#base robot_giant.pop #base robot_standard.pop //Quartz Quadrant: ADV mission for Underground By:Retrowave //Also another mission with a Sonic CD reference lel. // Steam Link: https://steamcommunity.com/id/TF2Outrun/ // Spawns: //spawnbot //spawnbot_mission_spy //spawnbot_mission_sniper //spawnbot_giant //spawnbot_side //spawnbot_giant_side. //spawnbot_invasion //TANK SPAWNS //boss_path_1 //Flanker paths //nav_prefer_flank_left //nav_prefer_flank_right //RELAYS //wave_start_relay //wave_start_relay_endurance //wave_finished_relay WaveSchedule { Templates { T_TFBot_M_M_M { Class Soldier Name "Marshal Mineral Masher" ClassIcon soldier_libertylauncher_upsidedown Health 22500 Skill Expert Scale 1.7 WeaponRestrictions PrimaryOnly Attributes MiniBoss Attributes HoldFireUntilFullReload //Attributes AlwaysCrit Attributes UseBossHealthBar Item "Potato Hat" Item "Lord Cockswain's Novelty Mutton Chops and Pipe" Item "Fancy Dress Uniform" Item "The Liberty Launcher" Item "The Gunboats" ItemAttributes { ItemName "The Liberty Launcher" "damage causes airblast" 1 "damage bonus" 1 "fire rate bonus" 0.001 "clip size upgrade atomic" -2 "faster reload rate" 0.2 "Blast radius decreased" 1.2 "projectile spread angle penalty" 2 "Projectile speed increased" 1.4 "apply z velocity on damage" -150 "apply look velocity on damage" -520 } CharacterAttributes { "health regen" 69 "move speed bonus" 0.5 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 "override footstep sound set" 3 "airblast vertical vulnerability multiplier" 0.1 "rage giving scale" 0.1 "damage force reduction" 0 } } T_TFBot_Scout_Chief { Class Scout Name "Metallic Jeremy" ClassIcon scout_stun_mark_titan Skill Expert Health 22500 Item "Death Racer's Helmet" Item "The Bruiser's Bandanna" Item "The Triple Jumper" Item "The Sandman" WeaponRestrictions MeleeOnly Attributes UseBossHealthBar Attributes MiniBoss ItemAttributes { ItemName "The Sandman" "effect bar recharge rate increased" 0.1 "max health additive penalty" -0 "damage bonus" 1.25 "fire rate penalty" 1.1 "melee range multiplier" 1.25 "mark for death" 1 } CharacterAttributes { "move speed bonus" 1 "airblast vulnerability multiplier" 0.1 "airblast vertical vulnerability multiplier" 0.2 "damage force reduction" 0.2 "rage giving scale" 0.1 "cancel falling damage" 1 } } } StartingCurrency 1200 RespawnWaveTime 3 FixedRespawnWaveTime Yes CanBotsAttackWhileInSpawnRoom no Mission // Sentry Busters { Objective DestroySentries Where spawnbot_side BeginAtWave 1 RunForThisManyWaves 1 InitialCooldown 1 CooldownTime 1 DesiredCount 1 TFBot { Template T_TFBot_SentryBuster Item "The Data Mining Light" Item "EOTL_demopants" Name "Miner Buster" Tag bot_giant CharacterAttributes { "head scale" 3 "torso scale" 0.2 "voice pitch scale" 1.5 } } } Mission { Where spawnbot_mission_sniper Objective Sniper BeginAtWave 1 RunForThisManyWaves 1 InitialCooldown 20 CooldownTime 20 DesiredCount 2 TFBot { Class Demoman Skill Hard ClassIcon demo_targe_nys Name "Hybrid Knight" Item "the chargin' targe" Item "the eyelander" Item "The Hat With No Name" ItemAttributes { ItemName "tf_weapon_grenadelauncher" "faster reload rate" -0.4 } CharacterAttributes { "deploy time decreased" 0.3 } } } Mission { Objective Sniper InitialCooldown 40 Where spawnbot_mission_sniper BeginAtWave 2 RunForThisManyWaves 1 DesiredCount 2 CooldownTime 30 TFBot { Template T_TFBot_Sniper Name "Hitmann" Item "The AWPer Hand" Item "The Dread Hiding Hood" Item "The Snow Scoper" Item "The Triggerman's Tacticals" } } Mission { Objective Sniper InitialCooldown 40 Where spawnbot_mission_sniper BeginAtWave 3 RunForThisManyWaves 1 DesiredCount 2 CooldownTime 30 TFBot { Template T_TFBot_Sniper_Razorback Item "The Doublecross-Comm" Item "The Hat With No Name" } } Mission { Objective Spy InitialCooldown 40 Where spawnbot_mission_spy BeginAtWave 4 RunForThisManyWaves 1 DesiredCount 1 CooldownTime 30 TFBot { Class Spy Name "Ice Fairy Spy" Skill Hard Health 125 Item "Upgradeable TF_WEAPON_REVOLVER" Item "The Spy-cicle" Item "The Brutal Bouffant" Item "The Grand Duchess Fairy Wings" ItemAttributes { ItemName "The Brutal Bouffant" "set item tint rgb" 5801378 } CharacterAttributes { "cannot pick up intelligence" 1 } } } Mission { Objective Engineer InitialCooldown 30 Where spawnbot_side BeginAtWave 4 RunForThisManyWaves 1 CooldownTime 90 DesiredCount 1 TFBot { Template T_TFBot_Engineer_Sentry_Tele_Battle Name "Teleporter Engineer" Item "Lo-Fi Longwave" Item "Cargo Constructor" Item "The Texas Half-Pants" ClassIcon engineer_battle TeleportWhere spawnbot TeleportWhere spawnbot_side } } Mission { Objective Spy InitialCooldown 40 Where spawnbot_mission_spy BeginAtWave 5 RunForThisManyWaves 1 DesiredCount 1 CooldownTime 30 TFBot { Class Spy Name "Tactical Espionage" Skill Hard Health 125 Item "Upgradeable TF_WEAPON_REVOLVER" Item "Your Eternal Reward" Item "The Deep Cover Operator" CharacterAttributes { "cannot pick up intelligence" 1 } } } Mission { Objective Engineer InitialCooldown 45 Where spawnbot_side BeginAtWave 5 RunForThisManyWaves 1 CooldownTime 60 DesiredCount 1 TFBot { Template T_TFBot_Engineer_Sentry_Tele_Battle Name "Teleporter Engineer" Item "Lo-Fi Longwave" Item "Cargo Constructor" Item "The Texas Half-Pants" ClassIcon engineer_battle TeleportWhere spawnbot_giant TeleportWhere spawnbot_giant_side } } Mission { Objective Spy InitialCooldown 40 Where spawnbot_mission_spy BeginAtWave 6 RunForThisManyWaves 1 DesiredCount 1 CooldownTime 30 TFBot { Class Spy Name "Tactical Espionage" Skill Hard Health 125 Item "Upgradeable TF_WEAPON_REVOLVER" Item "Your Eternal Reward" Item "The Deep Cover Operator" CharacterAttributes { "cannot pick up intelligence" 1 } } } Mission { Objective Sniper InitialCooldown 35 Where spawnbot_mission_sniper BeginAtWave 6 RunForThisManyWaves 1 DesiredCount 2 CooldownTime 30 TFBot { Template T_TFBot_Sniper_Razorback ClassIcon sniper_machina_nys Item "The Machina" Name "Red Eyed Lunatic" Item "TTG Max Hat" Skill Hard CharacterAttributes { "SRifle Charge rate increased" 0.8 "projectile penetration" 1 } } } Mission { Objective Spy InitialCooldown 10 Where spawnbot_mission_spy BeginAtWave 7 RunForThisManyWaves 1 DesiredCount 2 CooldownTime 30 TFBot { Class Spy Name "Sans" Skill Hard Health 125 Item "Upgradeable TF_WEAPON_REVOLVER" Item "Conniver's Kunai" Item "The Dead Head" Item "Robin Walkers" CharacterAttributes { "cannot pick up intelligence" 1 } } } Mission { Objective Engineer InitialCooldown 20 Where spawnbot_side BeginAtWave 7 RunForThisManyWaves 1 CooldownTime 35 DesiredCount 1 TFBot { Template T_TFBot_Engineer_Sentry_Battle Name "Quote" Item "The Brand Loyalist" CharacterAttributes { "health regen" 1 } } } Mission { Objective Sniper InitialCooldown 30 Where spawnbot_mission_sniper BeginAtWave 7 RunForThisManyWaves 1 DesiredCount 2 CooldownTime 30 TFBot { Template T_TFBot_Sniper_Razorback ClassIcon sniper_machina_nys Item "The Machina" Name "Machina Sniper" Item "The Deus Specs" Item "Your Worst Nightmare" Skill Hard CharacterAttributes { "SRifle Charge rate increased" 0.8 "projectile penetration" 1 } } } Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name wave1a TotalCurrency 100 TotalCount 3 MaxActive 2 SpawnCount 1 WaitBetweenSpawns 15 WaitBeforeStarting 0 Where spawnbot_giant TFBot { Template T_TFBot_Giant_Pyro Item "The Backburner" Name "Giant Backburner Pyro" ClassIcon pyro_backburner_nys ItemAttributes { ItemName "The Backburner" "airblast disabled" 1 } Item "Prehistoric Pullover" } } WaveSpawn { Name wave1b WaitForAllSpawned wave1a TotalCurrency 100 TotalCount 3 MaxActive 2 SpawnCount 1 WaitBetweenSpawns 15 WaitBeforeStarting 15 Where spawnbot_giant TFBot { Class Sniper Name "Giant SMG Sniper" Skill Normal Health 3300 ClassIcon sniper_smg_tind Attributes MiniBoss WeaponRestrictions SecondaryOnly Item "The Anger" Item "Down Under Duster" Item "teufort_smg_teamsprayer" ItemAttributes { ItemName "teufort_smg_teamsprayer" "clip size bonus" 3 "fire rate bonus" 0.5 "set_item_texture_wear" 0.2 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.6 "airblast vulnerability multiplier" 0.6 "override footstep sound set" 3 } } } WaveSpawn { Name wave1c WaitForAllSpawned wave1b TotalCurrency 100 TotalCount 2 //3 MaxActive 2 SpawnCount 1 WaitBetweenSpawns 15 WaitBeforeStarting 15 Where spawnbot_giant TFBot { Template T_TFBot_Giant_Soldier_Crit } } WaveSpawn { Name wave1asupp TotalCurrency 125 TotalCount 25 MaxActive 5 SpawnCount 5 WaitBetweenSpawns 12 WaitBeforeStarting 0 Where spawnbot_invasion Support 1 RandomChoice { TFBot { Template T_TFBot_Scout_Melee Name "Sunny Scout" ClassIcon scout_sunstick_swordstone Item "Scout MtG Hat" Item "Sun-on-a-Stick" Skill Normal } TFBot { Template T_TFBot_Scout_Melee Name "Sunny Scout" ClassIcon scout_sunstick_swordstone Item "Scout MtG Hat" Item "Sun-on-a-Stick" Skill Normal } TFBot { Template T_TFBot_Pyro_Flaregun Item "The detonator" Item "The Flamboyant Flamenco" Name "Detonator Pyro" Skill Normal ClassIcon pyro_detonator_lite } } } WaveSpawn { Name wave1asupp TotalCurrency 125 TotalCount 10 MaxActive 4 SpawnCount 2 WaitBetweenSpawns 10 WaitBeforeStarting 6 Where spawnbot_side Support 1 TFBot { Template T_TFBot_Heavyweapons_Shotgun } } WaveSpawn { Name wave1bsupp WaitForAllSpawned wave1a TotalCurrency 50 TotalCount 16 MaxActive 4 SpawnCount 4 WaitBetweenSpawns 15 WaitBeforeStarting 0 Where spawnbot_side Support Limited TFBot { Class Demoman ClassIcon demo_sticky_daan Name "Stickybomb Demo" Skill Normal MaxVisionRange 1000 WeaponRestrictions SecondaryOnly Item "The Blast Bowl" Item "The Shrapnel Shell" ItemAttributes { ItemName "TF_WEAPON_GRENADELAUNCHER" "fire rate penalty" 69420 "override projectile type" 27 "is_passive_weapon" 1 } ItemAttributes { ItemName "TF_WEAPON_PIPEBOMBLAUNCHER" "faster reload rate" 0.8 "max pipebombs decreased" -7 "stickybomb charge rate" 0.01 "Projectile range decreased" 0.5 "sticky arm time penalty" 1.3 } } } WaveSpawn { Name wave1bsupp WaitForAllSpawned wave1a TotalCurrency 150 TotalCount 25 MaxActive 4 SpawnCount 2 WaitBetweenSpawns 10 WaitBeforeStarting 0 Where spawnbot Support Limited TFBot { Template T_TFBot_Pyro Skill Normal Item "The Galvanized Gibus" Item "Upgradeable TF_WEAPON_FLAMETHROWER" ItemAttributes { ItemName "Upgradeable TF_WEAPON_FLAMETHROWER" "airblast disabled" 1 } } } WaveSpawn { Name wave1csupp WaitForAllSpawned wave1b TotalCurrency 150 TotalCount 15 MaxActive 3 SpawnCount 3 WaitBetweenSpawns 15 WaitBeforeStarting 5 Where spawnbot Support 1 TFBot { Class Heavy ClassIcon heavy_atomic_v2 Name "Beam Heavy" Skill Easy Item "teufort_minigun_warroom" Item "The Virtual Viewfinder" ItemAttributes { ItemName "teufort_minigun_warroom" "override projectile type" 13 "ragdolls become ash" 1 //"dmg pierces resists absorbs" 1 "damage penalty" 1.2 "fire rate bonus" 3 "set_item_texture_wear" 0.2 } } } } Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name wave2a Where spawnbot TotalCount 25 SpawnCount 5 MaxActive 10 WaitBetweenSpawns 10 TotalCurrency 50 TFBot { Class Soldier Skill Normal WeaponRestrictions PrimaryOnly } } WaveSpawn { Name wave2aknights TotalCurrency 50 TotalCount 2 //4 MaxActive 2 SpawnCount 1 WaitBetweenSpawns 15 WaitBeforeStarting 0 Where spawnbot_giant TFBot { Template T_TFBot_Giant_DemoMan_PrinceTavish } } WaveSpawn { Name wave2a2 Where spawnbot_side TotalCount 3 SpawnCount 1 MaxActive 3 WaitBeforeStarting 15 WaitBetweenSpawns 7 TotalCurrency 50 TFBot { Template T_TFBot_Sniper_Huntsman_Spammer ClassIcon sniper_bow_multi } } WaveSpawn { Name ballers WaitForAllDead wave2a2 Where spawnbot TotalCount 54 SpawnCount 3 MaxActive 6 WaitBeforeStarting 12 WaitBetweenSpawns 6 TotalCurrency 50 TFBot { Class Scout Skill Easy WeaponRestrictions PrimaryOnly } } WaveSpawn { Name wave2b Where spawnbot_invasion TotalCount 30 SpawnCount 3 MaxActive 6 WaitBeforeStarting 2 WaitBetweenSpawns 4 TotalCurrency 150 TFBot { Template T_TFBot_Sniper_Huntsman } } WaveSpawn { Name wave2b2 WaitForAllSpawned wave2a2 Where spawnbot_giant WaitBeforeStarting 15 TotalCount 9 SpawnCount 3 MaxActive 6 WaitBetweenSpawns 10 TotalCurrency 150 Squad { TFBot { Template T_TFBot_Giant_Pyro Name "Giant Airblast Pyro" ClassIcon pyro_reflect_daan_giant Item "Traffic Cone" Item "The Steel Sixpack" Item "powerhouse_flamethrower_turbinetorcher" ItemAttributes { ItemName "powerhouse_flamethrower_turbinetorcher" "set_item_texture_wear" 0 } } TFBot { Template T_TFBot_Medic_BigHeal Name "Big Heal Medic" Item "towering titanium pillar of hats" Attributes IgnoreEnemies } TFBot { Template T_TFBot_Medic_BigHeal Name "Big Heal Medic" Item "towering titanium pillar of hats" Attributes IgnoreEnemies } } } WaveSpawn { Name wave2tank WaitForAllDead wave2b2 TotalCount 1 SpawnCount 1 WaitBeforeStarting 2 TotalCurrency 150 Tank { Name "tankboss" Health 23000 Speed 75 StartingPathTrackNode "boss_path_1" OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } WaveSpawn { Name wave2d WaitForAllDead wave2b2 Where spawnbot_giant TotalCount 6 SpawnCount 3 MaxActive 6 WaitBeforeStarting 10 WaitBetweenSpawns 20 TotalCurrency 75 Squad { TFBot { Template T_TFBot_Giant_Soldier } TFBot { Template T_TFBot_Medic_BigHeal Name "Big Heal Medic" Item "towering titanium pillar of hats" Attributes IgnoreEnemies } TFBot { Template T_TFBot_Medic_BigHeal Name "Big Heal Medic" Item "towering titanium pillar of hats" Attributes IgnoreEnemies } } } WaveSpawn { Name wave2support WaitForAllSpawned wave2b2 Where spawnbot_invasion TotalCount 20 SpawnCount 3 MaxActive 6 WaitBeforeStarting 32 WaitBetweenSpawns 10 TotalCurrency 50 Support 1 TFBot { Class Soldier Skill Normal WeaponRestrictions PrimaryOnly } } WaveSpawn { Name cobson WaitForAllDead wave2tank Support Limited } WaveSpawn { Name cobson WaitForAllDead wave2b2 Support Limited } WaveSpawn { Name wave2support WaitForAllDead cobson Support 1 Where spawnbot SpawnCount 1 MaxActive 4 WaitBeforeStarting 3 WaitBetweenSpawns 7 TotalCurrency 50 RandomChoice { TFBot { Template T_TFBot_Scout_Fish Classicon scout_bat_nys Name "Flopper" //fortnite lel Item "Glow from Below" Skill Normal } TFBot { Class Scout Classicon scout_bat_nys Skill Normal // increased to improve ability to hit with melee WeaponRestrictions MeleeOnly //Attributes AlwaysCrit Name "Jeremy Touchdown" Item "The Pardner's Pompadour" Item "Jungle Jersey" Item "Blizzard Britches" Item "Batsaber" } TFBot { Class Scout Classicon scout_bat_nys Skill Normal // increased to improve ability to hit with melee WeaponRestrictions MeleeOnly //Attributes AlwaysCrit Name "Breadcrab Zombie" Item "Bread Biter" Item "Loaf Loafers" Item "Breadcrab" Item "Unarmed Combat" } } } WaveSpawn { Name wave2d WaitForAllDead cobson Where spawnbot_giant TotalCount 6 SpawnCount 3 MaxActive 6 WaitBeforeStarting 30 //50 WaitBetweenSpawns 15 TotalCurrency 75 Squad { TFBot { Template T_TFBot_Giant_Demo_RapidFire Name "Giant Demoman" } TFBot { Template T_TFBot_Medic_BigHeal Name "Popper Medic" Item "Berlin Brain Bowl" Item "The Vascular Vestment" ClassIcon medic_pop Attributes SpawnWithFullCharge Attributes IgnoreEnemies } TFBot { Template T_TFBot_Medic_BigHeal Name "Popper Medic" Item "Berlin Brain Bowl" Item "The Vascular Vestment" ClassIcon medic_pop Attributes SpawnWithFullCharge Attributes IgnoreEnemies } } } } Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name wave3a TotalCurrency 100 TotalCount 12 MaxActive 4 SpawnCount 2 WaitBetweenSpawns 10 WaitBeforeStarting 3 Where spawnbot_side TFBot { Template T_TFBot_Heavyweapons_Fist } } WaveSpawn { Name wave3a TotalCurrency 75 TotalCount 2 //4 MaxActive 2 SpawnCount 1 WaitBetweenSpawns 15 WaitBeforeStarting 0 Where spawnbot_giant TFBot { Template T_TFBot_Giant_Scout_Bonk Name "Giant Bonk Scout" } } WaveSpawn { Name wave3a TotalCurrency 100 TotalCount 18 MaxActive 6 SpawnCount 3 WaitBetweenSpawns 10 WaitBeforeStarting 0.5 Where spawnbot_invasion TFBot { Class Heavyweapons Skill Easy WeaponRestrictions PrimaryOnly //Skill Normal } } WaveSpawn { Name wave3a TotalCurrency 100 TotalCount 24 MaxActive 8 SpawnCount 4 WaitBetweenSpawns 10 WaitBeforeStarting 0.5 Where spawnbot TFBot { Template T_TFBot_Soldier_RocketShotgun } } WaveSpawn { Name wave3a2 WaitForAllSpawned wave3a TotalCurrency 150 TotalCount 8 MaxActive 8 SpawnCount 4 WaitBetweenSpawns 20 WaitBeforeStarting 0 Where spawnbot_giant_side Squad { TFBot { Template T_TFBot_Giant_Demo_Burst } TFBot { Template T_TFBot_Medic_QuickUber Name "Quick Uber Medic" Item "L4D Hat" Attributes IgnoreEnemies } TFBot { Name "Kritzkrieg Medic" Class Medic Skill Normal Health 150 Attributes SpawnWithFullCharge Attributes IgnoreEnemies //Attributes AlwaysCrit ClassIcon medic_kritz Item "The Kritzkrieg" Item "The Scrap Pack" Item "Medic MtG Hat" ItemAttributes { ItemName "The Kritzkrieg" "uber duration bonus" 200 "ubercharge rate bonus" 8.0 } CharacterAttributes { "bot medic uber health threshold" 200 } } TFBot { Template T_TFBot_Medic_QuickUber Name "Quick Uber Medic" Item "L4D Hat" Attributes IgnoreEnemies } } } WaveSpawn { Name wave3a2 WaitForAllDead wave3a TotalCurrency 75 TotalCount 4 MaxActive 2 SpawnCount 1 WaitBetweenSpawns 15 WaitBeforeStarting 0 Where spawnbot_giant TFBot { Template T_TFBot_Giant_Scout_Fast } } WaveSpawn { Name wave3b WaitForAllSpawned wave3a TotalCurrency 75 TotalCount 16 MaxActive 4 SpawnCount 4 WaitBetweenSpawns 15 WaitBeforeStarting 0 Where spawnbot_invasion TFBot { ClassIcon sniper_bow_penetrator Name "Penetrator Bowman" Class Sniper Skill Hard Item "Festive Huntsman" ItemAttributes { ItemName "Festive Huntsman" "fire rate bonus" 0.5 "projectile penetration" 1 } Item "Larrikin Robin" } } WaveSpawn { Name wave3b WaitForAllDead wave3a TotalCurrency 75 TotalCount 20 MaxActive 4 SpawnCount 1 WaitBetweenSpawns 3 WaitBeforeStarting 0 Where spawnbot TFBot { Template T_TFBot_Demo_Burst } } WaveSpawn { Name wave3b2 WaitForAllSpawned wave3a2 TotalCurrency 150 TotalCount 8 MaxActive 8 SpawnCount 4 WaitBetweenSpawns 25 WaitBeforeStarting 2 Where spawnbot_giant Squad { TFBot { Template T_TFBot_Heavyweapons_Heater Name "Giant Toasted Heavy" Item "Bread Biter" Item "Loaf Loafers" Item "Bread Heads" } TFBot { Template T_TFBot_Medic_QuickUber Name "Quick Uber Medic" Item "L4D Hat" Attributes IgnoreEnemies } TFBot { Template T_TFBot_Medic_QuickUber Name "Quick Uber Medic" Item "L4D Hat" Attributes IgnoreEnemies } TFBot { Template T_TFBot_Medic_QuickUber Name "Quick Uber Medic" Item "L4D Hat" Attributes IgnoreEnemies } } } WaveSpawn { Name wave3support WaitForAllSpawned wave3b TotalCurrency 100 TotalCount 12 MaxActive 8 SpawnCount 4 WaitBetweenSpawns 6 WaitBeforeStarting 3 Where spawnbot_invasion Support 1 RandomChoice { TFBot { Template T_TFBot_Pyro Skill Normal Item "The Galvanized Gibus" Item "Upgradeable TF_WEAPON_FLAMETHROWER" ItemAttributes { ItemName "Upgradeable TF_WEAPON_FLAMETHROWER" "airblast disabled" 1 } } TFBot { Class Scout Skill Normal } } } } Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name wave4a Where spawnbot Where spawnbot_side RandomSpawn 1 SpawnCount 1 MaxActive 14 TotalCount 42 //28 WaitBeforeStarting 0 WaitBetweenSpawns 1 TotalCurrency 200 RandomChoice { TFBot { Class Demoman Name "Iron Burst Demo" ClassIcon demo_burst Skill Hard Health 175 WeaponRestrictions PrimaryOnly Attributes HoldFireUntilFullReload Item "The Iron Bomber" Item "The Hurt Locher" Item "Conjurer's Cowl" ItemAttributes { ItemName "The Iron Bomber" "fire rate bonus" 0.01 "damage penalty" 0.75 "projectile spread angle penalty" 3 } } TFBot { Template T_TFBot_Demo_Burst } } } WaveSpawn { Name wave4a Where spawnbot_giant SpawnCount 4 MaxActive 8 TotalCount 8 WaitBeforeStarting 5 //15 WaitBetweenSpawns 25 //10 TotalCurrency 150 Squad { TFBot { Class Heavyweapons Name "Giant Penetrator Heavy" ClassIcon heavy_penetrate Skill Expert Health 5000 WeaponRestrictions PrimaryOnly MaxVisionRange 1200 Attributes MiniBoss Item "The Eliminators Safeguard" Item "EOTL_sheavyshirt" Item "Battle Balaclava" ItemAttributes { ItemName "Battle Balaclava" "item style override" 1 } Item "craftsmann_minigun_ironwood" ItemAttributes { ItemName "craftsmann_minigun_ironwood" "damage bonus" 1.5 "projectile penetration heavy" 3 "set_item_texture_wear" 0 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.3 "airblast vulnerability multiplier" 0.3 "override footstep sound set" 2 } } TFBot { Template T_TFBot_Medic_QuickUber Name "Quick Uber Medic" Item "L4D Hat" Attributes IgnoreEnemies } TFBot { Template T_TFBot_Medic_QuickUber Name "Quick Uber Medic" Item "L4D Hat" Attributes IgnoreEnemies } TFBot { Template T_TFBot_Medic_QuickUber Name "Quick Uber Medic" Item "L4D Hat" Attributes IgnoreEnemies } } } WaveSpawn { Name wave4b WaitForAllDead wave4a Where spawnbot_giant SpawnCount 3 MaxActive 6 TotalCount 9 WaitBeforeStarting 0 WaitBetweenSpawns 25 TotalCurrency 100 Squad { TFBot { Template T_TFBot_Giant_Heavyweapons_Shotgun } TFBot { Name "Kritzkrieg Medic" Class Medic Skill Normal Health 150 Attributes SpawnWithFullCharge Attributes IgnoreEnemies //Attributes AlwaysCrit ClassIcon medic_kritz Item "The Kritzkrieg" Item "The Scrap Pack" Item "Medic MtG Hat" ItemAttributes { ItemName "The Kritzkrieg" "uber duration bonus" 200 "ubercharge rate bonus" 8.0 } CharacterAttributes { "bot medic uber health threshold" 200 } } TFBot { Class Medic Name "Quick Fix Shield Medic" ClassIcon medic_shield_qf Skill Expert Attributes IgnoreEnemies Item "The Quick-Fix" Item "Platinum Pickelhaube" Item "Practitioner's Processing Mask" WeaponRestrictions SecondaryOnly Attributes SpawnWithFullCharge Attributes ProjectileShield ItemAttributes { ItemName "The Quick-Fix" "ubercharge rate bonus" 0.1 "generate rage on heal" 2 "increase buff duration" 3 } CharacterAttributes { "bot medic uber deploy delay duration" 900 } } } } WaveSpawn { Name wave4b WaitForAllDead wave4a Where spawnbot_side SpawnCount 5 MaxActive 10 TotalCount 25 WaitBeforeStarting 5 WaitBetweenSpawns 10 TotalCurrency 50 TFBot { Template T_TFBot_Scout_FAN } } WaveSpawn { Name wave4b WaitForAllDead wave4a Where spawnbot SpawnCount 4 MaxActive 8 TotalCount 16 WaitBeforeStarting 10 WaitBetweenSpawns 10 TotalCurrency 50 TFBot { Class Pyro Name "Backburner Pyro" Skill Normal Item "the backburner" Item "Prehistoric Pullover" ClassIcon pyro_backburner_nys ItemAttributes { ItemName "the backburner" "airblast disabled" 1 } } } WaveSpawn { Name wave4b WaitForAllDead wave4a Where spawnbot_giant_side SpawnCount 1 MaxActive 2 TotalCount 4 WaitBeforeStarting 30 WaitBetweenSpawns 15 TotalCurrency 100 TFBot { Name "Giant Scout" Class Scout ClassIcon scout_giant Skill Hard Health 1600 Item "The Backwards Ballcap" Item "Blizzard Britches" Item "Airborne Attire" Item "pyroland_scattergun_shottohell" Attributes MiniBoss Attributes HoldFireUntilFullReload MaxVisionRange 1200 Tag bot_giant ItemAttributes { ItemName "pyroland_scattergun_shottohell" "damage bonus" 1.5 "set_item_texture_wear" 0.2 } CharacterAttributes { "damage force reduction" 0.35 "airblast vulnerability multiplier" 0.35 "override footstep sound set" 5 } } } WaveSpawn { Name wave4c WaitForAllSpawned wave4b Where spawnbot SpawnCount 3 MaxActive 6 TotalCount 18 WaitBeforeStarting 0 WaitBetweenSpawns 15 TotalCurrency 100 Support 1 TFBot { Template T_TFBot_Pyro Skill Normal Item "The Galvanized Gibus" Item "Upgradeable TF_WEAPON_FLAMETHROWER" ItemAttributes { ItemName "Upgradeable TF_WEAPON_FLAMETHROWER" "airblast disabled" 1 } } } WaveSpawn { Name wave4c WaitForAllSpawned wave4b Where spawnbot_side SpawnCount 4 MaxActive 4 TotalCount 24 WaitBeforeStarting 3 WaitBetweenSpawns 12 TotalCurrency 150 Support 1 TFBot { Template T_TFBot_Heavyweapons_Shotgun } } WaveSpawn { Name wave4c WaitForAllSpawned wave4b Where spawnbot_giant SpawnCount 4 MaxActive 8 TotalCount 12 WaitBeforeStarting 2 WaitBetweenSpawns 15 TotalCurrency 100 Squad { TFBot { Template T_TFBot_Giant_Soldier_RocketShotgun } TFBot { Template T_TFBot_Medic Attributes IgnoreEnemies } TFBot { Class Medic Name "Quick Fix Shield Medic" ClassIcon medic_shield_qf Skill Expert Attributes IgnoreEnemies Item "The Quick-Fix" Item "Platinum Pickelhaube" Item "Practitioner's Processing Mask" WeaponRestrictions SecondaryOnly Attributes SpawnWithFullCharge Attributes ProjectileShield ItemAttributes { ItemName "The Quick-Fix" "ubercharge rate bonus" 0.1 "generate rage on heal" 2 "increase buff duration" 3 } CharacterAttributes { "bot medic uber deploy delay duration" 900 } } TFBot { Name "Kritzkrieg Medic" Class Medic Skill Normal Health 150 Attributes SpawnWithFullCharge Attributes IgnoreEnemies //Attributes AlwaysCrit ClassIcon medic_kritz Item "The Kritzkrieg" Item "The Scrap Pack" Item "Medic MtG Hat" ItemAttributes { ItemName "The Kritzkrieg" "uber duration bonus" 200 "ubercharge rate bonus" 8.0 } CharacterAttributes { "bot medic uber health threshold" 200 } } } } } Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name wave5a Where spawnbot_giant SpawnCount 2 MaxActive 2 TotalCount 4 WaitBeforeStarting 0 WaitBetweenSpawns 30 TotalCurrency 100 Squad { TFBot { ClassIcon soldier_barrage Health 4000 Name "Colonel Barrage" Class Soldier Skill Expert WeaponRestrictions PrimaryOnly Tag bot_giant //Attributes AlwaysCrit Attributes MiniBoss Attributes HoldFireUntilFullReload Item "The Team Captain" Item "The Man in Slacks" Item "The Diplomat" Item warbird_rocketlauncher_warhawk ItemAttributes { ItemName warbird_rocketlauncher_warhawk "clip size upgrade atomic" 26.0 "faster reload rate" 0.22 "fire rate bonus" 0.2 "projectile spread angle penalty" 5 set_item_texture_wear 0.2 } CharacterAttributes { "health regen" 40 "move speed bonus" 0.5 "damage bonus" 1.5 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 "override footstep sound set" 3 "airblast vertical vulnerability multiplier" 0.1 "Projectile speed increased" 0.4 } } TFBot { Template T_TFBot_Giant_Medic_Regen Attributes IgnoreEnemies } } } WaveSpawn { Name wave5a Where spawnbot_giant_side SpawnCount 1 MaxActive 2 TotalCount 2 WaitBeforeStarting 10 WaitBetweenSpawns 20 TotalCurrency 150 TFBot { Class Heavyweapons Name "Giant Burst Shotgun Heavy" ClassIcon heavy_shotgun_burst_lite //giant version of icon seems to have issues with people missing it on potato servers? Skill Expert Health 5000 WeaponRestrictions SecondaryOnly MaxVisionRange 1200 Attributes MiniBoss Tag "bot_giant" Item "Starboard Crusader" Item "Heavy Metal" Item "Hog Heels" //Item "Upgradeable TF_WEAPON_SHOTGUN_HWG" ItemAttributes { ItemName "TF_WEAPON_SHOTGUN_HWG" "fire rate bonus" 0.2 "bullets per shot bonus" 4 "damage penalty" 0.5 "faster reload rate" 0.6 "auto fires when full" 1 "auto fires full clip" 1 } CharacterAttributes { "move speed bonus" 0.7 "damage force reduction" 0.3 "airblast vulnerability multiplier" 0.3 "attack projectiles" 1 // force ability to shoot down projectiles "override footstep sound set" 2 } } } WaveSpawn { Name wave5a Where spawnbot SpawnCount 5 MaxActive 15 TotalCount 50 WaitBeforeStarting 5 WaitBetweenSpawns 6 TotalCurrency 100 TFBot { Template T_TFBot_Pyro Skill Normal Item "The Galvanized Gibus" Item "Upgradeable TF_WEAPON_FLAMETHROWER" ItemAttributes { ItemName "Upgradeable TF_WEAPON_FLAMETHROWER" "airblast disabled" 1 } } } WaveSpawn { Name wave5bgiants WaitForAllDead wave5a Where spawnbot_giant SpawnCount 2 MaxActive 2 TotalCount 4 WaitBeforeStarting 0 WaitBetweenSpawns 30 TotalCurrency 150 Squad { TFBot { Template T_TFBot_Giant_Heavyweapons_Deflector } TFBot { Name "Giant Flash Kritz Medic" Class Medic Skill Expert Health 4500 Attributes MiniBoss Attributes SpawnWithFullCharge //Attributes AlwaysCrit ClassIcon medic_kritz_flash Item "The Kritzkrieg" Item "The Dapper Dickens" Item "Uber-Wear" ItemAttributes { ItemName "The Kritzkrieg" "heal rate bonus" 200 "ubercharge rate bonus" 20.3 "uber duration bonus" -6 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.01 "airblast vulnerability multiplier" 0.01 "airblast vertical vulnerability multiplier" 0.01 "bot medic uber health threshold" 5000 } Attributes IgnoreEnemies } } } WaveSpawn { Name wave5b WaitForAllDead wave5a Where spawnbot_giant_side SpawnCount 1 MaxActive 2 TotalCount 2 WaitBeforeStarting 10 WaitBetweenSpawns 20 TotalCurrency 150 TFBot { Class Soldier Name "Giant Direct Burst Soldier" ClassIcon soldier_burstfire_directhit_yoovy Item "The Shogun's Shoulder Guard" Item "Soldier Samurai Hat" Item "The Direct Hit" Health 3800 Skill Expert WeaponRestrictions PrimaryOnly Attributes MiniBoss Attributes HoldFireUntilFullReload ItemAttributes { ItemName "The Direct Hit" "move speed bonus" 0.5 "faster reload rate" 0.6 "fire rate bonus" 0.1 "clip size upgrade atomic" 5.0 "Projectile speed increased" 0.65 } CharacterAttributes { "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 "override footstep sound set" 3 } } } WaveSpawn { Name wave5b WaitForAllDead wave5a Where spawnbot_side SpawnCount 6 MaxActive 12 TotalCount 36 WaitBeforeStarting 0 WaitBetweenSpawns 15 TotalCurrency 100 TFBot { Name "Furious Pyro" Class Pyro Skill Normal ClassIcon pyro_dragon_fury_swordstone Item "The Dragon's Fury" Item "Fire Fighter" Item "Kazan Karategi" WeaponRestrictions PrimaryOnly MaxVisionRange 800 //Attributes AlwaysCrit } } WaveSpawn { TotalCount 1 WaitForAllSpawned wave5bgiants WaitBeforeStarting 20 WaitBetweenSpawns 0 TotalCurrency 100 Tank { Name "tankboss" Health 30000 //35k Speed 75 StartingPathTrackNode "boss_path_1" OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } WaveSpawn { Name easteregg WaitForAllSpawned wave5b Support Limited } WaveSpawn { Name easteregg WaitForAllSpawned wave5bgiants Support Limited } WaveSpawn { Name wave5csupport WaitForAllSpawned wave5b Where spawnbot_invasion Where spawnbot_giant Where spawnbot_giant_side SpawnCount 8 MaxActive 16 TotalCount 40 WaitBeforeStarting 3 WaitBetweenSpawns 12 TotalCurrency 150 Support 1 RandomChoice { TFBot { ClassIcon soldier_bison WeaponRestrictions SecondaryOnly Health 200 Skill Hard Name "Illusion Laser" //Attributes AlwaysCrit Class Soldier Item "The Crone's Dome" Item "The Righteous Bison" WeaponRestrictions SecondaryOnly ItemAttributes { ItemName "The Crone's Dome" "set item tint RGB" 3394815 } ItemAttributes { ItemName "the righteous bison" "set item tint RGB" 3394815 } } TFBot { Health 200 Name "Magic Missile" Class Soldier Skill Hard WeaponRestrictions PrimaryOnly Item "the direct hit" Item "The Crone's Dome" ItemAttributes { ItemName "The Crone's Dome" "set item tint RGB" 6723840 } ClassIcon soldier_directhit_lite } } } WaveSpawn { Name wave5c WaitForAllDead easteregg Where spawnbot_giant SpawnCount 2 MaxActive 4 TotalCount 4 //6 WaitBeforeStarting 2 WaitBetweenSpawns 20 TotalCurrency 100 RandomChoice { TFBot { ClassIcon soldier_bison_giant WeaponRestrictions PrimaryOnly Skill Expert Health 4000 Name "Giant Ordinary Magician" Attributes HoldFireUntilFullReload Class Soldier Attributes MiniBoss Attributes AlwaysCrit Item "The Crone's Dome" Item "craftsmann_rocketlauncher_americanpastoral" ItemAttributes { ItemName "craftsmann_rocketlauncher_americanpastoral" "set item tint RGB" 16777011 "attach particle effect" 704 "clip size upgrade atomic" 26.0 "fire rate bonus" 0.001 "faster reload rate" 0.18 "energy weapon penetration" 1 "override projectile type" 13 "projectile spread angle penalty" 6 "projectile speed decreased" 1.2 "damage bonus" 3.5 set_item_texture_wear 0.2 } ItemAttributes { ItemName "The Crone's Dome" "set item tint RGB" 1315860 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 "override footstep sound set" 3 } } TFBot { ClassIcon soldier_bison_giant WeaponRestrictions PrimaryOnly Skill Expert Health 4000 Name "Giant Ordinary Magician" Attributes HoldFireUntilFullReload Class Soldier Attributes MiniBoss Attributes AlwaysCrit Item "The Crone's Dome" Item "craftsmann_rocketlauncher_americanpastoral" ItemAttributes { ItemName "craftsmann_rocketlauncher_americanpastoral" "set item tint RGB" 10027263 "attach particle effect" 704 "clip size upgrade atomic" 26.0 "fire rate bonus" 0.001 "faster reload rate" 0.18 "energy weapon penetration" 1 "override projectile type" 13 "projectile spread angle penalty" 6 "projectile speed decreased" 1.2 "damage bonus" 3.5 set_item_texture_wear 0.2 } ItemAttributes { ItemName "The Crone's Dome" "set item tint RGB" 1315860 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 "override footstep sound set" 3 } } TFBot { ClassIcon soldier_bison_giant WeaponRestrictions PrimaryOnly Skill Expert Health 4000 Name "Giant Ordinary Magician" Attributes HoldFireUntilFullReload Class Soldier Attributes MiniBoss Attributes AlwaysCrit Item "The Crone's Dome" Item "craftsmann_rocketlauncher_americanpastoral" ItemAttributes { ItemName "craftsmann_rocketlauncher_americanpastoral" "set item tint RGB" 3394815 "attach particle effect" 704 "clip size upgrade atomic" 26.0 "fire rate bonus" 0.001 "faster reload rate" 0.18 "energy weapon penetration" 1 "override projectile type" 13 "projectile spread angle penalty" 6 "projectile speed decreased" 1.2 "damage bonus" 3.5 set_item_texture_wear 0.2 } ItemAttributes { ItemName "The Crone's Dome" "set item tint RGB" 1315860 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 "override footstep sound set" 3 } } TFBot { ClassIcon soldier_bison_giant WeaponRestrictions PrimaryOnly Skill Expert Health 4000 Name "Giant Ordinary Magician" Attributes HoldFireUntilFullReload Class Soldier Attributes MiniBoss Attributes AlwaysCrit Item "The Crone's Dome" Item "craftsmann_rocketlauncher_americanpastoral" ItemAttributes { ItemName "craftsmann_rocketlauncher_americanpastoral" "set item tint RGB" 16750899 "attach particle effect" 704 "clip size upgrade atomic" 26.0 "fire rate bonus" 0.001 "faster reload rate" 0.18 "energy weapon penetration" 1 "override projectile type" 13 "projectile spread angle penalty" 6 "projectile speed decreased" 1.2 "damage bonus" 3.5 set_item_texture_wear 0.2 } ItemAttributes { ItemName "The Crone's Dome" "set item tint RGB" 1315860 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 "override footstep sound set" 3 } } TFBot { ClassIcon soldier_bison_giant WeaponRestrictions PrimaryOnly Skill Expert Health 4000 Name "Giant Ordinary Magician" Attributes HoldFireUntilFullReload Class Soldier Attributes MiniBoss Attributes AlwaysCrit Item "The Crone's Dome" Item "craftsmann_rocketlauncher_americanpastoral" ItemAttributes { ItemName "craftsmann_rocketlauncher_americanpastoral" "set item tint RGB" 16711935 "attach particle effect" 704 "clip size upgrade atomic" 26.0 "fire rate bonus" 0.001 "faster reload rate" 0.18 "energy weapon penetration" 1 "override projectile type" 13 "projectile spread angle penalty" 6 "projectile speed decreased" 1.2 "damage bonus" 3.5 set_item_texture_wear 0.2 } ItemAttributes { ItemName "The Crone's Dome" "set item tint RGB" 1315860 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 "override footstep sound set" 3 } } TFBot { ClassIcon soldier_bison_giant WeaponRestrictions PrimaryOnly Skill Expert Health 4000 Name "Giant Ordinary Magician" Attributes HoldFireUntilFullReload Class Soldier Attributes MiniBoss Attributes AlwaysCrit Item "The Crone's Dome" Item "craftsmann_rocketlauncher_americanpastoral" ItemAttributes { ItemName "craftsmann_rocketlauncher_americanpastoral" "set item tint RGB" 16777215 "attach particle effect" 704 "clip size upgrade atomic" 26.0 "fire rate bonus" 0.001 "faster reload rate" 0.18 "energy weapon penetration" 1 "override projectile type" 13 "projectile spread angle penalty" 6 "projectile speed decreased" 1.2 "damage bonus" 3.5 set_item_texture_wear 0.2 } ItemAttributes { ItemName "The Crone's Dome" "set item tint RGB" 1315860 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 "override footstep sound set" 3 } } TFBot { ClassIcon soldier_bison_giant WeaponRestrictions PrimaryOnly Skill Expert Health 4000 Name "Giant Ordinary Magician" Attributes HoldFireUntilFullReload Class Soldier Attributes MiniBoss Attributes AlwaysCrit Item "The Crone's Dome" Item "craftsmann_rocketlauncher_americanpastoral" ItemAttributes { ItemName "craftsmann_rocketlauncher_americanpastoral" "set item tint RGB" 6723840 "attach particle effect" 704 "clip size upgrade atomic" 26.0 "fire rate bonus" 0.001 "faster reload rate" 0.18 "energy weapon penetration" 1 "override projectile type" 13 "projectile spread angle penalty" 6 "projectile speed decreased" 1.2 "damage bonus" 3.5 set_item_texture_wear 0.2 } ItemAttributes { ItemName "The Crone's Dome" "set item tint RGB" 1315860 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 "override footstep sound set" 3 } } TFBot { ClassIcon soldier_bison_giant WeaponRestrictions PrimaryOnly Skill Expert Health 4000 Name "Giant Ordinary Magician" Attributes HoldFireUntilFullReload Class Soldier Attributes MiniBoss Attributes AlwaysCrit Item "The Crone's Dome" Item "craftsmann_rocketlauncher_americanpastoral" ItemAttributes { ItemName "craftsmann_rocketlauncher_americanpastoral" "set item tint RGB" 8421504 "attach particle effect" 704 "clip size upgrade atomic" 26.0 "fire rate bonus" 0.001 "faster reload rate" 0.18 "energy weapon penetration" 1 "override projectile type" 13 "projectile spread angle penalty" 6 "projectile speed decreased" 1.2 "damage bonus" 3.5 set_item_texture_wear 0.2 } ItemAttributes { ItemName "The Crone's Dome" "set item tint RGB" 1315860 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 "override footstep sound set" 3 } } TFBot { ClassIcon soldier_bison_giant WeaponRestrictions PrimaryOnly Skill Expert Health 4000 Name "Giant Ordinary Magician" Attributes HoldFireUntilFullReload Class Soldier Attributes MiniBoss Attributes AlwaysCrit Item "The Crone's Dome" Item "craftsmann_rocketlauncher_americanpastoral" ItemAttributes { ItemName "craftsmann_rocketlauncher_americanpastoral" "set item tint RGB" 3394815 "attach particle effect" 704 "clip size upgrade atomic" 26.0 "fire rate bonus" 0.001 "faster reload rate" 0.18 "energy weapon penetration" 1 "override projectile type" 13 "projectile spread angle penalty" 6 "projectile speed decreased" 1.2 "damage bonus" 3.5 set_item_texture_wear 0.2 } ItemAttributes { ItemName "The Crone's Dome" "set item tint RGB" 1315860 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 "override footstep sound set" 3 } } } } } Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name wave6a Where spawnbot_giant SpawnCount 1 MaxActive 2 TotalCount 2 WaitBeforeStarting 0.5 WaitBetweenSpawns 15 TotalCurrency 100 TFBot { Template T_TFBot_Giant_Scout_Baseball_Armored Item "courtly cuirass" } } WaveSpawn { Name wave6a Where spawnbot_invasion SpawnCount 4 MaxActive 8 TotalCount 32 WaitBeforeStarting 5 WaitBetweenSpawns 5 TotalCurrency 150 TFBot { Class Demoman Name "Persian Demoknight" ClassIcon demoknight_persian_nys Skill Hard Item "Sultan's Ceremonial" Item "Ali Baba's Wee Booties" Item "The Persian Persuader" Item "The Splendid Screen" ItemAttributes { ItemName "The Splendid Screen" "Attack not cancel charge" 1 } WeaponRestrictions MeleeOnly CharacterAttributes { "critboost on kill" 3 } } } WaveSpawn { Name wave6a Where spawnbot_side SpawnCount 4 MaxActive 8 TotalCount 24 WaitBeforeStarting 5 WaitBetweenSpawns 5 TotalCurrency 100 TFBot { Template T_TFBot_Pyro Skill Normal Name "Airblast Pyro" ClassIcon pyro_reflect_daan Item "Traffic Cone" Item "The Steel Sixpack" Item "powerhouse_flamethrower_turbinetorcher" ItemAttributes { ItemName "powerhouse_flamethrower_turbinetorcher" "set_item_texture_wear" 0 } } } WaveSpawn { Name wave6a2 TotalCount 1 WaitBeforeStarting 20 WaitBetweenSpawns 0 TotalCurrency 100 Tank { Name "tankboss" Health 40000 Speed 75 Skin 1 StartingPathTrackNode "boss_path_1" OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } WaveSpawn { Name wave6b WaitForAllDead wave6a Where spawnbot_side SpawnCount 4 MaxActive 8 TotalCount 16 //20 WaitBeforeStarting 0 WaitBetweenSpawns 9 TotalCurrency 100 Squad { TFBot { Class Heavyweapons Health 900 tag bot_giant Name "Conch Gauntlet" ClassIcon heavy_steelfist_conch Skill Hard Scale 1.5 WeaponRestrictions MeleeOnly Item "Fists of Steel" Attributes SpawnWithFullCharge Item "The Concheror" Tag bot_giant CharacterAttributes { "increase buff duration" 999 "damage force reduction" 0.1 "airblast vulnerability multiplier" 0.1 "move speed bonus" 0.8 } Item "All Hallows' Hatte" Attributes AlwaysCrit } TFBot { Template T_TFBot_Medic_QuickUber Name "Quick Uber Medic" Item "L4D Hat" Attributes IgnoreEnemies } } } WaveSpawn { Name wave6b WaitForAllDead wave6a Where spawnbot SpawnCount 5 MaxActive 10 TotalCount 20 //30 WaitBeforeStarting 5 WaitBetweenSpawns 8 TotalCurrency 150 TFBot { Class Soldier Name "Rapid Fire Soldier" ClassIcon soldier_spammer Skill Hard Health 200 WeaponRestrictions PrimaryOnly Item "teufort_rocketlauncher_smalltownbringdown" Item "Defiant Spartan" ItemAttributes { ItemName "teufort_rocketlauncher_smalltownbringdown" "faster reload rate" -0.8 "fire rate bonus" 0.5 "Projectile speed increased" 0.65 //forgor :skull: "set_item_texture_wear" 0.2 } } } WaveSpawn { Name wave6c WaitForAllSpawned wave6b Where spawnbot_giant SpawnCount 1 MaxActive 2 TotalCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 12 //20 TotalCurrency 100 TFBot { Class Demoman Name "Giant Rapid Burst Demo" ClassIcon demo_burst_spammer Health 3500 Tag bot_giant Skill Expert WeaponRestrictions PrimaryOnly Attributes MiniBoss Attributes HoldFireUntilFullReload Attributes "AlwaysCrit" Item "the merc's muffler" Item "The Strontium Stove Pipe" Item "gentlemanne_grenadelauncher_topshelf" ItemAttributes { ItemName "gentlemanne_grenadelauncher_topshelf" "faster reload rate" 0.22 "fire rate bonus" 0.05 "clip size penalty" 0.5 "projectile spread angle penalty" 1 "set_item_texture_wear" 0 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 "override footstep sound set" 4 "cancel falling damage" 1 //fuck you this part of doppler } } } WaveSpawn { Name wave6d WaitForAllDead wave6c Where spawnbot_giant SpawnCount 2 MaxActive 4 TotalCount 6 WaitBeforeStarting 0 WaitBetweenSpawns 20 //25 TotalCurrency 75 Squad { TFBot { Name "Giant Rocket Beam Heavy" Class Heavyweapons ClassIcon heavy_atomic_rocket Skill Expert Health 5000 Attributes MiniBoss WeaponRestrictions PrimaryOnly MaxVisionRange 1200 Item "the mk 50" Attributes "AlwaysCrit" CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.3 "airblast vulnerability multiplier" 0.3 "override footstep sound set" 2 } ItemAttributes { ItemName TF_WEAPON_MINIGUN "attach particle effect" 704 "override projectile type" 13 "energy weapon penetration" 1 "dmg bonus vs buildings" 6 //because it's 0.2 against buildings by default. 0.2 * 6 = 1.2, will nerf if too strong, but fuck engi lol } ItemAttributes { ItemName TF_WEAPON_SHOTGUN_HWG "override projectile type" 2 "mini rockets" 1 "damage bonus" 8 is_passive_weapon 1 "Projectile speed decreased" 0.3 "faster reload rate" -1 } } TFBot { Class Medic Name "Giant Uber Medic" ClassIcon medic_uber_giant Skill Expert Health 4500 Attributes MiniBoss Attributes IgnoreEnemies Attributes SpawnWithFullCharge Item "Medi Gun" Item "The Gentleman's Ushanka" Item "Burly Beast" WeaponRestrictions SecondaryOnly Tag bot_giant ItemAttributes { ItemName "tf_weapon_medigun" "bot medic uber health threshold" 150 //just like gpopper meds "heal rate bonus" 999 "ubercharge rate bonus" 0.001 // Disable Second Pop //"uber duration bonus" -3 } ItemAttributes { ItemName "TF_WEAPON_SYRINGEGUN_MEDIC" "damage penalty" 0.1 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.6 "airblast vulnerability multiplier" 0.6 "cancel falling damage" 1 } } } } WaveSpawn { Name wave6d WaitForAllDead wave6c Where spawnbot_giant_side SpawnCount 1 MaxActive 2 TotalCount 3 WaitBeforeStarting 0 WaitBetweenSpawns 15 TotalCurrency 75 TFBot { Class Soldier Name "Giant Rapid Burst Soldier" Health 4000 Skill Expert ClassIcon soldier_spammer_burstfire_giant Attributes HoldFireUntilFullReload Attributes MiniBoss Attributes "AlwaysCrit" Tag bot_giant Item "gentlemanne_rocketlauncher_highrollers" ItemAttributes { ItemName "gentlemanne_rocketlauncher_highrollers" "projectile spread angle penalty" 3 //"projectile speed increased" 1.1 "reload time decreased" 0.35 "clip size penalty" 0.5 "fire rate bonus" 0.0001 "set_item_texture_wear" 0 } Item "Merc's Pride Scarf" Item "the war pig" CharacterAttributes { "airblast vertical vulnerability multiplier" 0.35 "airblast vulnerability multiplier" 0.35 "override footstep sound set" 7 "damage force reduction" 0.1 "cancel falling damage" 1 "move speed penalty" 0.5 } } } WaveSpawn { Name wave6support WaitForAllSpawned wave6b Where spawnbot_invasion SpawnCount 8 MaxActive 8 TotalCount 32 WaitBeforeStarting 0 WaitBetweenSpawns 20 TotalCurrency 150 Support 1 TFBot { Class Scout Skill Normal Item "Festive Bonk 2014" Item "Bonk Leadwear" WeaponRestrictions PrimaryOnly ClassIcon scout_scatterbonk_eyes Name "Bonk Scatter Scout" CharacterAttributes { "deploy time increased" 0.5 } } } } Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay_boss Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { FirstSpawnWarningSound "#music/hl2_song3.mp3" } WaveSpawn { FirstSpawnWarningSound vo\mvm\norm\soldier_mvm_robot17.mp3 } WaveSpawn { FirstSpawnWarningSound "mvm/giant_heavy/giant_heavy_entrance.wav" } WaveSpawn { Name wave7boss TotalCurrency 737 TotalCount 2 MaxActive 2 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 5 Where spawnbot_giant FirstSpawnWarningSound vo\mvm\norm\soldier_mvm_robot17.mp3 DoneWarningSound "misc\doomsday_missile_explosion.wav" Squad { FormationSize 100 TFBot { Template T_TFBot_M_M_M //boss is a reference to the boss on QQ stage 3. } TFBot { Template T_TFBot_Scout_Chief //reference to metal sonic. } } } WaveSpawn { Name wave7support TotalCurrency 200 TotalCount 60 MaxActive 6 SpawnCount 3 WaitBeforeStarting 5 WaitBetweenSpawns 20 Where spawnbot_invasion Support 1 TFBot { Template T_TFBot_Scout_FAN } } WaveSpawn { Name wave7support TotalCurrency 200 TotalCount 40 MaxActive 4 SpawnCount 2 WaitBeforeStarting 6 WaitBetweenSpawns 20 Where spawnbot Support 1 Squad { TFBot { Template T_TFBot_Pyro Skill Normal Name "Airblast Pyro" ClassIcon pyro_reflect_daan Item "Traffic Cone" Item "The Steel Sixpack" Item "powerhouse_flamethrower_turbinetorcher" ItemAttributes { ItemName "powerhouse_flamethrower_turbinetorcher" "set_item_texture_wear" 0 } } TFBot { Name "Kritzkrieg Medic" Class Medic Skill Normal Health 150 Attributes SpawnWithFullCharge Attributes IgnoreEnemies //Attributes AlwaysCrit ClassIcon medic_kritz Item "The Kritzkrieg" Item "The Scrap Pack" Item "Medic MtG Hat" ItemAttributes { ItemName "The Kritzkrieg" "uber duration bonus" 200 "ubercharge rate bonus" 8.0 } CharacterAttributes { "bot medic uber health threshold" 200 } } } } WaveSpawn { Name wave7support TotalCurrency 200 TotalCount 40 MaxActive 4 SpawnCount 2 WaitBeforeStarting 7 WaitBetweenSpawns 20 Where spawnbot_side Support 1 Squad { TFBot { Class Heavyweapons Name "Natascha Heavy" ClassIcon heavy_natascha_nys Skill Normal Health 300 WeaponRestrictions PrimaryOnly MaxVisionRange 1000 Item "Natascha" Item "Officer's Ushanka" Item "Cossack Camo" } TFBot { Name "Kritzkrieg Medic" Class Medic Skill Normal Health 150 Attributes SpawnWithFullCharge Attributes IgnoreEnemies //Attributes AlwaysCrit ClassIcon medic_kritz Item "The Kritzkrieg" Item "The Scrap Pack" Item "Medic MtG Hat" ItemAttributes { ItemName "The Kritzkrieg" "uber duration bonus" 200 "ubercharge rate bonus" 8.0 } CharacterAttributes { "bot medic uber health threshold" 200 } } } } } //*pic of feraljak in a "serious" hat drinking soylent* //THERE WAS NEVER A WAVE 7 YOU STUPID FUCKING CONSPIRACY THEORY CHUD! }