#base robot_standard.pop #base robot_giant.pop #base robot_underground.pop WaveSchedule { StartingCurrency 800 RespawnWaveTime 3 FixedRespawnWaveTime no CanBotsAttackWhileInSpawnRoom no Advanced 1 Mission { Where spawnbot_side Objective DestroySentries InitialCooldown 30 BeginAtWave 1 RunForThisManyWaves 6 CooldownTime 30 DesiredCount 1 TFBot { Template T_TFBot_SentryBuster } } Mission { Where spawnbot_side Objective Engineer InitialCooldown 30 BeginAtWave 2 RunForThisManyWaves 1 CooldownTime 60 DesiredCount 1 TFBot { Template T_TFBot_Engineer_Sentry_Battle_TeleIn Item "The Data Mining Light" Attributes TeleportToHint } } Mission { Where spawnbot_mission_sniper Objective Sniper InitialCooldown 25 BeginAtWave 3 RunForThisManyWaves 1 CooldownTime 40 DesiredCount 2 TFBot { Template T_TFBot_Sniper_Camper } } Mission { Where spawnbot_mission_sniper Objective Sniper InitialCooldown 30 BeginAtWave 4 RunForThisManyWaves 1 CooldownTime 30 DesiredCount 3 TFBot { Template T_TFBot_Sniper_Sydney_Sleeper MaxVisionRange 3000 } } Mission { Where spawnbot_side Objective Engineer InitialCooldown 25 BeginAtWave 4 RunForThisManyWaves 1 CooldownTime 60 DesiredCount 1 TFBot { Template T_TFBot_Engineer_Sentry_Teleporter Item "The Data Mining Light" Attributes TeleportToHint TeleportWhere spawnbot TeleportWhere spawnbot_invasion TeleportWhere spawnbot_side } } Mission { Where spawnbot_mission_spy Objective Spy InitialCooldown 40 BeginAtWave 5 RunForThisManyWaves 1 CooldownTime 30 DesiredCount 2 TFBot { Template T_TFBot_Spy_Kunai } } Mission { Where spawnbot_side Objective Engineer InitialCooldown 10 BeginAtWave 6 RunForThisManyWaves 1 CooldownTime 60 DesiredCount 2 TFBot { Template T_TFBot_Engineer_Sentry_Battle_TeleIn Item "The Data Mining Light" } } Wave { StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } Sound "announcer.incomingmob" WaitWhenDone 65 Checkpoint Yes WaveSpawn { Where spawnbot Name "w1_01" TotalCount 24 MaxActive 12 SpawnCount 4 WaitBeforeStarting 0 WaitBetweenSpawns 6 TotalCurrency 125 TFBot { Class Scout Skill Normal WeaponRestrictions PrimaryOnly } } WaveSpawn { Where spawnbot Name "w1_01" TotalCount 30 MaxActive 10 SpawnCount 5 WaitBeforeStarting 6 WaitBetweenSpawns 8 TotalCurrency 125 TFBot { Class Pyro Skill Hard WeaponRestrictions PrimaryOnly } } WaveSpawn { Where spawnbot_side Name "w1_02" TotalCount 24 MaxActive 12 SpawnCount 6 WaitForAllSpawned "w1_01" WaitBeforeStarting 3 WaitBetweenSpawns 8 TotalCurrency 125 TFBot { Class Scout Skill Hard WeaponRestrictions MeleeOnly } } WaveSpawn { Where spawnbot_side Name "w1_02" TotalCount 20 MaxActive 12 SpawnCount 4 WaitForAllSpawned "w1_01" WaitBeforeStarting 5 WaitBetweenSpawns 8 TotalCurrency 150 TFBot { Class Demoman Skill Hard WeaponRestrictions PrimaryOnly Tag nav_prefer_flank_back Tag nav_prefer_flank_front } } WaveSpawn { Where spawnbot Name "w1_03" TotalCount 6 MaxActive 6 SpawnCount 3 WaitForAllSpawned "w1_02" WaitBeforeStarting 20 WaitBetweenSpawns 35 TotalCurrency 150 Squad { TFBot { Template T_TFBot_Giant_Soldier_SlowBarrage Skill Hard Tag nav_prefer_main_back Tag nav_prefer_main_front } TFBot { Template T_TFBot_Soldier_Extended_Battalion Skill Normal } TFBot { Template T_TFBot_Soldier_Extended_Battalion Skill Normal } } } WaveSpawn { Where spawnbot Name "w1_03" TotalCount 24 MaxActive 12 SpawnCount 6 WaitForAllDead "w1_02" WaitBeforeStarting 5 WaitBetweenSpawns 8 TotalCurrency 125 TFBot { Template T_TFBot_Heavy_Shotgun_NoAttributes Tag nav_prefer_main_back Tag nav_prefer_main_front } } } Wave { StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } Sound "announcer.incomingmob" WaitWhenDone 65 Checkpoint Yes WaveSpawn { Where spawnbot Name "w2_01" TotalCount 36 MaxActive 12 SpawnCount 4 WaitBeforeStarting 0 WaitBetweenSpawns 8 TotalCurrency 100 TFBot { Class Soldier Skill Hard WeaponRestrictions PrimaryOnly Tag nav_prefer_flank_front } } WaveSpawn { Where spawnbot Name "w2_01" TotalCount 24 MaxActive 12 SpawnCount 4 WaitBeforeStarting 4 WaitBetweenSpawns 7 TotalCurrency 100 TFBot { Template T_TFBot_Heavy_Gnome_PointNShoot Tag nav_prefer_main_back Tag nav_prefer_main_front } } WaveSpawn { Where spawnbot_invasion Name "w2_02_a" TotalCount 30 MaxActive 10 SpawnCount 5 WaitForAllSpawned "w2_01" WaitBeforeStarting 5 WaitBetweenSpawns 7 TotalCurrency 100 TFBot { Template T_TFBot_Scout_FAN Skill Hard Tag nav_prefer_main_back Tag nav_prefer_main_front } } WaveSpawn { Name "w2_tank" TotalCount 2 MaxActive 2 SpawnCount 1 WaitForAllDead "w2_01" WaitBeforeStarting 5 WaitBetweenSpawns 60 TotalCurrency 200 Tank { Health 15000 Speed 75 StartingPathTrackNode boss_path_1 Skin 0 OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } WaveSpawn { Where spawnbot Name "w2_02_b" TotalCount 2 MaxActive 2 SpawnCount 1 WaitForAllDead "w2_01" WaitBeforeStarting 15 WaitBetweenSpawns 30 TotalCurrency 200 Squad { TFBot { Template T_TFBot_Giant_Soldier_Extended_Concheror Tag nav_prefer_main_back Tag nav_prefer_main_front } TFBot { Template T_TFBot_Giant_Medic_Regen WeaponRestrictions SecondaryOnly } } } WaveSpawn { Where spawnbot_invasion Name "w2_03" TotalCount 24 MaxActive 12 SpawnCount 4 WaitForAllSpawned "w2_02_b" WaitBeforeStarting 20 WaitBetweenSpawns 6 TotalCurrency 100 TFBot { Template T_TFBot_Heavy_Gnome_PointNShoot Skill Expert Tag nav_prefer_main_front } } WaveSpawn { Where spawnbot_side Name "w2_support_a" TotalCount 12 MaxActive 6 SpawnCount 3 WaitForAllDead "w2_02_a" WaitBeforeStarting 2 WaitBetweenSpawns 15 TotalCurrency 0 Support 1 TFBot { Template T_TFBot_Demoman_Excavation_Rapid Skill Expert Tag nav_prefer_main_back Tag nav_prefer_main_front } } } Wave { StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } Sound "announcer.incomingmob" WaitWhenDone 65 Checkpoint Yes WaveSpawn { Where spawnbot Name "w3_01_a" TotalCount 15 MaxActive 10 SpawnCount 5 WaitBeforeStarting 0 WaitBetweenSpawns 45 TotalCurrency 150 Squad { TFBot { Template T_TFBot_Giant_Soldier_Extended_Buff_Banner Tag nav_prefer_flank_back Tag nav_prefer_main_front } TFBot { Class Heavyweapons Skill Hard WeaponRestrictions PrimaryOnly } TFBot { Class Heavyweapons Skill Hard WeaponRestrictions PrimaryOnly } TFBot { Class Heavyweapons Skill Hard WeaponRestrictions PrimaryOnly } TFBot { Class Heavyweapons Skill Hard WeaponRestrictions PrimaryOnly } } } WaveSpawn { Where spawnbot_side Name "w3_01_b" TotalCount 40 MaxActive 16 SpawnCount 4 WaitBeforeStarting 15 WaitBetweenSpawns 8 TotalCurrency 150 TFBot { Template T_TFBot_Scout_Jumping_Sandman Name "Jumping Sandman Scout" } } WaveSpawn { Where spawnbot Name "w3_01_c" TotalCount 3 MaxActive 2 SpawnCount 1 WaitBeforeStarting 20 WaitBetweenSpawns 20 TotalCurrency 50 TFBot { Template T_TFBot_Giant_Scout_FAN Name "Giant FAN Scout" Tag nav_prefer_main_back Tag nav_prefer_main_front } } WaveSpawn { Where spawnbot_invasion Name "w3_02_a" TotalCount 50 MaxActive 15 SpawnCount 5 WaitForAllDead "w3_01_b" WaitBeforeStarting 10 WaitBetweenSpawns 10 TotalCurrency 200 Squad { TFBot { Template T_TFBot_Demoman_Excavation Skill Expert Tag nav_prefer_flank_back Tag nav_prefer_main_front } TFBot { Template T_TFBot_Demoman_Excavation Skill Expert Tag nav_prefer_flank_back Tag nav_prefer_main_front } TFBot { Template T_TFBot_Demo_Burst Tag nav_prefer_flank_back Tag nav_prefer_main_front } TFBot { Template T_TFBot_Demo_Burst Tag nav_prefer_flank_back Tag nav_prefer_main_front } TFBot { Template T_TFBot_Demo_Burst Tag nav_prefer_flank_back Tag nav_prefer_main_front } } } WaveSpawn { Where spawnbot_side Name "w3_02_b" TotalCount 12 MaxActive 8 SpawnCount 4 WaitForAllDead "w3_01_b" WaitBeforeStarting 5 WaitBetweenSpawns 35 TotalCurrency 150 Squad { TFBot { Template T_TFBot_Giant_Demo_Burst Name "Giant Burst Fire Demoman" Tag nav_prefer_flank_front Tag nav_prefer_main_back } TFBot { Template T_TFBot_Medic_SlowRecharge WeaponRestrictions SecondaryOnly } TFBot { Template T_TFBot_Medic_SlowRecharge WeaponRestrictions SecondaryOnly } TFBot { Template T_TFBot_Medic_SlowRecharge WeaponRestrictions SecondaryOnly } } } } Wave { StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } Sound "announcer.incomingmob" WaitWhenDone 65 Checkpoint Yes WaveSpawn { Where spawnbot Name "w4_01_a" TotalCount 4 MaxActive 1 SpawnCount 1 WaitBeforeStarting 5 WaitBetweenSpawns 20 TotalCurrency 100 TFBot { Template T_TFBot_Giant_Soldier_Miner Tag nav_prefer_flank_back Tag nav_prefer_flank_front } } WaveSpawn { Where spawnbot_invasion Name "w4_01_b" TotalCount 36 MaxActive 12 SpawnCount 6 WaitBeforeStarting 0 WaitBetweenSpawns 8 TotalCurrency 100 TFBot { Template T_TFBot_ScorchShot Name "Pusher Pyro" Attributes AlwaysCrit } } WaveSpawn { Where spawnbot Name "w4_02_a" TotalCount 4 MaxActive 1 SpawnCount 1 WaitForAllSpawned "w4_01_a" WaitBeforeStarting 20 WaitBetweenSpawns 20 TotalCurrency 100 TFBot { Template T_TFBot_Giant_Soldier_Miner Tag nav_prefer_flank_back Tag nav_prefer_flank_front } } WaveSpawn { Where spawnbot Name "w4_02_b" TotalCount 12 MaxActive 6 SpawnCount 3 WaitForAllDead "w4_01_b" WaitBeforeStarting 20 WaitBetweenSpawns 15 TotalCurrency 100 TFBot { Template T_TFBot_Scout_Shortstop Skill Normal } } WaveSpawn { Where spawnbot_side Name "w4_02_c" TotalCount 24 MaxActive 6 SpawnCount 3 WaitForAllDead "w4_01_b" WaitBeforeStarting 10 WaitBetweenSpawns 12 TotalCurrency 100 TFBot { Class Heavyweapons Skill Hard WeaponRestrictions PrimaryOnly } } WaveSpawn { Where spawnbot_invasion Name "w4_03_a" TotalCount 30 MaxActive 10 SpawnCount 5 WaitForAllSpawned "w4_02_c" WaitBeforeStarting 5 WaitBetweenSpawns 15 TotalCurrency 100 TFBot { Class Soldier Skill Hard Tag nav_prefer_main_back Tag nav_prefer_main_front } } WaveSpawn { Where spawnbot_giant Name "w4_03_b" TotalCount 20 MaxActive 10 SpawnCount 5 WaitForAllSpawned "w4_02_c" WaitBeforeStarting 20 WaitBetweenSpawns 30 TotalCurrency 100 Squad { TFBot { Template T_TFBot_Giant_Soldier_RocketPush Skill Expert Tag nav_prefer_flank_back Tag nav_prefer_flank_front } TFBot { Template T_TFBot_Medic_QuickUber Skill Expert } TFBot { Template T_TFBot_Medic_QuickUber Skill Expert } TFBot { Template T_TFBot_Soldier_Extended_Buff_Banner Skill Hard } TFBot { Template T_TFBot_Soldier_Extended_Buff_Banner Skill Hard } } } WaveSpawn { Name "w4_tank_a" TotalCount 1 MaxActive 1 SpawnCount 1 WaitForAllSpawned "w4_02_c" WaitBeforeStarting 20 TotalCurrency 100 Tank { Health 25000 Speed 75 StartingPathTrackNode boss_path_1 Skin 1 OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } } Wave { StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } Sound "announcer.incomingmob" WaitWhenDone 65 Checkpoint Yes WaveSpawn { Where spawnbot_invasion Name "w5_01_a" TotalCount 50 MaxActive 10 SpawnCount 10 WaitBeforeStarting 0 WaitBetweenSpawns 8 TotalCurrency 100 TFBot { Template T_TFBot_Soldier_Miner Attributes AlwaysCrit } } WaveSpawn { Where spawnbot Name "w5_01_b" TotalCount 4 MaxActive 4 SpawnCount 2 WaitBeforeStarting 10 WaitBetweenSpawns 30 TotalCurrency 200 Squad { TFBot { Template T_TFBot_Giant_Heavy_Booster Skill Expert Health 3000 Tag nav_prefer_main_back Tag nav_prefer_main_front } TFBot { Template T_TFBot_Giant_Medic Skill Expert } } } WaveSpawn { Name "w5_tank_a" TotalCount 2 MaxActive 1 SpawnCount 1 WaitForAllSpawned "w5_01_b" WaitBeforeStarting 20 WaitBetweenSpawns 10 TotalCurrency 200 Tank { Health 30000 Speed 75 StartingPathTrackNode boss_path_1 Skin 1 OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } WaveSpawn { Where spawnbot Name "w5_02_a" TotalCount 24 MaxActive 10 SpawnCount 5 WaitForAllDead "w5_01_a" WaitBeforeStarting 2 WaitBetweenSpawns 12 TotalCurrency 100 TFBot { Class Pyro Skill Hard WeaponRestrictions PrimaryOnly Tag nav_prefer_main_back Tag nav_prefer_main_front Attributes AlwaysCrit } } WaveSpawn { Where spawnbot Name "w5_03_b" TotalCount 24 MaxActive 8 SpawnCount 4 WaitForAllDead "w5_01_b" WaitBeforeStarting 5 WaitBetweenSpawns 15 TotalCurrency 100 TFBot { Template T_TFBot_Heavy_Deflector Skill Hard Tag nav_prefer_flank_front Tag nav_prefer_main_back } } WaveSpawn { Where spawnbot Name "w5_03_c" TotalCount 4 MaxActive 2 SpawnCount 1 WaitForAllDead "w5_01_b" WaitBeforeStarting 2 WaitBetweenSpawns 25 TotalCurrency 200 TFBot { Template T_TFBot_Giant_Soldier_Spammer Skill Hard Tag nav_prefer_main_back Tag nav_prefer_main_front } } WaveSpawn { Where spawnbot_side Name "w5_support_a" TotalCount 24 MaxActive 12 SpawnCount 4 WaitBeforeStarting 20 WaitBetweenSpawns 25 TotalCurrency 100 Support 1 TFBot { Class Soldier Skill Normal WeaponRestrictions PrimaryOnly } } } Wave { StartWaveOutput { Target wave_start_relay_boss Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } Sound "announcer.incomingmob" WaitWhenDone 65 Checkpoint Yes WaveSpawn { Where spawnbot Name "w6_01_a" TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 0 TotalCurrency 0 TFBot { Template T_TFBot_Chief_Soldier_Excavation_MK1 Tag nav_prefer_main_back Tag nav_prefer_main_front } } WaveSpawn { Where spawnbot Name "w6_support_a" TotalCount 32 MaxActive 8 SpawnCount 4 WaitBeforeStarting 5 WaitBetweenSpawns 25 TotalCurrency 0 Support 1 Squad { TFBot { Template T_TFBot_Soldier_Extended_Battalion Skill Expert Tag nav_prefer_main_back Tag nav_prefer_main_front } TFBot { Template T_TFBot_Soldier_Extended_Battalion Skill Expert Tag nav_prefer_main_back Tag nav_prefer_main_front } } } WaveSpawn { Where spawnbot_invasion Name "w6_support_b" TotalCount 32 MaxActive 8 SpawnCount 4 WaitBeforeStarting 5 WaitBetweenSpawns 15 TotalCurrency 0 Support 1 Squad { TFBot { Template T_TFBot_Heavy_Gnome_PointNShoot Skill Expert Tag nav_prefer_flank_back Tag nav_prefer_flank_front } TFBot { Template T_TFBot_Heavy_Gnome_PointNShoot Skill Expert Tag nav_prefer_flank_back Tag nav_prefer_flank_front } TFBot { Template T_TFBot_Heavy_Gnome_PointNShoot Skill Expert Tag nav_prefer_flank_back Tag nav_prefer_flank_front } TFBot { Template T_TFBot_Heavy_Gnome_PointNShoot Skill Expert Tag nav_prefer_flank_back Tag nav_prefer_flank_front } } } WaveSpawn { Where spawnbot Name "w6_support_c" TotalCount 32 MaxActive 6 SpawnCount 3 WaitBeforeStarting 5 WaitBetweenSpawns 15 TotalCurrency 0 Support 1 TFBot { Class Pyro Skill Expert Attributes AlwaysFireWeapon } } } }