//This file has been generated by http://mvm.tf //Copy this file in your tf/scripts/population folder #base robot_giant.pop #base robot_standard.pop #base robot_gatebot.pop WaveSchedule { StartingCurrency 2000 RespawnWaveTime 2 CanBotsAttackWhileInSpawnRoom no FixedRespawnWaveTime Yes Templates { } Mission { Objective DestroySentries Where spawnbot CooldownTime 30 DesiredCount 1 TFBot { Template T_TFBot_SentryBuster } } Mission { Objective Spy Where spawnbot_mission_spy InitialCooldown 30 CooldownTime 30 BeginAtWave 4 DesiredCount 2 TFBot { Template T_TFBot_Spy } } Mission { Objective Sniper Where spawnbot_mission_sniper InitialCooldown 20 CooldownTime 20 BeginAtWave 3 DesiredCount 2 TFBot { Template T_TFBot_Sniper } } Wave { Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { WaitForAllDead w3 WaitBeforeStarting 0 WaitBetweenSpawns 0 FirstSpawnWarningSound "ui/gamestartup3.mp3" LastSpawnWarningSound "ui/gamestartup3.mp3" } WaveSpawn { WaitForAllDead w1 TotalCurrency 0 TotalCount 6 MaxActive 6 SpawnCount 1 WaitBeforeStarting 5 WaitBetweenSpawns 5 Where spawnbot Support 1 Squad { TFBot { ClassIcon critical Health 200 Name "Plasma Scout" Class Scout Skill Normal WeaponRestrictions SecondaryOnly ItemAttributes { ItemName "mad milk" "damage bonus" 18 "effect bar recharge rate increased" 0.001 "override projectile type" 12 "attach particle effect" 57 } Item "mad milk" Item "the bolt boy" Item "phononaut" } } } WaveSpawn { Name w1 TotalCurrency 125 TotalCount 4 MaxActive 4 SpawnCount 1 WaitBeforeStarting 12.5 WaitBetweenSpawns 7.5 Where spawnbot Squad { TFBot { Template T_TFBot_Giant_Scout Attributes "AlwaysCrit" } } } WaveSpawn { Name w3 WaitForAllSpawned w2 TotalCurrency 125 TotalCount 3 MaxActive 3 SpawnCount 1 WaitBeforeStarting 10 WaitBetweenSpawns 10 Where spawnbot_invasion Squad { TFBot { ClassIcon soldier_burstfire Health 3300 Name "Giant Burst Fire Soldier" Class Soldier Skill Expert WeaponRestrictions PrimaryOnly Attributes "MiniBoss" Attributes "HoldFireUntilFullReload" ItemAttributes { ItemName "tf_weapon_rocketlauncher" "damage bonus" 2.0 "faster reload rate" 0.35 "fire rate bonus" 0.15 "clip size upgrade atomic" 8.0 } CharacterAttributes { "override footstep sound set" 3 "Projectile speed increased" 0.9 } CharacterAttributes { "move speed bonus" 0.4 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 } Item "tf_weapon_rocketlauncher" } } } WaveSpawn { Name w3 WaitForAllDead w2 TotalCurrency 125 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 25 WaitBetweenSpawns 0 Where spawnbot FirstSpawnWarningSound "mvm/mvm_warning.wav" Squad { TFBot { ClassIcon soldier_d Health 6000 Name "Giant WTF Soldier" Scale 1.64 Class Soldier Skill Hard WeaponRestrictions PrimaryOnly ItemAttributes { ItemName tf_weapon_rocketlauncher "fire rate bonus" 0.2 "faster reload rate" 0.1 "Projectile speed increased" 4.5 "projectile spread angle penalty" 25 "damage bonus" 1.5 "blast dmg to self increased" -1.00 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.1 "airblast vulnerability multiplier" 0.1 "override footstep sound set" 2 } Attributes "MiniBoss" Attributes "UseBossHealthBar" Item "web easteregg medal" Item "honest halo" } } } WaveSpawn { Name w1 TotalCurrency 100 TotalCount 50 MaxActive 20 SpawnCount 10 WaitBeforeStarting 8 WaitBetweenSpawns 8 Where spawnbot Squad { TFBot { ClassIcon scout Health 125 Name Scout Class Scout Skill Easy } } } WaveSpawn { Name w2 WaitForAllSpawned w1 TotalCurrency 100 TotalCount 5 MaxActive 5 SpawnCount 1 WaitBeforeStarting 5 WaitBetweenSpawns 10 Where spawnbot_invasion Squad { TFBot { Template T_TFBot_Giant_Soldier_Crit } } } WaveSpawn { Name w1 TotalCurrency 150 TotalCount 32 MaxActive 12 SpawnCount 2 WaitBeforeStarting 3 WaitBetweenSpawns 3 Where spawnbot FirstSpawnWarningSound "vo/mvm_bomb_alerts01.mp3" Squad { TFBot { ClassIcon soldier Health 200 Name Soldier Class Soldier Skill Normal } } } WaveSpawn { Name w2 WaitForAllDead w1 TotalCurrency 100 TotalCount 25 MaxActive 10 SpawnCount 5 WaitBeforeStarting 5 WaitBetweenSpawns 5 Where spawnbot_invasion Squad { TFBot { ClassIcon demo Health 175 Name Demoman Class Demoman Skill Normal Attributes "AlwaysCrit" } } } WaveSpawn { Name w2 WaitForAllDead w1 TotalCurrency 100 TotalCount 20 MaxActive 10 SpawnCount 5 WaitBeforeStarting 10 WaitBetweenSpawns 5 Where spawnbot Squad { TFBot { ClassIcon soldier Health 200 Name Soldier Class Soldier Skill Easy } } } WaveSpawn { TotalCurrency 50 TotalCount 50 MaxActive 12 SpawnCount 2 WaitBeforeStarting 20 WaitBetweenSpawns 7 Support 1 Where spawnbot Squad { TFBot { ClassIcon scout_bat Health 125 Name Scout Class Scout WeaponRestrictions MeleeOnly Skill Hard } } } } Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name w2 WaitForAllDead w1 TotalCurrency 75 TotalCount 5 MaxActive 5 SpawnCount 1 WaitBeforeStarting 8 WaitBetweenSpawns 8 Where spawnbot Where spawnbot_invasion Squad { TFBot { ClassIcon demoknight_samurai Health 1500 AutoJumpMin 10 AutoJumpMax 10 Scale 1.5 Name "Super Samurai Soldier" Class Soldier Skill Expert WeaponRestrictions MeleeOnly Attributes "SpawnWithFullCharge" Attributes "AutoJump" CharacterAttributes { "increased jump height" 2.3 "bot custom jump particle" 1 "damage bonus" 2.5 "increase buff duration" 10.0 "voice pitch scale" 0.01 "cancel falling damage" 1 } Item "the concheror" Item "the half-zatoichi" Item "soldier samurai hat" } } } WaveSpawn { Name w4 WaitForAllDead w3 TotalCurrency 75 TotalCount 24 MaxActive 10 SpawnCount 2 WaitBeforeStarting 4 WaitBetweenSpawns 3 Where spawnbot_invasion Squad { TFBot { ClassIcon soldier_burstfire Health 200 Name "Burst Fire Soldier" Class Soldier Skill Expert WeaponRestrictions PrimaryOnly Attributes "HoldFireUntilFullReload" Attributes "AlwaysCrit" ItemAttributes { ItemName tf_weapon_rocketlauncher "faster reload rate" 1.75 "fire rate bonus" 0.05 "clip size penalty" 0.5 "projectile spread angle penalty" 3 } } } } WaveSpawn { Name w1 TotalCurrency 75 TotalCount 2 MaxActive 2 SpawnCount 1 WaitBeforeStarting 15 WaitBetweenSpawns 15 Where spawnbot Squad { TFBot { ClassIcon demo_skullcutter Health 5555 Name "Giant Hellish Berserker" Scale 1.7 Attributes "MiniBoss" Class Demoman Skill Expert Tag "bot_giant" Attributes "AlwaysCrit" ItemAttributes { ItemName "the scotsman's skullcutter" "heal on kill" 1111 "damage bonus" 5 } CharacterAttributes { "voice pitch scale" 0.01 "damage force reduction" 0.1 "airblast vulnerability multiplier" 0.1 "override footstep sound set" 4 "move speed bonus" 0.4 "airblast vertical vulnerability multiplier" 0.1 } Item "ali baba's wee booties" Item "the chargin' targe" Item "the scotsman's skullcutter" Item "voodoo juju" Item "the battery bandolier" } } } WaveSpawn { WaitForAllDead w2 TotalCurrency 0 TotalCount 2 MaxActive 2 SpawnCount 1 WaitBeforeStarting 25 WaitBetweenSpawns 25 Where spawnbot Support 1 Squad { TFBot { ClassIcon soldier_rocketrain_giant Health 4200 Name "Giant Rocket Spreader" Class Soldier Skill Expert WeaponRestrictions PrimaryOnly Tag "bot_giant" Attributes "MiniBoss" Attributes "HoldFireUntilFullReload" ItemAttributes { ItemName "festive rocket launcher 2011" "clip size upgrade atomic" 50.0 "faster reload rate" 0.15 "fire rate bonus" 0.1 "projectile spread angle penalty" 18 } CharacterAttributes { "move speed bonus" 0.5 "damage bonus" 1.5 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 "override footstep sound set" 3 "airblast vertical vulnerability multiplier" 0.1 "Projectile speed increased" 0.4 } Item "festive rocket launcher 2011" Item "dr's dapper topper" } } } WaveSpawn { Name w1 TotalCurrency 100 TotalCount 24 MaxActive 8 SpawnCount 4 WaitBeforeStarting 12 WaitBetweenSpawns 3 Where spawnbot Squad { TFBot { ClassIcon soldier Health 200 Name Soldier Class Soldier Skill Normal } } } WaveSpawn { Name w1 TotalCurrency 100 TotalCount 36 MaxActive 8 SpawnCount 4 WaitBeforeStarting 0 WaitBetweenSpawns 3 Where spawnbot FirstSpawnWarningSound "vo/mvm_bomb_alerts02.mp3" Squad { TFBot { ClassIcon pyro Health 175 Name Pyro Class Pyro Skill Easy Attributes "AlwaysCrit" } } } WaveSpawn { Name w2 WaitForAllDead w1 TotalCurrency 50 TotalCount 40 MaxActive 10 SpawnCount 5 WaitBeforeStarting 3 WaitBetweenSpawns 5 Where spawnbot_invasion Squad { TFBot { Template T_TFBot_Scout_Sandman_FastCharge } } } WaveSpawn { Name w2 WaitForAllDead w1 TotalCurrency 50 TotalCount 30 MaxActive 10 SpawnCount 1 WaitBeforeStarting 5 WaitBetweenSpawns 1 Where spawnbot_invasion Squad { TFBot { Template T_TFBot_Sniper_Huntsman Skill Normal } } } WaveSpawn { Name w3 WaitForAllDead w2 TotalCurrency 100 TotalCount 45 MaxActive 12 SpawnCount 3 WaitBeforeStarting 0 WaitBetweenSpawns 4 Where spawnbot Squad { TFBot { Template T_TFBot_Soldier_RocketShotgun Skill Normal } } } WaveSpawn { Name w3 WaitForAllDead w2 TotalCurrency 100 TotalCount 26 MaxActive 8 SpawnCount 2 WaitBeforeStarting 4 WaitBetweenSpawns 5 Where spawnbot Squad { TFBot { Template T_TFBot_Soldier_Extended_Concheror Skill Easy } } } WaveSpawn { WaitForAllSpawned w3 TotalCurrency 0 TotalCount 8 MaxActive 8 SpawnCount 4 WaitBeforeStarting 15 WaitBetweenSpawns 10 Where spawnbot Support 1 Squad { TFBot { Template T_TFBot_Demoman_Knight Skill Normal } } } WaveSpawn { WaitForAllSpawned w3 TotalCurrency 0 TotalCount 10 MaxActive 10 SpawnCount 2 WaitBeforeStarting 10 WaitBetweenSpawns 10 Where spawnbot Support 1 Squad { TFBot { Template T_TFBot_Scout_Melee ClassIcon scout_bat Skill Hard Attributes "AlwaysCrit" } } } WaveSpawn { Name w4 WaitForAllDead w3 TotalCurrency 50 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 5 WaitBetweenSpawns 0 Where spawnbot_invasion Squad { TFBot { ClassIcon soldier_buff Health 5500 Name "Minor Ultra Buff Solly" Class Soldier Skill Expert Scale 1.0 Tag "bot_giant" Attributes "MiniBoss" Attributes "SpawnWithFullCharge" Attributes "UseBossHealthBar" ItemAttributes { ItemName tf_weapon_rocketlauncher "faster reload rate" -0.8 "fire rate bonus" 0.5 } ItemAttributes { ItemName "the buff banner" "increase buff duration" 8.0 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.1 "airblast vulnerability multiplier" 0.1 "Projectile speed increased" 0.65 "airblast vertical vulnerability multiplier" 0.1 } Item "the buff banner" Item "exquisite rack" Item "jumper's jeepcap" } } } WaveSpawn { Name w4 WaitForAllDead w3 TotalCurrency 50 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 20 WaitBetweenSpawns 0 Where spawnbot_invasion Squad { TFBot { ClassIcon soldier_concH Health 4500 Name "Minor Epic Conch Solly" Class Soldier Skill Expert Scale 1.0 Tag "bot_giant" Attributes "MiniBoss" Attributes "HoldFireUntilFullReload" Attributes "SpawnWithFullCharge" Attributes "UseBossHealthBar" ItemAttributes { ItemName tf_weapon_rocketlauncher "damage bonus" 0.45 "fire rate bonus" 0.001 "clip size upgrade atomic" 0 "faster reload rate" 1.6 "blast radius increased" 1.25 "projectile spread angle penalty" 4 "heal on hit for rapidfire" 200 } ItemAttributes { ItemName "the concheror" "increase buff duration" 8.0 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.1 "airblast vulnerability multiplier" 0.1 "Projectile speed increased" 0.9 "airblast vertical vulnerability multiplier" 0.1 } Item "the concheror" Item "soldier's stash" Item "the professor's pineapple" } } } WaveSpawn { Name w4 WaitForAllDead w3 TotalCurrency 50 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 35 WaitBetweenSpawns 0 Where spawnbot_invasion Squad { TFBot { ClassIcon soldier_backup Health 3750 Name "Minor Omega Backup Solly" Class Soldier Skill Expert Scale 1.0 Tag "bot_giant" Attributes "SpawnWithFullCharge" Attributes "MiniBoss" Attributes "HoldFireUntilFullReload" Attributes "UseBossHealthBar" ItemAttributes { ItemName tf_weapon_rocketlauncher "move speed bonus" 0.5 "faster reload rate" 0.6 "fire rate bonus" 0.1 "clip size upgrade atomic" 5.0 "Projectile speed increased" 0.65 } ItemAttributes { ItemName "the battalion's backup" "increase buff duration" 8.0 } CharacterAttributes { "damage force reduction" 0.1 "airblast vulnerability multiplier" 0.1 "airblast vertical vulnerability multiplier" 0.1 } Item "the battalion's backup" Item "lo-fi longwave" Item "the deus specs" } } } WaveSpawn { TotalCurrency 25 TotalCount 2 MaxActive 2 SpawnCount 1 WaitBeforeStarting 40 WaitBetweenSpawns 55 Where spawnbot_invasion TFBot { ClassIcon soldier_stun Health 3500 Name "Giant Underground Guard" Scale 1.7 Class Soldier Skill Expert MaxVisionRange 25000 WeaponRestrictions PrimaryOnly Attributes "HoldFireUntilFullReload" Attributes "MiniBoss" ItemAttributes { ItemName tf_weapon_rocketlauncher "is australium item" 1 "turn to gold" 1 "damage bonus" 3.0 "faster reload rate" 6.2 "fire rate bonus" 4.8 "Blast radius increased" 1.85 "rocket specialist" 10 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.1 "airblast vulnerability multiplier" 0.1 "override footstep sound set" 3 "airblast vertical vulnerability multiplier" 0.1 } Item tf_weapon_rocketlauncher } } WaveSpawn { WaitForAllDead w4 WaitBeforeStarting 0 WaitBetweenSpawns 0 FirstSpawnWarningSound "ui/halloween_boss_player_becomes_it.wav" } WaveSpawn { WaitBeforeStarting 0 WaitBetweenSpawns 0 FirstSpawnWarningSound "ui/gamestartup18.mp3" } } Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Support 1 TotalCurrency 50 TotalCount 5 MaxActive 5 SpawnCount 1 WaitBeforeStarting 15 WaitBetweenSpawns 22 Where spawnbot_invasion Squad { TFBot { ClassIcon soldier_stun_giant Health 5000 Name "Evolved Corrupted C-Rocketer" Scale 1.8 Class Soldier Skill Expert WeaponRestrictions PrimaryOnly Attributes "MiniBoss" ItemAttributes { ItemName "festive rocket launcher 2011" "rocket specialist" 1 "fire rate bonus" 1.25 "faster reload rate" 0.6 "damage bonus" 2.5 } CharacterAttributes { "move speed bonus" 0.4 "damage force reduction" 0.1 "airblast vulnerability multiplier" 0.1 "override footstep sound set" 3 } Item "festive rocket launcher 2011" Item "ghoul gibbin' gear" Item "tipped lid" } } } WaveSpawn { Name w3 WaitForAllDead w2 TotalCurrency 140 TotalCount 36 MaxActive 12 SpawnCount 3 WaitBeforeStarting 2 WaitBetweenSpawns 3.25 Where spawnbot_invasion Squad { TFBot { ClassIcon soldier_mangler Health 250 Name "Plasma Spreader" Class Soldier Skill Normal WeaponRestrictions PrimaryOnly Attributes "HoldFireUntilFullReload" ItemAttributes { ItemName "the cow mangler 5000" "clip size upgrade atomic" 5 "faster reload rate" 0.5 "fire rate bonus" 0.1 "projectile spread angle penalty" 10 } CharacterAttributes { "damage bonus" 1.45 } Item "the cow mangler 5000" Item "lord cockswain's pith helmet" } } } WaveSpawn { Name w3 WaitForAllDead w2 TotalCurrency 60 TotalCount 6 MaxActive 6 SpawnCount 1 WaitBeforeStarting 5 WaitBetweenSpawns 9 Where spawnbot TFBot { ClassIcon demo_bomber Health 3000 Name "MB Demoman" Scale 1.3 Class Demoman Skill Expert WeaponRestrictions PrimaryOnly Attributes "AlwaysCrit" Attributes "MiniBoss" ItemAttributes { ItemName "festive grenade launcher" "fire rate bonus" 0.2 "faster reload rate" 0.3 "damage bonus" 1.4 "clip size penalty" 3.0 "Projectile speed increased" 1.5 } CharacterAttributes { "damage force reduction" 0.7 "airblast vulnerability multiplier" 0.3 "move speed bonus" 0.7 "airblast vertical vulnerability multiplier" 0.1 "rage giving scale" 0.1 } Item "festive grenade launcher" Item "conjurer's cowl" Item "spacechem pin" } } WaveSpawn { Name w1 TotalCurrency 100 TotalCount 36 MaxActive 12 SpawnCount 6 WaitBeforeStarting 13 WaitBetweenSpawns 5 Where spawnbot Where spawnbot_invasion Squad { TFBot { ClassIcon soldier_sergeant_crits Health 200 Name "Sergeant Soldier" Scale 1.0 Class Soldier Skill Expert WeaponRestrictions PrimaryOnly Attributes "HoldFireUntilFullReload" ItemAttributes { ItemName tf_weapon_rocketlauncher "damage bonus" 1.4 "faster reload rate" 0.6 "fire rate bonus" 0.2 "clip size upgrade atomic" 7.0 "Projectile speed increased" 1.5 } Item "tyrant's helm" Item tf_weapon_rocketlauncher } } } WaveSpawn { Name w1 TotalCurrency 180 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 10 Where spawnbot Squad { Tank { Health 35000 Name Tank Speed 75 OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } } WaveSpawn { Name w1 TotalCurrency 120 TotalCount 6 MaxActive 6 SpawnCount 1 WaitBeforeStarting 12.5 WaitBetweenSpawns 7.5 Where spawnbot FirstSpawnWarningSound "vo/mvm_bomb_alerts02.mp3" Squad { TFBot { Template T_TFBot_Giant_Scout Attributes AlwaysCrit } } } WaveSpawn { Name w2 WaitForAllDead w1 TotalCurrency 100 TotalCount 2 MaxActive 2 SpawnCount 1 WaitBeforeStarting 10 WaitBetweenSpawns 15 Where spawnbot_invasion FirstSpawnWarningSound "mvm/mvm_warning.wav" Squad { TFBot { Name "Giant Tanky B-Fire Demo" Health 5500 ClassIcon demo Template T_TFBot_Giant_Demo_Burst } } } WaveSpawn { Name w2 WaitForAllDead w1 TotalCurrency 100 TotalCount 40 MaxActive 20 SpawnCount 10 WaitBeforeStarting 8 WaitBetweenSpawns 8 Where spawnbot Squad { TFBot { ClassIcon heavy_apocofist Health 300 Name "Minor Breaker" Scale 1.0 Class HeavyWeapons Skill Hard WeaponRestrictions MeleeOnly Attributes "AlwaysCrit" ItemAttributes { ItemName apoco-fists "damage bonus" 1.2 "fire rate bonus" 1.35 "critboost on kill" 2 } Item "apoco-fists" Item "the katyusha" Item "bone-cut belt" } } } WaveSpawn { Name w2 WaitForAllDead w1 TotalCurrency 50 TotalCount 27 MaxActive 9 SpawnCount 3 WaitBeforeStarting 5 WaitBetweenSpawns 4 Where spawnbot_invasion Squad { TFBot { Template T_TFBot_Demo_Burst } } } WaveSpawn { Name w2 WaitForAllDead w1 TotalCurrency 100 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 40 WaitBetweenSpawns 0 Where spawnbot_invasion FirstSpawnWarningSound "mvm/mvm_warning.wav" TFBot { ClassIcon scout_d Health 5555 Name "Giant Eternal Clone" Scale 1.8 Class Scout Skill Expert WeaponRestrictions MeleeOnly Attributes "MiniBoss" Attributes "UseBossHealthBar" ItemAttributes { ItemName "the holy mackerel" "melee range multiplier" 1.5 "damage bonus" 1.8 "damage causes airblast" 1 "mod stun waist high airborne" 1 "bleeding duration" 3 "heal on hit for rapidfire" 50 } CharacterAttributes { "damage force reduction" 0.1 "airblast vulnerability multiplier" 0.1 "override footstep sound set" 5 "airblast vertical vulnerability multiplier" 0.1 "move speed bonus" 0.7 "rage giving scale" 0.1 } Item "the holy mackerel" Item "bombing run" Item "the fast learner" } } WaveSpawn { WaitForAllDead w2 WaitBeforeStarting 0 WaitBetweenSpawns 0 FirstSpawnWarningSound "ui/halloween_boss_player_becomes_it.wav" } WaveSpawn { WaitBeforeStarting 0 WaitBetweenSpawns 0 FirstSpawnWarningSound "ui/gamestartup8.mp3" } } Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { TotalCurrency 0 TotalCount 2 MaxActive 2 SpawnCount 1 WaitBeforeStarting 15 WaitBetweenSpawns 25 Support 1 Where spawnbot TFBot { Template T_TFBot_Giant_Soldier_SlowBarrage } } WaveSpawn { Name w1 TotalCurrency 120 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 5 WaitBetweenSpawns 10 Where spawnbot FirstSpawnWarningSound "mvm/mvm_bomb_warning.wav" DoneWarningSound "vo/mvm/mght/soldier_mvm_m_paincrticialdeath04.mp3" Squad { TFBot { ClassIcon soldier_libertylauncher Health 17500 Name "Blastering Blaster Bot" Scale 1.8 Class Soldier Skill Expert WeaponRestrictions PrimaryOnly Attributes "MiniBoss" Attributes "UseBossHealthBar" Attributes "HoldFireUntilFullReload" Attributes "AlwaysCrit" ItemAttributes { ItemName tf_weapon_rocketlauncher "damage bonus" 1.5 "faster reload rate" 0.6 "fire rate bonus" 0.2 "clip size upgrade atomic" 7.0 "Projectile speed increased" 1.3 "damage causes airblast" 1 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.1 "airblast vulnerability multiplier" 0.1 "override footstep sound set" 3 "airblast vertical vulnerability multiplier" 0.1 "rage giving scale" 0.1 } } } } WaveSpawn { Name w1 TotalCurrency 100 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 5 WaitBetweenSpawns 10 Where spawnbot Squad { TFBot { Template T_TFBot_Giant_Medic } } } WaveSpawn { Name w4 WaitForAllDead w3 TotalCurrency 80 TotalCount 8 MaxActive 4 SpawnCount 1 WaitBeforeStarting 8 WaitBetweenSpawns 8 Where spawnbot Squad { TFBot { ClassIcon pyro_powerjack Health 1100 Name "Giant Powerjack Pyro" Scale 1.65 Class Pyro Skill Normal WeaponRestrictions MeleeOnly Attributes "MiniBoss" CharacterAttributes { "move speed bonus" 1.5 "damage force reduction" 0.6 "airblast vulnerability multiplier" 0.6 } Item "the powerjack" } } } WaveSpawn { Name w2 WaitForAllDead w1 TotalCurrency 100 TotalCount 36 MaxActive 10 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 2 Where spawnbot Squad { TFBot { Template T_TFBot_Heavyweapons_Heavyweight_Champ } } } WaveSpawn { Name w2 WaitForAllDead w1 TotalCurrency 100 TotalCount 40 MaxActive 10 SpawnCount 5 WaitBeforeStarting 4 WaitBetweenSpawns 4 Where spawnbot_invasion Squad { TFBot { Template T_TFBot_Sniper_Huntsman } } } WaveSpawn { Name w4 WaitForAllDead w3 TotalCurrency 120 TotalCount 12 MaxActive 10 SpawnCount 2 WaitBeforeStarting 1 WaitBetweenSpawns 4 Where spawnbot Squad { TFBot { ClassIcon scout Health 950 Name "Sub Winger Scout" Scale 1.35 Class Scout Skill Normal WeaponRestrictions SecondaryOnly ItemAttributes { ItemName "the winger" "damage bonus" 1.65 } CharacterAttributes { "move speed bonus" 1.35 } Item "the winger" Item "lo-fi longwave" } } } WaveSpawn { Name w4 WaitForAllDead w3 TotalCurrency 130 TotalCount 2 MaxActive 2 SpawnCount 1 WaitBeforeStarting 10 WaitBetweenSpawns 10 Where spawnbot Squad { TFBot { Name "Giant Raging Scout" Template T_TFBot_Giant_Scout Health 3000 Item "ghastly gibus 2010" ItemAttributes { ItemName tf_weapon_scattergun "damage bonus" 2.0 "fire rate bonus" 0.35 "faster reload rate" 0.5 "clip size bonus" 15.0 } ItemAttributes { ItemName "ghastly gibus 2010" "attach particle effect" 1 } CharacterAttributes { "move speed bonus" 1.6 } } } } WaveSpawn { Name w2 WaitForAllDead w1 TotalCurrency 200 TotalCount 6 MaxActive 6 SpawnCount 2 WaitBeforeStarting 15 WaitBetweenSpawns 20 Where spawnbot_invasion Squad { TFBot { ClassIcon soldier_libertylauncheR Health 4500 Name "MB Super Superior Soldier" Scale 1.6 Class Soldier Skill Expert WeaponRestrictions PrimaryOnly Attributes "MiniBoss" Attributes "HoldFireUntilFullReload" ItemAttributes { ItemName "the liberty launcher" "damage bonus" 1.75 "faster reload rate" 0.3 "fire rate bonus" 0.2 "clip size upgrade atomic" 7.0 "Projectile speed increased" 1.7 } CharacterAttributes { "damage force reduction" 0.1 "airblast vulnerability multiplier" 0.1 "airblast vertical vulnerability multiplier" 0.1 "rage giving scale" 0.1 "move speed bonus" 0.5 } Item "the liberty launcher" Item "killer exclusive" Item "summer shades" } TFBot { Template T_TFBot_Medic_QuickUber Item "the warsworn helmet" } } } WaveSpawn { WaitForAllDead w1 Name tank1 TotalCurrency 50 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 35 WaitBetweenSpawns 0 FirstSpawnWarningSound "mvm/mvm_tank_start.wav" DoneWarningSound "mvm/mvm_tank_explode.wav" Where spawnbot_invasion Squad { TFBot { ClassIcon tank Health 4000 Name "Giant Demo-Train" Scale 1.7 Class Demoman Skill Expert WeaponRestrictions MeleeOnly Attributes "MiniBoss" Attributes "UseBossHealthBar" ItemAttributes { ItemName "the splendid screen" "Attack not cancel charge" 1 } ItemAttributes { ItemName "the pain train" "damage bonus" 0.4 "fire rate bonus" 0.80 } CharacterAttributes { "charge time increased" 25 "charge recharge rate increased" 25 "voice pitch scale" 0.01 "damage force reduction" 0.1 "airblast vulnerability multiplier" 0.1 "airblast vertical vulnerability multiplier" 0.1 "move speed bonus" 0.7 } Item "ali baba's wee booties" Item "the splendid screen" Item "the pain train" Item "scotch bonnet" } } } WaveSpawn { WaitForAllDead w1 FirstSpawnWarningSound "vo/mvm_tank_alerts02.mp3" WaitBeforeStarting 35 } WaveSpawn { WaitForAllDead w1 FirstSpawnWarningSound "mvm/mvm_tank_horn.wav" WaitBeforeStarting 40 } WaveSpawn { WaitForAllDead tank1 FirstSpawnWarningSound "vo/mvm_general_destruction04.mp3" } WaveSpawn { WaitForAllDead w1 Name tank2 TotalCurrency 50 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 70 WaitBetweenSpawns 0 FirstSpawnWarningSound "mvm/mvm_tank_start.wav" DoneWarningSound "mvm/mvm_tank_explode.wav" Where spawnbot_invasion Squad { TFBot { ClassIcon tank Health 4000 Name "Giant Demo-Train" Scale 1.7 Class Demoman Skill Expert WeaponRestrictions MeleeOnly Attributes "MiniBoss" Attributes "UseBossHealthBar" ItemAttributes { ItemName "the splendid screen" "Attack not cancel charge" 1 } ItemAttributes { ItemName "the pain train" "damage bonus" 0.4 "fire rate bonus" 0.80 } CharacterAttributes { "charge time increased" 25 "charge recharge rate increased" 25 "voice pitch scale" 0.01 "damage force reduction" 0.1 "airblast vulnerability multiplier" 0.1 "airblast vertical vulnerability multiplier" 0.1 "move speed bonus" 0.7 } Item "ali baba's wee booties" Item "the splendid screen" Item "the pain train" Item "scotch bonnet" } } } WaveSpawn { WaitForAllDead w1 FirstSpawnWarningSound "vo/mvm_tank_alerts03.mp3" WaitBeforeStarting 70 } WaveSpawn { WaitForAllDead w1 FirstSpawnWarningSound "mvm/mvm_tank_horn.wav" WaitBeforeStarting 75 } WaveSpawn { WaitForAllDead tank2 FirstSpawnWarningSound "vo/mvm_general_destruction07.mp3" } WaveSpawn { WaitForAllDead w1 Name tank3 TotalCurrency 50 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 105 WaitBetweenSpawns 0 FirstSpawnWarningSound "mvm/mvm_tank_start.wav" DoneWarningSound "mvm/mvm_tank_explode.wav" Where spawnbot_invasion Squad { TFBot { ClassIcon tank Health 4000 Name "Giant Demo-Train" Scale 1.7 Class Demoman Skill Expert WeaponRestrictions MeleeOnly Attributes "MiniBoss" Attributes "UseBossHealthBar" ItemAttributes { ItemName "the splendid screen" "Attack not cancel charge" 1 } ItemAttributes { ItemName "the pain train" "damage bonus" 0.4 "fire rate bonus" 0.80 } CharacterAttributes { "charge time increased" 25 "charge recharge rate increased" 25 "voice pitch scale" 0.01 "damage force reduction" 0.1 "airblast vulnerability multiplier" 0.1 "airblast vertical vulnerability multiplier" 0.1 "move speed bonus" 0.7 } Item "ali baba's wee booties" Item "the splendid screen" Item "the pain train" Item "scotch bonnet" } } } WaveSpawn { WaitForAllDead w1 FirstSpawnWarningSound "vo/mvm_tank_alerts09.mp3" WaitBeforeStarting 105 } WaveSpawn { WaitForAllDead w1 FirstSpawnWarningSound "mvm/mvm_tank_horn.wav" WaitBeforeStarting 110 } WaveSpawn { WaitForAllDead tank3 FirstSpawnWarningSound "vo/mvm_general_destruction08.mp3" } WaveSpawn { WaitForAllDead w2 TotalCurrency 0 TotalCount 40 MaxActive 10 SpawnCount 1 WaitBeforeStarting 10 WaitBetweenSpawns 2 Where spawnbot Support Limited Squad { TFBot { Template T_TFBot_Heavyweapons_Gnome } } } WaveSpawn { Name w3 WaitForAllDead w2 TotalCurrency 100 TotalCount 10 MaxActive 8 SpawnCount 2 WaitBeforeStarting 10 WaitBetweenSpawns 10 Where spawnbot FirstSpawnWarningSound "mvm/mvm_tele_activate.wav" Squad { TFBot { ClassIcon demoknight Health 999 Name "Slasher" Scale 1.3 Class Demoman Skill Hard WeaponRestrictions MeleeOnly ItemAttributes { ItemName "the eyelander" "critboost on kill" 3 "damage bonus" 2.25 "melee range multiplier" 2.5 "hand scale" 2.0 } CharacterAttributes { "move speed bonus" 0.55 "voice pitch scale" 0.01 } Item "the chargin' targe" Item "the eyelander" } } } WaveSpawn { WaitForAllDead w3 WaitBeforeStarting 0 WaitBetweenSpawns 0 FirstSpawnWarningSound "ui/halloween_boss_player_becomes_it.wav" } WaveSpawn { WaitBeforeStarting 0 WaitBetweenSpawns 0 FirstSpawnWarningSound "ui/gamestartup25.mp3" } WaveSpawn { WaitBeforeStarting 0 WaitBetweenSpawns 0 FirstSpawnWarningSound "ui/gamestartup26.mp3" } } Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name w1 TotalCurrency 200 TotalCount 10 MaxActive 10 SpawnCount 2 WaitBeforeStarting 10 WaitBetweenSpawns 10 Where spawnbot_invasion Squad { TFBot { Template T_TFBot_Giant_Demo_RapidFire Name "Giant Hell-Born R-Fire Demo" Health 3666 CharacterAttributes { "dmg taken from fire reduced" 0.01 "fire retardant" 1 "become fireproof on hit by fire" 1 "afterburn immunity" 1 "damage bonus vs burning" 1.30 } Item "spine-chilling skull 2011 style 2" } } } WaveSpawn { Name w1 TotalCurrency 100 TotalCount 25 MaxActive 10 SpawnCount 5 WaitBeforeStarting 10 WaitBetweenSpawns 10 Where spawnbot Squad { TFBot { ClassIcon heavy Health 469 Class HeavyWeapons Skill Normal Name "Hell-Born Heavy" ItemAttributes { ItemName "tf_weapon_minigun" "ring of fire while aiming" 1 } CharacterAttributes { "dmg taken from fire reduced" 0.01 "fire retardant" 1 "become fireproof on hit by fire" 1 "afterburn immunity" 1 } Item "spine-chilling skull 2011 style 2" } } } WaveSpawn { Name w1 TotalCurrency 100 TotalCount 35 MaxActive 10 SpawnCount 5 WaitBeforeStarting 5 WaitBetweenSpawns 5 Where spawnbot FirstSpawnWarningSound "vo/mvm_bomb_alerts01.mp3" Squad { TFBot { ClassIcon pyro Health 269 Name "Hell-Born Pyro" Class Pyro Skill Normal CharacterAttributes { "dmg taken from fire reduced" 0.01 "fire retardant" 1 "become fireproof on hit by fire" 1 "afterburn immunity" 1 } Item "spine-chilling skull 2011 style 2" } } } WaveSpawn { Name w2 WaitForAllDead w1 TotalCurrency 200 TotalCount 2 MaxActive 2 SpawnCount 1 WaitBeforeStarting 15 WaitBetweenSpawns 30 Where spawnbot Squad { TFBot { Template T_TFBot_Giant_Heavyweapons Health 5666 Name "Giant Hell-Born Heavy" Attributes AlwaysCrit ItemAttributes { ItemName "tf_weapon_minigun" "ring of fire while aiming" 1 } CharacterAttributes { "dmg taken from fire reduced" 0.01 "fire retardant" 1 "become fireproof on hit by fire" 1 "afterburn immunity" 1 "damage bonus vs burning" 1.1 } Item "spine-chilling skull 2011 style 2" } } } WaveSpawn { Name w2 WaitForAllDead w1 TotalCurrency 100 TotalCount 40 MaxActive 20 SpawnCount 1 WaitBeforeStarting 5 WaitBetweenSpawns 1 Where spawnbot Squad { TFBot { Template T_TFBot_Scout_Bonk Name "Hell-Born Bonk Scout" Health 169 CharacterAttributes { "dmg taken from fire reduced" 0.01 "fire retardant" 1 "become fireproof on hit by fire" 1 "afterburn immunity" 1 "damage bonus vs burning" 1.5 "crit vs burning players" 1 } Item "spine-chilling skull 2011 style 2" } } } WaveSpawn { WaitForAllDead w1 TotalCurrency 100 TotalCount 25 MaxActive 10 SpawnCount 5 WaitBeforeStarting 0 WaitBetweenSpawns 4 Where spawnbot_invasion Squad { TFBot { Template T_TFBot_Soldier_RocketPush Name "Hell-Born Blast Soldier" Health 369 Attributes AlwaysCrit CharacterAttributes { "dmg taken from fire reduced" 0.01 "fire retardant" 1 "become fireproof on hit by fire" 1 "afterburn immunity" 1 } Item "spine-chilling skull 2011 style 2" } } } WaveSpawn { WaitForAllSpawned w1 TotalCurrency 100 TotalCount 100 MaxActive 10 SpawnCount 1 WaitBeforeStarting 5 WaitBetweenSpawns 5 Support 1 Where spawnbot Squad { TFBot { ClassIcon soldier Health 250 Name "Equalizer Plan Soldier" Scale 1.0 Class Soldier Skill Hard WeaponRestrictions MeleeOnly ItemAttributes { ItemName "the equalizer" "mod shovel speed boost" 1 } Item "the equalizer" Item "stout shako" } } } WaveSpawn { Name w2 WaitForAllDead w1 TotalCurrency 100 TotalCount 6 MaxActive 6 SpawnCount 2 WaitBeforeStarting 5 WaitBetweenSpawns 12 Where spawnbot Where spawnbot_invasion Squad { TFBot { ClassIcon scout_fan Health 1500 Name "Super Soda Popper Scout" Class Scout Skill Hard WeaponRestrictions PrimaryOnly Attributes "MiniBoss" Attributes "HoldFireUntilFullReload" Attributes "AlwaysCrit" ItemAttributes { ItemName "the soda popper" "bullets per shot bonus" 2 "fire rate bonus" 0.5 "faster reload rate" 1.7 "damage penalty" 0.35 "weapon spread bonus" 0.4 } CharacterAttributes { "move speed bonus" 1.4 "damage force reduction" 0.7 "airblast vulnerability multiplier" 0.7 "override footstep sound set" 5 } Item "the soda popper" Item "bonk boy" Item "manniversary paper hat" } } } WaveSpawn { WaitForAllSpawned w2 TotalCurrency 0 TotalCount 3 MaxActive 3 SpawnCount 1 WaitBeforeStarting 15 WaitBetweenSpawns 24 Support 1 Where spawnbot Where spawnbot_invasion Squad { TFBot { ClassIcon scout_bat Health 1000 AutoJumpMin 5 AutoJumpMax 5 Name "MB Jumping Scout" Scale 1.4 Class Scout Skill Expert WeaponRestrictions MeleeOnly Attributes "MiniBoss" Attributes "AutoJump" Attributes "AlwaysCrit" ItemAttributes { ItemName tf_weapon_bat "damage bonus" 2 "effect bar recharge rate increased" 0.1 } CharacterAttributes { "increased jump height" 2 "move speed bonus" 0.8 "damage force reduction" 0.7 "airblast vulnerability multiplier" 0.7 } Item "scout beanie" } } } WaveSpawn { TotalCurrency 0 WaitForAllDead w2 TotalCount 2 MaxActive 2 SpawnCount 1 WaitBeforeStarting 20 WaitBetweenSpawns 25 Support 1 Where spawnbot Where spawnbot_invasion Squad { TFBot { Health 6666 AutoJumpMin 0 AutoJumpMax 0 ClassIcon heavy_heater_giant Name "Hell-Born Giant" Scale 1.7 Template T_TFBot_Giant_Heavyweapons ItemAttributes { ItemName "the huo long heatmaker" "damage bonus vs burning" 1.75 } CharacterAttributes { "move speed bonus" 0.4 "damage force reduction" 0.1 "airblast vulnerability multiplier" 0.1 "voice pitch scale" 0.35 "become fireproof on hit by fire" 1 "fire retardant" 1 "dmg taken from fire reduced" 0.0001 "afterburn immunity" 1 } Item "the huo long heatmaker" Item "spine-chilling skull" } } } WaveSpawn { Name s4 WaitForAllDead w2 TotalCurrency 100 TotalCount 2 MaxActive 2 SpawnCount 1 WaitBeforeStarting 10 WaitBetweenSpawns 15 Where spawnbot_invasion FirstSpawnWarningSound "mvm/mvm_warning.wav" Squad { TFBot { ClassIcon heavy_apocofist Health 7969 Name "Giant Hell-Born Breaker" Scale 1.9 Class HeavyWeapons Skill Expert WeaponRestrictions MeleeOnly Attributes "MiniBoss" ItemAttributes { ItemName apoco-fists "damage bonus" 3.5 "fire rate bonus" 1.50 "critboost on kill" 4 } CharacterAttributes { "cannot be backstabbed" 1 "move speed bonus" 0.5 "override footstep sound set" 3 "dmg taken from fire reduced" 0.01 "fire retardant" 1 "become fireproof on hit by fire" 1 "afterburn immunity" 1 "crit vs burning players" 1 } Item "apoco-fists" Item "bone-cut belt" Item "spine-chilling skull 2011 style 2" } } } WaveSpawn { Name s4 WaitForAllDead w2 TotalCurrency 100 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 40 WaitBetweenSpawns 10 Where spawnbot FirstSpawnWarningSound "ui/halloween_boss_summoned_fx.wav" DoneWarningSound "ui/halloween_boss_defeated_fx.wav" Squad { TFBot { ClassIcon pyro_d Health 19569 Name "Hell-Born Burnian" Scale 1.5 Class Pyro Skill Expert Tag "bot_giant" Attributes "MiniBoss" Attributes "UseBossHealthBar" ItemAttributes { ItemName "the nostromo napalmer" "airblast pushback scale" 5.0 "heal on kill" 666 "mark for death" 1 "damage bonus" 1.75 } CharacterAttributes { "damage force reduction" 0.1 "move speed bonus" 0.35 "airblast vulnerability multiplier" 0.1 "airblast vertical vulnerability multiplier" 0.1 "voice pitch scale" 0.01 "dmg taken from fire reduced" 0.01 "fire retardant" 1 "become fireproof on hit by fire" 1 "afterburn immunity" 1 } Item "spine-chilling skull 2011 style 2" Item "the nostromo napalmer" } } } WaveSpawn { WaitForAllDead s4 WaitBeforeStarting 0 WaitBetweenSpawns 0 FirstSpawnWarningSound "ui/halloween_boss_player_becomes_it.wav" } WaveSpawn { WaitBeforeStarting 0 WaitBetweenSpawns 0 FirstSpawnWarningSound "ui/holiday/gamestartup_halloween.mp3" } WaveSpawn { WaitBeforeStarting 85 WaitBetweenSpawns 0 FirstSpawnWarningSound "ui/holiday/gamestartup_halloween.mp3" } } Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name w1 TotalCurrency 0 TotalCount 4 MaxActive 4 SpawnCount 1 WaitBeforeStarting 10 WaitBetweenSpawns 14 Where spawnbot Squad { TFBot { ClassIcon demo_atomic Health 4000 Name "MB Super Nuclear Demoman" Scale 1.6 Class Demoman Skill Expert WeaponRestrictions PrimaryOnly Attributes "MiniBoss" Attributes "HoldFireUntilFullReload" Attributes "AlwaysFireWeapon" ItemAttributes { ItemName "the iron bomber" "grenade launcher mortar mode" 0 "faster reload rate" 1.4 "fire rate bonus" 1.6 "Projectile speed increased" 1.5 "projectile spread angle penalty" 3.5 "damage bonus" 5 "damage causes airblast" 1 "blast radius increased" 1.8 "use large smoke explosion" 1 } CharacterAttributes { "damage force reduction" 0.1 "airblast vulnerability multiplier" 0.1 "move speed bonus" 0.5 } Item "the iron bomber" } } } WaveSpawn { Name w1 TotalCurrency 400 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 55 Where spawnbot Squad { Tank { Health 30000 Name Tank Speed 75 OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } } WaveSpawn { Name w1 TotalCurrency 100 TotalCount 40 MaxActive 10 SpawnCount 5 WaitBeforeStarting 5 WaitBetweenSpawns 5 Where spawnbot FirstSpawnWarningSound "vo/mvm_bomb_alerts02.mp3" Squad { TFBot { Template T_TFBot_Scout_FAN ClassIcon scout_fan Attributes "AlwaysCrit" } } } WaveSpawn { Name w1 TotalCurrency 100 TotalCount 12 MaxActive 6 SpawnCount 1 WaitBeforeStarting 8 WaitBetweenSpawns 3 Where spawnbot Squad { TFBot { Template T_TFBot_Scout_Shortstop ClassIcon scout_shortstop } } } WaveSpawn { Name w2 WaitForAllDead w1 TotalCurrency 125 TotalCount 20 MaxActive 20 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 3 Where spawnbot Squad { TFBot { Template T_TFBot_Heavy_IronFist_Airblast ClassIcon heavy_steelfist } } } WaveSpawn { Name w2 WaitForAllDead w1 TotalCurrency 100 TotalCount 2 MaxActive 2 SpawnCount 1 WaitBeforeStarting 15 WaitBetweenSpawns 15 Where spawnbot Squad { TFBot { Template T_TFBot_Giant_Soldier_Spammer Attributes "AlwaysCrit" ClassIcon soldier_spammer } } } WaveSpawn { Name w2 WaitForAllDead w1 TotalCurrency 0 TotalCount 3 MaxActive 3 SpawnCount 1 WaitBeforeStarting 15 WaitBetweenSpawns 20 Where spawnbot TFBot { ClassIcon soldier_nuker Health 5200 Name "MB Super Nuclear Soldier" Scale 1.6 Class Soldier Skill Expert WeaponRestrictions PrimaryOnly Attributes "MiniBoss" Attributes "HoldFireUntilFullReload" Attributes "AlwaysCrit" ItemAttributes { ItemName "the original" "damage bonus" 5 "damage causes airblast" 1 "faster reload rate" 3 "fire rate bonus" 2 "projectile spread angle penalty" 1 "use large smoke explosion" 1 "blast radius increased" 3 "Projectile speed increased" 1.3 } CharacterAttributes { "health regen" 1 "damage force reduction" 0.1 "airblast vulnerability multiplier" 0.1 "airblast vertical vulnerability multiplier" 0.1 "move speed bonus" 0.5 } Item "the original" Item "stainless pot" Item "osx item" } } WaveSpawn { Name w3 WaitForAllDead w2 TotalCurrency 100 TotalCount 45 MaxActive 15 SpawnCount 5 WaitBeforeStarting 0 WaitBetweenSpawns 4 Where spawnbot_invasion Squad { TFBot { ClassIcon Soldier Health 600 Name "Large Skull Shovel Soldier" Scale 1.35 Class Soldier Skill Hard WeaponRestrictions MeleeOnly ClassIcon soldier ItemAttributes { ItemName tf_weapon_shovel "damage bonus" 1.6 "fire rate bonus" 1.15 } CharacterAttributes { "voice pitch scale" 0.80 } Item "spine-chilling skull 2011 style 2" } } } WaveSpawn { Name w3 WaitForAllDead w2 TotalCurrency 200 TotalCount 4 MaxActive 4 SpawnCount 1 WaitBeforeStarting 12 WaitBetweenSpawns 12 Where spawnbot Squad { TFBot { Template T_TFBot_Giant_Heavyweapons_Shotgun Attributes "AlwaysCrit" ClassIcon heavy_shotgun } } } WaveSpawn { Name w4 WaitForAllDead w3 TotalCurrency 200 TotalCount 60 MaxActive 20 SpawnCount 1 WaitBeforeStarting 20 WaitBetweenSpawns 1 Where spawnbot Where spawnbot_invasion FirstSpawnWarningSound "music/mvm_start_tank_wave.wav" RandomChoice { TFBot { ClassIcon hellmet_tf2 Health 125 Name "Pistol Scout" Class Scout Skill Normal WeaponRestrictions SecondaryOnly Attributes "AlwaysCrit" Item tf_weapon_pistol_scout } TFBot { ClassIcon hellmet_tf2 Health 200 Name "Shotgun Soldier" Class Soldier Skill Normal WeaponRestrictions SecondaryOnly Attributes "AlwaysCrit" Item tf_weapon_shotgun_soldier } TFBot { ClassIcon hellmet_tf2 Health 175 Name "Shotgun Pyro" Class Pyro Skill Normal WeaponRestrictions SecondaryOnly Attributes "AlwaysCrit" Item tf_weapon_shotgun_pyro } TFBot { ClassIcon hellmet_tf2 Health 175 Name Demoknight Class Demoman Skill Normal WeaponRestrictions MeleeOnly Attributes "AlwaysCrit" Item "the chargin' targe" Item "the eyelander" } TFBot { ClassIcon hellmet_tf2 Health 300 Name "Basic Shotgun Heavy" Class HeavyWeapons Skill Normal WeaponRestrictions SecondaryOnly Attributes "AlwaysCrit" Item tf_weapon_shotgun_hwg } TFBot { ClassIcon hellmet_tf2 Health 150 Name "Syringe Medic" Class Medic Skill Normal WeaponRestrictions PrimaryOnly Attributes "AlwaysCrit" Item tf_weapon_syringegun_medic } TFBot { ClassIcon hellmet_tf2 Health 125 Name "SMG Sniper" Class Sniper Skill Normal WeaponRestrictions SecondaryOnly Attributes "AlwaysCrit" Item tf_weapon_smg } } } WaveSpawn { WaitForAllDead w3 TotalCurrency 150 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 25 WaitBetweenSpawns 0 Where spawnbot Squad { Tank { Health 40000 Name Tank Speed 75 OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } } WaveSpawn { Name w4 WaitForAllDead w3 TotalCurrency 200 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 3 WaitBetweenSpawns 0 Where spawnbot_invasion FirstSpawnWarningSound "ui/gamestartup5.mp3" Squad { TFBot { Name "Slower Major League" Health 21500 Template T_TFBot_Giant_Major_League ClassIcon scout_stun_giant Attributes "AlwaysCrit" CharacterAttributes { "move speed bonus" 0.5 } } } } WaveSpawn { Name w4 WaitForAllDead w3 TotalCurrency 0 TotalCount 3 MaxActive 3 SpawnCount 1 WaitBeforeStarting 15 WaitBetweenSpawns 15 Where spawnbot TFBot { ClassIcon heavy_deflector_healonkill Health 7500 Name "MB Super Heal-On-Kill Heavy" Scale 1.6 Class HeavyWeapons Skill Expert WeaponRestrictions PrimaryOnly Attributes "MiniBoss" ItemAttributes { ItemName tomislav "damage bonus" 1.9 "attack projectiles" 2 "heal on kill" 7500 } CharacterAttributes { "damage force reduction" 0.1 "airblast vulnerability multiplier" 0.1 "move speed bonus" 0.3 } Item "tomislav" Item "the merc's mohawk" Item "the bruiser's bandanna" } } WaveSpawn { WaitForAllDead w2 Name tank1 TotalCurrency 50 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 35 WaitBetweenSpawns 0 FirstSpawnWarningSound "mvm/mvm_tank_start.wav" DoneWarningSound "mvm/mvm_tank_explode.wav" Where spawnbot_invasion Squad { TFBot { ClassIcon tank Health 4000 Name "Giant Demo-Train" Scale 1.7 Class Demoman Skill Expert WeaponRestrictions MeleeOnly Attributes "MiniBoss" Attributes "UseBossHealthBar" ItemAttributes { ItemName "the splendid screen" "Attack not cancel charge" 1 } ItemAttributes { ItemName "the pain train" "damage bonus" 0.4 "fire rate bonus" 0.80 } CharacterAttributes { "charge time increased" 25 "charge recharge rate increased" 25 "voice pitch scale" 0.01 "damage force reduction" 0.1 "airblast vulnerability multiplier" 0.1 "airblast vertical vulnerability multiplier" 0.1 "move speed bonus" 0.7 } Item "ali baba's wee booties" Item "the splendid screen" Item "the pain train" Item "scotch bonnet" } } } WaveSpawn { WaitForAllDead w2 FirstSpawnWarningSound "vo/mvm_tank_alerts02.mp3" WaitBeforeStarting 35 } WaveSpawn { WaitForAllDead w2 FirstSpawnWarningSound "mvm/mvm_tank_horn.wav" WaitBeforeStarting 40 } WaveSpawn { WaitForAllDead tank1 FirstSpawnWarningSound "vo/mvm_general_destruction04.mp3" } WaveSpawn { WaitForAllDead w2 Name tank2 TotalCurrency 50 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 70 WaitBetweenSpawns 0 FirstSpawnWarningSound "mvm/mvm_tank_start.wav" DoneWarningSound "mvm/mvm_tank_explode.wav" Where spawnbot_invasion Squad { TFBot { ClassIcon tank Health 4000 Name "Giant Demo-Train" Scale 1.7 Class Demoman Skill Expert WeaponRestrictions MeleeOnly Attributes "MiniBoss" Attributes "UseBossHealthBar" ItemAttributes { ItemName "the splendid screen" "Attack not cancel charge" 1 } ItemAttributes { ItemName "the pain train" "damage bonus" 0.4 "fire rate bonus" 0.80 } CharacterAttributes { "charge time increased" 25 "charge recharge rate increased" 25 "voice pitch scale" 0.01 "damage force reduction" 0.1 "airblast vulnerability multiplier" 0.1 "airblast vertical vulnerability multiplier" 0.1 "move speed bonus" 0.7 } Item "ali baba's wee booties" Item "the splendid screen" Item "the pain train" Item "scotch bonnet" } } } WaveSpawn { WaitForAllDead w2 FirstSpawnWarningSound "vo/mvm_tank_alerts03.mp3" WaitBeforeStarting 70 } WaveSpawn { WaitForAllDead w2 FirstSpawnWarningSound "mvm/mvm_tank_horn.wav" WaitBeforeStarting 75 } WaveSpawn { WaitForAllDead tank2 FirstSpawnWarningSound "vo/mvm_general_destruction07.mp3" } WaveSpawn { WaitForAllDead w2 Name tank3 TotalCurrency 58 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 105 WaitBetweenSpawns 0 FirstSpawnWarningSound "mvm/mvm_tank_start.wav" DoneWarningSound "mvm/mvm_tank_explode.wav" Where spawnbot_invasion Squad { TFBot { ClassIcon tank Health 4000 Name "Giant Demo-Train" Scale 1.7 Class Demoman Skill Expert WeaponRestrictions MeleeOnly Attributes "MiniBoss" Attributes "UseBossHealthBar" ItemAttributes { ItemName "the splendid screen" "Attack not cancel charge" 1 } ItemAttributes { ItemName "the pain train" "damage bonus" 0.4 "fire rate bonus" 0.80 } CharacterAttributes { "charge time increased" 25 "charge recharge rate increased" 25 "voice pitch scale" 0.01 "damage force reduction" 0.1 "airblast vulnerability multiplier" 0.1 "airblast vertical vulnerability multiplier" 0.1 "move speed bonus" 0.7 } Item "ali baba's wee booties" Item "the splendid screen" Item "the pain train" Item "scotch bonnet" } } } WaveSpawn { WaitForAllDead w2 FirstSpawnWarningSound "vo/mvm_tank_alerts09.mp3" WaitBeforeStarting 105 } WaveSpawn { WaitForAllDead w2 FirstSpawnWarningSound "mvm/mvm_tank_horn.wav" WaitBeforeStarting 110 } WaveSpawn { WaitForAllDead tank3 FirstSpawnWarningSound "vo/mvm_general_destruction08.mp3" } WaveSpawn { WaitForAllDead w3 TotalCurrency 0 TotalCount 2 MaxActive 2 SpawnCount 1 WaitBeforeStarting 18 WaitBetweenSpawns 18 Where spawnbot Support 1 Squad { TFBot { Template T_TFBot_Giant_Soldier_RocketShotgun Attributes "AlwaysCrit" } } } WaveSpawn { WaitForAllDead w2 TotalCurrency 0 TotalCount 2 MaxActive 2 SpawnCount 1 WaitBeforeStarting 15 WaitBetweenSpawns 15 Where spawnbot Support 1 Squad { TFBot { Template T_TFBot_Giant_Demo_Burst Attributes "AlwaysCrit" } } } WaveSpawn { Name w3 WaitForAllDead w2 TotalCurrency 0 TotalCount 5 MaxActive 5 SpawnCount 1 WaitBeforeStarting 7 WaitBetweenSpawns 14 Where spawnbot Squad { TFBot { ClassIcon soldier_stun_spammer Health 5000 Name "Giant StunRocket Heavy" Class HeavyWeapons Skill Expert WeaponRestrictions PrimaryOnly Attributes "MiniBoss" ItemAttributes { ItemName tf_weapon_minigun "damage bonus" 1.6 "override projectile type" 2 "fire rate bonus" 1.5 "rocket specialist" 2 "Projectile speed increased" 2.4 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.3 "airblast vulnerability multiplier" 0.3 "override footstep sound set" 2 } Item "hard counter" } } } WaveSpawn { WaitForAllDead w4 WaitBeforeStarting 0 WaitBetweenSpawns 0 FirstSpawnWarningSound "ui/halloween_boss_player_becomes_it.wav" } WaveSpawn { WaitBeforeStarting 0 WaitBetweenSpawns 0 FirstSpawnWarningSound "ui/gamestartup19.mp3" } } Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name w1 TotalCurrency 1337 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 30 WaitBetweenSpawns 10 Where spawnbot Squad { TFBot { ClassIcon demo_d Health 35000 Name "Giant Fake Eternal Demoman" Scale 1.7 Class Demoman Skill Expert WeaponRestrictions PrimaryOnly Attributes "MiniBoss" Attributes "UseBossHealthBar" Attributes "HoldFireUntilFullReload" ItemAttributes { ItemName tf_weapon_grenadelauncher "fire rate bonus" 0.2 "faster reload rate" 0.3 "clip size penalty" 3.0 "Projectile speed increased" 1.5 "damage bonus" 2.1 "damage causes airblast" 1 "mod stun waist high airborne" 1 } CharacterAttributes { "health regen" 25 "damage force reduction" 0.1 "airblast vulnerability multiplier" 0.1 "override footstep sound set" 4 "airblast vertical vulnerability multiplier" 0.1 "rage giving scale" 0.1 "move speed bonus" 0.3 } Item "tam o'shanter" Item "the battery bandolier" } } } WaveSpawn { TotalCurrency 500 TotalCount 120 MaxActive 10 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 2.5 Support 1 Where spawnbot_invasion FirstSpawnWarningSound "vo/mvm_bomb_alerts02.mp3" Squad { TFBot { ClassIcon heavy Health 300 Name "Heavy" Class HeavyWeapons Skill Hard WeaponRestrictions PrimaryOnly } } } WaveSpawn { TotalCurrency 0 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 20 WaitBetweenSpawns 50 Support 1 Where spawnbot Squad { TFBot { ClassIcon heavy_deflector_push Health 5000 Name "Giant Eternal Minion" Class HeavyWeapons Skill Expert WeaponRestrictions PrimaryOnly Attributes "MiniBoss" ItemAttributes { ItemName tf_weapon_minigun "damage bonus" 1.75 "attack projectiles" 2 "heal on kill" 5000 "damage causes airblast" 1 } CharacterAttributes { "move speed bonus" 0.40 "damage force reduction" 0.1 "airblast vulnerability multiplier" 0.1 "override footstep sound set" 2 } Item "der maschinensoldaten-helm" Item "bone-cut belt" } } } WaveSpawn { TotalCurrency 200 Name s7 WaitForAllDead w1 TotalCount 3 MaxActive 3 SpawnCount 1 WaitBeforeStarting 20 WaitBetweenSpawns 20 Where spawnbot Squad { TFBot { ClassIcon soldier_d Health 7777 Name "Giant Reaper" Scale 1.7 Class Soldier Skill Expert WeaponRestrictions PrimaryOnly Attributes "MiniBoss" Attributes "AlwaysCrit" ItemAttributes { ItemName tf_weapon_rocketlauncher "damage bonus" 2.2 "faster reload rate" 0.2 "fire rate bonus" 0.1 "Projectile speed increased" 1.9 "projectile spread angle penalty" 7 } CharacterAttributes { "health regen" 25 "damage force reduction" 0.1 "airblast vulnerability multiplier" 0.1 "airblast vertical vulnerability multiplier" 0.1 "rage giving scale" 0.1 "move speed bonus" 0.35 "override footstep sound set" 3 } Item "the infernal impaler" Item "the hornblower" } } } WaveSpawn { Name tank1 TotalCurrency 100 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 35 WaitBetweenSpawns 0 FirstSpawnWarningSound "mvm/mvm_tank_start.wav" DoneWarningSound "mvm/mvm_tank_explode.wav" Where spawnbot_invasion Squad { TFBot { ClassIcon tank Health 4000 Name "Giant Demo-Train" Scale 1.7 Class Demoman Skill Expert WeaponRestrictions MeleeOnly Attributes "MiniBoss" Attributes "UseBossHealthBar" ItemAttributes { ItemName "the splendid screen" "Attack not cancel charge" 1 } ItemAttributes { ItemName "the pain train" "damage bonus" 0.4 "fire rate bonus" 0.80 } CharacterAttributes { "charge time increased" 25 "charge recharge rate increased" 25 "voice pitch scale" 0.01 "damage force reduction" 0.1 "airblast vulnerability multiplier" 0.1 "airblast vertical vulnerability multiplier" 0.1 "move speed bonus" 0.7 } Item "ali baba's wee booties" Item "the splendid screen" Item "the pain train" Item "scotch bonnet" } } } WaveSpawn { FirstSpawnWarningSound "vo/mvm_tank_alerts02.mp3" WaitBeforeStarting 35 } WaveSpawn { FirstSpawnWarningSound "mvm/mvm_tank_horn.wav" WaitBeforeStarting 40 } WaveSpawn { WaitForAllDead tank1 FirstSpawnWarningSound "vo/mvm_general_destruction04.mp3" } WaveSpawn { Name tank2 TotalCurrency 100 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 70 WaitBetweenSpawns 0 FirstSpawnWarningSound "mvm/mvm_tank_start.wav" DoneWarningSound "mvm/mvm_tank_explode.wav" Where spawnbot_invasion Squad { TFBot { ClassIcon tank Health 4000 Name "Giant Demo-Train" Scale 1.7 Class Demoman Skill Expert WeaponRestrictions MeleeOnly Attributes "MiniBoss" Attributes "UseBossHealthBar" ItemAttributes { ItemName "the splendid screen" "Attack not cancel charge" 1 } ItemAttributes { ItemName "the pain train" "damage bonus" 0.4 "fire rate bonus" 0.80 } CharacterAttributes { "charge time increased" 25 "charge recharge rate increased" 25 "voice pitch scale" 0.01 "damage force reduction" 0.1 "airblast vulnerability multiplier" 0.1 "airblast vertical vulnerability multiplier" 0.1 "move speed bonus" 0.7 } Item "ali baba's wee booties" Item "the splendid screen" Item "the pain train" Item "scotch bonnet" } } } WaveSpawn { FirstSpawnWarningSound "vo/mvm_tank_alerts03.mp3" WaitBeforeStarting 70 } WaveSpawn { FirstSpawnWarningSound "mvm/mvm_tank_horn.wav" WaitBeforeStarting 75 } WaveSpawn { WaitForAllDead tank2 FirstSpawnWarningSound "vo/mvm_general_destruction07.mp3" } WaveSpawn { Name tank3 TotalCurrency 100 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 105 WaitBetweenSpawns 0 FirstSpawnWarningSound "mvm/mvm_tank_start.wav" DoneWarningSound "mvm/mvm_tank_explode.wav" Where spawnbot_invasion Squad { TFBot { ClassIcon tank Health 4000 Name "Giant Demo-Train" Scale 1.7 Class Demoman Skill Expert WeaponRestrictions MeleeOnly Attributes "MiniBoss" Attributes "UseBossHealthBar" ItemAttributes { ItemName "the splendid screen" "Attack not cancel charge" 1 } ItemAttributes { ItemName "the pain train" "damage bonus" 0.4 "fire rate bonus" 0.80 } CharacterAttributes { "charge time increased" 25 "charge recharge rate increased" 25 "voice pitch scale" 0.01 "damage force reduction" 0.1 "airblast vulnerability multiplier" 0.1 "airblast vertical vulnerability multiplier" 0.1 "move speed bonus" 0.7 } Item "ali baba's wee booties" Item "the splendid screen" Item "the pain train" Item "scotch bonnet" } } } WaveSpawn { FirstSpawnWarningSound "vo/mvm_tank_alerts09.mp3" WaitBeforeStarting 105 } WaveSpawn { FirstSpawnWarningSound "mvm/mvm_tank_horn.wav" WaitBeforeStarting 110 } WaveSpawn { WaitForAllDead tank3 FirstSpawnWarningSound "vo/mvm_general_destruction08.mp3" } WaveSpawn { WaitForAllDead s7 WaitBeforeStarting 0 WaitBetweenSpawns 0 FirstSpawnWarningSound "ui/halloween_boss_player_becomes_it.wav" } WaveSpawn { WaitBeforeStarting 30 WaitBetweenSpawns 0 FirstSpawnWarningSound "ui/gamestartup9.mp3" } } Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name w1 TotalCurrency 12345 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 5 WaitBetweenSpawns 10 Where spawnbot Squad { TFBot { ClassIcon soldier_giant Health 75000 Name "Eternal Commander" Scale 1.8 Class Soldier Skill Expert WeaponRestrictions PrimaryOnly Attributes "MiniBoss" Attributes "UseBossHealthBar" Attributes "HoldFireUntilFullReload" ItemAttributes { ItemName "the black box" "clip size upgrade atomic" 26.0 "faster reload rate" 0.33 "fire rate bonus" 0.17 "projectile spread angle penalty" 3.11 "Projectile speed increased" 1.66 "damage bonus" 2.5 } CharacterAttributes { "health regen" 125 "damage force reduction" 0.1 "move speed bonus" 0.3 "airblast vulnerability multiplier" 0.1 "override footstep sound set" 3 "airblast vertical vulnerability multiplier" 0.1 "rage giving scale" 0.1 } Item "the black box" Item "the team captain" Item "the founding father" } } } WaveSpawn { TotalCurrency 100 TotalCount 100 MaxActive 6 SpawnCount 1 WaitBeforeStarting 20 WaitBetweenSpawns 25 Support 1 Where spawnbot RandomChoice { TFBot { ClassIcon soldier_d Health 4444 Name "Eternal Clone" Scale 1.5 Class Soldier Skill Expert WeaponRestrictions PrimaryOnly Tag "bot_giant" Attributes "MiniBoss" Attributes "HoldFireUntilFullReload" ItemAttributes { ItemName "festive rocket launcher 2011" "clip size upgrade atomic" 26.0 "faster reload rate" 0.22 "fire rate bonus" 0.2 "projectile spread angle penalty" 2 "damage bonus" 1.5 "Projectile speed increased" 1.3 "Blast radius increased" 1.50 } CharacterAttributes { "health regen" 50 "damage force reduction" 0.1 "airblast vulnerability multiplier" 0.1 "override footstep sound set" 3 "move speed bonus" 0.5 "airblast vertical vulnerability multiplier" 0.1 "rage giving scale" 0.1 } Item "festive rocket launcher 2011" Item "soldier's stash" Item "the ornament armament" } TFBot { ClassIcon pyro_d Health 3333 Name "Eternal Clone" Scale 1.5 Class Pyro Skill Expert WeaponRestrictions PrimaryOnly Attributes "MiniBoss" ItemAttributes { ItemName tf_weapon_flamethrower "airblast pushback scale" 4.0 "damage bonus" 2.4 "bleeding duration" 3 "mark for death" 1 } CharacterAttributes { "health regen" 50 "damage force reduction" 0.1 "airblast vulnerability multiplier" 0.1 "override footstep sound set" 2 "move speed bonus" 0.5 "airblast vertical vulnerability multiplier" 0.1 "rage giving scale" 0.1 } Item "the filamental" Item "trickster's turnout gear" } TFBot { ClassIcon demo_d Health 4444 Name "Eternal Clone" Scale 1.5 Class Demoman Skill Normal WeaponRestrictions PrimaryOnly Attributes "AlwaysCrit" Attributes "MiniBoss" Attributes "HoldFireUntilFullReload" ItemAttributes { ItemName tf_weapon_grenadelauncher "fire rate bonus" 0.2 "faster reload rate" 0.3 "clip size penalty" 3.0 "Projectile speed increased" 1.5 "damage bonus" 2.4 "damage causes airblast" 1 "mod stun waist high airborne" 1 } CharacterAttributes { "health regen" 50 "damage force reduction" 0.1 "airblast vulnerability multiplier" 0.1 "override footstep sound set" 4 "move speed bonus" 0.5 "airblast vertical vulnerability multiplier" 0.1 "rage giving scale" 0.1 } Item "tam o'shanter" Item "the battery bandolier" } TFBot { ClassIcon heavy_d Health 5555 Name "Eternal Clone" Scale 1.5 Class HeavyWeapons Skill Expert WeaponRestrictions MeleeOnly Attributes "MiniBoss" ItemAttributes { ItemName tf_weapon_minigun "airblast pushback scale" 4.0 "damage bonus" 4.0 } ItemAttributes { ItemName "the killing gloves of boxing" "fire rate bonus" 0.6 "damage bonus" 5 "heal on kill" 3333 "heal on hit for rapidfire" 222 } CharacterAttributes { "health regen" 50 "damage force reduction" 0.1 "airblast vulnerability multiplier" 0.1 "override footstep sound set" 2 "move speed bonus" 0.5 "airblast vertical vulnerability multiplier" 0.1 "rage giving scale" 0.1 "dmg from melee increased" 0.10 } Item "the killing gloves of boxing" Item "hard counter" Item "the apparatchik's apparel" } TFBot { ClassIcon scout_d Health 3333 Name "Eternal Clone" Scale 1.5 Class Scout Skill Expert WeaponRestrictions MeleeOnly Attributes "MiniBoss" ItemAttributes { ItemName "the holy mackerel" "melee range multiplier" 2.0 "damage bonus" 2.0 "damage causes airblast" 1 "mod stun waist high airborne" 1 "bleeding duration" 3 "heal on hit for rapidfire" 100 } CharacterAttributes { "damage force reduction" 0.1 "airblast vulnerability multiplier" 0.1 "override footstep sound set" 5 "move speed bonus" 0.5 "airblast vertical vulnerability multiplier" 0.1 "rage giving scale" 0.1 } Item "the holy mackerel" Item "bombing run" Item "the fast learner" } TFBot { ClassIcon medic_d Health 2222 Name "Eternal Clone" Scale 1.5 Class Medic Skill Expert WeaponRestrictions PrimaryOnly Attributes "MiniBoss" Attributes "HoldFireUntilFullReload" ItemAttributes { ItemName tf_weapon_syringegun_medic "faster reload rate" 0.4 "fire rate bonus" 0.2 } CharacterAttributes { "health regen" 50 "damage bonus" 3.0 "damage force reduction" 0.1 "airblast vulnerability multiplier" 0.1 "override footstep sound set" 3 "move speed bonus" 0.5 "airblast vertical vulnerability multiplier" 0.1 "rage giving scale" 0.1 } Item "the scrap pack" Item "doc's holiday" } TFBot { ClassIcon sniper_d Health 3333 Name "Eternal Clone" Scale 1.5 Class Sniper Skill Expert WeaponRestrictions SecondaryOnly Attributes "MiniBoss" ItemAttributes { ItemName tf_weapon_smg "damage bonus" 3.0 "fire rate bonus" 0.8 "faster reload rate" 0.8 "heal on hit for rapidfire" 100 "override projectile type" 13 } CharacterAttributes { "health regen" 50 "damage force reduction" 0.1 "airblast vulnerability multiplier" 0.1 "override footstep sound set" 2 "move speed bonus" 0.5 "airblast vertical vulnerability multiplier" 0.1 "rage giving scale" 0.1 } Item "that '70s chapeau" Item "the chronomancer" } } } WaveSpawn { Name w2 WaitForAllDead w1 TotalCurrency 100 TotalCount 4 MaxActive 4 SpawnCount 1 WaitBeforeStarting 10 WaitBetweenSpawns 32 Where spawnbot TFBot { ClassIcon soldier_stun_spammer Health 10000 Name "Super Eternal Clone" Scale 1.6 Class Soldier Skill Expert WeaponRestrictions PrimaryOnly Attributes "MiniBoss" Attributes "HoldFireUntilFullReload" ItemAttributes { ItemName "the black box" "clip size upgrade atomic" 26.0 "faster reload rate" 0.33 "fire rate bonus" 0.17 "projectile spread angle penalty" 3.11 "Projectile speed increased" 1.66 "bleeding duration" 4 "rocket specialist" 2 } CharacterAttributes { "damage bonus" 1.8 "damage force reduction" 0.1 "airblast vulnerability multiplier" 0.1 "move speed bonus" 0.3 "override footstep sound set" 3 "airblast vertical vulnerability multiplier" 0.1 "rage giving scale" 0.1 } Item "the black box" Item "the team captain" Item "the founding father" } } WaveSpawn { WaitForAllDead w1 TotalCurrency 500 TotalCount 120 MaxActive 8 SpawnCount 1 WaitBeforeStarting 4 WaitBetweenSpawns 10 Support 1 Where spawnbot_invasion Squad { TFBot { ClassIcon heavy Health 500 Name "Eternal Minion" Scale 1.15 Class HeavyWeapons Skill Expert WeaponRestrictions PrimaryOnly ItemAttributes { ItemName tf_weapon_minigun "damage bonus" 1.5 "attack projectiles" 2 "heal on kill" 500 } Item "der maschinensoldaten-helm" } } } WaveSpawn { WaitForAllDead w1 TotalCurrency 100 TotalCount 100 MaxActive 10 SpawnCount 2 WaitBeforeStarting 2 WaitBetweenSpawns 8 Where spawnbot Support 1 TFBot { ClassIcon soldier_stun Health 500 Name "Corrupted Rocketer" Scale 1.0 Class Soldier Skill Expert WeaponRestrictions PrimaryOnly Attributes AlwaysCrit ItemAttributes { ItemName "festive rocket launcher 2011" "fire rate bonus" 1.25 "faster reload rate" 0.8 "damage bonus" 1.5 "rocket specialist" 1 } CharacterAttributes { "health regen" 1 } Item "festive rocket launcher 2011" Item "ghoul gibbin' gear" Item "tipped lid" } } WaveSpawn { Name tank1 TotalCurrency 100 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 20 WaitBetweenSpawns 0 FirstSpawnWarningSound "mvm/mvm_tank_start.wav" DoneWarningSound "mvm/mvm_tank_explode.wav" Where spawnbot_invasion Squad { TFBot { ClassIcon tank Health 4000 Name "Giant Demo-Train" Scale 1.7 Class Demoman Skill Expert WeaponRestrictions MeleeOnly Attributes "MiniBoss" Attributes "UseBossHealthBar" ItemAttributes { ItemName "the splendid screen" "Attack not cancel charge" 1 } ItemAttributes { ItemName "the pain train" "damage bonus" 0.4 "fire rate bonus" 0.80 } CharacterAttributes { "charge time increased" 25 "charge recharge rate increased" 25 "voice pitch scale" 0.01 "damage force reduction" 0.1 "airblast vulnerability multiplier" 0.1 "airblast vertical vulnerability multiplier" 0.1 "move speed bonus" 0.7 } Item "ali baba's wee booties" Item "the splendid screen" Item "the pain train" Item "scotch bonnet" } } } WaveSpawn { FirstSpawnWarningSound "vo/mvm_tank_alerts02.mp3" WaitBeforeStarting 20 } WaveSpawn { FirstSpawnWarningSound "mvm/mvm_tank_horn.wav" WaitBeforeStarting 24 } WaveSpawn { WaitForAllDead tank1 FirstSpawnWarningSound "vo/mvm_general_destruction04.mp3" } WaveSpawn { Name tank2 TotalCurrency 100 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 40 WaitBetweenSpawns 0 FirstSpawnWarningSound "mvm/mvm_tank_start.wav" DoneWarningSound "mvm/mvm_tank_explode.wav" Where spawnbot_invasion Squad { TFBot { ClassIcon tank Health 4000 Name "Giant Demo-Train" Scale 1.7 Class Demoman Skill Expert WeaponRestrictions MeleeOnly Attributes "MiniBoss" Attributes "UseBossHealthBar" ItemAttributes { ItemName "the splendid screen" "Attack not cancel charge" 1 } ItemAttributes { ItemName "the pain train" "damage bonus" 0.4 "fire rate bonus" 0.80 } CharacterAttributes { "charge time increased" 25 "charge recharge rate increased" 25 "voice pitch scale" 0.01 "damage force reduction" 0.1 "airblast vulnerability multiplier" 0.1 "airblast vertical vulnerability multiplier" 0.1 "move speed bonus" 0.7 } Item "ali baba's wee booties" Item "the splendid screen" Item "the pain train" Item "scotch bonnet" } } } WaveSpawn { FirstSpawnWarningSound "vo/mvm_tank_alerts03.mp3" WaitBeforeStarting 40 } WaveSpawn { FirstSpawnWarningSound "mvm/mvm_tank_horn.wav" WaitBeforeStarting 44 } WaveSpawn { WaitForAllDead tank2 FirstSpawnWarningSound "vo/mvm_general_destruction07.mp3" } WaveSpawn { Name tank3 TotalCurrency 100 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 60 WaitBetweenSpawns 0 FirstSpawnWarningSound "mvm/mvm_tank_start.wav" DoneWarningSound "mvm/mvm_tank_explode.wav" Where spawnbot_invasion Squad { TFBot { ClassIcon tank Health 4000 Name "Giant Demo-Train" Scale 1.7 Class Demoman Skill Expert WeaponRestrictions MeleeOnly Attributes "MiniBoss" Attributes "UseBossHealthBar" ItemAttributes { ItemName "the splendid screen" "Attack not cancel charge" 1 } ItemAttributes { ItemName "the pain train" "damage bonus" 0.4 "fire rate bonus" 0.80 } CharacterAttributes { "charge time increased" 25 "charge recharge rate increased" 25 "voice pitch scale" 0.01 "damage force reduction" 0.1 "airblast vulnerability multiplier" 0.1 "airblast vertical vulnerability multiplier" 0.1 "move speed bonus" 0.7 } Item "ali baba's wee booties" Item "the splendid screen" Item "the pain train" Item "scotch bonnet" } } } WaveSpawn { FirstSpawnWarningSound "vo/mvm_tank_alerts09.mp3" WaitBeforeStarting 60 } WaveSpawn { FirstSpawnWarningSound "mvm/mvm_tank_horn.wav" WaitBeforeStarting 64 } WaveSpawn { WaitForAllDead tank3 FirstSpawnWarningSound "vo/mvm_general_destruction08.mp3" } WaveSpawn { Name tank4 TotalCurrency 100 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 80 WaitBetweenSpawns 0 FirstSpawnWarningSound "mvm/mvm_tank_start.wav" DoneWarningSound "mvm/mvm_tank_explode.wav" Where spawnbot_invasion Squad { TFBot { ClassIcon tank Health 4000 Name "Giant Demo-Train" Scale 1.7 Class Demoman Skill Expert WeaponRestrictions MeleeOnly Attributes "MiniBoss" Attributes "UseBossHealthBar" ItemAttributes { ItemName "the splendid screen" "Attack not cancel charge" 1 } ItemAttributes { ItemName "the pain train" "damage bonus" 0.4 "fire rate bonus" 0.80 } CharacterAttributes { "charge time increased" 25 "charge recharge rate increased" 25 "voice pitch scale" 0.01 "damage force reduction" 0.1 "airblast vulnerability multiplier" 0.1 "airblast vertical vulnerability multiplier" 0.1 "move speed bonus" 0.7 } Item "ali baba's wee booties" Item "the splendid screen" Item "the pain train" Item "scotch bonnet" } } } WaveSpawn { FirstSpawnWarningSound "vo/mvm_tank_alerts09.mp3" WaitBeforeStarting 80 } WaveSpawn { FirstSpawnWarningSound "mvm/mvm_tank_horn.wav" WaitBeforeStarting 84 } WaveSpawn { WaitForAllDead tank4 FirstSpawnWarningSound "vo/mvm_general_destruction06.mp3" } WaveSpawn { Name tank5 TotalCurrency 100 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 100 WaitBetweenSpawns 0 FirstSpawnWarningSound "mvm/mvm_tank_start.wav" DoneWarningSound "mvm/mvm_tank_explode.wav" Where spawnbot_invasion Squad { TFBot { ClassIcon tank Health 4000 Name "Giant Demo-Train" Scale 1.7 Class Demoman Skill Expert WeaponRestrictions MeleeOnly Attributes "MiniBoss" Attributes "UseBossHealthBar" ItemAttributes { ItemName "the splendid screen" "Attack not cancel charge" 1 } ItemAttributes { ItemName "the pain train" "damage bonus" 0.4 "fire rate bonus" 0.80 } CharacterAttributes { "charge time increased" 25 "charge recharge rate increased" 25 "voice pitch scale" 0.01 "damage force reduction" 0.1 "airblast vulnerability multiplier" 0.1 "airblast vertical vulnerability multiplier" 0.1 "move speed bonus" 0.7 } Item "ali baba's wee booties" Item "the splendid screen" Item "the pain train" Item "scotch bonnet" } } } WaveSpawn { FirstSpawnWarningSound "vo/mvm_tank_alerts09.mp3" WaitBeforeStarting 100 } WaveSpawn { FirstSpawnWarningSound "mvm/mvm_tank_horn.wav" WaitBeforeStarting 104 } WaveSpawn { WaitForAllDead tank5 FirstSpawnWarningSound "vo/mvm_general_destruction08.mp3" } WaveSpawn { Name tank6 TotalCurrency 100 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 120 WaitBetweenSpawns 0 FirstSpawnWarningSound "mvm/mvm_tank_start.wav" DoneWarningSound "mvm/mvm_tank_explode.wav" Where spawnbot_invasion Squad { TFBot { ClassIcon tank Health 4000 Name "Giant Demo-Train" Scale 1.7 Class Demoman Skill Expert WeaponRestrictions MeleeOnly Attributes "MiniBoss" Attributes "UseBossHealthBar" ItemAttributes { ItemName "the splendid screen" "Attack not cancel charge" 1 } ItemAttributes { ItemName "the pain train" "damage bonus" 0.4 "fire rate bonus" 0.80 } CharacterAttributes { "charge time increased" 25 "charge recharge rate increased" 25 "voice pitch scale" 0.01 "damage force reduction" 0.1 "airblast vulnerability multiplier" 0.1 "airblast vertical vulnerability multiplier" 0.1 "move speed bonus" 0.7 } Item "ali baba's wee booties" Item "the splendid screen" Item "the pain train" Item "scotch bonnet" } } } WaveSpawn { FirstSpawnWarningSound "vo/mvm_tank_alerts09.mp3" WaitBeforeStarting 120 } WaveSpawn { FirstSpawnWarningSound "mvm/mvm_tank_horn.wav" WaitBeforeStarting 124 } WaveSpawn { WaitForAllDead tank6 FirstSpawnWarningSound "vo/mvm_general_destruction02.mp3" } WaveSpawn { WaitForAllDead w2 WaitBeforeStarting 0 WaitBetweenSpawns 0 FirstSpawnWarningSound "ui/halloween_boss_player_becomes_it.wav" } WaveSpawn { WaitBeforeStarting 0 WaitBetweenSpawns 0 FirstSpawnWarningSound "ui/gamestartup16.mp3" } } } //This file has been generated by http://mvm.tf