#base robot_giant.pop #base robot_standard.pop #base robot_gatebot.pop population { StartingCurrency 700 RespawnWaveTime 3.5 CanBotsAttackWhileInSpawnRoom no Advanced 1 Templates { } Mission { Objective DestroySentries Where spawnbot BeginAtWave 1 RunForThisManyWaves 1 InitialCooldown 15 CooldownTime 25 DesiredCount 1 TFBot { Template T_TFBot_SentryBuster } } Mission { Objective DestroySentries Where spawnbot BeginAtWave 2 RunForThisManyWaves 3 InitialCooldown 30 CooldownTime 30 DesiredCount 1 TFBot { Template T_TFBot_SentryBuster } } Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name 1a TotalCurrency 200 TotalCount 60 MaxActive 10 SpawnCount 2 WaitBeforeStarting 5 WaitBetweenSpawns 2.25 Where spawnbot RandomChoice { TFBot { Template T_TFBot_Demoman_Knight } TFBot { ClassIcon demoknight Health 175 Name "Persian Knight" Class Demoman Skill Normal WeaponRestrictions MeleeOnly Item "the loch-n-load" Item "the splendid screen" Item "the persian persuader" Item "sultan's ceremonial" } TFBot { ClassIcon demoknight Health 175 Name "Claidheamh Mor Knight" Class Demoman Skill Normal WeaponRestrictions MeleeOnly Item "the tide turner" Item "the claidheamohmor" Item "conjurer's cowl" } TFBot { ClassIcon demoknight Health 175 Name "Demo Pan" Class Demoman Skill Normal WeaponRestrictions MeleeOnly ItemAttributes { ItemName "the tide turner" "Attack not cancel charge" 1 } Item "the tide turner" Item "frying pan" Item "treasure hat 1" } TFBot { Name "Golfer Knight" Skill Easy Template T_TFBot_Demoman_Knight Item "nessie's nine iron" Item "ttg glasses" } TFBot { Name "Samurai Demoknight" Skill Normal Template T_TFBot_Demoman_Knight Attributes "SpawnWithFullCharge" Item "the splendid screen" Item "the half-zatoichi" Item "demo kabuto" } TFBot { Template "T_TFBot_Demoman_Knight" Item "The Scotsman's Skullcutter" Item "The Tide Turner" } } } WaveSpawn { Name 1 TotalCurrency 200 TotalCount 36 MaxActive 8 SpawnCount 4 WaitBeforeStarting 10 WaitBetweenSpawns 8 Where spawnbot RandomChoice { TFBot { ClassIcon demo_targe_nys Template T_TFBot_Demoman Item "the chargin' targe" } TFBot { ClassIcon demo_targe_nys Health 175 Name Demoman Class Demoman Skill Normal Item "the loch-n-load" Item "the chargin' targe" } } } WaveSpawn { Name 1 TotalCurrency 200 TotalCount 6 MaxActive 3 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 20 Where spawnbot_giant Where spawnbot_giant_side RandomChoice { TFBot { Template T_TFBot_Giant_DemoMan_PrinceTavish } TFBot { ClassIcon demo_nine Template T_TFBot_Giant_DemoMan_PrinceTavish Item "nessie's nine iron" Item "The Gaelic Golf Bag" Item "Tam o'shanter" } TFBot { ClassIcon demoknight_persian_nys Health 3000 Name "Giant Persian Knight" Class Demoman Skill Expert Attributes "MiniBoss" ItemAttributes { ItemName "the persian persuader" //"Attack not cancel charge" 1 "critboost on kill" 1.5 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.5 "airblast vulnerability multiplier" 0.5 "override footstep sound set" 4 } Item "ali baba's wee booties" Item "the splendid screen" Item "the persian persuader" Item "sultan's ceremonial" } Shuffle 1 // Ensure that every bot type rolls in even amount (Default: 0) } } } Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name 1a TotalCurrency 100 TotalCount 2 MaxActive 2 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 20 Where spawnbot_giant TFBot { Template T_TFBot_Giant_Scout_FAN } } WaveSpawn { Name 1 TotalCurrency 100 TotalCount 30 MaxActive 10 SpawnCount 5 WaitBeforeStarting 5 WaitBetweenSpawns 5 Where spawnbot RandomChoice { TFBot { Action FetchFlag ClassIcon spy_revolver_lite Health 125 Name "Spy has a Gun?" Class Spy Skill Normal CharacterAttributes { "cannot disguise" 1 } } TFBot { Action FetchFlag ClassIcon spy_revolver_lite Health 125 Name "Spy has a Gun?" Class Spy Skill Easy CharacterAttributes { "cannot disguise" 1 } } TFBot { Action FetchFlag ClassIcon spy_revolver_lite Health 125 Name "Spy has a Gun?" Class Spy Skill Easy CharacterAttributes { "cannot disguise" 1 } } } } WaveSpawn { Name 1 TotalCurrency 100 TotalCount 21 MaxActive 9 SpawnCount 3 WaitBeforeStarting 5 WaitBetweenSpawns 4 Where spawnbot TFBot { Template T_TFBot_Demoman } } WaveSpawn { Name 2 WaitForAllSpawned 1a TotalCurrency 200 TotalCount 5 MaxActive 3 SpawnCount 1 WaitBeforeStarting 10 WaitBetweenSpawns 15 Where spawnbot_giant TFBot { Template T_TFBot_Giant_Soldier_Crit } } WaveSpawn { Name 2 WaitForAllSpawned 1 TotalCurrency 100 TotalCount 18 MaxActive 9 SpawnCount 3 WaitBeforeStarting 7.5 WaitBetweenSpawns 5 Where spawnbot TFBot { Template T_TFBot_Soldier_RocketPush } } WaveSpawn { Name 2 WaitForAllDead 1 TotalCurrency 100 TotalCount 32 MaxActive 8 SpawnCount 2 WaitBeforeStarting 5 WaitBetweenSpawns 2.25 Where spawnbot Where spawnbot_side TFBot { ClassIcon pyro_scorch Health 175 Name "Pyro Pusher" Class Pyro Skill Normal WeaponRestrictions SecondaryOnly Item "the scorch shot" Item "old guadalajara" } } } Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name 1 TotalCurrency 100 TotalCount 6 MaxActive 4 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 15 Where spawnbot_giant Squad { TFBot { Template T_TFBot_Giant_Demo_RapidFire } TFBot { Template T_TFBot_Medic_QuickUber } } } WaveSpawn { Name 1 TotalCurrency 100 TotalCount 36 MaxActive 12 SpawnCount 4 WaitBeforeStarting 3 WaitBetweenSpawns 4.5 Where spawnbot RandomChoice { TFBot { ClassIcon scout Health 125 Name Scout Class Scout Skill Easy } TFBot { Template T_TFBot_Scout_Scattergun_SlowFire } } } WaveSpawn { Name 1a TotalCurrency 100 TotalCount 6 MaxActive 3 SpawnCount 1 WaitBeforeStarting 6.5 WaitBetweenSpawns 6.5 Where spawnbot RandomChoice { TFBot { ClassIcon soldier_banner_trio_lite Template T_TFBot_Soldier_Extended_Concheror } TFBot { ClassIcon soldier_banner_trio_lite Template T_TFBot_Soldier_Extended_Battalion } TFBot { ClassIcon soldier_banner_trio_lite Template T_TFBot_Soldier_Extended_Buff_Banner } Shuffle 1 // Ensure that every bot type rolls in even amount (Default: 0) } } WaveSpawn { Name 2a WaitForAllDead 1 TotalCurrency 100 TotalCount 8 MaxActive 4 SpawnCount 1 WaitBeforeStarting 4 WaitBetweenSpawns 5 Where spawnbot TFBot { ClassIcon soldier_burstfire Health 650 Name "Burst Fire Soldier" Class Soldier Skill Normal Scale 1.45 WeaponRestrictions PrimaryOnly ItemAttributes { ItemName tf_weapon_rocketlauncher "clip size bonus" 1.25 "fire rate bonus" 0.1 "faster reload rate" 1.25 } CharacterAttributes { "move speed penalty" 0.75 } } } WaveSpawn { Name 2 WaitForAllDead 1 TotalCurrency 100 TotalCount 25 MaxActive 10 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 1.5 Where spawnbot RandomChoice { TFBot { Skill Easy Template T_TFBot_Pyro } TFBot { ClassIcon pyro_reflect_daan Skill Hard Template T_TFBot_Pyro Item "traffic cone" } TFBot { Skill Easy Template T_TFBot_Pyro } Shuffle 1 // Ensure that every bot type rolls in even amount (Default: 0) } } WaveSpawn { Name 2 WaitForAllDead 1 TotalCurrency 100 TotalCount 3 MaxActive 3 SpawnCount 1 WaitBeforeStarting 5 WaitBetweenSpawns 15 Where spawnbot_giant TFBot { Template T_TFBot_Giant_Scout_Fast } } WaveSpawn { Name 3 WaitForAllDead 1 TotalCurrency 100 TotalCount 16 MaxActive 6 SpawnCount 2 WaitBeforeStarting 4 WaitBetweenSpawns 5 Where spawnbot TFBot { Class HeavyWeapons Skill Normal } } WaveSpawn { Name 3 WaitForAllDead 2 TotalCurrency 100 TotalCount 20 MaxActive 8 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 2.25 Where spawnbot_invasion RandomChoice { TFBot { ClassIcon scout_shortstop Health 125 Name "Small Shortstop Scout" Class Scout Skill Normal WeaponRestrictions PrimaryOnly Item "the shortstop" } TFBot { ClassIcon scout_shortstop Health 125 Name "Small Shortstop Scout" Class Scout Skill Easy WeaponRestrictions PrimaryOnly Item "the shortstop" } } } WaveSpawn { Name 3 WaitForAllDead 2 TotalCurrency 100 TotalCount 4 MaxActive 4 SpawnCount 2 WaitBeforeStarting 10 WaitBetweenSpawns 20 Where spawnbot Squad { TFBot { Template T_TFBot_Giant_Demo_RapidFire } TFBot { Template T_TFBot_Medic_QuickUber } } } } Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name Tankboss TotalCurrency 100 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 105 WaitBetweenSpawns 1 Where spawnbot Tank { Health 20000 Name Tankboss Speed 75 StartingPathTrackNode "boss_path_1" OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } WaveSpawn { Name 1 TotalCurrency 100 TotalCount 10 MaxActive 10 SpawnCount 5 WaitBeforeStarting 0 WaitBetweenSpawns 25 Where spawnbot_giant Squad { TFBot { Template T_TFBot_Giant_Heavyweapons } TFBot { Template T_TFBot_Demo_Burst Item "scotch bonnet" } TFBot { Template T_TFBot_Demo_Burst Item "scotch bonnet" } TFBot { Template T_TFBot_Demo_Burst Item "scotch bonnet" } TFBot { Template T_TFBot_Demo_Burst Item "scotch bonnet" } } } WaveSpawn { Name 1 TotalCurrency 100 TotalCount 33 MaxActive 11 SpawnCount 1 WaitBeforeStarting 5 WaitBetweenSpawns 1.25 Where spawnbot TFBot { Name "Scout" Class Scout Skill Easy } } WaveSpawn { Name 2 WaitForAllDead 1 TotalCurrency 100 TotalCount 4 MaxActive 3 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 15 Where spawnbot_giant Where spawnbot_giant_side RandomChoice { TFBot { Attributes "AlwaysFireWeapon" Template T_TFBot_Giant_Pyro Attributes "AlwaysCrit" Item "traffic cone" } TFBot { Attributes "AlwaysFireWeapon" Template T_TFBot_Giant_Pyro Attributes "AlwaysCrit" ItemAttributes { ItemName tf_weapon_flamethrower "airblast disabled" 1 } } } } WaveSpawn { Name 2 WaitForAllDead 1 TotalCurrency 100 TotalCount 18 MaxActive 8 SpawnCount 6 WaitBeforeStarting 0 WaitBetweenSpawns 5 Where spawnbot TFBot { Class HeavyWeapons Skill Easy } } WaveSpawn { Name 2 WaitForAllDead 1 TotalCurrency 100 TotalCount 30 MaxActive 10 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 3 Where spawnbot TFBot { Template T_TFBot_Demoman } } WaveSpawn { Name 3 WaitForAllDead 2 TotalCurrency 100 TotalCount 10 MaxActive 10 SpawnCount 5 WaitBeforeStarting 5 WaitBetweenSpawns 20 Where spawnbot_giant Squad { TFBot { ClassIcon soldier_spammer_buff Template T_TFBot_Giant_Soldier_Spammer Item "The Buff Banner" Attributes SpawnWithFullCharge CharacterAttributes { "increase buff duration" 9 } } TFBot { Template T_TFBot_Medic_QuickUber } TFBot { Template T_TFBot_Medic_QuickUber } TFBot { Template T_TFBot_Medic_QuickUber } TFBot { Template T_TFBot_Medic_QuickUber } } } WaveSpawn { Name support WaitForAllDead 2 TotalCurrency 25 TotalCount 16 MaxActive 4 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 1 Support 1 Where spawnbot_invasion TFBot { Template T_TFBot_Demo_Burst } } WaveSpawn { Name support WaitForAllDead 2 TotalCurrency 25 TotalCount 25 MaxActive 5 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 2.5 Support 1 Where spawnbot_invasion TFBot { Template T_TFBot_Heavyweapons_Fist } } } }