spawnbot CooldownTime 30 DesiredCount 1 TFBot { Template T_TFBot_SentryBuster } } Mission { Objective Spy Where spawnbot_mission_spy InitialCooldown 30 CooldownTime 30 BeginAtWave 4 DesiredCount 2 TFBot { Template T_TFBot_Spy } } Mission { Objective Sniper Where spawnbot_mission_sniper InitialCooldown 20 CooldownTime 20 BeginAtWave 3 DesiredCount 2 TFBot { Template T_TFBot_Sniper } } Wave { Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { WaitForAllDead w3 WaitBeforeStarting 0 WaitBetweenSpawns 0 FirstSpawnWarningSound "ui/gamestartup3.mp3" LastSpawnWarningSound "ui/gamestartup3.mp3" } WaveSpawn { Name w3 WaitForAllDead w2 TotalCurrency 250 TotalCount 4 MaxActive 4 SpawnCount 1 WaitBeforeStarting 5 WaitBetweenSpawns 10 Where spawnbot_invasion Squad { TFBot { Template T_TFBot_Giant_Soldier } } } WaveSpawn { Name w3 WaitForAllDead w2 TotalCurrency 250 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 25 WaitBetweenSpawns 0 Where spawnbot FirstSpawnWarningSound "mvm/mvm_warning.wav" Squad { TFBot { ClassIcon soldier_barragE Health 5000 Name "Giant WTF Soldier" Scale 1.64 Class Soldier Skill Hard WeaponRestrictions PrimaryOnly ItemAttributes { ItemName tf_weapon_rocketlauncher "fire rate bonus" 0.2 "faster reload rate" 0.1 "Projectile speed increased" 4.5 "projectile spread angle penalty" 25 "damage bonus" 1.4 "blast dmg to self increased" -1.00 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.1 "airblast vulnerability multiplier" 0.1 "override footstep sound set" 2 } Attributes "MiniBoss" Attributes "UseBossHealthBar" Item "web easteregg medal" Item "honest halo" } } } WaveSpawn { Name w1 TotalCurrency 100 TotalCount 50 MaxActive 20 SpawnCount 10 WaitBeforeStarting 8 WaitBetweenSpawns 8 Where spawnbot Squad { TFBot { ClassIcon scout Health 125 Name Scout Class Scout Skill Easy } } } WaveSpawn { Name w1 TotalCurrency 150 TotalCount 12 MaxActive 12 SpawnCount 2 WaitBeforeStarting 3 WaitBetweenSpawns 3 Where spawnbot FirstSpawnWarningSound "vo/mvm_bomb_alerts01.mp3" Squad { TFBot { ClassIcon soldier Health 200 Name Soldier Class Soldier Skill Normal } } } WaveSpawn { Name w2 WaitForAllDead w1 TotalCurrency 100 TotalCount 25 MaxActive 10 SpawnCount 5 WaitBeforeStarting 5 WaitBetweenSpawns 5 Where spawnbot_invasion Squad { TFBot { ClassIcon demo Health 175 Name Demoman Class Demoman Skill Easy } } } WaveSpawn { Name w2 WaitForAllDead w1 TotalCurrency 100 TotalCount 20 MaxActive 10 SpawnCount 5 WaitBeforeStarting 10 WaitBetweenSpawns 5 Where spawnbot Squad { TFBot { ClassIcon soldier Health 200 Name Soldier Class Soldier Skill Easy } } } WaveSpawn { TotalCurrency 50 TotalCount 50 MaxActive 12 SpawnCount 2 WaitBeforeStarting 20 WaitBetweenSpawns 7 Support 1 Where spawnbot Squad { TFBot { ClassIcon scout_bat Health 125 Name Scout Class Scout WeaponRestrictions MeleeOnly Skill Hard } } } } Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name w1 TotalCurrency 100 TotalCount 24 MaxActive 8 SpawnCount 4 WaitBeforeStarting 12 WaitBetweenSpawns 3 Where spawnbot Squad { TFBot { ClassIcon soldier Health 200 Name Soldier Class Soldier Skill Normal } } } WaveSpawn { Name w1 TotalCurrency 100 TotalCount 36 MaxActive 8 SpawnCount 4 WaitBeforeStarting 0 WaitBetweenSpawns 3 Where spawnbot FirstSpawnWarningSound "vo/mvm_bomb_alerts02.mp3" Squad { TFBot { ClassIcon pyro Health 175 Name Pyro Class Pyro Skill Easy } } } WaveSpawn { Name w2 WaitForAllDead w1 TotalCurrency 100 TotalCount 40 MaxActive 10 SpawnCount 5 WaitBeforeStarting 3 WaitBetweenSpawns 5 Where spawnbot_invasion Squad { TFBot { Template T_TFBot_Scout_Sandman_FastCharge } } } WaveSpawn { Name w2 WaitForAllDead w1 TotalCurrency 100 TotalCount 30 MaxActive 10 SpawnCount 1 WaitBeforeStarting 5 WaitBetweenSpawns 1 Where spawnbot_invasion Squad { TFBot { Template T_TFBot_Sniper_Huntsman Skill Normal } } } WaveSpawn { Name w3 WaitForAllDead w2 TotalCurrency 100 TotalCount 45 MaxActive 12 SpawnCount 3 WaitBeforeStarting 0 WaitBetweenSpawns 4 Where spawnbot Squad { TFBot { Template T_TFBot_Soldier_RocketShotgun Skill Normal } } } WaveSpawn { Name w3 WaitForAllDead w2 TotalCurrency 100 TotalCount 26 MaxActive 8 SpawnCount 2 WaitBeforeStarting 4 WaitBetweenSpawns 5 Where spawnbot Squad { TFBot { Template T_TFBot_Soldier_Extended_Concheror Skill Easy } } } WaveSpawn { WaitForAllSpawned w3 TotalCurrency 0 TotalCount 8 MaxActive 8 SpawnCount 4 WaitBeforeStarting 15 WaitBetweenSpawns 10 Where spawnbot Support 1 Squad { TFBot { Template T_TFBot_Demoman_Knight Skill Normal } } } WaveSpawn { WaitForAllSpawned w3 TotalCurrency 0 TotalCount 10 MaxActive 10 SpawnCount 2 WaitBeforeStarting 10 WaitBetweenSpawns 10 Where spawnbot Support 1 Squad { TFBot { Template T_TFBot_Scout_Melee ClassIcon scout_bat Skill Hard Attributes "AlwaysCrit" } } } WaveSpawn { Name w4 WaitForAllDead w3 TotalCurrency 100 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 5 WaitBetweenSpawns 0 FirstSpawnWarningSound "vo/mvm/norm/taunts/soldier_mvm_taunts05.mp3" DoneWarningSound "vo/mvm/norm/soldier_mvm_paincrticialdeath01.mp3" Where spawnbot_invasion Squad { TFBot { ClassIcon soldier_buff Health 4500 Name "Minor U-Buff Solly" Class Soldier Skill Expert Scale 1.0 Tag "bot_giant" Attributes "MiniBoss" Attributes "SpawnWithFullCharge" Attributes "UseBossHealthBar" ItemAttributes { ItemName tf_weapon_rocketlauncher "faster reload rate" -0.8 "fire rate bonus" 0.5 } ItemAttributes { ItemName "the buff banner" "increase buff duration" 9.0 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.1 "airblast vulnerability multiplier" 0.1 "Projectile speed increased" 0.65 "airblast vertical vulnerability multiplier" 0.1 } Item "the buff banner" Item "exquisite rack" Item "jumper's jeepcap" } } } WaveSpawn { Name w4 WaitForAllDead w3 TotalCurrency 100 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 20 WaitBetweenSpawns 0 FirstSpawnWarningSound "vo/mvm/norm/taunts/soldier_mvm_taunts04.mp3" DoneWarningSound "vo/mvm/norm/soldier_mvm_paincrticialdeath02.mp3" Where spawnbot_invasion Squad { TFBot { ClassIcon soldier_concH Health 3500 Name "Minor E-Conch Solly" Class Soldier Skill Expert Scale 1.0 Tag "bot_giant" Attributes "MiniBoss" Attributes "HoldFireUntilFullReload" Attributes "SpawnWithFullCharge" Attributes "UseBossHealthBar" ItemAttributes { ItemName tf_weapon_rocketlauncher "damage bonus" 0.45 "fire rate bonus" 0.001 "clip size upgrade atomic" 0 "faster reload rate" 1.6 "blast radius increased" 1.25 "projectile spread angle penalty" 4 "heal on hit for rapidfire" 200 } ItemAttributes { ItemName "the concheror" "increase buff duration" 9.0 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.1 "airblast vulnerability multiplier" 0.1 "Projectile speed increased" 0.9 "airblast vertical vulnerability multiplier" 0.1 } Item "the concheror" Item "soldier's stash" Item "the professor's pineapple" } } } WaveSpawn { Name w4 WaitForAllDead w3 TotalCurrency 100 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 35 WaitBetweenSpawns 0 Where spawnbot_invasion FirstSpawnWarningSound "vo/mvm/norm/taunts/soldier_mvm_taunts08.mp3" DoneWarningSound "vo/mvm/norm/soldier_mvm_paincrticialdeath03.mp3" Squad { TFBot { ClassIcon soldier_backup Health 3750 Name "Minor O-Backup Solly" Class Soldier Skill Expert Scale 1.0 Tag "bot_giant" Attributes "SpawnWithFullCharge" Attributes "MiniBoss" Attributes "HoldFireUntilFullReload" Attributes "UseBossHealthBar" ItemAttributes { ItemName tf_weapon_rocketlauncher "move speed bonus" 0.5 "faster reload rate" 0.6 "fire rate bonus" 0.1 "clip size upgrade atomic" 5.0 "Projectile speed increased" 0.65 } ItemAttributes { ItemName "the battalion's backup" "increase buff duration" 9.0 } CharacterAttributes { "damage force reduction" 0.1 "airblast vulnerability multiplier" 0.1 "airblast vertical vulnerability multiplier" 0.1 } Item "the battalion's backup" Item "lo-fi longwave" Item "the deus specs" } } } WaveSpawn { TotalCurrency 0 TotalCount 2 MaxActive 2 SpawnCount 1 WaitBeforeStarting 40 WaitBetweenSpawns 55 FirstSpawnWarningSound "vo/halloween_mann_brothers/sf13_blutarch_winning01.mp3" DoneWarningSound "vo/halloween_mann_brothers/sf13_blutarch_almost_lost03.mp3" Where spawnbot_invasion TFBot { ClassIcon deader Health 2500 Name "Giant Underworld Guard" Scale 1.7 Class Soldier Skill Expert MaxVisionRange 25000 WeaponRestrictions PrimaryOnly Attributes "HoldFireUntilFullReload" Attributes "MiniBoss" ItemAttributes { ItemName tf_weapon_rocketlauncher "is australium item" 1 "turn to gold" 1 "damage bonus" 3.0 "faster reload rate" 6.2 "fire rate bonus" 4.8 "Blast radius increased" 1.85 "rocket specialist" 10 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.1 "airblast vulnerability multiplier" 0.1 "override footstep sound set" 3 "airblast vertical vulnerability multiplier" 0.1 } Item tf_weapon_rocketlauncher Addcond { Index 108 Delay 8.0 Duration 15.0 } } } WaveSpawn { WaitForAllDead w4 WaitBeforeStarting 0 WaitBetweenSpawns 0 FirstSpawnWarningSound "ui/halloween_boss_player_becomes_it.wav" } WaveSpawn { WaitBeforeStarting 0 WaitBetweenSpawns 0 FirstSpawnWarningSound "ui/gamestartup18.mp3" } } Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name w1 TotalCurrency 400 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 10 Where spawnbot Squad { Tank { Health 35000 Name Tank Speed 75 OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } } WaveSpawn { Name w1 TotalCurrency 200 TotalCount 6 MaxActive 6 SpawnCount 2 WaitBeforeStarting 15 WaitBetweenSpawns 15 Where spawnbot FirstSpawnWarningSound "vo/mvm_bomb_alerts02.mp3" Squad { TFBot { Template T_TFBot_Giant_Scout } } } WaveSpawn { Name w2 WaitForAllDead w1 TotalCurrency 100 TotalCount 2 MaxActive 2 SpawnCount 1 WaitBeforeStarting 10 WaitBetweenSpawns 20 Where spawnbot_invasion FirstSpawnWarningSound "mvm/mvm_warning.wav" Squad { TFBot { Name "Giant Dodging B-Fire Demo" Health 2500 ClassIcon hellmet_canteen Addcond { Index 79 Delay 0.2 } Template T_TFBot_Giant_Demo_Burst } } } WaveSpawn { Name w2 WaitForAllDead w1 TotalCurrency 100 TotalCount 40 MaxActive 20 SpawnCount 10 WaitBeforeStarting 8 WaitBetweenSpawns 8 Where spawnbot Squad { TFBot { ClassIcon hellmet_kgb_black Health 300 Name "Minor Breaker" Scale 1.0 Class HeavyWeapons Skill Hard WeaponRestrictions MeleeOnly ItemAttributes { ItemName apoco-fists "damage bonus" 1.2 "fire rate bonus" 1.35 "critboost on kill" 2 } Item "apoco-fists" Item "the katyusha" Item "bone-cut belt" } } } WaveSpawn { Name w2 WaitForAllDead w1 TotalCurrency 50 TotalCount 36 MaxActive 9 SpawnCount 3 WaitBeforeStarting 5 WaitBetweenSpawns 4 Where spawnbot_invasion Squad { TFBot { Template T_TFBot_Demo_Burst } } } WaveSpawn { Name w2 WaitForAllDead w1 TotalCurrency 100 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 40 WaitBetweenSpawns 0 Where spawnbot_invasion FirstSpawnWarningSound "mvm/mvm_warning.wav" TFBot { ClassIcon scout_d Health 3333 Name "Giant Eternal Clone" Scale 1.8 Class Scout Skill Expert WeaponRestrictions MeleeOnly Attributes "MiniBoss" Attributes "UseBossHealthBar" ItemAttributes { ItemName "the holy mackerel" "melee range multiplier" 2.0 "damage bonus" 3.0 "damage causes airblast" 1 "mod stun waist high airborne" 1 "bleeding duration" 3 "heal on hit for rapidfire" 100 } CharacterAttributes { "damage force reduction" 0.1 "airblast vulnerability multiplier" 0.1 "override footstep sound set" 5 "airblast vertical vulnerability multiplier" 0.1 "rage giving scale" 0.1 } Item "the holy mackerel" Item "bombing run" Item "the fast learner" } } WaveSpawn { WaitForAllDead w2 WaitBeforeStarting 0 WaitBetweenSpawns 0 FirstSpawnWarningSound "ui/halloween_boss_player_becomes_it.wav" } WaveSpawn { WaitBeforeStarting 0 WaitBetweenSpawns 0 FirstSpawnWarningSound "ui/gamestartup8.mp3" } } Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { FirstSpawnWarningSound "vo/mvm/mght/taunts/soldier_mvm_m_taunts08.mp3" } WaveSpawn { Name w1 TotalCurrency 150 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 5 WaitBetweenSpawns 10 Where spawnbot FirstSpawnWarningSound "mvm/mvm_bomb_warning.wav" DoneWarningSound "vo/mvm/mght/soldier_mvm_m_paincrticialdeath04.mp3" Squad { TFBot { ClassIcon soldier_libertylauncher Health 15000 Name "Blastering Blaster Bot" Scale 1.8 Class Soldier Skill Expert WeaponRestrictions PrimaryOnly Attributes "MiniBoss" Attributes "UseBossHealthBar" Attributes "HoldFireUntilFullReload" ItemAttributes { ItemName tf_weapon_rocketlauncher "damage bonus" 1.5 "faster reload rate" 0.6 "fire rate bonus" 0.2 "clip size upgrade atomic" 7.0 "Projectile speed increased" 1.3 "damage causes airblast" 1 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.1 "airblast vulnerability multiplier" 0.1 "override footstep sound set" 3 "airblast vertical vulnerability multiplier" 0.1 "rage giving scale" 0.1 } } } } WaveSpawn { Name w1 TotalCurrency 150 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 5 WaitBetweenSpawns 10 Where spawnbot Squad { TFBot { Template T_TFBot_Giant_Medic } } } WaveSpawn { WaitForAllDead w1 FirstSpawnWarningSound "vo/mvm/mght/taunts/demoman_mvm_m_taunts01.mp3" WaitBeforeStarting 5 } WaveSpawn { Name w2 WaitForAllDead w1 TotalCurrency 100 TotalCount 36 MaxActive 10 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 2 Where spawnbot Squad { TFBot { Template T_TFBot_Heavyweapons_Heavyweight_Champ } } } WaveSpawn { Name w2 WaitForAllDead w1 TotalCurrency 100 TotalCount 40 MaxActive 10 SpawnCount 5 WaitBeforeStarting 4 WaitBetweenSpawns 4 Where spawnbot_invasion Squad { TFBot { Template T_TFBot_Sniper_Huntsman } } } WaveSpawn { Name w2 WaitForAllDead w1 TotalCurrency 200 TotalCount 6 MaxActive 6 SpawnCount 2 WaitBeforeStarting 15 WaitBetweenSpawns 20 Where spawnbot_invasion Squad { TFBot { ClassIcon hellmet_blu Health 4500 Name "MB Super Superior Soldier" Scale 1.6 Class Soldier Skill Expert WeaponRestrictions PrimaryOnly Attributes "MiniBoss" Attributes "HoldFireUntilFullReload" ItemAttributes { ItemName "the liberty launcher" "damage bonus" 2.0 "faster reload rate" 0.3 "fire rate bonus" 0.2 "clip size upgrade atomic" 7.0 "Projectile speed increased" 1.7 } CharacterAttributes { "damage force reduction" 0.1 "airblast vulnerability multiplier" 0.1 "airblast vertical vulnerability multiplier" 0.1 "rage giving scale" 0.1 "move speed bonus" 0.5 } Item "the liberty launcher" Item "killer exclusive" Item "summer shades" } TFBot { Template T_TFBot_Medic_QuickUber Item "the warsworn helmet" } } } WaveSpawn { WaitForAllDead w1 Name tank1 TotalCurrency 100 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 35 WaitBetweenSpawns 0 FirstSpawnWarningSound "mvm/mvm_tank_start.wav" DoneWarningSound "mvm/mvm_tank_explode.wav" Where spawnbot_invasion Squad { TFBot { ClassIcon tank Health 4000 Name "Giant Demo-Train" Scale 1.7 Class Demoman Skill Expert WeaponRestrictions MeleeOnly Attributes "MiniBoss" Attributes "UseBossHealthBar" ItemAttributes { ItemName "the splendid screen" "Attack not cancel charge" 1 } ItemAttributes { ItemName "the pain train" "damage bonus" 0.4 "fire rate bonus" 0.80 } CharacterAttributes { "charge time increased" 25 "charge recharge rate increased" 25 "voice pitch scale" 0.01 "damage force reduction" 0.1 "airblast vulnerability multiplier" 0.1 "airblast vertical vulnerability multiplier" 0.1 "move speed bonus" 0.7 } Item "ali baba's wee booties" Item "the splendid screen" Item "the pain train" Item "scotch bonnet" } } } WaveSpawn { WaitForAllDead w1 FirstSpawnWarningSound "vo/mvm_tank_alerts02.mp3" WaitBeforeStarting 35 } WaveSpawn { WaitForAllDead w1 FirstSpawnWarningSound "mvm/mvm_tank_horn.wav" WaitBeforeStarting 40 } WaveSpawn { WaitForAllDead tank1 FirstSpawnWarningSound "vo/mvm_general_destruction04.mp3" } WaveSpawn { WaitForAllDead w1 Name tank2 TotalCurrency 100 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 70 WaitBetweenSpawns 0 FirstSpawnWarningSound "mvm/mvm_tank_start.wav" DoneWarningSound "mvm/mvm_tank_explode.wav" Where spawnbot_invasion Squad { TFBot { ClassIcon tank Health 4000 Name "Giant Demo-Train" Scale 1.7 Class Demoman Skill Expert WeaponRestrictions MeleeOnly Attributes "MiniBoss" Attributes "UseBossHealthBar" ItemAttributes { ItemName "the splendid screen" "Attack not cancel charge" 1 } ItemAttributes { ItemName "the pain train" "damage bonus" 0.4 "fire rate bonus" 0.80 } CharacterAttributes { "charge time increased" 25 "charge recharge rate increased" 25 "voice pitch scale" 0.01 "damage force reduction" 0.1 "airblast vulnerability multiplier" 0.1 "airblast vertical vulnerability multiplier" 0.1 "move speed bonus" 0.7 } Item "ali baba's wee booties" Item "the splendid screen" Item "the pain train" Item "scotch bonnet" } } } WaveSpawn { WaitForAllDead w1 FirstSpawnWarningSound "vo/mvm_tank_alerts03.mp3" WaitBeforeStarting 70 } WaveSpawn { WaitForAllDead w1 FirstSpawnWarningSound "mvm/mvm_tank_horn.wav" WaitBeforeStarting 75 } WaveSpawn { WaitForAllDead tank2 FirstSpawnWarningSound "vo/mvm_general_destruction07.mp3" } WaveSpawn { WaitForAllDead w1 Name tank3 TotalCurrency 100 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 105 WaitBetweenSpawns 0 FirstSpawnWarningSound "mvm/mvm_tank_start.wav" DoneWarningSound "mvm/mvm_tank_explode.wav" Where spawnbot_invasion Squad { TFBot { ClassIcon tank Health 4000 Name "Giant Demo-Train" Scale 1.7 Class Demoman Skill Expert WeaponRestrictions MeleeOnly Attributes "MiniBoss" Attributes "UseBossHealthBar" ItemAttributes { ItemName "the splendid screen" "Attack not cancel charge" 1 } ItemAttributes { ItemName "the pain train" "damage bonus" 0.4 "fire rate bonus" 0.80 } CharacterAttributes { "charge time increased" 25 "charge recharge rate increased" 25 "voice pitch scale" 0.01 "damage force reduction" 0.1 "airblast vulnerability multiplier" 0.1 "airblast vertical vulnerability multiplier" 0.1 "move speed bonus" 0.7 } Item "ali baba's wee booties" Item "the splendid screen" Item "the pain train" Item "scotch bonnet" } } } WaveSpawn { WaitForAllDead w1 FirstSpawnWarningSound "vo/mvm_tank_alerts09.mp3" WaitBeforeStarting 105 } WaveSpawn { WaitForAllDead w1 FirstSpawnWarningSound "mvm/mvm_tank_horn.wav" WaitBeforeStarting 110 } WaveSpawn { WaitForAllDead tank3 FirstSpawnWarningSound "vo/mvm_general_destruction08.mp3" } WaveSpawn { WaitForAllDead w2 TotalCurrency 0 TotalCount 20 MaxActive 20 SpawnCount 1 WaitBeforeStarting 10 WaitBetweenSpawns 2 Where spawnbot Support 1 Squad { TFBot { Template T_TFBot_Heavyweapons_Gnome } } } WaveSpawn { Name w3 WaitForAllDead w2 TotalCurrency 200 TotalCount 10 MaxActive 10 SpawnCount 2 WaitBeforeStarting 10 WaitBetweenSpawns 10 Where spawnbot FirstSpawnWarningSound "mvm/mvm_tele_activate.wav" Squad { TFBot { ClassIcon hellmet_goldsword Health 750 Name "Slasher" Scale 1.2 Class Demoman Skill Hard WeaponRestrictions MeleeOnly ItemAttributes { ItemName "the eyelander" "critboost on kill" 3 "damage bonus" 2.5 "melee range multiplier" 2.5 "hand scale" 2.0 } CharacterAttributes { "move speed bonus" 0.5 "voice pitch scale" 0.01 } Item "the chargin' targe" Item "the eyelander" } } } WaveSpawn { WaitForAllDead w3 WaitBeforeStarting 0 WaitBetweenSpawns 0 FirstSpawnWarningSound "ui/halloween_boss_player_becomes_it.wav" } WaveSpawn { WaitBeforeStarting 0 WaitBetweenSpawns 0 FirstSpawnWarningSound "ui/gamestartup25.mp3" } WaveSpawn { WaitBeforeStarting 0 WaitBetweenSpawns 0 FirstSpawnWarningSound "ui/gamestartup26.mp3" } } Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name w1 TotalCurrency 200 TotalCount 10 MaxActive 10 SpawnCount 2 WaitBeforeStarting 10 WaitBetweenSpawns 10 Where spawnbot_invasion Squad { TFBot { Template T_TFBot_Giant_Demo_RapidFire Name "Giant Hell-Born R-Fire Demo" Health 3666 RingOfFire 12.0 CharacterAttributes { "dmg taken from fire reduced" 0.01 "fire retardant" 1 "become fireproof on hit by fire" 1 "afterburn immunity" 1 "damage bonus vs burning" 1.5 } Item "spine-chilling skull 2011 style 2" } } } WaveSpawn { Name w1 TotalCurrency 100 TotalCount 25 MaxActive 10 SpawnCount 5 WaitBeforeStarting 10 WaitBetweenSpawns 10 Where spawnbot Squad { TFBot { ClassIcon heavy Health 450 Class HeavyWeapons Skill Normal Name "Hell-Born Heavy" RingOfFire 12.0 CharacterAttributes { "dmg taken from fire reduced" 0.01 "fire retardant" 1 "become fireproof on hit by fire" 1 "afterburn immunity" 1 } Item "spine-chilling skull 2011 style 2" } } } WaveSpawn { Name w1 TotalCurrency 100 TotalCount 35 MaxActive 10 SpawnCount 5 WaitBeforeStarting 5 WaitBetweenSpawns 5 Where spawnbot FirstSpawnWarningSound "vo/mvm_bomb_alerts01.mp3" Squad { TFBot { ClassIcon pyro Health 300 Name "Hell-Born Pyro" RingOfFire 12.0 Class Pyro Skill Normal CharacterAttributes { "dmg taken from fire reduced" 0.01 "fire retardant" 1 "become fireproof on hit by fire" 1 "afterburn immunity" 1 } Item "spine-chilling skull 2011 style 2" } } } WaveSpawn { Name w2 WaitForAllDead w1 TotalCurrency 200 TotalCount 2 MaxActive 2 SpawnCount 1 WaitBeforeStarting 15 WaitBetweenSpawns 30 Where spawnbot Squad { TFBot { Template T_TFBot_Giant_Heavyweapons Health 5666 Name "Giant Hell-Born Heavy" RingOfFire 12.0 CharacterAttributes { "dmg taken from fire reduced" 0.01 "fire retardant" 1 "become fireproof on hit by fire" 1 "afterburn immunity" 1 "damage bonus vs burning" 1.5 } Item "spine-chilling skull 2011 style 2" } } } WaveSpawn { WaitForAllDead w1 TotalCurrency 100 TotalCount 40 MaxActive 20 SpawnCount 1 WaitBeforeStarting 5 WaitBetweenSpawns 1 Where spawnbot Squad { TFBot { Template T_TFBot_Scout_Bonk Name "Hell-Born Bonk Scout" Health 166 RingOfFire 12.0 CharacterAttributes { "dmg taken from fire reduced" 0.01 "fire retardant" 1 "become fireproof on hit by fire" 1 "afterburn immunity" 1 "damage bonus vs burning" 1.5 "crit vs burning players" 1 } Item "spine-chilling skull 2011 style 2" } } } WaveSpawn { WaitForAllDead w1 TotalCurrency 100 TotalCount 25 MaxActive 10 SpawnCount 5 WaitBeforeStarting 0 WaitBetweenSpawns 4 Where spawnbot_invasion Squad { TFBot { Template T_TFBot_Soldier_RocketPush Name "Hell-Born Blast Soldier" Health 369 RingOfFire 12.0 CharacterAttributes { "dmg taken from fire reduced" 0.01 "fire retardant" 1 "become fireproof on hit by fire" 1 "afterburn immunity" 1 } Item "spine-chilling skull 2011 style 2" } } } WaveSpawn { WaitForAllSpawned w1 TotalCurrency 100 TotalCount 100 MaxActive 10 SpawnCount 1 WaitBeforeStarting 5 WaitBetweenSpawns 5 Support 1 Where spawnbot Squad { TFBot { ClassIcon soldier Health 250 Name "Equalizer Plan Soldier" Scale 1.0 Class Soldier Skill Hard WeaponRestrictions MeleeOnly ItemAttributes { ItemName "the equalizer" "mod shovel speed boost" 1 } Item "the equalizer" Item "stout shako" } } } WaveSpawn { Name s4 WaitForAllDead w2 TotalCurrency 200 TotalCount 2 MaxActive 2 SpawnCount 1 WaitBeforeStarting 10 WaitBetweenSpawns 15 Where spawnbot_invasion FirstSpawnWarningSound "mvm/mvm_warning.wav" Squad { TFBot { ClassIcon hellmet_kgb_black Health 7500 Name "Giant Hell-Born Breaker" RingOfFire 12.0 Scale 1.9 Class HeavyWeapons Skill Expert WeaponRestrictions MeleeOnly Attributes "MiniBoss" ItemAttributes { ItemName apoco-fists "damage bonus" 3.5 "fire rate bonus" 1.50 "critboost on kill" 4 } CharacterAttributes { "cannot be backstabbed" 1 "move speed bonus" 0.5 "override footstep sound set" 3 "dmg taken from fire reduced" 0.01 "fire retardant" 1 "become fireproof on hit by fire" 1 "afterburn immunity" 1 "crit vs burning players" 1 } Item "apoco-fists" Item "bone-cut belt" Item "spine-chilling skull 2011 style 2" } } } WaveSpawn { Name s4 WaitForAllDead w2 TotalCurrency 100 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 40 WaitBetweenSpawns 10 Where spawnbot FirstSpawnWarningSound "ui/halloween_boss_summoned.wav" DoneWarningSound "ui/halloween_boss_defeated.wav" Squad { TFBot { ClassIcon dead Health 17500 Name "Hell-Born Burnian" Scale 1.0 Class Pyro RingOfFire 12.0 Skill Expert Tag "bot_giant" Attributes "MiniBoss" Attributes "UseBossHealthBar" ItemAttributes { ItemName "the nostromo napalmer" "airblast pushback scale" 5.0 "heal on kill" 333 "mark for death" 1 "damage bonus" 2.6 } CharacterAttributes { "damage force reduction" 0.1 "move speed bonus" 0.4 "airblast vulnerability multiplier" 0.1 "airblast vertical vulnerability multiplier" 0.1 "voice pitch scale" 0.01 "dmg taken from fire reduced" 0.01 "fire retardant" 1 "become fireproof on hit by fire" 1 "afterburn immunity" 1 } Item "spine-chilling skull 2011 style 2" Item "the nostromo napalmer" } } } WaveSpawn { WaitForAllDead s4 WaitBeforeStarting 0 WaitBetweenSpawns 0 FirstSpawnWarningSound "ui/halloween_boss_player_becomes_it.wav" } WaveSpawn { WaitForAllDead w2 WaitBeforeStarting 10 WaitBetweenSpawns 0 FirstSpawnWarningSound "vo/halloween_mann_brothers/sf13_blutarch_lose05.mp3" } WaveSpawn { WaitForAllDead s4 WaitBeforeStarting 0 WaitBetweenSpawns 0 FirstSpawnWarningSound "vo/halloween_mann_brothers/sf13_blutarch_win08.mp3" } WaveSpawn { WaitBeforeStarting 0 WaitBetweenSpawns 0 FirstSpawnWarningSound "ui/holiday/gamestartup_halloween.mp3" } WaveSpawn { WaitBeforeStarting 85 WaitBetweenSpawns 0 FirstSpawnWarningSound "ui/holiday/gamestartup_halloween.mp3" } } Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name w1 TotalCurrency 400 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 55 Where spawnbot Squad { Tank { Health 30000 Name Tank Speed 75 Scale 0.4 OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } } WaveSpawn { Name w1 TotalCurrency 100 TotalCount 40 MaxActive 10 SpawnCount 5 WaitBeforeStarting 5 WaitBetweenSpawns 5 Where spawnbot FirstSpawnWarningSound "vo/mvm_bomb_alerts02.mp3" Squad { TFBot { Template T_TFBot_Scout_FAN ClassIcon heavy } } } WaveSpawn { Name w1 TotalCurrency 100 TotalCount 12 MaxActive 6 SpawnCount 1 WaitBeforeStarting 8 WaitBetweenSpawns 3 Where spawnbot Squad { TFBot { Template T_TFBot_Scout_Shortstop ClassIcon soldier } } } WaveSpawn { Name w2 WaitForAllDead w1 TotalCurrency 125 TotalCount 20 MaxActive 20 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 3 Where spawnbot Squad { TFBot { Template T_TFBot_Heavy_IronFist_Airblast ClassIcon heavy_chief } } } WaveSpawn { Name w2 WaitForAllDead w1 TotalCurrency 100 TotalCount 2 MaxActive 2 SpawnCount 1 WaitBeforeStarting 15 WaitBetweenSpawns 15 Where spawnbot Squad { TFBot { Template T_TFBot_Giant_Soldier_Spammer ClassIcon soldier_d } } } WaveSpawn { Name w3 WaitForAllDead w2 TotalCurrency 100 TotalCount 45 MaxActive 15 SpawnCount 5 WaitBeforeStarting 0 WaitBetweenSpawns 4 Where spawnbot_invasion Squad { TFBot { ClassIcon Soldier Health 600 Name "Large Skull Shovel Soldier" Scale 1.35 Class Soldier Skill Hard WeaponRestrictions MeleeOnly ClassIcon dead ItemAttributes { ItemName tf_weapon_shovel "damage bonus" 1.6 "fire rate bonus" 1.15 } CharacterAttributes { "voice pitch scale" 0.80 } Item "spine-chilling skull 2011 style 2" } } } WaveSpawn { Name w3 WaitForAllDead w2 TotalCurrency 200 TotalCount 4 MaxActive 4 SpawnCount 1 WaitBeforeStarting 12 WaitBetweenSpawns 12 Where spawnbot Squad { TFBot { Template T_TFBot_Giant_Heavyweapons_Shotgun Attributes "AlwaysCrit" ClassIcon soldier_libertylauncher } } } WaveSpawn { Name w4 WaitForAllDead w3 TotalCurrency 200 TotalCount 60 MaxActive 20 SpawnCount 1 WaitBeforeStarting 20 WaitBetweenSpawns 1 Where spawnbot Where spawnbot_invasion FirstSpawnWarningSound "music/mvm_start_tank_wave.wav" RandomChoice { TFBot { ClassIcon hellmet_tf2 Health 125 Name "Pistol Scout" Class Scout Skill Normal WeaponRestrictions SecondaryOnly Attributes "AlwaysCrit" Item tf_weapon_pistol_scout } TFBot { ClassIcon hellmet_tf2 Health 200 Name "Shotgun Soldier" Class Soldier Skill Normal WeaponRestrictions SecondaryOnly Attributes "AlwaysCrit" Item tf_weapon_shotgun_soldier } TFBot { ClassIcon hellmet_tf2 Health 175 Name "Shotgun Pyro" Class Pyro Skill Normal WeaponRestrictions SecondaryOnly Attributes "AlwaysCrit" Item tf_weapon_shotgun_pyro } TFBot { ClassIcon hellmet_tf2 Health 175 Name Demoknight Class Demoman Skill Normal WeaponRestrictions MeleeOnly Attributes "AlwaysCrit" Item "the chargin' targe" Item "the eyelander" } TFBot { ClassIcon hellmet_tf2 Health 300 Name "Basic Shotgun Heavy" Class HeavyWeapons Skill Normal WeaponRestrictions SecondaryOnly Attributes "AlwaysCrit" Item tf_weapon_shotgun_hwg } TFBot { ClassIcon hellmet_tf2 Health 150 Name "Syringe Medic" Class Medic Skill Normal WeaponRestrictions PrimaryOnly Attributes "AlwaysCrit" Item tf_weapon_syringegun_medic } TFBot { ClassIcon hellmet_tf2 Health 125 Name "SMG Sniper" Class Sniper Skill Normal WeaponRestrictions SecondaryOnly Attributes "AlwaysCrit" Item tf_weapon_smg } TFBot { ClassIcon hellmet_tf2 Health 125 Name "Pistol Engineer" Class Engineer Skill Normal WeaponRestrictions SecondaryOnly Attributes "AlwaysCrit" Action FetchFlag Item tf_weapon_pistol } } } WaveSpawn { WaitForAllDead w3 TotalCurrency 150 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 25 WaitBetweenSpawns 0 Where spawnbot Squad { Tank { Health 40000 Name Tank Speed 75 Scale 1.6 OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } } WaveSpawn { Name w4 WaitForAllDead w3 TotalCurrency 200 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 0 Where spawnbot_invasion Squad { TFBot { Name "Slow Movement League" Health 20000 Template T_TFBot_Giant_Major_League ClassIcon scout_giant_fast CharacterAttributes { "move speed bonus" 0.55 } } } } WaveSpawn { WaitForAllDead w2 Name tank1 TotalCurrency 50 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 35 WaitBetweenSpawns 0 FirstSpawnWarningSound "mvm/mvm_tank_start.wav" DoneWarningSound "mvm/mvm_tank_explode.wav" Where spawnbot_invasion Squad { TFBot { ClassIcon tank Health 4000 Name "Giant Demo-Train" Scale 1.7 Class Demoman Skill Expert WeaponRestrictions MeleeOnly Attributes "MiniBoss" Attributes "UseBossHealthBar" ItemAttributes { ItemName "the splendid screen" "Attack not cancel charge" 1 } ItemAttributes { ItemName "the pain train" "damage bonus" 0.4 "fire rate bonus" 0.80 } CharacterAttributes { "charge time increased" 25 "charge recharge rate increased" 25 "voice pitch scale" 0.01 "damage force reduction" 0.1 "airblast vulnerability multiplier" 0.1 "airblast vertical vulnerability multiplier" 0.1 "move speed bonus" 0.7 } Item "ali baba's wee booties" Item "the splendid screen" Item "the pain train" Item "scotch bonnet" } } } WaveSpawn { WaitForAllDead w2 FirstSpawnWarningSound "vo/mvm_tank_alerts02.mp3" WaitBeforeStarting 35 } WaveSpawn { WaitForAllDead w2 FirstSpawnWarningSound "mvm/mvm_tank_horn.wav" WaitBeforeStarting 40 } WaveSpawn { WaitForAllDead tank1 FirstSpawnWarningSound "vo/mvm_general_destruction04.mp3" } WaveSpawn { WaitForAllDead w2 Name tank2 TotalCurrency 50 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 70 WaitBetweenSpawns 0 FirstSpawnWarningSound "mvm/mvm_tank_start.wav" DoneWarningSound "mvm/mvm_tank_explode.wav" Where spawnbot_invasion Squad { TFBot { ClassIcon tank Health 4000 Name "Giant Demo-Train" Scale 1.7 Class Demoman Skill Expert WeaponRestrictions MeleeOnly Attributes "MiniBoss" Attributes "UseBossHealthBar" ItemAttributes { ItemName "the splendid screen" "Attack not cancel charge" 1 } ItemAttributes { ItemName "the pain train" "damage bonus" 0.4 "fire rate bonus" 0.80 } CharacterAttributes { "charge time increased" 25 "charge recharge rate increased" 25 "voice pitch scale" 0.01 "damage force reduction" 0.1 "airblast vulnerability multiplier" 0.1 "airblast vertical vulnerability multiplier" 0.1 "move speed bonus" 0.7 } Item "ali baba's wee booties" Item "the splendid screen" Item "the pain train" Item "scotch bonnet" } } } WaveSpawn { WaitForAllDead w2 FirstSpawnWarningSound "vo/mvm_tank_alerts03.mp3" WaitBeforeStarting 70 } WaveSpawn { WaitForAllDead w2 FirstSpawnWarningSound "mvm/mvm_tank_horn.wav" WaitBeforeStarting 75 } WaveSpawn { WaitForAllDead tank2 FirstSpawnWarningSound "vo/mvm_general_destruction07.mp3" } WaveSpawn { WaitForAllDead w2 Name tank3 TotalCurrency 58 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 105 WaitBetweenSpawns 0 FirstSpawnWarningSound "mvm/mvm_tank_start.wav" DoneWarningSound "mvm/mvm_tank_explode.wav" Where spawnbot_invasion Squad { TFBot { ClassIcon tank Health 4000 Name "Giant Demo-Train" Scale 1.7 Class Demoman Skill Expert WeaponRestrictions MeleeOnly Attributes "MiniBoss" Attributes "UseBossHealthBar" ItemAttributes { ItemName "the splendid screen" "Attack not cancel charge" 1 } ItemAttributes { ItemName "the pain train" "damage bonus" 0.4 "fire rate bonus" 0.80 } CharacterAttributes { "charge time increased" 25 "charge recharge rate increased" 25 "voice pitch scale" 0.01 "damage force reduction" 0.1 "airblast vulnerability multiplier" 0.1 "airblast vertical vulnerability multiplier" 0.1 "move speed bonus" 0.7 } Item "ali baba's wee booties" Item "the splendid screen" Item "the pain train" Item "scotch bonnet" } } } WaveSpawn { WaitForAllDead w2 FirstSpawnWarningSound "vo/mvm_tank_alerts09.mp3" WaitBeforeStarting 105 } WaveSpawn { WaitForAllDead w2 FirstSpawnWarningSound "mvm/mvm_tank_horn.wav" WaitBeforeStarting 110 } WaveSpawn { WaitForAllDead tank3 FirstSpawnWarningSound "vo/mvm_general_destruction08.mp3" } WaveSpawn { WaitForAllDead w4 WaitBeforeStarting 0 WaitBetweenSpawns 0 FirstSpawnWarningSound "ui/halloween_boss_player_becomes_it.wav" } WaveSpawn { WaitBeforeStarting 0 WaitBetweenSpawns 0 FirstSpawnWarningSound "ui/gamestartup19.mp3" } WaveSpawn { WaitBeforeStarting 132 WaitBetweenSpawns 0 FirstSpawnWarningSound "ui/gamestartup5.mp3" } } Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name w1 TotalCurrency 1337 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 30 WaitBetweenSpawns 10 Where spawnbot DoneWarningSound "vo/mvm/mght/demoman_mvm_m_paincrticialdeath05.mp3" FirstSpawnWarningSound "vo/mvm/mght/taunts/demoman_mvm_m_taunts03.mp3" Squad { TFBot { ClassIcon demo_d Health 35000 Name "Giant Fake Eternal Demoman" Scale 1.7 Class Demoman Skill Expert WeaponRestrictions PrimaryOnly Attributes "MiniBoss" Attributes "UseBossHealthBar" Attributes "HoldFireUntilFullReload" ItemAttributes { ItemName tf_weapon_grenadelauncher "fire rate bonus" 0.2 "faster reload rate" 0.3 "clip size penalty" 3.0 "Projectile speed increased" 1.5 "damage bonus" 2.5 "damage causes airblast" 1 "mod stun waist high airborne" 1 } CharacterAttributes { "health regen" 100 "damage force reduction" 0.1 "airblast vulnerability multiplier" 0.1 "override footstep sound set" 4 "airblast vertical vulnerability multiplier" 0.1 "rage giving scale" 0.1 "move speed bonus" 0.3 } Item "tam o'shanter" Item "the battery bandolier" } } } WaveSpawn { TotalCurrency 500 TotalCount 120 MaxActive 10 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 2.5 Support 1 Where spawnbot_invasion FirstSpawnWarningSound "vo/mvm_bomb_alerts02.mp3" Squad { TFBot { ClassIcon heavy Health 500 Name "Eternal Minion" Scale 1.15 Class HeavyWeapons Skill Expert WeaponRestrictions PrimaryOnly ItemAttributes { ItemName tf_weapon_minigun "damage bonus" 1.5 "attack projectiles" 2 "heal on kill" 500 } Item "der maschinensoldaten-helm" } } } WaveSpawn { TotalCurrency 0 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 20 WaitBetweenSpawns 50 Support 1 Where spawnbot Squad { TFBot { ClassIcon heavy_giant Health 5000 Name "Giant Eternal Minion" Class HeavyWeapons Skill Expert WeaponRestrictions PrimaryOnly Attributes "MiniBoss" ItemAttributes { ItemName tf_weapon_minigun "damage bonus" 2.5 "attack projectiles" 2 "heal on kill" 5000 "damage causes airblast" 1 } CharacterAttributes { "move speed bonus" 0.40 "damage force reduction" 0.1 "airblast vulnerability multiplier" 0.1 "override footstep sound set" 2 } Item "der maschinensoldaten-helm" Item "bone-cut belt" } } } WaveSpawn { TotalCurrency 200 Name s7 WaitForAllDead w1 TotalCount 3 MaxActive 3 SpawnCount 1 WaitBeforeStarting 20 WaitBetweenSpawns 20 Where spawnbot Squad { TFBot { ClassIcon soldier_D Health 6666 Name "Giant Reaper" Scale 1.7 Class Soldier Skill Expert WeaponRestrictions PrimaryOnly Attributes "MiniBoss" ItemAttributes { ItemName tf_weapon_rocketlauncher "damage bonus" 2.0 "faster reload rate" 0.2 "fire rate bonus" 0.1 "Projectile speed increased" 1.9 "projectile spread angle penalty" 7 } CharacterAttributes { "health regen" 25 "damage force reduction" 0.1 "airblast vulnerability multiplier" 0.1 "airblast vertical vulnerability multiplier" 0.1 "rage giving scale" 0.1 "move speed bonus" 0.35 "override footstep sound set" 3 } HomingRockets { IgnoreDisguisedSpies 1 // <-- don't home in on disguised spies IgnoreStealthedSpies 1 // <-- don't home in on invisible spies RocketSpeed 0.75 // <-- TurnPower 40.0 // <-- crank up the rockets' turning power to compensate for their high speed MaxAimError 150.0 // <-- allow the rockets to home in on their target as long as they're pointed within 120 degrees } Item "the infernal impaler" Item "the hornblower" } } } WaveSpawn { Name tank1 TotalCurrency 100 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 35 WaitBetweenSpawns 0 FirstSpawnWarningSound "mvm/mvm_tank_start.wav" DoneWarningSound "mvm/mvm_tank_explode.wav" Where spawnbot_invasion Squad { TFBot { ClassIcon tank Health 4000 Name "Giant Demo-Train" Scale 1.7 Class Demoman Skill Expert WeaponRestrictions MeleeOnly Attributes "MiniBoss" Attributes "UseBossHealthBar" ItemAttributes { ItemName "the splendid screen" "Attack not cancel charge" 1 } ItemAttributes { ItemName "the pain train" "damage bonus" 0.4 "fire rate bonus" 0.80 } CharacterAttributes { "charge time increased" 25 "charge recharge rate increased" 25 "voice pitch scale" 0.01 "damage force reduction" 0.1 "airblast vulnerability multiplier" 0.1 "airblast vertical vulnerability multiplier" 0.1 "move speed bonus" 0.7 } Item "ali baba's wee booties" Item "the splendid screen" Item "the pain train" Item "scotch bonnet" } } } WaveSpawn { FirstSpawnWarningSound "vo/mvm_tank_alerts02.mp3" WaitBeforeStarting 35 } WaveSpawn { FirstSpawnWarningSound "mvm/mvm_tank_horn.wav" WaitBeforeStarting 40 } WaveSpawn { WaitForAllDead tank1 FirstSpawnWarningSound "vo/mvm_general_destruction04.mp3" } WaveSpawn { Name tank2 TotalCurrency 100 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 70 WaitBetweenSpawns 0 FirstSpawnWarningSound "mvm/mvm_tank_start.wav" DoneWarningSound "mvm/mvm_tank_explode.wav" Where spawnbot_invasion Squad { TFBot { ClassIcon tank Health 4000 Name "Giant Demo-Train" Scale 1.7 Class Demoman Skill Expert WeaponRestrictions MeleeOnly Attributes "MiniBoss" Attributes "UseBossHealthBar" ItemAttributes { ItemName "the splendid screen" "Attack not cancel charge" 1 } ItemAttributes { ItemName "the pain train" "damage bonus" 0.4 "fire rate bonus" 0.80 } CharacterAttributes { "charge time increased" 25 "charge recharge rate increased" 25 "voice pitch scale" 0.01 "damage force reduction" 0.1 "airblast vulnerability multiplier" 0.1 "airblast vertical vulnerability multiplier" 0.1 "move speed bonus" 0.7 } Item "ali baba's wee booties" Item "the splendid screen" Item "the pain train" Item "scotch bonnet" } } } WaveSpawn { FirstSpawnWarningSound "vo/mvm_tank_alerts03.mp3" WaitBeforeStarting 70 } WaveSpawn { FirstSpawnWarningSound "mvm/mvm_tank_horn.wav" WaitBeforeStarting 75 } WaveSpawn { WaitForAllDead tank2 FirstSpawnWarningSound "vo/mvm_general_destruction07.mp3" } WaveSpawn { Name tank3 TotalCurrency 100 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 105 WaitBetweenSpawns 0 FirstSpawnWarningSound "mvm/mvm_tank_start.wav" DoneWarningSound "mvm/mvm_tank_explode.wav" Where spawnbot_invasion Squad { TFBot { ClassIcon tank Health 4000 Name "Giant Demo-Train" Scale 1.7 Class Demoman Skill Expert WeaponRestrictions MeleeOnly Attributes "MiniBoss" Attributes "UseBossHealthBar" ItemAttributes { ItemName "the splendid screen" "Attack not cancel charge" 1 } ItemAttributes { ItemName "the pain train" "damage bonus" 0.4 "fire rate bonus" 0.80 } CharacterAttributes { "charge time increased" 25 "charge recharge rate increased" 25 "voice pitch scale" 0.01 "damage force reduction" 0.1 "airblast vulnerability multiplier" 0.1 "airblast vertical vulnerability multiplier" 0.1 "move speed bonus" 0.7 } Item "ali baba's wee booties" Item "the splendid screen" Item "the pain train" Item "scotch bonnet" } } } WaveSpawn { FirstSpawnWarningSound "vo/mvm_tank_alerts09.mp3" WaitBeforeStarting 105 } WaveSpawn { FirstSpawnWarningSound "mvm/mvm_tank_horn.wav" WaitBeforeStarting 110 } WaveSpawn { WaitForAllDead tank3 FirstSpawnWarningSound "vo/mvm_general_destruction08.mp3" } WaveSpawn { WaitForAllDead s7 WaitBeforeStarting 0 WaitBetweenSpawns 0 FirstSpawnWarningSound "ui/halloween_boss_player_becomes_it.wav" } WaveSpawn { WaitBeforeStarting 30 WaitBetweenSpawns 0 FirstSpawnWarningSound "ui/gamestartup9.mp3" } } Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name w1 TotalCurrency 12345 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 5 WaitBetweenSpawns 10 FirstSpawnWarningSound "vo/mvm/mght/taunts/soldier_mvm_m_taunts08.mp3" DoneWarningSound "vo/mvm/mght/soldier_mvm_m_paincrticialdeath04.mp3" Where spawnbot Squad { TFBot { ClassIcon soldiER_D Health 75000 Name "Eternal Commander" Scale 1.8 Class Soldier Skill Expert WeaponRestrictions PrimaryOnly Attributes "MiniBoss" Attributes "UseBossHealthBar" Attributes "HoldFireUntilFullReload" ItemAttributes { ItemName "the black box" "clip size upgrade atomic" 26.0 "faster reload rate" 0.33 "fire rate bonus" 0.17 "projectile spread angle penalty" 3.11 "Projectile speed increased" 1.66 } CharacterAttributes { "health regen" 250 "damage bonus" 3.5 "damage force reduction" 0.1 "move speed bonus" 0.3 "airblast vulnerability multiplier" 0.1 "override footstep sound set" 3 "airblast vertical vulnerability multiplier" 0.1 "rage giving scale" 0.1 } Item "the black box" Item "the team captain" Item "the founding father" } } } WaveSpawn { TotalCurrency 100 TotalCount 100 MaxActive 8 SpawnCount 1 WaitBeforeStarting 45 WaitBetweenSpawns 55 Support 1 Where spawnbot RandomChoice { TFBot { ClassIcon soldier_d Health 4444 Name "Eternal Clone" Scale 1.0 Class Soldier Skill Expert WeaponRestrictions PrimaryOnly Tag "bot_giant" Attributes "MiniBoss" Attributes "IgnoreFlag" Action Mobber Attributes "HoldFireUntilFullReload" ItemAttributes { ItemName "festive rocket launcher 2011" "clip size upgrade atomic" 26.0 "faster reload rate" 0.22 "fire rate bonus" 0.2 "projectile spread angle penalty" 2 "damage bonus" 2.5 "Projectile speed increased" 1.3 "Blast radius increased" 1.50 } CharacterAttributes { "health regen" 50 "damage force reduction" 0.1 "airblast vulnerability multiplier" 0.1 "override footstep sound set" 3 "airblast vertical vulnerability multiplier" 0.1 "rage giving scale" 0.1 } Item "festive rocket launcher 2011" Item "soldier's stash" Item "the ornament armament" } TFBot { ClassIcon pyro_d Health 3333 Name "Eternal Clone" Scale 1.0 Class Pyro Skill Expert WeaponRestrictions PrimaryOnly Attributes "MiniBoss" Attributes "IgnoreFlag" Action Mobber ItemAttributes { ItemName tf_weapon_flamethrower "airblast pushback scale" 4.0 "damage bonus" 7.5 "bleeding duration" 3 "mark for death" 1 } CharacterAttributes { "health regen" 50 "damage force reduction" 0.1 "airblast vulnerability multiplier" 0.1 "override footstep sound set" 2 "airblast vertical vulnerability multiplier" 0.1 "rage giving scale" 0.1 } Item "the filamental" Item "trickster's turnout gear" } TFBot { ClassIcon demo_d Health 4444 Name "Eternal Clone" Scale 1.0 Class Demoman Skill Normal WeaponRestrictions PrimaryOnly Attributes "AlwaysCrit" Attributes "MiniBoss" Attributes "IgnoreFlag" Action Mobber Attributes "HoldFireUntilFullReload" ItemAttributes { ItemName tf_weapon_grenadelauncher "fire rate bonus" 0.2 "faster reload rate" 0.3 "clip size penalty" 3.0 "Projectile speed increased" 1.5 "damage bonus" 3.0 "damage causes airblast" 1 "mod stun waist high airborne" 1 } CharacterAttributes { "health regen" 50 "damage force reduction" 0.1 "airblast vulnerability multiplier" 0.1 "override footstep sound set" 4 "airblast vertical vulnerability multiplier" 0.1 "rage giving scale" 0.1 } Item "tam o'shanter" Item "the battery bandolier" } TFBot { ClassIcon heavy_D Health 5555 Name "Eternal Clone" Scale 1.0 Class HeavyWeapons Skill Expert WeaponRestrictions MeleeOnly Attributes "MiniBoss" Attributes "IgnoreFlag" Action Mobber ItemAttributes { ItemName tf_weapon_minigun "airblast pushback scale" 4.0 "damage bonus" 7.5 } ItemAttributes { ItemName "the killing gloves of boxing" "fire rate bonus" 0.6 "damage bonus" 5 "heal on kill" 3333 "heal on hit for rapidfire" 222 } CharacterAttributes { "health regen" 50 "damage force reduction" 0.1 "airblast vulnerability multiplier" 0.1 "override footstep sound set" 2 "airblast vertical vulnerability multiplier" 0.1 "rage giving scale" 0.1 "dmg from melee increased" 0.10 } Item "the killing gloves of boxing" Item "hard counter" Item "the apparatchik's apparel" } TFBot { ClassIcon scout_d Health 3333 Name "Eternal Clone" Scale 1.0 Class Scout Skill Expert WeaponRestrictions MeleeOnly Attributes "MiniBoss" Attributes "IgnoreFlag" Action Mobber ItemAttributes { ItemName "the holy mackerel" "melee range multiplier" 2.0 "damage bonus" 3.0 "damage causes airblast" 1 "mod stun waist high airborne" 1 "bleeding duration" 3 "heal on hit for rapidfire" 100 } CharacterAttributes { "damage force reduction" 0.1 "airblast vulnerability multiplier" 0.1 "override footstep sound set" 5 "airblast vertical vulnerability multiplier" 0.1 "rage giving scale" 0.1 } Item "the holy mackerel" Item "bombing run" Item "the fast learner" } TFBot { ClassIcon medic_d Health 2222 Name "Eternal Clone" Scale 1.0 Class Medic Skill Expert WeaponRestrictions PrimaryOnly Attributes "MiniBoss" Attributes "IgnoreFlag" Action Mobber Attributes "HoldFireUntilFullReload" ItemAttributes { ItemName tf_weapon_syringegun_medic "faster reload rate" 0.4 "fire rate bonus" 0.2 } CharacterAttributes { "health regen" 50 "damage bonus" 3.0 "damage force reduction" 0.1 "airblast vulnerability multiplier" 0.1 "override footstep sound set" 3 "airblast vertical vulnerability multiplier" 0.1 "rage giving scale" 0.1 } Item "the scrap pack" Item "doc's holiday" } TFBot { ClassIcon sniper_d Health 3333 Name "Eternal Clone" Scale 1.0 Class Sniper Skill Expert WeaponRestrictions SecondaryOnly Attributes "MiniBoss" Attributes "IgnoreFlag" Action Mobber ItemAttributes { ItemName tf_weapon_smg "damage bonus" 3.5 "fire rate bonus" 0.8 "faster reload rate" 0.8 "heal on hit for rapidfire" 100 "override projectile type" 13 } CharacterAttributes { "health regen" 50 "damage force reduction" 0.1 "airblast vulnerability multiplier" 0.1 "override footstep sound set" 2 "airblast vertical vulnerability multiplier" 0.1 "rage giving scale" 0.1 } Item "that '70s chapeau" Item "the chronomancer" } } } WaveSpawn { Name w2 WaitForAllDead w1 TotalCurrency 100 TotalCount 4 MaxActive 4 SpawnCount 1 WaitBeforeStarting 10 WaitBetweenSpawns 32 Where spawnbot TFBot { ClassIcon hellmet_neon Health 11111 Name "Super Eternal Clone" Scale 1.4 Class Soldier Skill Expert WeaponRestrictions PrimaryOnly Attributes "MiniBoss" Attributes "HoldFireUntilFullReload" ItemAttributes { ItemName "the black box" "clip size upgrade atomic" 26.0 "faster reload rate" 0.33 "fire rate bonus" 0.17 "projectile spread angle penalty" 3.11 "Projectile speed increased" 1.66 "bleeding duration" 4 } CharacterAttributes { "damage bonus" 2.0 "damage force reduction" 0.1 "airblast vulnerability multiplier" 0.1 "move speed bonus" 0.3 "override footstep sound set" 3 "airblast vertical vulnerability multiplier" 0.1 "rage giving scale" 0.1 } DamageAppliesCond { Index 24 // <-- required: condition name/index Duration 5.0 // <-- optional: limited duration } DamageAppliesCond { Index 27 // <-- required: condition name/index Duration 5.0 // <-- optional: limited duration } Item "the black box" Item "the team captain" Item "the founding father" } } WaveSpawn { WaitForAllDead w1 TotalCurrency 500 TotalCount 120 MaxActive 10 SpawnCount 1 WaitBeforeStarting 4 WaitBetweenSpawns 10 Support 1 Where spawnbot_invasion Squad { TFBot { ClassIcon heavy Health 500 Name "Eternal Minion" Scale 1.15 Class HeavyWeapons Skill Expert WeaponRestrictions PrimaryOnly ItemAttributes { ItemName tf_weapon_minigun "damage bonus" 1.5 "attack projectiles" 2 "heal on kill" 500 } Item "der maschinensoldaten-helm" } } } WaveSpawn { WaitForAllDead w1 TotalCurrency 100 TotalCount 100 MaxActive 10 SpawnCount 1 WaitBeforeStarting 2 WaitBetweenSpawns 8 Where spawnbot Support 1 TFBot { ClassIcon hellmet_soldier_speciaL Health 500 Name "Corrupted Rocketer" Scale 1.0 Class Soldier Skill Expert WeaponRestrictions PrimaryOnly ItemAttributes { ItemName "festive rocket launcher 2011" "fire rate bonus" 1.25 "faster reload rate" 0.8 "damage bonus" 1.5 } CharacterAttributes { "health regen" 1 } Item "festive rocket launcher 2011" Item "ghoul gibbin' gear" Item "tipped lid" Action Mobber HomingRockets { IgnoreDisguisedSpies 1 // <-- don't home in on disguised spies IgnoreStealthedSpies 1 // <-- don't home in on invisible spies RocketSpeed 1.60 // <-- make the rockets travel at Direct Hit speed (1980 HU/s) TurnPower 50.0 // <-- crank up the rockets' turning power to compensate for their high speed MaxAimError 150.0 // <-- allow the rockets to home in on their target as long as they're pointed within 120 degrees } } } WaveSpawn { Name tank1 TotalCurrency 100 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 20 WaitBetweenSpawns 0 FirstSpawnWarningSound "mvm/mvm_tank_start.wav" DoneWarningSound "mvm/mvm_tank_explode.wav" Where spawnbot_invasion Squad { TFBot { ClassIcon tank Health 4000 Name "Giant Demo-Train" Scale 1.7 Class Demoman Skill Expert WeaponRestrictions MeleeOnly Attributes "MiniBoss" Attributes "UseBossHealthBar" ItemAttributes { ItemName "the splendid screen" "Attack not cancel charge" 1 } ItemAttributes { ItemName "the pain train" "damage bonus" 0.4 "fire rate bonus" 0.80 } CharacterAttributes { "charge time increased" 25 "charge recharge rate increased" 25 "voice pitch scale" 0.01 "damage force reduction" 0.1 "airblast vulnerability multiplier" 0.1 "airblast vertical vulnerability multiplier" 0.1 "move speed bonus" 0.7 } Item "ali baba's wee booties" Item "the splendid screen" Item "the pain train" Item "scotch bonnet" } } } WaveSpawn { FirstSpawnWarningSound "vo/mvm_tank_alerts02.mp3" WaitBeforeStarting 20 } WaveSpawn { FirstSpawnWarningSound "mvm/mvm_tank_horn.wav" WaitBeforeStarting 24 } WaveSpawn { WaitForAllDead tank1 FirstSpawnWarningSound "vo/mvm_general_destruction04.mp3" } WaveSpawn { Name tank2 TotalCurrency 100 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 40 WaitBetweenSpawns 0 FirstSpawnWarningSound "mvm/mvm_tank_start.wav" DoneWarningSound "mvm/mvm_tank_explode.wav" Where spawnbot_invasion Squad { TFBot { ClassIcon tank Health 4000 Name "Giant Demo-Train" Scale 1.7 Class Demoman Skill Expert WeaponRestrictions MeleeOnly Attributes "MiniBoss" Attributes "UseBossHealthBar" ItemAttributes { ItemName "the splendid screen" "Attack not cancel charge" 1 } ItemAttributes { ItemName "the pain train" "damage bonus" 0.4 "fire rate bonus" 0.80 } CharacterAttributes { "charge time increased" 25 "charge recharge rate increased" 25 "voice pitch scale" 0.01 "damage force reduction" 0.1 "airblast vulnerability multiplier" 0.1 "airblast vertical vulnerability multiplier" 0.1 "move speed bonus" 0.7 } Item "ali baba's wee booties" Item "the splendid screen" Item "the pain train" Item "scotch bonnet" } } } WaveSpawn { FirstSpawnWarningSound "vo/mvm_tank_alerts03.mp3" WaitBeforeStarting 40 } WaveSpawn { FirstSpawnWarningSound "mvm/mvm_tank_horn.wav" WaitBeforeStarting 44 } WaveSpawn { WaitForAllDead tank2 FirstSpawnWarningSound "vo/mvm_general_destruction07.mp3" } WaveSpawn { Name tank3 TotalCurrency 100 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 60 WaitBetweenSpawns 0 FirstSpawnWarningSound "mvm/mvm_tank_start.wav" DoneWarningSound "mvm/mvm_tank_explode.wav" Where spawnbot_invasion Squad { TFBot { ClassIcon tank Health 4000 Name "Giant Demo-Train" Scale 1.7 Class Demoman Skill Expert WeaponRestrictions MeleeOnly Attributes "MiniBoss" Attributes "UseBossHealthBar" ItemAttributes { ItemName "the splendid screen" "Attack not cancel charge" 1 } ItemAttributes { ItemName "the pain train" "damage bonus" 0.4 "fire rate bonus" 0.80 } CharacterAttributes { "charge time increased" 25 "charge recharge rate increased" 25 "voice pitch scale" 0.01 "damage force reduction" 0.1 "airblast vulnerability multiplier" 0.1 "airblast vertical vulnerability multiplier" 0.1 "move speed bonus" 0.7 } Item "ali baba's wee booties" Item "the splendid screen" Item "the pain train" Item "scotch bonnet" } } } WaveSpawn { FirstSpawnWarningSound "vo/mvm_tank_alerts09.mp3" WaitBeforeStarting 60 } WaveSpawn { FirstSpawnWarningSound "mvm/mvm_tank_horn.wav" WaitBeforeStarting 64 } WaveSpawn { WaitForAllDead tank3 FirstSpawnWarningSound "vo/mvm_general_destruction08.mp3" } WaveSpawn { Name tank4 TotalCurrency 100 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 80 WaitBetweenSpawns 0 FirstSpawnWarningSound "mvm/mvm_tank_start.wav" DoneWarningSound "mvm/mvm_tank_explode.wav" Where spawnbot_invasion Squad { TFBot { ClassIcon tank Health 4000 Name "Giant Demo-Train" Scale 1.7 Class Demoman Skill Expert WeaponRestrictions MeleeOnly Attributes "MiniBoss" Attributes "UseBossHealthBar" ItemAttributes { ItemName "the splendid screen" "Attack not cancel charge" 1 } ItemAttributes { ItemName "the pain train" "damage bonus" 0.4 "fire rate bonus" 0.80 } CharacterAttributes { "charge time increased" 25 "charge recharge rate increased" 25 "voice pitch scale" 0.01 "damage force reduction" 0.1 "airblast vulnerability multiplier" 0.1 "airblast vertical vulnerability multiplier" 0.1 "move speed bonus" 0.7 } Item "ali baba's wee booties" Item "the splendid screen" Item "the pain train" Item "scotch bonnet" } } } WaveSpawn { FirstSpawnWarningSound "vo/mvm_tank_alerts09.mp3" WaitBeforeStarting 80 } WaveSpawn { FirstSpawnWarningSound "mvm/mvm_tank_horn.wav" WaitBeforeStarting 84 } WaveSpawn { WaitForAllDead tank4 FirstSpawnWarningSound "vo/mvm_general_destruction06.mp3" } WaveSpawn { Name tank5 TotalCurrency 100 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 100 WaitBetweenSpawns 0 FirstSpawnWarningSound "mvm/mvm_tank_start.wav" DoneWarningSound "mvm/mvm_tank_explode.wav" Where spawnbot_invasion Squad { TFBot { ClassIcon tank Health 4000 Name "Giant Demo-Train" Scale 1.7 Class Demoman Skill Expert WeaponRestrictions MeleeOnly Attributes "MiniBoss" Attributes "UseBossHealthBar" ItemAttributes { ItemName "the splendid screen" "Attack not cancel charge" 1 } ItemAttributes { ItemName "the pain train" "damage bonus" 0.4 "fire rate bonus" 0.80 } CharacterAttributes { "charge time increased" 25 "charge recharge rate increased" 25 "voice pitch scale" 0.01 "damage force reduction" 0.1 "airblast vulnerability multiplier" 0.1 "airblast vertical vulnerability multiplier" 0.1 "move speed bonus" 0.7 } Item "ali baba's wee booties" Item "the splendid screen" Item "the pain train" Item "scotch bonnet" } } } WaveSpawn { FirstSpawnWarningSound "vo/mvm_tank_alerts09.mp3" WaitBeforeStarting 100 } WaveSpawn { FirstSpawnWarningSound "mvm/mvm_tank_horn.wav" WaitBeforeStarting 104 } WaveSpawn { WaitForAllDead tank5 FirstSpawnWarningSound "vo/mvm_general_destruction08.mp3" } WaveSpawn { Name tank6 TotalCurrency 100 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 120 WaitBetweenSpawns 0 FirstSpawnWarningSound "mvm/mvm_tank_start.wav" DoneWarningSound "mvm/mvm_tank_explode.wav" Where spawnbot_invasion Squad { TFBot { ClassIcon tank Health 4000 Name "Giant Demo-Train" Scale 1.7 Class Demoman Skill Expert WeaponRestrictions MeleeOnly Attributes "MiniBoss" Attributes "UseBossHealthBar" ItemAttributes { ItemName "the splendid screen" "Attack not cancel charge" 1 } ItemAttributes { ItemName "the pain train" "damage bonus" 0.4 "fire rate bonus" 0.80 } CharacterAttributes { "charge time increased" 25 "charge recharge rate increased" 25 "voice pitch scale" 0.01 "damage force reduction" 0.1 "airblast vulnerability multiplier" 0.1 "airblast vertical vulnerability multiplier" 0.1 "move speed bonus" 0.7 } Item "ali baba's wee booties" Item "the splendid screen" Item "the pain train" Item "scotch bonnet" } } } WaveSpawn { FirstSpawnWarningSound "vo/mvm_tank_alerts09.mp3" WaitBeforeStarting 120 } WaveSpawn { FirstSpawnWarningSound "mvm/mvm_tank_horn.wav" WaitBeforeStarting 124 } WaveSpawn { WaitForAllDead tank6 FirstSpawnWarningSound "vo/mvm_general_destruction02.mp3" } WaveSpawn { WaitForAllDead w2 WaitBeforeStarting 0 WaitBetweenSpawns 0 FirstSpawnWarningSound "ui/halloween_boss_player_becomes_it.wav" } WaveSpawn { WaitBeforeStarting 0 WaitBetweenSpawns 0 FirstSpawnWarningSound "ui/gamestartup16.mp3" } } } //This file has been generated by http://mvm.tf