//This file has been generated by http://mvm.tf //Copy this file in your tf/scripts/population folder #base robot_giant.pop #base robot_standard.pop #base robot_gatebot.pop WaveSchedule { StartingCurrency 1250 RespawnWaveTime 2 CanBotsAttackWhileInSpawnRoom no FixedRespawnWaveTime Yes Templates { } Mission { Objective DestroySentries Where spawnbot CooldownTime 30 DesiredCount 1 TFBot { Template T_TFBot_SentryBuster } } Mission { Objective Spy Where spawnbot_invasion InitialCooldown 30 CooldownTime 30 BeginAtWave 4 DesiredCount 2 TFBot { Template T_TFBot_Spy } } Mission { Objective Sniper Where spawnbot_mission_sniper InitialCooldown 20 CooldownTime 20 BeginAtWave 3 DesiredCount 2 TFBot { Template T_TFBot_Sniper } } Wave { Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { WaitForAllDead w3 WaitBeforeStarting 9999 WaitBetweenSpawns 0 Support Limited LastSpawnWarningSound "ui/gamestartup3.mp3" } WaveSpawn { Name w3 WaitForAllDead w2 TotalCurrency 200 TotalCount 2 MaxActive 2 SpawnCount 1 WaitBeforeStarting 5 WaitBetweenSpawns 10 Where spawnbot_invasion TFBot { ClassIcon soldier_burstfire Health 3300 Name "Giant Burst Fire Soldier" Class Soldier Skill Expert WeaponRestrictions PrimaryOnly Attributes "MiniBoss" Attributes "HoldFireUntilFullReload" ItemAttributes { ItemName "tf_weapon_rocketlauncher" "faster reload rate" 0.35 "fire rate bonus" 0.15 "clip size upgrade atomic" 8.0 } CharacterAttributes { "override footstep sound set" 3 "Projectile speed increased" 0.9 } CharacterAttributes { "move speed bonus" 0.4 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 } Item "tf_weapon_rocketlauncher" } } WaveSpawn { Name w3 WaitForAllDead w2 TotalCurrency 250 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 25 WaitBetweenSpawns 0 Where spawnbot FirstSpawnWarningSound "mvm/mvm_warning.wav" TFBot { ClassIcon soldier_rrp Health 5500 Name "Giant WTF Soldier" Scale 1.64 Class Soldier Skill Hard WeaponRestrictions PrimaryOnly ItemAttributes { ItemName tf_weapon_rocketlauncher "fire rate bonus" 0.2 "faster reload rate" 0.1 "Projectile speed increased" 4.5 "projectile spread angle penalty" 25 "damage bonus" 1.4 "blast dmg to self increased" -1.00 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.1 "airblast vulnerability multiplier" 0.1 "override footstep sound set" 2 } Attributes "MiniBoss" Attributes "UseBossHealthBar" Item "web easteregg medal" Item "honest halo" } } WaveSpawn { Name w1 TotalCurrency 100 TotalCount 50 MaxActive 20 SpawnCount 10 WaitBeforeStarting 8 WaitBetweenSpawns 8 Where spawnbot TFBot { ClassIcon scout Health 125 Name Scout Class Scout Skill Easy } } WaveSpawn { Name w1 TotalCurrency 100 TotalCount 30 MaxActive 12 SpawnCount 2 WaitBeforeStarting 3 WaitBetweenSpawns 3 Where spawnbot FirstSpawnWarningSound "vo/mvm_bomb_alerts01.mp3" TFBot { ClassIcon soldier Health 200 Name Soldier Class Soldier Skill Normal } } WaveSpawn { Name w2 WaitForAllDead w1 TotalCurrency 75 TotalCount 25 MaxActive 10 SpawnCount 5 WaitBeforeStarting 5 WaitBetweenSpawns 5 Where spawnbot_invasion TFBot { ClassIcon demo Health 175 Name Demoman Class Demoman Skill Easy } } WaveSpawn { Name w2 WaitForAllDead w1 TotalCurrency 50 TotalCount 2 MaxActive 2 SpawnCount 1 WaitBeforeStarting 15 WaitBetweenSpawns 20 Where spawnbot_invasion Squad { TFBot { Template T_TFBot_Giant_Soldier_Crit } } } WaveSpawn { Name w2 WaitForAllDead w1 TotalCurrency 75 TotalCount 20 MaxActive 10 SpawnCount 5 WaitBeforeStarting 10 WaitBetweenSpawns 5 Where spawnbot TFBot { ClassIcon soldier Health 200 Name Soldier Class Soldier Skill Easy } } WaveSpawn { TotalCurrency 50 TotalCount 50 MaxActive 10 SpawnCount 2 WaitBeforeStarting 20 WaitBetweenSpawns 6 Support 1 Where spawnbot TFBot { ClassIcon scout_bat Health 125 Name Scout Class Scout WeaponRestrictions MeleeOnly Skill Hard } } WaveSpawn { WaitForAllSpawned w2 TotalCurrency 0 TotalCount 6 MaxActive 6 SpawnCount 3 WaitBeforeStarting 10 WaitBetweenSpawns 10 Where spawnbot Support 1 TFBot { ClassIcon sniper_bow_atomic Health 200 Name "Plasma Bowman" Scale 1.0 Class Sniper Skill Normal Attributes "SpawnWithFullCharge" ItemAttributes { ItemName "the huntsman" "override projectile type" 12 "attach particle effect" 57 } CharacterAttributes { "damage bonus" 0.8 } Item "the huntsman" Item "trophy belt" Item "the outback intellectual" } } } Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name w1 TotalCurrency 100 TotalCount 24 MaxActive 8 SpawnCount 4 WaitBeforeStarting 12 WaitBetweenSpawns 3 Where spawnbot Squad { TFBot { ClassIcon soldier Health 200 Name Soldier Class Soldier Skill Normal } } } WaveSpawn { Name w1 TotalCurrency 100 TotalCount 36 MaxActive 8 SpawnCount 4 WaitBeforeStarting 0 WaitBetweenSpawns 3 Where spawnbot FirstSpawnWarningSound "vo/mvm_bomb_alerts02.mp3" Squad { TFBot { ClassIcon pyro Health 175 Name Pyro Class Pyro Skill Easy } } } WaveSpawn { Name w2 WaitForAllDead w1 TotalCurrency 100 TotalCount 40 MaxActive 10 SpawnCount 5 WaitBeforeStarting 3 WaitBetweenSpawns 5 Where spawnbot Squad { TFBot { Template T_TFBot_Scout_Sandman_FastCharge } } } WaveSpawn { Name w2 WaitForAllDead w1 TotalCurrency 100 TotalCount 30 MaxActive 10 SpawnCount 1 WaitBeforeStarting 5 WaitBetweenSpawns 1 Where spawnbot_invasion Squad { TFBot { Template T_TFBot_Sniper_Huntsman Skill Normal } } } WaveSpawn { Name w3 WaitForAllDead w2 TotalCurrency 100 TotalCount 45 MaxActive 12 SpawnCount 3 WaitBeforeStarting 0 WaitBetweenSpawns 4 Where spawnbot_invasion Squad { TFBot { Template T_TFBot_Soldier_RocketShotgun Skill Normal } } } WaveSpawn { Name w3 WaitForAllDead w2 TotalCurrency 50 TotalCount 26 MaxActive 8 SpawnCount 2 WaitBeforeStarting 4 WaitBetweenSpawns 5 Where spawnbot Squad { TFBot { Template T_TFBot_Soldier_Extended_Concheror Skill Hard } } } WaveSpawn { WaitForAllDead w2 TotalCurrency 0 TotalCount 2 MaxActive 2 SpawnCount 1 WaitBeforeStarting 40 WaitBetweenSpawns 30 Support 1 Where spawnbot_invasion Squad { TFBot { Template T_TFBot_Giant_Soldier Skill Normal } } } WaveSpawn { WaitForAllSpawned w3 TotalCurrency 0 TotalCount 8 MaxActive 8 SpawnCount 4 WaitBeforeStarting 15 WaitBetweenSpawns 10 Where spawnbot Support 1 Squad { TFBot { Template T_TFBot_Demoman_Knight Skill Normal } } } WaveSpawn { WaitForAllSpawned w3 TotalCurrency 0 TotalCount 10 MaxActive 10 SpawnCount 2 WaitBeforeStarting 10 WaitBetweenSpawns 10 Where spawnbot Support 1 Squad { TFBot { Template T_TFBot_Scout_Melee ClassIcon scout_bat Skill Hard Attributes "AlwaysCrit" } } } WaveSpawn { Name w4 WaitForAllDead w3 TotalCurrency 50 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 5 WaitBetweenSpawns 0 Where spawnbot_invasion Squad { TFBot { ClassIcon soldier_buff_spammer Health 4500 Name "Minor U-Buff Solly" Class Soldier Skill Expert Scale 1.0 Tag "bot_giant" Attributes "MiniBoss" Attributes "SpawnWithFullCharge" Attributes "UseBossHealthBar" ItemAttributes { ItemName tf_weapon_rocketlauncher "faster reload rate" -0.8 "fire rate bonus" 0.5 } ItemAttributes { ItemName "the concheror" "increase buff duration" 9.0 "mod soldier buff type" 1 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.1 "airblast vulnerability multiplier" 0.1 "Projectile speed increased" 0.65 "airblast vertical vulnerability multiplier" 0.1 } Item "the concheror" Item "exquisite rack" Item "jumper's jeepcap" } } } WaveSpawn { Name w4 WaitForAllDead w3 TotalCurrency 50 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 20 WaitBetweenSpawns 0 Where spawnbot_invasion Squad { TFBot { ClassIcon soldier_blackbox_conch_lite Health 3500 Name "Minor E-Conch Solly" Class Soldier Skill Expert Scale 1.0 Tag "bot_giant" Attributes "MiniBoss" Attributes "HoldFireUntilFullReload" Attributes "SpawnWithFullCharge" Attributes "UseBossHealthBar" ItemAttributes { ItemName tf_weapon_rocketlauncher "damage bonus" 0.45 "fire rate bonus" 0.001 "clip size upgrade atomic" 0 "faster reload rate" 1.6 "blast radius increased" 1.25 "projectile spread angle penalty" 4 "heal on hit for rapidfire" 200 } ItemAttributes { ItemName "the battalion's backup" "increase buff duration" 9.0 "mod soldier buff type" 3 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.1 "airblast vulnerability multiplier" 0.1 "Projectile speed increased" 0.9 "airblast vertical vulnerability multiplier" 0.1 } Item "the battalion's backup" Item "soldier's stash" Item "the professor's pineapple" } } } WaveSpawn { Name w4 WaitForAllDead w3 TotalCurrency 50 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 35 WaitBetweenSpawns 0 Where spawnbot_invasion Squad { TFBot { ClassIcon soldier_burstfire_backup Health 3750 Name "Minor O-Backup Solly" Class Soldier Skill Expert Scale 1.0 Tag "bot_giant" Attributes "SpawnWithFullCharge" Attributes "MiniBoss" Attributes "HoldFireUntilFullReload" Attributes "UseBossHealthBar" ItemAttributes { ItemName tf_weapon_rocketlauncher "move speed bonus" 0.5 "faster reload rate" 0.6 "fire rate bonus" 0.1 "clip size upgrade atomic" 5.0 "Projectile speed increased" 0.65 } ItemAttributes { ItemName "the buff banner" "increase buff duration" 9.0 "mod soldier buff type" 2 } CharacterAttributes { "damage force reduction" 0.1 "airblast vulnerability multiplier" 0.1 "airblast vertical vulnerability multiplier" 0.1 } Item "the buff banner" Item "lo-fi longwave" Item "the deus specs" } } } WaveSpawn { TotalCurrency 100 TotalCount 2 MaxActive 2 SpawnCount 1 WaitBeforeStarting 40 WaitBetweenSpawns 55 Where spawnbot_invasion TFBot { ClassIcon soldier_para Health 4500 Name "Giant Underground Guard" Scale 1.7 Class Soldier Skill Expert WeaponRestrictions PrimaryOnly Attributes "HoldFireUntilFullReload" Attributes "MiniBoss" ItemAttributes { ItemName tf_weapon_rocketlauncher "is australium item" 1 "turn to gold" 1 "damage bonus" 3.5 "faster reload rate" 5.2 "fire rate bonus" 4.8 "Blast radius increased" 1.85 "rocket specialist" 10 } Attributes "SpawnWithFullCharge" ItemAttributes { ItemName "the battalion's backup" "increase buff duration" 9.0 "mod soldier buff type" 4 } Item "the battalion's backup" CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.1 "airblast vulnerability multiplier" 0.1 "override footstep sound set" 3 "airblast vertical vulnerability multiplier" 0.1 } Item tf_weapon_rocketlauncher } } WaveSpawn { WaitForAllDead w4 WaitBeforeStarting 0 WaitBetweenSpawns 0 FirstSpawnWarningSound "ui/halloween_boss_player_becomes_it.wav" } WaveSpawn { WaitBeforeStarting 0 WaitBetweenSpawns 0 FirstSpawnWarningSound "ui/gamestartup18.mp3" } } Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Support 1 TotalCurrency 0 TotalCount 6 MaxActive 6 SpawnCount 1 WaitBeforeStarting 20 WaitBetweenSpawns 4 Where spawnbot_invasion Squad { TFBot { ClassIcon soldier Health 200 Name Soldier Class Soldier Skill Hard } } } WaveSpawn { Name w1 TotalCurrency 250 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 10 Where spawnbot Squad { Tank { Health 32500 Name Tank Speed 75 OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } } WaveSpawn { Name w1 TotalCurrency 150 TotalCount 6 MaxActive 6 SpawnCount 2 WaitBeforeStarting 15 WaitBetweenSpawns 15 Where spawnbot FirstSpawnWarningSound "vo/mvm_bomb_alerts02.mp3" Squad { TFBot { Template T_TFBot_Giant_Scout } } } WaveSpawn { Name w2 Name giants WaitForAllDead w1 TotalCurrency 100 TotalCount 2 MaxActive 2 SpawnCount 1 WaitBeforeStarting 10 WaitBetweenSpawns 20 Where spawnbot_invasion FirstSpawnWarningSound "mvm/mvm_warning.wav" Squad { TFBot { Template T_TFBot_Giant_Demo_Burst } } } WaveSpawn { Name w2 WaitForAllDead w1 TotalCurrency 100 TotalCount 40 MaxActive 10 SpawnCount 5 WaitBeforeStarting 8 WaitBetweenSpawns 4 Where spawnbot //tone down the maxactive to 10 //we are adding supports for them m8 //giant rocket spreader 4k hp and no dmg bonus 4 of them support limited //plasma spreader support limited too Squad { TFBot { ClassIcon heavy_apocofist Health 300 Name "Minor Breaker" Scale 1.0 Class HeavyWeapons Skill Hard WeaponRestrictions MeleeOnly ItemAttributes { ItemName apoco-fists "damage bonus" 1.2 "fire rate bonus" 1.35 "critboost on kill" 2 } Item "apoco-fists" Item "the katyusha" Item "bone-cut belt" } } } WaveSpawn { Name w2 Name burst WaitForAllDead w1 TotalCurrency 100 TotalCount 30 MaxActive 9 SpawnCount 3 WaitBeforeStarting 5 WaitBetweenSpawns 4 Where spawnbot_invasion Squad { TFBot { Template T_TFBot_Demo_Burst } } } WaveSpawn { Name w2 Name giants WaitForAllDead w1 TotalCurrency 100 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 40 WaitBetweenSpawns 0 Where spawnbot_invasion FirstSpawnWarningSound "mvm/mvm_warning.wav" TFBot { ClassIcon scout_d Health 3333 Name "Giant Eternal Clone" Scale 1.8 Class Scout Skill Expert WeaponRestrictions MeleeOnly Attributes "MiniBoss" Attributes "UseBossHealthBar" ItemAttributes { ItemName "the holy mackerel" "melee range multiplier" 2.0 "damage bonus" 3.0 "damage causes airblast" 1 "mod stun waist high airborne" 1 "bleeding duration" 3 "heal on hit for rapidfire" 100 } CharacterAttributes { "damage force reduction" 0.1 "airblast vulnerability multiplier" 0.1 "override footstep sound set" 5 "airblast vertical vulnerability multiplier" 0.1 "rage giving scale" 0.1 } Item "the holy mackerel" Item "bombing run" Item "the fast learner" } } WaveSpawn { WaitForAllDead giants TotalCurrency 0 TotalCount 4 MaxActive 2 SpawnCount 1 WaitBeforeStarting 10 WaitBetweenSpawns 30 Where spawnbot Support Limited Squad { TFBot { ClassIcon soldier_rocketrain_giant Health 4200 Name "Giant Rocket Spreader" Class Soldier Skill Expert WeaponRestrictions PrimaryOnly Tag "bot_giant" Attributes "MiniBoss" Attributes "HoldFireUntilFullReload" ItemAttributes { ItemName "festive rocket launcher 2011" "clip size upgrade atomic" 50.0 "faster reload rate" 0.15 "fire rate bonus" 0.1 "projectile spread angle penalty" 18 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 "override footstep sound set" 3 "airblast vertical vulnerability multiplier" 0.1 "Projectile speed increased" 0.4 } Item "festive rocket launcher 2011" Item "dr's dapper topper" } } } WaveSpawn { WaitForAllDead burst TotalCurrency 0 TotalCount 24 MaxActive 6 SpawnCount 1 WaitBeforeStarting 6 WaitBetweenSpawns 3 Where spawnbot_invasion Support Limited Squad { TFBot { ClassIcon soldier_mangler Health 250 Name "Plasma Spreader" Class Soldier Skill Normal WeaponRestrictions PrimaryOnly Attributes "HoldFireUntilFullReload" ItemAttributes { ItemName "the cow mangler 5000" "clip size upgrade atomic" 5 "faster reload rate" 0.5 "fire rate bonus" 0.1 "projectile spread angle penalty" 10 } Item "the cow mangler 5000" Item "lord cockswain's pith helmet" } } } WaveSpawn { WaitForAllDead w2 WaitBeforeStarting 0 WaitBetweenSpawns 0 FirstSpawnWarningSound "ui/halloween_boss_player_becomes_it.wav" } WaveSpawn { WaitBeforeStarting 0 WaitBetweenSpawns 0 FirstSpawnWarningSound "ui/gamestartup8.mp3" } } Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name w1 TotalCurrency 150 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 5 WaitBetweenSpawns 10 Where spawnbot FirstSpawnWarningSound "mvm/mvm_bomb_warning.wav" TFBot { ClassIcon soldier_blast_buff Health 22000 Name "Blastering Blaster Bot" Scale 1.8 Class Soldier Skill Expert WeaponRestrictions PrimaryOnly Attributes "MiniBoss" Attributes "UseBossHealthBar" Attributes "HoldFireUntilFullReload" Attributes "SpawnWithFullCharge" ItemAttributes { ItemName "the battalion's backup" "increase buff duration" 9.0 "mod soldier buff type" 4 } Item "the battalion's backup" ItemAttributes { ItemName tf_weapon_rocketlauncher "damage bonus" 1.2 "faster reload rate" 0.6 "fire rate bonus" 0.2 "clip size upgrade atomic" 7.0 "Projectile speed increased" 1.3 "damage causes airblast" 1 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.1 "airblast vulnerability multiplier" 0.1 "override footstep sound set" 3 "health from healers increased" 10 "airblast vertical vulnerability multiplier" 0.1 "rage giving scale" 0.1 } } } WaveSpawn { WaitBeforeStarting 0 WaitBetweenSpawns 0 WaitForAllDead w1 FirstSpawnOutput { Target spawnbot_mission_spy Action Kill } } WaveSpawn { WaitBeforeStarting 0.025 WaitBetweenSpawns 0 WaitForAllDead w1 FirstSpawnOutput { Target spawnbot_mission_spy Action Kill } } WaveSpawn { WaitBeforeStarting 0.050 WaitBetweenSpawns 0 WaitForAllDead w1 FirstSpawnOutput { Target spawnbot_mission_spy Action Kill } } WaveSpawn { WaitBeforeStarting 0.075 WaitBetweenSpawns 0 WaitForAllDead w1 FirstSpawnOutput { Target spawnbot_mission_spy Action Kill } } WaveSpawn { TotalCurrency 0 TotalCount 8 MaxActive 8 SpawnCount 1 WaitBeforeStarting 8 WaitBetweenSpawns 4 Where spawnbot_mission_spy Support 1 TFBot { ClassIcon soldier_bison Health 250 Name "Empowered Bison Soldier" Scale 1.0 Class Soldier Skill Normal WeaponRestrictions SecondaryOnly ItemAttributes { ItemName "the righteous bison" "fire rate bonus" 0.85 "faster reload rate" -0.1 "set item tint RGB" 15185211 "is australium item" 1 } ItemAttributes { ItemName "full metal drill hat" "set item tint RGB" 15185211 } ItemAttributes { ItemName eotl_winter_coat "set item tint RGB" 15185211 } CharacterAttributes { "set item tint RGB" 15185211 } Item "the righteous bison" Item "full metal drill hat" Item "eotl_winter_coat" } } WaveSpawn { TotalCurrency 0 TotalCount 2 MaxActive 2 SpawnCount 1 WaitBeforeStarting 15 WaitBetweenSpawnsAfterDeath 15 Where spawnbot_mission_spy Support 1 TFBot { ClassIcon soldier_burstfire_hyper Health 400 Name "Hyper Burst Fire Soldier" Class Soldier Skill Hard WeaponRestrictions PrimaryOnly Attributes "HoldFireUntilFullReload" ItemAttributes { ItemName tf_weapon_rocketlauncher "faster reload rate" 0.8 "fire rate bonus" 0.05 "clip size penalty" 0.5 "damage bonus" 1.4 "projectile spread angle penalty" 3 } } } WaveSpawn { Name w2 WaitForAllDead w1 TotalCurrency 100 TotalCount 36 MaxActive 10 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 2 Where spawnbot Squad { TFBot { Template T_TFBot_Heavyweapons_Heavyweight_Champ } } } WaveSpawn { Name w2 WaitForAllDead w1 TotalCurrency 100 TotalCount 40 MaxActive 10 SpawnCount 5 WaitBeforeStarting 4 WaitBetweenSpawns 4 Where spawnbot_invasion Squad { TFBot { Template T_TFBot_Sniper_Huntsman } } } WaveSpawn { Name w2 WaitForAllDead w1 TotalCurrency 150 TotalCount 6 MaxActive 6 SpawnCount 2 WaitBeforeStarting 15 WaitBetweenSpawns 20 Where spawnbot_invasion Squad { TFBot { ClassIcon soldier_libertylauncher Health 4500 Name "MB Super Superior Soldier" Scale 1.6 Class Soldier Skill Expert WeaponRestrictions PrimaryOnly Attributes "MiniBoss" Attributes "HoldFireUntilFullReload" ItemAttributes { ItemName "the liberty launcher" "damage bonus" 1.5 "faster reload rate" 0.3 "fire rate bonus" 0.2 "clip size upgrade atomic" 7.0 "Projectile speed increased" 1.7 } CharacterAttributes { "damage force reduction" 0.1 "airblast vulnerability multiplier" 0.1 "airblast vertical vulnerability multiplier" 0.1 "rage giving scale" 0.1 "move speed bonus" 0.4 } Item "the liberty launcher" Item "killer exclusive" Item "summer shades" } TFBot { Template T_TFBot_Medic_QuickUber Item "the warsworn helmet" } } } WaveSpawn { WaitForAllDead w1 Name tank1 TotalCurrency 25 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 35 WaitBetweenSpawns 0 FirstSpawnWarningSound "mvm/mvm_tank_start.wav" DoneWarningSound "mvm/mvm_tank_explode.wav" Where spawnbot_invasion Squad { TFBot { ClassIcon tank Health 4000 Name "Giant Demo-Train" Scale 1.7 Class Demoman Skill Expert WeaponRestrictions MeleeOnly Attributes "MiniBoss" Attributes "UseBossHealthBar" ItemAttributes { ItemName "the splendid screen" "Attack not cancel charge" 1 } ItemAttributes { ItemName "the pain train" "damage bonus" 0.4 "fire rate bonus" 0.80 } CharacterAttributes { "charge time increased" 25 "charge recharge rate increased" 25 "voice pitch scale" 0.01 "damage force reduction" 0.1 "airblast vulnerability multiplier" 0.1 "airblast vertical vulnerability multiplier" 0.1 "move speed bonus" 0.7 } Item "ali baba's wee booties" Item "the splendid screen" Item "the pain train" Item "scotch bonnet" } } } WaveSpawn { WaitForAllDead w1 FirstSpawnWarningSound "vo/mvm_tank_alerts02.mp3" WaitBeforeStarting 35 } WaveSpawn { WaitForAllDead w1 FirstSpawnWarningSound "mvm/mvm_tank_horn.wav" WaitBeforeStarting 40 } WaveSpawn { WaitForAllDead tank1 FirstSpawnWarningSound "vo/mvm_general_destruction04.mp3" } WaveSpawn { WaitForAllDead w1 Name tank2 TotalCurrency 25 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 70 WaitBetweenSpawns 0 FirstSpawnWarningSound "mvm/mvm_tank_start.wav" DoneWarningSound "mvm/mvm_tank_explode.wav" Where spawnbot_invasion Squad { TFBot { ClassIcon tank Health 4000 Name "Giant Demo-Train" Scale 1.7 Class Demoman Skill Expert WeaponRestrictions MeleeOnly Attributes "MiniBoss" Attributes "UseBossHealthBar" ItemAttributes { ItemName "the splendid screen" "Attack not cancel charge" 1 } ItemAttributes { ItemName "the pain train" "damage bonus" 0.4 "fire rate bonus" 0.80 } CharacterAttributes { "charge time increased" 25 "charge recharge rate increased" 25 "voice pitch scale" 0.01 "damage force reduction" 0.1 "airblast vulnerability multiplier" 0.1 "airblast vertical vulnerability multiplier" 0.1 "move speed bonus" 0.7 } Item "ali baba's wee booties" Item "the splendid screen" Item "the pain train" Item "scotch bonnet" } } } WaveSpawn { WaitForAllDead w1 FirstSpawnWarningSound "vo/mvm_tank_alerts03.mp3" WaitBeforeStarting 70 } WaveSpawn { WaitForAllDead w1 FirstSpawnWarningSound "mvm/mvm_tank_horn.wav" WaitBeforeStarting 75 } WaveSpawn { WaitForAllDead tank2 FirstSpawnWarningSound "vo/mvm_general_destruction07.mp3" } WaveSpawn { WaitForAllDead w1 Name tank3 TotalCurrency 25 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 105 WaitBetweenSpawns 0 FirstSpawnWarningSound "mvm/mvm_tank_start.wav" DoneWarningSound "mvm/mvm_tank_explode.wav" Where spawnbot_invasion Squad { TFBot { ClassIcon tank Health 4000 Name "Giant Demo-Train" Scale 1.7 Class Demoman Skill Expert WeaponRestrictions MeleeOnly Attributes "MiniBoss" Attributes "UseBossHealthBar" ItemAttributes { ItemName "the splendid screen" "Attack not cancel charge" 1 } ItemAttributes { ItemName "the pain train" "damage bonus" 0.4 "fire rate bonus" 0.80 } CharacterAttributes { "charge time increased" 25 "charge recharge rate increased" 25 "voice pitch scale" 0.01 "damage force reduction" 0.1 "airblast vulnerability multiplier" 0.1 "airblast vertical vulnerability multiplier" 0.1 "move speed bonus" 0.7 } Item "ali baba's wee booties" Item "the splendid screen" Item "the pain train" Item "scotch bonnet" } } } WaveSpawn { WaitForAllDead w1 FirstSpawnWarningSound "vo/mvm_tank_alerts09.mp3" WaitBeforeStarting 105 } WaveSpawn { WaitForAllDead w1 FirstSpawnWarningSound "mvm/mvm_tank_horn.wav" WaitBeforeStarting 110 } WaveSpawn { WaitForAllDead tank3 FirstSpawnWarningSound "vo/mvm_general_destruction08.mp3" } WaveSpawn { WaitForAllSpawned w2 TotalCurrency 0 TotalCount 12 MaxActive 12 SpawnCount 1 WaitBeforeStarting 10 WaitBetweenSpawns 2 Where spawnbot Support 1 Squad { TFBot { Template T_TFBot_Heavyweapons_Gnome } } } WaveSpawn { Name w3 WaitForAllDead w2 TotalCurrency 50 TotalCount 10 MaxActive 6 SpawnCount 2 WaitBeforeStarting 8 WaitBetweenSpawns 8 Where spawnbot FirstSpawnWarningSound "mvm/mvm_tele_activate.wav" //maybe remove 2 of them but we will see Squad { TFBot { ClassIcon demoknight_shield Health 800 Name "Slasher" Scale 1.25 Class Demoman Skill Hard WeaponRestrictions MeleeOnly ItemAttributes { ItemName "the eyelander" "critboost on kill" 3 "damage bonus" 2.5 "melee range multiplier" 2.5 "hand scale" 2.0 } CharacterAttributes { "move speed bonus" 0.5 "voice pitch scale" 0.01 } Item "the chargin' targe" Item "the eyelander" } } } WaveSpawn { Name w3 WaitForAllDead w2 TotalCurrency 50 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 25 Where spawnbot_invasion Squad { TFBot { ClassIcon soldier_stun_giant Health 5000 Name "Evolved Corrupted C-Rocketer" Scale 1.8 Class Soldier Skill Expert WeaponRestrictions PrimaryOnly Attributes "MiniBoss" Attributes "SpawnWithFullCharge" ItemAttributes { ItemName "festive rocket launcher 2011" "rocket specialist" 1 "fire rate bonus" 1.25 "faster reload rate" 0.6 "damage bonus" 2.5 } ItemAttributes { ItemName "the concheror" "increase buff duration" 9.0 } CharacterAttributes { "move speed bonus" 0.4 "damage force reduction" 0.1 "airblast vulnerability multiplier" 0.1 "override footstep sound set" 3 } Item "the concheror" Item "festive rocket launcher 2011" Item "ghoul gibbin' gear" Item "tipped lid" } } } WaveSpawn { Name w3 WaitForAllDead w2 TotalCurrency 75 TotalCount 2 MaxActive 2 SpawnCount 1 WaitBeforeStarting 16 WaitBetweenSpawns 20 Where spawnbot TFBot { Template T_TFBot_Giant_Soldier_SlowBarrage } } WaveSpawn { WaitForAllDead w3 WaitBeforeStarting 0 WaitBetweenSpawns 0 FirstSpawnWarningSound "ui/halloween_boss_player_becomes_it.wav" } WaveSpawn { WaitBeforeStarting 0 WaitBetweenSpawns 0 FirstSpawnWarningSound "ui/gamestartup25.mp3" } WaveSpawn { WaitBeforeStarting 0 WaitBetweenSpawns 0 FirstSpawnWarningSound "ui/gamestartup26.mp3" } } Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name w1 TotalCurrency 100 TotalCount 6 MaxActive 6 SpawnCount 1 WaitBeforeStarting 10 WaitBetweenSpawns 10 Where spawnbot_invasion Squad { TFBot { Template T_TFBot_Giant_Demo_RapidFire Name "Giant Hell-Born R-Fire Demo" Health 3369 CharacterAttributes { "dmg taken from fire reduced" 0.5 "afterburn immunity" 1 "damage bonus vs burning" 1.5 } Item "spine-chilling skull 2011 style 2" } } } WaveSpawn { Name w1 TotalCurrency 100 TotalCount 25 MaxActive 10 SpawnCount 5 WaitBeforeStarting 10 WaitBetweenSpawns 10 Where spawnbot Squad { TFBot { ClassIcon heavy Health 366 Class HeavyWeapons Skill Normal Name "Hell-Born Heavy" ItemAttributes { ItemName "tf_weapon_minigun" "ring of fire while aiming" 1 } CharacterAttributes { "afterburn immunity" 1 } Item "spine-chilling skull 2011 style 2" } } } WaveSpawn { Name w1 TotalCurrency 100 TotalCount 35 MaxActive 10 SpawnCount 5 WaitBeforeStarting 5 WaitBetweenSpawns 5 Where spawnbot FirstSpawnWarningSound "vo/mvm_bomb_alerts01.mp3" Squad { TFBot { ClassIcon pyro Health 169 Name "Hell-Born Pyro" Class Pyro Skill Normal CharacterAttributes { "afterburn immunity" 1 } Item "spine-chilling skull 2011 style 2" } } } WaveSpawn { Name w2 WaitForAllDead w1 TotalCurrency 100 TotalCount 2 MaxActive 2 SpawnCount 1 WaitBeforeStarting 15 WaitBetweenSpawns 30 Where spawnbot Squad { TFBot { Template T_TFBot_Giant_Heavyweapons Health 5069 Name "Giant Hell-Born Heavy" ItemAttributes { ItemName "tf_weapon_minigun" "ring of fire while aiming" 1 } CharacterAttributes { "dmg taken from fire reduced" 0.5 "afterburn immunity" 1 "damage bonus vs burning" 1.5 } Item "spine-chilling skull 2011 style 2" } } } WaveSpawn { Name w2 WaitForAllDead w1 TotalCurrency 100 TotalCount 30 MaxActive 20 SpawnCount 1 WaitBeforeStarting 5 WaitBetweenSpawns 1 Where spawnbot Squad { TFBot { Template T_TFBot_Scout_Bonk Name "Hell-Born Bonk Scout" Health 166 CharacterAttributes { "afterburn immunity" 1 "damage bonus vs burning" 1.5 "crit vs burning players" 1 } Item "spine-chilling skull 2011 style 2" } } } WaveSpawn { Name w2 WaitForAllDead w1 TotalCurrency 100 TotalCount 20 MaxActive 10 SpawnCount 5 WaitBeforeStarting 0 WaitBetweenSpawns 4 Where spawnbot_invasion Squad { TFBot { Template T_TFBot_Soldier_RocketPush Name "Hell-Born Blast Soldier" Health 269 CharacterAttributes { "afterburn immunity" 1 } Item "spine-chilling skull 2011 style 2" } } } WaveSpawn { WaitForAllSpawned w1 TotalCurrency 0 TotalCount 3 MaxActive 3 SpawnCount 1 WaitBeforeStarting 15 WaitBetweenSpawns 25 Support 1 Where spawnbot Where spawnbot_invasion Squad { TFBot { ClassIcon scout_bat Health 1000 AutoJumpMin 5 AutoJumpMax 5 Name "MB Jumping Scout" Scale 1.45 Class Scout Skill Expert WeaponRestrictions MeleeOnly Attributes "MiniBoss" Attributes "AutoJump" Attributes "AlwaysCrit" ItemAttributes { ItemName tf_weapon_bat "damage bonus" 2 } CharacterAttributes { "increased jump height" 2 "move speed bonus" 0.8 "damage force reduction" 0.7 "airblast vulnerability multiplier" 0.7 } Item "scout beanie" } } } WaveSpawn { WaitForAllSpawned w1 TotalCurrency 0 TotalCount 10 MaxActive 10 SpawnCount 1 WaitBeforeStarting 5 WaitBetweenSpawns 4 Support 1 Where spawnbot Squad { TFBot { ClassIcon soldier_pickaxe_dual Health 250 Name "Equalizer Plan Soldier" Scale 1.0 Class Soldier Skill Hard WeaponRestrictions MeleeOnly ItemAttributes { ItemName "the equalizer" "mod shovel speed boost" 1 } Item "the equalizer" Item "stout shako" } } } WaveSpawn { WaitForAllDead w2 TotalCurrency 0 TotalCount 6 MaxActive 6 SpawnCount 1 WaitBeforeStarting 6 WaitBetweenSpawns 6 Support 1 Where spawnbot TFBot { ClassIcon heavy_shotgun_gry Health 325 Name "Railgun Soldier" Class Soldier Skill Expert WeaponRestrictions SecondaryOnly ItemAttributes { ItemName "tf_weapon_shotgun_soldier" "faster reload rate" 0 "mod rage damage boost" 3 "projectile penetration" 1 "fire rate bonus" 2 "damage bonus" 2.25 "bullets per shot bonus" 1.25 "weapon spread bonus" 1.25 "sniper fires tracer" 1 } CharacterAttributes { "deploy time increased" 0.5 } Item "tf_weapon_shotgun_primary" Item "The Cross-Comm Crash Helmet" Item "the killer's kit" Item "veterans attire" Item "Flakcatcher" //Item "Public Speaker" } } WaveSpawn { Name s4 WaitForAllSpawned w2 TotalCurrency 100 TotalCount 2 MaxActive 2 SpawnCount 1 WaitBeforeStarting 10 WaitBetweenSpawns 10 Where spawnbot_invasion FirstSpawnWarningSound "mvm/mvm_warning.wav" Squad { TFBot { ClassIcon heavy_apocofist_armored Health 7500 Name "Giant Hell-Born Breaker" Scale 1.9 Class HeavyWeapons Skill Expert WeaponRestrictions MeleeOnly Attributes "MiniBoss" ItemAttributes { ItemName apoco-fists "damage bonus" 3.5 "fire rate bonus" 1.50 "critboost on kill" 4 } CharacterAttributes { "cannot be backstabbed" 1 "move speed bonus" 0.5 "override footstep sound set" 3 "dmg taken from fire reduced" 0.5 "afterburn immunity" 1 "crit vs burning players" 1 } Item "apoco-fists" Item "bone-cut belt" Item "spine-chilling skull 2011 style 2" } } } WaveSpawn { Name s4 WaitForAllSpawned w2 TotalCurrency 200 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 25 Where spawnbot FirstSpawnWarningSound "ui/halloween_boss_summoned_fx.wav" DoneWarningSound "ui/halloween_boss_defeated_fx.wav" Squad { TFBot { ClassIcon dead_flame_lite Health 18000 Name "Hell-Born Burnian" Scale 1.5 Class Pyro Skill Expert Tag "bot_giant" Attributes "MiniBoss" Attributes "UseBossHealthBar" ItemAttributes { ItemName "the nostromo napalmer" "airblast pushback scale" 5.0 "heal on kill" 666 "mark for death" 1 "damage bonus" 1.8 } CharacterAttributes { "damage force reduction" 0.1 "move speed bonus" 0.35 "airblast vulnerability multiplier" 0.1 "airblast vertical vulnerability multiplier" 0.1 "voice pitch scale" 0.01 "dmg taken from fire reduced" 0.5 "afterburn immunity" 1 } Item "spine-chilling skull 2011 style 2" Item "the nostromo napalmer" } } } WaveSpawn { WaitForAllDead s4 WaitBeforeStarting 0 WaitBetweenSpawns 0 FirstSpawnWarningSound "ui/halloween_boss_player_becomes_it.wav" } WaveSpawn { WaitBeforeStarting 0 WaitBetweenSpawns 0 FirstSpawnWarningSound "ui/holiday/gamestartup_halloween.mp3" } WaveSpawn { WaitBeforeStarting 85 WaitBetweenSpawns 0 FirstSpawnWarningSound "ui/holiday/gamestartup_halloween.mp3" } } Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name w2 TotalCurrency 150 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 55 Where spawnbot Squad { Tank { Health 31000 Name Tank Speed 75 OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } } WaveSpawn { Name w1 TotalCurrency 50 TotalCount 35 MaxActive 10 SpawnCount 5 WaitBeforeStarting 5 WaitBetweenSpawns 5 Where spawnbot FirstSpawnWarningSound "vo/mvm_bomb_alerts02.mp3" Squad { TFBot { Template T_TFBot_Scout_FAN } } } WaveSpawn { Name w1 TotalCurrency 50 TotalCount 10 MaxActive 6 SpawnCount 1 WaitBeforeStarting 8 WaitBetweenSpawns 3 Where spawnbot Squad { TFBot { Template T_TFBot_Scout_Shortstop Attributes "AlwaysCrit" } } } WaveSpawn { Name w2 WaitForAllDead w1 TotalCurrency 100 TotalCount 20 MaxActive 20 SpawnCount 2 WaitBeforeStarting 4 WaitBetweenSpawns 3 Where spawnbot Squad { TFBot { Template T_TFBot_Heavy_IronFist_Airblast } } } WaveSpawn { Name w2 WaitForAllDead w1 TotalCurrency 50 TotalCount 2 MaxActive 2 SpawnCount 1 WaitBeforeStarting 19 WaitBetweenSpawns 9 Where spawnbot Squad { TFBot { Template T_TFBot_Giant_Soldier_Spammer Attributes "AlwaysCrit" } } } WaveSpawn { Name w3 WaitForAllDead w2 TotalCurrency 100 TotalCount 40 MaxActive 15 SpawnCount 5 WaitBeforeStarting 4 WaitBetweenSpawns 4 Where spawnbot_invasion Squad { TFBot { ClassIcon soldier_shovel Health 600 Name "Large Shovel Soldier" Scale 1.35 Class Soldier Skill Hard WeaponRestrictions MeleeOnly ItemAttributes { ItemName tf_weapon_shovel "damage bonus" 1.6 "fire rate bonus" 1.15 } CharacterAttributes { "voice pitch scale" 0.80 } } } } WaveSpawn { Name w3 WaitForAllDead w2 TotalCurrency 150 TotalCount 3 MaxActive 3 SpawnCount 1 WaitBeforeStarting 16 WaitBetweenSpawns 12 Where spawnbot Squad { TFBot { Template T_TFBot_Giant_Heavyweapons_Shotgun Attributes "AlwaysCrit" } } } WaveSpawn { Name w4 WaitForAllDead w3 TotalCurrency 100 TotalCount 55 MaxActive 15 SpawnCount 1 WaitBeforeStarting 20 WaitBetweenSpawns 1 Where spawnbot Where spawnbot_invasion FirstSpawnWarningSound "music/mvm_start_tank_wave.wav" RandomChoice { TFBot { ClassIcon tf2_lite Health 125 Name "Pistol Scout" Class Scout Skill Normal WeaponRestrictions SecondaryOnly Attributes "AlwaysCrit" Item tf_weapon_pistol_scout } TFBot { ClassIcon tf2_lite Health 200 Name "Shotgun Soldier" Class Soldier Skill Normal WeaponRestrictions SecondaryOnly Attributes "AlwaysCrit" Item tf_weapon_shotgun_soldier } TFBot { ClassIcon tf2_lite Health 175 Name "Shotgun Pyro" Class Pyro Skill Normal WeaponRestrictions SecondaryOnly Attributes "AlwaysCrit" Item tf_weapon_shotgun_pyro } TFBot { ClassIcon tf2_lite Health 175 Name Demoknight Class Demoman Skill Normal WeaponRestrictions MeleeOnly Attributes "AlwaysCrit" Item "the chargin' targe" Item "the eyelander" } TFBot { ClassIcon tf2_lite Health 300 Name "Basic Shotgun Heavy" Class HeavyWeapons Skill Normal WeaponRestrictions SecondaryOnly Attributes "AlwaysCrit" Item tf_weapon_shotgun_hwg } TFBot { ClassIcon tf2_lite Health 125 Name "SMG Sniper" Class Sniper Skill Normal WeaponRestrictions SecondaryOnly Attributes "AlwaysCrit" Item tf_weapon_smg } } } WaveSpawn { Name truetank WaitForAllDead w3 TotalCurrency 200 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 25 WaitBetweenSpawns 0 Where spawnbot Squad { Tank { Health 40000 Name Tank Speed 75 OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } } WaveSpawn { Name trueboss WaitForAllDead w3 TotalCurrency 100 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 5 WaitBetweenSpawns 0 Where spawnbot_invasion Squad { TFBot { Name "Slow Movement League" Health 19000 Template T_TFBot_Giant_Major_League ClassIcon scout_giant_fast CharacterAttributes { "move speed bonus" 0.4 } } } } WaveSpawn { WaitForAllDead trueboss TotalCurrency 0 TotalCount 5 MaxActive 5 SpawnCount 1 Support 1 WaitBeforeStarting 10 WaitBetweenSpawns 15 Where spawnbot_invasion RandomChoice { TFBot { ClassIcon soldier_armored_backup Health 850 Name "Large Backup Soldier" Scale 1.4 Template T_TFBot_Soldier_Extended_Battalion ItemAttributes { ItemName tf_weapon_rocketlauncher "damage bonus" 1.5 } } TFBot { ClassIcon soldier_armored_conch Health 850 Name "Large Conch Soldier" Scale 1.4 Template T_TFBot_Soldier_Extended_Concheror ItemAttributes { ItemName tf_weapon_rocketlauncher "damage bonus" 1.5 } } } } WaveSpawn { TotalCurrency 0 WaitForAllDead w2 TotalCount 2 MaxActive 2 SpawnCount 1 Support 1 WaitBeforeStarting 30 WaitBetweenSpawns 40 Where spawnbot TFBot { Health 6000 Name "Giant Rampaging Soldier" Class Soldier Skill Expert WeaponRestrictions PrimaryOnly Attributes "MiniBoss" CharacterAttributes { "move speed bonus" 0.4 "damage force reduction" 0.3 "airblast vulnerability multiplier" 0.3 "override footstep sound set" 2 "deploy time increased" 0 } ItemAttributes { ItemName "tf_weapon_rocketlauncher" "mod rage damage boost" 3.5 "mod rage on hit bonus" 35 "faster reload rate" 0 "fire rate bonus" 1.35 } Item "The Cross-Comm Crash Helmet" Item "the killer's kit" Item "the patriot's pouches" Item "veterans attire" Item "Flakcatcher" Item "Public Speaker" ClassIcon soldier_backup_titan ItemAttributes { ItemName "the battalion's backup" "increase buff duration" 2 "mod soldier buff type" 6 } Item "the battalion's backup" } } WaveSpawn { WaitForAllDead w2 Name tank1 TotalCurrency 50 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 35 WaitBetweenSpawns 0 FirstSpawnWarningSound "mvm/mvm_tank_start.wav" DoneWarningSound "mvm/mvm_tank_explode.wav" Where spawnbot_invasion Squad { TFBot { ClassIcon tank Health 4000 Name "Giant Demo-Train" Scale 1.7 Class Demoman Skill Expert WeaponRestrictions MeleeOnly Attributes "MiniBoss" Attributes "UseBossHealthBar" ItemAttributes { ItemName "the splendid screen" "Attack not cancel charge" 1 } ItemAttributes { ItemName "the pain train" "damage bonus" 0.4 "fire rate bonus" 0.80 } CharacterAttributes { "charge time increased" 25 "charge recharge rate increased" 25 "voice pitch scale" 0.01 "damage force reduction" 0.1 "airblast vulnerability multiplier" 0.1 "airblast vertical vulnerability multiplier" 0.1 "move speed bonus" 0.7 } Item "ali baba's wee booties" Item "the splendid screen" Item "the pain train" Item "scotch bonnet" } } } WaveSpawn { WaitForAllDead w2 FirstSpawnWarningSound "vo/mvm_tank_alerts02.mp3" WaitBeforeStarting 35 } WaveSpawn { WaitForAllDead w2 FirstSpawnWarningSound "mvm/mvm_tank_horn.wav" WaitBeforeStarting 40 } WaveSpawn { WaitForAllDead tank1 FirstSpawnWarningSound "vo/mvm_general_destruction04.mp3" } WaveSpawn { WaitForAllDead w2 Name tank2 TotalCurrency 50 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 70 WaitBetweenSpawns 0 FirstSpawnWarningSound "mvm/mvm_tank_start.wav" DoneWarningSound "mvm/mvm_tank_explode.wav" Where spawnbot_invasion Squad { TFBot { ClassIcon tank Health 4000 Name "Giant Demo-Train" Scale 1.7 Class Demoman Skill Expert WeaponRestrictions MeleeOnly Attributes "MiniBoss" Attributes "UseBossHealthBar" ItemAttributes { ItemName "the splendid screen" "Attack not cancel charge" 1 } ItemAttributes { ItemName "the pain train" "damage bonus" 0.4 "fire rate bonus" 0.80 } CharacterAttributes { "charge time increased" 25 "charge recharge rate increased" 25 "voice pitch scale" 0.01 "damage force reduction" 0.1 "airblast vulnerability multiplier" 0.1 "airblast vertical vulnerability multiplier" 0.1 "move speed bonus" 0.7 } Item "ali baba's wee booties" Item "the splendid screen" Item "the pain train" Item "scotch bonnet" } } } WaveSpawn { WaitForAllDead w2 FirstSpawnWarningSound "vo/mvm_tank_alerts03.mp3" WaitBeforeStarting 70 } WaveSpawn { WaitForAllDead w2 FirstSpawnWarningSound "mvm/mvm_tank_horn.wav" WaitBeforeStarting 75 } WaveSpawn { WaitForAllDead tank2 FirstSpawnWarningSound "vo/mvm_general_destruction07.mp3" } WaveSpawn { WaitForAllSpawned truetank Name tank3 TotalCurrency 50 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 10 WaitBetweenSpawns 0 FirstSpawnWarningSound "mvm/mvm_tank_start.wav" DoneWarningSound "mvm/mvm_tank_explode.wav" Where spawnbot_invasion Squad { TFBot { ClassIcon tank Health 4000 Name "Giant Demo-Train" Scale 1.7 Class Demoman Skill Expert WeaponRestrictions MeleeOnly Attributes "MiniBoss" Attributes "UseBossHealthBar" ItemAttributes { ItemName "the splendid screen" "Attack not cancel charge" 1 } ItemAttributes { ItemName "the pain train" "damage bonus" 0.4 "fire rate bonus" 0.80 } CharacterAttributes { "charge time increased" 25 "charge recharge rate increased" 25 "voice pitch scale" 0.01 "damage force reduction" 0.1 "airblast vulnerability multiplier" 0.1 "airblast vertical vulnerability multiplier" 0.1 "move speed bonus" 0.7 } Item "ali baba's wee booties" Item "the splendid screen" Item "the pain train" Item "scotch bonnet" } } } WaveSpawn { WaitForAllSpawned truetank FirstSpawnWarningSound "vo/mvm_tank_alerts09.mp3" WaitBeforeStarting 10 } WaveSpawn { WaitForAllSpawned truetank FirstSpawnWarningSound "mvm/mvm_tank_horn.wav" WaitBeforeStarting 15 } WaveSpawn { WaitForAllDead tank3 FirstSpawnWarningSound "vo/mvm_general_destruction08.mp3" } WaveSpawn { WaitForAllDead w4 WaitBeforeStarting 0 WaitBetweenSpawns 0 FirstSpawnWarningSound "ui/halloween_boss_player_becomes_it.wav" } WaveSpawn { WaitBeforeStarting 0 WaitBetweenSpawns 0 FirstSpawnWarningSound "ui/gamestartup19.mp3" } WaveSpawn { WaitForAllDead w3 WaitBeforeStarting 5 WaitBetweenSpawns 0 FirstSpawnWarningSound "ui/gamestartup5.mp3" } } Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name w1 TotalCurrency 200 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 30 WaitBetweenSpawns 10 Where spawnbot Squad { TFBot { ClassIcon demo_d Health 40000 Name "Giant Eternal Demoman" Scale 1.7 Class Demoman Skill Expert WeaponRestrictions PrimaryOnly Attributes "MiniBoss" Attributes "UseBossHealthBar" Attributes "HoldFireUntilFullReload" ItemAttributes { ItemName tf_weapon_grenadelauncher "fire rate bonus" 0.2 "faster reload rate" 0.3 "clip size penalty" 3.0 "Projectile speed increased" 1.5 "damage bonus" 1.75 "damage causes airblast" 1 "mod stun waist high airborne" 1 } CharacterAttributes { "health regen" 25 "damage force reduction" 0.1 "airblast vulnerability multiplier" 0.1 "override footstep sound set" 4 "airblast vertical vulnerability multiplier" 0.1 "rage giving scale" 0.1 "move speed bonus" 0.3 } Item "tam o'shanter" Item "the battery bandolier" } } } WaveSpawn { TotalCurrency 300 TotalCount 120 MaxActive 8 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 3.5 Support 1 Where spawnbot_invasion FirstSpawnWarningSound "vo/mvm_bomb_alerts02.mp3" Squad { TFBot { ClassIcon heavy Health 300 Name "Heavy" Class HeavyWeapons Skill Hard WeaponRestrictions PrimaryOnly } } } WaveSpawn { TotalCurrency 0 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 20 WaitBetweenSpawns 55 Support 1 Where spawnbot Squad { TFBot { ClassIcon heavy_deflector_push Health 5000 Name "Giant Eternal Minion" Class HeavyWeapons Skill Expert WeaponRestrictions PrimaryOnly Attributes "MiniBoss" ItemAttributes { ItemName tf_weapon_minigun "damage bonus" 1.75 "attack projectiles" 2 "heal on kill" 5000 "damage causes airblast" 1 } CharacterAttributes { "move speed bonus" 0.40 "damage force reduction" 0.1 "airblast vulnerability multiplier" 0.1 "override footstep sound set" 2 } Item "der maschinensoldaten-helm" Item "bone-cut belt" } } } WaveSpawn { TotalCurrency 200 Name s7 WaitForAllDead w1 TotalCount 3 MaxActive 3 SpawnCount 1 WaitBeforeStarting 15 WaitBetweenSpawns 15 Where spawnbot Squad { TFBot { ClassIcon soldier_d Health 7777 Name "Giant Reaper" Scale 1.7 Class Soldier Skill Expert WeaponRestrictions PrimaryOnly Attributes "MiniBoss" Attributes "AlwaysCrit" ItemAttributes { ItemName tf_weapon_rocketlauncher "damage bonus" 2.2 "faster reload rate" 0.2 "fire rate bonus" 0.1 "Projectile speed increased" 1.9 "projectile spread angle penalty" 7 } CharacterAttributes { "health regen" 25 "damage force reduction" 0.1 "airblast vulnerability multiplier" 0.1 "airblast vertical vulnerability multiplier" 0.1 "rage giving scale" 0.1 "move speed bonus" 0.35 "override footstep sound set" 3 } Item "the infernal impaler" Item "the hornblower" } } } WaveSpawn { WaitForAllDead w1 TotalCurrency 100 TotalCount 100 MaxActive 8 SpawnCount 2 WaitBeforeStarting 8 WaitBetweenSpawns 16 Where spawnbot Support 1 TFBot { ClassIcon soldier_stun Health 500 Name "Corrupted Rocketer" Scale 1.0 Class Soldier Skill Hard WeaponRestrictions PrimaryOnly Attributes AlwaysCrit ItemAttributes { ItemName "festive rocket launcher 2011" "fire rate bonus" 1.25 "faster reload rate" 0.8 "damage bonus" 1.25 "rocket specialist" 1 } CharacterAttributes { "health regen" 3 } Item "festive rocket launcher 2011" Item "ghoul gibbin' gear" Item "tipped lid" } } WaveSpawn { Name tank1 TotalCurrency 100 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 35 WaitBetweenSpawns 0 FirstSpawnWarningSound "mvm/mvm_tank_start.wav" DoneWarningSound "mvm/mvm_tank_explode.wav" Where spawnbot_invasion Squad { TFBot { ClassIcon tank Health 4000 Name "Giant Demo-Train" Scale 1.7 Class Demoman Skill Expert WeaponRestrictions MeleeOnly Attributes "MiniBoss" Attributes "UseBossHealthBar" ItemAttributes { ItemName "the splendid screen" "Attack not cancel charge" 1 } ItemAttributes { ItemName "the pain train" "damage bonus" 0.4 "fire rate bonus" 0.80 } CharacterAttributes { "charge time increased" 25 "charge recharge rate increased" 25 "voice pitch scale" 0.01 "damage force reduction" 0.1 "airblast vulnerability multiplier" 0.1 "airblast vertical vulnerability multiplier" 0.1 "move speed bonus" 0.7 } Item "ali baba's wee booties" Item "the splendid screen" Item "the pain train" Item "scotch bonnet" } } } WaveSpawn { FirstSpawnWarningSound "vo/mvm_tank_alerts02.mp3" WaitBeforeStarting 35 } WaveSpawn { FirstSpawnWarningSound "mvm/mvm_tank_horn.wav" WaitBeforeStarting 40 } WaveSpawn { WaitForAllDead tank1 FirstSpawnWarningSound "vo/mvm_general_destruction04.mp3" } WaveSpawn { Name tank2 TotalCurrency 100 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 70 WaitBetweenSpawns 0 FirstSpawnWarningSound "mvm/mvm_tank_start.wav" DoneWarningSound "mvm/mvm_tank_explode.wav" Where spawnbot_invasion Squad { TFBot { ClassIcon tank Health 4000 Name "Giant Demo-Train" Scale 1.7 Class Demoman Skill Expert WeaponRestrictions MeleeOnly Attributes "MiniBoss" Attributes "UseBossHealthBar" ItemAttributes { ItemName "the splendid screen" "Attack not cancel charge" 1 } ItemAttributes { ItemName "the pain train" "damage bonus" 0.4 "fire rate bonus" 0.80 } CharacterAttributes { "charge time increased" 25 "charge recharge rate increased" 25 "voice pitch scale" 0.01 "damage force reduction" 0.1 "airblast vulnerability multiplier" 0.1 "airblast vertical vulnerability multiplier" 0.1 "move speed bonus" 0.7 } Item "ali baba's wee booties" Item "the splendid screen" Item "the pain train" Item "scotch bonnet" } } } WaveSpawn { FirstSpawnWarningSound "vo/mvm_tank_alerts03.mp3" WaitBeforeStarting 70 } WaveSpawn { FirstSpawnWarningSound "mvm/mvm_tank_horn.wav" WaitBeforeStarting 75 } WaveSpawn { WaitForAllDead tank2 FirstSpawnWarningSound "vo/mvm_general_destruction07.mp3" } WaveSpawn { Name tank3 TotalCurrency 100 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 105 WaitBetweenSpawns 0 FirstSpawnWarningSound "mvm/mvm_tank_start.wav" DoneWarningSound "mvm/mvm_tank_explode.wav" Where spawnbot_invasion Squad { TFBot { ClassIcon tank Health 4000 Name "Giant Demo-Train" Scale 1.7 Class Demoman Skill Expert WeaponRestrictions MeleeOnly Attributes "MiniBoss" Attributes "UseBossHealthBar" ItemAttributes { ItemName "the splendid screen" "Attack not cancel charge" 1 } ItemAttributes { ItemName "the pain train" "damage bonus" 0.4 "fire rate bonus" 0.80 } CharacterAttributes { "charge time increased" 25 "charge recharge rate increased" 25 "voice pitch scale" 0.01 "damage force reduction" 0.1 "airblast vulnerability multiplier" 0.1 "airblast vertical vulnerability multiplier" 0.1 "move speed bonus" 0.7 } Item "ali baba's wee booties" Item "the splendid screen" Item "the pain train" Item "scotch bonnet" } } } WaveSpawn { FirstSpawnWarningSound "vo/mvm_tank_alerts09.mp3" WaitBeforeStarting 105 } WaveSpawn { FirstSpawnWarningSound "mvm/mvm_tank_horn.wav" WaitBeforeStarting 110 } WaveSpawn { WaitForAllDead tank3 FirstSpawnWarningSound "vo/mvm_general_destruction08.mp3" } WaveSpawn { WaitForAllDead s7 WaitBeforeStarting 0 WaitBetweenSpawns 0 FirstSpawnWarningSound "mvm/mvm_bomb_warning.wav" } WaveSpawn { WaitBeforeStarting 30 WaitBetweenSpawns 0 FirstSpawnWarningSound "ui/gamestartup9.mp3" } } } //This file has been generated by http://mvm.tf