#base robot_standard.pop #base robot_giant.pop //On-Site Rewiring [made by Kalidescope] WaveSchedule { StartingCurrency 1000 RespawnWaveTime 6 CanBotsAttackWhileInSpawnRoom no TextPrintTime 0 MaxRedPlayers 4 ClassLimit //Limits the number of specified classes { Scout 1 Soldier 0 Pyro 1 Demoman 0 Heavyweapons 1 Engineer 1 Medic 0 Sniper 0 Spy 0 } PlayerAttributes //Player attributes appied for the whole mission { //All classes have roughly same move speed (heavy is ever so slightly faster than the rest) Scout { "move speed bonus" 0.75 } Soldier { "move speed bonus" 1.25 } Heavyweapons { "move speed bonus" 1.3 } Engineer { "building max level" 1 } } CustomWeapon { //ALL "Dwarvern Pickaxe" { OriginalItemName "The Equalizer" "crit from behind" 1 } //SCOUT "Deepcore GK2" { OriginalItemName "TF_WEAPON_SYRINGEGUN_MEDIC" "custom item model" "models/weapons/c_models/c_leechgun/c_leechgun.mdl" "fire rate bonus" 0.75 "damage bonus" 2.5 } "M1000 Classic" { OriginalItemName "The Classic" "custom item model" "models/weapons/c_models/c_tfc_sniperrifle/c_tfc_sniperrifle.mdl" "sniper charge per sec" 5 } "Jury-Rigged Boomstick" { OriginalItemName "TF_WEAPON_SHOTGUN_PYRO" "use original class weapon animations" 1 "bullets per shot bonus" 1.5 "clip size penalty" 0.3 "auto fires full clip all at once" 1 } "Nishanka Boltshark X-80" { OriginalItemName "Upgradeable TF_WEAPON_PIPEBOMBLAUNCHER" "custom item model" "models/weapons/c_models/c_bow/c_bow.mdl" "use original class weapon animations" 1 "override projectile type" 8 "clip size penalty" 0.125 "stickybomb charge rate" 2 } //PYRO "Corrosive Sludge Pump" //Currently not showing, maybe something to do with cryo cannon? { OriginalItemName "Upgradeable TF_WEAPON_GRENADELAUNCHER" "custom item model" "models/weapons/c_models/c_grenadelauncher/c_grenadelauncher.mdl" "Reload time decreased" 2 "add cond on hit" 24 } "Cyro Cannon" { OriginalItemName "The Degreaser" "custom item model" "models/weapons/c_models/c_degreaser/c_degreaser.mdl" "slow enemy on hit" 1 "airblast disabled" 1 "damage bonus" 0.6 } "C4" { OriginalItemName "Upgradeable TF_WEAPON_PIPEBOMBLAUNCHER" "custom item model" "models/weapons/c_models/c_stickybomb_launcher/c_stickybomb_launcher.mdl" "clip size penalty" 0.125 "damage bonus" 10 "sticky arm time penalty" 3 "maxammo secondary reduced" 0.125 } "Experimental Plasma Charger" { OriginalItemName "Pretty Boy's Pocket Pistol" "auto fires full clip" 1 "Reload time decreased" 2 "clip size penalty" 0.3 "override projectile type" 6 // Fires flares instead of bullets "maxammo secondary increased" 1 } //HEAVY "'Leadstorm' Powered Minigun" { OriginalItemName "Upgradeable TF_WEAPON_MINIGUN" } "'Hurricane' Guided Rocket System" { OriginalItemName "Upgradeable TF_WEAPON_ROCKETLAUNCHER" "custom item model" "models/weapons/c_models/c_russian_riot/c_russian_riot.mdl" "mod projectile heat seek power" 360 "mod projectile heat aim error" 90 "fire rate bonus" 0.75 "clip size bonus" 2 "projectile speed increased" 0.75 } "'Bulldog' Heavy Revolver" { OriginalItemName "Upgradeable TF_WEAPON_PISTOL" "fire rate bonus" 2.5 "damage bonus" 5 "clip size penalty" 0.25 } "ArmsKore Coil Gun" { OriginalItemName "Upgradeable TF_WEAPON_PIPEBOMBLAUNCHER" "override projectile type" 12 "damage bonus" 3.5 "clip size penalty" 0.125 } //ENGINEER "'Warthog' Auto 210" { OriginalItemName "Upgradeable TF_WEAPON_SHOTGUN_PRIMARY" // The item used as a base "clip size penalty" 1.25 // Attributes "custom item model" "models/weapons/c_models/c_russian_riot/c_russian_riot.mdl" "custom weapon fire sound" "family_buisness_shoot.wav" "use original class weapon animations" 1 "maxammo secondary reduced" 0.5 } "'Stubby' Voltaic SMG" { OriginalItemName "Upgradeable TF_WEAPON_SCATTERGUN" // The item used as a base "clip size bonus" 2.5 // Attributes "custom item model" "models/weapons/c_models/c_smg/c_smg.mdl" "custom weapon fire sound" "smg_shoot.wav" "use original class weapon animations" 1 "fire rate bonus" 0.15 "bullets per shot bonus" 0.125 "auto fires full clip all at once" 1 "slow enemy on hit" 1 } "Deepcore 40mm PGL" { OriginalItemName "Upgradeable TF_WEAPON_PIPEBOMBLAUNCHER" // The item used as a base "clip size penalty" 0.125 // Attributes "damage bonus" 4 //"custom item model" "models/weapons/c_models/c_grenadelauncher/c_grenadelauncher.mdl" "custom weapon fire sound" "grenade_launcher_shoot.wav" "use original class weapon animations" 1 "override projectile type" 3 "projectile speed increased" 2 "stickybomb charge rate" 0 "maxammo secondary reduced" 0.5 } "Breach Cutter" { OriginalItemName "The Short Circuit" // The item used as a base "damage bonus" 4 "Set DamageType Ignite" 1 "minicrit vs burning player" 1 "metal_pickup_decreased" 1.5 } } ForceItem // Force items to classes even if the item is not intended for the class { All { Item "Dwarvern Pickaxe" } Pyro { Item "Corrosive Sludge Pump" Item "Cyro Cannon" Item "C4" Item "Experimental Plasma Charger" } Scout { Item "Deepcore GK2" Item "M1000 Classic" Item "Jury-Rigged Boomstick" Item "Nishanka Boltshark X-80" } Heavyweapons { Item "'Leadstorm' Powered Minigun" Item "'Bulldog' Heavy Revolver" Item "ArmsKore Coil Gun" Item "'Hurricane' Guided Rocket System" } Engineer { Item "'Warthog' Auto 210" Item "Deepcore 40mm PGL" Item "'Stubby' Voltaic SMG" Item "Breach Cutter" } } ExtraLoadoutItems // Extra loadout items available after typing !missionitems in chat { AllowEquipOutsideSpawn 0 Melee "Dwarvern Pickaxe" Pyro { Primary "Corrosive Sludge Pump" Primary "Cyro Cannon" Secondary "C4" Secondary "Experimental Plasma Charger" } Scout { Primary "Deepcore GK2" Primary "M1000 Classic" Secondary "Nishanka Boltshark X-80" Secondary "Jury-Rigged Boomstick" } Heavyweapons { Primary "'Leadstorm' Powered Minigun" Primary "'Hurricane' Guided Rocket System" Secondary "'Bulldog' Heavy Revolver" Secondary "ArmsKore Coil Gun" } Engineer { Primary "'Warthog' Auto 210" Primary "'Stubby' Voltaic SMG" Secondary "Deepcore 40mm PGL" Secondary "Breach Cutter" } } ItemWhitelist //Only allows to use specified weapons below { Name "Deepcore 40mm PGL" Name "'Warthog' Auto 210" Name "'Stubby' Voltaic SMG" Name "Breach Cutter" Name "TF_WEAPON_PDA_ENGINEER_BUILD" Name "TF_WEAPON_PDA_ENGINEER_DESTROY" Name "'Leadstorm' Powered Minigun" Name "'Bulldog' Heavy Revolver" Name "ArmsKore Coil Gun" Name "'Hurricane' Guided Rocket System" Name "Deepcore GK2" Name "M1000 Classic" Name "Dwarvern Pickaxe" Name "Jury-Rigged Boomstick" Name "Nishanka Boltshark X-80" Name "Corrosive Sludge Pump" Name "Cyro Cannon" Name "C4" Name "Experimental Plasma Charger" } //WAVE 1 Wave { Explanation { Line "{white}==== CONNECTION LOCATED ====" Line "{blue}= WARNING: Weapon functionality: [Abnormal] =" Line "{blue}= Check affected weapons before setup. =" Line "{blue}= Mission Control currently looking for cause. =" Line "{blue}= Proceed with caution. =" Line "{white}==== CONNECTION TERMINATED ====" } WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name w1_primary TotalCurrency 100 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 10 Where spawnbot_main0 Where spawnbot_main1 TFBot { Template GateBot_Giant_Scout_Baseball_Crit } } } }